8 default_player_alpha = cvar("g_balance_cloaked_alpha");
12 default_player_alpha = cvar("g_player_alpha");
13 if(default_player_alpha <= 0)
14 default_player_alpha = 1;
22 cvar_set("_sv_init", "0");
23 tokenize(cvar_string("g_maplist"));
24 if(argv(0) != GetMapname())
26 cvar_set("nextmap", argv(0));
32 float world_already_spawned;
33 void worldspawn (void)
35 if(world_already_spawned)
36 error("world already spawned - you may have EXACTLY ONE worldspawn!");
37 world_already_spawned = TRUE;
38 // Precache all player models
39 // Workaround for "invisible players"
40 precache_model("models/player/carni.zym");
41 precache_model("models/player/crash.zym");
42 precache_model("models/player/grunt.zym");
43 precache_model("models/player/headhunter.zym");
44 precache_model("models/player/insurrectionist.zym");
45 precache_model("models/player/jeandarc.zym");
46 precache_model("models/player/lurk.zym");
47 precache_model("models/player/lycanthrope.zym");
48 precache_model("models/player/marine.zym");
49 precache_model("models/player/nexus.zym");
50 precache_model("models/player/pyria.zym");
51 precache_model("models/player/shock.zym");
52 precache_model("models/player/skadi.zym");
53 precache_model("models/player/specop.zym");
54 precache_model("models/player/visitant.zym");
56 //precache_model ("progs/beam.mdl");
57 precache_model ("models/bullet.mdl");
58 precache_model ("models/casing_bronze.mdl");
59 precache_model ("models/casing_shell.mdl");
60 precache_model ("models/casing_steel.mdl");
61 precache_model ("models/ebomb.mdl");
62 precache_model ("models/elaser.mdl");
63 precache_model ("models/flash.md3");
64 precache_model ("models/gibs/bloodyskull.md3");
65 precache_model ("models/gibs/chunk.mdl");
66 precache_model ("models/gibs/eye.md3");
67 precache_model ("models/gibs/gib1.md3");
68 //precache_model ("models/gibs/gib2.md3");
69 //precache_model ("models/gibs/gib3.md3");
70 //precache_model ("models/gibs/gib4.md3");
71 precache_model ("models/gibs/gib5.md3");
72 //precache_model ("models/gibs/gib6.md3");
73 precache_model ("models/gibs/gib1.mdl");
74 precache_model ("models/gibs/gib2.mdl");
75 precache_model ("models/gibs/gib3.mdl");
76 precache_model ("models/grenademodel.md3");
77 precache_model ("models/hagarmissile.mdl");
78 precache_model ("models/items/a_bullets.mdl");
79 precache_model ("models/items/a_cells.md3");
80 precache_model ("models/items/a_rockets.md3");
81 precache_model ("models/items/a_shells.md3");
82 precache_model ("models/items/g_a1.md3");
83 precache_model ("models/items/g_a25.md3");
84 precache_model ("models/items/g_h1.md3");
85 precache_model ("models/items/g_h25.md3");
86 precache_model ("models/items/g_h100.md3");
87 precache_model ("models/items/g_invincible.md3");
88 precache_model ("models/items/g_strength.md3");
89 precache_model ("models/laser.mdl");
90 precache_model ("models/misc/chatbubble.spr");
91 precache_model ("models/misc/teambubble.spr");
92 precache_model ("models/nexflash.md3");
93 precache_model ("models/plasma.mdl");
94 precache_model ("models/plasmatrail.mdl");
95 precache_model ("models/rocket.md3");
96 //precache_model ("models/sprites/grenexpl.spr");
97 precache_model ("models/runematch/rune.mdl");
98 precache_model ("models/runematch/curse.mdl");
99 //precache_model ("models/sprites/hagar.spr");
100 //precache_model ("models/sprites/muzzleflash.spr32");
101 //precache_model ("models/sprites/electrocombo.spr32");
102 //precache_model ("models/sprites/plasmahitwall.spr32");
103 //precache_model ("models/sprites/plasmashot.spr32");
104 //precache_model ("models/sprites/rockexpl.spr");
105 precache_model ("models/tracer.mdl");
106 precache_model ("models/uziflash.md3");
107 precache_model ("models/weapons/g_crylink.md3");
108 precache_model ("models/weapons/g_electro.md3");
109 precache_model ("models/weapons/g_gl.md3");
110 precache_model ("models/weapons/g_hagar.md3");
111 precache_model ("models/weapons/g_nex.md3");
112 precache_model ("models/weapons/g_rl.md3");
113 precache_model ("models/weapons/g_shotgun.md3");
114 precache_model ("models/weapons/g_uzi.md3");
115 precache_model ("models/weapons/v_crylink.md3");
116 precache_model ("models/weapons/v_electro.md3");
117 precache_model ("models/weapons/v_gl.md3");
118 precache_model ("models/weapons/v_hagar.md3");
119 precache_model ("models/weapons/v_laser.md3");
120 precache_model ("models/weapons/v_nex.md3");
121 precache_model ("models/weapons/v_rl.md3");
122 precache_model ("models/weapons/v_shotgun.md3");
123 precache_model ("models/weapons/v_uzi.md3");
124 precache_model ("models/weapons/w_crylink.zym");
125 precache_model ("models/weapons/w_electro.zym");
126 precache_model ("models/weapons/w_gl.zym");
127 precache_model ("models/weapons/w_hagar.zym");
128 precache_model ("models/weapons/w_laser.zym");
129 precache_model ("models/weapons/w_nex.zym");
130 precache_model ("models/weapons/w_rl.zym");
131 precache_model ("models/weapons/w_shotgun.zym");
132 precache_model ("models/weapons/w_uzi.zym");
134 // laser for laser-guided weapons
135 precache_model ("models/laser_dot.mdl");
137 precache_sound ("misc/null.wav");
138 precache_sound ("misc/armor1.wav");
139 precache_sound ("misc/armor25.wav");
140 precache_sound ("misc/armorimpact.wav");
141 precache_sound ("misc/bodyimpact1.wav");
142 precache_sound ("misc/bodyimpact2.wav");
143 precache_sound ("misc/gib.wav");
144 precache_sound ("misc/gib_splat01.wav");
145 precache_sound ("misc/gib_splat02.wav");
146 precache_sound ("misc/gib_splat03.wav");
147 precache_sound ("misc/gib_splat04.wav");
148 //precache_sound ("misc/h2ohit.wav");
149 precache_sound ("misc/hit.wav");
150 precache_sound ("misc/footstep01.wav");
151 precache_sound ("misc/footstep02.wav");
152 precache_sound ("misc/footstep03.wav");
153 precache_sound ("misc/footstep04.wav");
154 precache_sound ("misc/footstep05.wav");
155 precache_sound ("misc/footstep06.wav");
156 precache_sound ("misc/hitground1.ogg");
157 precache_sound ("misc/hitground2.ogg");
158 precache_sound ("misc/hitground3.ogg");
159 precache_sound ("misc/hitground4.ogg");
160 precache_sound ("misc/itempickup.ogg");
161 precache_sound ("misc/itemrespawn.ogg");
162 precache_sound ("misc/jumppad.ogg");
163 precache_sound ("misc/mediumhealth.ogg");
164 precache_sound ("misc/megahealth.ogg");
165 precache_sound ("misc/minihealth.ogg");
166 precache_sound ("misc/powerup.ogg");
167 precache_sound ("misc/powerup_shield.ogg");
168 precache_sound ("misc/talk.wav");
169 precache_sound ("misc/teleport.ogg");
170 precache_sound ("plats/medplat1.wav");
171 precache_sound ("plats/medplat2.wav");
172 precache_sound ("player/lava.wav");
173 precache_sound ("player/slime.wav");
174 precache_sound ("weapons/crylink_fire.ogg");
175 precache_sound ("weapons/electro_bounce.ogg");
176 precache_sound ("weapons/electro_fire.ogg");
177 precache_sound ("weapons/electro_fire2.ogg");
178 precache_sound ("weapons/electro_fly.wav");
179 precache_sound ("weapons/electro_impact.ogg");
180 precache_sound ("weapons/electro_impact_combo.ogg");
181 //precache_sound ("weapons/grenade_bounce.ogg");
182 precache_sound ("weapons/grenade_bounce1.ogg");
183 precache_sound ("weapons/grenade_bounce2.ogg");
184 precache_sound ("weapons/grenade_bounce3.ogg");
185 precache_sound ("weapons/grenade_fire.ogg");
186 precache_sound ("weapons/grenade_impact.ogg");
187 precache_sound ("weapons/hagar_fire.ogg");
188 precache_sound ("weapons/hagexp1.ogg");
189 precache_sound ("weapons/hagexp2.ogg");
190 precache_sound ("weapons/hagexp3.ogg");
191 precache_sound ("weapons/hook_fire.ogg");
192 precache_sound ("weapons/hook_impact.ogg");
193 precache_sound ("weapons/lasergun_fire.ogg");
194 precache_sound ("weapons/laserimpact.ogg");
195 precache_sound ("weapons/nexfire.ogg");
196 precache_sound ("weapons/neximpact.ogg");
197 precache_sound ("weapons/ric1.ogg");
198 precache_sound ("weapons/ric2.ogg");
199 precache_sound ("weapons/ric3.ogg");
200 precache_sound ("weapons/rocket_fire.ogg");
201 precache_sound ("weapons/rocket_fly.wav");
202 precache_sound ("weapons/rocket_impact.ogg");
203 precache_sound ("weapons/rocket_det.ogg");
204 precache_sound ("weapons/shotgun_fire.ogg");
205 precache_sound ("weapons/tink1.ogg");
206 precache_sound ("weapons/uzi_fire.ogg");
207 precache_sound ("weapons/weapon_switch.ogg");
208 precache_sound ("weapons/weaponpickup.ogg");
209 precache_sound ("weapons/strength_fire.ogg");
211 //precache_sound ("announce/male/kill10.ogg");
212 //precache_sound ("announce/male/kill15.ogg");
213 //precache_sound ("announce/male/kill20.ogg");
214 //precache_sound ("announce/male/kill25.ogg");
215 //precache_sound ("announce/male/kill3.ogg");
216 //precache_sound ("announce/male/kill30.ogg");
217 //precache_sound ("announce/male/kill4.ogg");
218 //precache_sound ("announce/male/kill5.ogg");
219 //precache_sound ("announce/male/kill6.ogg");
220 //precache_sound ("announce/male/mapkill1.ogg");
221 //precache_sound ("announce/robotic/last_second_save.ogg");
222 //precache_sound ("announce/robotic/narrowly_averted.ogg");
223 //precache_sound ("minstagib/mockery.ogg");
225 // announcer sounds - male
226 precache_sound ("announcer/male/03kills.ogg");
227 precache_sound ("announcer/male/05kills.ogg");
228 precache_sound ("announcer/male/10kills.ogg");
229 precache_sound ("announcer/male/15kills.ogg");
230 precache_sound ("announcer/male/20kills.ogg");
231 precache_sound ("announcer/male/25kills.ogg");
232 precache_sound ("announcer/male/30kills.ogg");
233 precache_sound ("announcer/male/botlike.ogg");
234 precache_sound ("announcer/male/electrobitch.ogg");
235 precache_sound ("announcer/male/welcome.ogg");
236 precache_sound ("announcer/male/yoda.ogg");
238 // announcer sounds - robotic
239 precache_sound ("announcer/robotic/1fragleft.ogg");
240 precache_sound ("announcer/robotic/1minuteremains.ogg");
241 precache_sound ("announcer/robotic/2fragsleft.ogg");
242 precache_sound ("announcer/robotic/3fragsleft.ogg");
243 precache_sound ("announcer/robotic/lastsecond.ogg");
244 precache_sound ("announcer/robotic/narrowly.ogg");
246 // plays music for the level if there is any
249 precache_sound (self.noise);
250 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
256 // 1 FLICKER (first variety)
257 lightstyle(1, "mmnmmommommnonmmonqnmmo");
259 // 2 SLOW STRONG PULSE
260 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
262 // 3 CANDLE (first variety)
263 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
266 lightstyle(4, "mamamamamama");
269 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
271 // 6 FLICKER (second variety)
272 lightstyle(6, "nmonqnmomnmomomno");
274 // 7 CANDLE (second variety)
275 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
277 // 8 CANDLE (third variety)
278 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
280 // 9 SLOW STROBE (fourth variety)
281 lightstyle(9, "aaaaaaaazzzzzzzz");
283 // 10 FLUORESCENT FLICKER
284 lightstyle(10, "mmamammmmammamamaaamammma");
286 // 11 SLOW PULSE NOT FADE TO BLACK
287 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
289 // styles 32-62 are assigned by the light program for switchable lights
296 lms_lowest_lives = 0;
301 if(cvar("g_campaign"))
305 //if (cvar("g_domination"))
309 head = nextent(world);
314 head = nextent(head);
317 GameLogInit(); // prepare everything
318 if(cvar("sv_eventlog"))
321 GameLogEcho(":logversion:2", FALSE);
322 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
323 s = strcat(s, ftos(random()));
324 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
325 s = ":gameinfo:mutators:LIST";
326 if(cvar("g_grappling_hook"))
327 s = strcat(s, ":grappling_hook");
328 if(!cvar("g_use_ammunition"))
329 s = strcat(s, ":no_use_ammunition");
330 if(!cvar("g_pickup_items"))
331 s = strcat(s, ":no_pickup_items");
332 if(cvar("g_instagib"))
333 s = strcat(s, ":instagib");
334 if(cvar("g_rocketarena"))
335 s = strcat(s, ":rockerarena");
337 s = strcat(s, ":nixnex");
338 if(cvar("g_vampire"))
339 s = strcat(s, ":vampire");
340 if(cvar("g_laserguided_missile"))
341 s = strcat(s, ":laserguided_missile");
342 if(cvar("g_norecoil"))
343 s = strcat(s, ":norecoil");
345 s = strcat(s, ":midair");
346 if(cvar("g_minstagib"))
347 s = strcat(s, ":minstagib");
348 GameLogEcho(s, FALSE);
349 GameLogEcho(":gameinfo:end", FALSE);
352 cvar_set("nextmap", "");
356 if(cvar("g_campaign"))
365 float( string pFilename ) TryFile =
368 dprint("TryFile(\"", pFilename, "\")\n");
369 lHandle = fopen( pFilename, FILE_READ );
370 if( lHandle != -1 ) {
380 if (game == GAME_DEATHMATCH)
381 return strcat("dm_", mapname);
382 else if (game == GAME_TEAM_DEATHMATCH)
383 return strcat("tdm_", mapname);
384 else if (game == GAME_DOMINATION)
385 return strcat("dom_", mapname);
386 else if (game == GAME_CTF)
387 return strcat("ctf_", mapname);
388 else if (game == GAME_RUNEMATCH)
389 return strcat("rune_", mapname);
390 else if (game == GAME_LMS)
391 return strcat("lms_", mapname);
392 return strcat("dm_", mapname);
395 float GetMaplistPosition()
400 map = strzone(GetMapname());
402 f = tokenize(cvar_string("g_maplist"));
406 s = strzone(argv(pos));
418 // resume normal maplist rotation if current map is not in g_maplist
419 return cvar("g_maplist_index");
422 float MapHasRightSize(string map)
424 // open map size restriction file
426 dprint("opensize "); dprint(map);
427 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
430 float mapmin, mapmax;
432 mapmin = stof(fgets(fh));
433 mapmax = stof(fgets(fh));
435 if(player_count < mapmin)
437 dprint("not enough\n");
440 if(player_count > mapmax)
442 dprint("too many\n");
445 dprint("right size\n");
448 dprint(": not found\n");
454 //local string nextmap;
455 //local float n, nummaps;
458 if (alreadychangedlevel)
460 alreadychangedlevel = TRUE;
462 if(cvar("g_campaign"))
464 CampaignPostIntermission();
468 if (cvar("samelevel")) // if samelevel is set, stay on same level
470 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
471 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
472 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
473 localcmd("restart\n");
474 //changelevel (mapname);
478 // if an exit cfg is defined by exiting map, exec it.
479 exit_cfg = cvar_string("exit_cfg");
481 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
483 localcmd("exec game_reset.cfg\n");
486 if (cvar("lastlevel"))
488 localcmd(strcat("set lastlevel 0\n"));
489 localcmd(strcat("togglemenu\n"));
494 local float lCurrent;
496 local float lOldCurrent;
497 local float lBeforeCurrent;
499 local float found_but_wrong_size;
500 found_but_wrong_size = FALSE;
502 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
504 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
513 temp = cvar_string( "g_maplist" );
516 bprint( "Maplist is empty! Resetting it to default map list.\n" );
517 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
518 temp = cvar_string( "g_maplist" );
520 temp = strzone(temp);
521 dprint("g_maplist is ", temp, "\n");
522 lSize = tokenize( temp );
523 lCurrent = GetMaplistPosition();
524 lCurrent = max(0, min(floor(lCurrent), lSize - 1));
525 lOldCurrent = lCurrent;
526 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
528 // if we want a random map selection...
529 if(cvar("g_maplist_selectrandom") && lSize > 1)
531 lBeforeCurrent = lCurrent - 1;
532 if(lBeforeCurrent < 0)
533 lBeforeCurrent = lSize - 1;
534 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
535 if(lCurrent >= lBeforeCurrent)
537 // choose any map except for the current one
541 local string lFilename;
543 lCurrent = lCurrent + 1;
544 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
545 if( lCurrent >= lSize ) {
548 if( lOldCurrent == lCurrent ) {
549 // we couldn't find a valid map at all
552 if(!found_but_wrong_size)
554 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
555 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
556 // let the loop restart with the default list now
560 dprint("wrong size, now trying all\n");
565 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
566 localcmd( "disconnect\n" );
571 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
572 if( TryFile( lFilename ) ) {
573 if((pass == 2) || MapHasRightSize(argv(lCurrent)))
575 cvar_set( "g_maplist_index", ftos( lCurrent ) );
576 localcmd(strcat("exec \"", lFilename ,"\"\n"));
577 strunzone(lFilename);
578 pass = 2; // exit the outer loop
582 found_but_wrong_size = TRUE;
584 dprint( "Couldn't find '", lFilename, "'..\n" );
586 strunzone(lFilename);
587 //changelevel( argv( lCurrent ) );
599 // restart current map if no cycle is found
600 nextmap = strzone(mapname);
601 fh = fopen("maplist.cfg", FILE_READ);
607 if (nextmap == mapname)
610 nextmap = strzone(line);
620 nextmap = strzone(line);
626 changelevel (nextmap);
627 strunzone(nextmap);*/
631 s = cvar_string("g_maplist");
632 nummaps = tokenize(s);
633 // if no map list, restart current one
640 if (argv(n) == mapname)
649 changelevel (nextmap);
659 When the player presses attack or jump, change to the next level
662 void() IntermissionThink =
664 if(cvar("sv_autoscreenshot"))
668 if(clienttype(self) == CLIENTTYPE_REAL)
669 stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
673 if (time < intermission_exittime)
676 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
686 Returns the entity to view from
690 entity() FindIntermission =
695 // look for info_intermission first
696 spot = find (world, classname, "info_intermission");
698 { // pick a random one
702 spot = find (spot, classname, "info_intermission");
704 spot = find (spot, classname, "info_intermission");
710 // then look for the start position
711 spot = find (world, classname, "info_player_start");
715 // testinfo_player_start is only found in regioned levels
716 spot = find (world, classname, "testplayerstart");
720 // then look for the start position
721 spot = find (world, classname, "info_player_deathmatch");
725 //objerror ("FindIntermission: no spot");
731 ===============================================================================
735 ===============================================================================
743 if(cvar("_printstats"))
744 cvar_set("_printstats", "0");
753 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
755 if(cvar("sv_eventlog") && gameover)
756 GameLogEcho(s, FALSE);
757 else if(cvar("sv_logscores_console"))
758 ServerConsoleEcho(s, FALSE);
759 if(cvar("sv_logscores_file"))
761 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
762 fputs(file, strcat(s, "\n"));
765 other = findchainflags(flags, FL_CLIENT);
768 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
770 s = strcat(":player:", ftos(other.frags), ":");
771 s = strcat(s, ftos(other.deaths), ":");
772 s = strcat(s, ftos(rint(time - other.jointime)), ":");
773 s = strcat(s, ftos(other.team), ":");
775 if(cvar("sv_logscores_file"))
776 fputs(file, strcat(s, other.netname, "\n"));
777 if(cvar("sv_eventlog") && gameover)
778 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
779 else if(cvar("sv_logscores_console"))
780 ServerConsoleEcho(strcat(s, other.netname), TRUE);
785 if(cvar("sv_eventlog") && gameover)
786 GameLogEcho(":end", FALSE);
787 else if(cvar("sv_logscores_console"))
788 ServerConsoleEcho(":end", FALSE);
789 if(cvar("sv_logscores_file"))
791 fputs(file, ":end\n");
798 go to the next level for deathmatch
799 only called if a time or frag limit has expired
805 intermission_running = 1;
807 // enforce a wait time before allowing changelevel
809 intermission_exittime = time + cvar("sv_mapchange_delay");
811 intermission_exittime = -60;
813 WriteByte (MSG_ALL, SVC_CDTRACK);
814 WriteByte (MSG_ALL, 3);
815 WriteByte (MSG_ALL, 3);
817 //pos = FindIntermission ();
823 if(cvar("sv_eventlog"))
824 GameLogEcho(":gameover", FALSE);
828 other = findchainflags(flags, FL_CLIENT);
829 while (other != world)
831 //other.nextthink = time + 0.5;
832 other.takedamage = DAMAGE_NO;
833 other.solid = SOLID_NOT;
834 other.movetype = MOVETYPE_NONE;
835 other.angles = other.v_angle;
836 other.angles_x = other.angles_x * -1;
837 other.cnt = time + 0.5; // used for autoscreenshot
842 bprint(strcat(other.netname, " ^7wins.\n"));
847 other.modelindex = 0;
848 other.weaponentity = world; // remove weapon model
849 other.view_ofs = '0 0 0';
850 other.angles = other.v_angle = pos.mangle;
853 other.angles = other.v_angle = pos.angles;
854 other.v_angle_x = other.v_angle_x * -1;
856 other.fixangle = TRUE; // turn this way immediately
857 setorigin (other, pos.origin);
863 if(cvar("g_campaign"))
864 CampaignPreIntermission();
866 WriteByte (MSG_ALL, SVC_INTERMISSION);
873 Exit deathmatch games upon conditions
876 void() CheckRules_Player =
878 if (gameover) // someone else quit the game already
881 // fixme: don't check players; instead check dom_team and ctf_team entities
882 // (div0: and that in CheckRules_World please)
885 float checkrules_oneminutewarning;
886 float checkrules_leaderfrags;
887 float tdm_max_score, tdm_old_score;
889 float checkrules_equality;
890 float checkrules_overtimewarning;
891 float checkrules_overtimeend;
893 void() InitiateOvertime =
895 if(!checkrules_overtimeend)
896 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
899 float WINNING_NO = 0; // no winner, but time limits may terminate the game
900 float WINNING_YES = 1; // winner found
901 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
902 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
904 float(float fraglimitreached, float equality) GetWinningCode =
908 return WINNING_STARTOVERTIME;
910 return WINNING_NEVER;
918 // set the .winning flag for exactly those players with a given field value
919 void(.float field, float value) SetWinners =
922 head = findchain(classname, "player");
925 head.winning = (head.field == value);
930 // set the .winning flag for those players with a given field value
931 void(.float field, float value) AddWinners =
934 head = findchain(classname, "player");
937 if(head.field == value)
943 // clear the .winning flags
944 void(void) ClearWinners =
947 head = findchain(classname, "player");
955 // LMS winning condition: game terminates if and only if there's at most one
956 // one player who's living lives. Top two scores being equal cancels the time
958 float() WinningCondition_LMS =
962 if(lms_dead_count < 0)
965 if(player_count > 1 && lms_dead_count >= player_count - 1)
966 return WINNING_YES; // He's the last man standing!
968 if((player_count == 1 && lms_dead_count == 1))
969 return WINNING_YES; // All dead... (n:n is handled by the test above)
971 dprint("player count = "); dprint(ftos(player_count));
972 dprint(", dead count = "); dprint(ftos(lms_dead_count));
975 // When we get here, we have at least two players who are actually LIVING,
976 // or one player who is still waiting for a victim to join the server. Now
977 // check if the top two players have equal score.
979 checkrules_leaderfrags = 0;
980 head = findchain(classname, "player");
981 checkrules_equality = FALSE;
984 if(head.frags > checkrules_leaderfrags)
986 checkrules_leaderfrags = head.frags;
987 checkrules_equality = FALSE;
989 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
990 checkrules_equality = TRUE;
994 SetWinners(frags, checkrules_leaderfrags);
996 // The top two players have the same amount of lives? No timelimit then,
999 if(checkrules_equality)
1000 return WINNING_NEVER;
1002 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1006 // DM winning condition: game terminates if a player reached the fraglimit,
1007 // unless the first two players have the same score. The latter case also
1008 // breaks the time limit.
1009 float(float fraglimit) WinningCondition_MaxIndividualScore =
1011 float checkrules_oldleaderfrags;
1014 checkrules_oldleaderfrags = checkrules_leaderfrags;
1015 checkrules_leaderfrags = 0;
1016 head = findchain(classname, "player");
1017 checkrules_equality = FALSE;
1020 if(head.frags > checkrules_leaderfrags)
1022 checkrules_leaderfrags = head.frags;
1023 checkrules_equality = FALSE;
1025 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1026 checkrules_equality = TRUE;
1030 SetWinners(frags, checkrules_leaderfrags);
1032 if (!cvar("g_runematch"))
1033 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1035 if (checkrules_leaderfrags == fraglimit - 1)
1036 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1037 else if (checkrules_leaderfrags == fraglimit - 2)
1038 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1039 else if (checkrules_leaderfrags == fraglimit - 3)
1040 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1043 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1046 float(float fraglimit) WinningConditionBase_Teamplay =
1048 tdm_old_score = tdm_max_score;
1049 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1051 checkrules_equality =
1056 (team1_score == tdm_max_score)
1057 + (team2_score == tdm_max_score)
1058 + (team3_score == tdm_max_score)
1059 + (team4_score == tdm_max_score)
1063 if(team1_score == tdm_max_score)
1064 AddWinners(team, COLOR_TEAM1);
1065 if(team2_score == tdm_max_score)
1066 AddWinners(team, COLOR_TEAM2);
1067 if(team3_score == tdm_max_score)
1068 AddWinners(team, COLOR_TEAM3);
1069 if(team4_score == tdm_max_score)
1070 AddWinners(team, COLOR_TEAM4);
1072 if(!cvar("g_runematch") && !cvar("g_domination"))
1073 if(tdm_max_score != tdm_old_score)
1075 if(tdm_max_score == fraglimit - 1)
1076 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1077 else if(tdm_max_score == fraglimit - 2)
1078 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1079 else if(tdm_max_score == fraglimit - 3)
1080 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1083 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1086 // TDM winning condition: game terminates if a team's score sum reached the
1087 // fraglimit, unless the first two teams have the same total score. The latter
1088 // case also breaks the time limit.
1089 float(float fraglimit) WinningCondition_MaxTeamSum =
1093 team1_score = team2_score = team3_score = team4_score = 0;
1095 head = findchain(classname, "player");
1098 if(head.team == COLOR_TEAM1)
1099 team1_score += head.frags;
1100 else if(head.team == COLOR_TEAM2)
1101 team2_score += head.frags;
1102 else if(head.team == COLOR_TEAM3)
1103 team3_score += head.frags;
1104 else if(head.team == COLOR_TEAM4)
1105 team4_score += head.frags;
1109 return WinningConditionBase_Teamplay(fraglimit);
1112 // DOM/CTF winning condition: game terminates if the max of a team's players'
1113 // score reached the fraglimit, unless the first two teams have the same
1114 // maximum score. The latter case also breaks the time limit.
1115 float(float fraglimit) WinningCondition_MaxTeamMax =
1119 team1_score = team2_score = team3_score = team4_score = 0;
1121 head = findchain(classname, "player");
1124 if(head.team == COLOR_TEAM1)
1126 if(head.frags > team1_score)
1127 team1_score = head.frags;
1129 else if(head.team == COLOR_TEAM2)
1131 if(head.frags > team2_score)
1132 team2_score = head.frags;
1134 else if(head.team == COLOR_TEAM3)
1136 if(head.frags > team3_score)
1137 team3_score = head.frags;
1139 else if(head.team == COLOR_TEAM4)
1141 if(head.frags > team4_score)
1142 team4_score = head.frags;
1147 return WinningConditionBase_Teamplay(fraglimit);
1150 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1157 head = find(world, classname, "player");
1160 if(!whichteam || head.team == whichteam)
1164 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1166 fragtotal = fragtotal + head.frags;
1167 s = ftos(head.frags);
1168 s = strcat(s, "/", ftos(head.deaths));
1169 s = strcat(s, " @ ", ftos(head.ping));
1170 if(clienttype(head) == CLIENTTYPE_BOT)
1171 s = strcat(s, "botms");
1173 s = strcat(s, "ms");
1174 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1176 head = find(head, classname, "player");
1178 if(whichteam && found)
1179 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1182 void PrintScoreboard()
1184 ServerConsoleEcho("Scoreboard:", FALSE);
1187 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1188 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1189 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1190 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1194 PrintScoreboardFor("", "^7", 0);
1196 ServerConsoleEcho(".", FALSE);
1204 Exit deathmatch games upon conditions
1207 void() CheckRules_World =
1210 local float timelimit;
1211 local float fraglimit;
1217 if (intermission_running)
1218 if (time >= intermission_exittime + 60)
1224 if (gameover) // someone else quit the game already
1229 if(cvar("_scoreboard"))
1231 cvar_set("_scoreboard", "0");
1235 timelimit = cvar("timelimit") * 60;
1236 fraglimit = cvar("fraglimit");
1238 if (timelimit && time >= timelimit)
1241 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1247 if(!checkrules_overtimewarning && checkrules_overtimeend)
1249 checkrules_overtimewarning = TRUE;
1250 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1251 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1254 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1256 checkrules_oneminutewarning = TRUE;
1257 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1260 status = WINNING_NO;
1263 status = WinningCondition_LMS();
1269 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1270 status = WinningCondition_MaxTeamSum(fraglimit);
1272 // status = WinningCondition_MaxTeamMax(fraglimit);
1275 dprint("div0: How can this happen?\n");
1276 status = WinningCondition_MaxTeamMax(fraglimit);
1280 status = WinningCondition_MaxIndividualScore(fraglimit);
1283 if(status == WINNING_STARTOVERTIME)
1285 status = WINNING_NEVER;
1289 if(status == WINNING_NEVER)
1290 // equality cases! Nobody wins if the overtime ends in a draw.
1293 if(checkrules_overtimeend)
1294 if(status != WINNING_NEVER)
1295 status = WINNING_YES;
1297 if(status == WINNING_YES)