1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 //reset all the flood variables
83 FOR_EACH_CLIENT(plr) {
84 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
86 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88 FOR_EACH_REALPLAYER(plr) {
89 plr.lastV_angle = plr.v_angle;
91 self.nextthink = time;
94 else if (timeoutStatus == 2) {
95 if (remainingTimeoutTime > 0) {
96 timeStr = getTimeoutText(0);
97 FOR_EACH_REALCLIENT(plr) {
98 if(plr.classname == "player") {
99 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
102 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103 play2all("announcer/robotic/prepareforbattle.wav");
105 remainingTimeoutTime -= 1;
106 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
109 //unpause the game again
110 remainingTimeoutTime = timeoutStatus = 0;
111 cvar_set("slowmo", ftos(orig_slowmo));
112 //and unlock the fixed view again once there is no timeout active anymore
113 FOR_EACH_REALPLAYER(plr) {
114 plr.fixangle = FALSE;
116 //get rid of the countdown message
117 FOR_EACH_REALCLIENT(plr) {
118 if(plr.classname == "player") {
119 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128 FOR_EACH_REALCLIENT(plr) {
129 if(plr.classname == "player") {
130 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
143 // cvar_set("_sv_init", "0");
144 // we do NOT set this to 0 any more, so someone "accidentally" changing
145 // to this "init" map on a dedicated server will cause no permanent
147 if(cvar("g_maplist_shuffle"))
149 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
153 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
155 if(!DoNextMapOverride())
163 self.nextthink = time;
167 self.nextthink = time + 1;
168 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
172 void cvar_changes_init()
179 strunzone(cvar_changes);
180 cvar_changes = string_null;
183 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
186 for(i = 0; i < n; ++i)
188 k = bufstr_get(h, i);
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
194 BADPREFIX("cvar_check_");
196 BADCVAR("g_configversion");
197 BADCVAR("g_maplist_index");
198 BADCVAR("halflifebsp");
203 BADPREFIX("g_campaign");
207 BADPREFIX("net_slist_");
211 BADPREFIX("userbind");
214 BADPREFIX("crosshair");
215 BADCVAR("mod_q3bsp_lightmapmergepower");
216 BADCVAR("mod_q3bsp_nolightmaps");
220 BADPREFIX("g_chat_flood_");
221 BADPREFIX("g_voice_flood_");
223 BADPREFIX("settemp_");
224 BADPREFIX("sv_allowdownloads_");
225 BADPREFIX("sv_autodemo");
226 BADPREFIX("sv_curl_");
227 BADPREFIX("sv_eventlog");
228 BADPREFIX("sv_logscores_");
229 BADPREFIX("sv_master");
230 BADCVAR("g_banned_list");
231 BADCVAR("log_dest_udp");
233 BADCVAR("net_address");
235 BADCVAR("savedgamecfg");
236 BADCVAR("sv_heartbeatperoid");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timestamps");
243 BADCVAR("timelimit");
244 BADCVAR("fraglimit");
246 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_keyhunt");
251 BADCVAR("g_keyhunt_teams");
252 BADCVAR("g_onslaught");
255 BADCVAR("g_runematch");
257 BADCVAR("g_nexball");
262 BADCVAR("g_maplist");
263 BADCVAR("g_maplist_mostrecent");
269 d = cvar_defstring(k);
272 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
273 if(strlen(cvar_changes) > 16384)
275 cvar_changes = "// too many settings have been changed to show them here\n";
281 if(cvar_changes == "")
282 cvar_changes = "// this server runs at default settings\n";
284 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
285 cvar_changes = strzone(cvar_changes);
288 void detect_maptype()
297 o_x += random() * (world.maxs_x - world.mins_x);
298 o_y += random() * (world.maxs_y - world.mins_y);
299 o_z += random() * (world.maxs_z - world.mins_z);
301 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
302 if(trace_fraction == 1)
307 for(i = 0; i < 64; i += 4)
309 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
310 if(trace_fraction == 1)
312 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
321 float RandomSeed_Send(entity to, float sf)
323 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
324 WriteShort(MSG_ENTITY, self.cnt);
327 void RandomSeed_Think()
329 self.cnt = bound(0, floor(random() * 65536), 65535);
330 self.nextthink = time + 5;
334 void RandomSeed_Spawn()
336 randomseed = spawn();
337 randomseed.think = RandomSeed_Think;
338 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
343 self.think(); // sets random seed and nextthink
347 void spawnfunc___init_dedicated_server(void)
349 // handler for _init/_init map (only for dedicated server initialization)
351 world_initialized = -1; // don't complain
353 cvar_string = cvar_string_builtin;
354 cvar_set = cvar_set_builtin;
355 dprint_load(); // load dprint status from cvar
357 remove = remove_unsafely;
361 e.think = GotoFirstMap;
362 e.nextthink = time; // this is usually 1 at this point
365 e.classname = "info_player_deathmatch"; // safeguard against player joining
367 self.classname = "worldspawn"; // safeguard against various stuff ;)
370 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
373 void Map_MarkAsRecent(string m);
374 float world_already_spawned;
375 void RegisterWeapons();
377 void ClientInit_Spawn();
378 void spawnfunc_worldspawn (void)
380 float fd, l, i, j, n;
384 cvar_string = cvar_string_builtin;
385 cvar_set = cvar_set_builtin;
386 dprint_load(); // load dprint status from cvar
388 if(world_already_spawned)
389 error("world already spawned - you may have EXACTLY ONE worldspawn!");
390 world_already_spawned = TRUE;
392 remove = remove_safely; // during spawning, watch what you remove!
394 check_unacceptable_compiler_bugs();
396 if(cvar_string("cvar_check_default") != "bypass")
398 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
399 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
401 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
402 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
405 compressShortVector_init();
408 head = nextent(world);
413 head = nextent(head);
416 // needs to be done so early as they would still spawn
420 ServerProgsDB = db_create();
422 ServerProgsDB = db_load("server.db");
424 TemporaryDB = db_create();
427 TODO sound pack system
428 // initialize sound pack system
429 soundpack = cvar_string("g_soundpack");
431 soundpack = strcat(soundpack, "/");
432 soundpack = strzone(soundpack);
438 // 1 FLICKER (first variety)
439 lightstyle(1, "mmnmmommommnonmmonqnmmo");
441 // 2 SLOW STRONG PULSE
442 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
444 // 3 CANDLE (first variety)
445 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
448 lightstyle(4, "mamamamamama");
451 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
453 // 6 FLICKER (second variety)
454 lightstyle(6, "nmonqnmomnmomomno");
456 // 7 CANDLE (second variety)
457 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
459 // 8 CANDLE (third variety)
460 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
462 // 9 SLOW STROBE (fourth variety)
463 lightstyle(9, "aaaaaaaazzzzzzzz");
465 // 10 FLUORESCENT FLICKER
466 lightstyle(10, "mmamammmmammamamaaamammma");
468 // 11 SLOW PULSE NOT FADE TO BLACK
469 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
471 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
476 if(cvar("g_campaign"))
479 Map_MarkAsRecent(mapname);
481 precache_model ("null"); // we need this one before InitGameplayMode
487 bot_waypoints_for_items = cvar("g_waypoints_for_items");
488 if(bot_waypoints_for_items == 1)
489 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
490 bot_waypoints_for_items = 0;
492 // for setting by mapinfo
493 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
494 cvar_set("sv_q3acompat_machineshotgunswap", "0");
498 WaypointSprite_Init();
503 GameLogInit(); // prepare everything
504 if(cvar("sv_eventlog"))
506 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
507 s = strcat(s, ftos(random()));
508 matchid = strzone(s);
510 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
511 s = ":gameinfo:mutators:LIST";
512 if(cvar("g_grappling_hook"))
513 s = strcat(s, ":grappling_hook");
514 if(!cvar("g_use_ammunition"))
515 s = strcat(s, ":no_use_ammunition");
516 if(!cvar("g_pickup_items"))
517 s = strcat(s, ":no_pickup_items");
518 if(cvar("g_instagib"))
519 s = strcat(s, ":instagib");
520 if(cvar_string("g_weaponarena") != "0")
521 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
523 s = strcat(s, ":nixnex");
524 if(cvar("g_vampire"))
525 s = strcat(s, ":vampire");
526 if(cvar("g_laserguided_missile"))
527 s = strcat(s, ":laserguided_missile");
528 if(cvar("g_norecoil"))
529 s = strcat(s, ":norecoil");
531 s = strcat(s, ":midair");
532 if(cvar("g_minstagib"))
533 s = strcat(s, ":minstagib");
535 GameLogEcho(":gameinfo:end");
538 matchid = strzone(ftos(random()));
540 cvar_set("nextmap", "");
544 if(cvar("g_campaign"))
552 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
554 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
556 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
559 while((s = fgets(fd)))
561 l = tokenize_console(s);
566 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
567 print(" cdtrack ", argv(2), "\n");
569 else if(argv(0) == "fog")
571 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
572 print(" \"fog\" \"", s, "\"\n");
574 else if(argv(0) == "set")
576 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
577 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
579 else if(argv(0) != "//")
581 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
582 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
589 addstat(STAT_WEAPONS, AS_INT, weapons);
590 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
591 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
592 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
595 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
596 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
597 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
598 addstat(STAT_FUEL, AS_INT, ammo_fuel);
599 addstat(STAT_DAMAGE_HITS, AS_INT, damage_hits);
600 addstat(STAT_DAMAGE_FIRED, AS_INT, maxdamage_fired);
601 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
602 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
603 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
605 next_pingtime = time + 5;
606 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
610 lsmaps_reply = "^7Maps available: ";
611 for(i = 0, j = 0; i < MapInfo_count; ++i)
613 if(MapInfo_Get_ByID(i))
614 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
621 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
624 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
626 maplist_reply = "^7Maps in list: ";
627 n = tokenize_console(cvar_string("g_maplist"));
628 for(i = 0, j = 0; i < n; ++i)
630 if(MapInfo_CheckMap(argv(i)))
636 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
640 maplist_reply = strzone(strcat(maplist_reply, "\n"));
641 MapInfo_ClearTemps();
643 records_reply = strzone(getrecords());
648 world_initialized = 1;
651 void spawnfunc_light (void)
653 //makestatic (self); // Who the f___ did that?
657 float TryFile( string pFilename )
660 dprint("TryFile(\"", pFilename, "\")\n");
661 lHandle = fopen( pFilename, FILE_READ );
662 if( lHandle != -1 ) {
672 return GametypeNameFromType(game);
675 string getmapname_stored;
681 float Map_Count, Map_Current;
682 string Map_Current_Name;
684 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
685 float GetMaplistPosition()
691 idx = cvar("g_maplist_index");
698 for(pos = 0; pos < Map_Count; ++pos)
702 // resume normal maplist rotation if current map is not in g_maplist
706 float MapHasRightSize(string map)
709 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
710 if(cvar("g_maplist_check_waypoints"))
712 dprint("checkwp "); dprint(map);
713 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
716 dprint(": no waypoints\n");
719 dprint(": has waypoints\n");
723 // open map size restriction file
724 dprint("opensize "); dprint(map);
725 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
728 float mapmin, mapmax;
730 mapmin = stof(fgets(fh));
731 mapmax = stof(fgets(fh));
733 if(player_count < mapmin)
735 dprint("not enough\n");
738 if(player_count > mapmax)
740 dprint("too many\n");
743 dprint("right size\n");
746 dprint(": not found\n");
750 string Map_Filename(float position)
752 return strcat("maps/", argv(position), ".bsp");
755 string strwords(string s, float w)
758 for(endpos = 0; w && endpos >= 0; --w)
759 endpos = strstrofs(s, " ", endpos + 1);
763 return substring(s, 0, endpos);
766 float strhasword(string s, string w)
768 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
771 void Map_MarkAsRecent(string m)
773 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
776 float Map_IsRecent(string m)
778 return strhasword(cvar_string("g_maplist_mostrecent"), m);
781 float Map_Check(float position, float pass)
785 map_next = argv(position);
788 if(Map_IsRecent(map_next))
791 filename = Map_Filename(position);
792 if(MapInfo_CheckMap(map_next))
796 if(MapHasRightSize(map_next))
801 dprint( "Couldn't select '", filename, "'..\n" );
806 void Map_Goto_SetStr(string nextmapname)
808 if(getmapname_stored != "")
809 strunzone(getmapname_stored);
810 if(nextmapname == "")
811 getmapname_stored = "";
813 getmapname_stored = strzone(nextmapname);
816 void Map_Goto_SetFloat(float position)
818 cvar_set("g_maplist_index", ftos(position));
819 Map_Goto_SetStr(argv(position));
824 // settings persist, except...
825 localcmd("\nsettemp_restore\n");
831 MapInfo_LoadMap(getmapname_stored);
834 // return codes of map selectors:
835 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
836 // -2 = permanent failure
837 float() MaplistMethod_Iterate = // usual method
841 for(pass = 1; pass <= 2; ++pass)
843 for(i = 1; i < Map_Count; ++i)
846 mapindex = mod(i + Map_Current, Map_Count);
847 if(Map_Check(mapindex, pass))
854 float() MaplistMethod_Repeat = // fallback method
856 if(Map_Check(Map_Current, 2))
861 float() MaplistMethod_Random = // random map selection
867 for(i = 0; i <= imax; ++i)
870 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
871 if(Map_Check(mapindex, 1))
877 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
878 // the exponent sets a bias on the map selection:
879 // the higher the exponent, the less likely "shortly repeated" same maps are
881 float i, j, imax, insertpos;
885 for(i = 0; i <= imax; ++i)
889 // now reinsert this at another position
890 insertpos = pow(random(), 1 / exponent); // ]0, 1]
891 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
892 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
893 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
895 // insert the current map there
897 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
898 newlist = strcat(newlist, " ", argv(j));
899 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
900 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
901 newlist = strcat(newlist, " ", argv(j));
902 newlist = substring(newlist, 1, strlen(newlist) - 1);
903 cvar_set("g_maplist", newlist);
904 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
906 // NOTE: the selected map has just been inserted at (insertpos-1)th position
907 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
908 if(Map_Check(Map_Current, 1))
916 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
919 bprint( "Maplist is empty! Resetting it to default map list.\n" );
920 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
921 if(cvar("g_maplist_shuffle"))
923 localcmd("\nmenu_cmd sync\n");
924 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
927 error("empty maplist, cannot select a new map");
928 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
931 strunzone(Map_Current_Name);
932 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
933 // this may or may not be correct, but who cares, in the worst case a map
934 // isn't chosen in the first pass that should have been
945 if(cvar("g_maplist_shuffle") > 0)
946 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
949 if(cvar("g_maplist_selectrandom"))
950 nextMap = MaplistMethod_Random();
953 nextMap = MaplistMethod_Iterate();
956 nextMap = MaplistMethod_Repeat();
960 Map_Goto_SetFloat(nextMap);
961 return getmapname_stored;
967 float DoNextMapOverride()
969 if(cvar("g_campaign"))
971 CampaignPostIntermission();
972 alreadychangedlevel = TRUE;
975 if(cvar("quit_when_empty"))
977 if(player_count <= currentbots)
980 alreadychangedlevel = TRUE;
984 if(cvar_string("quit_and_redirect") != "")
986 redirection_target = strzone(cvar_string("quit_and_redirect"));
987 alreadychangedlevel = TRUE;
990 if (cvar("samelevel")) // if samelevel is set, stay on same level
992 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
993 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
994 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
995 localcmd("restart\n");
996 //changelevel (mapname);
997 alreadychangedlevel = TRUE;
1000 if(cvar_string("nextmap") != "")
1001 if(MapInfo_CheckMap(cvar_string("nextmap")))
1003 Map_Goto_SetStr(cvar_string("nextmap"));
1005 alreadychangedlevel = TRUE;
1008 if(cvar("lastlevel"))
1011 localcmd("set lastlevel 0\ntogglemenu\n");
1012 alreadychangedlevel = TRUE;
1020 //local string nextmap;
1021 //local float n, nummaps;
1023 if (alreadychangedlevel)
1025 alreadychangedlevel = TRUE;
1031 for(allowReset = 1; allowReset >= 0; --allowReset)
1033 nextMap = GetNextMap();
1039 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1040 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1041 if(cvar("g_maplist_shuffle"))
1043 localcmd("\nmenu_cmd sync\n");
1047 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1059 When the player presses attack or jump, change to the next level
1062 .float autoscreenshot;
1063 void() MapVote_Start;
1064 void() MapVote_Think;
1065 float mapvote_initialized;
1066 void IntermissionThink()
1068 FixIntermissionClient(self);
1070 if(cvar("sv_autoscreenshot"))
1071 if(self.autoscreenshot > 0)
1072 if(time > self.autoscreenshot)
1074 self.autoscreenshot = -1;
1075 if(clienttype(self) == CLIENTTYPE_REAL)
1076 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1080 if (time < intermission_exittime)
1083 if(!mapvote_initialized)
1084 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1094 Returns the entity to view from
1098 entity FindIntermission()
1103 // look for info_intermission first
1104 spot = find (world, classname, "info_intermission");
1106 { // pick a random one
1110 spot = find (spot, classname, "info_intermission");
1112 spot = find (spot, classname, "info_intermission");
1118 // then look for the start position
1119 spot = find (world, classname, "info_player_start");
1123 // testinfo_player_start is only found in regioned levels
1124 spot = find (world, classname, "testplayerstart");
1128 // then look for the start position
1129 spot = find (world, classname, "info_player_deathmatch");
1133 //objerror ("FindIntermission: no spot");
1139 ===============================================================================
1143 ===============================================================================
1146 void DumpStats(float final)
1150 local float to_console;
1151 local float to_eventlog;
1152 local float to_file;
1155 to_console = cvar("sv_logscores_console");
1156 to_eventlog = cvar("sv_eventlog");
1157 to_file = cvar("sv_logscores_file");
1161 to_console = TRUE; // always print printstats replies
1162 to_eventlog = FALSE; // but never print them to the event log
1166 if(cvar("sv_eventlog_console"))
1167 to_console = FALSE; // otherwise we get the output twice
1173 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1181 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1185 fputs(file, strcat(s, "\n"));
1188 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1194 fputs(file, strcat(s, "\n"));
1196 FOR_EACH_CLIENT(other)
1198 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1200 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1201 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1202 if(other.classname == "player" || g_arena || g_lms)
1203 s = strcat(s, ftos(other.team), ":");
1205 s = strcat(s, "spectator:");
1208 print(s, other.netname, "\n");
1210 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1212 fputs(file, strcat(s, other.netname, "\n"));
1218 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1224 fputs(file, strcat(s, "\n"));
1226 for(i = 1; i < 16; ++i)
1228 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1229 s = strcat(s, ":", ftos(i));
1235 fputs(file, strcat(s, "\n"));
1242 GameLogEcho(":end");
1245 fputs(file, ":end\n");
1250 void FixIntermissionClient(entity e)
1253 if(!e.autoscreenshot) // initial call
1255 e.angles = e.v_angle;
1256 e.angles_x = -e.angles_x;
1257 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1259 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1260 e.solid = SOLID_NOT;
1261 e.movetype = MOVETYPE_NONE;
1262 e.takedamage = DAMAGE_NO;
1265 e.weaponentity.effects = EF_NODRAW;
1266 if (e.weaponentity.weaponentity)
1267 e.weaponentity.weaponentity.effects = EF_NODRAW;
1269 if(clienttype(e) == CLIENTTYPE_REAL)
1271 stuffcmd(e, "\nscr_printspeed 1000000\n");
1272 s = cvar_string("sv_intermission_cdtrack");
1274 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1276 WriteByte(MSG_ONE, SVC_INTERMISSION);
1280 //e.velocity = '0 0 0';
1281 //e.fixangle = TRUE;
1283 // TODO halt weapon animation
1288 go to the next level for deathmatch
1289 only called if a time or frag limit has expired
1293 float minTotalFrags;
1294 float maxTotalFrags;
1300 intermission_running = 1;
1302 // enforce a wait time before allowing changelevel
1303 if(player_count > 0)
1304 intermission_exittime = time + cvar("sv_mapchange_delay");
1306 intermission_exittime = -1;
1309 WriteByte (MSG_ALL, SVC_CDTRACK);
1310 WriteByte (MSG_ALL, 3);
1311 WriteByte (MSG_ALL, 3);
1312 // done in FixIntermission
1315 //pos = FindIntermission ();
1321 if(cvar("sv_eventlog"))
1322 GameLogEcho(":gameover");
1326 FOR_EACH_CLIENT(other)
1328 FixIntermissionClient(other);
1331 bprint(other.netname, " ^7wins.\n");
1336 FOR_EACH_PLAYER(other)
1338 if(maxTotalFrags < other.totalfrags)
1339 maxTotalFrags = other.totalfrags;
1340 if(minTotalFrags > other.totalfrags)
1341 minTotalFrags = other.totalfrags;
1346 FOR_EACH_PLAYER(other)
1348 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1349 f = bound(0, other.play_time / max(time, 1), 1);
1350 // store some statistics?
1354 if(cvar("g_campaign"))
1355 CampaignPreIntermission();
1357 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1364 Exit deathmatch games upon conditions
1367 void CheckRules_Player()
1369 if (gameover) // someone else quit the game already
1372 if(self.deadflag == DEAD_NO)
1373 self.play_time += frametime;
1375 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1376 // (div0: and that in CheckRules_World please)
1379 float checkrules_equality;
1380 float checkrules_suddendeathwarning;
1381 float checkrules_suddendeathend;
1382 float checkrules_overtimesadded; //how many overtimes have been already added
1384 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1385 float WINNING_YES = 1; // winner found
1386 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1387 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1389 void InitiateOvertime()
1391 // Check first whether normal overtimes could be added before initiating suddendeath mode
1392 // - for this timelimit_overtime needs to be >0 of course
1393 // - also check the winning condition calculated in the previous frame and only add normal overtime
1394 // again, if at the point at which timelimit would be extended again, still no winner was found
1395 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1397 ++checkrules_overtimesadded;
1398 //add one more overtime by simply extending the timelimit
1400 tl = cvar("timelimit");
1401 tl += cvar("timelimit_overtime");
1402 cvar_set("timelimit", ftos(tl));
1403 string minutesPlural;
1404 if (cvar("timelimit_overtime") == 1)
1405 minutesPlural = " ^3minute";
1407 minutesPlural = " ^3minutes";
1411 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1412 ftos(cvar("timelimit_overtime")),
1420 if(!checkrules_suddendeathend)
1422 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1423 if(g_race && !g_race_qualifying)
1424 race_StartCompleting();
1429 float GetWinningCode(float fraglimitreached, float equality)
1432 if(fraglimitreached)
1433 return WINNING_STARTSUDDENDEATHOVERTIME;
1435 return WINNING_NEVER;
1437 if(fraglimitreached)
1443 // set the .winning flag for exactly those players with a given field value
1444 void SetWinners(.float field, float value)
1447 FOR_EACH_PLAYER(head)
1448 head.winning = (head.field == value);
1451 // set the .winning flag for those players with a given field value
1452 void AddWinners(.float field, float value)
1455 FOR_EACH_PLAYER(head)
1456 if(head.field == value)
1460 // clear the .winning flags
1461 void ClearWinners(void)
1464 FOR_EACH_PLAYER(head)
1468 // Onslaught winning condition:
1469 // game terminates if only one team has a working generator (or none)
1470 float WinningCondition_Onslaught()
1473 local float t1, t2, t3, t4;
1475 WinningConditionHelper(); // set worldstatus
1477 // first check if the game has ended
1478 t1 = t2 = t3 = t4 = 0;
1479 head = find(world, classname, "onslaught_generator");
1482 if (head.health > 0)
1484 if (head.team == COLOR_TEAM1) t1 = 1;
1485 if (head.team == COLOR_TEAM2) t2 = 1;
1486 if (head.team == COLOR_TEAM3) t3 = 1;
1487 if (head.team == COLOR_TEAM4) t4 = 1;
1489 head = find(head, classname, "onslaught_generator");
1491 if (t1 + t2 + t3 + t4 < 2)
1493 // game over, only one team remains (or none)
1495 if (t1) SetWinners(team, COLOR_TEAM1);
1496 if (t2) SetWinners(team, COLOR_TEAM2);
1497 if (t3) SetWinners(team, COLOR_TEAM3);
1498 if (t4) SetWinners(team, COLOR_TEAM4);
1499 dprint("Have a winner, ending game.\n");
1503 // Two or more teams remain
1507 float LMS_NewPlayerLives()
1510 fl = cvar("fraglimit");
1514 // first player has left the game for dying too much? Nobody else can get in.
1515 if(lms_lowest_lives < 1)
1518 if(!cvar("g_lms_join_anytime"))
1519 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1522 return bound(1, lms_lowest_lives, fl);
1525 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1526 // they win. Otherwise the defending team wins once the timelimit passes.
1527 void assault_new_round();
1528 float WinningCondition_Assault()
1532 WinningConditionHelper(); // set worldstatus
1534 status = WINNING_NO;
1535 // as the timelimit has not yet passed just assume the defending team will win
1536 if(assault_attacker_team == COLOR_TEAM1)
1538 SetWinners(team, COLOR_TEAM2);
1542 SetWinners(team, COLOR_TEAM1);
1546 ent = find(world, classname, "target_assault_roundend");
1549 if(ent.winning) // round end has been triggered by attacking team
1551 bprint("ASSAULT: round completed...\n");
1552 SetWinners(team, assault_attacker_team);
1554 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1556 if(ent.cnt == 1) // this was the second round
1558 status = WINNING_YES;
1562 local entity oldself;
1565 assault_new_round();
1574 // LMS winning condition: game terminates if and only if there's at most one
1575 // one player who's living lives. Top two scores being equal cancels the time
1577 float WinningCondition_LMS()
1584 have_player = FALSE;
1585 have_players = FALSE;
1586 l = LMS_NewPlayerLives();
1588 head = find(world, classname, "player");
1591 head2 = find(head, classname, "player");
1593 have_players = TRUE;
1597 // we have at least one player
1600 // two or more active players - continue with the game
1604 // exactly one player?
1607 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1611 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1617 // and assign him his first place
1618 PlayerScore_Add(head, SP_LMS_RANK, 1);
1625 // nobody is playing at all...
1628 // wait for players...
1632 // SNAFU (maybe a draw game?)
1634 dprint("No players, ending game.\n");
1639 // When we get here, we have at least two players who are actually LIVING,
1640 // now check if the top two players have equal score.
1641 WinningConditionHelper();
1644 if(WinningConditionHelper_winner)
1645 WinningConditionHelper_winner.winning = TRUE;
1646 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1647 return WINNING_NEVER;
1649 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1653 void ShuffleMaplist()
1655 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1659 float WinningCondition_Scores(float limit, float leadlimit)
1661 // TODO make everything use THIS winning condition (except LMS)
1662 WinningConditionHelper();
1666 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1667 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1668 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1669 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1673 if(WinningConditionHelper_winner)
1674 WinningConditionHelper_winner.winning = 1;
1675 if(WinningConditionHelper_winnerteam >= 0)
1676 SetWinners(team, WinningConditionHelper_winnerteam);
1678 if(WinningConditionHelper_lowerisbetter)
1680 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1681 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1685 if(WinningConditionHelper_zeroisworst)
1686 leadlimit = 0; // not supported in this mode
1688 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1689 // these modes always score in increments of 1, thus this makes sense
1691 if(leaderfrags != WinningConditionHelper_topscore)
1693 leaderfrags = WinningConditionHelper_topscore;
1696 if (leaderfrags == limit - 1)
1697 play2all("announcer/robotic/1fragleft.wav");
1698 else if (leaderfrags == limit - 2)
1699 play2all("announcer/robotic/2fragsleft.wav");
1700 else if (leaderfrags == limit - 3)
1701 play2all("announcer/robotic/3fragsleft.wav");
1705 return GetWinningCode(
1706 WinningConditionHelper_topscore &&
1708 (limit && (WinningConditionHelper_topscore >= limit))
1710 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1712 WinningConditionHelper_equality
1716 float WinningCondition_Race(float fraglimit)
1727 if(p.race_completed)
1732 wc = WinningCondition_Scores(fraglimit, 0);
1734 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1735 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1736 // do NOT support equality when the laps are all raced!
1737 return WINNING_STARTSUDDENDEATHOVERTIME;
1739 return WINNING_NEVER;
1743 void ReadyRestart();
1744 float WinningCondition_QualifyingThenRace(float limit)
1747 wc = WinningCondition_Scores(limit, 0);
1749 // NEVER initiate overtime
1750 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1758 float WinningCondition_RanOutOfSpawns()
1762 if(!have_team_spawns)
1765 if(!some_spawn_has_been_used)
1768 team1_score = team2_score = team3_score = team4_score = 0;
1770 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1772 if(head.team == COLOR_TEAM1)
1774 else if(head.team == COLOR_TEAM2)
1776 else if(head.team == COLOR_TEAM3)
1778 else if(head.team == COLOR_TEAM4)
1782 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1784 if(head.team == COLOR_TEAM1)
1786 else if(head.team == COLOR_TEAM2)
1788 else if(head.team == COLOR_TEAM3)
1790 else if(head.team == COLOR_TEAM4)
1795 if(team1_score + team2_score + team3_score + team4_score == 0)
1797 checkrules_equality = TRUE;
1800 else if(team1_score + team2_score + team3_score + team4_score == 1)
1803 if(team1_score) t = COLOR_TEAM1;
1804 if(team2_score) t = COLOR_TEAM2;
1805 if(team3_score) t = COLOR_TEAM3;
1806 if(team4_score) t = COLOR_TEAM4;
1807 CheckAllowedTeams(world);
1808 for(i = 0; i < MAX_TEAMSCORE; ++i)
1810 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1811 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1812 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1813 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1816 AddWinners(team, t);
1827 Exit deathmatch games upon conditions
1830 void CheckRules_World()
1842 MapVote_Think should now do that part
1843 if (intermission_running)
1844 if (time >= intermission_exittime + 60)
1846 if(!DoNextMapOverride())
1852 if (gameover) // someone else quit the game already
1854 if(player_count == 0) // Nobody there? Then let's go to the next map
1856 // this will actually check the player count in the next frame
1857 // again, but this shouldn't hurt
1861 timelimit = cvar("timelimit") * 60;
1862 fraglimit = cvar("fraglimit");
1863 leadlimit = cvar("leadlimit");
1865 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1868 timelimit = 0; // timelimit is not made for warmup
1870 fraglimit = 0; // no fraglimit for now
1871 leadlimit = 0; // no leadlimit for now
1876 timelimit += game_starttime;
1878 else if (timelimit < 0)
1885 if(checkrules_suddendeathend)
1887 if(!checkrules_suddendeathwarning)
1889 checkrules_suddendeathwarning = TRUE;
1890 if(g_race && !g_race_qualifying)
1891 bcenterprint("^3Everyone, finish your lap! The race is over!");
1893 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1898 if (timelimit && time >= timelimit)
1900 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1903 float playerswithlaps;
1906 totalplayers = playerswithlaps = readyplayers = 0;
1907 FOR_EACH_PLAYER(head)
1910 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1916 // at least 2 of the players have completed a lap: start the RACE
1917 // otherwise, the players should end the qualifying on their own
1918 if(readyplayers || playerswithlaps >= 1)
1920 checkrules_suddendeathend = 0;
1921 ReadyRestart(); // go to race
1932 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1938 float checkrules_status;
1939 checkrules_status = WinningCondition_RanOutOfSpawns();
1940 if(checkrules_status == WINNING_YES)
1942 bprint("Hey! Someone ran out of spawns!\n");
1944 else if(g_race && !g_race_qualifying && timelimit >= 0)
1946 checkrules_status = WinningCondition_Race(fraglimit);
1947 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
1949 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1951 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1952 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
1956 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1960 checkrules_status = WinningCondition_LMS();
1962 else if (g_onslaught)
1964 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1968 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1969 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
1972 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1974 checkrules_overtimesadded = -1;
1978 if(checkrules_status == WINNING_NEVER)
1979 // equality cases! Nobody wins if the overtime ends in a draw.
1982 if(checkrules_suddendeathend)
1983 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1984 checkrules_status = WINNING_YES;
1986 if(checkrules_status == WINNING_YES)
1988 //print("WINNING\n");
1993 float mapvote_nextthink;
1994 float mapvote_initialized;
1995 float mapvote_keeptwotime;
1996 float mapvote_timeout;
1997 string mapvote_message;
1998 string mapvote_screenshot_dir;
2000 float mapvote_count;
2001 float mapvote_count_real;
2002 string mapvote_maps[MAPVOTE_COUNT];
2003 float mapvote_maps_suggested[MAPVOTE_COUNT];
2004 string mapvote_suggestions[MAPVOTE_COUNT];
2005 float mapvote_suggestion_ptr;
2006 float mapvote_maxlen;
2007 float mapvote_voters;
2008 float mapvote_votes[MAPVOTE_COUNT];
2010 float mapvote_detail;
2011 float mapvote_abstain;
2014 void MapVote_ClearAllVotes()
2016 FOR_EACH_CLIENT(other)
2020 string MapVote_Suggest(string m)
2024 return "That's not how to use this command.";
2025 if(!cvar("g_maplist_votable_suggestions"))
2026 return "Suggestions are not accepted on this server.";
2027 if(mapvote_initialized)
2028 return "Can't suggest - voting is already in progress!";
2029 m = MapInfo_FixName(m);
2031 return "The map you suggested is not available on this server.";
2032 if(!cvar("g_maplist_votable_override_mostrecent"))
2034 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2036 if(!MapInfo_CheckMap(m))
2037 return "The map you suggested does not support the current game mode.";
2038 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2039 if(mapvote_suggestions[i] == m)
2040 return "This map was already suggested.";
2041 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2043 i = floor(random() * mapvote_suggestion_ptr);
2047 i = mapvote_suggestion_ptr;
2048 mapvote_suggestion_ptr += 1;
2050 if(mapvote_suggestions[i] != "")
2051 strunzone(mapvote_suggestions[i]);
2052 mapvote_suggestions[i] = strzone(m);
2053 if(cvar("sv_eventlog"))
2054 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2055 return strcat("Suggestion of ", m, " accepted.");
2058 void MapVote_AddVotable(string nextMap, float isSuggestion)
2063 for(j = 0; j < mapvote_count; ++j)
2064 if(mapvote_maps[j] == nextMap)
2066 if(strlen(nextMap) > mapvote_maxlen)
2067 mapvote_maxlen = strlen(nextMap);
2068 mapvote_maps[mapvote_count] = strzone(nextMap);
2069 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2073 void MapVote_Spawn();
2079 MapVote_ClearAllVotes();
2082 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2083 mapvote_abstain = cvar("g_maplist_votable_abstain");
2086 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2088 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2089 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2091 if(mapvote_suggestion_ptr)
2092 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2093 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2095 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2096 MapVote_AddVotable(GetNextMap(), FALSE);
2098 if(mapvote_count == 0)
2100 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2101 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2102 if(cvar("g_maplist_shuffle"))
2104 localcmd("\nmenu_cmd sync\n");
2105 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2106 MapVote_AddVotable(GetNextMap(), FALSE);
2109 mapvote_count_real = mapvote_count;
2111 MapVote_AddVotable("don't care", 0);
2113 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2115 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2116 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2117 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2118 mapvote_keeptwotime = 0;
2119 mapvote_message = "Choose a map and press its key!";
2121 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2122 if(mapvote_screenshot_dir == "")
2123 mapvote_screenshot_dir = "maps";
2124 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2129 void MapVote_SendPicture(float id)
2132 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2133 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2134 WriteByte(MSG_ONE, id);
2135 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2138 float GameCommand_MapVote(string cmd)
2140 if(!intermission_running)
2143 if(cmd == "mv_getpic")
2145 MapVote_SendPicture(stof(argv(1)));
2152 float MapVote_GetMapMask()
2154 float mask, i, power;
2156 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2157 if(mapvote_maps[i] != "")
2163 float MapVote_SendEntity(entity to, float sf)
2165 string mapfile, pakfile;
2169 sf &~= 2; // if we send 1, we don't need to also send 2
2171 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2172 WriteByte(MSG_ENTITY, sf);
2176 // flag 1 == initialization
2177 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2178 WriteByte(MSG_ENTITY, mapvote_count);
2179 WriteByte(MSG_ENTITY, mapvote_abstain);
2180 WriteByte(MSG_ENTITY, mapvote_detail);
2181 WriteCoord(MSG_ENTITY, mapvote_timeout);
2182 if(mapvote_count <= 8)
2183 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2185 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2186 for(i = 0; i < mapvote_count; ++i)
2187 if(mapvote_maps[i] != "")
2189 if(mapvote_abstain && i == mapvote_count - 1)
2191 WriteString(MSG_ENTITY, ""); // abstain needs no text
2192 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2196 WriteString(MSG_ENTITY, mapvote_maps[i]);
2197 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2198 pakfile = whichpack(strcat(mapfile, ".tga"));
2200 pakfile = whichpack(strcat(mapfile, ".jpg"));
2202 pakfile = whichpack(strcat(mapfile, ".png"));
2203 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2204 pakfile = substring(pakfile, o, 999);
2205 WriteString(MSG_ENTITY, pakfile);
2212 // flag 2 == update of mask
2213 if(mapvote_count <= 8)
2214 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2216 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2222 for(i = 0; i < mapvote_count; ++i)
2223 if(mapvote_maps[i] != "")
2224 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2226 WriteByte(MSG_ENTITY, to.mapvote);
2232 void MapVote_Spawn()
2234 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2237 void MapVote_TouchMask()
2239 mapvote_ent.SendFlags |= 2;
2242 void MapVote_TouchVotes(entity voter)
2244 mapvote_ent.SendFlags |= 4;
2247 float MapVote_Finished(float mappos)
2253 if(cvar("sv_eventlog"))
2255 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2256 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2257 didntvote = mapvote_voters;
2258 for(i = 0; i < mapvote_count; ++i)
2259 if(mapvote_maps[i] != "")
2261 didntvote -= mapvote_votes[i];
2264 result = strcat(result, ":", mapvote_maps[i]);
2265 result = strcat(result, ":", ftos(mapvote_votes[i]));
2268 result = strcat(result, ":didn't vote:", ftos(didntvote));
2270 GameLogEcho(result);
2271 if(mapvote_maps_suggested[mappos])
2272 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2275 FOR_EACH_REALCLIENT(other)
2276 FixClientCvars(other);
2278 Map_Goto_SetStr(mapvote_maps[mappos]);
2280 alreadychangedlevel = TRUE;
2283 void MapVote_CheckRules_1()
2287 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2289 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2290 mapvote_votes[i] = 0;
2294 FOR_EACH_REALCLIENT(other)
2299 i = other.mapvote - 1;
2300 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2301 mapvote_votes[i] = mapvote_votes[i] + 1;
2306 float MapVote_CheckRules_2()
2309 float firstPlace, secondPlace;
2310 float firstPlaceVotes, secondPlaceVotes;
2311 float mapvote_voters_real;
2314 if(mapvote_count_real == 1)
2315 return MapVote_Finished(0);
2317 mapvote_voters_real = mapvote_voters;
2319 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2321 RandomSelection_Init();
2322 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2323 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2324 firstPlace = RandomSelection_chosen_float;
2325 firstPlaceVotes = RandomSelection_best_priority;
2326 //dprint("First place: ", ftos(firstPlace), "\n");
2327 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2329 RandomSelection_Init();
2330 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2332 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2333 secondPlace = RandomSelection_chosen_float;
2334 secondPlaceVotes = RandomSelection_best_priority;
2335 //dprint("Second place: ", ftos(secondPlace), "\n");
2336 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2338 if(firstPlace == -1)
2339 error("No first place in map vote... WTF?");
2341 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2342 return MapVote_Finished(firstPlace);
2344 if(mapvote_keeptwotime)
2345 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2348 MapVote_TouchMask();
2349 mapvote_message = "Now decide between the TOP TWO!";
2350 mapvote_keeptwotime = 0;
2351 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2352 result = strcat(result, ":", ftos(firstPlaceVotes));
2353 result = strcat(result, ":", mapvote_maps[secondPlace]);
2354 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2355 didntvote = mapvote_voters;
2356 for(i = 0; i < mapvote_count; ++i)
2357 if(mapvote_maps[i] != "")
2359 didntvote -= mapvote_votes[i];
2361 if(i != secondPlace)
2363 result = strcat(result, ":", mapvote_maps[i]);
2364 result = strcat(result, ":", ftos(mapvote_votes[i]));
2365 if(i < mapvote_count_real)
2367 strunzone(mapvote_maps[i]);
2368 mapvote_maps[i] = "";
2372 result = strcat(result, ":didn't vote:", ftos(didntvote));
2373 if(cvar("sv_eventlog"))
2374 GameLogEcho(result);
2384 keeptwo = mapvote_keeptwotime;
2385 MapVote_CheckRules_1(); // count
2386 if(MapVote_CheckRules_2()) // decide
2390 FOR_EACH_REALCLIENT(other)
2392 // hide scoreboard again
2393 if(other.health != 2342)
2395 other.health = 2342;
2397 if(clienttype(other) == CLIENTTYPE_REAL)
2400 WriteByte(MSG_ONE, SVC_FINALE);
2401 WriteString(MSG_ONE, "");
2405 // clear possibly invalid votes
2406 if(mapvote_maps[other.mapvote - 1] == "")
2408 // use impulses as new vote
2409 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2410 if(mapvote_maps[other.impulse - 1] != "")
2412 other.mapvote = other.impulse;
2413 MapVote_TouchVotes(other);
2421 MapVote_CheckRules_1(); // just count
2423 void MapVote_Start()
2428 MapInfo_Enumerate();
2429 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2432 void MapVote_Think()
2437 if(alreadychangedlevel)
2440 if(time < mapvote_nextthink)
2444 mapvote_nextthink = time + 0.5;
2446 if(!mapvote_initialized)
2448 mapvote_initialized = TRUE;
2449 if(DoNextMapOverride())
2451 if(!cvar("g_maplist_votable") || player_count <= 0)
2462 string GotoMap(string m)
2464 if(!MapInfo_CheckMap(m))
2465 return "The map you chose is not available on this server.";
2466 cvar_set("nextmap", m);
2467 cvar_set("timelimit", "-1");
2468 if(mapvote_initialized || alreadychangedlevel)
2470 if(DoNextMapOverride())
2471 return "Map switch initiated.";
2473 return "Hm... no. For some reason I like THIS map more.";
2476 return "Map switch will happen after scoreboard.";
2482 FOR_EACH_REALCLIENT(self)
2484 if(self.classname == "spectator")
2486 if(self.enemy.typehitsound)
2487 play2(self, "misc/typehit.wav");
2488 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2489 play2(self, "misc/hit.wav");
2493 if(self.typehitsound)
2494 play2(self, "misc/typehit.wav");
2495 else if(self.hitsound && self.cvar_cl_hitsound)
2496 play2(self, "misc/hit.wav");
2499 FOR_EACH_CLIENT(self)
2501 self.hitsound = FALSE;
2502 self.typehitsound = FALSE;
2509 * returns TRUE if redirecting
2511 float redirection_timeout;
2512 float redirection_nextthink;
2513 float RedirectionThink()
2515 float clients_found;
2517 if(redirection_target == "")
2520 if(!redirection_timeout)
2522 cvar_set("sv_public", "-2");
2523 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2524 if(redirection_target == "self")
2525 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2527 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2530 if(time < redirection_nextthink)
2533 redirection_nextthink = time + 1;
2536 FOR_EACH_REALCLIENT(self)
2538 print("Redirecting: sending connect command to ", self.netname, "\n");
2539 if(redirection_target == "self")
2540 stuffcmd(self, "\ndisconnect; reconnect\n");
2542 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2546 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2548 if(time > redirection_timeout || clients_found == 0)
2549 localcmd("\nwait; wait; wait; quit\n");
2556 // Loaded from a save game
2557 // some things then break, so let's work around them...
2559 // Progs DB (capture records)
2561 ServerProgsDB = db_create();
2563 ServerProgsDB = db_load("server.db");
2567 MapInfo_Enumerate();
2568 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2573 if(world_initialized > 0)
2575 world_initialized = 0;
2576 print("Saving persistent data...\n");
2579 db_save(ServerProgsDB, "server.db");
2580 if(cvar("developer"))
2581 db_save(TemporaryDB, "server-temp.db");
2582 db_close(ServerProgsDB);
2583 db_close(TemporaryDB);
2585 // tell the bot system the game is ending now
2590 else if(world_initialized == 0)
2592 print("NOTE: crashed before even initializing the world, not saving persistent data\n");