1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
5 void HandleMaplistShuffleCommands();
6 float() DoNextMapOverride;
10 if(cvar("g_running_guns"))
12 default_player_alpha = -1;
13 default_weapon_alpha = +1;
15 else if(cvar("g_cloaked"))
17 default_player_alpha = cvar("g_balance_cloaked_alpha");
18 default_weapon_alpha = default_player_alpha;
22 default_player_alpha = cvar("g_player_alpha");
23 if(default_player_alpha <= 0)
24 default_player_alpha = 1;
25 default_weapon_alpha = default_player_alpha;
29 void fteqcc_testbugs()
33 if(!cvar("developer_fteqccbugs"))
36 dprint("*** fteqcc test: checking for bugs...\n");
40 if(sqrt(a) - sqrt(b - a) == 0)
41 dprint("*** fteqcc test: found same-function-twice bug\n");
43 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47 world.enemy.frags += 10;
48 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
49 dprint("*** fteqcc test: found += bug\n");
51 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 cvar_set("_sv_init", "0");
60 HandleMaplistShuffleCommands();
61 tokenize(cvar_string("g_maplist"));
62 if(argv(0) != GetMapname())
64 cvar_set("nextmap", argv(0));
65 if(!DoNextMapOverride())
71 float world_already_spawned;
72 void worldspawn (void)
74 if(world_already_spawned)
75 error("world already spawned - you may have EXACTLY ONE worldspawn!");
76 world_already_spawned = TRUE;
77 // Precache all player models
78 // Workaround for "invisible players"
79 precache_model("models/player/carni.zym");
80 precache_model("models/player/crash.zym");
81 precache_model("models/player/grunt.zym");
82 precache_model("models/player/headhunter.zym");
83 precache_model("models/player/insurrectionist.zym");
84 precache_model("models/player/jeandarc.zym");
85 precache_model("models/player/lurk.zym");
86 precache_model("models/player/lycanthrope.zym");
87 precache_model("models/player/marine.zym");
88 precache_model("models/player/nexus.zym");
89 precache_model("models/player/pyria.zym");
90 precache_model("models/player/shock.zym");
91 precache_model("models/player/skadi.zym");
92 precache_model("models/player/specop.zym");
93 precache_model("models/player/visitant.zym");
95 //precache_model ("progs/beam.mdl");
96 precache_model ("models/bullet.mdl");
97 precache_model ("models/casing_bronze.mdl");
98 precache_model ("models/casing_shell.mdl");
99 precache_model ("models/casing_steel.mdl");
100 precache_model ("models/ebomb.mdl");
101 precache_model ("models/elaser.mdl");
102 precache_model ("models/flash.md3");
103 precache_model ("models/gibs/bloodyskull.md3");
104 precache_model ("models/gibs/chunk.mdl");
105 precache_model ("models/gibs/eye.md3");
106 precache_model ("models/gibs/gib1.md3");
107 //precache_model ("models/gibs/gib2.md3");
108 //precache_model ("models/gibs/gib3.md3");
109 //precache_model ("models/gibs/gib4.md3");
110 precache_model ("models/gibs/gib5.md3");
111 //precache_model ("models/gibs/gib6.md3");
112 precache_model ("models/gibs/gib1.mdl");
113 precache_model ("models/gibs/gib2.mdl");
114 precache_model ("models/gibs/gib3.mdl");
115 precache_model ("models/grenademodel.md3");
116 precache_model ("models/hagarmissile.mdl");
117 precache_model ("models/items/a_bullets.mdl");
118 precache_model ("models/items/a_cells.md3");
119 precache_model ("models/items/a_rockets.md3");
120 precache_model ("models/items/a_shells.md3");
121 precache_model ("models/items/g_a1.md3");
122 precache_model ("models/items/g_a25.md3");
123 precache_model ("models/items/g_h1.md3");
124 precache_model ("models/items/g_h25.md3");
125 precache_model ("models/items/g_h100.md3");
126 precache_model ("models/items/g_invincible.md3");
127 precache_model ("models/items/g_strength.md3");
128 precache_model ("models/laser.mdl");
129 precache_model ("models/misc/chatbubble.spr");
130 precache_model ("models/misc/teambubble.spr");
131 precache_model ("models/nexflash.md3");
132 precache_model ("models/plasma.mdl");
133 precache_model ("models/plasmatrail.mdl");
134 precache_model ("models/rocket.md3");
135 //precache_model ("models/sprites/grenexpl.spr");
136 precache_model ("models/runematch/rune.mdl");
137 precache_model ("models/runematch/curse.mdl");
138 //precache_model ("models/sprites/hagar.spr");
139 //precache_model ("models/sprites/muzzleflash.spr32");
140 //precache_model ("models/sprites/electrocombo.spr32");
141 //precache_model ("models/sprites/plasmahitwall.spr32");
142 //precache_model ("models/sprites/plasmashot.spr32");
143 //precache_model ("models/sprites/rockexpl.spr");
144 precache_model ("models/tracer.mdl");
145 precache_model ("models/uziflash.md3");
146 precache_model ("models/weapons/g_crylink.md3");
147 precache_model ("models/weapons/g_electro.md3");
148 precache_model ("models/weapons/g_gl.md3");
149 precache_model ("models/weapons/g_hagar.md3");
150 precache_model ("models/weapons/g_nex.md3");
151 precache_model ("models/weapons/g_rl.md3");
152 precache_model ("models/weapons/g_shotgun.md3");
153 precache_model ("models/weapons/g_uzi.md3");
154 precache_model ("models/weapons/v_crylink.md3");
155 precache_model ("models/weapons/v_electro.md3");
156 precache_model ("models/weapons/v_gl.md3");
157 precache_model ("models/weapons/v_hagar.md3");
158 precache_model ("models/weapons/v_laser.md3");
159 precache_model ("models/weapons/v_nex.md3");
160 precache_model ("models/weapons/v_rl.md3");
161 precache_model ("models/weapons/v_shotgun.md3");
162 precache_model ("models/weapons/v_uzi.md3");
163 precache_model ("models/weapons/w_crylink.zym");
164 precache_model ("models/weapons/w_electro.zym");
165 precache_model ("models/weapons/w_gl.zym");
166 precache_model ("models/weapons/w_hagar.zym");
167 precache_model ("models/weapons/w_laser.zym");
168 precache_model ("models/weapons/w_nex.zym");
169 precache_model ("models/weapons/w_rl.zym");
170 precache_model ("models/weapons/w_shotgun.zym");
171 precache_model ("models/weapons/w_uzi.zym");
173 // laser for laser-guided weapons
174 precache_model ("models/laser_dot.mdl");
176 precache_sound ("misc/null.wav");
177 precache_sound ("misc/armor1.wav");
178 precache_sound ("misc/armor25.wav");
179 precache_sound ("misc/armorimpact.wav");
180 precache_sound ("misc/bodyimpact1.wav");
181 precache_sound ("misc/bodyimpact2.wav");
182 precache_sound ("misc/gib.wav");
183 precache_sound ("misc/gib_splat01.wav");
184 precache_sound ("misc/gib_splat02.wav");
185 precache_sound ("misc/gib_splat03.wav");
186 precache_sound ("misc/gib_splat04.wav");
187 //precache_sound ("misc/h2ohit.wav");
188 precache_sound ("misc/hit.wav");
189 precache_sound ("misc/footstep01.wav");
190 precache_sound ("misc/footstep02.wav");
191 precache_sound ("misc/footstep03.wav");
192 precache_sound ("misc/footstep04.wav");
193 precache_sound ("misc/footstep05.wav");
194 precache_sound ("misc/footstep06.wav");
195 precache_sound ("misc/hitground1.ogg");
196 precache_sound ("misc/hitground2.ogg");
197 precache_sound ("misc/hitground3.ogg");
198 precache_sound ("misc/hitground4.ogg");
199 precache_sound ("misc/itempickup.ogg");
200 precache_sound ("misc/itemrespawn.ogg");
201 precache_sound ("misc/jumppad.ogg");
202 precache_sound ("misc/mediumhealth.ogg");
203 precache_sound ("misc/megahealth.ogg");
204 precache_sound ("misc/minihealth.ogg");
205 precache_sound ("misc/powerup.ogg");
206 precache_sound ("misc/powerup_shield.ogg");
207 precache_sound ("misc/talk.wav");
208 precache_sound ("misc/teleport.ogg");
209 precache_sound ("plats/medplat1.wav");
210 precache_sound ("plats/medplat2.wav");
211 precache_sound ("player/lava.wav");
212 precache_sound ("player/slime.wav");
213 precache_sound ("weapons/crylink_fire.ogg");
214 precache_sound ("weapons/electro_bounce.ogg");
215 precache_sound ("weapons/electro_fire.ogg");
216 precache_sound ("weapons/electro_fire2.ogg");
217 precache_sound ("weapons/electro_fly.wav");
218 precache_sound ("weapons/electro_impact.ogg");
219 precache_sound ("weapons/electro_impact_combo.ogg");
220 //precache_sound ("weapons/grenade_bounce.ogg");
221 precache_sound ("weapons/grenade_bounce1.ogg");
222 precache_sound ("weapons/grenade_bounce2.ogg");
223 precache_sound ("weapons/grenade_bounce3.ogg");
224 precache_sound ("weapons/grenade_fire.ogg");
225 precache_sound ("weapons/grenade_impact.ogg");
226 precache_sound ("weapons/hagar_fire.ogg");
227 precache_sound ("weapons/hagexp1.ogg");
228 precache_sound ("weapons/hagexp2.ogg");
229 precache_sound ("weapons/hagexp3.ogg");
230 precache_sound ("weapons/hook_fire.ogg");
231 precache_sound ("weapons/hook_impact.ogg");
232 precache_sound ("weapons/lasergun_fire.ogg");
233 precache_sound ("weapons/laserimpact.ogg");
234 precache_sound ("weapons/nexfire.ogg");
235 precache_sound ("weapons/neximpact.ogg");
236 precache_sound ("weapons/ric1.ogg");
237 precache_sound ("weapons/ric2.ogg");
238 precache_sound ("weapons/ric3.ogg");
239 precache_sound ("weapons/rocket_fire.ogg");
240 precache_sound ("weapons/rocket_fly.wav");
241 precache_sound ("weapons/rocket_impact.ogg");
242 precache_sound ("weapons/rocket_det.ogg");
243 precache_sound ("weapons/shotgun_fire.ogg");
244 precache_sound ("weapons/tink1.ogg");
245 precache_sound ("weapons/uzi_fire.ogg");
246 precache_sound ("weapons/weapon_switch.ogg");
247 precache_sound ("weapons/weaponpickup.ogg");
248 precache_sound ("weapons/strength_fire.ogg");
250 //precache_sound ("announce/male/kill10.ogg");
251 //precache_sound ("announce/male/kill15.ogg");
252 //precache_sound ("announce/male/kill20.ogg");
253 //precache_sound ("announce/male/kill25.ogg");
254 //precache_sound ("announce/male/kill3.ogg");
255 //precache_sound ("announce/male/kill30.ogg");
256 //precache_sound ("announce/male/kill4.ogg");
257 //precache_sound ("announce/male/kill5.ogg");
258 //precache_sound ("announce/male/kill6.ogg");
259 //precache_sound ("announce/male/mapkill1.ogg");
260 //precache_sound ("announce/robotic/last_second_save.ogg");
261 //precache_sound ("announce/robotic/narrowly_averted.ogg");
262 //precache_sound ("minstagib/mockery.ogg");
264 // announcer sounds - male
265 precache_sound ("announcer/male/03kills.ogg");
266 precache_sound ("announcer/male/05kills.ogg");
267 precache_sound ("announcer/male/10kills.ogg");
268 precache_sound ("announcer/male/15kills.ogg");
269 precache_sound ("announcer/male/20kills.ogg");
270 precache_sound ("announcer/male/25kills.ogg");
271 precache_sound ("announcer/male/30kills.ogg");
272 precache_sound ("announcer/male/botlike.ogg");
273 precache_sound ("announcer/male/electrobitch.ogg");
274 precache_sound ("announcer/male/welcome.ogg");
275 precache_sound ("announcer/male/yoda.ogg");
277 // announcer sounds - robotic
278 precache_sound ("announcer/robotic/1fragleft.ogg");
279 precache_sound ("announcer/robotic/1minuteremains.ogg");
280 precache_sound ("announcer/robotic/2fragsleft.ogg");
281 precache_sound ("announcer/robotic/3fragsleft.ogg");
282 precache_sound ("announcer/robotic/lastsecond.ogg");
283 precache_sound ("announcer/robotic/narrowly.ogg");
284 precache_sound ("announcer/robotic/1.ogg");
285 precache_sound ("announcer/robotic/2.ogg");
286 precache_sound ("announcer/robotic/3.ogg");
287 precache_sound ("announcer/robotic/4.ogg");
288 precache_sound ("announcer/robotic/5.ogg");
289 precache_sound ("announcer/robotic/6.ogg");
290 precache_sound ("announcer/robotic/7.ogg");
291 precache_sound ("announcer/robotic/8.ogg");
292 precache_sound ("announcer/robotic/9.ogg");
293 precache_sound ("announcer/robotic/10.ogg");
295 // plays music for the level if there is any
298 precache_sound (self.noise);
299 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
305 // 1 FLICKER (first variety)
306 lightstyle(1, "mmnmmommommnonmmonqnmmo");
308 // 2 SLOW STRONG PULSE
309 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
311 // 3 CANDLE (first variety)
312 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
315 lightstyle(4, "mamamamamama");
318 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
320 // 6 FLICKER (second variety)
321 lightstyle(6, "nmonqnmomnmomomno");
323 // 7 CANDLE (second variety)
324 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
326 // 8 CANDLE (third variety)
327 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
329 // 9 SLOW STROBE (fourth variety)
330 lightstyle(9, "aaaaaaaazzzzzzzz");
332 // 10 FLUORESCENT FLICKER
333 lightstyle(10, "mmamammmmammamamaaamammma");
335 // 11 SLOW PULSE NOT FADE TO BLACK
336 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
338 // styles 32-62 are assigned by the light program for switchable lights
343 registercvar("_g_maplist_shufflenow", "0");
344 registercvar("_g_maplist_have_shuffled", "0");
345 registercvar("_g_maplist_add", "");
346 registercvar("_g_maplist_remove", "");
347 registercvar("_g_maplist_putfirst", "");
350 lms_lowest_lives = 0;
355 bot_waypoints_for_items = cvar("g_waypoints_for_items");
356 if(bot_waypoints_for_items == 1)
357 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
358 bot_waypoints_for_items = 0;
360 if(cvar("g_campaign"))
364 //if (cvar("g_domination"))
368 head = nextent(world);
373 head = nextent(head);
376 GameLogInit(); // prepare everything
377 if(cvar("sv_eventlog"))
380 GameLogEcho(":logversion:2", FALSE);
381 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
382 s = strcat(s, ftos(random()));
383 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
384 s = ":gameinfo:mutators:LIST";
385 if(cvar("g_grappling_hook"))
386 s = strcat(s, ":grappling_hook");
387 if(!cvar("g_use_ammunition"))
388 s = strcat(s, ":no_use_ammunition");
389 if(!cvar("g_pickup_items"))
390 s = strcat(s, ":no_pickup_items");
391 if(cvar("g_instagib"))
392 s = strcat(s, ":instagib");
393 if(cvar("g_rocketarena"))
394 s = strcat(s, ":rockerarena");
396 s = strcat(s, ":nixnex");
397 if(cvar("g_vampire"))
398 s = strcat(s, ":vampire");
399 if(cvar("g_laserguided_missile"))
400 s = strcat(s, ":laserguided_missile");
401 if(cvar("g_norecoil"))
402 s = strcat(s, ":norecoil");
404 s = strcat(s, ":midair");
405 if(cvar("g_minstagib"))
406 s = strcat(s, ":minstagib");
407 GameLogEcho(s, FALSE);
408 GameLogEcho(":gameinfo:end", FALSE);
411 cvar_set("nextmap", "");
415 if(cvar("g_campaign"))
418 // fteqcc_testbugs();
423 //makestatic (self); // Who the f___ did that?
427 float( string pFilename ) TryFile =
430 dprint("TryFile(\"", pFilename, "\")\n");
431 lHandle = fopen( pFilename, FILE_READ );
432 if( lHandle != -1 ) {
442 if (game == GAME_DEATHMATCH)
444 else if (game == GAME_TEAM_DEATHMATCH)
446 else if (game == GAME_DOMINATION)
448 else if (game == GAME_CTF)
450 else if (game == GAME_RUNEMATCH)
452 else if (game == GAME_LMS)
457 string getmapname_stored;
460 if(getmapname_stored == "")
461 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
462 return getmapname_stored;
465 float Map_Count, Map_Current;
466 string Map_Current_Name;
468 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
469 float GetMaplistPosition()
475 idx = cvar("g_maplist_index");
482 for(pos = 0; pos < Map_Count; ++pos)
486 // resume normal maplist rotation if current map is not in g_maplist
490 float MapHasRightSize(string map)
492 // open map size restriction file
494 dprint("opensize "); dprint(map);
495 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
498 float mapmin, mapmax;
500 mapmin = stof(fgets(fh));
501 mapmax = stof(fgets(fh));
503 if(player_count < mapmin)
505 dprint("not enough\n");
508 if(player_count > mapmax)
510 dprint("too many\n");
513 dprint("right size\n");
516 dprint(": not found\n");
520 string Map_Filename(float position)
523 return strcat("maps/", argv(position), ".mapcfg");
526 float(float position, float pass) Map_Check =
530 map_next = argv(position);
532 if(map_next == Map_Current_Name) // same map again in first pass?
534 filename = Map_Filename(position);
535 if(TryFile(filename))
539 if(MapHasRightSize(argv(position)))
544 dprint( "Couldn't find '", filename, "'..\n" );
549 void(string nextmapname) Map_Goto_SetStr =
551 if(getmapname_stored != "")
552 strunzone(getmapname_stored);
553 if(nextmapname == "")
554 getmapname_stored = "";
556 getmapname_stored = strzone(nextmapname);
559 void(float position) Map_Goto_SetFloat =
561 cvar_set("g_maplist_index", ftos(position));
562 Map_Goto_SetStr(argv(position));
565 void() GameResetCfg =
567 // if an exit cfg is defined by exiting map, exec it.
569 exit_cfg = cvar_string("exit_cfg");
571 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
573 localcmd("exec game_reset.cfg\n");
579 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
582 // return codes of map selectors:
583 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
584 // -2 = permanent failure
585 float() MaplistMethod_Iterate = // usual method
589 for(pass = 1; pass <= 2; ++pass)
591 for(i = 1; i < Map_Count; ++i)
594 mapindex = math_mod(i + Map_Current, Map_Count);
595 if(Map_Check(mapindex, pass))
602 float() MaplistMethod_Repeat = // fallback method
604 if(Map_Check(Map_Current, 2))
609 float() MaplistMethod_Random = // random map selection
615 for(i = 0; i <= imax; ++i)
618 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
619 if(Map_Check(mapindex, 1))
625 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
626 // the exponent sets a bias on the map selection:
627 // the higher the exponent, the
629 float i, j, imax, insertpos;
634 return 0; // only one map, then always play this one
636 for(i = 0; i <= imax; ++i)
640 // now reinsert this at another position
641 insertpos = pow(random(), 1 / exponent); // ]0, 1]
642 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
643 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
644 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
646 // insert the current map there
648 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
649 newlist = strcat(newlist, "'", argv(j), "'");
650 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
651 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
652 newlist = strcat(newlist, "'", argv(j), "'");
653 cvar_set("g_maplist", newlist);
654 Map_Count = tokenize(newlist);
656 // NOTE: the selected map has just been inserted at (insertpos-1)th position
657 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
658 if(Map_Check(Map_Current, 1))
664 void() Maplist_Init =
667 temp = cvar_string("g_maplist");
668 Map_Count = tokenize(temp);
671 bprint( "Maplist is empty! Resetting it to default map list.\n" );
672 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
673 Map_Count = tokenize(temp);
676 error("empty maplist, cannot select a new map");
677 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
679 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
680 // this may or may not be correct, but who cares, in the worst case a map
681 // isn't chosen in the first pass that should have been
684 string() GetNextMap =
692 if(cvar("g_maplist_shuffle") > 0)
693 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
696 if(cvar("g_maplist_selectrandom"))
697 nextMap = MaplistMethod_Random();
700 nextMap = MaplistMethod_Iterate();
703 nextMap = MaplistMethod_Repeat();
707 Map_Goto_SetFloat(nextMap);
708 return getmapname_stored;
714 float() DoNextMapOverride =
716 if(cvar("g_campaign"))
718 CampaignPostIntermission();
721 if(cvar("quit_when_empty"))
723 if(player_count <= currentbots)
729 if (cvar("samelevel")) // if samelevel is set, stay on same level
731 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
732 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
733 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
734 localcmd("restart\n");
735 //changelevel (mapname);
738 if(cvar_string("nextmap") != "")
739 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
741 Map_Goto_SetStr(cvar_string("nextmap"));
745 if(cvar("lastlevel"))
748 localcmd(strcat("set lastlevel 0\n"));
749 localcmd(strcat("togglemenu\n"));
757 //local string nextmap;
758 //local float n, nummaps;
760 if (alreadychangedlevel)
762 alreadychangedlevel = TRUE;
768 for(allowReset = 1; allowReset >= 0; --allowReset)
770 nextMap = GetNextMap();
776 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
777 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
781 error("Everything is broken - not even the default map list works. Please report this to the developers.");
793 When the player presses attack or jump, change to the next level
796 .float autoscreenshot;
797 void() MapVote_Think;
798 float mapvote_initialized;
799 void() IntermissionThink =
801 FixIntermissionClient(self);
803 if(cvar("sv_autoscreenshot"))
804 if(self.autoscreenshot)
805 if(time > self.autoscreenshot)
807 self.autoscreenshot = FALSE;
808 if(clienttype(self) == CLIENTTYPE_REAL)
809 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
813 if (time < intermission_exittime)
816 if(!mapvote_initialized)
817 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
820 if(intermission_exittime >= 0)
828 Returns the entity to view from
832 entity() FindIntermission =
837 // look for info_intermission first
838 spot = find (world, classname, "info_intermission");
840 { // pick a random one
844 spot = find (spot, classname, "info_intermission");
846 spot = find (spot, classname, "info_intermission");
852 // then look for the start position
853 spot = find (world, classname, "info_player_start");
857 // testinfo_player_start is only found in regioned levels
858 spot = find (world, classname, "testplayerstart");
862 // then look for the start position
863 spot = find (world, classname, "info_player_deathmatch");
867 //objerror ("FindIntermission: no spot");
873 ===============================================================================
877 ===============================================================================
885 if(cvar("_printstats"))
886 cvar_set("_printstats", "0");
895 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
897 if(cvar("sv_eventlog") && gameover)
898 GameLogEcho(s, FALSE);
899 else if(cvar("sv_logscores_console"))
900 ServerConsoleEcho(s, FALSE);
901 if(cvar("sv_logscores_file"))
903 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
904 fputs(file, strcat(s, "\n"));
907 FOR_EACH_CLIENT(other)
909 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
911 s = strcat(":player:", ftos(other.frags), ":");
912 s = strcat(s, ftos(other.deaths), ":");
913 s = strcat(s, ftos(rint(time - other.jointime)), ":");
914 s = strcat(s, ftos(other.team), ":");
916 if(cvar("sv_logscores_file"))
917 fputs(file, strcat(s, other.netname, "\n"));
918 if(cvar("sv_eventlog") && gameover)
919 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
920 else if(cvar("sv_logscores_console"))
921 ServerConsoleEcho(strcat(s, other.netname), TRUE);
925 if(cvar("sv_eventlog") && gameover)
926 GameLogEcho(":end", FALSE);
927 else if(cvar("sv_logscores_console"))
928 ServerConsoleEcho(":end", FALSE);
929 if(cvar("sv_logscores_file"))
931 fputs(file, ":end\n");
936 void FixIntermissionClient(entity e)
938 if(!e.autoscreenshot) // initial call
940 e.angles = e.v_angle;
941 e.angles_x = -e.angles_x;
942 e.autoscreenshot = time + 0.8; // used for autoscreenshot
944 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
946 e.movetype = MOVETYPE_NONE;
947 e.takedamage = DAMAGE_NO;
949 e.weaponentity.effects = EF_NODRAW;
950 stuffcmd(e, "\nscr_printspeed 1000000\n");
951 if(clienttype(e) == CLIENTTYPE_REAL)
954 WriteByte(MSG_ONE, SVC_INTERMISSION);
958 //e.velocity = '0 0 0';
961 // TODO halt weapon animation
966 go to the next level for deathmatch
967 only called if a time or frag limit has expired
978 intermission_running = 1;
980 // enforce a wait time before allowing changelevel
982 intermission_exittime = time + cvar("sv_mapchange_delay");
984 intermission_exittime = -60;
986 WriteByte (MSG_ALL, SVC_CDTRACK);
987 WriteByte (MSG_ALL, 3);
988 WriteByte (MSG_ALL, 3);
990 //pos = FindIntermission ();
996 if(cvar("sv_eventlog"))
997 GameLogEcho(":gameover", FALSE);
1002 FOR_EACH_CLIENT(other)
1004 if(maxTotalFrags < other.totalfrags)
1005 maxTotalFrags = other.totalfrags;
1006 if(minTotalFrags > other.totalfrags)
1007 minTotalFrags = other.totalfrags;
1010 FOR_EACH_CLIENT(other)
1012 FixIntermissionClient(other);
1017 bprint(strcat(other.netname, " ^7wins.\n"));
1021 score = (other.frags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1022 f = bound(0, other.play_time / max(time, 1), 1);
1023 // store some statistics?
1027 if(cvar("g_campaign"))
1028 CampaignPreIntermission();
1030 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1037 Exit deathmatch games upon conditions
1040 void() CheckRules_Player =
1042 if (gameover) // someone else quit the game already
1045 if(self.deadflag == DEAD_NO)
1046 self.play_time += frametime;
1048 // fixme: don't check players; instead check dom_team and ctf_team entities
1049 // (div0: and that in CheckRules_World please)
1052 float checkrules_oneminutewarning;
1053 float checkrules_leaderfrags;
1054 float tdm_max_score, tdm_old_score;
1056 float checkrules_equality;
1057 float checkrules_overtimewarning;
1058 float checkrules_overtimeend;
1060 void() InitiateOvertime =
1062 if(!checkrules_overtimeend)
1063 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1066 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1067 float WINNING_YES = 1; // winner found
1068 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1069 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1071 float(float fraglimitreached, float equality) GetWinningCode =
1074 if(fraglimitreached)
1075 return WINNING_STARTOVERTIME;
1077 return WINNING_NEVER;
1079 if(fraglimitreached)
1085 // set the .winning flag for exactly those players with a given field value
1086 void(.float field, float value) SetWinners =
1089 FOR_EACH_PLAYER(head)
1090 head.winning = (head.field == value);
1093 // set the .winning flag for those players with a given field value
1094 void(.float field, float value) AddWinners =
1097 FOR_EACH_PLAYER(head)
1098 if(head.field == value)
1102 // clear the .winning flags
1103 void(void) ClearWinners =
1106 FOR_EACH_PLAYER(head)
1110 float() LMS_NewPlayerLives =
1113 fl = cvar("fraglimit");
1117 // first player has left the game for dying too much? Nobody else can get in.
1118 if(lms_lowest_lives < 1)
1121 if(!cvar("g_lms_join_anytime"))
1122 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1125 return bound(1, lms_lowest_lives, fl);
1128 // LMS winning condition: game terminates if and only if there's at most one
1129 // one player who's living lives. Top two scores being equal cancels the time
1131 float() WinningCondition_LMS =
1138 have_player = FALSE;
1139 have_players = FALSE;
1140 l = LMS_NewPlayerLives();
1142 head = find(world, classname, "player");
1145 head = find(head, classname, "player");
1147 have_players = TRUE;
1151 // we have at least one player
1154 // two or more active players - continue with the game
1158 // exactly one player?
1161 // but no game has taken place yet
1166 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1167 dprint("Have a winner, ending game.\n");
1174 // nobody is playing at all...
1177 // wait for players...
1181 // SNAFU (maybe a draw game?)
1183 dprint("No players, ending game.\n");
1188 // When we get here, we have at least two players who are actually LIVING,
1189 // or one player who is still waiting for a victim to join the server. Now
1190 // check if the top two players have equal score.
1192 checkrules_leaderfrags = 0;
1193 checkrules_equality = FALSE;
1194 FOR_EACH_PLAYER(head)
1196 if(head.frags > checkrules_leaderfrags)
1198 checkrules_leaderfrags = head.frags;
1199 checkrules_equality = FALSE;
1201 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1202 checkrules_equality = TRUE;
1205 SetWinners(frags, checkrules_leaderfrags);
1207 // The top two players have the same amount of lives? No timelimit then,
1208 // enter overtime...
1210 if(checkrules_equality)
1211 return WINNING_NEVER;
1213 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1217 // DM winning condition: game terminates if a player reached the fraglimit,
1218 // unless the first two players have the same score. The latter case also
1219 // breaks the time limit.
1220 float(float fraglimit) WinningCondition_MaxIndividualScore =
1222 float checkrules_oldleaderfrags;
1225 checkrules_oldleaderfrags = checkrules_leaderfrags;
1226 checkrules_leaderfrags = 0;
1227 checkrules_equality = FALSE;
1228 FOR_EACH_PLAYER(head)
1230 if(head.frags > checkrules_leaderfrags)
1232 checkrules_leaderfrags = head.frags;
1233 checkrules_equality = FALSE;
1235 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1236 checkrules_equality = TRUE;
1239 if(checkrules_leaderfrags > 0)
1240 SetWinners(frags, checkrules_leaderfrags);
1244 if (!cvar("g_runematch"))
1245 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1247 if (checkrules_leaderfrags == fraglimit - 1)
1248 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1249 else if (checkrules_leaderfrags == fraglimit - 2)
1250 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1251 else if (checkrules_leaderfrags == fraglimit - 3)
1252 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1255 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1258 float(float fraglimit) WinningConditionBase_Teamplay =
1260 tdm_old_score = tdm_max_score;
1261 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1263 checkrules_equality =
1268 (team1_score == tdm_max_score)
1269 + (team2_score == tdm_max_score)
1270 + (team3_score == tdm_max_score)
1271 + (team4_score == tdm_max_score)
1275 if(tdm_max_score > 0)
1277 if(team1_score == tdm_max_score)
1278 AddWinners(team, COLOR_TEAM1);
1279 if(team2_score == tdm_max_score)
1280 AddWinners(team, COLOR_TEAM2);
1281 if(team3_score == tdm_max_score)
1282 AddWinners(team, COLOR_TEAM3);
1283 if(team4_score == tdm_max_score)
1284 AddWinners(team, COLOR_TEAM4);
1287 if(!cvar("g_runematch") && !cvar("g_domination"))
1288 if(tdm_max_score != tdm_old_score)
1290 if(tdm_max_score == fraglimit - 1)
1291 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1292 else if(tdm_max_score == fraglimit - 2)
1293 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1294 else if(tdm_max_score == fraglimit - 3)
1295 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1298 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1301 // TDM winning condition: game terminates if a team's score sum reached the
1302 // fraglimit, unless the first two teams have the same total score. The latter
1303 // case also breaks the time limit.
1304 float(float fraglimit) WinningCondition_MaxTeamSum =
1308 team1_score = team2_score = team3_score = team4_score = 0;
1310 FOR_EACH_PLAYER(head)
1312 if(head.team == COLOR_TEAM1)
1313 team1_score += head.frags;
1314 else if(head.team == COLOR_TEAM2)
1315 team2_score += head.frags;
1316 else if(head.team == COLOR_TEAM3)
1317 team3_score += head.frags;
1318 else if(head.team == COLOR_TEAM4)
1319 team4_score += head.frags;
1322 return WinningConditionBase_Teamplay(fraglimit);
1325 // DOM/CTF winning condition: game terminates if the max of a team's players'
1326 // score reached the fraglimit, unless the first two teams have the same
1327 // maximum score. The latter case also breaks the time limit.
1328 float(float fraglimit) WinningCondition_MaxTeamMax =
1332 team1_score = team2_score = team3_score = team4_score = 0;
1334 FOR_EACH_PLAYER(head)
1336 if(head.team == COLOR_TEAM1)
1338 if(head.frags > team1_score)
1339 team1_score = head.frags;
1341 else if(head.team == COLOR_TEAM2)
1343 if(head.frags > team2_score)
1344 team2_score = head.frags;
1346 else if(head.team == COLOR_TEAM3)
1348 if(head.frags > team3_score)
1349 team3_score = head.frags;
1351 else if(head.team == COLOR_TEAM4)
1353 if(head.frags > team4_score)
1354 team4_score = head.frags;
1358 return WinningConditionBase_Teamplay(fraglimit);
1361 void print_to(entity e, string s)
1364 sprint(e, strcat(s, "\n"));
1366 ServerConsoleEcho(s, TRUE);
1369 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1379 FOR_EACH_PLAYER(head)
1381 if(!whichteam || head.team == whichteam)
1385 print_to(e, strcat(" ", colorcode, name, ":"));
1387 fragtotal = fragtotal + head.frags;
1388 s = ftos(head.frags);
1389 s = strcat(s, "/", ftos(head.deaths));
1390 s = strcat(s, " @ ", ftos(head.ping));
1391 if(clienttype(head) == CLIENTTYPE_BOT)
1392 s = strcat(s, "botms");
1394 s = strcat(s, "ms");
1395 v = PlayerValue(head);
1397 s = strcat(s, " / ", ftos(v));
1398 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1401 if(whichteam && found)
1403 s = ftos(fragtotal);
1404 s = strcat(s, " / ", ftos(teamvalue));
1405 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1409 void PrintScoreboard(entity e)
1411 print_to(e, strcat("Time: ", ftos(time / 60)));
1412 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1413 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1414 print_to(e, "Scoreboard:");
1417 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1418 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1419 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM3);
1420 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM4);
1424 PrintScoreboardFor(e, "", "^7", 0);
1429 void RemoveFromMaplist(string m)
1436 litems = tokenize(cvar_string("g_maplist"));
1439 for(i = 0; i < litems; ++i)
1442 result = strcat(result);
1446 result = strcat(result, "'", argv(i), "'");
1449 cvar_set("g_maplist", result);
1450 ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1453 void AddToMaplist(string m)
1462 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1464 ServerConsoleEcho("Map not found.", FALSE);
1468 litems = tokenize(cvar_string("g_maplist"));
1469 if(cvar("g_maplist_shuffle"))
1470 ipos = ceil(random() * (litems + 1)) - 1;
1475 for(i = 0; i < litems; ++i)
1480 result = strcat(result, "'", m, "'");
1483 result = strcat(result, "'", argv(i), "'");
1488 result = strcat(result, "'", m, "'");
1491 cvar_set("g_maplist", result);
1492 ServerConsoleEcho("Map added.", FALSE);
1495 ServerConsoleEcho("Map already in list.", FALSE);
1498 void MakeFirstInMaplist(string m)
1500 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1502 ServerConsoleEcho("Map not found.", FALSE);
1507 RemoveFromMaplist(m);
1508 cvar_set("g_maplist", strcat("'", m, "'", cvar_string("g_maplist")));
1511 ServerConsoleEcho("Map added as first one.", FALSE);
1514 void ShuffleMaplist()
1522 result = cvar_string("g_maplist");
1523 litems = tokenize(result);
1525 for(start = 0; start < litems - 1; ++start)
1529 // select a random item
1530 selected = ceil(random() * (litems - start) + start) - 1;
1532 // shift this item to the place start
1533 for(i = 0; i < start; ++i)
1534 result = strcat(result, "'", argv(i), "'");
1535 result = strcat(result, "'", argv(selected), "'");
1536 for(i = start; i < litems; ++i)
1538 result = strcat(result, "'", argv(i), "'");
1540 litems = tokenize(result);
1542 //dprint(result, "\n");
1545 cvar_set("g_maplist", result);
1548 void() HandleMaplistShuffleCommands =
1550 // automatically shuffle when setting g_maplist_shuffle
1551 if(cvar_string("_g_maplist_add") != "")
1553 AddToMaplist(cvar_string("_g_maplist_add"));
1554 cvar_set("_g_maplist_add", "");
1556 if(cvar_string("_g_maplist_remove") != "")
1558 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1559 cvar_set("_g_maplist_remove", "");
1561 if(cvar_string("_g_maplist_putfirst") != "")
1563 MakeFirstInMaplist(cvar_string("_g_maplist_putfirst"));
1564 cvar_set("_g_maplist_putfirst", "");
1566 if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1569 cvar_set("_g_maplist_shufflenow", "0");
1570 cvar_set("_g_maplist_have_shuffled", "1");
1571 ServerConsoleEcho("Shuffled map list.", FALSE);
1573 if(cvar("_g_maplist_have_shuffled"))
1574 if(!cvar("g_maplist_shuffle"))
1575 cvar_set("_g_maplist_have_shuffled", "0");
1582 Exit deathmatch games upon conditions
1585 void() CheckRules_World =
1588 local float timelimit;
1589 local float fraglimit;
1595 if (intermission_running)
1596 if (time >= intermission_exittime + 60)
1598 if(!DoNextMapOverride())
1603 if (gameover) // someone else quit the game already
1608 if(cvar("_scoreboard"))
1610 cvar_set("_scoreboard", "0");
1611 PrintScoreboard(world);
1614 HandleMaplistShuffleCommands();
1616 timelimit = cvar("timelimit") * 60;
1617 fraglimit = cvar("fraglimit");
1619 if(checkrules_overtimeend)
1621 if(!checkrules_overtimewarning)
1623 checkrules_overtimewarning = TRUE;
1624 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1625 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1630 if (timelimit && time >= timelimit)
1634 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1640 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1642 checkrules_oneminutewarning = TRUE;
1643 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1646 status = WINNING_NO;
1649 status = WinningCondition_LMS();
1655 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1656 status = WinningCondition_MaxTeamSum(fraglimit);
1658 // status = WinningCondition_MaxTeamMax(fraglimit);
1661 dprint("div0: How can this happen?\n");
1662 status = WinningCondition_MaxTeamMax(fraglimit);
1666 status = WinningCondition_MaxIndividualScore(fraglimit);
1669 if(status == WINNING_STARTOVERTIME)
1671 status = WINNING_NEVER;
1675 if(status == WINNING_NEVER)
1676 // equality cases! Nobody wins if the overtime ends in a draw.
1679 if(checkrules_overtimeend)
1680 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1681 status = WINNING_YES;
1683 if(status == WINNING_YES)
1687 float randsel_value;
1688 float randsel_priority;
1689 float randsel_count;
1693 randsel_priority = -1;
1696 void RandSel_Add(float priority, float value)
1698 if(priority > randsel_priority)
1700 randsel_priority = priority;
1701 randsel_value = value;
1704 else if(priority == randsel_priority)
1707 if(ceil(random() * randsel_count) == 1)
1708 randsel_value = value;
1712 float mapvote_nextthink;
1713 float mapvote_initialized;
1714 float mapvote_keeptwotime;
1715 float mapvote_timeout;
1716 string mapvote_message;
1718 #define MAPVOTE_COUNT 10
1719 float mapvote_count;
1720 string mapvote_maps[MAPVOTE_COUNT];
1721 float mapvote_maps_suggested[MAPVOTE_COUNT];
1722 string mapvote_suggestions[MAPVOTE_COUNT];
1723 float mapvote_suggestion_ptr;
1724 string mapvote_fillstr;
1725 float mapvote_maxlen;
1726 float mapvote_voters;
1727 float mapvote_votes[MAPVOTE_COUNT];
1730 void MapVote_ClearAllVotes()
1732 FOR_EACH_CLIENT(other)
1736 string MapVote_Suggest(string m)
1740 return "That's not how to use this command.";
1741 if(!cvar("g_maplist_votable_suggestions"))
1742 return "Suggestions are not accepted on this server.";
1743 if(mapvote_initialized)
1744 return "Can't suggest - voting is already in progress!";
1745 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1746 return "The map you suggested is not available on this server.";
1747 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1748 if(mapvote_suggestions[i] == m)
1749 return "This map was already suggested.";
1750 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1752 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1756 i = mapvote_suggestion_ptr;
1757 mapvote_suggestion_ptr += 1;
1759 if(mapvote_suggestions[i] != "")
1760 strunzone(mapvote_suggestions[i]);
1761 mapvote_suggestions[i] = strzone(m);
1762 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1763 return "Suggestion accepted.";
1766 void MapVote_AddVotable(string nextMap, float isSuggestion)
1771 for(j = 0; j < mapvote_count; ++j)
1772 if(mapvote_maps[j] == nextMap)
1774 if(strlen(nextMap) > mapvote_maxlen)
1775 mapvote_maxlen = strlen(nextMap);
1776 mapvote_maps[mapvote_count] = strzone(nextMap);
1777 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1786 MapVote_ClearAllVotes();
1788 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1789 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1792 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1793 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1795 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1796 MapVote_AddVotable(GetNextMap(), FALSE);
1798 if(mapvote_count == 0)
1800 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1801 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1802 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1803 MapVote_AddVotable(GetNextMap(), FALSE);
1806 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1808 mapvote_fillstr = " ";
1809 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1810 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1811 mapvote_fillstr = strzone(mapvote_fillstr);
1813 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1814 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1815 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1816 mapvote_keeptwotime = 0;
1817 mapvote_message = "Choose a map and press its key!";
1819 float MapVote_Finished(float mappos)
1824 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1825 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1826 for(i = 0; i < mapvote_count; ++i)
1828 if(mapvote_maps[i] != "")
1830 result = strcat(result, ":", mapvote_maps[i]);
1831 result = strcat(result, ":", ftos(mapvote_votes[i]));
1833 GameLogEcho(result, FALSE);
1834 if(mapvote_maps_suggested[mappos])
1835 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1837 FOR_EACH_REALCLIENT(other)
1838 FixClientCvars(other);
1840 Map_Goto_SetStr(mapvote_maps[mappos]);
1844 void MapVote_CheckRules_1()
1848 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1850 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1851 mapvote_votes[i] = 0;
1855 FOR_EACH_REALCLIENT(other)
1860 i = other.mapvote - 1;
1861 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1862 mapvote_votes[i] = mapvote_votes[i] + 1;
1867 float MapVote_CheckRules_2()
1870 float firstPlace, secondPlace;
1871 float firstPlaceVotes, secondPlaceVotes;
1875 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1876 RandSel_Add(mapvote_votes[i], i);
1877 firstPlace = randsel_value;
1878 firstPlaceVotes = randsel_priority;
1879 //dprint("First place: ", ftos(firstPlace), "\n");
1880 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1883 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1885 RandSel_Add(mapvote_votes[i], i);
1886 secondPlace = randsel_value;
1887 secondPlaceVotes = randsel_priority;
1888 //dprint("Second place: ", ftos(secondPlace), "\n");
1889 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1891 if(firstPlace == -1)
1892 error("No first place in map vote... WTF?");
1894 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1895 return MapVote_Finished(firstPlace);
1897 if(mapvote_keeptwotime)
1898 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1900 mapvote_message = "Now decide between the TOP TWO!";
1901 mapvote_keeptwotime = 0;
1902 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1903 result = strcat(result, ":", ftos(firstPlaceVotes));
1904 result = strcat(result, ":", mapvote_maps[secondPlace]);
1905 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1906 for(i = 0; i < mapvote_count; ++i)
1908 if(i != secondPlace)
1909 if(mapvote_maps[i] != "")
1911 result = strcat(result, ":", mapvote_maps[i]);
1912 result = strcat(result, ":", ftos(mapvote_votes[i]));
1913 strunzone(mapvote_maps[i]);
1914 mapvote_maps[i] = "";
1916 GameLogEcho(result, FALSE);
1928 keeptwo = mapvote_keeptwotime;
1929 MapVote_CheckRules_1(); // count
1930 if(MapVote_CheckRules_2()) // decide
1933 FOR_EACH_REALCLIENT(other)
1935 // hide scoreboard again
1936 if(other.health != 2342)
1938 other.health = 2342;
1940 if(clienttype(other) == CLIENTTYPE_REAL)
1942 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1944 WriteByte(MSG_ONE, SVC_FINALE);
1945 WriteString(MSG_ONE, "");
1949 // notify about keep-two
1950 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1951 stuffcmd(other, "\nplay2 misc/invshot.wav\n");
1953 // clear possibly invalid votes
1954 if(mapvote_maps[other.mapvote - 1] == "")
1956 // use impulses as new vote
1957 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1958 if(mapvote_maps[other.impulse - 1] != "")
1959 other.mapvote = other.impulse;
1963 MapVote_CheckRules_1(); // just count
1965 FOR_EACH_REALCLIENT(other)
1967 // display voting screen
1968 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1969 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1970 msgstr = strcat(msgstr, mapvote_message);
1971 msgstr = strcat(msgstr, "\n\n");
1972 for(i = 0; i < mapvote_count; ++i)
1973 if(mapvote_maps[i] == "")
1974 msgstr = strcat(msgstr, "\n");
1977 tmp = mapvote_maps[i];
1978 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1979 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1980 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1981 if(mapvote_votes[i] != 1)
1982 tmp = strcat(tmp, "s");
1983 tmp = strcat(tmp, ")");
1984 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1985 if(other.mapvote == i + 1)
1986 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1988 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1990 i = ceil(mapvote_timeout - time);
1991 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1993 msgstr = strcat(msgstr, "s");
1994 msgstr = strcat(msgstr, " left");
1996 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1999 void MapVote_Think()
2001 if(alreadychangedlevel)
2004 if(time < mapvote_nextthink)
2008 mapvote_nextthink = time + 0.5;
2010 if(!mapvote_initialized)
2012 mapvote_initialized = TRUE;
2013 if(DoNextMapOverride())
2015 alreadychangedlevel = TRUE;
2018 if(!cvar("g_maplist_votable"))