1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
5 void HandleMaplistShuffleCommands();
6 float() DoNextMapOverride;
10 if(cvar("g_running_guns"))
12 default_player_alpha = -1;
13 default_weapon_alpha = +1;
15 else if(cvar("g_cloaked"))
17 default_player_alpha = cvar("g_balance_cloaked_alpha");
18 default_weapon_alpha = default_player_alpha;
22 default_player_alpha = cvar("g_player_alpha");
23 if(default_player_alpha <= 0)
24 default_player_alpha = 1;
25 default_weapon_alpha = default_player_alpha;
29 void fteqcc_testbugs()
33 if(!cvar("developer_fteqccbugs"))
36 dprint("*** fteqcc test: checking for bugs...\n");
40 if(sqrt(a) - sqrt(b - a) == 0)
41 dprint("*** fteqcc test: found same-function-twice bug\n");
43 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47 world.enemy.frags += 10;
48 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
49 dprint("*** fteqcc test: found += bug\n");
51 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 cvar_set("_sv_init", "0");
60 HandleMaplistShuffleCommands();
61 tokenize(cvar_string("g_maplist"));
62 if(argv(0) != GetMapname())
64 cvar_set("nextmap", argv(0));
65 if(!DoNextMapOverride())
71 float world_already_spawned;
72 void worldspawn (void)
74 if(world_already_spawned)
75 error("world already spawned - you may have EXACTLY ONE worldspawn!");
76 world_already_spawned = TRUE;
77 // Precache all player models
78 // Workaround for "invisible players"
79 precache_model("models/player/carni.zym");
80 precache_model("models/player/crash.zym");
81 precache_model("models/player/grunt.zym");
82 precache_model("models/player/headhunter.zym");
83 precache_model("models/player/insurrectionist.zym");
84 precache_model("models/player/jeandarc.zym");
85 precache_model("models/player/lurk.zym");
86 precache_model("models/player/lycanthrope.zym");
87 precache_model("models/player/marine.zym");
88 precache_model("models/player/nexus.zym");
89 precache_model("models/player/pyria.zym");
90 precache_model("models/player/shock.zym");
91 precache_model("models/player/skadi.zym");
92 precache_model("models/player/specop.zym");
93 precache_model("models/player/visitant.zym");
95 //precache_model ("progs/beam.mdl");
96 precache_model ("models/bullet.mdl");
97 precache_model ("models/casing_bronze.mdl");
98 precache_model ("models/casing_shell.mdl");
99 precache_model ("models/casing_steel.mdl");
100 precache_model ("models/ebomb.mdl");
101 precache_model ("models/elaser.mdl");
102 precache_model ("models/flash.md3");
103 precache_model ("models/gibs/bloodyskull.md3");
104 precache_model ("models/gibs/chunk.mdl");
105 precache_model ("models/gibs/eye.md3");
106 precache_model ("models/gibs/gib1.md3");
107 //precache_model ("models/gibs/gib2.md3");
108 //precache_model ("models/gibs/gib3.md3");
109 //precache_model ("models/gibs/gib4.md3");
110 precache_model ("models/gibs/gib5.md3");
111 //precache_model ("models/gibs/gib6.md3");
112 precache_model ("models/gibs/gib1.mdl");
113 precache_model ("models/gibs/gib2.mdl");
114 precache_model ("models/gibs/gib3.mdl");
115 precache_model ("models/grenademodel.md3");
116 precache_model ("models/hagarmissile.mdl");
117 precache_model ("models/items/a_bullets.mdl");
118 precache_model ("models/items/a_cells.md3");
119 precache_model ("models/items/a_rockets.md3");
120 precache_model ("models/items/a_shells.md3");
121 precache_model ("models/items/g_a1.md3");
122 precache_model ("models/items/g_a25.md3");
123 precache_model ("models/items/g_h1.md3");
124 precache_model ("models/items/g_h25.md3");
125 precache_model ("models/items/g_h100.md3");
126 precache_model ("models/items/g_invincible.md3");
127 precache_model ("models/items/g_strength.md3");
128 precache_model ("models/laser.mdl");
129 precache_model ("models/misc/chatbubble.spr");
130 precache_model ("models/misc/teambubble.spr");
131 precache_model ("models/nexflash.md3");
132 precache_model ("models/plasma.mdl");
133 precache_model ("models/plasmatrail.mdl");
134 precache_model ("models/rocket.md3");
135 //precache_model ("models/sprites/grenexpl.spr");
136 precache_model ("models/runematch/rune.mdl");
137 precache_model ("models/runematch/curse.mdl");
138 //precache_model ("models/sprites/hagar.spr");
139 //precache_model ("models/sprites/muzzleflash.spr32");
140 //precache_model ("models/sprites/electrocombo.spr32");
141 //precache_model ("models/sprites/plasmahitwall.spr32");
142 //precache_model ("models/sprites/plasmashot.spr32");
143 //precache_model ("models/sprites/rockexpl.spr");
144 precache_model ("models/tracer.mdl");
145 precache_model ("models/uziflash.md3");
146 precache_model ("models/weapons/g_crylink.md3");
147 precache_model ("models/weapons/g_electro.md3");
148 precache_model ("models/weapons/g_gl.md3");
149 precache_model ("models/weapons/g_hagar.md3");
150 precache_model ("models/weapons/g_nex.md3");
151 precache_model ("models/weapons/g_rl.md3");
152 precache_model ("models/weapons/g_shotgun.md3");
153 precache_model ("models/weapons/g_uzi.md3");
154 precache_model ("models/weapons/v_crylink.md3");
155 precache_model ("models/weapons/v_electro.md3");
156 precache_model ("models/weapons/v_gl.md3");
157 precache_model ("models/weapons/v_hagar.md3");
158 precache_model ("models/weapons/v_laser.md3");
159 precache_model ("models/weapons/v_nex.md3");
160 precache_model ("models/weapons/v_rl.md3");
161 precache_model ("models/weapons/v_shotgun.md3");
162 precache_model ("models/weapons/v_uzi.md3");
163 precache_model ("models/weapons/w_crylink.zym");
164 precache_model ("models/weapons/w_electro.zym");
165 precache_model ("models/weapons/w_gl.zym");
166 precache_model ("models/weapons/w_hagar.zym");
167 precache_model ("models/weapons/w_laser.zym");
168 precache_model ("models/weapons/w_nex.zym");
169 precache_model ("models/weapons/w_rl.zym");
170 precache_model ("models/weapons/w_shotgun.zym");
171 precache_model ("models/weapons/w_uzi.zym");
173 // laser for laser-guided weapons
174 precache_model ("models/laser_dot.mdl");
176 precache_sound ("misc/null.wav");
177 precache_sound ("misc/armor1.wav");
178 precache_sound ("misc/armor25.wav");
179 precache_sound ("misc/armorimpact.wav");
180 precache_sound ("misc/bodyimpact1.wav");
181 precache_sound ("misc/bodyimpact2.wav");
182 precache_sound ("misc/gib.wav");
183 precache_sound ("misc/gib_splat01.wav");
184 precache_sound ("misc/gib_splat02.wav");
185 precache_sound ("misc/gib_splat03.wav");
186 precache_sound ("misc/gib_splat04.wav");
187 //precache_sound ("misc/h2ohit.wav");
188 precache_sound ("misc/hit.wav");
189 precache_sound ("misc/footstep01.wav");
190 precache_sound ("misc/footstep02.wav");
191 precache_sound ("misc/footstep03.wav");
192 precache_sound ("misc/footstep04.wav");
193 precache_sound ("misc/footstep05.wav");
194 precache_sound ("misc/footstep06.wav");
195 precache_sound ("misc/hitground1.ogg");
196 precache_sound ("misc/hitground2.ogg");
197 precache_sound ("misc/hitground3.ogg");
198 precache_sound ("misc/hitground4.ogg");
199 precache_sound ("misc/itempickup.ogg");
200 precache_sound ("misc/itemrespawn.ogg");
201 precache_sound ("misc/jumppad.ogg");
202 precache_sound ("misc/mediumhealth.ogg");
203 precache_sound ("misc/megahealth.ogg");
204 precache_sound ("misc/minihealth.ogg");
205 precache_sound ("misc/powerup.ogg");
206 precache_sound ("misc/powerup_shield.ogg");
207 precache_sound ("misc/talk.wav");
208 precache_sound ("misc/teleport.ogg");
209 precache_sound ("plats/medplat1.wav");
210 precache_sound ("plats/medplat2.wav");
211 precache_sound ("player/lava.wav");
212 precache_sound ("player/slime.wav");
213 precache_sound ("weapons/crylink_fire.ogg");
214 precache_sound ("weapons/electro_bounce.ogg");
215 precache_sound ("weapons/electro_fire.ogg");
216 precache_sound ("weapons/electro_fire2.ogg");
217 precache_sound ("weapons/electro_fly.wav");
218 precache_sound ("weapons/electro_impact.ogg");
219 precache_sound ("weapons/electro_impact_combo.ogg");
220 //precache_sound ("weapons/grenade_bounce.ogg");
221 precache_sound ("weapons/grenade_bounce1.ogg");
222 precache_sound ("weapons/grenade_bounce2.ogg");
223 precache_sound ("weapons/grenade_bounce3.ogg");
224 precache_sound ("weapons/grenade_bounce4.ogg");
225 precache_sound ("weapons/grenade_bounce5.ogg");
226 precache_sound ("weapons/grenade_bounce6.ogg");
227 precache_sound ("weapons/grenade_fire.ogg");
228 precache_sound ("weapons/grenade_impact.ogg");
229 precache_sound ("weapons/hagar_fire.ogg");
230 precache_sound ("weapons/hagexp1.ogg");
231 precache_sound ("weapons/hagexp2.ogg");
232 precache_sound ("weapons/hagexp3.ogg");
233 precache_sound ("weapons/hook_fire.ogg");
234 precache_sound ("weapons/hook_impact.ogg");
235 precache_sound ("weapons/lasergun_fire.ogg");
236 precache_sound ("weapons/laserimpact.ogg");
237 precache_sound ("weapons/nexfire.ogg");
238 precache_sound ("weapons/neximpact.ogg");
239 precache_sound ("weapons/ric1.ogg");
240 precache_sound ("weapons/ric2.ogg");
241 precache_sound ("weapons/ric3.ogg");
242 precache_sound ("weapons/rocket_fire.ogg");
243 precache_sound ("weapons/rocket_fly.wav");
244 precache_sound ("weapons/rocket_impact.ogg");
245 precache_sound ("weapons/rocket_det.ogg");
246 precache_sound ("weapons/shotgun_fire.ogg");
247 precache_sound ("weapons/tink1.ogg");
248 precache_sound ("weapons/uzi_fire.ogg");
249 precache_sound ("weapons/weapon_switch.ogg");
250 precache_sound ("weapons/weaponpickup.ogg");
251 precache_sound ("weapons/strength_fire.ogg");
253 //precache_sound ("announce/male/kill10.ogg");
254 //precache_sound ("announce/male/kill15.ogg");
255 //precache_sound ("announce/male/kill20.ogg");
256 //precache_sound ("announce/male/kill25.ogg");
257 //precache_sound ("announce/male/kill3.ogg");
258 //precache_sound ("announce/male/kill30.ogg");
259 //precache_sound ("announce/male/kill4.ogg");
260 //precache_sound ("announce/male/kill5.ogg");
261 //precache_sound ("announce/male/kill6.ogg");
262 //precache_sound ("announce/male/mapkill1.ogg");
263 //precache_sound ("announce/robotic/last_second_save.ogg");
264 //precache_sound ("announce/robotic/narrowly_averted.ogg");
265 //precache_sound ("minstagib/mockery.ogg");
267 // announcer sounds - male
268 precache_sound ("announcer/male/03kills.ogg");
269 precache_sound ("announcer/male/05kills.ogg");
270 precache_sound ("announcer/male/10kills.ogg");
271 precache_sound ("announcer/male/15kills.ogg");
272 precache_sound ("announcer/male/20kills.ogg");
273 precache_sound ("announcer/male/25kills.ogg");
274 precache_sound ("announcer/male/30kills.ogg");
275 precache_sound ("announcer/male/botlike.ogg");
276 precache_sound ("announcer/male/electrobitch.ogg");
277 precache_sound ("announcer/male/welcome.ogg");
278 precache_sound ("announcer/male/yoda.ogg");
280 // announcer sounds - robotic
281 precache_sound ("announcer/robotic/1fragleft.ogg");
282 precache_sound ("announcer/robotic/1minuteremains.ogg");
283 precache_sound ("announcer/robotic/2fragsleft.ogg");
284 precache_sound ("announcer/robotic/3fragsleft.ogg");
285 precache_sound ("announcer/robotic/lastsecond.ogg");
286 precache_sound ("announcer/robotic/narrowly.ogg");
287 precache_sound ("announcer/robotic/1.ogg");
288 precache_sound ("announcer/robotic/2.ogg");
289 precache_sound ("announcer/robotic/3.ogg");
290 precache_sound ("announcer/robotic/4.ogg");
291 precache_sound ("announcer/robotic/5.ogg");
292 precache_sound ("announcer/robotic/6.ogg");
293 precache_sound ("announcer/robotic/7.ogg");
294 precache_sound ("announcer/robotic/8.ogg");
295 precache_sound ("announcer/robotic/9.ogg");
296 precache_sound ("announcer/robotic/10.ogg");
298 // plays music for the level if there is any
301 precache_sound (self.noise);
302 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
308 // 1 FLICKER (first variety)
309 lightstyle(1, "mmnmmommommnonmmonqnmmo");
311 // 2 SLOW STRONG PULSE
312 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
314 // 3 CANDLE (first variety)
315 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
318 lightstyle(4, "mamamamamama");
321 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
323 // 6 FLICKER (second variety)
324 lightstyle(6, "nmonqnmomnmomomno");
326 // 7 CANDLE (second variety)
327 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
329 // 8 CANDLE (third variety)
330 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
332 // 9 SLOW STROBE (fourth variety)
333 lightstyle(9, "aaaaaaaazzzzzzzz");
335 // 10 FLUORESCENT FLICKER
336 lightstyle(10, "mmamammmmammamamaaamammma");
338 // 11 SLOW PULSE NOT FADE TO BLACK
339 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
341 // styles 32-62 are assigned by the light program for switchable lights
346 registercvar("_g_maplist_shufflenow", "0");
347 registercvar("_g_maplist_have_shuffled", "0");
348 registercvar("_g_maplist_add", "");
349 registercvar("_g_maplist_remove", "");
350 registercvar("_g_maplist_putfirst", "");
353 lms_lowest_lives = 0;
358 bot_waypoints_for_items = cvar("g_waypoints_for_items");
359 if(bot_waypoints_for_items == 1)
360 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
361 bot_waypoints_for_items = 0;
363 if(cvar("g_campaign"))
368 WaypointSprite_Init();
370 //if (cvar("g_domination"))
374 head = nextent(world);
379 head = nextent(head);
382 GameLogInit(); // prepare everything
383 if(cvar("sv_eventlog"))
386 GameLogEcho(":logversion:2", FALSE);
387 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
388 s = strcat(s, ftos(random()));
389 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
390 s = ":gameinfo:mutators:LIST";
391 if(cvar("g_grappling_hook"))
392 s = strcat(s, ":grappling_hook");
393 if(!cvar("g_use_ammunition"))
394 s = strcat(s, ":no_use_ammunition");
395 if(!cvar("g_pickup_items"))
396 s = strcat(s, ":no_pickup_items");
397 if(cvar("g_instagib"))
398 s = strcat(s, ":instagib");
399 if(cvar("g_rocketarena"))
400 s = strcat(s, ":rockerarena");
402 s = strcat(s, ":nixnex");
403 if(cvar("g_vampire"))
404 s = strcat(s, ":vampire");
405 if(cvar("g_laserguided_missile"))
406 s = strcat(s, ":laserguided_missile");
407 if(cvar("g_norecoil"))
408 s = strcat(s, ":norecoil");
410 s = strcat(s, ":midair");
411 if(cvar("g_minstagib"))
412 s = strcat(s, ":minstagib");
413 GameLogEcho(s, FALSE);
414 GameLogEcho(":gameinfo:end", FALSE);
417 cvar_set("nextmap", "");
421 if(cvar("g_campaign"))
431 //makestatic (self); // Who the f___ did that?
435 float( string pFilename ) TryFile =
438 dprint("TryFile(\"", pFilename, "\")\n");
439 lHandle = fopen( pFilename, FILE_READ );
440 if( lHandle != -1 ) {
450 if (game == GAME_DEATHMATCH)
452 else if (game == GAME_TEAM_DEATHMATCH)
454 else if (game == GAME_DOMINATION)
456 else if (game == GAME_CTF)
458 else if (game == GAME_RUNEMATCH)
460 else if (game == GAME_LMS)
465 string getmapname_stored;
468 if(getmapname_stored == "")
469 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
470 return getmapname_stored;
473 float Map_Count, Map_Current;
474 string Map_Current_Name;
476 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
477 float GetMaplistPosition()
483 idx = cvar("g_maplist_index");
490 for(pos = 0; pos < Map_Count; ++pos)
494 // resume normal maplist rotation if current map is not in g_maplist
498 float MapHasRightSize(string map)
500 // open map size restriction file
502 dprint("opensize "); dprint(map);
503 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
506 float mapmin, mapmax;
508 mapmin = stof(fgets(fh));
509 mapmax = stof(fgets(fh));
511 if(player_count < mapmin)
513 dprint("not enough\n");
516 if(player_count > mapmax)
518 dprint("too many\n");
521 dprint("right size\n");
524 dprint(": not found\n");
528 string Map_Filename(float position)
531 return strcat("maps/", argv(position), ".mapcfg");
534 float(float position, float pass) Map_Check =
538 map_next = argv(position);
540 if(map_next == Map_Current_Name) // same map again in first pass?
542 filename = Map_Filename(position);
543 if(TryFile(filename))
547 if(MapHasRightSize(argv(position)))
552 dprint( "Couldn't find '", filename, "'..\n" );
557 void(string nextmapname) Map_Goto_SetStr =
559 if(getmapname_stored != "")
560 strunzone(getmapname_stored);
561 if(nextmapname == "")
562 getmapname_stored = "";
564 getmapname_stored = strzone(nextmapname);
567 void(float position) Map_Goto_SetFloat =
569 cvar_set("g_maplist_index", ftos(position));
570 Map_Goto_SetStr(argv(position));
573 void() GameResetCfg =
575 // if an exit cfg is defined by exiting map, exec it.
577 exit_cfg = cvar_string("exit_cfg");
579 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
581 localcmd("exec game_reset.cfg\n");
587 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
590 // return codes of map selectors:
591 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
592 // -2 = permanent failure
593 float() MaplistMethod_Iterate = // usual method
597 for(pass = 1; pass <= 2; ++pass)
599 for(i = 1; i < Map_Count; ++i)
602 mapindex = math_mod(i + Map_Current, Map_Count);
603 if(Map_Check(mapindex, pass))
610 float() MaplistMethod_Repeat = // fallback method
612 if(Map_Check(Map_Current, 2))
617 float() MaplistMethod_Random = // random map selection
623 for(i = 0; i <= imax; ++i)
626 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
627 if(Map_Check(mapindex, 1))
633 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
634 // the exponent sets a bias on the map selection:
635 // the higher the exponent, the
637 float i, j, imax, insertpos;
642 return 0; // only one map, then always play this one
644 for(i = 0; i <= imax; ++i)
648 // now reinsert this at another position
649 insertpos = pow(random(), 1 / exponent); // ]0, 1]
650 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
651 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
652 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
654 // insert the current map there
656 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
657 newlist = strcat(newlist, "'", argv(j), "'");
658 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
659 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
660 newlist = strcat(newlist, "'", argv(j), "'");
661 cvar_set("g_maplist", newlist);
662 Map_Count = tokenize(newlist);
664 // NOTE: the selected map has just been inserted at (insertpos-1)th position
665 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
666 if(Map_Check(Map_Current, 1))
672 void() Maplist_Init =
675 temp = cvar_string("g_maplist");
676 Map_Count = tokenize(temp);
679 bprint( "Maplist is empty! Resetting it to default map list.\n" );
680 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
681 Map_Count = tokenize(temp);
684 error("empty maplist, cannot select a new map");
685 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
687 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
688 // this may or may not be correct, but who cares, in the worst case a map
689 // isn't chosen in the first pass that should have been
692 string() GetNextMap =
700 if(cvar("g_maplist_shuffle") > 0)
701 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
704 if(cvar("g_maplist_selectrandom"))
705 nextMap = MaplistMethod_Random();
708 nextMap = MaplistMethod_Iterate();
711 nextMap = MaplistMethod_Repeat();
715 Map_Goto_SetFloat(nextMap);
716 return getmapname_stored;
722 float() DoNextMapOverride =
724 if(cvar("g_campaign"))
726 CampaignPostIntermission();
729 if(cvar("quit_when_empty"))
731 if(player_count <= currentbots)
737 if(cvar_string("quit_and_redirect") != "")
740 FOR_EACH_REALCLIENT(head)
741 stuffcmd(head, strcat("\nconnect ", cvar_string("quit_and_redirect"), "\n"));
742 localcmd("wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; quit\n");
745 if (cvar("samelevel")) // if samelevel is set, stay on same level
747 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
748 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
749 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
750 localcmd("restart\n");
751 //changelevel (mapname);
754 if(cvar_string("nextmap") != "")
755 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
757 Map_Goto_SetStr(cvar_string("nextmap"));
761 if(cvar("lastlevel"))
764 localcmd("set lastlevel 0\ntogglemenu\n");
772 //local string nextmap;
773 //local float n, nummaps;
775 if (alreadychangedlevel)
777 alreadychangedlevel = TRUE;
783 for(allowReset = 1; allowReset >= 0; --allowReset)
785 nextMap = GetNextMap();
791 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
792 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
796 error("Everything is broken - not even the default map list works. Please report this to the developers.");
808 When the player presses attack or jump, change to the next level
811 .float autoscreenshot;
812 void() MapVote_Think;
813 float mapvote_initialized;
814 void() IntermissionThink =
816 FixIntermissionClient(self);
818 if(cvar("sv_autoscreenshot"))
819 if(self.autoscreenshot)
820 if(time > self.autoscreenshot)
822 self.autoscreenshot = FALSE;
823 if(clienttype(self) == CLIENTTYPE_REAL)
824 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
828 if (time < intermission_exittime)
831 if(!mapvote_initialized)
832 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
835 if(intermission_exittime >= 0)
843 Returns the entity to view from
847 entity() FindIntermission =
852 // look for info_intermission first
853 spot = find (world, classname, "info_intermission");
855 { // pick a random one
859 spot = find (spot, classname, "info_intermission");
861 spot = find (spot, classname, "info_intermission");
867 // then look for the start position
868 spot = find (world, classname, "info_player_start");
872 // testinfo_player_start is only found in regioned levels
873 spot = find (world, classname, "testplayerstart");
877 // then look for the start position
878 spot = find (world, classname, "info_player_deathmatch");
882 //objerror ("FindIntermission: no spot");
888 ===============================================================================
892 ===============================================================================
900 if(cvar("_printstats"))
901 cvar_set("_printstats", "0");
910 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
912 if(cvar("sv_eventlog") && gameover)
913 GameLogEcho(s, FALSE);
914 else if(cvar("sv_logscores_console"))
915 ServerConsoleEcho(s, FALSE);
916 if(cvar("sv_logscores_file"))
918 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
919 fputs(file, strcat(s, "\n"));
922 FOR_EACH_CLIENT(other)
924 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
926 s = strcat(":player:", ftos(other.frags), ":");
927 s = strcat(s, ftos(other.deaths), ":");
928 s = strcat(s, ftos(rint(time - other.jointime)), ":");
929 s = strcat(s, ftos(other.team), ":");
931 if(cvar("sv_logscores_file"))
932 fputs(file, strcat(s, other.netname, "\n"));
933 if(cvar("sv_eventlog") && gameover)
934 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
935 else if(cvar("sv_logscores_console"))
936 ServerConsoleEcho(strcat(s, other.netname), TRUE);
940 if(cvar("sv_eventlog") && gameover)
941 GameLogEcho(":end", FALSE);
942 else if(cvar("sv_logscores_console"))
943 ServerConsoleEcho(":end", FALSE);
944 if(cvar("sv_logscores_file"))
946 fputs(file, ":end\n");
951 void FixIntermissionClient(entity e)
953 if(!e.autoscreenshot) // initial call
955 e.angles = e.v_angle;
956 e.angles_x = -e.angles_x;
957 e.autoscreenshot = time + 0.8; // used for autoscreenshot
959 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
961 e.movetype = MOVETYPE_NONE;
962 e.takedamage = DAMAGE_NO;
964 e.weaponentity.effects = EF_NODRAW;
965 stuffcmd(e, "\nscr_printspeed 1000000\n");
966 if(clienttype(e) == CLIENTTYPE_REAL)
969 WriteByte(MSG_ONE, SVC_INTERMISSION);
973 //e.velocity = '0 0 0';
976 // TODO halt weapon animation
981 go to the next level for deathmatch
982 only called if a time or frag limit has expired
993 intermission_running = 1;
995 // enforce a wait time before allowing changelevel
997 intermission_exittime = time + cvar("sv_mapchange_delay");
999 intermission_exittime = -60;
1001 WriteByte (MSG_ALL, SVC_CDTRACK);
1002 WriteByte (MSG_ALL, 3);
1003 WriteByte (MSG_ALL, 3);
1005 //pos = FindIntermission ();
1011 if(cvar("sv_eventlog"))
1012 GameLogEcho(":gameover", FALSE);
1017 FOR_EACH_CLIENT(other)
1019 if(maxTotalFrags < other.totalfrags)
1020 maxTotalFrags = other.totalfrags;
1021 if(minTotalFrags > other.totalfrags)
1022 minTotalFrags = other.totalfrags;
1025 FOR_EACH_CLIENT(other)
1027 FixIntermissionClient(other);
1032 bprint(other.netname, " ^7wins.\n");
1036 score = (other.frags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1037 f = bound(0, other.play_time / max(time, 1), 1);
1038 // store some statistics?
1042 if(cvar("g_campaign"))
1043 CampaignPreIntermission();
1045 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1052 Exit deathmatch games upon conditions
1055 void() CheckRules_Player =
1057 if (gameover) // someone else quit the game already
1060 if(self.deadflag == DEAD_NO)
1061 self.play_time += frametime;
1063 // fixme: don't check players; instead check dom_team and ctf_team entities
1064 // (div0: and that in CheckRules_World please)
1067 float checkrules_oneminutewarning;
1068 float checkrules_leaderfrags;
1069 float tdm_max_score, tdm_old_score;
1071 float checkrules_equality;
1072 float checkrules_overtimewarning;
1073 float checkrules_overtimeend;
1075 void() InitiateOvertime =
1077 if(!checkrules_overtimeend)
1078 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1081 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1082 float WINNING_YES = 1; // winner found
1083 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1084 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1086 float(float fraglimitreached, float equality) GetWinningCode =
1089 if(fraglimitreached)
1090 return WINNING_STARTOVERTIME;
1092 return WINNING_NEVER;
1094 if(fraglimitreached)
1100 // set the .winning flag for exactly those players with a given field value
1101 void(.float field, float value) SetWinners =
1104 FOR_EACH_PLAYER(head)
1105 head.winning = (head.field == value);
1108 // set the .winning flag for those players with a given field value
1109 void(.float field, float value) AddWinners =
1112 FOR_EACH_PLAYER(head)
1113 if(head.field == value)
1117 // clear the .winning flags
1118 void(void) ClearWinners =
1121 FOR_EACH_PLAYER(head)
1125 float() LMS_NewPlayerLives =
1128 fl = cvar("fraglimit");
1132 // first player has left the game for dying too much? Nobody else can get in.
1133 if(lms_lowest_lives < 1)
1136 if(!cvar("g_lms_join_anytime"))
1137 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1140 return bound(1, lms_lowest_lives, fl);
1143 // LMS winning condition: game terminates if and only if there's at most one
1144 // one player who's living lives. Top two scores being equal cancels the time
1146 float() WinningCondition_LMS =
1153 have_player = FALSE;
1154 have_players = FALSE;
1155 l = LMS_NewPlayerLives();
1157 head = find(world, classname, "player");
1160 head = find(head, classname, "player");
1162 have_players = TRUE;
1166 // we have at least one player
1169 // two or more active players - continue with the game
1173 // exactly one player?
1176 // but no game has taken place yet
1181 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1182 dprint("Have a winner, ending game.\n");
1189 // nobody is playing at all...
1192 // wait for players...
1196 // SNAFU (maybe a draw game?)
1198 dprint("No players, ending game.\n");
1203 // When we get here, we have at least two players who are actually LIVING,
1204 // or one player who is still waiting for a victim to join the server. Now
1205 // check if the top two players have equal score.
1207 checkrules_leaderfrags = 0;
1208 checkrules_equality = FALSE;
1209 FOR_EACH_PLAYER(head)
1211 if(head.frags > checkrules_leaderfrags)
1213 checkrules_leaderfrags = head.frags;
1214 checkrules_equality = FALSE;
1216 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1217 checkrules_equality = TRUE;
1220 SetWinners(frags, checkrules_leaderfrags);
1222 // The top two players have the same amount of lives? No timelimit then,
1223 // enter overtime...
1225 if(checkrules_equality)
1226 return WINNING_NEVER;
1228 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1232 // DM winning condition: game terminates if a player reached the fraglimit,
1233 // unless the first two players have the same score. The latter case also
1234 // breaks the time limit.
1235 float(float fraglimit) WinningCondition_MaxIndividualScore =
1237 float checkrules_oldleaderfrags;
1240 checkrules_oldleaderfrags = checkrules_leaderfrags;
1241 checkrules_leaderfrags = 0;
1242 checkrules_equality = FALSE;
1243 FOR_EACH_PLAYER(head)
1245 if(head.frags > checkrules_leaderfrags)
1247 checkrules_leaderfrags = head.frags;
1248 checkrules_equality = FALSE;
1250 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1251 checkrules_equality = TRUE;
1254 if(checkrules_leaderfrags > 0)
1255 SetWinners(frags, checkrules_leaderfrags);
1259 if (!cvar("g_runematch"))
1260 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1262 if (checkrules_leaderfrags == fraglimit - 1)
1263 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1264 else if (checkrules_leaderfrags == fraglimit - 2)
1265 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1266 else if (checkrules_leaderfrags == fraglimit - 3)
1267 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1270 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1273 float(float fraglimit) WinningConditionBase_Teamplay =
1275 tdm_old_score = tdm_max_score;
1276 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1278 checkrules_equality =
1283 (team1_score == tdm_max_score)
1284 + (team2_score == tdm_max_score)
1285 + (team3_score == tdm_max_score)
1286 + (team4_score == tdm_max_score)
1290 if(tdm_max_score > 0)
1292 if(team1_score == tdm_max_score)
1293 AddWinners(team, COLOR_TEAM1);
1294 if(team2_score == tdm_max_score)
1295 AddWinners(team, COLOR_TEAM2);
1296 if(team3_score == tdm_max_score)
1297 AddWinners(team, COLOR_TEAM3);
1298 if(team4_score == tdm_max_score)
1299 AddWinners(team, COLOR_TEAM4);
1302 if(!cvar("g_runematch") && !cvar("g_domination"))
1303 if(tdm_max_score != tdm_old_score)
1305 if(tdm_max_score == fraglimit - 1)
1306 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1307 else if(tdm_max_score == fraglimit - 2)
1308 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1309 else if(tdm_max_score == fraglimit - 3)
1310 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1313 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1316 // TDM winning condition: game terminates if a team's score sum reached the
1317 // fraglimit, unless the first two teams have the same total score. The latter
1318 // case also breaks the time limit.
1319 float(float fraglimit) WinningCondition_MaxTeamSum =
1323 team1_score = team2_score = team3_score = team4_score = 0;
1325 FOR_EACH_PLAYER(head)
1327 if(head.team == COLOR_TEAM1)
1328 team1_score += head.frags;
1329 else if(head.team == COLOR_TEAM2)
1330 team2_score += head.frags;
1331 else if(head.team == COLOR_TEAM3)
1332 team3_score += head.frags;
1333 else if(head.team == COLOR_TEAM4)
1334 team4_score += head.frags;
1337 return WinningConditionBase_Teamplay(fraglimit);
1340 // DOM/CTF winning condition: game terminates if the max of a team's players'
1341 // score reached the fraglimit, unless the first two teams have the same
1342 // maximum score. The latter case also breaks the time limit.
1343 float(float fraglimit) WinningCondition_MaxTeamMax =
1347 team1_score = team2_score = team3_score = team4_score = 0;
1349 FOR_EACH_PLAYER(head)
1351 if(head.team == COLOR_TEAM1)
1353 if(head.frags > team1_score)
1354 team1_score = head.frags;
1356 else if(head.team == COLOR_TEAM2)
1358 if(head.frags > team2_score)
1359 team2_score = head.frags;
1361 else if(head.team == COLOR_TEAM3)
1363 if(head.frags > team3_score)
1364 team3_score = head.frags;
1366 else if(head.team == COLOR_TEAM4)
1368 if(head.frags > team4_score)
1369 team4_score = head.frags;
1373 return WinningConditionBase_Teamplay(fraglimit);
1376 void print_to(entity e, string s)
1379 sprint(e, strcat(s, "\n"));
1381 ServerConsoleEcho(s, TRUE);
1384 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1394 FOR_EACH_PLAYER(head)
1396 if(!whichteam || head.team == whichteam)
1400 print_to(e, strcat(" ", colorcode, name, ":"));
1402 fragtotal = fragtotal + head.frags;
1403 s = ftos(head.frags);
1404 s = strcat(s, "/", ftos(head.deaths));
1405 s = strcat(s, " @ ", ftos(head.ping));
1406 if(clienttype(head) == CLIENTTYPE_BOT)
1407 s = strcat(s, "botms");
1409 s = strcat(s, "ms");
1410 v = PlayerValue(head);
1412 s = strcat(s, " / ", ftos(v));
1413 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1416 if(whichteam && found)
1418 s = ftos(fragtotal);
1419 s = strcat(s, " / ", ftos(teamvalue));
1420 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1424 void PrintScoreboard(entity e)
1426 print_to(e, strcat("Time: ", ftos(time / 60)));
1427 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1428 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1429 print_to(e, "Scoreboard:");
1432 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1433 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1434 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM3);
1435 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM4);
1439 PrintScoreboardFor(e, "", "^7", 0);
1444 void RemoveFromMaplist(string m)
1451 litems = tokenize(cvar_string("g_maplist"));
1454 for(i = 0; i < litems; ++i)
1457 result = strcat1(result);
1461 result = strcat(result, "'", argv(i), "'");
1464 cvar_set("g_maplist", result);
1465 ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1468 void AddToMaplist(string m)
1477 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1479 ServerConsoleEcho("Map not found.", FALSE);
1483 litems = tokenize(cvar_string("g_maplist"));
1484 if(cvar("g_maplist_shuffle"))
1485 ipos = ceil(random() * (litems + 1)) - 1;
1490 for(i = 0; i < litems; ++i)
1495 result = strcat(result, "'", m, "'");
1498 result = strcat(result, "'", argv(i), "'");
1503 result = strcat(result, "'", m, "'");
1506 cvar_set("g_maplist", result);
1507 ServerConsoleEcho("Map added.", FALSE);
1510 ServerConsoleEcho("Map already in list.", FALSE);
1513 void MakeFirstInMaplist(string m)
1515 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1517 ServerConsoleEcho("Map not found.", FALSE);
1522 RemoveFromMaplist(m);
1523 cvar_set("g_maplist", strcat("'", m, "'", cvar_string("g_maplist")));
1526 ServerConsoleEcho("Map added as first one.", FALSE);
1529 void ShuffleMaplist()
1537 result = cvar_string("g_maplist");
1538 litems = tokenize(result);
1540 for(start = 0; start < litems - 1; ++start)
1544 // select a random item
1545 selected = ceil(random() * (litems - start) + start) - 1;
1547 // shift this item to the place start
1548 for(i = 0; i < start; ++i)
1549 result = strcat(result, "'", argv(i), "'");
1550 result = strcat(result, "'", argv(selected), "'");
1551 for(i = start; i < litems; ++i)
1553 result = strcat(result, "'", argv(i), "'");
1555 litems = tokenize(result);
1557 //dprint(result, "\n");
1560 cvar_set("g_maplist", result);
1563 void() HandleMaplistShuffleCommands =
1565 // automatically shuffle when setting g_maplist_shuffle
1566 if(cvar_string("_g_maplist_add") != "")
1568 AddToMaplist(cvar_string("_g_maplist_add"));
1569 cvar_set("_g_maplist_add", "");
1571 if(cvar_string("_g_maplist_remove") != "")
1573 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1574 cvar_set("_g_maplist_remove", "");
1576 if(cvar_string("_g_maplist_putfirst") != "")
1578 MakeFirstInMaplist(cvar_string("_g_maplist_putfirst"));
1579 cvar_set("_g_maplist_putfirst", "");
1581 if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1584 cvar_set("_g_maplist_shufflenow", "0");
1585 cvar_set("_g_maplist_have_shuffled", "1");
1586 ServerConsoleEcho("Shuffled map list.", FALSE);
1588 if(cvar("_g_maplist_have_shuffled"))
1589 if(!cvar("g_maplist_shuffle"))
1590 cvar_set("_g_maplist_have_shuffled", "0");
1597 Exit deathmatch games upon conditions
1600 void() CheckRules_World =
1603 local float timelimit;
1604 local float fraglimit;
1610 if (intermission_running)
1611 if (time >= intermission_exittime + 60)
1613 if(!DoNextMapOverride())
1618 if (gameover) // someone else quit the game already
1623 if(cvar("_scoreboard"))
1625 cvar_set("_scoreboard", "0");
1626 PrintScoreboard(world);
1629 HandleMaplistShuffleCommands();
1631 timelimit = cvar("timelimit") * 60;
1632 fraglimit = cvar("fraglimit");
1634 if(checkrules_overtimeend)
1636 if(!checkrules_overtimewarning)
1638 checkrules_overtimewarning = TRUE;
1639 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1640 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1645 if (timelimit && time >= timelimit)
1649 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1655 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1657 checkrules_oneminutewarning = TRUE;
1658 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1661 status = WINNING_NO;
1664 status = WinningCondition_LMS();
1670 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1671 status = WinningCondition_MaxTeamSum(fraglimit);
1673 // status = WinningCondition_MaxTeamMax(fraglimit);
1676 dprint("div0: How can this happen?\n");
1677 status = WinningCondition_MaxTeamMax(fraglimit);
1681 status = WinningCondition_MaxIndividualScore(fraglimit);
1684 if(status == WINNING_STARTOVERTIME)
1686 status = WINNING_NEVER;
1690 if(status == WINNING_NEVER)
1691 // equality cases! Nobody wins if the overtime ends in a draw.
1694 if(checkrules_overtimeend)
1695 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1696 status = WINNING_YES;
1698 if(status == WINNING_YES)
1702 float randsel_value;
1703 float randsel_priority;
1704 float randsel_count;
1708 randsel_priority = -1;
1711 void RandSel_Add(float priority, float value)
1713 if(priority > randsel_priority)
1715 randsel_priority = priority;
1716 randsel_value = value;
1719 else if(priority == randsel_priority)
1722 if(ceil(random() * randsel_count) == 1)
1723 randsel_value = value;
1727 float mapvote_nextthink;
1728 float mapvote_initialized;
1729 float mapvote_keeptwotime;
1730 float mapvote_timeout;
1731 string mapvote_message;
1733 #define MAPVOTE_COUNT 10
1734 float mapvote_count;
1735 string mapvote_maps[MAPVOTE_COUNT];
1736 float mapvote_maps_suggested[MAPVOTE_COUNT];
1737 string mapvote_suggestions[MAPVOTE_COUNT];
1738 float mapvote_suggestion_ptr;
1739 string mapvote_fillstr;
1740 float mapvote_maxlen;
1741 float mapvote_voters;
1742 float mapvote_votes[MAPVOTE_COUNT];
1745 void MapVote_ClearAllVotes()
1747 FOR_EACH_CLIENT(other)
1751 string MapVote_Suggest(string m)
1755 return "That's not how to use this command.";
1756 if(!cvar("g_maplist_votable_suggestions"))
1757 return "Suggestions are not accepted on this server.";
1758 if(mapvote_initialized)
1759 return "Can't suggest - voting is already in progress!";
1760 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1761 return "The map you suggested is not available on this server.";
1762 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1763 if(mapvote_suggestions[i] == m)
1764 return "This map was already suggested.";
1765 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1767 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1771 i = mapvote_suggestion_ptr;
1772 mapvote_suggestion_ptr += 1;
1774 if(mapvote_suggestions[i] != "")
1775 strunzone(mapvote_suggestions[i]);
1776 mapvote_suggestions[i] = strzone(m);
1777 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1778 return "Suggestion accepted.";
1781 void MapVote_AddVotable(string nextMap, float isSuggestion)
1786 for(j = 0; j < mapvote_count; ++j)
1787 if(mapvote_maps[j] == nextMap)
1789 if(strlen(nextMap) > mapvote_maxlen)
1790 mapvote_maxlen = strlen(nextMap);
1791 mapvote_maps[mapvote_count] = strzone(nextMap);
1792 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1801 MapVote_ClearAllVotes();
1803 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1804 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1807 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1808 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1810 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1811 MapVote_AddVotable(GetNextMap(), FALSE);
1813 if(mapvote_count == 0)
1815 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1816 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1817 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1818 MapVote_AddVotable(GetNextMap(), FALSE);
1821 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1823 mapvote_fillstr = " ";
1824 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1825 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1826 mapvote_fillstr = strzone(mapvote_fillstr);
1828 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1829 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1830 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1831 mapvote_keeptwotime = 0;
1832 mapvote_message = "Choose a map and press its key!";
1834 float MapVote_Finished(float mappos)
1839 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1840 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1841 for(i = 0; i < mapvote_count; ++i)
1843 if(mapvote_maps[i] != "")
1845 result = strcat(result, ":", mapvote_maps[i]);
1846 result = strcat(result, ":", ftos(mapvote_votes[i]));
1848 GameLogEcho(result, FALSE);
1849 if(mapvote_maps_suggested[mappos])
1850 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1852 FOR_EACH_REALCLIENT(other)
1853 FixClientCvars(other);
1855 Map_Goto_SetStr(mapvote_maps[mappos]);
1859 void MapVote_CheckRules_1()
1863 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1865 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1866 mapvote_votes[i] = 0;
1870 FOR_EACH_REALCLIENT(other)
1875 i = other.mapvote - 1;
1876 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1877 mapvote_votes[i] = mapvote_votes[i] + 1;
1882 float MapVote_CheckRules_2()
1885 float firstPlace, secondPlace;
1886 float firstPlaceVotes, secondPlaceVotes;
1890 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1891 RandSel_Add(mapvote_votes[i], i);
1892 firstPlace = randsel_value;
1893 firstPlaceVotes = randsel_priority;
1894 //dprint("First place: ", ftos(firstPlace), "\n");
1895 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1898 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1900 RandSel_Add(mapvote_votes[i], i);
1901 secondPlace = randsel_value;
1902 secondPlaceVotes = randsel_priority;
1903 //dprint("Second place: ", ftos(secondPlace), "\n");
1904 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1906 if(firstPlace == -1)
1907 error("No first place in map vote... WTF?");
1909 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1910 return MapVote_Finished(firstPlace);
1912 if(mapvote_keeptwotime)
1913 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1915 mapvote_message = "Now decide between the TOP TWO!";
1916 mapvote_keeptwotime = 0;
1917 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1918 result = strcat(result, ":", ftos(firstPlaceVotes));
1919 result = strcat(result, ":", mapvote_maps[secondPlace]);
1920 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1921 for(i = 0; i < mapvote_count; ++i)
1923 if(i != secondPlace)
1924 if(mapvote_maps[i] != "")
1926 result = strcat(result, ":", mapvote_maps[i]);
1927 result = strcat(result, ":", ftos(mapvote_votes[i]));
1928 strunzone(mapvote_maps[i]);
1929 mapvote_maps[i] = "";
1931 GameLogEcho(result, FALSE);
1943 keeptwo = mapvote_keeptwotime;
1944 MapVote_CheckRules_1(); // count
1945 if(MapVote_CheckRules_2()) // decide
1948 FOR_EACH_REALCLIENT(other)
1950 // hide scoreboard again
1951 if(other.health != 2342)
1953 other.health = 2342;
1955 if(clienttype(other) == CLIENTTYPE_REAL)
1957 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1959 WriteByte(MSG_ONE, SVC_FINALE);
1960 WriteString(MSG_ONE, "");
1964 // notify about keep-two
1965 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1966 stuffcmd(other, "\nplay2 misc/invshot.wav\n");
1968 // clear possibly invalid votes
1969 if(mapvote_maps[other.mapvote - 1] == "")
1971 // use impulses as new vote
1972 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1973 if(mapvote_maps[other.impulse - 1] != "")
1974 other.mapvote = other.impulse;
1978 MapVote_CheckRules_1(); // just count
1980 FOR_EACH_REALCLIENT(other)
1982 // display voting screen
1983 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1984 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1985 msgstr = strcat(msgstr, mapvote_message);
1986 msgstr = strcat(msgstr, "\n\n");
1987 for(i = 0; i < mapvote_count; ++i)
1988 if(mapvote_maps[i] == "")
1989 msgstr = strcat(msgstr, "\n");
1992 tmp = mapvote_maps[i];
1993 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1994 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1995 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1996 if(mapvote_votes[i] != 1)
1997 tmp = strcat(tmp, "s");
1998 tmp = strcat(tmp, ")");
1999 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
2000 if(other.mapvote == i + 1)
2001 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2003 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2005 i = ceil(mapvote_timeout - time);
2006 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
2008 msgstr = strcat(msgstr, "s");
2009 msgstr = strcat(msgstr, " left");
2011 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2014 void MapVote_Think()
2016 if(alreadychangedlevel)
2019 if(time < mapvote_nextthink)
2023 mapvote_nextthink = time + 0.5;
2025 if(!mapvote_initialized)
2027 mapvote_initialized = TRUE;
2028 if(DoNextMapOverride())
2030 alreadychangedlevel = TRUE;
2033 if(!cvar("g_maplist_votable"))