1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 if(world_already_spawned)
79 error("world already spawned - you may have EXACTLY ONE worldspawn!");
80 world_already_spawned = TRUE;
82 sv_cheats = cvar("sv_cheats");
85 TODO sound pack system
86 // initialize sound pack system
87 soundpack = cvar_string("g_soundpack");
89 soundpack = strcat(soundpack, "/");
90 soundpack = strzone(soundpack);
93 // gamemode related things
94 precache_model ("models/misc/chatbubble.spr");
95 precache_model ("models/misc/teambubble.spr");
96 if (cvar("g_runematch"))
98 precache_model ("models/runematch/curse.mdl");
99 precache_model ("models/runematch/rune.mdl");
102 // Precache all player models if desired
103 if (cvar("sv_precacheplayermodels"))
105 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
106 n = search_getsize(globhandle);
107 for(i = 0; i < n; ++i)
109 //print(search_getfilename(globhandle, i), "\n");
110 precache_model(search_getfilename(globhandle, i));
112 search_end(globhandle);
113 //precache_model("models/player/carni.zym");
114 //precache_model("models/player/crash.zym");
115 //precache_model("models/player/grunt.zym");
116 //precache_model("models/player/headhunter.zym");
117 //precache_model("models/player/insurrectionist.zym");
118 //precache_model("models/player/jeandarc.zym");
119 //precache_model("models/player/lurk.zym");
120 //precache_model("models/player/lycanthrope.zym");
121 //precache_model("models/player/marine.zym");
122 //precache_model("models/player/nexus.zym");
123 //precache_model("models/player/pyria.zym");
124 //precache_model("models/player/shock.zym");
125 //precache_model("models/player/skadi.zym");
126 //precache_model("models/player/specop.zym");
127 //precache_model("models/player/visitant.zym");
130 if (cvar("g_footsteps"))
132 precache_sound ("misc/footstep01.wav");
133 precache_sound ("misc/footstep02.wav");
134 precache_sound ("misc/footstep03.wav");
135 precache_sound ("misc/footstep04.wav");
136 precache_sound ("misc/footstep05.wav");
137 precache_sound ("misc/footstep06.wav");
140 // gore and miscellaneous sounds
141 //precache_sound ("misc/h2ohit.wav");
142 precache_model ("models/gibs/bloodyskull.md3");
143 precache_model ("models/gibs/chunk.mdl");
144 precache_model ("models/gibs/eye.md3");
145 precache_model ("models/gibs/gib1.md3");
146 precache_model ("models/gibs/gib1.mdl");
147 precache_model ("models/gibs/gib2.mdl");
148 precache_model ("models/gibs/gib3.mdl");
149 precache_model ("models/gibs/gib5.md3");
150 precache_sound ("misc/armorimpact.wav");
151 precache_sound ("misc/bodyimpact1.wav");
152 precache_sound ("misc/bodyimpact2.wav");
153 precache_sound ("misc/gib.wav");
154 precache_sound ("misc/gib_splat01.wav");
155 precache_sound ("misc/gib_splat02.wav");
156 precache_sound ("misc/gib_splat03.wav");
157 precache_sound ("misc/gib_splat04.wav");
158 precache_sound ("misc/hit.wav");
159 precache_sound ("misc/hitground1.wav");
160 precache_sound ("misc/hitground2.wav");
161 precache_sound ("misc/hitground3.wav");
162 precache_sound ("misc/hitground4.wav");
163 precache_sound ("misc/null.wav");
164 precache_sound ("misc/talk.wav");
165 precache_sound ("misc/teleport.wav");
166 precache_sound ("player/lava.wav");
167 precache_sound ("player/slime.wav");
169 // announcer sounds - male
170 //precache_sound ("announcer/male/electrobitch.wav");
171 precache_sound ("announcer/male/03kills.wav");
172 precache_sound ("announcer/male/05kills.wav");
173 precache_sound ("announcer/male/10kills.wav");
174 precache_sound ("announcer/male/15kills.wav");
175 precache_sound ("announcer/male/20kills.wav");
176 precache_sound ("announcer/male/25kills.wav");
177 precache_sound ("announcer/male/30kills.wav");
178 precache_sound ("announcer/male/botlike.wav");
179 precache_sound ("announcer/male/yoda.wav");
181 // announcer sounds - robotic
182 precache_sound ("announcer/robotic/1fragleft.wav");
183 precache_sound ("announcer/robotic/1minuteremains.wav");
184 precache_sound ("announcer/robotic/2fragsleft.wav");
185 precache_sound ("announcer/robotic/3fragsleft.wav");
186 if (cvar("g_minstagib"))
188 precache_sound ("announcer/robotic/lastsecond.wav");
189 precache_sound ("announcer/robotic/narrowly.wav");
190 precache_sound ("announcer/robotic/1.wav");
191 precache_sound ("announcer/robotic/2.wav");
192 precache_sound ("announcer/robotic/3.wav");
193 precache_sound ("announcer/robotic/4.wav");
194 precache_sound ("announcer/robotic/5.wav");
195 precache_sound ("announcer/robotic/6.wav");
196 precache_sound ("announcer/robotic/7.wav");
197 precache_sound ("announcer/robotic/8.wav");
198 precache_sound ("announcer/robotic/9.wav");
199 precache_sound ("announcer/robotic/10.wav");
202 // common weapon precaches
203 precache_sound ("weapons/weapon_switch.wav");
204 precache_sound ("weapons/weaponpickup.wav");
205 if (cvar("g_grappling_hook"))
207 precache_sound ("weapons/hook_fire.wav"); // hook
208 precache_sound ("weapons/hook_impact.wav"); // hook
211 if (cvar("sv_precacheweapons"))
213 //precache weapon models/sounds
216 while (wep <= WEP_LAST)
218 weapon_action(wep, WR_PRECACHE);
223 // plays music for the level if there is any
226 precache_sound (self.noise);
227 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
233 // 1 FLICKER (first variety)
234 lightstyle(1, "mmnmmommommnonmmonqnmmo");
236 // 2 SLOW STRONG PULSE
237 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
239 // 3 CANDLE (first variety)
240 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
243 lightstyle(4, "mamamamamama");
246 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
248 // 6 FLICKER (second variety)
249 lightstyle(6, "nmonqnmomnmomomno");
251 // 7 CANDLE (second variety)
252 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
254 // 8 CANDLE (third variety)
255 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
257 // 9 SLOW STROBE (fourth variety)
258 lightstyle(9, "aaaaaaaazzzzzzzz");
260 // 10 FLUORESCENT FLICKER
261 lightstyle(10, "mmamammmmammamamaaamammma");
263 // 11 SLOW PULSE NOT FADE TO BLACK
264 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
266 // styles 32-62 are assigned by the light program for switchable lights
272 lms_lowest_lives = 0;
277 bot_waypoints_for_items = cvar("g_waypoints_for_items");
278 if(bot_waypoints_for_items == 1)
279 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
280 bot_waypoints_for_items = 0;
282 if(cvar("g_campaign"))
287 WaypointSprite_Init();
289 //if (cvar("g_domination"))
293 head = nextent(world);
298 head = nextent(head);
301 GameLogInit(); // prepare everything
302 if(cvar("sv_eventlog"))
305 GameLogEcho(":logversion:2", FALSE);
306 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
307 s = strcat(s, ftos(random()));
308 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
309 s = ":gameinfo:mutators:LIST";
310 if(cvar("g_grappling_hook"))
311 s = strcat(s, ":grappling_hook");
312 if(!cvar("g_use_ammunition"))
313 s = strcat(s, ":no_use_ammunition");
314 if(!cvar("g_pickup_items"))
315 s = strcat(s, ":no_pickup_items");
316 if(cvar("g_instagib"))
317 s = strcat(s, ":instagib");
318 if(cvar("g_rocketarena"))
319 s = strcat(s, ":rockerarena");
321 s = strcat(s, ":nixnex");
322 if(cvar("g_vampire"))
323 s = strcat(s, ":vampire");
324 if(cvar("g_laserguided_missile"))
325 s = strcat(s, ":laserguided_missile");
326 if(cvar("g_norecoil"))
327 s = strcat(s, ":norecoil");
329 s = strcat(s, ":midair");
330 if(cvar("g_minstagib"))
331 s = strcat(s, ":minstagib");
332 GameLogEcho(s, FALSE);
333 GameLogEcho(":gameinfo:end", FALSE);
336 cvar_set("nextmap", "");
340 if(cvar("g_campaign"))
350 //makestatic (self); // Who the f___ did that?
354 float( string pFilename ) TryFile =
357 dprint("TryFile(\"", pFilename, "\")\n");
358 lHandle = fopen( pFilename, FILE_READ );
359 if( lHandle != -1 ) {
369 if (game == GAME_DEATHMATCH)
371 else if (game == GAME_TEAM_DEATHMATCH)
373 else if (game == GAME_DOMINATION)
375 else if (game == GAME_CTF)
377 else if (game == GAME_RUNEMATCH)
379 else if (game == GAME_LMS)
381 else if (game == GAME_KEYHUNT)
386 float IsSameGametype(string mapcfgname)
390 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
395 string getmapname_stored;
398 if(getmapname_stored == "")
399 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
400 return getmapname_stored;
403 float Map_Count, Map_Current;
404 string Map_Current_Name;
406 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
407 float GetMaplistPosition()
413 idx = cvar("g_maplist_index");
420 for(pos = 0; pos < Map_Count; ++pos)
424 // resume normal maplist rotation if current map is not in g_maplist
428 float MapHasRightSize(string map)
430 // open map size restriction file
432 dprint("opensize "); dprint(map);
433 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
436 float mapmin, mapmax;
438 mapmin = stof(fgets(fh));
439 mapmax = stof(fgets(fh));
441 if(player_count < mapmin)
443 dprint("not enough\n");
446 if(player_count > mapmax)
448 dprint("too many\n");
451 dprint("right size\n");
454 dprint(": not found\n");
458 string Map_Filename(float position)
461 return strcat("maps/", argv(position), ".mapcfg");
464 float(float position, float pass) Map_Check =
468 map_next = argv(position);
470 if(map_next == Map_Current_Name) // same map again in first pass?
472 filename = Map_Filename(position);
473 if(TryFile(filename))
477 if(MapHasRightSize(argv(position)))
482 dprint( "Couldn't find '", filename, "'..\n" );
487 void(string nextmapname) Map_Goto_SetStr =
489 if(getmapname_stored != "")
490 strunzone(getmapname_stored);
491 if(nextmapname == "")
492 getmapname_stored = "";
494 getmapname_stored = strzone(nextmapname);
497 void(float position) Map_Goto_SetFloat =
499 cvar_set("g_maplist_index", ftos(position));
500 Map_Goto_SetStr(argv(position));
503 void() GameResetCfg =
505 // if an exit cfg is defined by exiting map, exec it.
507 exit_cfg = cvar_string("exit_cfg");
509 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
511 localcmd("exec game_reset.cfg\n");
517 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
520 // return codes of map selectors:
521 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
522 // -2 = permanent failure
523 float() MaplistMethod_Iterate = // usual method
527 for(pass = 1; pass <= 2; ++pass)
529 for(i = 1; i < Map_Count; ++i)
532 mapindex = math_mod(i + Map_Current, Map_Count);
533 if(Map_Check(mapindex, pass))
540 float() MaplistMethod_Repeat = // fallback method
542 if(Map_Check(Map_Current, 2))
547 float() MaplistMethod_Random = // random map selection
553 for(i = 0; i <= imax; ++i)
556 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
557 if(Map_Check(mapindex, 1))
563 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
564 // the exponent sets a bias on the map selection:
565 // the higher the exponent, the less likely "shortly repeated" same maps are
567 float i, j, imax, insertpos;
572 return 0; // only one map, then always play this one
574 for(i = 0; i <= imax; ++i)
578 // now reinsert this at another position
579 insertpos = pow(random(), 1 / exponent); // ]0, 1]
580 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
581 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
582 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
584 // insert the current map there
586 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
587 newlist = strcat(newlist, "'", argv(j), "'");
588 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
589 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
590 newlist = strcat(newlist, "'", argv(j), "'");
591 cvar_set("g_maplist", newlist);
592 Map_Count = tokenize(newlist);
594 // NOTE: the selected map has just been inserted at (insertpos-1)th position
595 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
596 if(Map_Check(Map_Current, 1))
602 void() Maplist_Init =
605 temp = cvar_string("g_maplist");
606 Map_Count = tokenize(temp);
609 bprint( "Maplist is empty! Resetting it to default map list.\n" );
610 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
611 Map_Count = tokenize(temp);
614 error("empty maplist, cannot select a new map");
615 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
617 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
618 // this may or may not be correct, but who cares, in the worst case a map
619 // isn't chosen in the first pass that should have been
622 string() GetNextMap =
630 if(cvar("g_maplist_shuffle") > 0)
631 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
634 if(cvar("g_maplist_selectrandom"))
635 nextMap = MaplistMethod_Random();
638 nextMap = MaplistMethod_Iterate();
641 nextMap = MaplistMethod_Repeat();
645 Map_Goto_SetFloat(nextMap);
646 return getmapname_stored;
652 float() DoNextMapOverride =
654 if(cvar("g_campaign"))
656 CampaignPostIntermission();
659 if(cvar("quit_when_empty"))
661 if(player_count <= currentbots)
667 if(cvar_string("quit_and_redirect") != "")
669 redirection_target = strzone(cvar_string("quit_and_redirect"));
672 if (cvar("samelevel")) // if samelevel is set, stay on same level
674 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
675 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
676 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
677 localcmd("restart\n");
678 //changelevel (mapname);
681 if(cvar_string("nextmap") != "")
682 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
684 Map_Goto_SetStr(cvar_string("nextmap"));
688 if(cvar("lastlevel"))
691 localcmd("set lastlevel 0\ntogglemenu\n");
699 //local string nextmap;
700 //local float n, nummaps;
702 if (alreadychangedlevel)
704 alreadychangedlevel = TRUE;
710 for(allowReset = 1; allowReset >= 0; --allowReset)
712 nextMap = GetNextMap();
718 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
719 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
723 error("Everything is broken - not even the default map list works. Please report this to the developers.");
735 When the player presses attack or jump, change to the next level
738 .float autoscreenshot;
739 void() MapVote_Start;
740 void() MapVote_Think;
741 float mapvote_initialized;
742 void() IntermissionThink =
744 FixIntermissionClient(self);
746 if(cvar("sv_autoscreenshot"))
747 if(self.autoscreenshot > 0)
748 if(time > self.autoscreenshot)
750 self.autoscreenshot = -1;
751 if(clienttype(self) == CLIENTTYPE_REAL)
752 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
756 if (time < intermission_exittime)
759 if(!mapvote_initialized)
760 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
770 Returns the entity to view from
774 entity() FindIntermission =
779 // look for info_intermission first
780 spot = find (world, classname, "info_intermission");
782 { // pick a random one
786 spot = find (spot, classname, "info_intermission");
788 spot = find (spot, classname, "info_intermission");
794 // then look for the start position
795 spot = find (world, classname, "info_player_start");
799 // testinfo_player_start is only found in regioned levels
800 spot = find (world, classname, "testplayerstart");
804 // then look for the start position
805 spot = find (world, classname, "info_player_deathmatch");
809 //objerror ("FindIntermission: no spot");
815 ===============================================================================
819 ===============================================================================
822 void(float final) DumpStats =
826 local float to_console;
827 local float to_eventlog;
830 to_console = cvar("sv_logscores_console");
831 to_eventlog = cvar("sv_eventlog");
832 to_file = cvar("sv_logscores_file");
836 to_console = TRUE; // always print printstats replies
837 to_eventlog = FALSE; // but never print them to the event log
841 if(cvar("sv_eventlog_console"))
842 to_console = FALSE; // otherwise we get the output twice
848 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
851 ServerConsoleEcho(s, FALSE);
853 GameLogEcho(s, FALSE);
856 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
860 fputs(file, strcat(s, "\n"));
863 FOR_EACH_CLIENT(other)
865 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
867 s = strcat(":player:", ftos(other.frags), ":");
868 s = strcat(s, ftos(other.deaths), ":");
869 s = strcat(s, ftos(rint(time - other.jointime)), ":");
870 s = strcat(s, ftos(other.team), ":");
873 ServerConsoleEcho(strcat(s, other.netname), TRUE);
875 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
877 fputs(file, strcat(s, other.netname, "\n"));
882 ServerConsoleEcho(":end", FALSE);
884 GameLogEcho(":end", FALSE);
887 fputs(file, ":end\n");
892 void FixIntermissionClient(entity e)
894 if(!e.autoscreenshot) // initial call
896 e.angles = e.v_angle;
897 e.angles_x = -e.angles_x;
898 e.autoscreenshot = time + 0.8; // used for autoscreenshot
900 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
902 e.movetype = MOVETYPE_NONE;
903 e.takedamage = DAMAGE_NO;
905 e.weaponentity.effects = EF_NODRAW;
906 stuffcmd(e, "\nscr_printspeed 1000000\n");
907 if(clienttype(e) == CLIENTTYPE_REAL)
910 WriteByte(MSG_ONE, SVC_INTERMISSION);
914 //e.velocity = '0 0 0';
917 // TODO halt weapon animation
922 go to the next level for deathmatch
923 only called if a time or frag limit has expired
934 intermission_running = 1;
936 // enforce a wait time before allowing changelevel
938 intermission_exittime = time + cvar("sv_mapchange_delay");
940 intermission_exittime = -1;
942 WriteByte (MSG_ALL, SVC_CDTRACK);
943 WriteByte (MSG_ALL, 3);
944 WriteByte (MSG_ALL, 3);
946 //pos = FindIntermission ();
952 if(cvar("sv_eventlog"))
953 GameLogEcho(":gameover", FALSE);
957 FOR_EACH_CLIENT(other)
959 FixIntermissionClient(other);
962 bprint(other.netname, " ^7wins.\n");
967 FOR_EACH_PLAYER(other)
969 if(maxTotalFrags < other.totalfrags)
970 maxTotalFrags = other.totalfrags;
971 if(minTotalFrags > other.totalfrags)
972 minTotalFrags = other.totalfrags;
977 FOR_EACH_PLAYER(other)
979 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
980 f = bound(0, other.play_time / max(time, 1), 1);
981 // store some statistics?
985 if(cvar("g_campaign"))
986 CampaignPreIntermission();
988 // WriteByte (MSG_ALL, SVC_INTERMISSION);
995 Exit deathmatch games upon conditions
998 void() CheckRules_Player =
1000 if (gameover) // someone else quit the game already
1003 if(self.deadflag == DEAD_NO)
1004 self.play_time += frametime;
1006 // fixme: don't check players; instead check dom_team and ctf_team entities
1007 // (div0: and that in CheckRules_World please)
1010 float checkrules_oneminutewarning;
1011 float checkrules_leaderfrags;
1012 float tdm_max_score, tdm_old_score;
1014 float checkrules_equality;
1015 float checkrules_overtimewarning;
1016 float checkrules_overtimeend;
1018 void() InitiateOvertime =
1020 if(!checkrules_overtimeend)
1021 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1024 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1025 float WINNING_YES = 1; // winner found
1026 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1027 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1029 float(float fraglimitreached, float equality) GetWinningCode =
1032 if(fraglimitreached)
1033 return WINNING_STARTOVERTIME;
1035 return WINNING_NEVER;
1037 if(fraglimitreached)
1043 // set the .winning flag for exactly those players with a given field value
1044 void(.float field, float value) SetWinners =
1047 FOR_EACH_PLAYER(head)
1048 head.winning = (head.field == value);
1051 // set the .winning flag for those players with a given field value
1052 void(.float field, float value) AddWinners =
1055 FOR_EACH_PLAYER(head)
1056 if(head.field == value)
1060 // clear the .winning flags
1061 void(void) ClearWinners =
1064 FOR_EACH_PLAYER(head)
1068 float() LMS_NewPlayerLives =
1071 fl = cvar("fraglimit");
1075 // first player has left the game for dying too much? Nobody else can get in.
1076 if(lms_lowest_lives < 1)
1079 if(!cvar("g_lms_join_anytime"))
1080 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1083 return bound(1, lms_lowest_lives, fl);
1086 // LMS winning condition: game terminates if and only if there's at most one
1087 // one player who's living lives. Top two scores being equal cancels the time
1089 float() WinningCondition_LMS =
1096 have_player = FALSE;
1097 have_players = FALSE;
1098 l = LMS_NewPlayerLives();
1100 head = find(world, classname, "player");
1103 head = find(head, classname, "player");
1105 have_players = TRUE;
1109 // we have at least one player
1112 // two or more active players - continue with the game
1116 // exactly one player?
1119 // but no game has taken place yet
1124 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1125 dprint("Have a winner, ending game.\n");
1132 // nobody is playing at all...
1135 // wait for players...
1139 // SNAFU (maybe a draw game?)
1141 dprint("No players, ending game.\n");
1146 // When we get here, we have at least two players who are actually LIVING,
1147 // or one player who is still waiting for a victim to join the server. Now
1148 // check if the top two players have equal score.
1150 checkrules_leaderfrags = 0;
1151 checkrules_equality = FALSE;
1152 FOR_EACH_PLAYER(head)
1154 if(head.frags > checkrules_leaderfrags)
1156 checkrules_leaderfrags = head.frags;
1157 checkrules_equality = FALSE;
1159 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1160 checkrules_equality = TRUE;
1163 SetWinners(frags, checkrules_leaderfrags);
1165 // The top two players have the same amount of lives? No timelimit then,
1166 // enter overtime...
1168 if(checkrules_equality)
1169 return WINNING_NEVER;
1171 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1175 // DM winning condition: game terminates if a player reached the fraglimit,
1176 // unless the first two players have the same score. The latter case also
1177 // breaks the time limit.
1178 float(float fraglimit) WinningCondition_MaxIndividualScore =
1180 float checkrules_oldleaderfrags;
1183 checkrules_oldleaderfrags = checkrules_leaderfrags;
1184 checkrules_leaderfrags = 0;
1185 checkrules_equality = FALSE;
1186 FOR_EACH_PLAYER(head)
1188 if(head.frags > checkrules_leaderfrags)
1190 checkrules_leaderfrags = head.frags;
1191 checkrules_equality = FALSE;
1193 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1194 checkrules_equality = TRUE;
1197 if(checkrules_leaderfrags > 0)
1198 SetWinners(frags, checkrules_leaderfrags);
1202 if (!cvar("g_runematch"))
1203 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1205 if (checkrules_leaderfrags == fraglimit - 1)
1206 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1207 else if (checkrules_leaderfrags == fraglimit - 2)
1208 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1209 else if (checkrules_leaderfrags == fraglimit - 3)
1210 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1213 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1216 float(float fraglimit) WinningConditionBase_Teamplay =
1218 tdm_old_score = tdm_max_score;
1219 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1221 checkrules_equality =
1226 (team1_score == tdm_max_score)
1227 + (team2_score == tdm_max_score)
1228 + (team3_score == tdm_max_score)
1229 + (team4_score == tdm_max_score)
1233 if(tdm_max_score > 0)
1235 if(team1_score == tdm_max_score)
1236 AddWinners(team, COLOR_TEAM1);
1237 if(team2_score == tdm_max_score)
1238 AddWinners(team, COLOR_TEAM2);
1239 if(team3_score == tdm_max_score)
1240 AddWinners(team, COLOR_TEAM3);
1241 if(team4_score == tdm_max_score)
1242 AddWinners(team, COLOR_TEAM4);
1245 if(!cvar("g_runematch") && !cvar("g_domination"))
1246 if(tdm_max_score != tdm_old_score)
1248 if(tdm_max_score == fraglimit - 1)
1249 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1250 else if(tdm_max_score == fraglimit - 2)
1251 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1252 else if(tdm_max_score == fraglimit - 3)
1253 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1256 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1259 // TDM winning condition: game terminates if a team's score sum reached the
1260 // fraglimit, unless the first two teams have the same total score. The latter
1261 // case also breaks the time limit.
1262 float(float fraglimit) WinningCondition_MaxTeamSum =
1266 team1_score = team2_score = team3_score = team4_score = 0;
1268 FOR_EACH_PLAYER(head)
1270 if(head.team == COLOR_TEAM1)
1271 team1_score += head.frags;
1272 else if(head.team == COLOR_TEAM2)
1273 team2_score += head.frags;
1274 else if(head.team == COLOR_TEAM3)
1275 team3_score += head.frags;
1276 else if(head.team == COLOR_TEAM4)
1277 team4_score += head.frags;
1280 return WinningConditionBase_Teamplay(fraglimit);
1283 // DOM/CTF winning condition: game terminates if the max of a team's players'
1284 // score reached the fraglimit, unless the first two teams have the same
1285 // maximum score. The latter case also breaks the time limit.
1286 float(float fraglimit) WinningCondition_MaxTeamMax =
1290 team1_score = team2_score = team3_score = team4_score = 0;
1292 FOR_EACH_PLAYER(head)
1294 if(head.team == COLOR_TEAM1)
1296 if(head.frags > team1_score)
1297 team1_score = head.frags;
1299 else if(head.team == COLOR_TEAM2)
1301 if(head.frags > team2_score)
1302 team2_score = head.frags;
1304 else if(head.team == COLOR_TEAM3)
1306 if(head.frags > team3_score)
1307 team3_score = head.frags;
1309 else if(head.team == COLOR_TEAM4)
1311 if(head.frags > team4_score)
1312 team4_score = head.frags;
1316 return WinningConditionBase_Teamplay(fraglimit);
1319 void print_to(entity e, string s)
1322 sprint(e, strcat(s, "\n"));
1324 ServerConsoleEcho(s, TRUE);
1327 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1337 FOR_EACH_PLAYER(head)
1339 if(!whichteam || head.team == whichteam)
1343 print_to(e, strcat(" ", colorcode, name, ":"));
1345 fragtotal = fragtotal + head.frags;
1346 s = ftos(head.frags);
1347 s = strcat(s, "/", ftos(head.deaths));
1348 s = strcat(s, " @ ", ftos(head.ping));
1349 if(clienttype(head) == CLIENTTYPE_BOT)
1350 s = strcat(s, "botms");
1352 s = strcat(s, "ms");
1353 v = PlayerValue(head);
1355 s = strcat(s, " / ", ftos(v));
1356 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1359 if(whichteam && found)
1361 s = ftos(fragtotal);
1362 s = strcat(s, " / ", ftos(teamvalue));
1363 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1367 void PrintScoreboard(entity e)
1369 print_to(e, strcat("Time: ", ftos(time / 60)));
1370 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1371 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1372 print_to(e, "Scoreboard:");
1375 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1376 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1377 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1378 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1382 PrintScoreboardFor(e, "", "^7", 0);
1387 void ShuffleMaplist()
1395 result = cvar_string("g_maplist");
1396 litems = tokenize(result);
1398 for(start = 0; start < litems - 1; ++start)
1402 // select a random item
1403 selected = ceil(random() * (litems - start) + start) - 1;
1405 // shift this item to the place start
1406 for(i = 0; i < start; ++i)
1407 result = strcat(result, "'", argv(i), "'");
1408 result = strcat(result, "'", argv(selected), "'");
1409 for(i = start; i < litems; ++i)
1411 result = strcat(result, "'", argv(i), "'");
1413 litems = tokenize(result);
1415 //dprint(result, "\n");
1418 cvar_set("g_maplist", result);
1425 Exit deathmatch games upon conditions
1428 void() CheckRules_World =
1431 local float timelimit;
1432 local float fraglimit;
1440 MapVote_Think should now do that part
1441 if (intermission_running)
1442 if (time >= intermission_exittime + 60)
1444 if(!DoNextMapOverride())
1450 if (gameover) // someone else quit the game already
1452 if(player_count == 0) // Nobody there? Then let's go to the next map
1454 // this will actually check the player count in the next frame
1455 // again, but this shouldn't hurt
1459 timelimit = cvar("timelimit") * 60;
1460 fraglimit = cvar("fraglimit");
1462 if(checkrules_overtimeend)
1464 if(!checkrules_overtimewarning)
1466 checkrules_overtimewarning = TRUE;
1467 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1468 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1473 if (timelimit && time >= timelimit)
1477 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1483 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1485 checkrules_oneminutewarning = TRUE;
1486 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1489 status = WINNING_NO;
1492 status = WinningCondition_LMS();
1498 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination") || cvar("g_keyhunt"))
1499 status = WinningCondition_MaxTeamSum(fraglimit);
1501 // status = WinningCondition_MaxTeamMax(fraglimit);
1504 dprint("div0: How can this happen?\n");
1505 status = WinningCondition_MaxTeamMax(fraglimit);
1509 status = WinningCondition_MaxIndividualScore(fraglimit);
1512 if(status == WINNING_STARTOVERTIME)
1514 status = WINNING_NEVER;
1518 if(status == WINNING_NEVER)
1519 // equality cases! Nobody wins if the overtime ends in a draw.
1522 if(checkrules_overtimeend)
1523 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1524 status = WINNING_YES;
1526 if(status == WINNING_YES)
1530 float randsel_value;
1531 float randsel_priority;
1532 float randsel_count;
1536 randsel_priority = -1;
1539 void RandSel_Add(float priority, float value)
1541 if(priority > randsel_priority)
1543 randsel_priority = priority;
1544 randsel_value = value;
1547 else if(priority == randsel_priority)
1550 if(ceil(random() * randsel_count) == 1)
1551 randsel_value = value;
1555 float mapvote_nextthink;
1556 float mapvote_initialized;
1557 float mapvote_keeptwotime;
1558 float mapvote_timeout;
1559 string mapvote_message;
1561 #define MAPVOTE_COUNT 10
1562 float mapvote_count;
1563 string mapvote_maps[MAPVOTE_COUNT];
1564 float mapvote_maps_suggested[MAPVOTE_COUNT];
1565 string mapvote_suggestions[MAPVOTE_COUNT];
1566 float mapvote_suggestion_ptr;
1567 string mapvote_fillstr;
1568 float mapvote_maxlen;
1569 float mapvote_voters;
1570 float mapvote_votes[MAPVOTE_COUNT];
1574 void MapVote_ClearAllVotes()
1576 FOR_EACH_CLIENT(other)
1580 string MapVote_Suggest(string m)
1584 return "That's not how to use this command.";
1585 if(!cvar("g_maplist_votable_suggestions"))
1586 return "Suggestions are not accepted on this server.";
1587 if(mapvote_initialized)
1588 return "Can't suggest - voting is already in progress!";
1589 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1590 if(!IsSameGametype(m))
1592 return "This server does not allow changing the game type by map suggestions.";
1595 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1596 return "The map you suggested is not available on this server.";
1597 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1598 if(mapvote_suggestions[i] == m)
1599 return "This map was already suggested.";
1600 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1602 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1606 i = mapvote_suggestion_ptr;
1607 mapvote_suggestion_ptr += 1;
1609 if(mapvote_suggestions[i] != "")
1610 strunzone(mapvote_suggestions[i]);
1611 mapvote_suggestions[i] = strzone(m);
1612 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1613 return "Suggestion accepted.";
1616 void MapVote_AddVotable(string nextMap, float isSuggestion)
1621 for(j = 0; j < mapvote_count; ++j)
1622 if(mapvote_maps[j] == nextMap)
1624 if(strlen(nextMap) > mapvote_maxlen)
1625 mapvote_maxlen = strlen(nextMap);
1626 mapvote_maps[mapvote_count] = strzone(nextMap);
1627 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1636 MapVote_ClearAllVotes();
1638 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1639 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1642 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1643 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1645 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1646 MapVote_AddVotable(GetNextMap(), FALSE);
1648 if(mapvote_count == 0)
1650 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1651 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1652 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1653 MapVote_AddVotable(GetNextMap(), FALSE);
1656 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1658 mapvote_fillstr = " ";
1659 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1660 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1661 mapvote_fillstr = strzone(mapvote_fillstr);
1663 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1664 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1665 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1666 mapvote_keeptwotime = 0;
1667 mapvote_message = "Choose a map and press its key!";
1669 float MapVote_Finished(float mappos)
1674 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1675 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1676 for(i = 0; i < mapvote_count; ++i)
1678 if(mapvote_maps[i] != "")
1680 result = strcat(result, ":", mapvote_maps[i]);
1681 result = strcat(result, ":", ftos(mapvote_votes[i]));
1683 GameLogEcho(result, FALSE);
1684 if(mapvote_maps_suggested[mappos])
1685 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1687 FOR_EACH_REALCLIENT(other)
1688 FixClientCvars(other);
1690 Map_Goto_SetStr(mapvote_maps[mappos]);
1694 void MapVote_CheckRules_1()
1698 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1700 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1701 mapvote_votes[i] = 0;
1705 FOR_EACH_REALCLIENT(other)
1710 i = other.mapvote - 1;
1711 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1712 mapvote_votes[i] = mapvote_votes[i] + 1;
1717 float MapVote_CheckRules_2()
1720 float firstPlace, secondPlace;
1721 float firstPlaceVotes, secondPlaceVotes;
1725 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1726 RandSel_Add(mapvote_votes[i], i);
1727 firstPlace = randsel_value;
1728 firstPlaceVotes = randsel_priority;
1729 //dprint("First place: ", ftos(firstPlace), "\n");
1730 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1733 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1735 RandSel_Add(mapvote_votes[i], i);
1736 secondPlace = randsel_value;
1737 secondPlaceVotes = randsel_priority;
1738 //dprint("Second place: ", ftos(secondPlace), "\n");
1739 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1741 if(firstPlace == -1)
1742 error("No first place in map vote... WTF?");
1744 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1745 return MapVote_Finished(firstPlace);
1747 if(mapvote_keeptwotime)
1748 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1750 mapvote_message = "Now decide between the TOP TWO!";
1751 mapvote_keeptwotime = 0;
1752 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1753 result = strcat(result, ":", ftos(firstPlaceVotes));
1754 result = strcat(result, ":", mapvote_maps[secondPlace]);
1755 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1756 for(i = 0; i < mapvote_count; ++i)
1758 if(i != secondPlace)
1759 if(mapvote_maps[i] != "")
1761 result = strcat(result, ":", mapvote_maps[i]);
1762 result = strcat(result, ":", ftos(mapvote_votes[i]));
1763 strunzone(mapvote_maps[i]);
1764 mapvote_maps[i] = "";
1766 GameLogEcho(result, FALSE);
1778 keeptwo = mapvote_keeptwotime;
1779 MapVote_CheckRules_1(); // count
1780 if(MapVote_CheckRules_2()) // decide
1783 FOR_EACH_REALCLIENT(other)
1785 // hide scoreboard again
1786 if(other.health != 2342)
1788 other.health = 2342;
1790 if(clienttype(other) == CLIENTTYPE_REAL)
1792 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1794 WriteByte(MSG_ONE, SVC_FINALE);
1795 WriteString(MSG_ONE, "");
1799 // notify about keep-two
1800 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1801 play2(other, "misc/invshot.wav");
1803 // clear possibly invalid votes
1804 if(mapvote_maps[other.mapvote - 1] == "")
1806 // use impulses as new vote
1807 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1808 if(mapvote_maps[other.impulse - 1] != "")
1809 other.mapvote = other.impulse;
1813 MapVote_CheckRules_1(); // just count
1815 FOR_EACH_REALCLIENT(other)
1817 // display voting screen
1818 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1819 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1820 msgstr = strcat(msgstr, mapvote_message);
1821 msgstr = strcat(msgstr, "\n\n");
1822 for(i = 0; i < mapvote_count; ++i)
1823 if(mapvote_maps[i] == "")
1824 msgstr = strcat(msgstr, "\n");
1827 tmp = mapvote_maps[i];
1828 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1829 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1830 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1831 if(mapvote_votes[i] != 1)
1832 tmp = strcat(tmp, "s");
1833 tmp = strcat(tmp, ")");
1834 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1835 if(other.mapvote == i + 1)
1836 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1838 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1840 i = ceil(mapvote_timeout - time);
1841 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1843 msgstr = strcat(msgstr, "s");
1844 msgstr = strcat(msgstr, " left");
1846 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1849 void MapVote_Start()
1853 void MapVote_Think()
1858 if(alreadychangedlevel)
1861 if(time < mapvote_nextthink)
1865 mapvote_nextthink = time + 0.5;
1867 if(!mapvote_initialized)
1869 mapvote_initialized = TRUE;
1870 if(DoNextMapOverride())
1872 alreadychangedlevel = TRUE;
1875 if(!cvar("g_maplist_votable") || player_count <= 0)
1890 FOR_EACH_REALCLIENT(self)
1892 if(self.classname == "spectator")
1894 if(self.enemy.hitsound)
1895 play2(self, "misc/hit.wav");
1900 play2(self, "misc/hit.wav");
1903 FOR_EACH_CLIENT(self)
1904 self.hitsound = FALSE;
1910 * returns TRUE if redirecting
1912 float redirection_timeout;
1913 float redirection_nextthink;
1914 float RedirectionThink()
1916 float clients_found;
1918 if(redirection_target == "")
1921 if(!redirection_timeout)
1923 cvar_set("sv_public", "-2");
1924 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
1925 if(redirection_target == "self")
1926 bprint("^3SERVER NOTICE:^7 restarting the server\n");
1928 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1931 if(time < redirection_nextthink)
1934 redirection_nextthink = time + 1;
1937 FOR_EACH_REALCLIENT(self)
1939 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
1940 if(redirection_target == "self")
1941 stuffcmd(self, "\ndisconnect; reconnect\n");
1943 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
1947 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
1949 if(time > redirection_timeout || clients_found == 0)
1950 localcmd("\nwait; wait; wait; quit\n");