8 default_player_alpha = cvar("g_balance_cloaked_alpha");
12 default_player_alpha = cvar("g_player_alpha");
13 if(default_player_alpha <= 0)
14 default_player_alpha = 1;
18 void fteqcc_testbugs()
22 if(!cvar("developer_fteqccbugs"))
25 dprint("*** fteqcc test: checking for bugs...\n");
29 if(sqrt(a) - sqrt(b - a) == 0)
30 dprint("*** fteqcc test: found same-function-twice bug\n");
32 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
36 world.enemy.frags += 10;
37 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
38 dprint("*** fteqcc test: found += bug\n");
40 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48 cvar_set("_sv_init", "0");
49 tokenize(cvar_string("g_maplist"));
50 if(argv(0) != GetMapname())
52 cvar_set("nextmap", argv(0));
58 void worldspawn (void)
61 // Precache all player models
62 // Workaround for "invisible players"
63 precache_model("models/player/carni.zym");
64 precache_model("models/player/crash.zym");
65 precache_model("models/player/grunt.zym");
66 precache_model("models/player/headhunter.zym");
67 precache_model("models/player/insurrectionist.zym");
68 precache_model("models/player/jeandarc.zym");
69 precache_model("models/player/lurk.zym");
70 precache_model("models/player/lycanthrope.zym");
71 precache_model("models/player/marine.zym");
72 precache_model("models/player/nexus.zym");
73 precache_model("models/player/pyria.zym");
74 precache_model("models/player/shock.zym");
75 precache_model("models/player/skadi.zym");
76 precache_model("models/player/specop.zym");
77 precache_model("models/player/visitant.zym");
79 //precache_model ("progs/beam.mdl");
80 precache_model ("models/bullet.mdl");
81 precache_model ("models/casing_bronze.mdl");
82 precache_model ("models/casing_shell.mdl");
83 precache_model ("models/casing_steel.mdl");
84 precache_model ("models/ebomb.mdl");
85 precache_model ("models/elaser.mdl");
86 precache_model ("models/flash.md3");
87 precache_model ("models/gibs/bloodyskull.md3");
88 precache_model ("models/gibs/chunk.mdl");
89 precache_model ("models/gibs/eye.md3");
90 precache_model ("models/gibs/gib1.md3");
91 //precache_model ("models/gibs/gib2.md3");
92 //precache_model ("models/gibs/gib3.md3");
93 //precache_model ("models/gibs/gib4.md3");
94 precache_model ("models/gibs/gib5.md3");
95 //precache_model ("models/gibs/gib6.md3");
96 precache_model ("models/gibs/gib1.mdl");
97 precache_model ("models/gibs/gib2.mdl");
98 precache_model ("models/gibs/gib3.mdl");
99 precache_model ("models/grenademodel.md3");
100 precache_model ("models/hagarmissile.mdl");
101 precache_model ("models/items/a_bullets.mdl");
102 precache_model ("models/items/a_cells.md3");
103 precache_model ("models/items/a_rockets.md3");
104 precache_model ("models/items/a_shells.md3");
105 precache_model ("models/items/g_a1.md3");
106 precache_model ("models/items/g_a25.md3");
107 precache_model ("models/items/g_h1.md3");
108 precache_model ("models/items/g_h25.md3");
109 precache_model ("models/items/g_h100.md3");
110 precache_model ("models/items/g_invincible.md3");
111 precache_model ("models/items/g_strength.md3");
112 precache_model ("models/laser.mdl");
113 precache_model ("models/misc/chatbubble.spr");
114 precache_model ("models/misc/teambubble.spr");
115 precache_model ("models/nexflash.md3");
116 precache_model ("models/plasma.mdl");
117 precache_model ("models/plasmatrail.mdl");
118 precache_model ("models/rocket.md3");
119 //precache_model ("models/sprites/grenexpl.spr");
120 precache_model ("models/runematch/rune.mdl");
121 precache_model ("models/runematch/curse.mdl");
122 //precache_model ("models/sprites/hagar.spr");
123 //precache_model ("models/sprites/muzzleflash.spr32");
124 //precache_model ("models/sprites/electrocombo.spr32");
125 //precache_model ("models/sprites/plasmahitwall.spr32");
126 //precache_model ("models/sprites/plasmashot.spr32");
127 //precache_model ("models/sprites/rockexpl.spr");
128 precache_model ("models/tracer.mdl");
129 precache_model ("models/uziflash.md3");
130 precache_model ("models/weapons/g_crylink.md3");
131 precache_model ("models/weapons/g_electro.md3");
132 precache_model ("models/weapons/g_gl.md3");
133 precache_model ("models/weapons/g_hagar.md3");
134 precache_model ("models/weapons/g_nex.md3");
135 precache_model ("models/weapons/g_rl.md3");
136 precache_model ("models/weapons/g_shotgun.md3");
137 precache_model ("models/weapons/g_uzi.md3");
138 precache_model ("models/weapons/v_crylink.md3");
139 precache_model ("models/weapons/v_electro.md3");
140 precache_model ("models/weapons/v_gl.md3");
141 precache_model ("models/weapons/v_hagar.md3");
142 precache_model ("models/weapons/v_laser.md3");
143 precache_model ("models/weapons/v_nex.md3");
144 precache_model ("models/weapons/v_rl.md3");
145 precache_model ("models/weapons/v_shotgun.md3");
146 precache_model ("models/weapons/v_uzi.md3");
147 precache_model ("models/weapons/w_crylink.zym");
148 precache_model ("models/weapons/w_electro.zym");
149 precache_model ("models/weapons/w_gl.zym");
150 precache_model ("models/weapons/w_hagar.zym");
151 precache_model ("models/weapons/w_laser.zym");
152 precache_model ("models/weapons/w_nex.zym");
153 precache_model ("models/weapons/w_rl.zym");
154 precache_model ("models/weapons/w_shotgun.zym");
155 precache_model ("models/weapons/w_uzi.zym");
157 // laser for laser-guided weapons
158 precache_model ("models/laser_dot.mdl");
160 precache_sound ("misc/null.wav");
161 precache_sound ("misc/armor1.wav");
162 precache_sound ("misc/armor25.wav");
163 precache_sound ("misc/armorimpact.wav");
164 precache_sound ("misc/bodyimpact1.wav");
165 precache_sound ("misc/bodyimpact2.wav");
166 precache_sound ("misc/gib.wav");
167 precache_sound ("misc/gib_splat01.wav");
168 precache_sound ("misc/gib_splat02.wav");
169 precache_sound ("misc/gib_splat03.wav");
170 precache_sound ("misc/gib_splat04.wav");
171 //precache_sound ("misc/h2ohit.wav");
172 precache_sound ("misc/hit.wav");
173 precache_sound ("misc/footstep01.wav");
174 precache_sound ("misc/footstep02.wav");
175 precache_sound ("misc/footstep03.wav");
176 precache_sound ("misc/footstep04.wav");
177 precache_sound ("misc/footstep05.wav");
178 precache_sound ("misc/footstep06.wav");
179 precache_sound ("misc/hitground1.ogg");
180 precache_sound ("misc/hitground2.ogg");
181 precache_sound ("misc/hitground3.ogg");
182 precache_sound ("misc/hitground4.ogg");
183 precache_sound ("misc/itempickup.ogg");
184 precache_sound ("misc/itemrespawn.ogg");
185 precache_sound ("misc/jumppad.ogg");
186 precache_sound ("misc/mediumhealth.ogg");
187 precache_sound ("misc/megahealth.ogg");
188 precache_sound ("misc/minihealth.ogg");
189 precache_sound ("misc/powerup.ogg");
190 precache_sound ("misc/powerup_shield.ogg");
191 precache_sound ("misc/talk.wav");
192 precache_sound ("misc/teleport.ogg");
193 precache_sound ("plats/medplat1.wav");
194 precache_sound ("plats/medplat2.wav");
195 precache_sound ("player/lava.wav");
196 precache_sound ("player/slime.wav");
197 precache_sound ("weapons/crylink_fire.ogg");
198 precache_sound ("weapons/electro_bounce.ogg");
199 precache_sound ("weapons/electro_fire.ogg");
200 precache_sound ("weapons/electro_fire2.ogg");
201 precache_sound ("weapons/electro_fly.wav");
202 precache_sound ("weapons/electro_impact.ogg");
203 precache_sound ("weapons/electro_impact_combo.ogg");
204 //precache_sound ("weapons/grenade_bounce.ogg");
205 precache_sound ("weapons/grenade_bounce1.ogg");
206 precache_sound ("weapons/grenade_bounce2.ogg");
207 precache_sound ("weapons/grenade_bounce3.ogg");
208 precache_sound ("weapons/grenade_fire.ogg");
209 precache_sound ("weapons/grenade_impact.ogg");
210 precache_sound ("weapons/hagar_fire.ogg");
211 precache_sound ("weapons/hagexp1.ogg");
212 precache_sound ("weapons/hagexp2.ogg");
213 precache_sound ("weapons/hagexp3.ogg");
214 precache_sound ("weapons/hook_fire.ogg");
215 precache_sound ("weapons/hook_impact.ogg");
216 precache_sound ("weapons/lasergun_fire.ogg");
217 precache_sound ("weapons/laserimpact.ogg");
218 precache_sound ("weapons/nexfire.ogg");
219 precache_sound ("weapons/neximpact.ogg");
220 precache_sound ("weapons/ric1.ogg");
221 precache_sound ("weapons/ric2.ogg");
222 precache_sound ("weapons/ric3.ogg");
223 precache_sound ("weapons/rocket_fire.ogg");
224 precache_sound ("weapons/rocket_fly.wav");
225 precache_sound ("weapons/rocket_impact.ogg");
226 precache_sound ("weapons/rocket_det.ogg");
227 precache_sound ("weapons/shotgun_fire.ogg");
228 precache_sound ("weapons/tink1.ogg");
229 precache_sound ("weapons/uzi_fire.ogg");
230 precache_sound ("weapons/weapon_switch.ogg");
231 precache_sound ("weapons/weaponpickup.ogg");
232 precache_sound ("weapons/strength_fire.ogg");
234 //precache_sound ("announce/male/kill10.ogg");
235 //precache_sound ("announce/male/kill15.ogg");
236 //precache_sound ("announce/male/kill20.ogg");
237 //precache_sound ("announce/male/kill25.ogg");
238 //precache_sound ("announce/male/kill3.ogg");
239 //precache_sound ("announce/male/kill30.ogg");
240 //precache_sound ("announce/male/kill4.ogg");
241 //precache_sound ("announce/male/kill5.ogg");
242 //precache_sound ("announce/male/kill6.ogg");
243 //precache_sound ("announce/male/mapkill1.ogg");
244 //precache_sound ("announce/robotic/last_second_save.ogg");
245 //precache_sound ("announce/robotic/narrowly_averted.ogg");
246 //precache_sound ("minstagib/mockery.ogg");
248 // announcer sounds - male
249 precache_sound ("announcer/male/03kills.ogg");
250 precache_sound ("announcer/male/05kills.ogg");
251 precache_sound ("announcer/male/10kills.ogg");
252 precache_sound ("announcer/male/15kills.ogg");
253 precache_sound ("announcer/male/20kills.ogg");
254 precache_sound ("announcer/male/25kills.ogg");
255 precache_sound ("announcer/male/30kills.ogg");
256 precache_sound ("announcer/male/botlike.ogg");
257 precache_sound ("announcer/male/electrobitch.ogg");
258 precache_sound ("announcer/male/welcome.ogg");
259 precache_sound ("announcer/male/yoda.ogg");
261 // announcer sounds - robotic
262 precache_sound ("announcer/robotic/1fragleft.ogg");
263 precache_sound ("announcer/robotic/1minuteremains.ogg");
264 precache_sound ("announcer/robotic/2fragsleft.ogg");
265 precache_sound ("announcer/robotic/3fragsleft.ogg");
266 precache_sound ("announcer/robotic/lastsecond.ogg");
267 precache_sound ("announcer/robotic/narrowly.ogg");
269 // plays music for the level if there is any
272 precache_sound (self.noise);
273 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
279 // 1 FLICKER (first variety)
280 lightstyle(1, "mmnmmommommnonmmonqnmmo");
282 // 2 SLOW STRONG PULSE
283 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
285 // 3 CANDLE (first variety)
286 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
289 lightstyle(4, "mamamamamama");
292 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
294 // 6 FLICKER (second variety)
295 lightstyle(6, "nmonqnmomnmomomno");
297 // 7 CANDLE (second variety)
298 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
300 // 8 CANDLE (third variety)
301 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
303 // 9 SLOW STROBE (fourth variety)
304 lightstyle(9, "aaaaaaaazzzzzzzz");
306 // 10 FLUORESCENT FLICKER
307 lightstyle(10, "mmamammmmammamamaaamammma");
309 // 11 SLOW PULSE NOT FADE TO BLACK
310 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
312 // styles 32-62 are assigned by the light program for switchable lights
319 lms_lowest_lives = 0;
324 if(cvar("g_campaign"))
328 //if (cvar("g_domination"))
332 head = nextent(world);
337 head = nextent(head);
340 GameLogInit(); // prepare everything
341 if(cvar("sv_eventlog"))
344 GameLogEcho(":logversion:2", FALSE);
345 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
346 s = strcat(s, ftos(random()));
347 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
348 s = ":gameinfo:mutators:LIST";
349 if(cvar("g_grappling_hook"))
350 s = strcat(s, ":grappling_hook");
351 if(!cvar("g_use_ammunition"))
352 s = strcat(s, ":no_use_ammunition");
353 if(!cvar("g_pickup_items"))
354 s = strcat(s, ":no_pickup_items");
355 if(cvar("g_instagib"))
356 s = strcat(s, ":instagib");
357 if(cvar("g_rocketarena"))
358 s = strcat(s, ":rockerarena");
360 s = strcat(s, ":nixnex");
361 if(cvar("g_vampire"))
362 s = strcat(s, ":vampire");
363 if(cvar("g_laserguided_missile"))
364 s = strcat(s, ":laserguided_missile");
365 if(cvar("g_norecoil"))
366 s = strcat(s, ":norecoil");
368 s = strcat(s, ":midair");
369 if(cvar("g_minstagib"))
370 s = strcat(s, ":minstagib");
371 GameLogEcho(s, FALSE);
372 GameLogEcho(":gameinfo:end", FALSE);
375 cvar_set("nextmap", "");
379 if(cvar("g_campaign"))
390 float( string pFilename ) TryFile =
393 dprint("TryFile(\"", pFilename, "\")\n");
394 lHandle = fopen( pFilename, FILE_READ );
395 if( lHandle != -1 ) {
405 if (game == GAME_DEATHMATCH)
406 return strcat("dm_", mapname);
407 else if (game == GAME_TEAM_DEATHMATCH)
408 return strcat("tdm_", mapname);
409 else if (game == GAME_DOMINATION)
410 return strcat("dom_", mapname);
411 else if (game == GAME_CTF)
412 return strcat("ctf_", mapname);
413 else if (game == GAME_RUNEMATCH)
414 return strcat("rune_", mapname);
415 else if (game == GAME_LMS)
416 return strcat("lms_", mapname);
417 return strcat("dm_", mapname);
420 float GetMaplistPosition()
425 map = strzone(GetMapname());
427 f = tokenize(cvar_string("g_maplist"));
431 s = strzone(argv(pos));
443 // resume normal maplist rotation if current map is not in g_maplist
444 return cvar("g_maplist_index");
447 float MapHasRightSize(string map)
449 // open map size restriction file
451 dprint("opensize "); dprint(map);
452 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
455 float mapmin, mapmax;
457 mapmin = stof(fgets(fh));
458 mapmax = stof(fgets(fh));
460 if(player_count < mapmin)
462 dprint("not enough\n");
465 if(player_count > mapmax)
467 dprint("too many\n");
470 dprint("right size\n");
473 dprint(": not found\n");
479 //local string nextmap;
480 //local float n, nummaps;
483 if (alreadychangedlevel)
485 alreadychangedlevel = TRUE;
487 if(cvar("g_campaign"))
489 CampaignPostIntermission();
493 if (cvar("samelevel")) // if samelevel is set, stay on same level
495 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
496 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
497 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
498 localcmd("restart\n");
499 //changelevel (mapname);
503 // if an exit cfg is defined by exiting map, exec it.
504 exit_cfg = cvar_string("exit_cfg");
506 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
511 if (cvar("lastlevel"))
513 localcmd(strcat("set lastlevel 0\n"));
514 localcmd(strcat("togglemenu\n"));
519 local float lCurrent;
521 local float lOldCurrent;
522 local float lBeforeCurrent;
524 local float found_but_wrong_size;
525 found_but_wrong_size = FALSE;
527 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
529 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
538 temp = cvar_string( "g_maplist" );
541 bprint( "Maplist is empty! Resetting it to default map list.\n" );
542 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
543 temp = cvar_string( "g_maplist" );
545 temp = strzone(temp);
546 dprint("g_maplist is ", temp, "\n");
547 lSize = tokenize( temp );
548 lCurrent = GetMaplistPosition();
549 lCurrent = max(0, min(floor(lCurrent), lSize - 1));
550 lOldCurrent = lCurrent;
551 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
553 // if we want a random map selection...
554 if(cvar("g_maplist_selectrandom") && lSize > 1)
556 lBeforeCurrent = lCurrent - 1;
557 if(lBeforeCurrent < 0)
558 lBeforeCurrent = lSize - 1;
559 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
560 if(lCurrent >= lBeforeCurrent)
562 // choose any map except for the current one
566 local string lFilename;
568 lCurrent = lCurrent + 1;
569 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
570 if( lCurrent >= lSize ) {
573 if( lOldCurrent == lCurrent ) {
574 // we couldn't find a valid map at all
577 if(!found_but_wrong_size)
579 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
580 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
581 // let the loop restart with the default list now
585 dprint("wrong size, now trying all\n");
590 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
591 localcmd( "disconnect\n" );
596 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
597 if( TryFile( lFilename ) ) {
598 if((pass == 2) || MapHasRightSize(argv(lCurrent)))
600 cvar_set( "g_maplist_index", ftos( lCurrent ) );
601 localcmd(strcat("exec \"", lFilename ,"\"\n"));
602 strunzone(lFilename);
603 pass = 2; // exit the outer loop
607 found_but_wrong_size = TRUE;
609 dprint( "Couldn't find '", lFilename, "'..\n" );
611 strunzone(lFilename);
612 //changelevel( argv( lCurrent ) );
624 // restart current map if no cycle is found
625 nextmap = strzone(mapname);
626 fh = fopen("maplist.cfg", FILE_READ);
632 if (nextmap == mapname)
635 nextmap = strzone(line);
645 nextmap = strzone(line);
651 changelevel (nextmap);
652 strunzone(nextmap);*/
656 s = cvar_string("g_maplist");
657 nummaps = tokenize(s);
658 // if no map list, restart current one
665 if (argv(n) == mapname)
674 changelevel (nextmap);
684 When the player presses attack or jump, change to the next level
687 void() IntermissionThink =
689 if (time < intermission_exittime)
692 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
702 Returns the entity to view from
706 entity() FindIntermission =
711 // look for info_intermission first
712 spot = find (world, classname, "info_intermission");
714 { // pick a random one
718 spot = find (spot, classname, "info_intermission");
720 spot = find (spot, classname, "info_intermission");
726 // then look for the start position
727 spot = find (world, classname, "info_player_start");
731 // testinfo_player_start is only found in regioned levels
732 spot = find (world, classname, "testplayerstart");
736 // then look for the start position
737 spot = find (world, classname, "info_player_deathmatch");
741 //objerror ("FindIntermission: no spot");
747 ===============================================================================
751 ===============================================================================
759 if(cvar("_printstats"))
760 cvar_set("_printstats", "0");
769 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
771 if(cvar("sv_eventlog") && gameover)
772 GameLogEcho(s, FALSE);
773 else if(cvar("sv_logscores_console"))
774 ServerConsoleEcho(s, FALSE);
775 if(cvar("sv_logscores_file"))
777 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
778 fputs(file, strcat(s, "\n"));
781 other = findchainflags(flags, FL_CLIENT);
784 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
786 s = strcat(":player:", ftos(other.frags), ":");
787 s = strcat(s, ftos(other.deaths), ":");
788 s = strcat(s, ftos(rint(time - other.jointime)), ":");
789 s = strcat(s, ftos(other.team), ":");
791 if(cvar("sv_logscores_file"))
792 fputs(file, strcat(s, other.netname, "\n"));
793 if(cvar("sv_eventlog") && gameover)
794 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
795 else if(cvar("sv_logscores_console"))
796 ServerConsoleEcho(strcat(s, other.netname), TRUE);
801 if(cvar("sv_eventlog") && gameover)
802 GameLogEcho(":end", FALSE);
803 else if(cvar("sv_logscores_console"))
804 ServerConsoleEcho(":end", FALSE);
805 if(cvar("sv_logscores_file"))
807 fputs(file, ":end\n");
814 go to the next level for deathmatch
815 only called if a time or frag limit has expired
821 intermission_running = 1;
823 // enforce a wait time before allowing changelevel
825 intermission_exittime = time + cvar("sv_mapchange_delay");
827 intermission_exittime = -60;
829 WriteByte (MSG_ALL, SVC_CDTRACK);
830 WriteByte (MSG_ALL, 3);
831 WriteByte (MSG_ALL, 3);
833 //pos = FindIntermission ();
839 if(cvar("sv_eventlog"))
840 GameLogEcho(":gameover", FALSE);
844 other = findchainflags(flags, FL_CLIENT);
845 while (other != world)
847 //other.nextthink = time + 0.5;
848 other.takedamage = DAMAGE_NO;
849 other.solid = SOLID_NOT;
850 other.movetype = MOVETYPE_NONE;
851 other.angles = other.v_angle;
852 other.angles_x = other.angles_x * -1;
857 bprint(strcat(other.netname, " ^7wins.\n"));
862 other.modelindex = 0;
863 other.weaponentity = world; // remove weapon model
864 other.view_ofs = '0 0 0';
865 other.angles = other.v_angle = pos.mangle;
868 other.angles = other.v_angle = pos.angles;
869 other.v_angle_x = other.v_angle_x * -1;
871 other.fixangle = TRUE; // turn this way immediately
872 setorigin (other, pos.origin);
878 if(cvar("g_campaign"))
879 CampaignPreIntermission();
881 WriteByte (MSG_ALL, SVC_INTERMISSION);
883 other = findchainflags(flags, FL_CLIENT);
886 if(clienttype(other) == CLIENTTYPE_REAL)
887 if(cvar("sv_autoscreenshot"))
888 stuffcmd(other, "wait\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
897 Exit deathmatch games upon conditions
900 void() CheckRules_Player =
902 if (gameover) // someone else quit the game already
905 // fixme: don't check players; instead check dom_team and ctf_team entities
906 // (div0: and that in CheckRules_World please)
910 float checkrules_oneminutewarning;
911 float checkrules_leaderfrags;
912 float tdm_max_score, tdm_old_score;
914 float checkrules_equality;
915 float checkrules_overtimewarning;
916 float checkrules_overtimeend;
918 void() InitiateOvertime =
920 if(!checkrules_overtimeend)
921 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
924 float WINNING_NO = 0; // no winner, but time limits may terminate the game
925 float WINNING_YES = 1; // winner found
926 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
927 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
929 float(float fraglimitreached, float equality) GetWinningCode =
933 return WINNING_STARTOVERTIME;
935 return WINNING_NEVER;
943 // set the .winning flag for exactly those players with a given field value
944 void(.float field, float value) SetWinners =
947 head = findchain(classname, "player");
950 head.winning = (head.field == value);
955 // set the .winning flag for those players with a given field value
956 void(.float field, float value) AddWinners =
959 head = findchain(classname, "player");
962 if(head.field == value)
968 // clear the .winning flags
969 void(void) ClearWinners =
972 head = findchain(classname, "player");
980 // LMS winning condition: game terminates if and only if there's at most one
981 // one player who's living lives. Top two scores being equal cancels the time
983 float() WinningCondition_LMS =
987 if(lms_dead_count < 0)
990 if(player_count > 1 && lms_dead_count >= player_count - 1)
991 return WINNING_YES; // He's the last man standing!
993 if((player_count == 1 && lms_dead_count == 1))
994 return WINNING_YES; // All dead... (n:n is handled by the test above)
996 dprint("player count = "); dprint(ftos(player_count));
997 dprint(", dead count = "); dprint(ftos(lms_dead_count));
1000 // When we get here, we have at least two players who are actually LIVING,
1001 // or one player who is still waiting for a victim to join the server. Now
1002 // check if the top two players have equal score.
1004 checkrules_leaderfrags = 0;
1005 head = findchain(classname, "player");
1006 checkrules_equality = FALSE;
1009 if(head.frags > checkrules_leaderfrags)
1011 checkrules_leaderfrags = head.frags;
1012 checkrules_equality = FALSE;
1014 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1015 checkrules_equality = TRUE;
1019 SetWinners(frags, checkrules_leaderfrags);
1021 // The top two players have the same amount of lives? No timelimit then,
1022 // enter overtime...
1024 if(checkrules_equality)
1025 return WINNING_NEVER;
1027 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1031 // DM winning condition: game terminates if a player reached the fraglimit,
1032 // unless the first two players have the same score. The latter case also
1033 // breaks the time limit.
1034 float(float fraglimit) WinningCondition_MaxIndividualScore =
1036 float checkrules_oldleaderfrags;
1039 checkrules_oldleaderfrags = checkrules_leaderfrags;
1040 checkrules_leaderfrags = 0;
1041 head = findchain(classname, "player");
1042 checkrules_equality = FALSE;
1045 if(head.frags > checkrules_leaderfrags)
1047 checkrules_leaderfrags = head.frags;
1048 checkrules_equality = FALSE;
1050 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1051 checkrules_equality = TRUE;
1055 SetWinners(frags, checkrules_leaderfrags);
1057 if (!cvar("g_runematch"))
1058 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1060 if (checkrules_leaderfrags == fraglimit - 1)
1061 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1062 else if (checkrules_leaderfrags == fraglimit - 2)
1063 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1064 else if (checkrules_leaderfrags == fraglimit - 3)
1065 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1068 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1071 float(float fraglimit) WinningConditionBase_Teamplay =
1073 tdm_old_score = tdm_max_score;
1074 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1076 checkrules_equality =
1081 (team1_score == tdm_max_score)
1082 + (team2_score == tdm_max_score)
1083 + (team3_score == tdm_max_score)
1084 + (team4_score == tdm_max_score)
1088 if(team1_score == tdm_max_score)
1089 AddWinners(team, COLOR_TEAM1);
1090 if(team2_score == tdm_max_score)
1091 AddWinners(team, COLOR_TEAM2);
1092 if(team3_score == tdm_max_score)
1093 AddWinners(team, COLOR_TEAM3);
1094 if(team4_score == tdm_max_score)
1095 AddWinners(team, COLOR_TEAM4);
1097 if(!cvar("g_runematch") && !cvar("g_domination"))
1098 if(tdm_max_score != tdm_old_score)
1100 if(tdm_max_score == fraglimit - 1)
1101 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1102 else if(tdm_max_score == fraglimit - 2)
1103 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1104 else if(tdm_max_score == fraglimit - 3)
1105 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1108 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1111 // TDM winning condition: game terminates if a team's score sum reached the
1112 // fraglimit, unless the first two teams have the same total score. The latter
1113 // case also breaks the time limit.
1114 float(float fraglimit) WinningCondition_MaxTeamSum =
1118 team1_score = team2_score = team3_score = team4_score = 0;
1120 head = findchain(classname, "player");
1123 if(head.team == COLOR_TEAM1)
1124 team1_score += head.frags;
1125 else if(head.team == COLOR_TEAM2)
1126 team2_score += head.frags;
1127 else if(head.team == COLOR_TEAM3)
1128 team3_score += head.frags;
1129 else if(head.team == COLOR_TEAM4)
1130 team4_score += head.frags;
1134 return WinningConditionBase_Teamplay(fraglimit);
1137 // DOM/CTF winning condition: game terminates if the max of a team's players'
1138 // score reached the fraglimit, unless the first two teams have the same
1139 // maximum score. The latter case also breaks the time limit.
1140 float(float fraglimit) WinningCondition_MaxTeamMax =
1144 team1_score = team2_score = team3_score = team4_score = 0;
1146 head = findchain(classname, "player");
1149 if(head.team == COLOR_TEAM1)
1151 if(head.frags > team1_score)
1152 team1_score = head.frags;
1154 else if(head.team == COLOR_TEAM2)
1156 if(head.frags > team2_score)
1157 team2_score = head.frags;
1159 else if(head.team == COLOR_TEAM3)
1161 if(head.frags > team3_score)
1162 team3_score = head.frags;
1164 else if(head.team == COLOR_TEAM4)
1166 if(head.frags > team4_score)
1167 team4_score = head.frags;
1172 return WinningConditionBase_Teamplay(fraglimit);
1175 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1182 head = find(world, classname, "player");
1185 if(!whichteam || head.team == whichteam)
1189 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1191 fragtotal = fragtotal + head.frags;
1192 s = ftos(head.frags);
1193 s = strcat(s, "/", ftos(head.deaths));
1194 s = strcat(s, " @ ", ftos(head.ping));
1195 if(clienttype(head) == CLIENTTYPE_BOT)
1196 s = strcat(s, "botms");
1198 s = strcat(s, "ms");
1199 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1201 head = find(head, classname, "player");
1203 if(whichteam && found)
1204 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1207 void PrintScoreboard()
1209 ServerConsoleEcho("Scoreboard:", FALSE);
1212 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1213 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1214 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1215 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1219 PrintScoreboardFor("", "^7", 0);
1221 ServerConsoleEcho(".", FALSE);
1229 Exit deathmatch games upon conditions
1232 void() CheckRules_World =
1235 local float timelimit;
1236 local float fraglimit;
1242 if (intermission_running)
1243 if (time >= intermission_exittime + 60)
1249 if (gameover) // someone else quit the game already
1254 if(cvar("_scoreboard"))
1256 cvar_set("_scoreboard", "0");
1260 timelimit = cvar("timelimit") * 60;
1261 fraglimit = cvar("fraglimit");
1263 if (timelimit && time >= timelimit)
1266 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1272 if(!checkrules_overtimewarning && checkrules_overtimeend)
1274 checkrules_overtimewarning = TRUE;
1275 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1276 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1279 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1281 checkrules_oneminutewarning = TRUE;
1282 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1285 status = WINNING_NO;
1288 status = WinningCondition_LMS();
1294 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1295 status = WinningCondition_MaxTeamSum(fraglimit);
1297 // status = WinningCondition_MaxTeamMax(fraglimit);
1300 dprint("div0: How can this happen?\n");
1301 status = WinningCondition_MaxTeamMax(fraglimit);
1305 status = WinningCondition_MaxIndividualScore(fraglimit);
1308 if(status == WINNING_STARTOVERTIME)
1310 status = WINNING_NEVER;
1314 if(status == WINNING_NEVER)
1315 // equality cases! Nobody wins if the overtime ends in a draw.
1318 if(checkrules_overtimeend)
1319 if(status != WINNING_NEVER)
1320 status = WINNING_YES;
1322 if(status == WINNING_YES)