1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 if(world_already_spawned)
79 error("world already spawned - you may have EXACTLY ONE worldspawn!");
80 world_already_spawned = TRUE;
82 sv_cheats = cvar("sv_cheats");
85 TODO sound pack system
86 // initialize sound pack system
87 soundpack = cvar_string("g_soundpack");
89 soundpack = strcat(soundpack, "/");
90 soundpack = strzone(soundpack);
93 // gamemode related things
94 precache_model ("models/misc/chatbubble.spr");
95 precache_model ("models/misc/teambubble.spr");
96 if (cvar("g_runematch"))
98 precache_model ("models/runematch/curse.mdl");
99 precache_model ("models/runematch/rune.mdl");
102 // Precache all player models if desired
103 if (cvar("sv_precacheplayermodels"))
105 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
106 n = search_getsize(globhandle);
107 for(i = 0; i < n; ++i)
109 //print(search_getfilename(globhandle, i), "\n");
110 precache_model(search_getfilename(globhandle, i));
112 search_end(globhandle);
113 //precache_model("models/player/carni.zym");
114 //precache_model("models/player/crash.zym");
115 //precache_model("models/player/grunt.zym");
116 //precache_model("models/player/headhunter.zym");
117 //precache_model("models/player/insurrectionist.zym");
118 //precache_model("models/player/jeandarc.zym");
119 //precache_model("models/player/lurk.zym");
120 //precache_model("models/player/lycanthrope.zym");
121 //precache_model("models/player/marine.zym");
122 //precache_model("models/player/nexus.zym");
123 //precache_model("models/player/pyria.zym");
124 //precache_model("models/player/shock.zym");
125 //precache_model("models/player/skadi.zym");
126 //precache_model("models/player/specop.zym");
127 //precache_model("models/player/visitant.zym");
130 if (cvar("g_footsteps"))
132 precache_sound ("misc/footstep01.wav");
133 precache_sound ("misc/footstep02.wav");
134 precache_sound ("misc/footstep03.wav");
135 precache_sound ("misc/footstep04.wav");
136 precache_sound ("misc/footstep05.wav");
137 precache_sound ("misc/footstep06.wav");
140 // gore and miscellaneous sounds
141 //precache_sound ("misc/h2ohit.wav");
142 precache_model ("models/gibs/bloodyskull.md3");
143 precache_model ("models/gibs/chunk.mdl");
144 precache_model ("models/gibs/eye.md3");
145 precache_model ("models/gibs/gib1.md3");
146 precache_model ("models/gibs/gib1.mdl");
147 precache_model ("models/gibs/gib2.mdl");
148 precache_model ("models/gibs/gib3.mdl");
149 precache_model ("models/gibs/gib5.md3");
150 precache_sound ("misc/armorimpact.wav");
151 precache_sound ("misc/bodyimpact1.wav");
152 precache_sound ("misc/bodyimpact2.wav");
153 precache_sound ("misc/gib.wav");
154 precache_sound ("misc/gib_splat01.wav");
155 precache_sound ("misc/gib_splat02.wav");
156 precache_sound ("misc/gib_splat03.wav");
157 precache_sound ("misc/gib_splat04.wav");
158 precache_sound ("misc/hit.wav");
159 precache_sound ("misc/hitground1.wav");
160 precache_sound ("misc/hitground2.wav");
161 precache_sound ("misc/hitground3.wav");
162 precache_sound ("misc/hitground4.wav");
163 precache_sound ("misc/null.wav");
164 precache_sound ("misc/spawn.wav");
165 precache_sound ("misc/talk.wav");
166 precache_sound ("misc/teleport.wav");
167 precache_sound ("player/lava.wav");
168 precache_sound ("player/slime.wav");
170 // announcer sounds - male
171 //precache_sound ("announcer/male/electrobitch.wav");
172 precache_sound ("announcer/male/03kills.wav");
173 precache_sound ("announcer/male/05kills.wav");
174 precache_sound ("announcer/male/10kills.wav");
175 precache_sound ("announcer/male/15kills.wav");
176 precache_sound ("announcer/male/20kills.wav");
177 precache_sound ("announcer/male/25kills.wav");
178 precache_sound ("announcer/male/30kills.wav");
179 precache_sound ("announcer/male/botlike.wav");
180 precache_sound ("announcer/male/yoda.wav");
182 // announcer sounds - robotic
183 precache_sound ("announcer/robotic/1fragleft.wav");
184 precache_sound ("announcer/robotic/1minuteremains.wav");
185 precache_sound ("announcer/robotic/2fragsleft.wav");
186 precache_sound ("announcer/robotic/3fragsleft.wav");
187 if (cvar("g_minstagib"))
189 precache_sound ("announcer/robotic/lastsecond.wav");
190 precache_sound ("announcer/robotic/narrowly.wav");
191 precache_sound ("announcer/robotic/1.wav");
192 precache_sound ("announcer/robotic/2.wav");
193 precache_sound ("announcer/robotic/3.wav");
194 precache_sound ("announcer/robotic/4.wav");
195 precache_sound ("announcer/robotic/5.wav");
196 precache_sound ("announcer/robotic/6.wav");
197 precache_sound ("announcer/robotic/7.wav");
198 precache_sound ("announcer/robotic/8.wav");
199 precache_sound ("announcer/robotic/9.wav");
200 precache_sound ("announcer/robotic/10.wav");
203 // common weapon precaches
204 precache_sound ("weapons/weapon_switch.wav");
205 precache_sound ("weapons/weaponpickup.wav");
206 if (cvar("g_grappling_hook"))
208 precache_sound ("weapons/hook_fire.wav"); // hook
209 precache_sound ("weapons/hook_impact.wav"); // hook
212 if (cvar("sv_precacheweapons"))
214 //precache weapon models/sounds
217 while (wep <= WEP_LAST)
219 weapon_action(wep, WR_PRECACHE);
224 // plays music for the level if there is any
227 precache_sound (self.noise);
228 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
234 // 1 FLICKER (first variety)
235 lightstyle(1, "mmnmmommommnonmmonqnmmo");
237 // 2 SLOW STRONG PULSE
238 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
240 // 3 CANDLE (first variety)
241 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
244 lightstyle(4, "mamamamamama");
247 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
249 // 6 FLICKER (second variety)
250 lightstyle(6, "nmonqnmomnmomomno");
252 // 7 CANDLE (second variety)
253 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
255 // 8 CANDLE (third variety)
256 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
258 // 9 SLOW STROBE (fourth variety)
259 lightstyle(9, "aaaaaaaazzzzzzzz");
261 // 10 FLUORESCENT FLICKER
262 lightstyle(10, "mmamammmmammamamaaamammma");
264 // 11 SLOW PULSE NOT FADE TO BLACK
265 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
267 // styles 32-62 are assigned by the light program for switchable lights
273 lms_lowest_lives = 0;
278 bot_waypoints_for_items = cvar("g_waypoints_for_items");
279 if(bot_waypoints_for_items == 1)
280 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
281 bot_waypoints_for_items = 0;
283 if(cvar("g_campaign"))
288 WaypointSprite_Init();
290 //if (cvar("g_domination"))
294 head = nextent(world);
299 head = nextent(head);
302 GameLogInit(); // prepare everything
303 if(cvar("sv_eventlog"))
306 GameLogEcho(":logversion:2", FALSE);
307 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
308 s = strcat(s, ftos(random()));
309 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
310 s = ":gameinfo:mutators:LIST";
311 if(cvar("g_grappling_hook"))
312 s = strcat(s, ":grappling_hook");
313 if(!cvar("g_use_ammunition"))
314 s = strcat(s, ":no_use_ammunition");
315 if(!cvar("g_pickup_items"))
316 s = strcat(s, ":no_pickup_items");
317 if(cvar("g_instagib"))
318 s = strcat(s, ":instagib");
319 if(cvar("g_rocketarena"))
320 s = strcat(s, ":rockerarena");
322 s = strcat(s, ":nixnex");
323 if(cvar("g_vampire"))
324 s = strcat(s, ":vampire");
325 if(cvar("g_laserguided_missile"))
326 s = strcat(s, ":laserguided_missile");
327 if(cvar("g_norecoil"))
328 s = strcat(s, ":norecoil");
330 s = strcat(s, ":midair");
331 if(cvar("g_minstagib"))
332 s = strcat(s, ":minstagib");
333 GameLogEcho(s, FALSE);
334 GameLogEcho(":gameinfo:end", FALSE);
337 cvar_set("nextmap", "");
341 if(cvar("g_campaign"))
351 //makestatic (self); // Who the f___ did that?
355 float( string pFilename ) TryFile =
358 dprint("TryFile(\"", pFilename, "\")\n");
359 lHandle = fopen( pFilename, FILE_READ );
360 if( lHandle != -1 ) {
370 if (game == GAME_DEATHMATCH)
372 else if (game == GAME_TEAM_DEATHMATCH)
374 else if (game == GAME_DOMINATION)
376 else if (game == GAME_CTF)
378 else if (game == GAME_RUNEMATCH)
380 else if (game == GAME_LMS)
382 else if (game == GAME_KEYHUNT)
387 float IsSameGametype(string mapcfgname)
391 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
396 string getmapname_stored;
399 if(getmapname_stored == "")
400 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
401 return getmapname_stored;
404 float Map_Count, Map_Current;
405 string Map_Current_Name;
407 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
408 float GetMaplistPosition()
414 idx = cvar("g_maplist_index");
421 for(pos = 0; pos < Map_Count; ++pos)
425 // resume normal maplist rotation if current map is not in g_maplist
429 float MapHasRightSize(string map)
431 // open map size restriction file
433 dprint("opensize "); dprint(map);
434 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
437 float mapmin, mapmax;
439 mapmin = stof(fgets(fh));
440 mapmax = stof(fgets(fh));
442 if(player_count < mapmin)
444 dprint("not enough\n");
447 if(player_count > mapmax)
449 dprint("too many\n");
452 dprint("right size\n");
455 dprint(": not found\n");
459 string Map_Filename(float position)
462 return strcat("maps/", argv(position), ".mapcfg");
465 float(float position, float pass) Map_Check =
469 map_next = argv(position);
471 if(map_next == Map_Current_Name) // same map again in first pass?
473 filename = Map_Filename(position);
474 if(TryFile(filename))
478 if(MapHasRightSize(argv(position)))
483 dprint( "Couldn't find '", filename, "'..\n" );
488 void(string nextmapname) Map_Goto_SetStr =
490 if(getmapname_stored != "")
491 strunzone(getmapname_stored);
492 if(nextmapname == "")
493 getmapname_stored = "";
495 getmapname_stored = strzone(nextmapname);
498 void(float position) Map_Goto_SetFloat =
500 cvar_set("g_maplist_index", ftos(position));
501 Map_Goto_SetStr(argv(position));
504 void() GameResetCfg =
506 // if an exit cfg is defined by exiting map, exec it.
508 exit_cfg = cvar_string("exit_cfg");
510 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
512 localcmd("exec game_reset.cfg\n");
518 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
521 // return codes of map selectors:
522 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
523 // -2 = permanent failure
524 float() MaplistMethod_Iterate = // usual method
528 for(pass = 1; pass <= 2; ++pass)
530 for(i = 1; i < Map_Count; ++i)
533 mapindex = math_mod(i + Map_Current, Map_Count);
534 if(Map_Check(mapindex, pass))
541 float() MaplistMethod_Repeat = // fallback method
543 if(Map_Check(Map_Current, 2))
548 float() MaplistMethod_Random = // random map selection
554 for(i = 0; i <= imax; ++i)
557 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
558 if(Map_Check(mapindex, 1))
564 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
565 // the exponent sets a bias on the map selection:
566 // the higher the exponent, the less likely "shortly repeated" same maps are
568 float i, j, imax, insertpos;
573 return 0; // only one map, then always play this one
575 for(i = 0; i <= imax; ++i)
579 // now reinsert this at another position
580 insertpos = pow(random(), 1 / exponent); // ]0, 1]
581 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
582 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
583 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
585 // insert the current map there
587 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
588 newlist = strcat(newlist, "'", argv(j), "'");
589 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
590 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
591 newlist = strcat(newlist, "'", argv(j), "'");
592 cvar_set("g_maplist", newlist);
593 Map_Count = tokenize(newlist);
595 // NOTE: the selected map has just been inserted at (insertpos-1)th position
596 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
597 if(Map_Check(Map_Current, 1))
603 void() Maplist_Init =
606 temp = cvar_string("g_maplist");
607 Map_Count = tokenize(temp);
610 bprint( "Maplist is empty! Resetting it to default map list.\n" );
611 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
612 Map_Count = tokenize(temp);
615 error("empty maplist, cannot select a new map");
616 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
618 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
619 // this may or may not be correct, but who cares, in the worst case a map
620 // isn't chosen in the first pass that should have been
623 string() GetNextMap =
631 if(cvar("g_maplist_shuffle") > 0)
632 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
635 if(cvar("g_maplist_selectrandom"))
636 nextMap = MaplistMethod_Random();
639 nextMap = MaplistMethod_Iterate();
642 nextMap = MaplistMethod_Repeat();
646 Map_Goto_SetFloat(nextMap);
647 return getmapname_stored;
653 float() DoNextMapOverride =
655 if(cvar("g_campaign"))
657 CampaignPostIntermission();
660 if(cvar("quit_when_empty"))
662 if(player_count <= currentbots)
668 if(cvar_string("quit_and_redirect") != "")
670 redirection_target = strzone(cvar_string("quit_and_redirect"));
673 if (cvar("samelevel")) // if samelevel is set, stay on same level
675 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
676 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
677 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
678 localcmd("restart\n");
679 //changelevel (mapname);
682 if(cvar_string("nextmap") != "")
683 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
685 Map_Goto_SetStr(cvar_string("nextmap"));
689 if(cvar("lastlevel"))
692 localcmd("set lastlevel 0\ntogglemenu\n");
700 //local string nextmap;
701 //local float n, nummaps;
703 if (alreadychangedlevel)
705 alreadychangedlevel = TRUE;
711 for(allowReset = 1; allowReset >= 0; --allowReset)
713 nextMap = GetNextMap();
719 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
720 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
724 error("Everything is broken - not even the default map list works. Please report this to the developers.");
736 When the player presses attack or jump, change to the next level
739 .float autoscreenshot;
740 void() MapVote_Start;
741 void() MapVote_Think;
742 float mapvote_initialized;
743 void() IntermissionThink =
745 FixIntermissionClient(self);
747 if(cvar("sv_autoscreenshot"))
748 if(self.autoscreenshot > 0)
749 if(time > self.autoscreenshot)
751 self.autoscreenshot = -1;
752 if(clienttype(self) == CLIENTTYPE_REAL)
753 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
757 if (time < intermission_exittime)
760 if(!mapvote_initialized)
761 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
771 Returns the entity to view from
775 entity() FindIntermission =
780 // look for info_intermission first
781 spot = find (world, classname, "info_intermission");
783 { // pick a random one
787 spot = find (spot, classname, "info_intermission");
789 spot = find (spot, classname, "info_intermission");
795 // then look for the start position
796 spot = find (world, classname, "info_player_start");
800 // testinfo_player_start is only found in regioned levels
801 spot = find (world, classname, "testplayerstart");
805 // then look for the start position
806 spot = find (world, classname, "info_player_deathmatch");
810 //objerror ("FindIntermission: no spot");
816 ===============================================================================
820 ===============================================================================
823 void(float final) DumpStats =
827 local float to_console;
828 local float to_eventlog;
831 to_console = cvar("sv_logscores_console");
832 to_eventlog = cvar("sv_eventlog");
833 to_file = cvar("sv_logscores_file");
837 to_console = TRUE; // always print printstats replies
838 to_eventlog = FALSE; // but never print them to the event log
842 if(cvar("sv_eventlog_console"))
843 to_console = FALSE; // otherwise we get the output twice
849 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
852 ServerConsoleEcho(s, FALSE);
854 GameLogEcho(s, FALSE);
857 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
861 fputs(file, strcat(s, "\n"));
864 FOR_EACH_CLIENT(other)
866 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
868 s = strcat(":player:", ftos(other.frags), ":");
869 s = strcat(s, ftos(other.deaths), ":");
870 s = strcat(s, ftos(rint(time - other.jointime)), ":");
871 s = strcat(s, ftos(other.team), ":");
874 ServerConsoleEcho(strcat(s, other.netname), TRUE);
876 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
878 fputs(file, strcat(s, other.netname, "\n"));
883 ServerConsoleEcho(":end", FALSE);
885 GameLogEcho(":end", FALSE);
888 fputs(file, ":end\n");
893 void FixIntermissionClient(entity e)
895 if(!e.autoscreenshot) // initial call
897 e.angles = e.v_angle;
898 e.angles_x = -e.angles_x;
899 e.autoscreenshot = time + 0.8; // used for autoscreenshot
901 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
903 e.movetype = MOVETYPE_NONE;
904 e.takedamage = DAMAGE_NO;
906 e.weaponentity.effects = EF_NODRAW;
907 stuffcmd(e, "\nscr_printspeed 1000000\n");
908 if(clienttype(e) == CLIENTTYPE_REAL)
911 WriteByte(MSG_ONE, SVC_INTERMISSION);
915 //e.velocity = '0 0 0';
918 // TODO halt weapon animation
923 go to the next level for deathmatch
924 only called if a time or frag limit has expired
935 intermission_running = 1;
937 // enforce a wait time before allowing changelevel
939 intermission_exittime = time + cvar("sv_mapchange_delay");
941 intermission_exittime = -1;
943 WriteByte (MSG_ALL, SVC_CDTRACK);
944 WriteByte (MSG_ALL, 3);
945 WriteByte (MSG_ALL, 3);
947 //pos = FindIntermission ();
953 if(cvar("sv_eventlog"))
954 GameLogEcho(":gameover", FALSE);
958 FOR_EACH_CLIENT(other)
960 FixIntermissionClient(other);
963 bprint(other.netname, " ^7wins.\n");
968 FOR_EACH_PLAYER(other)
970 if(maxTotalFrags < other.totalfrags)
971 maxTotalFrags = other.totalfrags;
972 if(minTotalFrags > other.totalfrags)
973 minTotalFrags = other.totalfrags;
978 FOR_EACH_PLAYER(other)
980 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
981 f = bound(0, other.play_time / max(time, 1), 1);
982 // store some statistics?
986 if(cvar("g_campaign"))
987 CampaignPreIntermission();
989 // WriteByte (MSG_ALL, SVC_INTERMISSION);
996 Exit deathmatch games upon conditions
999 void() CheckRules_Player =
1001 if (gameover) // someone else quit the game already
1004 if(self.deadflag == DEAD_NO)
1005 self.play_time += frametime;
1007 // fixme: don't check players; instead check dom_team and ctf_team entities
1008 // (div0: and that in CheckRules_World please)
1011 float checkrules_oneminutewarning;
1012 float checkrules_leaderfrags;
1013 float tdm_max_score, tdm_old_score;
1015 float checkrules_equality;
1016 float checkrules_overtimewarning;
1017 float checkrules_overtimeend;
1019 void() InitiateOvertime =
1021 if(!checkrules_overtimeend)
1022 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1025 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1026 float WINNING_YES = 1; // winner found
1027 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1028 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1030 float(float fraglimitreached, float equality) GetWinningCode =
1033 if(fraglimitreached)
1034 return WINNING_STARTOVERTIME;
1036 return WINNING_NEVER;
1038 if(fraglimitreached)
1044 // set the .winning flag for exactly those players with a given field value
1045 void(.float field, float value) SetWinners =
1048 FOR_EACH_PLAYER(head)
1049 head.winning = (head.field == value);
1052 // set the .winning flag for those players with a given field value
1053 void(.float field, float value) AddWinners =
1056 FOR_EACH_PLAYER(head)
1057 if(head.field == value)
1061 // clear the .winning flags
1062 void(void) ClearWinners =
1065 FOR_EACH_PLAYER(head)
1069 float() LMS_NewPlayerLives =
1072 fl = cvar("fraglimit");
1076 // first player has left the game for dying too much? Nobody else can get in.
1077 if(lms_lowest_lives < 1)
1080 if(!cvar("g_lms_join_anytime"))
1081 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1084 return bound(1, lms_lowest_lives, fl);
1087 // LMS winning condition: game terminates if and only if there's at most one
1088 // one player who's living lives. Top two scores being equal cancels the time
1090 float() WinningCondition_LMS =
1097 have_player = FALSE;
1098 have_players = FALSE;
1099 l = LMS_NewPlayerLives();
1101 head = find(world, classname, "player");
1104 head = find(head, classname, "player");
1106 have_players = TRUE;
1110 // we have at least one player
1113 // two or more active players - continue with the game
1117 // exactly one player?
1120 // but no game has taken place yet
1125 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1126 dprint("Have a winner, ending game.\n");
1133 // nobody is playing at all...
1136 // wait for players...
1140 // SNAFU (maybe a draw game?)
1142 dprint("No players, ending game.\n");
1147 // When we get here, we have at least two players who are actually LIVING,
1148 // or one player who is still waiting for a victim to join the server. Now
1149 // check if the top two players have equal score.
1151 checkrules_leaderfrags = 0;
1152 checkrules_equality = FALSE;
1153 FOR_EACH_PLAYER(head)
1155 if(head.frags > checkrules_leaderfrags)
1157 checkrules_leaderfrags = head.frags;
1158 checkrules_equality = FALSE;
1160 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1161 checkrules_equality = TRUE;
1164 SetWinners(frags, checkrules_leaderfrags);
1166 // The top two players have the same amount of lives? No timelimit then,
1167 // enter overtime...
1169 if(checkrules_equality)
1170 return WINNING_NEVER;
1172 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1176 // DM winning condition: game terminates if a player reached the fraglimit,
1177 // unless the first two players have the same score. The latter case also
1178 // breaks the time limit.
1179 float(float fraglimit) WinningCondition_MaxIndividualScore =
1181 float checkrules_oldleaderfrags;
1184 checkrules_oldleaderfrags = checkrules_leaderfrags;
1185 checkrules_leaderfrags = 0;
1186 checkrules_equality = FALSE;
1187 FOR_EACH_PLAYER(head)
1189 if(head.frags > checkrules_leaderfrags)
1191 checkrules_leaderfrags = head.frags;
1192 checkrules_equality = FALSE;
1194 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1195 checkrules_equality = TRUE;
1198 if(checkrules_leaderfrags > 0)
1199 SetWinners(frags, checkrules_leaderfrags);
1203 if (!cvar("g_runematch"))
1204 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1206 if (checkrules_leaderfrags == fraglimit - 1)
1207 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1208 else if (checkrules_leaderfrags == fraglimit - 2)
1209 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1210 else if (checkrules_leaderfrags == fraglimit - 3)
1211 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1214 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1217 float(float fraglimit) WinningConditionBase_Teamplay =
1219 tdm_old_score = tdm_max_score;
1220 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1222 checkrules_equality =
1227 (team1_score == tdm_max_score)
1228 + (team2_score == tdm_max_score)
1229 + (team3_score == tdm_max_score)
1230 + (team4_score == tdm_max_score)
1234 if(tdm_max_score > 0)
1236 if(team1_score == tdm_max_score)
1237 AddWinners(team, COLOR_TEAM1);
1238 if(team2_score == tdm_max_score)
1239 AddWinners(team, COLOR_TEAM2);
1240 if(team3_score == tdm_max_score)
1241 AddWinners(team, COLOR_TEAM3);
1242 if(team4_score == tdm_max_score)
1243 AddWinners(team, COLOR_TEAM4);
1246 if(!cvar("g_runematch") && !cvar("g_domination"))
1247 if(tdm_max_score != tdm_old_score)
1249 if(tdm_max_score == fraglimit - 1)
1250 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1251 else if(tdm_max_score == fraglimit - 2)
1252 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1253 else if(tdm_max_score == fraglimit - 3)
1254 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1257 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1260 // TDM winning condition: game terminates if a team's score sum reached the
1261 // fraglimit, unless the first two teams have the same total score. The latter
1262 // case also breaks the time limit.
1263 float(float fraglimit) WinningCondition_MaxTeamSum =
1267 team1_score = team2_score = team3_score = team4_score = 0;
1269 FOR_EACH_PLAYER(head)
1271 if(head.team == COLOR_TEAM1)
1272 team1_score += head.frags;
1273 else if(head.team == COLOR_TEAM2)
1274 team2_score += head.frags;
1275 else if(head.team == COLOR_TEAM3)
1276 team3_score += head.frags;
1277 else if(head.team == COLOR_TEAM4)
1278 team4_score += head.frags;
1281 return WinningConditionBase_Teamplay(fraglimit);
1284 // DOM/CTF winning condition: game terminates if the max of a team's players'
1285 // score reached the fraglimit, unless the first two teams have the same
1286 // maximum score. The latter case also breaks the time limit.
1287 float(float fraglimit) WinningCondition_MaxTeamMax =
1291 team1_score = team2_score = team3_score = team4_score = 0;
1293 FOR_EACH_PLAYER(head)
1295 if(head.team == COLOR_TEAM1)
1297 if(head.frags > team1_score)
1298 team1_score = head.frags;
1300 else if(head.team == COLOR_TEAM2)
1302 if(head.frags > team2_score)
1303 team2_score = head.frags;
1305 else if(head.team == COLOR_TEAM3)
1307 if(head.frags > team3_score)
1308 team3_score = head.frags;
1310 else if(head.team == COLOR_TEAM4)
1312 if(head.frags > team4_score)
1313 team4_score = head.frags;
1317 return WinningConditionBase_Teamplay(fraglimit);
1320 void print_to(entity e, string s)
1323 sprint(e, strcat(s, "\n"));
1325 ServerConsoleEcho(s, TRUE);
1328 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1338 FOR_EACH_PLAYER(head)
1340 if(!whichteam || head.team == whichteam)
1344 print_to(e, strcat(" ", colorcode, name, ":"));
1346 fragtotal = fragtotal + head.frags;
1347 s = ftos(head.frags);
1348 s = strcat(s, "/", ftos(head.deaths));
1349 s = strcat(s, " @ ", ftos(head.ping));
1350 if(clienttype(head) == CLIENTTYPE_BOT)
1351 s = strcat(s, "botms");
1353 s = strcat(s, "ms");
1354 v = PlayerValue(head);
1356 s = strcat(s, " / ", ftos(v));
1357 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1360 if(whichteam && found)
1362 s = ftos(fragtotal);
1363 s = strcat(s, " / ", ftos(teamvalue));
1364 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1368 void PrintScoreboard(entity e)
1370 print_to(e, strcat("Time: ", ftos(time / 60)));
1371 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1372 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1373 print_to(e, "Scoreboard:");
1376 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1377 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1378 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1379 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1383 PrintScoreboardFor(e, "", "^7", 0);
1388 void ShuffleMaplist()
1396 result = cvar_string("g_maplist");
1397 litems = tokenize(result);
1399 for(start = 0; start < litems - 1; ++start)
1403 // select a random item
1404 selected = ceil(random() * (litems - start) + start) - 1;
1406 // shift this item to the place start
1407 for(i = 0; i < start; ++i)
1408 result = strcat(result, "'", argv(i), "'");
1409 result = strcat(result, "'", argv(selected), "'");
1410 for(i = start; i < litems; ++i)
1412 result = strcat(result, "'", argv(i), "'");
1414 litems = tokenize(result);
1416 //dprint(result, "\n");
1419 cvar_set("g_maplist", result);
1426 Exit deathmatch games upon conditions
1429 void() CheckRules_World =
1432 local float timelimit;
1433 local float fraglimit;
1441 MapVote_Think should now do that part
1442 if (intermission_running)
1443 if (time >= intermission_exittime + 60)
1445 if(!DoNextMapOverride())
1451 if (gameover) // someone else quit the game already
1453 if(player_count == 0) // Nobody there? Then let's go to the next map
1455 // this will actually check the player count in the next frame
1456 // again, but this shouldn't hurt
1460 timelimit = cvar("timelimit") * 60;
1461 fraglimit = cvar("fraglimit");
1463 if(checkrules_overtimeend)
1465 if(!checkrules_overtimewarning)
1467 checkrules_overtimewarning = TRUE;
1468 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1469 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1474 if (timelimit && time >= timelimit)
1478 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1484 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1486 checkrules_oneminutewarning = TRUE;
1487 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1490 status = WINNING_NO;
1493 status = WinningCondition_LMS();
1499 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination") || cvar("g_keyhunt"))
1500 status = WinningCondition_MaxTeamSum(fraglimit);
1502 // status = WinningCondition_MaxTeamMax(fraglimit);
1505 dprint("div0: How can this happen?\n");
1506 status = WinningCondition_MaxTeamMax(fraglimit);
1510 status = WinningCondition_MaxIndividualScore(fraglimit);
1513 if(status == WINNING_STARTOVERTIME)
1515 status = WINNING_NEVER;
1519 if(status == WINNING_NEVER)
1520 // equality cases! Nobody wins if the overtime ends in a draw.
1523 if(checkrules_overtimeend)
1524 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1525 status = WINNING_YES;
1527 if(status == WINNING_YES)
1531 float randsel_value;
1532 float randsel_priority;
1533 float randsel_count;
1537 randsel_priority = -1;
1540 void RandSel_Add(float priority, float value)
1542 if(priority > randsel_priority)
1544 randsel_priority = priority;
1545 randsel_value = value;
1548 else if(priority == randsel_priority)
1551 if(ceil(random() * randsel_count) == 1)
1552 randsel_value = value;
1556 float mapvote_nextthink;
1557 float mapvote_initialized;
1558 float mapvote_keeptwotime;
1559 float mapvote_timeout;
1560 string mapvote_message;
1562 #define MAPVOTE_COUNT 10
1563 float mapvote_count;
1564 string mapvote_maps[MAPVOTE_COUNT];
1565 float mapvote_maps_suggested[MAPVOTE_COUNT];
1566 string mapvote_suggestions[MAPVOTE_COUNT];
1567 float mapvote_suggestion_ptr;
1568 string mapvote_fillstr;
1569 float mapvote_maxlen;
1570 float mapvote_voters;
1571 float mapvote_votes[MAPVOTE_COUNT];
1575 void MapVote_ClearAllVotes()
1577 FOR_EACH_CLIENT(other)
1581 string MapVote_Suggest(string m)
1585 return "That's not how to use this command.";
1586 if(!cvar("g_maplist_votable_suggestions"))
1587 return "Suggestions are not accepted on this server.";
1588 if(mapvote_initialized)
1589 return "Can't suggest - voting is already in progress!";
1590 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1591 if(!IsSameGametype(m))
1593 return "This server does not allow changing the game type by map suggestions.";
1596 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1597 return "The map you suggested is not available on this server.";
1598 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1599 if(mapvote_suggestions[i] == m)
1600 return "This map was already suggested.";
1601 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1603 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1607 i = mapvote_suggestion_ptr;
1608 mapvote_suggestion_ptr += 1;
1610 if(mapvote_suggestions[i] != "")
1611 strunzone(mapvote_suggestions[i]);
1612 mapvote_suggestions[i] = strzone(m);
1613 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1614 return "Suggestion accepted.";
1617 void MapVote_AddVotable(string nextMap, float isSuggestion)
1622 for(j = 0; j < mapvote_count; ++j)
1623 if(mapvote_maps[j] == nextMap)
1625 if(strlen(nextMap) > mapvote_maxlen)
1626 mapvote_maxlen = strlen(nextMap);
1627 mapvote_maps[mapvote_count] = strzone(nextMap);
1628 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1637 MapVote_ClearAllVotes();
1639 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1640 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1643 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1644 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1646 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1647 MapVote_AddVotable(GetNextMap(), FALSE);
1649 if(mapvote_count == 0)
1651 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1652 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1653 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1654 MapVote_AddVotable(GetNextMap(), FALSE);
1657 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1659 mapvote_fillstr = " ";
1660 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1661 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1662 mapvote_fillstr = strzone(mapvote_fillstr);
1664 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1665 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1666 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1667 mapvote_keeptwotime = 0;
1668 mapvote_message = "Choose a map and press its key!";
1670 float MapVote_Finished(float mappos)
1675 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1676 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1677 for(i = 0; i < mapvote_count; ++i)
1679 if(mapvote_maps[i] != "")
1681 result = strcat(result, ":", mapvote_maps[i]);
1682 result = strcat(result, ":", ftos(mapvote_votes[i]));
1684 GameLogEcho(result, FALSE);
1685 if(mapvote_maps_suggested[mappos])
1686 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1688 FOR_EACH_REALCLIENT(other)
1689 FixClientCvars(other);
1691 Map_Goto_SetStr(mapvote_maps[mappos]);
1695 void MapVote_CheckRules_1()
1699 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1701 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1702 mapvote_votes[i] = 0;
1706 FOR_EACH_REALCLIENT(other)
1711 i = other.mapvote - 1;
1712 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1713 mapvote_votes[i] = mapvote_votes[i] + 1;
1718 float MapVote_CheckRules_2()
1721 float firstPlace, secondPlace;
1722 float firstPlaceVotes, secondPlaceVotes;
1726 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1727 RandSel_Add(mapvote_votes[i], i);
1728 firstPlace = randsel_value;
1729 firstPlaceVotes = randsel_priority;
1730 //dprint("First place: ", ftos(firstPlace), "\n");
1731 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1734 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1736 RandSel_Add(mapvote_votes[i], i);
1737 secondPlace = randsel_value;
1738 secondPlaceVotes = randsel_priority;
1739 //dprint("Second place: ", ftos(secondPlace), "\n");
1740 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1742 if(firstPlace == -1)
1743 error("No first place in map vote... WTF?");
1745 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1746 return MapVote_Finished(firstPlace);
1748 if(mapvote_keeptwotime)
1749 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1751 mapvote_message = "Now decide between the TOP TWO!";
1752 mapvote_keeptwotime = 0;
1753 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1754 result = strcat(result, ":", ftos(firstPlaceVotes));
1755 result = strcat(result, ":", mapvote_maps[secondPlace]);
1756 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1757 for(i = 0; i < mapvote_count; ++i)
1759 if(i != secondPlace)
1760 if(mapvote_maps[i] != "")
1762 result = strcat(result, ":", mapvote_maps[i]);
1763 result = strcat(result, ":", ftos(mapvote_votes[i]));
1764 strunzone(mapvote_maps[i]);
1765 mapvote_maps[i] = "";
1767 GameLogEcho(result, FALSE);
1779 keeptwo = mapvote_keeptwotime;
1780 MapVote_CheckRules_1(); // count
1781 if(MapVote_CheckRules_2()) // decide
1784 FOR_EACH_REALCLIENT(other)
1786 // hide scoreboard again
1787 if(other.health != 2342)
1789 other.health = 2342;
1791 if(clienttype(other) == CLIENTTYPE_REAL)
1793 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1795 WriteByte(MSG_ONE, SVC_FINALE);
1796 WriteString(MSG_ONE, "");
1800 // notify about keep-two
1801 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1802 play2(other, "misc/invshot.wav");
1804 // clear possibly invalid votes
1805 if(mapvote_maps[other.mapvote - 1] == "")
1807 // use impulses as new vote
1808 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1809 if(mapvote_maps[other.impulse - 1] != "")
1810 other.mapvote = other.impulse;
1814 MapVote_CheckRules_1(); // just count
1816 FOR_EACH_REALCLIENT(other)
1818 // display voting screen
1819 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1820 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1821 msgstr = strcat(msgstr, mapvote_message);
1822 msgstr = strcat(msgstr, "\n\n");
1823 for(i = 0; i < mapvote_count; ++i)
1824 if(mapvote_maps[i] == "")
1825 msgstr = strcat(msgstr, "\n");
1828 tmp = mapvote_maps[i];
1829 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1830 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1831 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1832 if(mapvote_votes[i] != 1)
1833 tmp = strcat(tmp, "s");
1834 tmp = strcat(tmp, ")");
1835 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1836 if(other.mapvote == i + 1)
1837 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1839 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1841 i = ceil(mapvote_timeout - time);
1842 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1844 msgstr = strcat(msgstr, "s");
1845 msgstr = strcat(msgstr, " left");
1847 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1850 void MapVote_Start()
1854 void MapVote_Think()
1859 if(alreadychangedlevel)
1862 if(time < mapvote_nextthink)
1866 mapvote_nextthink = time + 0.5;
1868 if(!mapvote_initialized)
1870 mapvote_initialized = TRUE;
1871 if(DoNextMapOverride())
1873 alreadychangedlevel = TRUE;
1876 if(!cvar("g_maplist_votable") || player_count <= 0)
1891 FOR_EACH_REALCLIENT(self)
1893 if(self.classname == "spectator")
1895 if(self.enemy.hitsound)
1896 play2(self, "misc/hit.wav");
1901 play2(self, "misc/hit.wav");
1904 FOR_EACH_CLIENT(self)
1905 self.hitsound = FALSE;
1911 * returns TRUE if redirecting
1913 float redirection_timeout;
1914 float redirection_nextthink;
1915 float RedirectionThink()
1917 float clients_found;
1919 if(redirection_target == "")
1922 if(!redirection_timeout)
1924 cvar_set("sv_public", "-2");
1925 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
1926 if(redirection_target == "self")
1927 bprint("^3SERVER NOTICE:^7 restarting the server\n");
1929 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1932 if(time < redirection_nextthink)
1935 redirection_nextthink = time + 1;
1938 FOR_EACH_REALCLIENT(self)
1940 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
1941 if(redirection_target == "self")
1942 stuffcmd(self, "\ndisconnect; reconnect\n");
1944 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
1948 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
1950 if(time > redirection_timeout || clients_found == 0)
1951 localcmd("\nwait; wait; wait; quit\n");