1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 if(world_already_spawned)
79 error("world already spawned - you may have EXACTLY ONE worldspawn!");
80 world_already_spawned = TRUE;
82 sv_cheats = cvar("sv_cheats");
85 TODO sound pack system
86 // initialize sound pack system
87 soundpack = cvar_string("g_soundpack");
89 soundpack = strcat(soundpack, "/");
90 soundpack = strzone(soundpack);
93 // gamemode related things
94 precache_model ("models/misc/chatbubble.spr");
95 precache_model ("models/misc/teambubble.spr");
96 if (cvar("g_runematch"))
98 precache_model ("models/runematch/curse.mdl");
99 precache_model ("models/runematch/rune.mdl");
102 // Precache all player models if desired
103 if (cvar("sv_precacheplayermodels"))
105 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
106 n = search_getsize(globhandle);
107 for(i = 0; i < n; ++i)
109 //print(search_getfilename(globhandle, i), "\n");
110 precache_model(search_getfilename(globhandle, i));
112 search_end(globhandle);
113 //precache_model("models/player/carni.zym");
114 //precache_model("models/player/crash.zym");
115 //precache_model("models/player/grunt.zym");
116 //precache_model("models/player/headhunter.zym");
117 //precache_model("models/player/insurrectionist.zym");
118 //precache_model("models/player/jeandarc.zym");
119 //precache_model("models/player/lurk.zym");
120 //precache_model("models/player/lycanthrope.zym");
121 //precache_model("models/player/marine.zym");
122 //precache_model("models/player/nexus.zym");
123 //precache_model("models/player/pyria.zym");
124 //precache_model("models/player/shock.zym");
125 //precache_model("models/player/skadi.zym");
126 //precache_model("models/player/specop.zym");
127 //precache_model("models/player/visitant.zym");
130 if (cvar("g_footsteps"))
132 precache_sound ("misc/footstep01.wav");
133 precache_sound ("misc/footstep02.wav");
134 precache_sound ("misc/footstep03.wav");
135 precache_sound ("misc/footstep04.wav");
136 precache_sound ("misc/footstep05.wav");
137 precache_sound ("misc/footstep06.wav");
140 // gore and miscellaneous sounds
141 //precache_sound ("misc/h2ohit.wav");
142 precache_model ("models/gibs/bloodyskull.md3");
143 precache_model ("models/gibs/chunk.mdl");
144 precache_model ("models/gibs/eye.md3");
145 precache_model ("models/gibs/gib1.md3");
146 precache_model ("models/gibs/gib1.mdl");
147 precache_model ("models/gibs/gib2.mdl");
148 precache_model ("models/gibs/gib3.mdl");
149 precache_model ("models/gibs/gib5.md3");
150 precache_model ("models/hook.md3");
151 precache_sound ("misc/armorimpact.wav");
152 precache_sound ("misc/bodyimpact1.wav");
153 precache_sound ("misc/bodyimpact2.wav");
154 precache_sound ("misc/gib.wav");
155 precache_sound ("misc/gib_splat01.wav");
156 precache_sound ("misc/gib_splat02.wav");
157 precache_sound ("misc/gib_splat03.wav");
158 precache_sound ("misc/gib_splat04.wav");
159 precache_sound ("misc/hit.wav");
160 precache_sound ("misc/hitground1.wav");
161 precache_sound ("misc/hitground2.wav");
162 precache_sound ("misc/hitground3.wav");
163 precache_sound ("misc/hitground4.wav");
164 precache_sound ("misc/null.wav");
165 precache_sound ("misc/spawn.wav");
166 precache_sound ("misc/talk.wav");
167 precache_sound ("misc/teleport.wav");
168 precache_sound ("player/lava.wav");
169 precache_sound ("player/slime.wav");
171 // announcer sounds - male
172 //precache_sound ("announcer/male/electrobitch.wav");
173 precache_sound ("announcer/male/03kills.wav");
174 precache_sound ("announcer/male/05kills.wav");
175 precache_sound ("announcer/male/10kills.wav");
176 precache_sound ("announcer/male/15kills.wav");
177 precache_sound ("announcer/male/20kills.wav");
178 precache_sound ("announcer/male/25kills.wav");
179 precache_sound ("announcer/male/30kills.wav");
180 precache_sound ("announcer/male/botlike.wav");
181 precache_sound ("announcer/male/yoda.wav");
183 // announcer sounds - robotic
184 precache_sound ("announcer/robotic/1fragleft.wav");
185 precache_sound ("announcer/robotic/1minuteremains.wav");
186 precache_sound ("announcer/robotic/2fragsleft.wav");
187 precache_sound ("announcer/robotic/3fragsleft.wav");
188 if (cvar("g_minstagib"))
190 precache_sound ("announcer/robotic/lastsecond.wav");
191 precache_sound ("announcer/robotic/narrowly.wav");
192 precache_sound ("announcer/robotic/1.wav");
193 precache_sound ("announcer/robotic/2.wav");
194 precache_sound ("announcer/robotic/3.wav");
195 precache_sound ("announcer/robotic/4.wav");
196 precache_sound ("announcer/robotic/5.wav");
197 precache_sound ("announcer/robotic/6.wav");
198 precache_sound ("announcer/robotic/7.wav");
199 precache_sound ("announcer/robotic/8.wav");
200 precache_sound ("announcer/robotic/9.wav");
201 precache_sound ("announcer/robotic/10.wav");
204 // common weapon precaches
205 precache_sound ("weapons/weapon_switch.wav");
206 precache_sound ("weapons/weaponpickup.wav");
207 if (cvar("g_grappling_hook"))
209 precache_sound ("weapons/hook_fire.wav"); // hook
210 precache_sound ("weapons/hook_impact.wav"); // hook
213 if (cvar("sv_precacheweapons"))
215 //precache weapon models/sounds
218 while (wep <= WEP_LAST)
220 weapon_action(wep, WR_PRECACHE);
225 // plays music for the level if there is any
228 precache_sound (self.noise);
229 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
235 // 1 FLICKER (first variety)
236 lightstyle(1, "mmnmmommommnonmmonqnmmo");
238 // 2 SLOW STRONG PULSE
239 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
241 // 3 CANDLE (first variety)
242 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
245 lightstyle(4, "mamamamamama");
248 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
250 // 6 FLICKER (second variety)
251 lightstyle(6, "nmonqnmomnmomomno");
253 // 7 CANDLE (second variety)
254 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
256 // 8 CANDLE (third variety)
257 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
259 // 9 SLOW STROBE (fourth variety)
260 lightstyle(9, "aaaaaaaazzzzzzzz");
262 // 10 FLUORESCENT FLICKER
263 lightstyle(10, "mmamammmmammamamaaamammma");
265 // 11 SLOW PULSE NOT FADE TO BLACK
266 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
268 // styles 32-62 are assigned by the light program for switchable lights
274 lms_lowest_lives = 0;
279 bot_waypoints_for_items = cvar("g_waypoints_for_items");
280 if(bot_waypoints_for_items == 1)
281 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
282 bot_waypoints_for_items = 0;
284 if(cvar("g_campaign"))
289 WaypointSprite_Init();
291 //if (cvar("g_domination"))
295 head = nextent(world);
300 head = nextent(head);
303 GameLogInit(); // prepare everything
304 if(cvar("sv_eventlog"))
307 GameLogEcho(":logversion:2", FALSE);
308 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
309 s = strcat(s, ftos(random()));
310 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
311 s = ":gameinfo:mutators:LIST";
312 if(cvar("g_grappling_hook"))
313 s = strcat(s, ":grappling_hook");
314 if(!cvar("g_use_ammunition"))
315 s = strcat(s, ":no_use_ammunition");
316 if(!cvar("g_pickup_items"))
317 s = strcat(s, ":no_pickup_items");
318 if(cvar("g_instagib"))
319 s = strcat(s, ":instagib");
320 if(cvar("g_rocketarena"))
321 s = strcat(s, ":rockerarena");
323 s = strcat(s, ":nixnex");
324 if(cvar("g_vampire"))
325 s = strcat(s, ":vampire");
326 if(cvar("g_laserguided_missile"))
327 s = strcat(s, ":laserguided_missile");
328 if(cvar("g_norecoil"))
329 s = strcat(s, ":norecoil");
331 s = strcat(s, ":midair");
332 if(cvar("g_minstagib"))
333 s = strcat(s, ":minstagib");
334 GameLogEcho(s, FALSE);
335 GameLogEcho(":gameinfo:end", FALSE);
338 cvar_set("nextmap", "");
342 if(cvar("g_campaign"))
352 //makestatic (self); // Who the f___ did that?
356 float( string pFilename ) TryFile =
359 dprint("TryFile(\"", pFilename, "\")\n");
360 lHandle = fopen( pFilename, FILE_READ );
361 if( lHandle != -1 ) {
371 if (game == GAME_DEATHMATCH)
373 else if (game == GAME_TEAM_DEATHMATCH)
375 else if (game == GAME_DOMINATION)
377 else if (game == GAME_CTF)
379 else if (game == GAME_RUNEMATCH)
381 else if (game == GAME_LMS)
383 else if (game == GAME_KEYHUNT)
388 float IsSameGametype(string mapcfgname)
392 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
397 string getmapname_stored;
400 if(getmapname_stored == "")
401 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
402 return getmapname_stored;
405 float Map_Count, Map_Current;
406 string Map_Current_Name;
408 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
409 float GetMaplistPosition()
415 idx = cvar("g_maplist_index");
422 for(pos = 0; pos < Map_Count; ++pos)
426 // resume normal maplist rotation if current map is not in g_maplist
430 float MapHasRightSize(string map)
432 // open map size restriction file
434 dprint("opensize "); dprint(map);
435 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
438 float mapmin, mapmax;
440 mapmin = stof(fgets(fh));
441 mapmax = stof(fgets(fh));
443 if(player_count < mapmin)
445 dprint("not enough\n");
448 if(player_count > mapmax)
450 dprint("too many\n");
453 dprint("right size\n");
456 dprint(": not found\n");
460 string Map_Filename(float position)
463 return strcat("maps/", argv(position), ".mapcfg");
466 float(float position, float pass) Map_Check =
470 map_next = argv(position);
472 if(map_next == Map_Current_Name) // same map again in first pass?
474 filename = Map_Filename(position);
475 if(TryFile(filename))
479 if(MapHasRightSize(argv(position)))
484 dprint( "Couldn't find '", filename, "'..\n" );
489 void(string nextmapname) Map_Goto_SetStr =
491 if(getmapname_stored != "")
492 strunzone(getmapname_stored);
493 if(nextmapname == "")
494 getmapname_stored = "";
496 getmapname_stored = strzone(nextmapname);
499 void(float position) Map_Goto_SetFloat =
501 cvar_set("g_maplist_index", ftos(position));
502 Map_Goto_SetStr(argv(position));
505 void() GameResetCfg =
507 // if an exit cfg is defined by exiting map, exec it.
509 exit_cfg = cvar_string("exit_cfg");
511 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
513 localcmd("exec game_reset.cfg\n");
519 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
522 // return codes of map selectors:
523 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
524 // -2 = permanent failure
525 float() MaplistMethod_Iterate = // usual method
529 for(pass = 1; pass <= 2; ++pass)
531 for(i = 1; i < Map_Count; ++i)
534 mapindex = math_mod(i + Map_Current, Map_Count);
535 if(Map_Check(mapindex, pass))
542 float() MaplistMethod_Repeat = // fallback method
544 if(Map_Check(Map_Current, 2))
549 float() MaplistMethod_Random = // random map selection
555 for(i = 0; i <= imax; ++i)
558 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
559 if(Map_Check(mapindex, 1))
565 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
566 // the exponent sets a bias on the map selection:
567 // the higher the exponent, the less likely "shortly repeated" same maps are
569 float i, j, imax, insertpos;
574 return 0; // only one map, then always play this one
576 for(i = 0; i <= imax; ++i)
580 // now reinsert this at another position
581 insertpos = pow(random(), 1 / exponent); // ]0, 1]
582 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
583 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
584 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
586 // insert the current map there
588 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
589 newlist = strcat(newlist, "'", argv(j), "'");
590 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
591 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
592 newlist = strcat(newlist, "'", argv(j), "'");
593 cvar_set("g_maplist", newlist);
594 Map_Count = tokenize(newlist);
596 // NOTE: the selected map has just been inserted at (insertpos-1)th position
597 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
598 if(Map_Check(Map_Current, 1))
604 void() Maplist_Init =
607 temp = cvar_string("g_maplist");
608 Map_Count = tokenize(temp);
611 bprint( "Maplist is empty! Resetting it to default map list.\n" );
612 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
613 Map_Count = tokenize(temp);
616 error("empty maplist, cannot select a new map");
617 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
619 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
620 // this may or may not be correct, but who cares, in the worst case a map
621 // isn't chosen in the first pass that should have been
624 string() GetNextMap =
632 if(cvar("g_maplist_shuffle") > 0)
633 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
636 if(cvar("g_maplist_selectrandom"))
637 nextMap = MaplistMethod_Random();
640 nextMap = MaplistMethod_Iterate();
643 nextMap = MaplistMethod_Repeat();
647 Map_Goto_SetFloat(nextMap);
648 return getmapname_stored;
654 float() DoNextMapOverride =
656 if(cvar("g_campaign"))
658 CampaignPostIntermission();
661 if(cvar("quit_when_empty"))
663 if(player_count <= currentbots)
669 if(cvar_string("quit_and_redirect") != "")
671 redirection_target = strzone(cvar_string("quit_and_redirect"));
674 if (cvar("samelevel")) // if samelevel is set, stay on same level
676 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
677 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
678 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
679 localcmd("restart\n");
680 //changelevel (mapname);
683 if(cvar_string("nextmap") != "")
684 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
686 Map_Goto_SetStr(cvar_string("nextmap"));
690 if(cvar("lastlevel"))
693 localcmd("set lastlevel 0\ntogglemenu\n");
701 //local string nextmap;
702 //local float n, nummaps;
704 if (alreadychangedlevel)
706 alreadychangedlevel = TRUE;
712 for(allowReset = 1; allowReset >= 0; --allowReset)
714 nextMap = GetNextMap();
720 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
721 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
725 error("Everything is broken - not even the default map list works. Please report this to the developers.");
737 When the player presses attack or jump, change to the next level
740 .float autoscreenshot;
741 void() MapVote_Start;
742 void() MapVote_Think;
743 float mapvote_initialized;
744 void() IntermissionThink =
746 FixIntermissionClient(self);
748 if(cvar("sv_autoscreenshot"))
749 if(self.autoscreenshot > 0)
750 if(time > self.autoscreenshot)
752 self.autoscreenshot = -1;
753 if(clienttype(self) == CLIENTTYPE_REAL)
754 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
758 if (time < intermission_exittime)
761 if(!mapvote_initialized)
762 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
772 Returns the entity to view from
776 entity() FindIntermission =
781 // look for info_intermission first
782 spot = find (world, classname, "info_intermission");
784 { // pick a random one
788 spot = find (spot, classname, "info_intermission");
790 spot = find (spot, classname, "info_intermission");
796 // then look for the start position
797 spot = find (world, classname, "info_player_start");
801 // testinfo_player_start is only found in regioned levels
802 spot = find (world, classname, "testplayerstart");
806 // then look for the start position
807 spot = find (world, classname, "info_player_deathmatch");
811 //objerror ("FindIntermission: no spot");
817 ===============================================================================
821 ===============================================================================
824 void(float final) DumpStats =
828 local float to_console;
829 local float to_eventlog;
832 to_console = cvar("sv_logscores_console");
833 to_eventlog = cvar("sv_eventlog");
834 to_file = cvar("sv_logscores_file");
838 to_console = TRUE; // always print printstats replies
839 to_eventlog = FALSE; // but never print them to the event log
843 if(cvar("sv_eventlog_console"))
844 to_console = FALSE; // otherwise we get the output twice
850 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
853 ServerConsoleEcho(s, FALSE);
855 GameLogEcho(s, FALSE);
858 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
862 fputs(file, strcat(s, "\n"));
865 FOR_EACH_CLIENT(other)
867 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
869 s = strcat(":player:", ftos(other.frags), ":");
870 s = strcat(s, ftos(other.deaths), ":");
871 s = strcat(s, ftos(rint(time - other.jointime)), ":");
872 s = strcat(s, ftos(other.team), ":");
875 ServerConsoleEcho(strcat(s, other.netname), TRUE);
877 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
879 fputs(file, strcat(s, other.netname, "\n"));
884 ServerConsoleEcho(":end", FALSE);
886 GameLogEcho(":end", FALSE);
889 fputs(file, ":end\n");
894 void FixIntermissionClient(entity e)
896 if(!e.autoscreenshot) // initial call
898 e.angles = e.v_angle;
899 e.angles_x = -e.angles_x;
900 e.autoscreenshot = time + 0.8; // used for autoscreenshot
902 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
904 e.movetype = MOVETYPE_NONE;
905 e.takedamage = DAMAGE_NO;
907 e.weaponentity.effects = EF_NODRAW;
908 stuffcmd(e, "\nscr_printspeed 1000000\n");
909 if(clienttype(e) == CLIENTTYPE_REAL)
912 WriteByte(MSG_ONE, SVC_INTERMISSION);
916 //e.velocity = '0 0 0';
919 // TODO halt weapon animation
924 go to the next level for deathmatch
925 only called if a time or frag limit has expired
936 intermission_running = 1;
938 // enforce a wait time before allowing changelevel
940 intermission_exittime = time + cvar("sv_mapchange_delay");
942 intermission_exittime = -1;
944 WriteByte (MSG_ALL, SVC_CDTRACK);
945 WriteByte (MSG_ALL, 3);
946 WriteByte (MSG_ALL, 3);
948 //pos = FindIntermission ();
954 if(cvar("sv_eventlog"))
955 GameLogEcho(":gameover", FALSE);
959 FOR_EACH_CLIENT(other)
961 FixIntermissionClient(other);
964 bprint(other.netname, " ^7wins.\n");
969 FOR_EACH_PLAYER(other)
971 if(maxTotalFrags < other.totalfrags)
972 maxTotalFrags = other.totalfrags;
973 if(minTotalFrags > other.totalfrags)
974 minTotalFrags = other.totalfrags;
979 FOR_EACH_PLAYER(other)
981 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
982 f = bound(0, other.play_time / max(time, 1), 1);
983 // store some statistics?
987 if(cvar("g_campaign"))
988 CampaignPreIntermission();
990 // WriteByte (MSG_ALL, SVC_INTERMISSION);
997 Exit deathmatch games upon conditions
1000 void() CheckRules_Player =
1002 if (gameover) // someone else quit the game already
1005 if(self.deadflag == DEAD_NO)
1006 self.play_time += frametime;
1008 // fixme: don't check players; instead check dom_team and ctf_team entities
1009 // (div0: and that in CheckRules_World please)
1012 float checkrules_oneminutewarning;
1013 float checkrules_leaderfrags;
1014 float tdm_max_score, tdm_old_score;
1016 float checkrules_equality;
1017 float checkrules_overtimewarning;
1018 float checkrules_overtimeend;
1020 void() InitiateOvertime =
1022 if(!checkrules_overtimeend)
1023 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1026 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1027 float WINNING_YES = 1; // winner found
1028 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1029 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1031 float(float fraglimitreached, float equality) GetWinningCode =
1034 if(fraglimitreached)
1035 return WINNING_STARTOVERTIME;
1037 return WINNING_NEVER;
1039 if(fraglimitreached)
1045 // set the .winning flag for exactly those players with a given field value
1046 void(.float field, float value) SetWinners =
1049 FOR_EACH_PLAYER(head)
1050 head.winning = (head.field == value);
1053 // set the .winning flag for those players with a given field value
1054 void(.float field, float value) AddWinners =
1057 FOR_EACH_PLAYER(head)
1058 if(head.field == value)
1062 // clear the .winning flags
1063 void(void) ClearWinners =
1066 FOR_EACH_PLAYER(head)
1070 float() LMS_NewPlayerLives =
1073 fl = cvar("fraglimit");
1077 // first player has left the game for dying too much? Nobody else can get in.
1078 if(lms_lowest_lives < 1)
1081 if(!cvar("g_lms_join_anytime"))
1082 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1085 return bound(1, lms_lowest_lives, fl);
1088 // LMS winning condition: game terminates if and only if there's at most one
1089 // one player who's living lives. Top two scores being equal cancels the time
1091 float() WinningCondition_LMS =
1098 have_player = FALSE;
1099 have_players = FALSE;
1100 l = LMS_NewPlayerLives();
1102 head = find(world, classname, "player");
1105 head = find(head, classname, "player");
1107 have_players = TRUE;
1111 // we have at least one player
1114 // two or more active players - continue with the game
1118 // exactly one player?
1121 // but no game has taken place yet
1126 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1127 dprint("Have a winner, ending game.\n");
1134 // nobody is playing at all...
1137 // wait for players...
1141 // SNAFU (maybe a draw game?)
1143 dprint("No players, ending game.\n");
1148 // When we get here, we have at least two players who are actually LIVING,
1149 // or one player who is still waiting for a victim to join the server. Now
1150 // check if the top two players have equal score.
1152 checkrules_leaderfrags = 0;
1153 checkrules_equality = FALSE;
1154 FOR_EACH_PLAYER(head)
1156 if(head.frags > checkrules_leaderfrags)
1158 checkrules_leaderfrags = head.frags;
1159 checkrules_equality = FALSE;
1161 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1162 checkrules_equality = TRUE;
1165 SetWinners(frags, checkrules_leaderfrags);
1167 // The top two players have the same amount of lives? No timelimit then,
1168 // enter overtime...
1170 if(checkrules_equality)
1171 return WINNING_NEVER;
1173 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1177 // DM winning condition: game terminates if a player reached the fraglimit,
1178 // unless the first two players have the same score. The latter case also
1179 // breaks the time limit.
1180 float(float fraglimit) WinningCondition_MaxIndividualScore =
1182 float checkrules_oldleaderfrags;
1185 checkrules_oldleaderfrags = checkrules_leaderfrags;
1186 checkrules_leaderfrags = 0;
1187 checkrules_equality = FALSE;
1188 FOR_EACH_PLAYER(head)
1190 if(head.frags > checkrules_leaderfrags)
1192 checkrules_leaderfrags = head.frags;
1193 checkrules_equality = FALSE;
1195 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1196 checkrules_equality = TRUE;
1199 if(checkrules_leaderfrags > 0)
1200 SetWinners(frags, checkrules_leaderfrags);
1204 if (!cvar("g_runematch"))
1205 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1207 if (checkrules_leaderfrags == fraglimit - 1)
1208 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1209 else if (checkrules_leaderfrags == fraglimit - 2)
1210 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1211 else if (checkrules_leaderfrags == fraglimit - 3)
1212 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1215 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1218 float(float fraglimit) WinningConditionBase_Teamplay =
1220 tdm_old_score = tdm_max_score;
1221 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1223 checkrules_equality =
1228 (team1_score == tdm_max_score)
1229 + (team2_score == tdm_max_score)
1230 + (team3_score == tdm_max_score)
1231 + (team4_score == tdm_max_score)
1235 if(tdm_max_score > 0)
1237 if(team1_score == tdm_max_score)
1238 AddWinners(team, COLOR_TEAM1);
1239 if(team2_score == tdm_max_score)
1240 AddWinners(team, COLOR_TEAM2);
1241 if(team3_score == tdm_max_score)
1242 AddWinners(team, COLOR_TEAM3);
1243 if(team4_score == tdm_max_score)
1244 AddWinners(team, COLOR_TEAM4);
1247 if(!cvar("g_runematch") && !cvar("g_domination"))
1248 if(tdm_max_score != tdm_old_score)
1250 if(tdm_max_score == fraglimit - 1)
1251 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1252 else if(tdm_max_score == fraglimit - 2)
1253 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1254 else if(tdm_max_score == fraglimit - 3)
1255 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1258 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1261 // TDM winning condition: game terminates if a team's score sum reached the
1262 // fraglimit, unless the first two teams have the same total score. The latter
1263 // case also breaks the time limit.
1264 float(float fraglimit) WinningCondition_MaxTeamSum =
1268 team1_score = team2_score = team3_score = team4_score = 0;
1270 FOR_EACH_PLAYER(head)
1272 if(head.team == COLOR_TEAM1)
1273 team1_score += head.frags;
1274 else if(head.team == COLOR_TEAM2)
1275 team2_score += head.frags;
1276 else if(head.team == COLOR_TEAM3)
1277 team3_score += head.frags;
1278 else if(head.team == COLOR_TEAM4)
1279 team4_score += head.frags;
1282 return WinningConditionBase_Teamplay(fraglimit);
1285 // DOM/CTF winning condition: game terminates if the max of a team's players'
1286 // score reached the fraglimit, unless the first two teams have the same
1287 // maximum score. The latter case also breaks the time limit.
1288 float(float fraglimit) WinningCondition_MaxTeamMax =
1292 team1_score = team2_score = team3_score = team4_score = 0;
1294 FOR_EACH_PLAYER(head)
1296 if(head.team == COLOR_TEAM1)
1298 if(head.frags > team1_score)
1299 team1_score = head.frags;
1301 else if(head.team == COLOR_TEAM2)
1303 if(head.frags > team2_score)
1304 team2_score = head.frags;
1306 else if(head.team == COLOR_TEAM3)
1308 if(head.frags > team3_score)
1309 team3_score = head.frags;
1311 else if(head.team == COLOR_TEAM4)
1313 if(head.frags > team4_score)
1314 team4_score = head.frags;
1318 return WinningConditionBase_Teamplay(fraglimit);
1321 void print_to(entity e, string s)
1324 sprint(e, strcat(s, "\n"));
1326 ServerConsoleEcho(s, TRUE);
1329 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1339 FOR_EACH_PLAYER(head)
1341 if(!whichteam || head.team == whichteam)
1345 print_to(e, strcat(" ", colorcode, name, ":"));
1347 fragtotal = fragtotal + head.frags;
1348 s = ftos(head.frags);
1349 s = strcat(s, "/", ftos(head.deaths));
1350 s = strcat(s, " @ ", ftos(head.ping));
1351 if(clienttype(head) == CLIENTTYPE_BOT)
1352 s = strcat(s, "botms");
1354 s = strcat(s, "ms");
1355 v = PlayerValue(head);
1357 s = strcat(s, " / ", ftos(v));
1358 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1361 if(whichteam && found)
1363 s = ftos(fragtotal);
1364 s = strcat(s, " / ", ftos(teamvalue));
1365 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1369 void PrintScoreboard(entity e)
1371 print_to(e, strcat("Time: ", ftos(time / 60)));
1372 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1373 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1374 print_to(e, "Scoreboard:");
1377 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1378 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1379 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1380 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1384 PrintScoreboardFor(e, "", "^7", 0);
1389 void ShuffleMaplist()
1397 result = cvar_string("g_maplist");
1398 litems = tokenize(result);
1400 for(start = 0; start < litems - 1; ++start)
1404 // select a random item
1405 selected = ceil(random() * (litems - start) + start) - 1;
1407 // shift this item to the place start
1408 for(i = 0; i < start; ++i)
1409 result = strcat(result, "'", argv(i), "'");
1410 result = strcat(result, "'", argv(selected), "'");
1411 for(i = start; i < litems; ++i)
1413 result = strcat(result, "'", argv(i), "'");
1415 litems = tokenize(result);
1417 //dprint(result, "\n");
1420 cvar_set("g_maplist", result);
1427 Exit deathmatch games upon conditions
1430 void() CheckRules_World =
1433 local float timelimit;
1434 local float fraglimit;
1442 MapVote_Think should now do that part
1443 if (intermission_running)
1444 if (time >= intermission_exittime + 60)
1446 if(!DoNextMapOverride())
1452 if (gameover) // someone else quit the game already
1454 if(player_count == 0) // Nobody there? Then let's go to the next map
1456 // this will actually check the player count in the next frame
1457 // again, but this shouldn't hurt
1461 timelimit = cvar("timelimit") * 60;
1462 fraglimit = cvar("fraglimit");
1464 if(checkrules_overtimeend)
1466 if(!checkrules_overtimewarning)
1468 checkrules_overtimewarning = TRUE;
1469 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1470 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1475 if (timelimit && time >= timelimit)
1479 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1485 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1487 checkrules_oneminutewarning = TRUE;
1488 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1491 status = WINNING_NO;
1494 status = WinningCondition_LMS();
1500 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination") || cvar("g_keyhunt"))
1501 status = WinningCondition_MaxTeamSum(fraglimit);
1503 // status = WinningCondition_MaxTeamMax(fraglimit);
1506 dprint("div0: How can this happen?\n");
1507 status = WinningCondition_MaxTeamMax(fraglimit);
1511 status = WinningCondition_MaxIndividualScore(fraglimit);
1514 if(status == WINNING_STARTOVERTIME)
1516 status = WINNING_NEVER;
1520 if(status == WINNING_NEVER)
1521 // equality cases! Nobody wins if the overtime ends in a draw.
1524 if(checkrules_overtimeend)
1525 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1526 status = WINNING_YES;
1528 if(status == WINNING_YES)
1532 float randsel_value;
1533 float randsel_priority;
1534 float randsel_count;
1538 randsel_priority = -1;
1541 void RandSel_Add(float priority, float value)
1543 if(priority > randsel_priority)
1545 randsel_priority = priority;
1546 randsel_value = value;
1549 else if(priority == randsel_priority)
1552 if(ceil(random() * randsel_count) == 1)
1553 randsel_value = value;
1557 float mapvote_nextthink;
1558 float mapvote_initialized;
1559 float mapvote_keeptwotime;
1560 float mapvote_timeout;
1561 string mapvote_message;
1563 #define MAPVOTE_COUNT 10
1564 float mapvote_count;
1565 string mapvote_maps[MAPVOTE_COUNT];
1566 float mapvote_maps_suggested[MAPVOTE_COUNT];
1567 string mapvote_suggestions[MAPVOTE_COUNT];
1568 float mapvote_suggestion_ptr;
1569 string mapvote_fillstr;
1570 float mapvote_maxlen;
1571 float mapvote_voters;
1572 float mapvote_votes[MAPVOTE_COUNT];
1576 void MapVote_ClearAllVotes()
1578 FOR_EACH_CLIENT(other)
1582 string MapVote_Suggest(string m)
1586 return "That's not how to use this command.";
1587 if(!cvar("g_maplist_votable_suggestions"))
1588 return "Suggestions are not accepted on this server.";
1589 if(mapvote_initialized)
1590 return "Can't suggest - voting is already in progress!";
1591 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1592 if(!IsSameGametype(m))
1594 return "This server does not allow changing the game type by map suggestions.";
1597 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1598 return "The map you suggested is not available on this server.";
1599 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1600 if(mapvote_suggestions[i] == m)
1601 return "This map was already suggested.";
1602 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1604 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1608 i = mapvote_suggestion_ptr;
1609 mapvote_suggestion_ptr += 1;
1611 if(mapvote_suggestions[i] != "")
1612 strunzone(mapvote_suggestions[i]);
1613 mapvote_suggestions[i] = strzone(m);
1614 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1615 return "Suggestion accepted.";
1618 void MapVote_AddVotable(string nextMap, float isSuggestion)
1623 for(j = 0; j < mapvote_count; ++j)
1624 if(mapvote_maps[j] == nextMap)
1626 if(strlen(nextMap) > mapvote_maxlen)
1627 mapvote_maxlen = strlen(nextMap);
1628 mapvote_maps[mapvote_count] = strzone(nextMap);
1629 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1638 MapVote_ClearAllVotes();
1640 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1641 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1644 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1645 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1647 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1648 MapVote_AddVotable(GetNextMap(), FALSE);
1650 if(mapvote_count == 0)
1652 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1653 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1654 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1655 MapVote_AddVotable(GetNextMap(), FALSE);
1658 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1660 mapvote_fillstr = " ";
1661 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1662 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1663 mapvote_fillstr = strzone(mapvote_fillstr);
1665 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1666 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1667 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1668 mapvote_keeptwotime = 0;
1669 mapvote_message = "Choose a map and press its key!";
1671 float MapVote_Finished(float mappos)
1676 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1677 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1678 for(i = 0; i < mapvote_count; ++i)
1680 if(mapvote_maps[i] != "")
1682 result = strcat(result, ":", mapvote_maps[i]);
1683 result = strcat(result, ":", ftos(mapvote_votes[i]));
1685 GameLogEcho(result, FALSE);
1686 if(mapvote_maps_suggested[mappos])
1687 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1689 FOR_EACH_REALCLIENT(other)
1690 FixClientCvars(other);
1692 Map_Goto_SetStr(mapvote_maps[mappos]);
1696 void MapVote_CheckRules_1()
1700 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1702 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1703 mapvote_votes[i] = 0;
1707 FOR_EACH_REALCLIENT(other)
1712 i = other.mapvote - 1;
1713 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1714 mapvote_votes[i] = mapvote_votes[i] + 1;
1719 float MapVote_CheckRules_2()
1722 float firstPlace, secondPlace;
1723 float firstPlaceVotes, secondPlaceVotes;
1727 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1728 RandSel_Add(mapvote_votes[i], i);
1729 firstPlace = randsel_value;
1730 firstPlaceVotes = randsel_priority;
1731 //dprint("First place: ", ftos(firstPlace), "\n");
1732 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1735 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1737 RandSel_Add(mapvote_votes[i], i);
1738 secondPlace = randsel_value;
1739 secondPlaceVotes = randsel_priority;
1740 //dprint("Second place: ", ftos(secondPlace), "\n");
1741 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1743 if(firstPlace == -1)
1744 error("No first place in map vote... WTF?");
1746 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1747 return MapVote_Finished(firstPlace);
1749 if(mapvote_keeptwotime)
1750 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1752 mapvote_message = "Now decide between the TOP TWO!";
1753 mapvote_keeptwotime = 0;
1754 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1755 result = strcat(result, ":", ftos(firstPlaceVotes));
1756 result = strcat(result, ":", mapvote_maps[secondPlace]);
1757 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1758 for(i = 0; i < mapvote_count; ++i)
1760 if(i != secondPlace)
1761 if(mapvote_maps[i] != "")
1763 result = strcat(result, ":", mapvote_maps[i]);
1764 result = strcat(result, ":", ftos(mapvote_votes[i]));
1765 strunzone(mapvote_maps[i]);
1766 mapvote_maps[i] = "";
1768 GameLogEcho(result, FALSE);
1780 keeptwo = mapvote_keeptwotime;
1781 MapVote_CheckRules_1(); // count
1782 if(MapVote_CheckRules_2()) // decide
1785 FOR_EACH_REALCLIENT(other)
1787 // hide scoreboard again
1788 if(other.health != 2342)
1790 other.health = 2342;
1792 if(clienttype(other) == CLIENTTYPE_REAL)
1794 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1796 WriteByte(MSG_ONE, SVC_FINALE);
1797 WriteString(MSG_ONE, "");
1801 // notify about keep-two
1802 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1803 play2(other, "misc/invshot.wav");
1805 // clear possibly invalid votes
1806 if(mapvote_maps[other.mapvote - 1] == "")
1808 // use impulses as new vote
1809 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1810 if(mapvote_maps[other.impulse - 1] != "")
1811 other.mapvote = other.impulse;
1815 MapVote_CheckRules_1(); // just count
1817 FOR_EACH_REALCLIENT(other)
1819 // display voting screen
1820 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1821 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1822 msgstr = strcat(msgstr, mapvote_message);
1823 msgstr = strcat(msgstr, "\n\n");
1824 for(i = 0; i < mapvote_count; ++i)
1825 if(mapvote_maps[i] == "")
1826 msgstr = strcat(msgstr, "\n");
1829 tmp = mapvote_maps[i];
1830 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1831 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1832 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1833 if(mapvote_votes[i] != 1)
1834 tmp = strcat(tmp, "s");
1835 tmp = strcat(tmp, ")");
1836 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1837 if(other.mapvote == i + 1)
1838 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1840 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1842 i = ceil(mapvote_timeout - time);
1843 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1845 msgstr = strcat(msgstr, "s");
1846 msgstr = strcat(msgstr, " left");
1848 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1851 void MapVote_Start()
1855 void MapVote_Think()
1860 if(alreadychangedlevel)
1863 if(time < mapvote_nextthink)
1867 mapvote_nextthink = time + 0.5;
1869 if(!mapvote_initialized)
1871 mapvote_initialized = TRUE;
1872 if(DoNextMapOverride())
1874 alreadychangedlevel = TRUE;
1877 if(!cvar("g_maplist_votable") || player_count <= 0)
1892 FOR_EACH_REALCLIENT(self)
1894 if(self.classname == "spectator")
1896 if(self.enemy.hitsound)
1897 play2(self, "misc/hit.wav");
1902 play2(self, "misc/hit.wav");
1905 FOR_EACH_CLIENT(self)
1906 self.hitsound = FALSE;
1912 * returns TRUE if redirecting
1914 float redirection_timeout;
1915 float redirection_nextthink;
1916 float RedirectionThink()
1918 float clients_found;
1920 if(redirection_target == "")
1923 if(!redirection_timeout)
1925 cvar_set("sv_public", "-2");
1926 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
1927 if(redirection_target == "self")
1928 bprint("^3SERVER NOTICE:^7 restarting the server\n");
1930 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1933 if(time < redirection_nextthink)
1936 redirection_nextthink = time + 1;
1939 FOR_EACH_REALCLIENT(self)
1941 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
1942 if(redirection_target == "self")
1943 stuffcmd(self, "\ndisconnect; reconnect\n");
1945 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
1949 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
1951 if(time > redirection_timeout || clients_found == 0)
1952 localcmd("\nwait; wait; wait; quit\n");