1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
139 // cvar_set("_sv_init", "0");
140 // we do NOT set this to 0 any more, so someone "accidentally" changing
141 // to this "init" map on a dedicated server will cause no permanent
143 if(cvar("g_maplist_shuffle"))
145 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
218 BADPREFIX("settemp_");
219 BADPREFIX("sv_allowdownloads_");
220 BADPREFIX("sv_autodemo");
221 BADPREFIX("sv_curl_");
222 BADPREFIX("sv_eventlog");
223 BADPREFIX("sv_logscores_");
224 BADPREFIX("sv_master");
225 BADCVAR("g_banned_list");
226 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
230 BADCVAR("savedgamecfg");
231 BADCVAR("sv_heartbeatperoid");
232 BADCVAR("sv_vote_master_password");
233 BADCVAR("sys_colortranslation");
234 BADCVAR("sys_specialcharactertranslation");
235 BADCVAR("timestamps");
238 BADCVAR("timelimit");
239 BADCVAR("fraglimit");
241 BADCVAR("g_assault");
244 BADCVAR("g_domination");
245 BADCVAR("g_keyhunt");
246 BADCVAR("g_keyhunt_teams");
247 BADCVAR("g_onslaught");
249 BADCVAR("g_runematch");
255 BADCVAR("g_maplist");
256 BADCVAR("g_maplist_mostrecent");
262 d = cvar_defstring(k);
265 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
266 if(strlen(cvar_changes) > 16384)
268 cvar_changes = "// too many settings have been changed to show them here\n";
274 if(cvar_changes == "")
275 cvar_changes = "// this server runs at default settings\n";
277 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
278 cvar_changes = strzone(cvar_changes);
281 void detect_maptype()
290 o_x += random() * (world.maxs_x - world.mins_x);
291 o_y += random() * (world.maxs_y - world.mins_y);
292 o_z += random() * (world.maxs_z - world.mins_z);
294 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
295 if(trace_fraction == 1)
300 for(i = 0; i < 64; i += 4)
302 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
303 if(trace_fraction == 1)
305 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
314 float RandomSeed_Send(entity to, float sf)
316 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
317 WriteShort(MSG_ENTITY, self.cnt);
320 void RandomSeed_Think()
322 self.cnt = bound(0, floor(random() * 65536), 65535);
323 self.nextthink = time + 5;
327 void RandomSeed_Spawn()
329 randomseed = spawn();
330 randomseed.think = RandomSeed_Think;
331 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
336 self.think(); // sets random seed and nextthink
340 void spawnfunc___init_dedicated_server(void)
342 // handler for _init/_init map (only for dedicated server initialization)
344 dprint_load(); // load dprint status from cvar
345 world_initialized = -1; // don't complain
346 remove = remove_unsafely;
350 e.think = GotoFirstMap;
351 e.nextthink = time; // this is usually 1 at this point
354 e.classname = "info_player_deathmatch"; // safeguard against player joining
356 self.classname = "worldspawn"; // safeguard against various stuff ;)
358 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
360 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
363 void Map_MarkAsRecent(string m);
364 float world_already_spawned;
365 void RegisterWeapons();
367 void ClientInit_Spawn();
368 void spawnfunc_worldspawn (void)
370 float fd, l, i, j, n;
373 dprint_load(); // load dprint status from cvar
375 if(world_already_spawned)
376 error("world already spawned - you may have EXACTLY ONE worldspawn!");
377 world_already_spawned = TRUE;
379 remove = remove_safely; // during spawning, watch what you remove!
381 if(cvar_string("cvar_check_default") != "bypass")
383 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
384 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
386 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
387 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
390 compressShortVector_init();
393 head = nextent(world);
398 head = nextent(head);
401 // needs to be done so early as they would still spawn
405 ServerProgsDB = db_create();
407 ServerProgsDB = db_load("server.db");
409 TemporaryDB = db_create();
412 TODO sound pack system
413 // initialize sound pack system
414 soundpack = cvar_string("g_soundpack");
416 soundpack = strcat(soundpack, "/");
417 soundpack = strzone(soundpack);
423 // 1 FLICKER (first variety)
424 lightstyle(1, "mmnmmommommnonmmonqnmmo");
426 // 2 SLOW STRONG PULSE
427 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
429 // 3 CANDLE (first variety)
430 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
433 lightstyle(4, "mamamamamama");
436 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
438 // 6 FLICKER (second variety)
439 lightstyle(6, "nmonqnmomnmomomno");
441 // 7 CANDLE (second variety)
442 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
444 // 8 CANDLE (third variety)
445 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
447 // 9 SLOW STROBE (fourth variety)
448 lightstyle(9, "aaaaaaaazzzzzzzz");
450 // 10 FLUORESCENT FLICKER
451 lightstyle(10, "mmamammmmammamamaaamammma");
453 // 11 SLOW PULSE NOT FADE TO BLACK
454 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
456 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
461 if(cvar("g_campaign"))
464 Map_MarkAsRecent(mapname);
466 precache_model ("null"); // we need this one before InitGameplayMode
472 bot_waypoints_for_items = cvar("g_waypoints_for_items");
473 if(bot_waypoints_for_items == 1)
474 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
475 bot_waypoints_for_items = 0;
477 // for setting by mapinfo
478 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
479 cvar_set("sv_q3acompat_machineshotgunswap", "0");
483 WaypointSprite_Init();
488 GameLogInit(); // prepare everything
489 if(cvar("sv_eventlog"))
491 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
492 s = strcat(s, ftos(random()));
493 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
494 s = ":gameinfo:mutators:LIST";
495 if(cvar("g_grappling_hook"))
496 s = strcat(s, ":grappling_hook");
497 if(!cvar("g_use_ammunition"))
498 s = strcat(s, ":no_use_ammunition");
499 if(!cvar("g_pickup_items"))
500 s = strcat(s, ":no_pickup_items");
501 if(cvar("g_instagib"))
502 s = strcat(s, ":instagib");
503 if(cvar_string("g_weaponarena") != "0")
504 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
506 s = strcat(s, ":nixnex");
507 if(cvar("g_vampire"))
508 s = strcat(s, ":vampire");
509 if(cvar("g_laserguided_missile"))
510 s = strcat(s, ":laserguided_missile");
511 if(cvar("g_norecoil"))
512 s = strcat(s, ":norecoil");
514 s = strcat(s, ":midair");
515 if(cvar("g_minstagib"))
516 s = strcat(s, ":minstagib");
518 GameLogEcho(":gameinfo:end");
521 cvar_set("nextmap", "");
525 if(cvar("g_campaign"))
532 //initialise globals related to sv_timeout
533 sys_ticrate = cvar("sys_ticrate");
534 orig_slowmo = cvar("slowmo");
537 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
539 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
541 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
544 while((s = fgets(fd)))
546 l = tokenize_sane(s);
551 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
552 print(" cdtrack ", argv(2), "\n");
554 else if(argv(0) == "fog")
556 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
557 print(" \"fog\" \"", s, "\"\n");
559 else if(argv(0) == "set")
561 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
562 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
564 else if(argv(0) != "//")
566 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
567 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
574 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
575 addstat(STAT_WEAPONS, AS_INT, weapons);
576 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
577 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
578 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
581 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
582 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
584 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
586 next_pingtime = time + 5;
587 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
591 lsmaps_reply = "^7Maps available: ";
592 for(i = 0, j = 0; i < MapInfo_count; ++i)
594 if(MapInfo_Get_ByID(i))
595 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
602 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
605 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
607 maplist_reply = "^7Maps in list: ";
608 n = tokenize_sane(cvar_string("g_maplist"));
609 for(i = 0, j = 0; i < n; ++i)
611 if(MapInfo_CheckMap(argv(i)))
617 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
621 maplist_reply = strzone(strcat(maplist_reply, "\n"));
623 records_reply = strzone(getrecords());
628 world_initialized = 1;
631 void spawnfunc_light (void)
633 //makestatic (self); // Who the f___ did that?
637 float TryFile( string pFilename )
640 dprint("TryFile(\"", pFilename, "\")\n");
641 lHandle = fopen( pFilename, FILE_READ );
642 if( lHandle != -1 ) {
652 return GametypeNameFromType(game);
655 string getmapname_stored;
661 float Map_Count, Map_Current;
662 string Map_Current_Name;
664 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
665 float GetMaplistPosition()
671 idx = cvar("g_maplist_index");
678 for(pos = 0; pos < Map_Count; ++pos)
682 // resume normal maplist rotation if current map is not in g_maplist
686 float MapHasRightSize(string map)
689 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
690 if(cvar("g_maplist_check_waypoints"))
692 dprint("checkwp "); dprint(map);
693 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
696 dprint(": no waypoints\n");
699 dprint(": has waypoints\n");
703 // open map size restriction file
704 dprint("opensize "); dprint(map);
705 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
708 float mapmin, mapmax;
710 mapmin = stof(fgets(fh));
711 mapmax = stof(fgets(fh));
713 if(player_count < mapmin)
715 dprint("not enough\n");
718 if(player_count > mapmax)
720 dprint("too many\n");
723 dprint("right size\n");
726 dprint(": not found\n");
730 string Map_Filename(float position)
732 return strcat("maps/", argv(position), ".bsp");
735 string strwords(string s, float w)
738 for(endpos = 0; w && endpos >= 0; --w)
739 endpos = strstrofs(s, " ", endpos + 1);
743 return substring(s, 0, endpos);
746 float strhasword(string s, string w)
748 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
751 void Map_MarkAsRecent(string m)
753 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
756 float Map_IsRecent(string m)
758 return strhasword(cvar_string("g_maplist_mostrecent"), m);
761 float Map_Check(float position, float pass)
765 map_next = argv(position);
768 if(Map_IsRecent(map_next))
771 filename = Map_Filename(position);
772 if(MapInfo_CheckMap(map_next))
776 if(MapHasRightSize(map_next))
781 dprint( "Couldn't select '", filename, "'..\n" );
786 void Map_Goto_SetStr(string nextmapname)
788 if(getmapname_stored != "")
789 strunzone(getmapname_stored);
790 if(nextmapname == "")
791 getmapname_stored = "";
793 getmapname_stored = strzone(nextmapname);
796 void Map_Goto_SetFloat(float position)
798 cvar_set("g_maplist_index", ftos(position));
799 Map_Goto_SetStr(argv(position));
804 // settings persist, except...
805 if(cvar("g_campaign"))
806 localcmd("\nexec mutator_reset.cfg\n");
807 localcmd("\nsettemp_restore\n");
813 MapInfo_LoadMap(getmapname_stored);
816 // return codes of map selectors:
817 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
818 // -2 = permanent failure
819 float() MaplistMethod_Iterate = // usual method
823 for(pass = 1; pass <= 2; ++pass)
825 for(i = 1; i < Map_Count; ++i)
828 mapindex = mod(i + Map_Current, Map_Count);
829 if(Map_Check(mapindex, pass))
836 float() MaplistMethod_Repeat = // fallback method
838 if(Map_Check(Map_Current, 2))
843 float() MaplistMethod_Random = // random map selection
849 for(i = 0; i <= imax; ++i)
852 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
853 if(Map_Check(mapindex, 1))
859 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
860 // the exponent sets a bias on the map selection:
861 // the higher the exponent, the less likely "shortly repeated" same maps are
863 float i, j, imax, insertpos;
867 for(i = 0; i <= imax; ++i)
871 // now reinsert this at another position
872 insertpos = pow(random(), 1 / exponent); // ]0, 1]
873 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
874 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
875 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
877 // insert the current map there
879 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
880 newlist = strcat(newlist, " ", argv(j));
881 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
882 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
883 newlist = strcat(newlist, " ", argv(j));
884 newlist = substring(newlist, 1, strlen(newlist) - 1);
885 cvar_set("g_maplist", newlist);
886 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
888 // NOTE: the selected map has just been inserted at (insertpos-1)th position
889 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
890 if(Map_Check(Map_Current, 1))
898 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
901 bprint( "Maplist is empty! Resetting it to default map list.\n" );
902 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
903 if(cvar("g_maplist_shuffle"))
905 localcmd("\nmenu_cmd sync\n");
906 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
909 error("empty maplist, cannot select a new map");
910 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
913 strunzone(Map_Current_Name);
914 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
915 // this may or may not be correct, but who cares, in the worst case a map
916 // isn't chosen in the first pass that should have been
927 if(cvar("g_maplist_shuffle") > 0)
928 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
931 if(cvar("g_maplist_selectrandom"))
932 nextMap = MaplistMethod_Random();
935 nextMap = MaplistMethod_Iterate();
938 nextMap = MaplistMethod_Repeat();
942 Map_Goto_SetFloat(nextMap);
943 return getmapname_stored;
949 float DoNextMapOverride()
951 if(cvar("g_campaign"))
953 CampaignPostIntermission();
954 alreadychangedlevel = TRUE;
957 if(cvar("quit_when_empty"))
959 if(player_count <= currentbots)
962 alreadychangedlevel = TRUE;
966 if(cvar_string("quit_and_redirect") != "")
968 redirection_target = strzone(cvar_string("quit_and_redirect"));
969 alreadychangedlevel = TRUE;
972 if (cvar("samelevel")) // if samelevel is set, stay on same level
974 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
975 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
976 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
977 localcmd("restart\n");
978 //changelevel (mapname);
979 alreadychangedlevel = TRUE;
982 if(cvar_string("nextmap") != "")
983 if(MapInfo_CheckMap(cvar_string("nextmap")))
985 Map_Goto_SetStr(cvar_string("nextmap"));
987 alreadychangedlevel = TRUE;
990 if(cvar("lastlevel"))
993 localcmd("set lastlevel 0\ntogglemenu\n");
994 alreadychangedlevel = TRUE;
1002 //local string nextmap;
1003 //local float n, nummaps;
1005 if (alreadychangedlevel)
1007 alreadychangedlevel = TRUE;
1013 for(allowReset = 1; allowReset >= 0; --allowReset)
1015 nextMap = GetNextMap();
1021 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1022 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1023 if(cvar("g_maplist_shuffle"))
1025 localcmd("\nmenu_cmd sync\n");
1029 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1041 When the player presses attack or jump, change to the next level
1044 .float autoscreenshot;
1045 void() MapVote_Start;
1046 void() MapVote_Think;
1047 float mapvote_initialized;
1048 void IntermissionThink()
1050 FixIntermissionClient(self);
1052 if(cvar("sv_autoscreenshot"))
1053 if(self.autoscreenshot > 0)
1054 if(time > self.autoscreenshot)
1056 self.autoscreenshot = -1;
1057 if(clienttype(self) == CLIENTTYPE_REAL)
1058 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1062 if (time < intermission_exittime)
1065 if(!mapvote_initialized)
1066 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1076 Returns the entity to view from
1080 entity FindIntermission()
1085 // look for info_intermission first
1086 spot = find (world, classname, "info_intermission");
1088 { // pick a random one
1092 spot = find (spot, classname, "info_intermission");
1094 spot = find (spot, classname, "info_intermission");
1100 // then look for the start position
1101 spot = find (world, classname, "info_player_start");
1105 // testinfo_player_start is only found in regioned levels
1106 spot = find (world, classname, "testplayerstart");
1110 // then look for the start position
1111 spot = find (world, classname, "info_player_deathmatch");
1115 //objerror ("FindIntermission: no spot");
1121 ===============================================================================
1125 ===============================================================================
1128 void DumpStats(float final)
1132 local float to_console;
1133 local float to_eventlog;
1134 local float to_file;
1137 to_console = cvar("sv_logscores_console");
1138 to_eventlog = cvar("sv_eventlog");
1139 to_file = cvar("sv_logscores_file");
1143 to_console = TRUE; // always print printstats replies
1144 to_eventlog = FALSE; // but never print them to the event log
1148 if(cvar("sv_eventlog_console"))
1149 to_console = FALSE; // otherwise we get the output twice
1155 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1163 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1167 fputs(file, strcat(s, "\n"));
1170 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1176 fputs(file, strcat(s, "\n"));
1178 FOR_EACH_CLIENT(other)
1180 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1182 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1183 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1184 if(other.classname == "player" || g_arena || g_lms)
1185 s = strcat(s, ftos(other.team), ":");
1187 s = strcat(s, "spectator:");
1190 print(s, other.netname, "\n");
1192 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1194 fputs(file, strcat(s, other.netname, "\n"));
1200 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1206 fputs(file, strcat(s, "\n"));
1208 for(i = 1; i < 16; ++i)
1210 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1211 s = strcat(s, ":", ftos(i));
1217 fputs(file, strcat(s, "\n"));
1224 GameLogEcho(":end");
1227 fputs(file, ":end\n");
1232 void FixIntermissionClient(entity e)
1235 if(!e.autoscreenshot) // initial call
1237 e.angles = e.v_angle;
1238 e.angles_x = -e.angles_x;
1239 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1241 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1242 e.solid = SOLID_NOT;
1243 e.movetype = MOVETYPE_NONE;
1244 e.takedamage = DAMAGE_NO;
1246 e.weaponentity.effects = EF_NODRAW;
1247 if(clienttype(e) == CLIENTTYPE_REAL)
1249 stuffcmd(e, "\nscr_printspeed 1000000\n");
1250 s = cvar_string("sv_intermission_cdtrack");
1252 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1254 WriteByte(MSG_ONE, SVC_INTERMISSION);
1258 //e.velocity = '0 0 0';
1259 //e.fixangle = TRUE;
1261 // TODO halt weapon animation
1266 go to the next level for deathmatch
1267 only called if a time or frag limit has expired
1271 float minTotalFrags;
1272 float maxTotalFrags;
1278 intermission_running = 1;
1280 // enforce a wait time before allowing changelevel
1281 if(player_count > 0)
1282 intermission_exittime = time + cvar("sv_mapchange_delay");
1284 intermission_exittime = -1;
1287 WriteByte (MSG_ALL, SVC_CDTRACK);
1288 WriteByte (MSG_ALL, 3);
1289 WriteByte (MSG_ALL, 3);
1290 // done in FixIntermission
1293 //pos = FindIntermission ();
1299 if(cvar("sv_eventlog"))
1300 GameLogEcho(":gameover");
1304 FOR_EACH_CLIENT(other)
1306 FixIntermissionClient(other);
1309 bprint(other.netname, " ^7wins.\n");
1314 FOR_EACH_PLAYER(other)
1316 if(maxTotalFrags < other.totalfrags)
1317 maxTotalFrags = other.totalfrags;
1318 if(minTotalFrags > other.totalfrags)
1319 minTotalFrags = other.totalfrags;
1324 FOR_EACH_PLAYER(other)
1326 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1327 f = bound(0, other.play_time / max(time, 1), 1);
1328 // store some statistics?
1332 if(cvar("g_campaign"))
1333 CampaignPreIntermission();
1335 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1342 Exit deathmatch games upon conditions
1345 void CheckRules_Player()
1347 if (gameover) // someone else quit the game already
1350 if(self.deadflag == DEAD_NO)
1351 self.play_time += frametime;
1353 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1354 // (div0: and that in CheckRules_World please)
1357 float checkrules_oneminutewarning;
1359 float checkrules_equality;
1360 float checkrules_suddendeathwarning;
1361 float checkrules_suddendeathend;
1362 float checkrules_overtimesadded; //how many overtimes have been already added
1363 float checkrules_status;
1365 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1366 float WINNING_YES = 1; // winner found
1367 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1368 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1370 void InitiateOvertime()
1372 // Check first whether normal overtimes could be added before initiating suddendeath mode
1373 // - for this timelimit_overtime needs to be >0 of course
1374 // - also check the winning condition calculated in the previous frame and only add normal overtime
1375 // again, if at the point at which timelimit would be extended again, still no winner was found
1376 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1378 ++checkrules_overtimesadded;
1379 //add one more overtime by simply extending the timelimit
1381 tl = cvar("timelimit");
1382 tl += cvar("timelimit_overtime");
1383 cvar_set("timelimit", ftos(tl));
1384 string minutesPlural;
1385 if (cvar("timelimit_overtime") == 1)
1386 minutesPlural = " ^3minute";
1388 minutesPlural = " ^3minutes";
1392 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1393 ftos(cvar("timelimit_overtime")),
1401 if(!checkrules_suddendeathend)
1402 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1406 float GetWinningCode(float fraglimitreached, float equality)
1409 if(fraglimitreached)
1410 return WINNING_STARTSUDDENDEATHOVERTIME;
1412 return WINNING_NEVER;
1414 if(fraglimitreached)
1420 // set the .winning flag for exactly those players with a given field value
1421 void SetWinners(.float field, float value)
1424 FOR_EACH_PLAYER(head)
1425 head.winning = (head.field == value);
1428 // set the .winning flag for those players with a given field value
1429 void AddWinners(.float field, float value)
1432 FOR_EACH_PLAYER(head)
1433 if(head.field == value)
1437 // clear the .winning flags
1438 void ClearWinners(void)
1441 FOR_EACH_PLAYER(head)
1445 // Onslaught winning condition:
1446 // game terminates if only one team has a working generator (or none)
1447 float WinningCondition_Onslaught()
1450 local float t1, t2, t3, t4;
1452 WinningConditionHelper(); // set worldstatus
1454 // first check if the game has ended
1455 t1 = t2 = t3 = t4 = 0;
1456 head = find(world, classname, "onslaught_generator");
1459 if (head.health > 0)
1461 if (head.team == COLOR_TEAM1) t1 = 1;
1462 if (head.team == COLOR_TEAM2) t2 = 1;
1463 if (head.team == COLOR_TEAM3) t3 = 1;
1464 if (head.team == COLOR_TEAM4) t4 = 1;
1466 head = find(head, classname, "onslaught_generator");
1468 if (t1 + t2 + t3 + t4 < 2)
1470 // game over, only one team remains (or none)
1472 if (t1) SetWinners(team, COLOR_TEAM1);
1473 if (t2) SetWinners(team, COLOR_TEAM2);
1474 if (t3) SetWinners(team, COLOR_TEAM3);
1475 if (t4) SetWinners(team, COLOR_TEAM4);
1476 dprint("Have a winner, ending game.\n");
1480 // Two or more teams remain
1484 float LMS_NewPlayerLives()
1487 fl = cvar("fraglimit");
1491 // first player has left the game for dying too much? Nobody else can get in.
1492 if(lms_lowest_lives < 1)
1495 if(!cvar("g_lms_join_anytime"))
1496 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1499 return bound(1, lms_lowest_lives, fl);
1502 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1503 // they win. Otherwise the defending team wins once the timelimit passes.
1504 void assault_new_round();
1505 float WinningCondition_Assault()
1509 WinningConditionHelper(); // set worldstatus
1511 status = WINNING_NO;
1512 // as the timelimit has not yet passed just assume the defending team will win
1513 if(assault_attacker_team == COLOR_TEAM1)
1515 SetWinners(team, COLOR_TEAM2);
1519 SetWinners(team, COLOR_TEAM1);
1523 ent = find(world, classname, "target_assault_roundend");
1526 if(ent.winning) // round end has been triggered by attacking team
1528 bprint("ASSAULT: round completed...\n");
1529 SetWinners(team, assault_attacker_team);
1531 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1533 if(ent.cnt == 1) // this was the second round
1535 status = WINNING_YES;
1539 local entity oldself;
1542 assault_new_round();
1551 // LMS winning condition: game terminates if and only if there's at most one
1552 // one player who's living lives. Top two scores being equal cancels the time
1554 float WinningCondition_LMS()
1561 have_player = FALSE;
1562 have_players = FALSE;
1563 l = LMS_NewPlayerLives();
1565 head = find(world, classname, "player");
1568 head2 = find(head, classname, "player");
1570 have_players = TRUE;
1574 // we have at least one player
1577 // two or more active players - continue with the game
1581 // exactly one player?
1584 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1588 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1594 // and assign him his first place
1595 PlayerScore_Add(head, SP_LMS_RANK, 1);
1602 // nobody is playing at all...
1605 // wait for players...
1609 // SNAFU (maybe a draw game?)
1611 dprint("No players, ending game.\n");
1616 // When we get here, we have at least two players who are actually LIVING,
1617 // now check if the top two players have equal score.
1618 WinningConditionHelper();
1621 if(WinningConditionHelper_winner)
1622 WinningConditionHelper_winner.winning = TRUE;
1623 if(WinningConditionHelper_equality)
1624 return WINNING_NEVER;
1626 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1630 void ShuffleMaplist()
1632 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1636 float WinningCondition_Scores(float limit)
1638 // TODO make everything use THIS winning condition (except LMS)
1639 WinningConditionHelper();
1643 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1644 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1645 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1646 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1650 if(WinningConditionHelper_winner)
1651 WinningConditionHelper_winner.winning = 1;
1652 if(WinningConditionHelper_winnerteam >= 0)
1653 SetWinners(team, WinningConditionHelper_winnerteam);
1655 if(WinningConditionHelper_lowerisbetter)
1657 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1661 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1662 // these modes always score in increments of 1, thus this makes sense
1664 if(leaderfrags != WinningConditionHelper_topscore)
1666 leaderfrags = WinningConditionHelper_topscore;
1669 if (leaderfrags == limit - 1)
1670 play2all("announcer/robotic/1fragleft.wav");
1671 else if (leaderfrags == limit - 2)
1672 play2all("announcer/robotic/2fragsleft.wav");
1673 else if (leaderfrags == limit - 3)
1674 play2all("announcer/robotic/3fragsleft.wav");
1678 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1681 float WinningCondition_Race(float fraglimit)
1685 wc = WinningCondition_Scores(fraglimit);
1687 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1688 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1689 // do NOT support equality when the laps are all raced!
1692 if not(p.race_completed)
1693 return WINNING_STARTSUDDENDEATHOVERTIME;
1699 void ReadyRestart();
1700 float WinningCondition_QualifyingThenRace(float limit)
1703 wc = WinningCondition_Scores(limit);
1705 // NEVER initiate overtime
1706 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1714 float WinningCondition_RanOutOfSpawns()
1718 if(!have_team_spawns)
1721 if(!some_spawn_has_been_used)
1724 team1_score = team2_score = team3_score = team4_score = 0;
1726 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1728 if(head.team == COLOR_TEAM1)
1730 else if(head.team == COLOR_TEAM2)
1732 else if(head.team == COLOR_TEAM3)
1734 else if(head.team == COLOR_TEAM4)
1738 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1740 if(head.team == COLOR_TEAM1)
1742 else if(head.team == COLOR_TEAM2)
1744 else if(head.team == COLOR_TEAM3)
1746 else if(head.team == COLOR_TEAM4)
1751 if(team1_score + team2_score + team3_score + team4_score == 0)
1753 checkrules_equality = TRUE;
1756 else if(team1_score + team2_score + team3_score + team4_score == 1)
1759 if(team1_score) t = COLOR_TEAM1;
1760 if(team2_score) t = COLOR_TEAM2;
1761 if(team3_score) t = COLOR_TEAM3;
1762 if(team4_score) t = COLOR_TEAM4;
1763 CheckAllowedTeams(world);
1764 for(i = 0; i < MAX_TEAMSCORE; ++i)
1766 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1767 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1768 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1769 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1772 AddWinners(team, t);
1783 Exit deathmatch games upon conditions
1786 void CheckRules_World()
1788 local float timelimit;
1789 local float fraglimit;
1797 MapVote_Think should now do that part
1798 if (intermission_running)
1799 if (time >= intermission_exittime + 60)
1801 if(!DoNextMapOverride())
1807 if (gameover) // someone else quit the game already
1809 if(player_count == 0) // Nobody there? Then let's go to the next map
1811 // this will actually check the player count in the next frame
1812 // again, but this shouldn't hurt
1816 timelimit = cvar("timelimit") * 60;
1817 fraglimit = cvar("fraglimit");
1819 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1822 timelimit = 0; // timelimit is not made for warmup
1824 fraglimit = 0; // no fraglimit for now
1829 timelimit += game_starttime;
1831 else if (timelimit < 0)
1838 if(checkrules_suddendeathend)
1840 if(!checkrules_suddendeathwarning)
1842 checkrules_suddendeathwarning = TRUE;
1843 if(g_race && !g_race_qualifying)
1844 bcenterprint("^3Everyone, finish your lap! The race is over!");
1846 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1851 if (timelimit && time >= timelimit)
1853 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1856 float playerswithlaps;
1859 totalplayers = playerswithlaps = readyplayers = 0;
1860 FOR_EACH_PLAYER(head)
1863 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1869 // at least 2/3 of the players have completed a lap: start the RACE
1870 // otherwise, the players should end the qualifying on their own
1871 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1873 checkrules_suddendeathend = 0;
1874 ReadyRestart(); // go to race
1884 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1890 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1892 checkrules_oneminutewarning = TRUE;
1893 play2all("announcer/robotic/1minuteremains.wav");
1896 checkrules_status = WinningCondition_RanOutOfSpawns();
1897 if(checkrules_status == WINNING_YES)
1899 bprint("Hey! Someone ran out of spawns!\n");
1901 else if(g_race && !g_race_qualifying && timelimit >= 0)
1903 checkrules_status = WinningCondition_Race(fraglimit);
1905 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1907 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1911 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1915 checkrules_status = WinningCondition_LMS();
1917 else if (g_onslaught)
1919 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1923 checkrules_status = WinningCondition_Scores(fraglimit);
1926 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1928 checkrules_status = WINNING_NEVER;
1932 if(checkrules_status == WINNING_NEVER)
1933 // equality cases! Nobody wins if the overtime ends in a draw.
1936 if(checkrules_suddendeathend)
1937 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1938 checkrules_status = WINNING_YES;
1940 if(checkrules_status == WINNING_YES)
1944 float mapvote_nextthink;
1945 float mapvote_initialized;
1946 float mapvote_keeptwotime;
1947 float mapvote_timeout;
1948 string mapvote_message;
1949 string mapvote_screenshot_dir;
1951 float mapvote_count;
1952 float mapvote_count_real;
1953 string mapvote_maps[MAPVOTE_COUNT];
1954 float mapvote_maps_suggested[MAPVOTE_COUNT];
1955 string mapvote_suggestions[MAPVOTE_COUNT];
1956 float mapvote_suggestion_ptr;
1957 float mapvote_maxlen;
1958 float mapvote_voters;
1959 float mapvote_votes[MAPVOTE_COUNT];
1961 float mapvote_detail;
1962 float mapvote_abstain;
1965 void MapVote_ClearAllVotes()
1967 FOR_EACH_CLIENT(other)
1971 string MapVote_Suggest(string m)
1975 return "That's not how to use this command.";
1976 if(!cvar("g_maplist_votable_suggestions"))
1977 return "Suggestions are not accepted on this server.";
1978 if(mapvote_initialized)
1979 return "Can't suggest - voting is already in progress!";
1980 m = MapInfo_FixName(m);
1982 return "The map you suggested is not available on this server.";
1983 if(!cvar("g_maplist_votable_override_mostrecent"))
1985 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1987 if(!MapInfo_CheckMap(m))
1988 return "The map you suggested does not support the current game mode.";
1989 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1990 if(mapvote_suggestions[i] == m)
1991 return "This map was already suggested.";
1992 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1994 i = floor(random() * mapvote_suggestion_ptr);
1998 i = mapvote_suggestion_ptr;
1999 mapvote_suggestion_ptr += 1;
2001 if(mapvote_suggestions[i] != "")
2002 strunzone(mapvote_suggestions[i]);
2003 mapvote_suggestions[i] = strzone(m);
2004 if(cvar("sv_eventlog"))
2005 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2006 return strcat("Suggestion of ", m, " accepted.");
2009 void MapVote_AddVotable(string nextMap, float isSuggestion)
2014 for(j = 0; j < mapvote_count; ++j)
2015 if(mapvote_maps[j] == nextMap)
2017 if(strlen(nextMap) > mapvote_maxlen)
2018 mapvote_maxlen = strlen(nextMap);
2019 mapvote_maps[mapvote_count] = strzone(nextMap);
2020 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2024 void MapVote_Spawn();
2030 MapVote_ClearAllVotes();
2033 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2034 mapvote_abstain = cvar("g_maplist_votable_abstain");
2037 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2039 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2040 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2042 if(mapvote_suggestion_ptr)
2043 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2044 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2046 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2047 MapVote_AddVotable(GetNextMap(), FALSE);
2049 if(mapvote_count == 0)
2051 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2052 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2053 if(cvar("g_maplist_shuffle"))
2055 localcmd("\nmenu_cmd sync\n");
2056 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2057 MapVote_AddVotable(GetNextMap(), FALSE);
2060 mapvote_count_real = mapvote_count;
2062 MapVote_AddVotable("don't care", 0);
2064 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2066 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2067 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2068 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2069 mapvote_keeptwotime = 0;
2070 mapvote_message = "Choose a map and press its key!";
2072 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2073 if(mapvote_screenshot_dir == "")
2074 mapvote_screenshot_dir = "maps";
2075 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2080 void MapVote_SendPicture(float id)
2083 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2084 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2085 WriteByte(MSG_ONE, id);
2086 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2089 float GameCommand_MapVote(string cmd)
2091 if(!intermission_running)
2094 if(cmd == "mv_getpic")
2096 MapVote_SendPicture(stof(argv(1)));
2103 float MapVote_GetMapMask()
2105 float mask, i, power;
2107 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2108 if(mapvote_maps[i] != "")
2114 float MapVote_SendEntity(entity to, float sf)
2116 string mapfile, pakfile;
2120 sf &~= 2; // if we send 1, we don't need to also send 2
2122 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2123 WriteByte(MSG_ENTITY, sf);
2127 // flag 1 == initialization
2128 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2129 WriteByte(MSG_ENTITY, mapvote_count);
2130 WriteByte(MSG_ENTITY, mapvote_abstain);
2131 WriteByte(MSG_ENTITY, mapvote_detail);
2132 WriteCoord(MSG_ENTITY, mapvote_timeout);
2133 if(mapvote_count <= 8)
2134 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2136 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2137 for(i = 0; i < mapvote_count; ++i)
2138 if(mapvote_maps[i] != "")
2140 if(mapvote_abstain && i == mapvote_count - 1)
2142 WriteString(MSG_ENTITY, ""); // abstain needs no text
2143 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2147 WriteString(MSG_ENTITY, mapvote_maps[i]);
2148 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2149 pakfile = whichpack(strcat(mapfile, ".tga"));
2151 pakfile = whichpack(strcat(mapfile, ".jpg"));
2153 pakfile = whichpack(strcat(mapfile, ".png"));
2154 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2155 pakfile = substring(pakfile, o, 999);
2156 WriteString(MSG_ENTITY, pakfile);
2163 // flag 2 == update of mask
2164 if(mapvote_count <= 8)
2165 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2167 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2173 for(i = 0; i < mapvote_count; ++i)
2174 if(mapvote_maps[i] != "")
2175 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2177 WriteByte(MSG_ENTITY, to.mapvote);
2183 void MapVote_Spawn()
2185 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2188 void MapVote_TouchMask()
2190 mapvote_ent.SendFlags |= 2;
2193 void MapVote_TouchVotes(entity voter)
2195 mapvote_ent.SendFlags |= 4;
2198 float MapVote_Finished(float mappos)
2204 if(cvar("sv_eventlog"))
2206 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2207 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2208 didntvote = mapvote_voters;
2209 for(i = 0; i < mapvote_count; ++i)
2210 if(mapvote_maps[i] != "")
2212 didntvote -= mapvote_votes[i];
2215 result = strcat(result, ":", mapvote_maps[i]);
2216 result = strcat(result, ":", ftos(mapvote_votes[i]));
2219 result = strcat(result, ":didn't vote:", ftos(didntvote));
2221 GameLogEcho(result);
2222 if(mapvote_maps_suggested[mappos])
2223 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2226 FOR_EACH_REALCLIENT(other)
2227 FixClientCvars(other);
2229 Map_Goto_SetStr(mapvote_maps[mappos]);
2231 alreadychangedlevel = TRUE;
2234 void MapVote_CheckRules_1()
2238 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2240 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2241 mapvote_votes[i] = 0;
2245 FOR_EACH_REALCLIENT(other)
2250 i = other.mapvote - 1;
2251 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2252 mapvote_votes[i] = mapvote_votes[i] + 1;
2257 float MapVote_CheckRules_2()
2260 float firstPlace, secondPlace;
2261 float firstPlaceVotes, secondPlaceVotes;
2262 float mapvote_voters_real;
2265 mapvote_voters_real = mapvote_voters;
2267 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2269 RandomSelection_Init();
2270 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2271 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2272 firstPlace = RandomSelection_chosen_float;
2273 firstPlaceVotes = RandomSelection_best_priority;
2274 //dprint("First place: ", ftos(firstPlace), "\n");
2275 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2277 RandomSelection_Init();
2278 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2280 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2281 secondPlace = RandomSelection_chosen_float;
2282 secondPlaceVotes = RandomSelection_best_priority;
2283 //dprint("Second place: ", ftos(secondPlace), "\n");
2284 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2286 if(firstPlace == -1)
2287 error("No first place in map vote... WTF?");
2289 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2290 return MapVote_Finished(firstPlace);
2292 if(mapvote_keeptwotime)
2293 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2296 MapVote_TouchMask();
2297 mapvote_message = "Now decide between the TOP TWO!";
2298 mapvote_keeptwotime = 0;
2299 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2300 result = strcat(result, ":", ftos(firstPlaceVotes));
2301 result = strcat(result, ":", mapvote_maps[secondPlace]);
2302 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2303 didntvote = mapvote_voters;
2304 for(i = 0; i < mapvote_count; ++i)
2305 if(mapvote_maps[i] != "")
2307 didntvote -= mapvote_votes[i];
2309 if(i != secondPlace)
2311 result = strcat(result, ":", mapvote_maps[i]);
2312 result = strcat(result, ":", ftos(mapvote_votes[i]));
2313 if(i < mapvote_count_real)
2315 strunzone(mapvote_maps[i]);
2316 mapvote_maps[i] = "";
2320 result = strcat(result, ":didn't vote:", ftos(didntvote));
2321 if(cvar("sv_eventlog"))
2322 GameLogEcho(result);
2332 keeptwo = mapvote_keeptwotime;
2333 MapVote_CheckRules_1(); // count
2334 if(MapVote_CheckRules_2()) // decide
2338 FOR_EACH_REALCLIENT(other)
2340 // hide scoreboard again
2341 if(other.health != 2342)
2343 other.health = 2342;
2345 if(clienttype(other) == CLIENTTYPE_REAL)
2348 WriteByte(MSG_ONE, SVC_FINALE);
2349 WriteString(MSG_ONE, "");
2353 // clear possibly invalid votes
2354 if(mapvote_maps[other.mapvote - 1] == "")
2356 // use impulses as new vote
2357 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2358 if(mapvote_maps[other.impulse - 1] != "")
2360 other.mapvote = other.impulse;
2361 MapVote_TouchVotes(other);
2369 MapVote_CheckRules_1(); // just count
2371 void MapVote_Start()
2376 MapInfo_Enumerate();
2377 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1))
2380 void MapVote_Think()
2385 if(alreadychangedlevel)
2388 if(time < mapvote_nextthink)
2392 mapvote_nextthink = time + 0.5;
2394 if(!mapvote_initialized)
2396 mapvote_initialized = TRUE;
2397 if(DoNextMapOverride())
2399 if(!cvar("g_maplist_votable") || player_count <= 0)
2410 string GotoMap(string m)
2412 if(!MapInfo_CheckMap(m))
2413 return "The map you chose is not available on this server.";
2414 cvar_set("nextmap", m);
2415 cvar_set("timelimit", "-1");
2416 if(mapvote_initialized || alreadychangedlevel)
2418 if(DoNextMapOverride())
2419 return "Map switch initiated.";
2421 return "Hm... no. For some reason I like THIS map more.";
2424 return "Map switch will happen after scoreboard.";
2430 FOR_EACH_REALCLIENT(self)
2432 if(self.classname == "spectator")
2434 if(self.enemy.typehitsound)
2435 play2(self, "misc/typehit.wav");
2436 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2437 play2(self, "misc/hit.wav");
2441 if(self.typehitsound)
2442 play2(self, "misc/typehit.wav");
2443 else if(self.hitsound && self.cvar_cl_hitsound)
2444 play2(self, "misc/hit.wav");
2447 FOR_EACH_CLIENT(self)
2449 self.hitsound = FALSE;
2450 self.typehitsound = FALSE;
2457 * returns TRUE if redirecting
2459 float redirection_timeout;
2460 float redirection_nextthink;
2461 float RedirectionThink()
2463 float clients_found;
2465 if(redirection_target == "")
2468 if(!redirection_timeout)
2470 cvar_set("sv_public", "-2");
2471 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2472 if(redirection_target == "self")
2473 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2475 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2478 if(time < redirection_nextthink)
2481 redirection_nextthink = time + 1;
2484 FOR_EACH_REALCLIENT(self)
2486 print("Redirecting: sending connect command to ", self.netname, "\n");
2487 if(redirection_target == "self")
2488 stuffcmd(self, "\ndisconnect; reconnect\n");
2490 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2494 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2496 if(time > redirection_timeout || clients_found == 0)
2497 localcmd("\nwait; wait; wait; quit\n");
2504 // Loaded from a save game
2505 // some things then break, so let's work around them...
2507 // Progs DB (capture records)
2509 ServerProgsDB = db_create();
2511 ServerProgsDB = db_load("server.db");
2515 MapInfo_Enumerate();
2516 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
2521 if(world_initialized > 0)
2523 world_initialized = 0;
2524 print("Saving persistent data...\n");
2527 db_save(ServerProgsDB, "server.db");
2528 if(cvar("developer"))
2529 db_save(TemporaryDB, "server-temp.db");
2530 db_close(ServerProgsDB);
2531 db_close(TemporaryDB);
2533 // tell the bot system the game is ending now
2538 else if(world_initialized == 0)
2540 print("NOTE: crashed before even initializing the world, not saving persistent data\n");