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winning condition for campaign
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_cloaked"))
7         {
8                 default_player_alpha = cvar("g_balance_cloaked_alpha");
9         }
10         else
11         {
12                 default_player_alpha = cvar("g_player_alpha");
13                 if(default_player_alpha <= 0)
14                         default_player_alpha = 1;
15         }
16 }
17
18 void GotoFirstMap()
19 {
20         if(cvar("_sv_init"))
21         {
22                 cvar_set("_sv_init", "0");
23                 tokenize(cvar_string("g_maplist"));
24                 if(argv(0) != GetMapname())
25                 {
26                         cvar_set("nextmap", argv(0));
27                         GotoNextMap();
28                 }
29         }
30 }
31
32 void worldspawn (void)
33 {
34
35         // Precache all player models
36         // Workaround for "invisible players"
37         precache_model("models/player/carni.zym");
38         precache_model("models/player/crash.zym");
39         precache_model("models/player/grunt.zym");
40         precache_model("models/player/headhunter.zym");
41         precache_model("models/player/insurrectionist.zym");
42         precache_model("models/player/jeandarc.zym");
43         precache_model("models/player/lurk.zym");
44         precache_model("models/player/lycanthrope.zym");
45         precache_model("models/player/marine.zym");
46         precache_model("models/player/nexus.zym");
47         precache_model("models/player/pyria.zym");
48         precache_model("models/player/shock.zym");
49         precache_model("models/player/skadi.zym");
50         precache_model("models/player/specop.zym");
51         precache_model("models/player/visitant.zym");
52
53         //precache_model ("progs/beam.mdl");
54         precache_model ("models/bullet.mdl");
55         precache_model ("models/casing_bronze.mdl");
56         precache_model ("models/casing_shell.mdl");
57         precache_model ("models/casing_steel.mdl");
58         precache_model ("models/ebomb.mdl");
59         precache_model ("models/elaser.mdl");
60         precache_model ("models/flash.md3");
61         precache_model ("models/gibs/bloodyskull.md3");
62         precache_model ("models/gibs/chunk.mdl");
63         precache_model ("models/gibs/eye.md3");
64         precache_model ("models/gibs/gib1.md3");
65         //precache_model ("models/gibs/gib2.md3");
66         //precache_model ("models/gibs/gib3.md3");
67         //precache_model ("models/gibs/gib4.md3");
68         precache_model ("models/gibs/gib5.md3");
69         //precache_model ("models/gibs/gib6.md3");
70         precache_model ("models/gibs/gib1.mdl");
71         precache_model ("models/gibs/gib2.mdl");
72         precache_model ("models/gibs/gib3.mdl");
73         precache_model ("models/grenademodel.md3");
74         precache_model ("models/hagarmissile.mdl");
75         precache_model ("models/items/a_bullets.mdl");
76         precache_model ("models/items/a_cells.md3");
77         precache_model ("models/items/a_rockets.md3");
78         precache_model ("models/items/a_shells.md3");
79         precache_model ("models/items/g_a1.md3");
80         precache_model ("models/items/g_a25.md3");
81         precache_model ("models/items/g_h1.md3");
82         precache_model ("models/items/g_h25.md3");
83         precache_model ("models/items/g_h100.md3");
84         precache_model ("models/items/g_invincible.md3");
85         precache_model ("models/items/g_strength.md3");
86         precache_model ("models/laser.mdl");
87         precache_model ("models/misc/chatbubble.spr");
88         precache_model ("models/misc/teambubble.spr");
89         precache_model ("models/nexflash.md3");
90         precache_model ("models/plasma.mdl");
91         precache_model ("models/plasmatrail.mdl");
92         precache_model ("models/rocket.md3");
93         //precache_model ("models/sprites/grenexpl.spr");
94         precache_model ("models/runematch/rune.mdl");
95         precache_model ("models/runematch/curse.mdl");
96         //precache_model ("models/sprites/hagar.spr");
97         //precache_model ("models/sprites/muzzleflash.spr32");
98         //precache_model ("models/sprites/electrocombo.spr32");
99         //precache_model ("models/sprites/plasmahitwall.spr32");
100         //precache_model ("models/sprites/plasmashot.spr32");
101         //precache_model ("models/sprites/rockexpl.spr");
102         precache_model ("models/tracer.mdl");
103         precache_model ("models/uziflash.md3");
104         precache_model ("models/weapons/g_crylink.md3");
105         precache_model ("models/weapons/g_electro.md3");
106         precache_model ("models/weapons/g_gl.md3");
107         precache_model ("models/weapons/g_hagar.md3");
108         precache_model ("models/weapons/g_nex.md3");
109         precache_model ("models/weapons/g_rl.md3");
110         precache_model ("models/weapons/g_shotgun.md3");
111         precache_model ("models/weapons/g_uzi.md3");
112         precache_model ("models/weapons/v_crylink.md3");
113         precache_model ("models/weapons/v_electro.md3");
114         precache_model ("models/weapons/v_gl.md3");
115         precache_model ("models/weapons/v_hagar.md3");
116         precache_model ("models/weapons/v_laser.md3");
117         precache_model ("models/weapons/v_nex.md3");
118         precache_model ("models/weapons/v_rl.md3");
119         precache_model ("models/weapons/v_shotgun.md3");
120         precache_model ("models/weapons/v_uzi.md3");
121         precache_model ("models/weapons/w_crylink.zym");
122         precache_model ("models/weapons/w_electro.zym");
123         precache_model ("models/weapons/w_gl.zym");
124         precache_model ("models/weapons/w_hagar.zym");
125         precache_model ("models/weapons/w_laser.zym");
126         precache_model ("models/weapons/w_nex.zym");
127         precache_model ("models/weapons/w_rl.zym");
128         precache_model ("models/weapons/w_shotgun.zym");
129         precache_model ("models/weapons/w_uzi.zym");
130
131         // laser for laser-guided weapons
132         precache_model ("models/laser_dot.mdl");
133
134         precache_sound ("misc/null.wav");
135         precache_sound ("misc/armor1.wav");
136         precache_sound ("misc/armor25.wav");
137         precache_sound ("misc/armorimpact.wav");
138         precache_sound ("misc/bodyimpact1.wav");
139         precache_sound ("misc/bodyimpact2.wav");
140         precache_sound ("misc/gib.wav");
141         precache_sound ("misc/gib_splat01.wav");
142         precache_sound ("misc/gib_splat02.wav");
143         precache_sound ("misc/gib_splat03.wav");
144         precache_sound ("misc/gib_splat04.wav");
145         //precache_sound ("misc/h2ohit.wav");
146         precache_sound ("misc/hit.wav");
147         precache_sound ("misc/footstep01.wav");
148         precache_sound ("misc/footstep02.wav");
149         precache_sound ("misc/footstep03.wav");
150         precache_sound ("misc/footstep04.wav");
151         precache_sound ("misc/footstep05.wav");
152         precache_sound ("misc/footstep06.wav");
153         precache_sound ("misc/hitground1.ogg");
154         precache_sound ("misc/hitground2.ogg");
155         precache_sound ("misc/hitground3.ogg");
156         precache_sound ("misc/hitground4.ogg");
157         precache_sound ("misc/itempickup.ogg");
158         precache_sound ("misc/itemrespawn.ogg");
159         precache_sound ("misc/jumppad.ogg");
160         precache_sound ("misc/mediumhealth.ogg");
161         precache_sound ("misc/megahealth.ogg");
162         precache_sound ("misc/minihealth.ogg");
163         precache_sound ("misc/powerup.ogg");
164         precache_sound ("misc/powerup_shield.ogg");
165         precache_sound ("misc/talk.wav");
166         precache_sound ("misc/teleport.ogg");
167         precache_sound ("plats/medplat1.wav");
168         precache_sound ("plats/medplat2.wav");
169         precache_sound ("player/lava.wav");
170         precache_sound ("player/slime.wav");
171         precache_sound ("weapons/crylink_fire.ogg");
172         precache_sound ("weapons/electro_bounce.ogg");
173         precache_sound ("weapons/electro_fire.ogg");
174         precache_sound ("weapons/electro_fire2.ogg");
175         precache_sound ("weapons/electro_fly.wav");
176         precache_sound ("weapons/electro_impact.ogg");
177         precache_sound ("weapons/electro_impact_combo.ogg");
178         //precache_sound ("weapons/grenade_bounce.ogg");
179         precache_sound ("weapons/grenade_bounce1.ogg");
180         precache_sound ("weapons/grenade_bounce2.ogg");
181         precache_sound ("weapons/grenade_bounce3.ogg");
182         precache_sound ("weapons/grenade_fire.ogg");
183         precache_sound ("weapons/grenade_impact.ogg");
184         precache_sound ("weapons/hagar_fire.ogg");
185         precache_sound ("weapons/hagexp1.ogg");
186         precache_sound ("weapons/hagexp2.ogg");
187         precache_sound ("weapons/hagexp3.ogg");
188         precache_sound ("weapons/hook_fire.ogg");
189         precache_sound ("weapons/hook_impact.ogg");
190         precache_sound ("weapons/lasergun_fire.ogg");
191         precache_sound ("weapons/laserimpact.ogg");
192         precache_sound ("weapons/nexfire.ogg");
193         precache_sound ("weapons/neximpact.ogg");
194         precache_sound ("weapons/ric1.ogg");
195         precache_sound ("weapons/ric2.ogg");
196         precache_sound ("weapons/ric3.ogg");
197         precache_sound ("weapons/rocket_fire.ogg");
198         precache_sound ("weapons/rocket_fly.wav");
199         precache_sound ("weapons/rocket_impact.ogg");
200         precache_sound ("weapons/rocket_det.ogg");
201         precache_sound ("weapons/shotgun_fire.ogg");
202         precache_sound ("weapons/tink1.ogg");
203         precache_sound ("weapons/uzi_fire.ogg");
204         precache_sound ("weapons/weapon_switch.ogg");
205         precache_sound ("weapons/weaponpickup.ogg");
206         precache_sound ("weapons/strength_fire.ogg");
207
208         //precache_sound ("announce/male/kill10.ogg");
209         //precache_sound ("announce/male/kill15.ogg");
210         //precache_sound ("announce/male/kill20.ogg");
211         //precache_sound ("announce/male/kill25.ogg");
212         //precache_sound ("announce/male/kill3.ogg");
213         //precache_sound ("announce/male/kill30.ogg");
214         //precache_sound ("announce/male/kill4.ogg");
215         //precache_sound ("announce/male/kill5.ogg");
216         //precache_sound ("announce/male/kill6.ogg");
217         //precache_sound ("announce/male/mapkill1.ogg");
218         //precache_sound ("announce/robotic/last_second_save.ogg");
219         //precache_sound ("announce/robotic/narrowly_averted.ogg");
220         //precache_sound ("minstagib/mockery.ogg");
221
222         // announcer sounds - male
223         precache_sound ("announcer/male/03kills.ogg");
224         precache_sound ("announcer/male/05kills.ogg");
225         precache_sound ("announcer/male/10kills.ogg");
226         precache_sound ("announcer/male/15kills.ogg");
227         precache_sound ("announcer/male/20kills.ogg");
228         precache_sound ("announcer/male/25kills.ogg");
229         precache_sound ("announcer/male/30kills.ogg");
230         precache_sound ("announcer/male/botlike.ogg");
231         precache_sound ("announcer/male/electrobitch.ogg");
232         precache_sound ("announcer/male/welcome.ogg");
233         precache_sound ("announcer/male/yoda.ogg");
234
235         // announcer sounds - robotic
236         precache_sound ("announcer/robotic/1fragleft.ogg");
237         precache_sound ("announcer/robotic/1minuteremains.ogg");
238         precache_sound ("announcer/robotic/2fragsleft.ogg");
239         precache_sound ("announcer/robotic/3fragsleft.ogg");
240         precache_sound ("announcer/robotic/lastsecond.ogg");
241         precache_sound ("announcer/robotic/narrowly.ogg");
242
243         // plays music for the level if there is any
244         if (self.noise)
245         {
246                 precache_sound (self.noise);
247                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
248         }
249
250                 // 0 normal
251         lightstyle(0, "m");
252
253         // 1 FLICKER (first variety)
254         lightstyle(1, "mmnmmommommnonmmonqnmmo");
255
256         // 2 SLOW STRONG PULSE
257         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
258
259         // 3 CANDLE (first variety)
260         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
261
262         // 4 FAST STROBE
263         lightstyle(4, "mamamamamama");
264
265         // 5 GENTLE PULSE 1
266         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
267
268         // 6 FLICKER (second variety)
269         lightstyle(6, "nmonqnmomnmomomno");
270
271         // 7 CANDLE (second variety)
272         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
273
274         // 8 CANDLE (third variety)
275         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
276
277         // 9 SLOW STROBE (fourth variety)
278         lightstyle(9, "aaaaaaaazzzzzzzz");
279
280         // 10 FLUORESCENT FLICKER
281         lightstyle(10, "mmamammmmammamamaaamammma");
282
283         // 11 SLOW PULSE NOT FADE TO BLACK
284         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
285
286         // styles 32-62 are assigned by the light program for switchable lights
287
288         // 63 testing
289         lightstyle(63, "a");
290
291         player_count = 0;
292         lms_dead_count = 0;
293         lms_lowest_lives = 0;
294         lms_next_place = 0;
295
296         GotoFirstMap();
297
298         if(cvar("g_campaign"))
299                 CampaignPreInit();
300
301         InitGameplayMode();
302         //if (cvar("g_domination"))
303         //      dom_init();
304
305         local entity head;
306         head = nextent(world);
307         maxclients = 0;
308         while(head)
309         {
310                 maxclients++;
311                 head = nextent(head);
312         }
313
314         GameLogInit(); // prepare everything
315         if(cvar("sv_eventlog"))
316         {
317                 local string s;
318                 GameLogEcho(":logversion:2", FALSE);
319                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
320                 s = strcat(s, ftos(random()));
321                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
322                 s = ":gameinfo:mutators:LIST";
323                 if(cvar("g_grappling_hook"))
324                         s = strcat(s, ":grappling_hook");
325                 if(!cvar("g_use_ammunition"))
326                         s = strcat(s, ":no_use_ammunition");
327                 if(!cvar("g_pickup_items"))
328                         s = strcat(s, ":no_pickup_items");
329                 if(cvar("g_instagib"))
330                         s = strcat(s, ":instagib");
331                 if(cvar("g_rocketarena"))
332                         s = strcat(s, ":rockerarena");
333                 if(cvar("g_nixnex"))
334                         s = strcat(s, ":nixnex");
335                 if(cvar("g_vampire"))
336                         s = strcat(s, ":vampire");
337                 if(cvar("g_laserguided_missile"))
338                         s = strcat(s, ":laserguided_missile");
339                 if(cvar("g_norecoil"))
340                         s = strcat(s, ":norecoil");
341                 if(cvar("g_midair"))
342                         s = strcat(s, ":midair");
343                 if(cvar("g_minstagib"))
344                         s = strcat(s, ":minstagib");
345                 GameLogEcho(s, FALSE);
346                 GameLogEcho(":gameinfo:end", FALSE);
347         }
348
349         cvar_set("nextmap", "");
350
351         SetDefaultAlpha();
352
353         if(cvar("g_campaign"))
354                 CampaignPostInit();
355 }
356
357 void light (void)
358 {
359         makestatic (self);
360 }
361
362 float( string pFilename ) TryFile =
363 {
364         local float lHandle;
365         dprint("TryFile(\"", pFilename, "\")\n");
366         lHandle = fopen( pFilename, FILE_READ );
367         if( lHandle != -1 ) {
368                 fclose( lHandle );
369                 return TRUE;
370         } else {
371                 return FALSE;
372         }
373 };
374
375 string GetMapname()
376 {
377         if (game == GAME_DEATHMATCH)
378                 return strcat("dm_", mapname);
379         else if (game == GAME_TEAM_DEATHMATCH)
380                 return strcat("tdm_", mapname);
381         else if (game == GAME_DOMINATION)
382                 return strcat("dom_", mapname);
383         else if (game == GAME_CTF)
384                 return strcat("ctf_", mapname);
385         else if (game == GAME_RUNEMATCH)
386                 return strcat("rune_", mapname);
387         else if (game == GAME_LMS)
388                 return strcat("lms_", mapname);
389         return strcat("dm_", mapname);
390 }
391
392 float GetMaplistPosition()
393 {
394         float pos, f;
395         string map, s;
396
397         map = strzone(GetMapname());
398         pos = 0;
399         f = tokenize(cvar_string("g_maplist"));
400
401         while(pos < f)
402         {
403                 s = strzone(argv(pos));
404                 if(s == map)
405                 {
406                         strunzone(s);
407                         strunzone(map);
408                         return pos;
409                 }
410                 strunzone(s);
411                 pos++;
412         }
413
414         strunzone(map);
415         // resume normal maplist rotation if current map is not in g_maplist
416         return cvar("g_maplist_index");
417 }
418
419 float MapHasRightSize(string map)
420 {
421         // open map size restriction file
422         float fh;
423         dprint("opensize "); dprint(map);
424         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
425         if(fh >= 0)
426         {
427                 float mapmin, mapmax;
428                 dprint(": ok, ");
429                 mapmin = stof(fgets(fh));
430                 mapmax = stof(fgets(fh));
431                 fclose(fh);
432                 if(player_count < mapmin)
433                 {
434                         dprint("not enough\n");
435                         return FALSE;
436                 }
437                 if(player_count > mapmax)
438                 {
439                         dprint("too many\n");
440                         return FALSE;
441                 }
442                 dprint("right size\n");
443                 return TRUE;
444         }
445         dprint(": not found\n");
446         return TRUE;
447 }
448
449 void() GotoNextMap =
450 {
451         //local string nextmap;
452         //local float n, nummaps;
453         //local string s;
454         string exit_cfg;
455         if (alreadychangedlevel)
456                 return;
457         alreadychangedlevel = TRUE;
458
459         if(cvar("g_campaign"))
460         {
461                 CampaignPostIntermission();
462                 return;
463         }
464
465         if (cvar("samelevel")) // if samelevel is set, stay on same level
466         {
467                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
468                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
469                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
470                 localcmd("restart\n");
471                 //changelevel (mapname);
472                 return;
473         }
474
475         // if an exit cfg is defined by exiting map, exec it.
476         exit_cfg = cvar_string("exit_cfg");
477         if(exit_cfg != "")
478                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
479
480         ResetGameCvars();
481
482
483         if (cvar("lastlevel"))
484         {
485                 localcmd(strcat("set lastlevel 0\n"));
486                 localcmd(strcat("togglemenu\n"));
487         }
488         else
489         {
490                 // method 0
491                 local float lCurrent;
492                 local float lSize;
493                 local float lOldCurrent;
494                 local float lBeforeCurrent;
495                 local float pass;
496                 local float found_but_wrong_size;
497                 found_but_wrong_size = FALSE;
498
499                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
500                 {
501                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
502                         return;
503                 }
504
505                 pass = 0;
506                 while (pass < 2)
507                 {
508                         pass = pass + 1;
509                         local string temp;
510                         temp = cvar_string( "g_maplist" );
511                         if(temp == "")
512                         {
513                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
514                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
515                                 temp = cvar_string( "g_maplist" );
516                         }
517                         temp = strzone(temp);
518                         dprint("g_maplist is ", temp, "\n");
519                         lCurrent = max(0, GetMaplistPosition());
520                         lSize = tokenize( temp );
521                         lOldCurrent = lCurrent;
522                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
523
524                         // if we want a random map selection...
525                         if(cvar("g_maplist_selectrandom") && lSize > 1)
526                         {
527                                 lBeforeCurrent = lCurrent - 1;
528                                 if(lBeforeCurrent < 0)
529                                         lBeforeCurrent = lSize - 1;
530                                 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
531                                 if(lCurrent >= lBeforeCurrent)
532                                         lCurrent += 1;
533                                 // choose any map except for the current one
534                         }
535
536                         while( 1 ) {
537                                 local string lFilename;
538
539                                 lCurrent = lCurrent + 1;
540                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
541                                 if( lCurrent >= lSize ) {
542                                         lCurrent = 0;
543                                 }
544                                 if( lOldCurrent == lCurrent ) {
545                                         // we couldn't find a valid map at all
546                                         if (pass == 1)
547                                         {
548                                                 if(!found_but_wrong_size)
549                                                 {
550                                                         bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
551                                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
552                                                         // let the loop restart with the default list now
553                                                 }
554                                                 else
555                                                 {
556                                                         dprint("wrong size, now trying all\n");
557                                                 }
558                                         }
559                                         else
560                                         {
561                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
562                                                 localcmd( "disconnect\n" );
563                                         }
564                                         break;
565                                 }
566
567                                 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
568                                 if( TryFile( lFilename ) ) {
569                                         if((pass == 2) || MapHasRightSize(argv(lCurrent)))
570                                         {
571                                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
572                                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
573                                                 strunzone(lFilename);
574                                                 pass = 2; // exit the outer loop
575                                                 break;
576                                         }
577                                         else
578                                                 found_but_wrong_size = TRUE;
579                                 } else {
580                                         dprint( "Couldn't find '", lFilename, "'..\n" );
581                                 }
582                                 strunzone(lFilename);
583                                 //changelevel( argv( lCurrent ) );
584                         }
585                         strunzone(temp);
586                 }
587
588                 /*
589                 // method 1
590
591                 //local entity pos;
592                 local float fh;
593                 local string line;
594
595                 // restart current map if no cycle is found
596                 nextmap = strzone(mapname);
597                 fh = fopen("maplist.cfg", FILE_READ);
598                 if (fh >= 0)
599                 {
600                         while (1)
601                         {
602                                 line = fgets(fh);
603                                 if (nextmap == mapname)
604                                 {
605                                         strunzone(nextmap);
606                                         nextmap = strzone(line);
607                                 }
608                                 if (!line)
609                                         break;
610                                 if (line == mapname)
611                                 {
612                                         line = fgets(fh);
613                                         if (!line)
614                                                 break;
615                                         strunzone(nextmap);
616                                         nextmap = strzone(line);
617                                         break;
618                                 }
619                         }
620                         fclose(fh);
621                 }
622                 changelevel (nextmap);
623                 strunzone(nextmap);*/
624
625                 // method 3
626                 /*
627                 s = cvar_string("g_maplist");
628                 nummaps = tokenize(s);
629                 // if no map list, restart current one
630                 nextmap = mapname;
631                 if (nummaps >= 1)
632                 {
633                         n = 0;
634                         while (n < nummaps)
635                         {
636                                 if (argv(n) == mapname)
637                                         break;
638                                 n = n + 1;
639                         }
640                         n = n + 1;
641                         if (n >= nummaps)
642                                 n = 0;
643                         nextmap = argv(n);
644                 }
645                 changelevel (nextmap);
646                 */
647         }
648 };
649
650
651 /*
652 ============
653 IntermissionThink
654
655 When the player presses attack or jump, change to the next level
656 ============
657 */
658 void() IntermissionThink =
659 {
660         if (time < intermission_exittime)
661                 return;
662
663         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
664                 return;
665
666         GotoNextMap ();
667 };
668
669 /*
670 ============
671 FindIntermission
672
673 Returns the entity to view from
674 ============
675 */
676 /*
677 entity() FindIntermission =
678 {
679         local   entity spot;
680         local   float cyc;
681
682 // look for info_intermission first
683         spot = find (world, classname, "info_intermission");
684         if (spot)
685         {       // pick a random one
686                 cyc = random() * 4;
687                 while (cyc > 1)
688                 {
689                         spot = find (spot, classname, "info_intermission");
690                         if (!spot)
691                                 spot = find (spot, classname, "info_intermission");
692                         cyc = cyc - 1;
693                 }
694                 return spot;
695         }
696
697 // then look for the start position
698         spot = find (world, classname, "info_player_start");
699         if (spot)
700                 return spot;
701
702 // testinfo_player_start is only found in regioned levels
703         spot = find (world, classname, "testplayerstart");
704         if (spot)
705                 return spot;
706
707 // then look for the start position
708         spot = find (world, classname, "info_player_deathmatch");
709         if (spot)
710                 return spot;
711
712         //objerror ("FindIntermission: no spot");
713         return world;
714 };
715 */
716
717 /*
718 ===============================================================================
719
720 RULES
721
722 ===============================================================================
723 */
724
725 void() DumpStats =
726 {
727         local float file;
728         local string s;
729
730         if(cvar("_printstats"))
731                 cvar_set("_printstats", "0");
732         else if(!gameover)
733                 return;
734
735         if(gameover)
736                 s = ":scores:";
737         else
738                 s = ":status:";
739
740         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
741
742         if(cvar("sv_eventlog") && gameover)
743                 GameLogEcho(s, FALSE);
744         else if(cvar("sv_logscores_console"))
745                 ServerConsoleEcho(s, FALSE);
746         if(cvar("sv_logscores_file"))
747         {
748                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
749                 fputs(file, strcat(s, "\n"));
750         }
751
752         other = findchainflags(flags, FL_CLIENT);
753         while (other)
754         {
755                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
756                 {
757                         s = strcat(":player:", ftos(other.frags), ":");
758                         s = strcat(s, ftos(other.deaths), ":");
759                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
760                         s = strcat(s, ftos(other.team), ":");
761
762                         if(cvar("sv_logscores_file"))
763                                 fputs(file, strcat(s, other.netname, "\n"));
764                         if(cvar("sv_eventlog") && gameover)
765                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
766                         else if(cvar("sv_logscores_console"))
767                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
768                 }
769                 other = other.chain;
770         }
771
772         if(cvar("sv_eventlog") && gameover)
773                 GameLogEcho(":end", FALSE);
774         else if(cvar("sv_logscores_console"))
775                 ServerConsoleEcho(":end", FALSE);
776         if(cvar("sv_logscores_file"))
777         {
778                 fputs(file, ":end\n");
779                 fclose(file);
780         }
781 }
782
783
784 /*
785 go to the next level for deathmatch
786 only called if a time or frag limit has expired
787 */
788 void() NextLevel =
789 {
790         gameover = TRUE;
791
792         intermission_running = 1;
793
794 // enforce a wait time before allowing changelevel
795         if(player_count > 0)
796                 intermission_exittime = time + cvar("sv_mapchange_delay");
797         else
798                 intermission_exittime = -60;
799
800         WriteByte (MSG_ALL, SVC_CDTRACK);
801         WriteByte (MSG_ALL, 3);
802         WriteByte (MSG_ALL, 3);
803
804         //pos = FindIntermission ();
805
806         VoteReset();
807
808         DumpStats();
809
810         if(cvar("sv_eventlog"))
811                 GameLogEcho(":gameover", FALSE);
812
813         GameLogClose();
814
815         other = findchainflags(flags, FL_CLIENT);
816         while (other != world)
817         {
818                 //other.nextthink = time + 0.5;
819                 other.takedamage = DAMAGE_NO;
820                 other.solid = SOLID_NOT;
821                 other.movetype = MOVETYPE_NONE;
822                 other.angles = other.v_angle;
823                 other.angles_x = other.angles_x * -1;
824
825                 self = other;
826
827                 if(other.winning)
828                         bprint(strcat(other.netname, " ^7wins.\n"));
829
830                 /*
831                 if (pos != world);
832                 {
833                         other.modelindex = 0;
834                         other.weaponentity = world; // remove weapon model
835                         other.view_ofs = '0 0 0';
836                         other.angles = other.v_angle = pos.mangle;
837                         if (!other.angles)
838                         {
839                                 other.angles = other.v_angle = pos.angles;
840                                 other.v_angle_x = other.v_angle_x * -1;
841                         }
842                         other.fixangle = TRUE;          // turn this way immediately
843                         setorigin (other, pos.origin);
844                 }
845                 */
846                 other = other.chain;
847         }
848
849         if(cvar("g_campaign"))
850                 CampaignPreIntermission();
851
852         WriteByte (MSG_ALL, SVC_INTERMISSION);
853
854         other = findchainflags(flags, FL_CLIENT);
855         while(other)
856         {
857                 if(clienttype(other) == CLIENTTYPE_REAL)
858                 if(cvar("sv_autoscreenshot"))
859                         stuffcmd(other, "wait\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
860                 other = other.chain;
861         }
862 };
863
864 /*
865 ============
866 CheckRules_Player
867
868 Exit deathmatch games upon conditions
869 ============
870 */
871 void() CheckRules_Player =
872 {
873         if (gameover)   // someone else quit the game already
874                 return;
875
876         // fixme: don't check players; instead check dom_team and ctf_team entities
877         //   (div0: and that in CheckRules_World please)
878 };
879
880 float checkrules_oneminutewarning;
881 float checkrules_leaderfrags;
882 float tdm_max_score, tdm_old_score;
883
884 float checkrules_equality;
885 float checkrules_overtimewarning;
886 float checkrules_overtimeend;
887
888 void() InitiateOvertime =
889 {
890         if(!checkrules_overtimeend)
891                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
892 }
893
894 float WINNING_NO = 0; // no winner, but time limits may terminate the game
895 float WINNING_YES = 1; // winner found
896 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
897 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
898
899 float(float fraglimitreached, float equality) GetWinningCode =
900 {
901         if(equality)
902                 if(fraglimitreached)
903                         return WINNING_STARTOVERTIME;
904                 else
905                         return WINNING_NEVER;
906         else
907                 if(fraglimitreached)
908                         return WINNING_YES;
909                 else
910                         return WINNING_NO;
911 }
912
913 // set the .winning flag for exactly those players with a given field value
914 void(.float field, float value) SetWinners =
915 {
916         entity head;
917         head = findchain(classname, "player");
918         while (head)
919         {
920                 head.winning = (head.field == value);
921                 head = head.chain;
922         }
923 }
924
925 // set the .winning flag for those players with a given field value
926 void(.float field, float value) AddWinners =
927 {
928         entity head;
929         head = findchain(classname, "player");
930         while (head)
931         {
932                 if(head.field == value)
933                         head.winning = 1;
934                 head = head.chain;
935         }
936 }
937
938 // clear the .winning flags
939 void(void) ClearWinners =
940 {
941         entity head;
942         head = findchain(classname, "player");
943         while (head)
944         {
945                 head.winning = 0;
946                 head = head.chain;
947         }
948 }
949
950 // LMS winning condition: game terminates if and only if there's at most one
951 // one player who's living lives. Top two scores being equal cancels the time
952 // limit.
953 float() WinningCondition_LMS =
954 {
955         entity head;
956
957         if(lms_dead_count < 0)
958                 lms_dead_count = 0;
959
960         if(player_count > 1 && lms_dead_count >= player_count - 1)
961                 return WINNING_YES; // He's the last man standing!
962
963         if((player_count == 1 && lms_dead_count == 1))
964                 return WINNING_YES; // All dead... (n:n is handled by the test above)
965
966         dprint("player count = "); dprint(ftos(player_count));
967         dprint(", dead count = "); dprint(ftos(lms_dead_count));
968         dprint("\n");
969
970         // When we get here, we have at least two players who are actually LIVING,
971         // or one player who is still waiting for a victim to join the server. Now
972         // check if the top two players have equal score.
973
974         checkrules_leaderfrags = 0;
975         head = findchain(classname, "player");
976         checkrules_equality = FALSE;
977         while (head)
978         {
979                 if(head.frags > checkrules_leaderfrags)
980                 {
981                         checkrules_leaderfrags = head.frags;
982                         checkrules_equality = FALSE;
983                 }
984                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
985                         checkrules_equality = TRUE;
986                 head = head.chain;
987         }
988
989         SetWinners(frags, checkrules_leaderfrags);
990
991         // The top two players have the same amount of lives? No timelimit then,
992         // enter overtime...
993
994         if(checkrules_equality)
995                 return WINNING_NEVER;
996
997         // Top two have different scores? Way to go for our beloved TIMELIMIT!
998         return WINNING_NO;
999 }
1000
1001 // DM winning condition: game terminates if a player reached the fraglimit,
1002 // unless the first two players have the same score. The latter case also
1003 // breaks the time limit.
1004 float(float fraglimit) WinningCondition_MaxIndividualScore =
1005 {
1006         float checkrules_oldleaderfrags;
1007         entity head;
1008
1009         checkrules_oldleaderfrags = checkrules_leaderfrags;
1010         checkrules_leaderfrags = 0;
1011         head = findchain(classname, "player");
1012         checkrules_equality = FALSE;
1013         while (head)
1014         {
1015                 if(head.frags > checkrules_leaderfrags)
1016                 {
1017                         checkrules_leaderfrags = head.frags;
1018                         checkrules_equality = FALSE;
1019                 }
1020                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1021                         checkrules_equality = TRUE;
1022                 head = head.chain;
1023         }
1024
1025         SetWinners(frags, checkrules_leaderfrags);
1026
1027         if (!cvar("g_runematch"))
1028                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1029                 {
1030                         if (checkrules_leaderfrags == fraglimit - 1)
1031                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1032                         else if (checkrules_leaderfrags == fraglimit - 2)
1033                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1034                         else if (checkrules_leaderfrags == fraglimit - 3)
1035                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1036                 }
1037
1038         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1039 }
1040
1041 float(float fraglimit) WinningConditionBase_Teamplay =
1042 {
1043         tdm_old_score = tdm_max_score;
1044         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1045
1046         checkrules_equality =
1047         (
1048                 (tdm_max_score > 0)
1049                 &&
1050                 (
1051                           (team1_score == tdm_max_score)
1052                         + (team2_score == tdm_max_score)
1053                         + (team3_score == tdm_max_score)
1054                         + (team4_score == tdm_max_score)
1055                         >= 2));
1056
1057         ClearWinners();
1058         if(team1_score == tdm_max_score)
1059                 AddWinners(team, COLOR_TEAM1);
1060         if(team2_score == tdm_max_score)
1061                 AddWinners(team, COLOR_TEAM2);
1062         if(team3_score == tdm_max_score)
1063                 AddWinners(team, COLOR_TEAM3);
1064         if(team4_score == tdm_max_score)
1065                 AddWinners(team, COLOR_TEAM4);
1066
1067         if(!cvar("g_runematch") && !cvar("g_domination"))
1068                 if(tdm_max_score != tdm_old_score)
1069                 {
1070                         if(tdm_max_score == fraglimit - 1)
1071                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1072                         else if(tdm_max_score == fraglimit - 2)
1073                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1074                         else if(tdm_max_score == fraglimit - 3)
1075                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1076                 }
1077
1078         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1079 }
1080
1081 // TDM winning condition: game terminates if a team's score sum reached the
1082 // fraglimit, unless the first two teams have the same total score. The latter
1083 // case also breaks the time limit.
1084 float(float fraglimit) WinningCondition_MaxTeamSum =
1085 {
1086         entity head;
1087
1088         team1_score = team2_score = team3_score = team4_score = 0;
1089
1090         head = findchain(classname, "player");
1091         while (head)
1092         {
1093                 if(head.team == COLOR_TEAM1)
1094                         team1_score += head.frags;
1095                 else if(head.team == COLOR_TEAM2)
1096                         team2_score += head.frags;
1097                 else if(head.team == COLOR_TEAM3)
1098                         team3_score += head.frags;
1099                 else if(head.team == COLOR_TEAM4)
1100                         team4_score += head.frags;
1101                 head = head.chain;
1102         }
1103
1104         return WinningConditionBase_Teamplay(fraglimit);
1105 }
1106
1107 // DOM/CTF winning condition: game terminates if the max of a team's players'
1108 // score reached the fraglimit, unless the first two teams have the same
1109 // maximum score. The latter case also breaks the time limit.
1110 float(float fraglimit) WinningCondition_MaxTeamMax =
1111 {
1112         entity head;
1113
1114         team1_score = team2_score = team3_score = team4_score = 0;
1115
1116         head = findchain(classname, "player");
1117         while (head)
1118         {
1119                 if(head.team == COLOR_TEAM1)
1120                 {
1121                         if(head.frags > team1_score)
1122                                 team1_score = head.frags;
1123                 }
1124                 else if(head.team == COLOR_TEAM2)
1125                 {
1126                         if(head.frags > team2_score)
1127                                 team2_score = head.frags;
1128                 }
1129                 else if(head.team == COLOR_TEAM3)
1130                 {
1131                         if(head.frags > team3_score)
1132                                 team3_score = head.frags;
1133                 }
1134                 else if(head.team == COLOR_TEAM4)
1135                 {
1136                         if(head.frags > team4_score)
1137                                 team4_score = head.frags;
1138                 }
1139                 head = head.chain;
1140         }
1141
1142         return WinningConditionBase_Teamplay(fraglimit);
1143 }
1144
1145 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1146 {
1147         entity head;
1148         float fragtotal;
1149         string s;
1150         float found;
1151         found = FALSE;
1152         head = find(world, classname, "player");
1153         while(head)
1154         {
1155                 if(!whichteam || head.team == whichteam)
1156                 {
1157                         if(name != "")
1158                                 if(!found)
1159                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1160                         found = TRUE;
1161                         fragtotal = fragtotal + head.frags;
1162                         s = ftos(head.frags);
1163                         s = strcat(s, "/", ftos(head.deaths));
1164                         s = strcat(s, " @ ", ftos(head.ping));
1165                         if(clienttype(head) == CLIENTTYPE_BOT)
1166                                 s = strcat(s, "botms");
1167                         else
1168                                 s = strcat(s, "ms");
1169                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1170                 }
1171                 head = find(head, classname, "player");
1172         }
1173         if(whichteam && found)
1174                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1175 }
1176
1177 void PrintScoreboard()
1178 {
1179         ServerConsoleEcho("Scoreboard:", FALSE);
1180         if(teams_matter)
1181         {
1182                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1183                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1184                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1185                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1186         }
1187         else
1188         {
1189                 PrintScoreboardFor("", "^7", 0);
1190         }
1191         ServerConsoleEcho(".", FALSE);
1192 }
1193
1194
1195 /*
1196 ============
1197 CheckRules_World
1198
1199 Exit deathmatch games upon conditions
1200 ============
1201 */
1202 void() CheckRules_World =
1203 {
1204         local float status;
1205         local float timelimit;
1206         local float fraglimit;
1207
1208         VoteThink();
1209
1210         SetDefaultAlpha();
1211
1212         if (intermission_running)
1213                 if (time >= intermission_exittime + 60)
1214                 {
1215                         GotoNextMap();
1216                         return;
1217                 }
1218
1219         if (gameover)   // someone else quit the game already
1220                 return;
1221
1222         DumpStats();
1223
1224         if(cvar("_scoreboard"))
1225         {
1226                 cvar_set("_scoreboard", "0");
1227                 PrintScoreboard();
1228         }
1229
1230         timelimit = cvar("timelimit") * 60;
1231         fraglimit = cvar("fraglimit");
1232
1233         if (timelimit && time >= timelimit)
1234                 InitiateOvertime();
1235
1236         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1237         {
1238                 NextLevel();
1239                 return;
1240         }
1241
1242         if(!checkrules_overtimewarning && checkrules_overtimeend)
1243         {
1244                 checkrules_overtimewarning = TRUE;
1245                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1246                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1247         }
1248
1249         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1250         {
1251                 checkrules_oneminutewarning = TRUE;
1252                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1253         }
1254
1255         status = WINNING_NO;
1256         if(cvar("g_lms"))
1257         {
1258                 status = WinningCondition_LMS();
1259         }
1260         else
1261         {
1262                 if(teams_matter)
1263                 {
1264                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1265                                 status = WinningCondition_MaxTeamSum(fraglimit);
1266                         //else if()
1267                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1268                         else
1269                         {
1270                                 dprint("div0: How can this happen?\n");
1271                                 status = WinningCondition_MaxTeamMax(fraglimit);
1272                         }
1273                 }
1274                 else
1275                         status = WinningCondition_MaxIndividualScore(fraglimit);
1276         }
1277
1278         if(status == WINNING_STARTOVERTIME)
1279         {
1280                 status = WINNING_NEVER;
1281                 InitiateOvertime();
1282         }
1283
1284         if(status == WINNING_NEVER)
1285                 // equality cases! Nobody wins if the overtime ends in a draw.
1286                 ClearWinners();
1287
1288         if(checkrules_overtimeend)
1289                 if(status != WINNING_NEVER)
1290                         status = WINNING_YES;
1291
1292         if(status == WINNING_YES)
1293                 NextLevel();
1294 };