]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
map voting; simple majority; vote nagging; FOR_EACH_PLAYER
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2
3 string GetMapname();
4 void GotoNextMap();
5 void HandleMaplistShuffleCommands();
6 float() DoNextMapOverride;
7
8 void SetDefaultAlpha()
9 {
10         if(cvar("g_running_guns"))
11         {
12                 default_player_alpha = -1;
13                 default_weapon_alpha = +1;
14         }
15         else if(cvar("g_cloaked"))
16         {
17                 default_player_alpha = cvar("g_balance_cloaked_alpha");
18                 default_weapon_alpha = default_player_alpha;
19         }
20         else
21         {
22                 default_player_alpha = cvar("g_player_alpha");
23                 if(default_player_alpha <= 0)
24                         default_player_alpha = 1;
25                 default_weapon_alpha = default_player_alpha;
26         }
27 }
28
29 void fteqcc_testbugs()
30 {
31         float a, b;
32
33         if(!cvar("developer_fteqccbugs"))
34                 return;
35
36         dprint("*** fteqcc test: checking for bugs...\n");
37
38         a = 1;
39         b = 5;
40         if(sqrt(a) - sqrt(b - a) == 0)
41                 dprint("*** fteqcc test: found same-function-twice bug\n");
42         else
43                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
44
45         world.frags = -10;
46         world.enemy = world;
47         world.enemy.frags += 10;
48         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
49                 dprint("*** fteqcc test: found += bug\n");
50         else
51                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
52         world.frags = 0;
53 }
54
55 void GotoFirstMap()
56 {
57         if(cvar("_sv_init"))
58         {
59                 cvar_set("_sv_init", "0");
60                 HandleMaplistShuffleCommands();
61                 tokenize(cvar_string("g_maplist"));
62                 if(argv(0) != GetMapname())
63                 {
64                         cvar_set("nextmap", argv(0));
65                         if(!DoNextMapOverride())
66                                 GotoNextMap();
67                 }
68         }
69 }
70
71 float world_already_spawned;
72 void worldspawn (void)
73 {
74         if(world_already_spawned)
75                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
76         world_already_spawned = TRUE;
77         // Precache all player models
78         // Workaround for "invisible players"
79         precache_model("models/player/carni.zym");
80         precache_model("models/player/crash.zym");
81         precache_model("models/player/grunt.zym");
82         precache_model("models/player/headhunter.zym");
83         precache_model("models/player/insurrectionist.zym");
84         precache_model("models/player/jeandarc.zym");
85         precache_model("models/player/lurk.zym");
86         precache_model("models/player/lycanthrope.zym");
87         precache_model("models/player/marine.zym");
88         precache_model("models/player/nexus.zym");
89         precache_model("models/player/pyria.zym");
90         precache_model("models/player/shock.zym");
91         precache_model("models/player/skadi.zym");
92         precache_model("models/player/specop.zym");
93         precache_model("models/player/visitant.zym");
94
95         //precache_model ("progs/beam.mdl");
96         precache_model ("models/bullet.mdl");
97         precache_model ("models/casing_bronze.mdl");
98         precache_model ("models/casing_shell.mdl");
99         precache_model ("models/casing_steel.mdl");
100         precache_model ("models/ebomb.mdl");
101         precache_model ("models/elaser.mdl");
102         precache_model ("models/flash.md3");
103         precache_model ("models/gibs/bloodyskull.md3");
104         precache_model ("models/gibs/chunk.mdl");
105         precache_model ("models/gibs/eye.md3");
106         precache_model ("models/gibs/gib1.md3");
107         //precache_model ("models/gibs/gib2.md3");
108         //precache_model ("models/gibs/gib3.md3");
109         //precache_model ("models/gibs/gib4.md3");
110         precache_model ("models/gibs/gib5.md3");
111         //precache_model ("models/gibs/gib6.md3");
112         precache_model ("models/gibs/gib1.mdl");
113         precache_model ("models/gibs/gib2.mdl");
114         precache_model ("models/gibs/gib3.mdl");
115         precache_model ("models/grenademodel.md3");
116         precache_model ("models/hagarmissile.mdl");
117         precache_model ("models/items/a_bullets.mdl");
118         precache_model ("models/items/a_cells.md3");
119         precache_model ("models/items/a_rockets.md3");
120         precache_model ("models/items/a_shells.md3");
121         precache_model ("models/items/g_a1.md3");
122         precache_model ("models/items/g_a25.md3");
123         precache_model ("models/items/g_h1.md3");
124         precache_model ("models/items/g_h25.md3");
125         precache_model ("models/items/g_h100.md3");
126         precache_model ("models/items/g_invincible.md3");
127         precache_model ("models/items/g_strength.md3");
128         precache_model ("models/laser.mdl");
129         precache_model ("models/misc/chatbubble.spr");
130         precache_model ("models/misc/teambubble.spr");
131         precache_model ("models/nexflash.md3");
132         precache_model ("models/plasma.mdl");
133         precache_model ("models/plasmatrail.mdl");
134         precache_model ("models/rocket.md3");
135         //precache_model ("models/sprites/grenexpl.spr");
136         precache_model ("models/runematch/rune.mdl");
137         precache_model ("models/runematch/curse.mdl");
138         //precache_model ("models/sprites/hagar.spr");
139         //precache_model ("models/sprites/muzzleflash.spr32");
140         //precache_model ("models/sprites/electrocombo.spr32");
141         //precache_model ("models/sprites/plasmahitwall.spr32");
142         //precache_model ("models/sprites/plasmashot.spr32");
143         //precache_model ("models/sprites/rockexpl.spr");
144         precache_model ("models/tracer.mdl");
145         precache_model ("models/uziflash.md3");
146         precache_model ("models/weapons/g_crylink.md3");
147         precache_model ("models/weapons/g_electro.md3");
148         precache_model ("models/weapons/g_gl.md3");
149         precache_model ("models/weapons/g_hagar.md3");
150         precache_model ("models/weapons/g_nex.md3");
151         precache_model ("models/weapons/g_rl.md3");
152         precache_model ("models/weapons/g_shotgun.md3");
153         precache_model ("models/weapons/g_uzi.md3");
154         precache_model ("models/weapons/v_crylink.md3");
155         precache_model ("models/weapons/v_electro.md3");
156         precache_model ("models/weapons/v_gl.md3");
157         precache_model ("models/weapons/v_hagar.md3");
158         precache_model ("models/weapons/v_laser.md3");
159         precache_model ("models/weapons/v_nex.md3");
160         precache_model ("models/weapons/v_rl.md3");
161         precache_model ("models/weapons/v_shotgun.md3");
162         precache_model ("models/weapons/v_uzi.md3");
163         precache_model ("models/weapons/w_crylink.zym");
164         precache_model ("models/weapons/w_electro.zym");
165         precache_model ("models/weapons/w_gl.zym");
166         precache_model ("models/weapons/w_hagar.zym");
167         precache_model ("models/weapons/w_laser.zym");
168         precache_model ("models/weapons/w_nex.zym");
169         precache_model ("models/weapons/w_rl.zym");
170         precache_model ("models/weapons/w_shotgun.zym");
171         precache_model ("models/weapons/w_uzi.zym");
172
173         // laser for laser-guided weapons
174         precache_model ("models/laser_dot.mdl");
175
176         precache_sound ("misc/null.wav");
177         precache_sound ("misc/armor1.wav");
178         precache_sound ("misc/armor25.wav");
179         precache_sound ("misc/armorimpact.wav");
180         precache_sound ("misc/bodyimpact1.wav");
181         precache_sound ("misc/bodyimpact2.wav");
182         precache_sound ("misc/gib.wav");
183         precache_sound ("misc/gib_splat01.wav");
184         precache_sound ("misc/gib_splat02.wav");
185         precache_sound ("misc/gib_splat03.wav");
186         precache_sound ("misc/gib_splat04.wav");
187         //precache_sound ("misc/h2ohit.wav");
188         precache_sound ("misc/hit.wav");
189         precache_sound ("misc/footstep01.wav");
190         precache_sound ("misc/footstep02.wav");
191         precache_sound ("misc/footstep03.wav");
192         precache_sound ("misc/footstep04.wav");
193         precache_sound ("misc/footstep05.wav");
194         precache_sound ("misc/footstep06.wav");
195         precache_sound ("misc/hitground1.ogg");
196         precache_sound ("misc/hitground2.ogg");
197         precache_sound ("misc/hitground3.ogg");
198         precache_sound ("misc/hitground4.ogg");
199         precache_sound ("misc/itempickup.ogg");
200         precache_sound ("misc/itemrespawn.ogg");
201         precache_sound ("misc/jumppad.ogg");
202         precache_sound ("misc/mediumhealth.ogg");
203         precache_sound ("misc/megahealth.ogg");
204         precache_sound ("misc/minihealth.ogg");
205         precache_sound ("misc/powerup.ogg");
206         precache_sound ("misc/powerup_shield.ogg");
207         precache_sound ("misc/talk.wav");
208         precache_sound ("misc/teleport.ogg");
209         precache_sound ("plats/medplat1.wav");
210         precache_sound ("plats/medplat2.wav");
211         precache_sound ("player/lava.wav");
212         precache_sound ("player/slime.wav");
213         precache_sound ("weapons/crylink_fire.ogg");
214         precache_sound ("weapons/electro_bounce.ogg");
215         precache_sound ("weapons/electro_fire.ogg");
216         precache_sound ("weapons/electro_fire2.ogg");
217         precache_sound ("weapons/electro_fly.wav");
218         precache_sound ("weapons/electro_impact.ogg");
219         precache_sound ("weapons/electro_impact_combo.ogg");
220         //precache_sound ("weapons/grenade_bounce.ogg");
221         precache_sound ("weapons/grenade_bounce1.ogg");
222         precache_sound ("weapons/grenade_bounce2.ogg");
223         precache_sound ("weapons/grenade_bounce3.ogg");
224         precache_sound ("weapons/grenade_fire.ogg");
225         precache_sound ("weapons/grenade_impact.ogg");
226         precache_sound ("weapons/hagar_fire.ogg");
227         precache_sound ("weapons/hagexp1.ogg");
228         precache_sound ("weapons/hagexp2.ogg");
229         precache_sound ("weapons/hagexp3.ogg");
230         precache_sound ("weapons/hook_fire.ogg");
231         precache_sound ("weapons/hook_impact.ogg");
232         precache_sound ("weapons/lasergun_fire.ogg");
233         precache_sound ("weapons/laserimpact.ogg");
234         precache_sound ("weapons/nexfire.ogg");
235         precache_sound ("weapons/neximpact.ogg");
236         precache_sound ("weapons/ric1.ogg");
237         precache_sound ("weapons/ric2.ogg");
238         precache_sound ("weapons/ric3.ogg");
239         precache_sound ("weapons/rocket_fire.ogg");
240         precache_sound ("weapons/rocket_fly.wav");
241         precache_sound ("weapons/rocket_impact.ogg");
242         precache_sound ("weapons/rocket_det.ogg");
243         precache_sound ("weapons/shotgun_fire.ogg");
244         precache_sound ("weapons/tink1.ogg");
245         precache_sound ("weapons/uzi_fire.ogg");
246         precache_sound ("weapons/weapon_switch.ogg");
247         precache_sound ("weapons/weaponpickup.ogg");
248         precache_sound ("weapons/strength_fire.ogg");
249
250         //precache_sound ("announce/male/kill10.ogg");
251         //precache_sound ("announce/male/kill15.ogg");
252         //precache_sound ("announce/male/kill20.ogg");
253         //precache_sound ("announce/male/kill25.ogg");
254         //precache_sound ("announce/male/kill3.ogg");
255         //precache_sound ("announce/male/kill30.ogg");
256         //precache_sound ("announce/male/kill4.ogg");
257         //precache_sound ("announce/male/kill5.ogg");
258         //precache_sound ("announce/male/kill6.ogg");
259         //precache_sound ("announce/male/mapkill1.ogg");
260         //precache_sound ("announce/robotic/last_second_save.ogg");
261         //precache_sound ("announce/robotic/narrowly_averted.ogg");
262         //precache_sound ("minstagib/mockery.ogg");
263
264         // announcer sounds - male
265         precache_sound ("announcer/male/03kills.ogg");
266         precache_sound ("announcer/male/05kills.ogg");
267         precache_sound ("announcer/male/10kills.ogg");
268         precache_sound ("announcer/male/15kills.ogg");
269         precache_sound ("announcer/male/20kills.ogg");
270         precache_sound ("announcer/male/25kills.ogg");
271         precache_sound ("announcer/male/30kills.ogg");
272         precache_sound ("announcer/male/botlike.ogg");
273         precache_sound ("announcer/male/electrobitch.ogg");
274         precache_sound ("announcer/male/welcome.ogg");
275         precache_sound ("announcer/male/yoda.ogg");
276
277         // announcer sounds - robotic
278         precache_sound ("announcer/robotic/1fragleft.ogg");
279         precache_sound ("announcer/robotic/1minuteremains.ogg");
280         precache_sound ("announcer/robotic/2fragsleft.ogg");
281         precache_sound ("announcer/robotic/3fragsleft.ogg");
282         precache_sound ("announcer/robotic/lastsecond.ogg");
283         precache_sound ("announcer/robotic/narrowly.ogg");
284         precache_sound ("announcer/robotic/1.ogg");
285         precache_sound ("announcer/robotic/2.ogg");
286         precache_sound ("announcer/robotic/3.ogg");
287         precache_sound ("announcer/robotic/4.ogg");
288         precache_sound ("announcer/robotic/5.ogg");
289         precache_sound ("announcer/robotic/6.ogg");
290         precache_sound ("announcer/robotic/7.ogg");
291         precache_sound ("announcer/robotic/8.ogg");
292         precache_sound ("announcer/robotic/9.ogg");
293         precache_sound ("announcer/robotic/10.ogg");
294
295         // plays music for the level if there is any
296         if (self.noise)
297         {
298                 precache_sound (self.noise);
299                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
300         }
301
302         // 0 normal
303         lightstyle(0, "m");
304
305         // 1 FLICKER (first variety)
306         lightstyle(1, "mmnmmommommnonmmonqnmmo");
307
308         // 2 SLOW STRONG PULSE
309         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
310
311         // 3 CANDLE (first variety)
312         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
313
314         // 4 FAST STROBE
315         lightstyle(4, "mamamamamama");
316
317         // 5 GENTLE PULSE 1
318         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
319
320         // 6 FLICKER (second variety)
321         lightstyle(6, "nmonqnmomnmomomno");
322
323         // 7 CANDLE (second variety)
324         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
325
326         // 8 CANDLE (third variety)
327         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
328
329         // 9 SLOW STROBE (fourth variety)
330         lightstyle(9, "aaaaaaaazzzzzzzz");
331
332         // 10 FLUORESCENT FLICKER
333         lightstyle(10, "mmamammmmammamamaaamammma");
334
335         // 11 SLOW PULSE NOT FADE TO BLACK
336         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
337
338         // styles 32-62 are assigned by the light program for switchable lights
339
340         // 63 testing
341         lightstyle(63, "a");
342
343         registercvar("_g_maplist_shufflenow", "0");
344         registercvar("_g_maplist_have_shuffled", "0");
345         registercvar("_g_maplist_add", "");
346         registercvar("_g_maplist_remove", "");
347         registercvar("_g_maplist_putfirst", "");
348
349         player_count = 0;
350         lms_lowest_lives = 0;
351         lms_next_place = 0;
352
353         GotoFirstMap();
354
355         bot_waypoints_for_items = cvar("g_waypoints_for_items");
356         if(bot_waypoints_for_items == 1)
357                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
358                         bot_waypoints_for_items = 0;
359
360         if(cvar("g_campaign"))
361                 CampaignPreInit();
362
363         InitGameplayMode();
364         //if (cvar("g_domination"))
365         //      dom_init();
366
367         local entity head;
368         head = nextent(world);
369         maxclients = 0;
370         while(head)
371         {
372                 maxclients++;
373                 head = nextent(head);
374         }
375
376         GameLogInit(); // prepare everything
377         if(cvar("sv_eventlog"))
378         {
379                 local string s;
380                 GameLogEcho(":logversion:2", FALSE);
381                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
382                 s = strcat(s, ftos(random()));
383                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
384                 s = ":gameinfo:mutators:LIST";
385                 if(cvar("g_grappling_hook"))
386                         s = strcat(s, ":grappling_hook");
387                 if(!cvar("g_use_ammunition"))
388                         s = strcat(s, ":no_use_ammunition");
389                 if(!cvar("g_pickup_items"))
390                         s = strcat(s, ":no_pickup_items");
391                 if(cvar("g_instagib"))
392                         s = strcat(s, ":instagib");
393                 if(cvar("g_rocketarena"))
394                         s = strcat(s, ":rockerarena");
395                 if(cvar("g_nixnex"))
396                         s = strcat(s, ":nixnex");
397                 if(cvar("g_vampire"))
398                         s = strcat(s, ":vampire");
399                 if(cvar("g_laserguided_missile"))
400                         s = strcat(s, ":laserguided_missile");
401                 if(cvar("g_norecoil"))
402                         s = strcat(s, ":norecoil");
403                 if(cvar("g_midair"))
404                         s = strcat(s, ":midair");
405                 if(cvar("g_minstagib"))
406                         s = strcat(s, ":minstagib");
407                 GameLogEcho(s, FALSE);
408                 GameLogEcho(":gameinfo:end", FALSE);
409         }
410
411         cvar_set("nextmap", "");
412
413         SetDefaultAlpha();
414
415         if(cvar("g_campaign"))
416                 CampaignPostInit();
417
418         // fteqcc_testbugs();
419 }
420
421 void light (void)
422 {
423         //makestatic (self); // Who the f___ did that?
424         remove(self);
425 }
426
427 float( string pFilename ) TryFile =
428 {
429         local float lHandle;
430         dprint("TryFile(\"", pFilename, "\")\n");
431         lHandle = fopen( pFilename, FILE_READ );
432         if( lHandle != -1 ) {
433                 fclose( lHandle );
434                 return TRUE;
435         } else {
436                 return FALSE;
437         }
438 };
439
440 string GetGametype()
441 {
442         if (game == GAME_DEATHMATCH)
443                 return "dm";
444         else if (game == GAME_TEAM_DEATHMATCH)
445                 return "tdm";
446         else if (game == GAME_DOMINATION)
447                 return "dom";
448         else if (game == GAME_CTF)
449                 return "ctf";
450         else if (game == GAME_RUNEMATCH)
451                 return "rune";
452         else if (game == GAME_LMS)
453                 return "lms";
454         return "dm";
455 }
456
457 string getmapname_stored;
458 string GetMapname()
459 {
460         if(getmapname_stored == "")
461                 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
462         return getmapname_stored;
463 }
464
465 float Map_Count, Map_Current;
466 string Map_Current_Name;
467
468 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
469 float GetMaplistPosition()
470 {
471         float pos, idx;
472         string map;
473
474         map = GetMapname();
475         idx = cvar("g_maplist_index");
476
477         if(idx >= 0)
478                 if(idx < Map_Count)
479                         if(map == argv(idx))
480                                 return idx;
481
482         for(pos = 0; pos < Map_Count; ++pos)
483                 if(map == argv(pos))
484                         return pos;
485
486         // resume normal maplist rotation if current map is not in g_maplist
487         return idx;
488 }
489
490 float MapHasRightSize(string map)
491 {
492         // open map size restriction file
493         float fh;
494         dprint("opensize "); dprint(map);
495         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
496         if(fh >= 0)
497         {
498                 float mapmin, mapmax;
499                 dprint(": ok, ");
500                 mapmin = stof(fgets(fh));
501                 mapmax = stof(fgets(fh));
502                 fclose(fh);
503                 if(player_count < mapmin)
504                 {
505                         dprint("not enough\n");
506                         return FALSE;
507                 }
508                 if(player_count > mapmax)
509                 {
510                         dprint("too many\n");
511                         return FALSE;
512                 }
513                 dprint("right size\n");
514                 return TRUE;
515         }
516         dprint(": not found\n");
517         return TRUE;
518 }
519
520 string Map_Filename(float position)
521 {
522         // FIXME unused
523         return strcat("maps/", argv(position), ".mapcfg");
524 }
525
526 float(float position, float pass) Map_Check =
527 {
528         string filename;
529         string map_next;
530         map_next = argv(position);
531         if(pass <= 1)
532                 if(map_next == Map_Current_Name) // same map again in first pass?
533                         return 0;
534         filename = Map_Filename(position);
535         if(TryFile(filename))
536         {
537                 if(pass == 2)
538                         return 1;
539                 if(MapHasRightSize(argv(position)))
540                         return 1;
541                 return 0;
542         }
543         else
544                 dprint( "Couldn't find '", filename, "'..\n" );
545
546         return 0;
547 }
548
549 void(string nextmapname) Map_Goto_SetStr =
550 {
551         if(getmapname_stored != "")
552                 strunzone(getmapname_stored);
553         if(nextmapname == "")
554                 getmapname_stored = "";
555         else
556                 getmapname_stored = strzone(nextmapname);
557 }
558
559 void(float position) Map_Goto_SetFloat =
560 {
561         cvar_set("g_maplist_index", ftos(position));
562         Map_Goto_SetStr(argv(position));
563 }
564
565 void() GameResetCfg =
566 {
567         // if an exit cfg is defined by exiting map, exec it.
568         string exit_cfg;
569         exit_cfg = cvar_string("exit_cfg");
570         if(exit_cfg != "")
571                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
572
573         localcmd("exec game_reset.cfg\n");
574 };
575
576 void() Map_Goto =
577 {
578         GameResetCfg();
579         localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
580 }
581
582 // return codes of map selectors:
583 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
584 //   -2 = permanent failure
585 float() MaplistMethod_Iterate = // usual method
586 {
587         float pass, i;
588
589         for(pass = 1; pass <= 2; ++pass)
590         {
591                 for(i = 1; i < Map_Count; ++i)
592                 {
593                         float mapindex;
594                         mapindex = math_mod(i + Map_Current, Map_Count);
595                         if(Map_Check(mapindex, pass))
596                                 return mapindex;
597                 }
598         }
599         return -1;
600 }
601
602 float() MaplistMethod_Repeat = // fallback method
603 {
604         if(Map_Check(Map_Current, 2))
605                 return Map_Current;
606         return -2;
607 }
608
609 float() MaplistMethod_Random = // random map selection
610 {
611         float i, imax;
612
613         imax = 42;
614
615         for(i = 0; i <= imax; ++i)
616         {
617                 float mapindex;
618                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
619                 if(Map_Check(mapindex, 1))
620                         return mapindex;
621         }
622         return -1;
623 }
624
625 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
626 // the exponent sets a bias on the map selection:
627 // the higher the exponent, the 
628 {
629         float i, j, imax, insertpos;
630
631         imax = 42;
632
633         if(Map_Count <= 1)
634                 return 0; // only one map, then always play this one
635
636         for(i = 0; i <= imax; ++i)
637         {
638                 string newlist;
639
640                 // now reinsert this at another position
641                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
642                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
643                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
644                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
645
646                 // insert the current map there
647                 newlist = "";
648                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
649                         newlist = strcat(newlist, "'", argv(j), "'");
650                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
651                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
652                         newlist = strcat(newlist, "'", argv(j), "'");
653                 cvar_set("g_maplist", newlist);
654                 Map_Count = tokenize(newlist);
655
656                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
657                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
658                 if(Map_Check(Map_Current, 1))
659                         return Map_Current;
660         }
661         return -1;
662 }
663
664 void() Maplist_Init =
665 {
666         string temp;
667         temp = cvar_string("g_maplist");
668         Map_Count = tokenize(temp);
669         if(Map_Count == 0)
670         {
671                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
672                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
673                 Map_Count = tokenize(temp);
674         }
675         if(Map_Count == 0)
676                 error("empty maplist, cannot select a new map");
677         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
678
679         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
680         // this may or may not be correct, but who cares, in the worst case a map
681         // isn't chosen in the first pass that should have been
682 }
683
684 string() GetNextMap =
685 {
686         float nextMap;
687
688         Maplist_Init();
689         nextMap = -1;
690
691         if(nextMap == -1)
692                 if(cvar("g_maplist_shuffle") > 0)
693                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
694
695         if(nextMap == -1)
696                 if(cvar("g_maplist_selectrandom"))
697                         nextMap = MaplistMethod_Random();
698
699         if(nextMap == -1)
700                 nextMap = MaplistMethod_Iterate();
701
702         if(nextMap == -1)
703                 nextMap = MaplistMethod_Repeat();
704
705         if(nextMap >= 0)
706         {
707                 Map_Goto_SetFloat(nextMap);
708                 return getmapname_stored;
709         }
710
711         return "";
712 };
713
714 float() DoNextMapOverride =
715 {
716         if(cvar("g_campaign"))
717         {
718                 CampaignPostIntermission();
719                 return TRUE;
720         }
721         if(cvar("quit_when_empty"))
722         {
723                 if(player_count <= currentbots)
724                 {
725                         localcmd("quit\n");
726                         return TRUE;
727                 }
728         }
729         if (cvar("samelevel")) // if samelevel is set, stay on same level
730         {
731                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
732                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
733                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
734                 localcmd("restart\n");
735                 //changelevel (mapname);
736                 return TRUE;
737         }
738         if(cvar_string("nextmap") != "")
739                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
740                 {
741                         Map_Goto_SetStr(cvar_string("nextmap"));
742                         Map_Goto();
743                         return TRUE;
744                 }
745         if(cvar("lastlevel"))
746         {
747                 GameResetCfg();
748                 localcmd(strcat("set lastlevel 0\n"));
749                 localcmd(strcat("togglemenu\n"));
750                 return TRUE;
751         }
752         return FALSE;
753 };
754
755 void() GotoNextMap =
756 {
757         //local string nextmap;
758         //local float n, nummaps;
759         //local string s;
760         if (alreadychangedlevel)
761                 return;
762         alreadychangedlevel = TRUE;
763
764         {
765                 string nextMap;
766                 float allowReset;
767
768                 for(allowReset = 1; allowReset >= 0; --allowReset)
769                 {
770                         nextMap = GetNextMap();
771                         if(nextMap != "")
772                                 break;
773
774                         if(allowReset)
775                         {
776                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
777                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
778                         }
779                         else
780                         {
781                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
782                         }
783                 }
784                 Map_Goto();
785         }
786 };
787
788
789 /*
790 ============
791 IntermissionThink
792
793 When the player presses attack or jump, change to the next level
794 ============
795 */
796 .float autoscreenshot;
797 void() MapVote_Think;
798 float mapvote_initialized;
799 void() IntermissionThink =
800 {
801         FixIntermissionClient(self);
802
803         if(cvar("sv_autoscreenshot"))
804         if(self.autoscreenshot)
805         if(time > self.autoscreenshot)
806         {
807                 self.autoscreenshot = FALSE;
808                 if(clienttype(self) == CLIENTTYPE_REAL)
809                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
810                 return;
811         }
812
813         if (time < intermission_exittime)
814                 return;
815
816         if(!mapvote_initialized)
817                 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
818                         return;
819
820         if(intermission_exittime >= 0)
821                 MapVote_Think();
822 };
823
824 /*
825 ============
826 FindIntermission
827
828 Returns the entity to view from
829 ============
830 */
831 /*
832 entity() FindIntermission =
833 {
834         local   entity spot;
835         local   float cyc;
836
837 // look for info_intermission first
838         spot = find (world, classname, "info_intermission");
839         if (spot)
840         {       // pick a random one
841                 cyc = random() * 4;
842                 while (cyc > 1)
843                 {
844                         spot = find (spot, classname, "info_intermission");
845                         if (!spot)
846                                 spot = find (spot, classname, "info_intermission");
847                         cyc = cyc - 1;
848                 }
849                 return spot;
850         }
851
852 // then look for the start position
853         spot = find (world, classname, "info_player_start");
854         if (spot)
855                 return spot;
856
857 // testinfo_player_start is only found in regioned levels
858         spot = find (world, classname, "testplayerstart");
859         if (spot)
860                 return spot;
861
862 // then look for the start position
863         spot = find (world, classname, "info_player_deathmatch");
864         if (spot)
865                 return spot;
866
867         //objerror ("FindIntermission: no spot");
868         return world;
869 };
870 */
871
872 /*
873 ===============================================================================
874
875 RULES
876
877 ===============================================================================
878 */
879
880 void() DumpStats =
881 {
882         local float file;
883         local string s;
884
885         if(cvar("_printstats"))
886                 cvar_set("_printstats", "0");
887         else if(!gameover)
888                 return;
889
890         if(gameover)
891                 s = ":scores:";
892         else
893                 s = ":status:";
894
895         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
896
897         if(cvar("sv_eventlog") && gameover)
898                 GameLogEcho(s, FALSE);
899         else if(cvar("sv_logscores_console"))
900                 ServerConsoleEcho(s, FALSE);
901         if(cvar("sv_logscores_file"))
902         {
903                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
904                 fputs(file, strcat(s, "\n"));
905         }
906
907         FOR_EACH_CLIENT(other)
908         {
909                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
910                 {
911                         s = strcat(":player:", ftos(other.frags), ":");
912                         s = strcat(s, ftos(other.deaths), ":");
913                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
914                         s = strcat(s, ftos(other.team), ":");
915
916                         if(cvar("sv_logscores_file"))
917                                 fputs(file, strcat(s, other.netname, "\n"));
918                         if(cvar("sv_eventlog") && gameover)
919                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
920                         else if(cvar("sv_logscores_console"))
921                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
922                 }
923         }
924
925         if(cvar("sv_eventlog") && gameover)
926                 GameLogEcho(":end", FALSE);
927         else if(cvar("sv_logscores_console"))
928                 ServerConsoleEcho(":end", FALSE);
929         if(cvar("sv_logscores_file"))
930         {
931                 fputs(file, ":end\n");
932                 fclose(file);
933         }
934 }
935
936 void FixIntermissionClient(entity e)
937 {
938         if(!e.autoscreenshot) // initial call
939         {
940                 e.angles = e.v_angle;
941                 e.angles_x = -e.angles_x;
942                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
943                 e.health = -2342;
944                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
945                 e.solid = SOLID_NOT;
946                 e.movetype = MOVETYPE_NONE;
947                 e.takedamage = DAMAGE_NO;
948                 if(e.weaponentity)
949                         e.weaponentity.effects = EF_NODRAW;
950                 stuffcmd(e, "\nscr_printspeed 1000000\n");
951                 if(clienttype(e) == CLIENTTYPE_REAL)
952                 {
953                         msg_entity = e;
954                         WriteByte(MSG_ONE, SVC_INTERMISSION);
955                 }
956         }
957
958         //e.velocity = '0 0 0';
959         //e.fixangle = TRUE;
960
961         // TODO halt weapon animation
962 }
963
964
965 /*
966 go to the next level for deathmatch
967 only called if a time or frag limit has expired
968 */
969 void() NextLevel =
970 {
971         float minTotalFrags;
972         float maxTotalFrags;
973         float score;
974         float f;
975
976         gameover = TRUE;
977
978         intermission_running = 1;
979
980 // enforce a wait time before allowing changelevel
981         if(player_count > 0)
982                 intermission_exittime = time + cvar("sv_mapchange_delay");
983         else
984                 intermission_exittime = -60;
985
986         WriteByte (MSG_ALL, SVC_CDTRACK);
987         WriteByte (MSG_ALL, 3);
988         WriteByte (MSG_ALL, 3);
989
990         //pos = FindIntermission ();
991
992         VoteReset();
993
994         DumpStats();
995
996         if(cvar("sv_eventlog"))
997                 GameLogEcho(":gameover", FALSE);
998
999         GameLogClose();
1000
1001         maxTotalFrags = 0;
1002         FOR_EACH_CLIENT(other)
1003         {
1004                 if(maxTotalFrags < other.totalfrags)
1005                         maxTotalFrags = other.totalfrags;
1006                 if(minTotalFrags > other.totalfrags)
1007                         minTotalFrags = other.totalfrags;
1008         }
1009
1010         FOR_EACH_CLIENT(other)
1011         {
1012                 FixIntermissionClient(other);
1013
1014                 self = other;
1015
1016                 if(other.winning)
1017                         bprint(strcat(other.netname, " ^7wins.\n"));
1018
1019                 if(!currentbots)
1020                 {
1021                         score = (other.frags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1022                         f = bound(0, other.play_time / max(time, 1), 1);
1023                         // store some statistics?
1024                 }
1025         }
1026
1027         if(cvar("g_campaign"))
1028                 CampaignPreIntermission();
1029
1030         // WriteByte (MSG_ALL, SVC_INTERMISSION);
1031 };
1032
1033 /*
1034 ============
1035 CheckRules_Player
1036
1037 Exit deathmatch games upon conditions
1038 ============
1039 */
1040 void() CheckRules_Player =
1041 {
1042         if (gameover)   // someone else quit the game already
1043                 return;
1044
1045         if(self.deadflag == DEAD_NO)
1046                 self.play_time += frametime;
1047
1048         // fixme: don't check players; instead check dom_team and ctf_team entities
1049         //   (div0: and that in CheckRules_World please)
1050 };
1051
1052 float checkrules_oneminutewarning;
1053 float checkrules_leaderfrags;
1054 float tdm_max_score, tdm_old_score;
1055
1056 float checkrules_equality;
1057 float checkrules_overtimewarning;
1058 float checkrules_overtimeend;
1059
1060 void() InitiateOvertime =
1061 {
1062         if(!checkrules_overtimeend)
1063                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1064 }
1065
1066 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1067 float WINNING_YES = 1; // winner found
1068 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1069 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1070
1071 float(float fraglimitreached, float equality) GetWinningCode =
1072 {
1073         if(equality)
1074                 if(fraglimitreached)
1075                         return WINNING_STARTOVERTIME;
1076                 else
1077                         return WINNING_NEVER;
1078         else
1079                 if(fraglimitreached)
1080                         return WINNING_YES;
1081                 else
1082                         return WINNING_NO;
1083 }
1084
1085 // set the .winning flag for exactly those players with a given field value
1086 void(.float field, float value) SetWinners =
1087 {
1088         entity head;
1089         FOR_EACH_PLAYER(head)
1090                 head.winning = (head.field == value);
1091 }
1092
1093 // set the .winning flag for those players with a given field value
1094 void(.float field, float value) AddWinners =
1095 {
1096         entity head;
1097         FOR_EACH_PLAYER(head)
1098                 if(head.field == value)
1099                         head.winning = 1;
1100 }
1101
1102 // clear the .winning flags
1103 void(void) ClearWinners =
1104 {
1105         entity head;
1106         FOR_EACH_PLAYER(head)
1107                 head.winning = 0;
1108 }
1109
1110 float() LMS_NewPlayerLives =
1111 {
1112         float fl;
1113         fl = cvar("fraglimit");
1114         if(fl == 0)
1115                 fl = 999;
1116
1117         // first player has left the game for dying too much? Nobody else can get in.
1118         if(lms_lowest_lives < 1)
1119                 return FALSE;
1120
1121         if(!cvar("g_lms_join_anytime"))
1122                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1123                         return FALSE;
1124
1125         return bound(1, lms_lowest_lives, fl);
1126 }
1127
1128 // LMS winning condition: game terminates if and only if there's at most one
1129 // one player who's living lives. Top two scores being equal cancels the time
1130 // limit.
1131 float() WinningCondition_LMS =
1132 {
1133         entity head;
1134         float have_player;
1135         float have_players;
1136         float l;
1137
1138         have_player = FALSE;
1139         have_players = FALSE;
1140         l = LMS_NewPlayerLives();
1141
1142         head = find(world, classname, "player");
1143         if(head)
1144                 have_player = TRUE;
1145         head = find(head, classname, "player");
1146         if(head)
1147                 have_players = TRUE;
1148
1149         if(have_player)
1150         {
1151                 // we have at least one player
1152                 if(have_players)
1153                 {
1154                         // two or more active players - continue with the game
1155                 }
1156                 else
1157                 {
1158                         // exactly one player?
1159                         if(l)
1160                         {
1161                                 // but no game has taken place yet
1162                         }
1163                         else
1164                         {
1165                                 // a winner!
1166                                 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1167                                 dprint("Have a winner, ending game.\n");
1168                                 return WINNING_YES;
1169                         }
1170                 }
1171         }
1172         else
1173         {
1174                 // nobody is playing at all...
1175                 if(l)
1176                 {
1177                         // wait for players...
1178                 }
1179                 else
1180                 {
1181                         // SNAFU (maybe a draw game?)
1182                         ClearWinners();
1183                         dprint("No players, ending game.\n");
1184                         return WINNING_YES;
1185                 }
1186         }
1187
1188         // When we get here, we have at least two players who are actually LIVING,
1189         // or one player who is still waiting for a victim to join the server. Now
1190         // check if the top two players have equal score.
1191
1192         checkrules_leaderfrags = 0;
1193         checkrules_equality = FALSE;
1194         FOR_EACH_PLAYER(head)
1195         {
1196                 if(head.frags > checkrules_leaderfrags)
1197                 {
1198                         checkrules_leaderfrags = head.frags;
1199                         checkrules_equality = FALSE;
1200                 }
1201                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1202                         checkrules_equality = TRUE;
1203         }
1204
1205         SetWinners(frags, checkrules_leaderfrags);
1206
1207         // The top two players have the same amount of lives? No timelimit then,
1208         // enter overtime...
1209
1210         if(checkrules_equality)
1211                 return WINNING_NEVER;
1212
1213         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1214         return WINNING_NO;
1215 }
1216
1217 // DM winning condition: game terminates if a player reached the fraglimit,
1218 // unless the first two players have the same score. The latter case also
1219 // breaks the time limit.
1220 float(float fraglimit) WinningCondition_MaxIndividualScore =
1221 {
1222         float checkrules_oldleaderfrags;
1223         entity head;
1224
1225         checkrules_oldleaderfrags = checkrules_leaderfrags;
1226         checkrules_leaderfrags = 0;
1227         checkrules_equality = FALSE;
1228         FOR_EACH_PLAYER(head)
1229         {
1230                 if(head.frags > checkrules_leaderfrags)
1231                 {
1232                         checkrules_leaderfrags = head.frags;
1233                         checkrules_equality = FALSE;
1234                 }
1235                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1236                         checkrules_equality = TRUE;
1237         }
1238
1239         if(checkrules_leaderfrags > 0)
1240                 SetWinners(frags, checkrules_leaderfrags);
1241         else
1242                 ClearWinners();
1243
1244         if (!cvar("g_runematch"))
1245                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1246                 {
1247                         if (checkrules_leaderfrags == fraglimit - 1)
1248                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1249                         else if (checkrules_leaderfrags == fraglimit - 2)
1250                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1251                         else if (checkrules_leaderfrags == fraglimit - 3)
1252                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1253                 }
1254
1255         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1256 }
1257
1258 float(float fraglimit) WinningConditionBase_Teamplay =
1259 {
1260         tdm_old_score = tdm_max_score;
1261         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1262
1263         checkrules_equality =
1264         (
1265                 (tdm_max_score > 0)
1266                 &&
1267                 (
1268                           (team1_score == tdm_max_score)
1269                         + (team2_score == tdm_max_score)
1270                         + (team3_score == tdm_max_score)
1271                         + (team4_score == tdm_max_score)
1272                         >= 2));
1273
1274         ClearWinners();
1275         if(tdm_max_score > 0)
1276         {
1277                 if(team1_score == tdm_max_score)
1278                         AddWinners(team, COLOR_TEAM1);
1279                 if(team2_score == tdm_max_score)
1280                         AddWinners(team, COLOR_TEAM2);
1281                 if(team3_score == tdm_max_score)
1282                         AddWinners(team, COLOR_TEAM3);
1283                 if(team4_score == tdm_max_score)
1284                         AddWinners(team, COLOR_TEAM4);
1285         }
1286
1287         if(!cvar("g_runematch") && !cvar("g_domination"))
1288                 if(tdm_max_score != tdm_old_score)
1289                 {
1290                         if(tdm_max_score == fraglimit - 1)
1291                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1292                         else if(tdm_max_score == fraglimit - 2)
1293                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1294                         else if(tdm_max_score == fraglimit - 3)
1295                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1296                 }
1297
1298         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1299 }
1300
1301 // TDM winning condition: game terminates if a team's score sum reached the
1302 // fraglimit, unless the first two teams have the same total score. The latter
1303 // case also breaks the time limit.
1304 float(float fraglimit) WinningCondition_MaxTeamSum =
1305 {
1306         entity head;
1307
1308         team1_score = team2_score = team3_score = team4_score = 0;
1309
1310         FOR_EACH_PLAYER(head)
1311         {
1312                 if(head.team == COLOR_TEAM1)
1313                         team1_score += head.frags;
1314                 else if(head.team == COLOR_TEAM2)
1315                         team2_score += head.frags;
1316                 else if(head.team == COLOR_TEAM3)
1317                         team3_score += head.frags;
1318                 else if(head.team == COLOR_TEAM4)
1319                         team4_score += head.frags;
1320         }
1321
1322         return WinningConditionBase_Teamplay(fraglimit);
1323 }
1324
1325 // DOM/CTF winning condition: game terminates if the max of a team's players'
1326 // score reached the fraglimit, unless the first two teams have the same
1327 // maximum score. The latter case also breaks the time limit.
1328 float(float fraglimit) WinningCondition_MaxTeamMax =
1329 {
1330         entity head;
1331
1332         team1_score = team2_score = team3_score = team4_score = 0;
1333
1334         FOR_EACH_PLAYER(head)
1335         {
1336                 if(head.team == COLOR_TEAM1)
1337                 {
1338                         if(head.frags > team1_score)
1339                                 team1_score = head.frags;
1340                 }
1341                 else if(head.team == COLOR_TEAM2)
1342                 {
1343                         if(head.frags > team2_score)
1344                                 team2_score = head.frags;
1345                 }
1346                 else if(head.team == COLOR_TEAM3)
1347                 {
1348                         if(head.frags > team3_score)
1349                                 team3_score = head.frags;
1350                 }
1351                 else if(head.team == COLOR_TEAM4)
1352                 {
1353                         if(head.frags > team4_score)
1354                                 team4_score = head.frags;
1355                 }
1356         }
1357
1358         return WinningConditionBase_Teamplay(fraglimit);
1359 }
1360
1361 void print_to(entity e, string s)
1362 {
1363         if(e)
1364                 sprint(e, strcat(s, "\n"));
1365         else
1366                 ServerConsoleEcho(s, TRUE);
1367 }
1368
1369 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1370 {
1371         entity head;
1372         float v;
1373         float teamvalue;
1374         float fragtotal;
1375         string s;
1376         float found;
1377         found = FALSE;
1378         teamvalue = 0;
1379         FOR_EACH_PLAYER(head)
1380         {
1381                 if(!whichteam || head.team == whichteam)
1382                 {
1383                         if(name != "")
1384                                 if(!found)
1385                                         print_to(e, strcat(" ", colorcode, name, ":"));
1386                         found = TRUE;
1387                         fragtotal = fragtotal + head.frags;
1388                         s = ftos(head.frags);
1389                         s = strcat(s, "/", ftos(head.deaths));
1390                         s = strcat(s, " @ ", ftos(head.ping));
1391                         if(clienttype(head) == CLIENTTYPE_BOT)
1392                                 s = strcat(s, "botms");
1393                         else
1394                                 s = strcat(s, "ms");
1395                         v = PlayerValue(head);
1396                         teamvalue += v;
1397                         s = strcat(s, " / ", ftos(v));
1398                         print_to(e, strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"));
1399                 }
1400         }
1401         if(whichteam && found)
1402         {
1403                 s = ftos(fragtotal);
1404                 s = strcat(s, " / ", ftos(teamvalue));
1405                 print_to(e, strcat(colorcode, "  (total: ", s, ")"));
1406         }
1407 }
1408
1409 void PrintScoreboard(entity e)
1410 {
1411         print_to(e, strcat("Time:      ", ftos(time / 60)));
1412         print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1413         print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1414         print_to(e, "Scoreboard:");
1415         if(teams_matter)
1416         {
1417                 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1418                 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1419                 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM3);
1420                 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM4);
1421         }
1422         else
1423         {
1424                 PrintScoreboardFor(e, "", "^7", 0);
1425         }
1426         print_to(e, ".");
1427 }
1428
1429 void RemoveFromMaplist(string m)
1430 {
1431         string result;
1432         float litems;
1433         float i;
1434         float found;
1435
1436         litems = tokenize(cvar_string("g_maplist"));
1437         found = 0;
1438         result = "";
1439         for(i = 0; i < litems; ++i)
1440         {
1441                 m = strcat(m);
1442                 result = strcat(result);
1443                 if(argv(i) == m)
1444                         found += 1;
1445                 else
1446                         result = strcat(result, "'", argv(i), "'");
1447         }
1448         if(found)
1449                 cvar_set("g_maplist", result);
1450         ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1451 }
1452
1453 void AddToMaplist(string m)
1454 {
1455         string result;
1456         float found;
1457         float litems;
1458         float i;
1459         float ipos;
1460         float inserted;
1461
1462         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1463         {
1464                 ServerConsoleEcho("Map not found.", FALSE);
1465                 return;
1466         }
1467
1468         litems = tokenize(cvar_string("g_maplist"));
1469         if(cvar("g_maplist_shuffle"))
1470                 ipos = ceil(random() * (litems + 1)) - 1;
1471         else
1472                 ipos = litems;
1473         found = 0;
1474         inserted = 0;
1475         for(i = 0; i < litems; ++i)
1476         {
1477                 m = strcat(m);
1478                 if(i == ipos)
1479                 {
1480                         result = strcat(result, "'", m, "'");
1481                         inserted = 1;
1482                 }
1483                 result = strcat(result, "'", argv(i), "'");
1484                 if(argv(i) == m)
1485                         found += 1;
1486         }
1487         if(!inserted)
1488                 result = strcat(result, "'", m, "'");
1489         if(!found)
1490         {
1491                 cvar_set("g_maplist", result);
1492                 ServerConsoleEcho("Map added.", FALSE);
1493         }
1494         else
1495                 ServerConsoleEcho("Map already in list.", FALSE);
1496 }
1497
1498 void MakeFirstInMaplist(string m)
1499 {
1500         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1501         {
1502                 ServerConsoleEcho("Map not found.", FALSE);
1503                 return;
1504         }
1505
1506         m = strzone(m);
1507         RemoveFromMaplist(m);
1508         cvar_set("g_maplist", strcat("'", m, "'", cvar_string("g_maplist")));
1509         strunzone(m);
1510
1511         ServerConsoleEcho("Map added as first one.", FALSE);
1512 }
1513
1514 void ShuffleMaplist()
1515 {
1516         string result;
1517         float start;
1518         float litems;
1519         float selected;
1520         float i;
1521
1522         result = cvar_string("g_maplist");
1523         litems = tokenize(result);
1524
1525         for(start = 0; start < litems - 1; ++start)
1526         {
1527                 result = "";
1528
1529                 // select a random item
1530                 selected = ceil(random() * (litems - start) + start) - 1;
1531
1532                 // shift this item to the place start
1533                 for(i = 0; i < start; ++i)
1534                         result = strcat(result, "'", argv(i), "'");
1535                 result = strcat(result, "'", argv(selected), "'");
1536                 for(i = start; i < litems; ++i)
1537                         if(i != selected)
1538                                 result = strcat(result, "'", argv(i), "'");
1539
1540                 litems = tokenize(result);
1541
1542                 //dprint(result, "\n");
1543         }
1544
1545         cvar_set("g_maplist", result);
1546 }
1547
1548 void() HandleMaplistShuffleCommands =
1549 {
1550         // automatically shuffle when setting g_maplist_shuffle
1551         if(cvar_string("_g_maplist_add") != "")
1552         {
1553                 AddToMaplist(cvar_string("_g_maplist_add"));
1554                 cvar_set("_g_maplist_add", "");
1555         }
1556         if(cvar_string("_g_maplist_remove") != "")
1557         {
1558                 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1559                 cvar_set("_g_maplist_remove", "");
1560         }
1561         if(cvar_string("_g_maplist_putfirst") != "")
1562         {
1563                 MakeFirstInMaplist(cvar_string("_g_maplist_putfirst"));
1564                 cvar_set("_g_maplist_putfirst", "");
1565         }
1566         if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1567         {
1568                 ShuffleMaplist();
1569                 cvar_set("_g_maplist_shufflenow", "0");
1570                 cvar_set("_g_maplist_have_shuffled", "1");
1571                 ServerConsoleEcho("Shuffled map list.", FALSE);
1572         }
1573         if(cvar("_g_maplist_have_shuffled"))
1574                 if(!cvar("g_maplist_shuffle"))
1575                         cvar_set("_g_maplist_have_shuffled", "0");
1576 }
1577
1578 /*
1579 ============
1580 CheckRules_World
1581
1582 Exit deathmatch games upon conditions
1583 ============
1584 */
1585 void() CheckRules_World =
1586 {
1587         local float status;
1588         local float timelimit;
1589         local float fraglimit;
1590
1591         VoteThink();
1592
1593         SetDefaultAlpha();
1594
1595         if (intermission_running)
1596                 if (time >= intermission_exittime + 60)
1597                 {
1598                         if(!DoNextMapOverride())
1599                                 GotoNextMap();
1600                         return;
1601                 }
1602
1603         if (gameover)   // someone else quit the game already
1604                 return;
1605
1606         DumpStats();
1607
1608         if(cvar("_scoreboard"))
1609         {
1610                 cvar_set("_scoreboard", "0");
1611                 PrintScoreboard(world);
1612         }
1613
1614         HandleMaplistShuffleCommands();
1615
1616         timelimit = cvar("timelimit") * 60;
1617         fraglimit = cvar("fraglimit");
1618
1619         if(checkrules_overtimeend)
1620         {
1621                 if(!checkrules_overtimewarning)
1622                 {
1623                         checkrules_overtimewarning = TRUE;
1624                         //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1625                         bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1626                 }
1627         }
1628         else
1629         {
1630                 if (timelimit && time >= timelimit)
1631                         InitiateOvertime();
1632         }
1633
1634         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1635         {
1636                 NextLevel();
1637                 return;
1638         }
1639
1640         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1641         {
1642                 checkrules_oneminutewarning = TRUE;
1643                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1644         }
1645
1646         status = WINNING_NO;
1647         if(cvar("g_lms"))
1648         {
1649                 status = WinningCondition_LMS();
1650         }
1651         else
1652         {
1653                 if(teams_matter)
1654                 {
1655                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1656                                 status = WinningCondition_MaxTeamSum(fraglimit);
1657                         //else if()
1658                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1659                         else
1660                         {
1661                                 dprint("div0: How can this happen?\n");
1662                                 status = WinningCondition_MaxTeamMax(fraglimit);
1663                         }
1664                 }
1665                 else
1666                         status = WinningCondition_MaxIndividualScore(fraglimit);
1667         }
1668
1669         if(status == WINNING_STARTOVERTIME)
1670         {
1671                 status = WINNING_NEVER;
1672                 InitiateOvertime();
1673         }
1674
1675         if(status == WINNING_NEVER)
1676                 // equality cases! Nobody wins if the overtime ends in a draw.
1677                 ClearWinners();
1678
1679         if(checkrules_overtimeend)
1680                 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1681                         status = WINNING_YES;
1682
1683         if(status == WINNING_YES)
1684                 NextLevel();
1685 };
1686
1687 float randsel_value;
1688 float randsel_priority;
1689 float randsel_count;
1690 void RandSel_Init()
1691 {
1692         randsel_value = -1;
1693         randsel_priority = -1;
1694         randsel_count = -1;
1695 }
1696 void RandSel_Add(float priority, float value)
1697 {
1698         if(priority > randsel_priority)
1699         {
1700                 randsel_priority = priority;
1701                 randsel_value = value;
1702                 randsel_count = 1;
1703         }
1704         else if(priority == randsel_priority)
1705         {
1706                 randsel_count += 1;
1707                 if(ceil(random() * randsel_count) == 1)
1708                         randsel_value = value;
1709         }
1710 }
1711
1712 float mapvote_nextthink;
1713 float mapvote_initialized;
1714 float mapvote_keeptwotime;
1715 float mapvote_timeout;
1716 string mapvote_message;
1717
1718 #define MAPVOTE_COUNT 10
1719 float mapvote_count;
1720 string mapvote_maps[MAPVOTE_COUNT];
1721 float mapvote_maps_suggested[MAPVOTE_COUNT];
1722 string mapvote_suggestions[MAPVOTE_COUNT];
1723 float mapvote_suggestion_ptr;
1724 string mapvote_fillstr;
1725 float mapvote_maxlen;
1726 float mapvote_voters;
1727 float mapvote_votes[MAPVOTE_COUNT];
1728 .float mapvote;
1729
1730 void MapVote_ClearAllVotes()
1731 {
1732         FOR_EACH_CLIENT(other)
1733                 other.mapvote = 0;
1734 }
1735
1736 string MapVote_Suggest(string m)
1737 {
1738         float i;
1739         if(m == "")
1740                 return "That's not how to use this command.";
1741         if(!cvar("g_maplist_votable_suggestions"))
1742                 return "Suggestions are not accepted on this server.";
1743         if(mapvote_initialized)
1744                 return "Can't suggest - voting is already in progress!";
1745         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1746                 return "The map you suggested is not available on this server.";
1747         for(i = 0; i < mapvote_suggestion_ptr; ++i)
1748                 if(mapvote_suggestions[i] == m)
1749                         return "This map was already suggested.";
1750         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1751         {
1752                 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1753         }
1754         else
1755         {
1756                 i = mapvote_suggestion_ptr;
1757                 mapvote_suggestion_ptr += 1;
1758         }
1759         if(mapvote_suggestions[i] != "")
1760                 strunzone(mapvote_suggestions[i]);
1761         mapvote_suggestions[i] = strzone(m);
1762         GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1763         return "Suggestion accepted.";
1764 }
1765
1766 void MapVote_AddVotable(string nextMap, float isSuggestion)
1767 {
1768         float j;
1769         if(nextMap == "")
1770                 return;
1771         for(j = 0; j < mapvote_count; ++j)
1772                 if(mapvote_maps[j] == nextMap)
1773                         return;
1774         if(strlen(nextMap) > mapvote_maxlen)
1775                 mapvote_maxlen = strlen(nextMap);
1776         mapvote_maps[mapvote_count] = strzone(nextMap);
1777         mapvote_maps_suggested[mapvote_count] = isSuggestion;
1778         mapvote_count += 1;
1779 }
1780
1781 void MapVote_Init()
1782 {
1783         float i;
1784         float nmax, smax;
1785
1786         MapVote_ClearAllVotes();
1787
1788         nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1789         smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1790         mapvote_count = 0;
1791
1792         for(i = 0; i < 100 && mapvote_count < smax; ++i)
1793                 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1794
1795         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1796                 MapVote_AddVotable(GetNextMap(), FALSE);
1797
1798         if(mapvote_count == 0)
1799         {
1800                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1801                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1802                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1803                         MapVote_AddVotable(GetNextMap(), FALSE);
1804         }
1805
1806         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1807
1808         mapvote_fillstr = " ";
1809         while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1810                 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1811         mapvote_fillstr = strzone(mapvote_fillstr);
1812
1813         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1814         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1815         if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1816                 mapvote_keeptwotime = 0;
1817         mapvote_message = "Choose a map and press its key!";
1818 }
1819 float MapVote_Finished(float mappos)
1820 {
1821         string result;
1822         float i;
1823
1824         result = strcat(":vote:finished:", mapvote_maps[mappos]);
1825         result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1826         for(i = 0; i < mapvote_count; ++i)
1827                 if(i != mappos)
1828                         if(mapvote_maps[i] != "")
1829                         {
1830                                 result = strcat(result, ":", mapvote_maps[i]);
1831                                 result = strcat(result, ":", ftos(mapvote_votes[i]));
1832                         }
1833         GameLogEcho(result, FALSE);
1834         if(mapvote_maps_suggested[mappos])
1835                 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1836
1837         FOR_EACH_REALCLIENT(other)
1838                 FixClientCvars(other);
1839
1840         Map_Goto_SetStr(mapvote_maps[mappos]);
1841         Map_Goto();
1842         return TRUE;
1843 }
1844 void MapVote_CheckRules_1()
1845 {
1846         float i;
1847
1848         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1849         {
1850                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1851                 mapvote_votes[i] = 0;
1852         }
1853
1854         mapvote_voters = 0;
1855         FOR_EACH_REALCLIENT(other)
1856         {
1857                 ++mapvote_voters;
1858                 if(other.mapvote)
1859                 {
1860                         i = other.mapvote - 1;
1861                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1862                         mapvote_votes[i] = mapvote_votes[i] + 1;
1863                 }
1864         }
1865 }
1866
1867 float MapVote_CheckRules_2()
1868 {
1869         float i;
1870         float firstPlace, secondPlace;
1871         float firstPlaceVotes, secondPlaceVotes;
1872         string result;
1873
1874         RandSel_Init();
1875         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1876                 RandSel_Add(mapvote_votes[i], i);
1877         firstPlace = randsel_value;
1878         firstPlaceVotes = randsel_priority;
1879         //dprint("First place: ", ftos(firstPlace), "\n");
1880         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1881
1882         RandSel_Init();
1883         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1884                 if(i != firstPlace)
1885                         RandSel_Add(mapvote_votes[i], i);
1886         secondPlace = randsel_value;
1887         secondPlaceVotes = randsel_priority;
1888         //dprint("Second place: ", ftos(secondPlace), "\n");
1889         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1890
1891         if(firstPlace == -1)
1892                 error("No first place in map vote... WTF?");
1893
1894         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1895                 return MapVote_Finished(firstPlace);
1896
1897         if(mapvote_keeptwotime)
1898                 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1899                 {
1900                         mapvote_message = "Now decide between the TOP TWO!";
1901                         mapvote_keeptwotime = 0;
1902                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1903                         result = strcat(result, ":", ftos(firstPlaceVotes));
1904                         result = strcat(result, ":", mapvote_maps[secondPlace]);
1905                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1906                         for(i = 0; i < mapvote_count; ++i)
1907                                 if(i != firstPlace)
1908                                         if(i != secondPlace)
1909                                                 if(mapvote_maps[i] != "")
1910                                                 {
1911                                                         result = strcat(result, ":", mapvote_maps[i]);
1912                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
1913                                                         strunzone(mapvote_maps[i]);
1914                                                         mapvote_maps[i] = "";
1915                                                 }
1916                         GameLogEcho(result, FALSE);
1917                 }
1918
1919         return FALSE;
1920 }
1921 void MapVote_Tick()
1922 {
1923         string msgstr;
1924         string tmp;
1925         float i;
1926         float keeptwo;
1927
1928         keeptwo = mapvote_keeptwotime;
1929         MapVote_CheckRules_1(); // count
1930         if(MapVote_CheckRules_2()) // decide
1931                 return;
1932
1933         FOR_EACH_REALCLIENT(other)
1934         {
1935                 // hide scoreboard again
1936                 if(other.health != 2342)
1937                 {
1938                         other.health = 2342;
1939                         other.impulse = 0;
1940                         if(clienttype(other) == CLIENTTYPE_REAL)
1941                         {
1942                                 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1943                                 msg_entity = other;
1944                                 WriteByte(MSG_ONE, SVC_FINALE);
1945                                 WriteString(MSG_ONE, "");
1946                         }
1947                 }
1948
1949                 // notify about keep-two
1950                 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1951                         stuffcmd(other, "\nplay2 misc/invshot.wav\n");
1952
1953                 // clear possibly invalid votes
1954                 if(mapvote_maps[other.mapvote - 1] == "")
1955                         other.mapvote = 0;
1956                 // use impulses as new vote
1957                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1958                         if(mapvote_maps[other.impulse - 1] != "")
1959                                 other.mapvote = other.impulse;
1960                 other.impulse = 0;
1961         }
1962
1963         MapVote_CheckRules_1(); // just count
1964
1965         FOR_EACH_REALCLIENT(other)
1966         {
1967                 // display voting screen
1968                 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1969                 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1970                 msgstr = strcat(msgstr, mapvote_message);
1971                 msgstr = strcat(msgstr, "\n\n");
1972                 for(i = 0; i < mapvote_count; ++i)
1973                         if(mapvote_maps[i] == "")
1974                                 msgstr = strcat(msgstr, "\n");
1975                         else
1976                         {
1977                                 tmp = mapvote_maps[i];
1978                                 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen  - strlen(tmp)));
1979                                 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1980                                 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1981                                 if(mapvote_votes[i] != 1)
1982                                         tmp = strcat(tmp, "s");
1983                                 tmp = strcat(tmp, ")");
1984                                 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1985                                 if(other.mapvote == i + 1)
1986                                         msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1987                                 else
1988                                         msgstr = strcat(msgstr, "^7  ", tmp, "\n");
1989                         }
1990                 i = ceil(mapvote_timeout - time);
1991                 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1992                 if(i != 1)
1993                         msgstr = strcat(msgstr, "s");
1994                 msgstr = strcat(msgstr, " left");
1995
1996                 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1997         }
1998 }
1999 void MapVote_Think()
2000 {
2001         if(alreadychangedlevel)
2002                 return;
2003         
2004         if(time < mapvote_nextthink)
2005                 return;
2006         //dprint("tick\n");
2007
2008         mapvote_nextthink = time + 0.5;
2009
2010         if(!mapvote_initialized)
2011         {
2012                 mapvote_initialized = TRUE;
2013                 if(DoNextMapOverride())
2014                 {
2015                         alreadychangedlevel = TRUE;
2016                         return;
2017                 }
2018                 if(!cvar("g_maplist_votable"))
2019                 {
2020                         GotoNextMap();
2021                         return;
2022                 }
2023                 MapVote_Init();
2024         }
2025
2026         MapVote_Tick();
2027 };