1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 float globhandle, i, n;
78 dprint_load(); // load dprint status from cvar
80 if(world_already_spawned)
81 error("world already spawned - you may have EXACTLY ONE worldspawn!");
82 world_already_spawned = TRUE;
84 sv_cheats = cvar("sv_cheats");
87 TODO sound pack system
88 // initialize sound pack system
89 soundpack = cvar_string("g_soundpack");
91 soundpack = strcat(soundpack, "/");
92 soundpack = strzone(soundpack);
95 // gamemode related things
96 precache_model ("models/misc/chatbubble.spr");
97 precache_model ("models/misc/teambubble.spr");
98 if (cvar("g_runematch"))
100 precache_model ("models/runematch/curse.mdl");
101 precache_model ("models/runematch/rune.mdl");
104 // Precache all player models if desired
105 if (cvar("sv_precacheplayermodels"))
107 globhandle = search_begin("models/player/*.zym", TRUE, FALSE);
108 n = search_getsize(globhandle);
109 for(i = 0; i < n; ++i)
111 //print(search_getfilename(globhandle, i), "\n");
112 precache_model(search_getfilename(globhandle, i));
114 search_end(globhandle);
115 //precache_model("models/player/carni.zym");
116 //precache_model("models/player/crash.zym");
117 //precache_model("models/player/grunt.zym");
118 //precache_model("models/player/headhunter.zym");
119 //precache_model("models/player/insurrectionist.zym");
120 //precache_model("models/player/jeandarc.zym");
121 //precache_model("models/player/lurk.zym");
122 //precache_model("models/player/lycanthrope.zym");
123 //precache_model("models/player/marine.zym");
124 //precache_model("models/player/nexus.zym");
125 //precache_model("models/player/pyria.zym");
126 //precache_model("models/player/shock.zym");
127 //precache_model("models/player/skadi.zym");
128 //precache_model("models/player/specop.zym");
129 //precache_model("models/player/visitant.zym");
134 precache_sound ("misc/footstep01.wav");
135 precache_sound ("misc/footstep02.wav");
136 precache_sound ("misc/footstep03.wav");
137 precache_sound ("misc/footstep04.wav");
138 precache_sound ("misc/footstep05.wav");
139 precache_sound ("misc/footstep06.wav");
142 // gore and miscellaneous sounds
143 //precache_sound ("misc/h2ohit.wav");
144 precache_model ("models/gibs/bloodyskull.md3");
145 precache_model ("models/gibs/chunk.mdl");
146 precache_model ("models/gibs/eye.md3");
147 precache_model ("models/gibs/gib1.md3");
148 precache_model ("models/gibs/gib1.mdl");
149 precache_model ("models/gibs/gib2.mdl");
150 precache_model ("models/gibs/gib3.mdl");
151 precache_model ("models/gibs/gib5.md3");
152 precache_model ("models/hook.md3");
153 precache_sound ("misc/armorimpact.wav");
154 precache_sound ("misc/bodyimpact1.wav");
155 precache_sound ("misc/bodyimpact2.wav");
156 precache_sound ("misc/gib.wav");
157 precache_sound ("misc/gib_splat01.wav");
158 precache_sound ("misc/gib_splat02.wav");
159 precache_sound ("misc/gib_splat03.wav");
160 precache_sound ("misc/gib_splat04.wav");
161 precache_sound ("misc/hit.wav");
162 precache_sound ("misc/hitground1.wav");
163 precache_sound ("misc/hitground2.wav");
164 precache_sound ("misc/hitground3.wav");
165 precache_sound ("misc/hitground4.wav");
166 precache_sound ("misc/null.wav");
167 precache_sound ("misc/spawn.wav");
168 precache_sound ("misc/talk.wav");
169 precache_sound ("misc/teleport.wav");
170 precache_sound ("player/lava.wav");
171 precache_sound ("player/slime.wav");
173 // announcer sounds - male
174 //precache_sound ("announcer/male/electrobitch.wav");
175 precache_sound ("announcer/male/03kills.wav");
176 precache_sound ("announcer/male/05kills.wav");
177 precache_sound ("announcer/male/10kills.wav");
178 precache_sound ("announcer/male/15kills.wav");
179 precache_sound ("announcer/male/20kills.wav");
180 precache_sound ("announcer/male/25kills.wav");
181 precache_sound ("announcer/male/30kills.wav");
182 precache_sound ("announcer/male/botlike.wav");
183 precache_sound ("announcer/male/yoda.wav");
185 // announcer sounds - robotic
186 precache_sound ("announcer/robotic/1fragleft.wav");
187 precache_sound ("announcer/robotic/1minuteremains.wav");
188 precache_sound ("announcer/robotic/2fragsleft.wav");
189 precache_sound ("announcer/robotic/3fragsleft.wav");
192 precache_sound ("announcer/robotic/lastsecond.wav");
193 precache_sound ("announcer/robotic/narrowly.wav");
194 precache_sound ("announcer/robotic/1.wav");
195 precache_sound ("announcer/robotic/2.wav");
196 precache_sound ("announcer/robotic/3.wav");
197 precache_sound ("announcer/robotic/4.wav");
198 precache_sound ("announcer/robotic/5.wav");
199 precache_sound ("announcer/robotic/6.wav");
200 precache_sound ("announcer/robotic/7.wav");
201 precache_sound ("announcer/robotic/8.wav");
202 precache_sound ("announcer/robotic/9.wav");
203 precache_sound ("announcer/robotic/10.wav");
206 // common weapon precaches
207 precache_sound ("weapons/weapon_switch.wav");
208 precache_sound ("weapons/weaponpickup.wav");
209 if (g_grappling_hook)
211 precache_sound ("weapons/hook_fire.wav"); // hook
212 precache_sound ("weapons/hook_impact.wav"); // hook
215 if (cvar("sv_precacheweapons") || g_nixnex)
217 //precache weapon models/sounds
220 while (wep <= WEP_LAST)
222 weapon_action(wep, WR_PRECACHE);
227 // plays music for the level if there is any
230 precache_sound (self.noise);
231 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
237 // 1 FLICKER (first variety)
238 lightstyle(1, "mmnmmommommnonmmonqnmmo");
240 // 2 SLOW STRONG PULSE
241 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
243 // 3 CANDLE (first variety)
244 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
247 lightstyle(4, "mamamamamama");
250 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
252 // 6 FLICKER (second variety)
253 lightstyle(6, "nmonqnmomnmomomno");
255 // 7 CANDLE (second variety)
256 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
258 // 8 CANDLE (third variety)
259 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
261 // 9 SLOW STROBE (fourth variety)
262 lightstyle(9, "aaaaaaaazzzzzzzz");
264 // 10 FLUORESCENT FLICKER
265 lightstyle(10, "mmamammmmammamamaaamammma");
267 // 11 SLOW PULSE NOT FADE TO BLACK
268 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
270 // styles 32-62 are assigned by the light program for switchable lights
276 lms_lowest_lives = 0;
281 bot_waypoints_for_items = cvar("g_waypoints_for_items");
282 if(bot_waypoints_for_items == 1)
283 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
284 bot_waypoints_for_items = 0;
286 if(cvar("g_campaign"))
291 WaypointSprite_Init();
293 //if (cvar("g_domination"))
297 head = nextent(world);
302 head = nextent(head);
305 GameLogInit(); // prepare everything
306 if(cvar("sv_eventlog"))
309 GameLogEcho(":logversion:2", FALSE);
310 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
311 s = strcat(s, ftos(random()));
312 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
313 s = ":gameinfo:mutators:LIST";
315 s = strcat(s, ":grappling_hook");
316 if(!cvar("g_use_ammunition"))
317 s = strcat(s, ":no_use_ammunition");
318 if(!cvar("g_pickup_items"))
319 s = strcat(s, ":no_pickup_items");
321 s = strcat(s, ":instagib");
323 s = strcat(s, ":rockerarena");
325 s = strcat(s, ":nixnex");
327 s = strcat(s, ":vampire");
328 if(g_laserguided_missile)
329 s = strcat(s, ":laserguided_missile");
331 s = strcat(s, ":norecoil");
333 s = strcat(s, ":midair");
335 s = strcat(s, ":minstagib");
336 GameLogEcho(s, FALSE);
337 GameLogEcho(":gameinfo:end", FALSE);
340 cvar_set("nextmap", "");
344 if(cvar("g_campaign"))
356 //makestatic (self); // Who the f___ did that?
360 float( string pFilename ) TryFile =
363 dprint("TryFile(\"", pFilename, "\")\n");
364 lHandle = fopen( pFilename, FILE_READ );
365 if( lHandle != -1 ) {
375 if (game == GAME_DEATHMATCH)
377 else if (game == GAME_TEAM_DEATHMATCH)
379 else if (game == GAME_DOMINATION)
381 else if (game == GAME_CTF)
383 else if (game == GAME_RUNEMATCH)
385 else if (game == GAME_LMS)
387 else if (game == GAME_KEYHUNT)
389 else if (game == GAME_ONSLAUGHT)
391 else if (game == GAME_ASSAULT)
396 float IsSameGametype(string mapcfgname)
399 return TRUE; // can't change game type by map name here
403 if(substring(mapcfgname, 0, strlen(gt) + 1) == strcat(gt, "_"))
409 string getmapname_stored;
415 if(getmapname_stored == "")
416 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
417 return getmapname_stored;
421 float Map_Count, Map_Current;
422 string Map_Current_Name;
424 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
425 float GetMaplistPosition()
431 idx = cvar("g_maplist_index");
438 for(pos = 0; pos < Map_Count; ++pos)
442 // resume normal maplist rotation if current map is not in g_maplist
446 float MapHasRightSize(string map)
448 // open map size restriction file
450 dprint("opensize "); dprint(map);
451 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
454 float mapmin, mapmax;
456 mapmin = stof(fgets(fh));
457 mapmax = stof(fgets(fh));
459 if(player_count < mapmin)
461 dprint("not enough\n");
464 if(player_count > mapmax)
466 dprint("too many\n");
469 dprint("right size\n");
472 dprint(": not found\n");
478 string Map_Filename(float position)
481 return strcat("maps/", argv(position), ".mapcfg");
485 string strwords(string s, float w)
488 for(endpos = 0; w && endpos >= 0; --w)
489 endpos = strstrofs(s, " ", endpos + 1);
493 return substring(s, 0, endpos);
496 float strhasword(string s, string w)
498 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
501 void Map_MarkAsRecent(string m)
503 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
506 float Map_IsRecent(string m)
508 return strhasword(cvar_string("g_maplist_mostrecent"), m);
511 float(float position, float pass) Map_Check =
515 map_next = argv(position);
518 if(map_next == Map_Current_Name) // same map again in first pass?
520 if(Map_IsRecent(map_next))
524 if(MapInfo_CheckMap(argv(position)))
526 filename = Map_Filename(position);
527 if(TryFile(filename))
532 if(MapHasRightSize(argv(position)))
537 dprint( "Couldn't find '", filename, "'..\n" );
542 void(string nextmapname) Map_Goto_SetStr =
544 if(getmapname_stored != "")
545 strunzone(getmapname_stored);
546 if(nextmapname == "")
547 getmapname_stored = "";
549 getmapname_stored = strzone(nextmapname);
552 void(float position) Map_Goto_SetFloat =
554 cvar_set("g_maplist_index", ftos(position));
555 Map_Goto_SetStr(argv(position));
558 void() GameResetCfg =
561 // settings persist, except...
562 if(cvar("g_campaign"))
563 localcmd("\nexec mutator_reset.cfg\n");
564 localcmd("\nsettemp_restore\n");
566 // if an exit cfg is defined by exiting map, exec it.
568 exit_cfg = cvar_string("exit_cfg");
570 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
572 localcmd("exec game_reset.cfg\n");
580 Map_MarkAsRecent(getmapname_stored);
583 MapInfo_LoadMap(getmapname_stored);
585 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
589 // return codes of map selectors:
590 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
591 // -2 = permanent failure
592 float() MaplistMethod_Iterate = // usual method
596 for(pass = 1; pass <= 2; ++pass)
598 for(i = 1; i < Map_Count; ++i)
601 mapindex = math_mod(i + Map_Current, Map_Count);
602 if(Map_Check(mapindex, pass))
609 float() MaplistMethod_Repeat = // fallback method
611 if(Map_Check(Map_Current, 2))
616 float() MaplistMethod_Random = // random map selection
622 for(i = 0; i <= imax; ++i)
625 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
626 if(Map_Check(mapindex, 1))
632 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
633 // the exponent sets a bias on the map selection:
634 // the higher the exponent, the less likely "shortly repeated" same maps are
636 float i, j, imax, insertpos;
641 return 0; // only one map, then always play this one
643 for(i = 0; i <= imax; ++i)
647 // now reinsert this at another position
648 insertpos = pow(random(), 1 / exponent); // ]0, 1]
649 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
650 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
651 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
653 // insert the current map there
656 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
657 newlist = strcat(newlist, " ", argv(j));
658 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
659 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
660 newlist = strcat(newlist, " ", argv(j));
661 newlist = substring(newlist, 1, strlen(newlist) - 1);
663 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
664 newlist = strcat(newlist, "'", argv(j), "'");
665 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
666 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
667 newlist = strcat(newlist, "'", argv(j), "'");
669 cvar_set("g_maplist", newlist);
670 Map_Count = tokenize(newlist);
672 // NOTE: the selected map has just been inserted at (insertpos-1)th position
673 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
674 if(Map_Check(Map_Current, 1))
680 void() Maplist_Init =
683 temp = cvar_string("g_maplist");
684 Map_Count = tokenize(temp);
687 bprint( "Maplist is empty! Resetting it to default map list.\n" );
689 cvar_set("g_maplist", temp = MapInfo_ListAllowedMaps());
691 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
693 Map_Count = tokenize(temp);
696 error("empty maplist, cannot select a new map");
697 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
699 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
700 // this may or may not be correct, but who cares, in the worst case a map
701 // isn't chosen in the first pass that should have been
704 string() GetNextMap =
712 if(cvar("g_maplist_shuffle") > 0)
713 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
716 if(cvar("g_maplist_selectrandom"))
717 nextMap = MaplistMethod_Random();
720 nextMap = MaplistMethod_Iterate();
723 nextMap = MaplistMethod_Repeat();
727 Map_Goto_SetFloat(nextMap);
728 return getmapname_stored;
734 float() DoNextMapOverride =
738 if(cvar("g_campaign"))
740 CampaignPostIntermission();
741 alreadychangedlevel = TRUE;
744 if(cvar("quit_when_empty"))
746 if(player_count <= currentbots)
749 alreadychangedlevel = TRUE;
753 if(cvar_string("quit_and_redirect") != "")
755 redirection_target = strzone(cvar_string("quit_and_redirect"));
756 alreadychangedlevel = TRUE;
759 if (cvar("samelevel")) // if samelevel is set, stay on same level
761 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
762 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
763 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
764 localcmd("restart\n");
765 //changelevel (mapname);
766 alreadychangedlevel = TRUE;
769 if(cvar_string("nextmap") != "")
771 if(MapInfo_CheckMap(cvar_string("nextmap")))
773 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
776 Map_Goto_SetStr(cvar_string("nextmap"));
778 alreadychangedlevel = TRUE;
781 if(cvar("lastlevel"))
784 localcmd("set lastlevel 0\ntogglemenu\n");
785 alreadychangedlevel = TRUE;
793 //local string nextmap;
794 //local float n, nummaps;
796 if (alreadychangedlevel)
798 alreadychangedlevel = TRUE;
804 for(allowReset = 1; allowReset >= 0; --allowReset)
806 nextMap = GetNextMap();
812 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
814 cvar_set("g_maplist", MapInfo_ListAllowedMaps());
816 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
821 error("Everything is broken - not even the default map list works. Please report this to the developers.");
833 When the player presses attack or jump, change to the next level
836 .float autoscreenshot;
837 void() MapVote_Start;
838 void() MapVote_Think;
839 float mapvote_initialized;
840 void() IntermissionThink =
842 FixIntermissionClient(self);
844 if(cvar("sv_autoscreenshot"))
845 if(self.autoscreenshot > 0)
846 if(time > self.autoscreenshot)
848 self.autoscreenshot = -1;
849 if(clienttype(self) == CLIENTTYPE_REAL)
850 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
854 if (time < intermission_exittime)
857 if(!mapvote_initialized)
858 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
868 Returns the entity to view from
872 entity() FindIntermission =
877 // look for info_intermission first
878 spot = find (world, classname, "info_intermission");
880 { // pick a random one
884 spot = find (spot, classname, "info_intermission");
886 spot = find (spot, classname, "info_intermission");
892 // then look for the start position
893 spot = find (world, classname, "info_player_start");
897 // testinfo_player_start is only found in regioned levels
898 spot = find (world, classname, "testplayerstart");
902 // then look for the start position
903 spot = find (world, classname, "info_player_deathmatch");
907 //objerror ("FindIntermission: no spot");
913 ===============================================================================
917 ===============================================================================
920 void(float final) DumpStats =
924 local float to_console;
925 local float to_eventlog;
928 to_console = cvar("sv_logscores_console");
929 to_eventlog = cvar("sv_eventlog");
930 to_file = cvar("sv_logscores_file");
934 to_console = TRUE; // always print printstats replies
935 to_eventlog = FALSE; // but never print them to the event log
939 if(cvar("sv_eventlog_console"))
940 to_console = FALSE; // otherwise we get the output twice
946 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
949 ServerConsoleEcho(s, FALSE);
951 GameLogEcho(s, FALSE);
954 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
958 fputs(file, strcat(s, "\n"));
961 FOR_EACH_CLIENT(other)
963 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
965 s = strcat(":player:", ftos(other.frags), ":");
966 s = strcat(s, ftos(other.deaths), ":");
967 s = strcat(s, ftos(rint(time - other.jointime)), ":");
968 s = strcat(s, ftos(other.team), ":");
971 ServerConsoleEcho(strcat(s, other.netname), TRUE);
973 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
975 fputs(file, strcat(s, other.netname, "\n"));
980 ServerConsoleEcho(":end", FALSE);
982 GameLogEcho(":end", FALSE);
985 fputs(file, ":end\n");
990 void FixIntermissionClient(entity e)
992 if(!e.autoscreenshot) // initial call
994 e.angles = e.v_angle;
995 e.angles_x = -e.angles_x;
996 e.autoscreenshot = time + 0.8; // used for autoscreenshot
998 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1000 e.movetype = MOVETYPE_NONE;
1001 e.takedamage = DAMAGE_NO;
1003 e.weaponentity.effects = EF_NODRAW;
1004 stuffcmd(e, "\nscr_printspeed 1000000\n");
1005 if(clienttype(e) == CLIENTTYPE_REAL)
1008 WriteByte(MSG_ONE, SVC_INTERMISSION);
1012 //e.velocity = '0 0 0';
1013 //e.fixangle = TRUE;
1015 // TODO halt weapon animation
1020 go to the next level for deathmatch
1021 only called if a time or frag limit has expired
1025 float minTotalFrags;
1026 float maxTotalFrags;
1032 intermission_running = 1;
1034 // enforce a wait time before allowing changelevel
1035 if(player_count > 0)
1036 intermission_exittime = time + cvar("sv_mapchange_delay");
1038 intermission_exittime = -1;
1040 WriteByte (MSG_ALL, SVC_CDTRACK);
1041 WriteByte (MSG_ALL, 3);
1042 WriteByte (MSG_ALL, 3);
1044 //pos = FindIntermission ();
1050 if(cvar("sv_eventlog"))
1051 GameLogEcho(":gameover", FALSE);
1055 FOR_EACH_CLIENT(other)
1057 FixIntermissionClient(other);
1060 bprint(other.netname, " ^7wins.\n");
1065 FOR_EACH_PLAYER(other)
1067 if(maxTotalFrags < other.totalfrags)
1068 maxTotalFrags = other.totalfrags;
1069 if(minTotalFrags > other.totalfrags)
1070 minTotalFrags = other.totalfrags;
1075 FOR_EACH_PLAYER(other)
1077 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1078 f = bound(0, other.play_time / max(time, 1), 1);
1079 // store some statistics?
1083 if(cvar("g_campaign"))
1084 CampaignPreIntermission();
1086 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1093 Exit deathmatch games upon conditions
1096 void() CheckRules_Player =
1098 if (gameover) // someone else quit the game already
1101 if(self.deadflag == DEAD_NO)
1102 self.play_time += frametime;
1104 // fixme: don't check players; instead check dom_team and ctf_team entities
1105 // (div0: and that in CheckRules_World please)
1108 float checkrules_oneminutewarning;
1109 float checkrules_leaderfrags;
1110 float tdm_max_score, tdm_old_score;
1112 float checkrules_equality;
1113 float checkrules_overtimewarning;
1114 float checkrules_overtimeend;
1116 void() InitiateOvertime =
1118 if(!checkrules_overtimeend)
1119 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1122 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1123 float WINNING_YES = 1; // winner found
1124 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1125 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1127 float(float fraglimitreached, float equality) GetWinningCode =
1130 if(fraglimitreached)
1131 return WINNING_STARTOVERTIME;
1133 return WINNING_NEVER;
1135 if(fraglimitreached)
1141 // set the .winning flag for exactly those players with a given field value
1142 void(.float field, float value) SetWinners =
1145 FOR_EACH_PLAYER(head)
1146 head.winning = (head.field == value);
1149 // set the .winning flag for those players with a given field value
1150 void(.float field, float value) AddWinners =
1153 FOR_EACH_PLAYER(head)
1154 if(head.field == value)
1158 // clear the .winning flags
1159 void(void) ClearWinners =
1162 FOR_EACH_PLAYER(head)
1166 // Onslaught winning condition:
1167 // game terminates if only one team has a working generator (or none)
1168 float() WinningCondition_Onslaught =
1171 local float t1, t2, t3, t4;
1172 // first check if the game has ended
1173 t1 = t2 = t3 = t4 = 0;
1174 head = find(world, classname, "onslaught_generator");
1177 if (head.health > 0)
1179 if (head.team == COLOR_TEAM1) t1 = 1;
1180 if (head.team == COLOR_TEAM2) t2 = 1;
1181 if (head.team == COLOR_TEAM3) t3 = 1;
1182 if (head.team == COLOR_TEAM4) t4 = 1;
1184 head = find(head, classname, "onslaught_generator");
1186 if (t1 + t2 + t3 + t4 < 2)
1188 // game over, only one team remains (or none)
1190 if (t1) SetWinners(team, COLOR_TEAM1);
1191 if (t2) SetWinners(team, COLOR_TEAM2);
1192 if (t3) SetWinners(team, COLOR_TEAM3);
1193 if (t4) SetWinners(team, COLOR_TEAM4);
1194 dprint("Have a winner, ending game.\n");
1198 // Two or more teams remain
1202 float() LMS_NewPlayerLives =
1205 fl = cvar("fraglimit");
1209 // first player has left the game for dying too much? Nobody else can get in.
1210 if(lms_lowest_lives < 1)
1213 if(!cvar("g_lms_join_anytime"))
1214 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1217 return bound(1, lms_lowest_lives, fl);
1220 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1221 // they win. Otherwise the defending team wins once the timelimit passes.
1222 void assault_new_round();
1223 float() WinningCondition_Assault =
1226 status = WINNING_NO;
1228 // as the timelimit has not yet passed just assume the defending team will win
1229 if(assault_attacker_team == COLOR_TEAM1)
1231 SetWinners(team, COLOR_TEAM2);
1235 SetWinners(team, COLOR_TEAM1);
1239 ent = find(world, classname, "target_assault_roundend");
1242 if(ent.winning) // round end has been triggered by attacking team
1244 SetWinners(team, assault_attacker_team);
1245 if(assault_attacker_team == COLOR_TEAM1)
1247 team1_score = team1_score + 50;
1251 team2_score = team2_score + 50;
1254 if(ent.cnt == 1) // this was the second round
1256 status = WINNING_YES;
1260 cvar_set("timelimit", ftos((2*time)/60));
1261 assault_new_round();
1271 // LMS winning condition: game terminates if and only if there's at most one
1272 // one player who's living lives. Top two scores being equal cancels the time
1274 float() WinningCondition_LMS =
1281 have_player = FALSE;
1282 have_players = FALSE;
1283 l = LMS_NewPlayerLives();
1285 head = find(world, classname, "player");
1288 head = find(head, classname, "player");
1290 have_players = TRUE;
1294 // we have at least one player
1297 // two or more active players - continue with the game
1301 // exactly one player?
1304 // but no game has taken place yet
1309 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1310 dprint("Have a winner, ending game.\n");
1317 // nobody is playing at all...
1320 // wait for players...
1324 // SNAFU (maybe a draw game?)
1326 dprint("No players, ending game.\n");
1331 // When we get here, we have at least two players who are actually LIVING,
1332 // or one player who is still waiting for a victim to join the server. Now
1333 // check if the top two players have equal score.
1335 checkrules_leaderfrags = 0;
1336 checkrules_equality = FALSE;
1337 FOR_EACH_PLAYER(head)
1339 if(head.frags > checkrules_leaderfrags)
1341 checkrules_leaderfrags = head.frags;
1342 checkrules_equality = FALSE;
1344 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1345 checkrules_equality = TRUE;
1348 SetWinners(frags, checkrules_leaderfrags);
1350 // The top two players have the same amount of lives? No timelimit then,
1351 // enter overtime...
1353 if(checkrules_equality)
1354 return WINNING_NEVER;
1356 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1360 // DM winning condition: game terminates if a player reached the fraglimit,
1361 // unless the first two players have the same score. The latter case also
1362 // breaks the time limit.
1363 float(float fraglimit) WinningCondition_MaxIndividualScore =
1365 float checkrules_oldleaderfrags;
1368 checkrules_oldleaderfrags = checkrules_leaderfrags;
1369 checkrules_leaderfrags = 0;
1370 checkrules_equality = FALSE;
1371 FOR_EACH_PLAYER(head)
1373 if(head.frags > checkrules_leaderfrags)
1375 checkrules_leaderfrags = head.frags;
1376 checkrules_equality = FALSE;
1378 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1379 checkrules_equality = TRUE;
1382 if(checkrules_leaderfrags > 0)
1383 SetWinners(frags, checkrules_leaderfrags);
1387 if (!cvar("g_runematch"))
1388 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1390 if (checkrules_leaderfrags == fraglimit - 1)
1391 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1392 else if (checkrules_leaderfrags == fraglimit - 2)
1393 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1394 else if (checkrules_leaderfrags == fraglimit - 3)
1395 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1398 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1401 float(float fraglimit) WinningConditionBase_Teamplay =
1403 tdm_old_score = tdm_max_score;
1404 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1406 checkrules_equality =
1411 (team1_score == tdm_max_score)
1412 + (team2_score == tdm_max_score)
1413 + (team3_score == tdm_max_score)
1414 + (team4_score == tdm_max_score)
1418 if(tdm_max_score > 0)
1420 if(team1_score == tdm_max_score)
1421 AddWinners(team, COLOR_TEAM1);
1422 if(team2_score == tdm_max_score)
1423 AddWinners(team, COLOR_TEAM2);
1424 if(team3_score == tdm_max_score)
1425 AddWinners(team, COLOR_TEAM3);
1426 if(team4_score == tdm_max_score)
1427 AddWinners(team, COLOR_TEAM4);
1430 if(!cvar("g_runematch") && !cvar("g_domination"))
1431 if(tdm_max_score != tdm_old_score)
1433 if(tdm_max_score == fraglimit - 1)
1434 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.wav", 1, ATTN_NONE);
1435 else if(tdm_max_score == fraglimit - 2)
1436 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.wav", 1, ATTN_NONE);
1437 else if(tdm_max_score == fraglimit - 3)
1438 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.wav", 1, ATTN_NONE);
1441 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1444 // TDM winning condition: game terminates if a team's score sum reached the
1445 // fraglimit, unless the first two teams have the same total score. The latter
1446 // case also breaks the time limit.
1447 float(float fraglimit) WinningCondition_MaxTeamSum =
1451 team1_score = team2_score = team3_score = team4_score = 0;
1453 FOR_EACH_PLAYER(head)
1455 if(head.team == COLOR_TEAM1)
1456 team1_score += head.frags;
1457 else if(head.team == COLOR_TEAM2)
1458 team2_score += head.frags;
1459 else if(head.team == COLOR_TEAM3)
1460 team3_score += head.frags;
1461 else if(head.team == COLOR_TEAM4)
1462 team4_score += head.frags;
1465 return WinningConditionBase_Teamplay(fraglimit);
1468 // DOM/CTF winning condition: game terminates if the max of a team's players'
1469 // score reached the fraglimit, unless the first two teams have the same
1470 // maximum score. The latter case also breaks the time limit.
1471 float(float fraglimit) WinningCondition_MaxTeamMax =
1475 team1_score = team2_score = team3_score = team4_score = 0;
1477 FOR_EACH_PLAYER(head)
1479 if(head.team == COLOR_TEAM1)
1481 if(head.frags > team1_score)
1482 team1_score = head.frags;
1484 else if(head.team == COLOR_TEAM2)
1486 if(head.frags > team2_score)
1487 team2_score = head.frags;
1489 else if(head.team == COLOR_TEAM3)
1491 if(head.frags > team3_score)
1492 team3_score = head.frags;
1494 else if(head.team == COLOR_TEAM4)
1496 if(head.frags > team4_score)
1497 team4_score = head.frags;
1501 return WinningConditionBase_Teamplay(fraglimit);
1504 void print_to(entity e, string s)
1507 sprint(e, strcat(s, "\n"));
1509 ServerConsoleEcho(s, TRUE);
1512 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1522 FOR_EACH_PLAYER(head)
1524 if(!whichteam || head.team == whichteam)
1528 print_to(e, strcat(" ", colorcode, name, ":"));
1530 fragtotal = fragtotal + head.frags;
1531 s = ftos(head.frags);
1532 s = strcat(s, "/", ftos(head.deaths));
1533 s = strcat(s, " @ ", ftos(head.ping));
1534 if(clienttype(head) == CLIENTTYPE_BOT)
1535 s = strcat(s, "botms");
1537 s = strcat(s, "ms");
1538 v = PlayerValue(head);
1540 s = strcat(s, " / ", ftos(v));
1541 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1544 if(whichteam && found)
1546 s = ftos(fragtotal);
1547 s = strcat(s, " / ", ftos(teamvalue));
1548 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1552 void PrintScoreboard(entity e)
1554 print_to(e, strcat("Time: ", ftos(time / 60)));
1555 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1556 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1557 print_to(e, "Scoreboard:");
1560 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1561 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1562 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM3);
1563 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM4);
1567 PrintScoreboardFor(e, "", "^7", 0);
1572 void ShuffleMaplist()
1580 result = cvar_string("g_maplist");
1581 litems = tokenize(result);
1583 for(start = 0; start < litems - 1; ++start)
1587 // select a random item
1588 selected = ceil(random() * (litems - start) + start) - 1;
1590 // shift this item to the place start
1592 for(i = 0; i < start; ++i)
1593 result = strcat(result, " ", argv(i));
1594 result = strcat(result, " ", argv(selected));
1595 for(i = start; i < litems; ++i)
1597 result = strcat(result, " ", argv(i));
1598 result = substring(result, 1, strlen(result) - 1);
1600 for(i = 0; i < start; ++i)
1601 result = strcat(result, "'", argv(i), "'");
1602 result = strcat(result, "'", argv(selected), "'");
1603 for(i = start; i < litems; ++i)
1605 result = strcat(result, "'", argv(i), "'");
1608 litems = tokenize(result);
1610 //dprint(result, "\n");
1613 cvar_set("g_maplist", result);
1620 Exit deathmatch games upon conditions
1623 void() CheckRules_World =
1626 local float timelimit;
1627 local float fraglimit;
1635 MapVote_Think should now do that part
1636 if (intermission_running)
1637 if (time >= intermission_exittime + 60)
1639 if(!DoNextMapOverride())
1645 if (gameover) // someone else quit the game already
1647 if(player_count == 0) // Nobody there? Then let's go to the next map
1649 // this will actually check the player count in the next frame
1650 // again, but this shouldn't hurt
1654 timelimit = cvar("timelimit") * 60;
1655 fraglimit = cvar("fraglimit");
1657 if(checkrules_overtimeend)
1659 if(!checkrules_overtimewarning)
1661 checkrules_overtimewarning = TRUE;
1662 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1663 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1668 if (timelimit && time >= timelimit)
1672 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1678 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1680 checkrules_oneminutewarning = TRUE;
1681 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.wav", 1, ATTN_NONE);
1684 status = WINNING_NO;
1687 status = WinningCondition_Assault();
1691 status = WinningCondition_LMS();
1693 else if (g_onslaught)
1695 status = WinningCondition_Onslaught();
1701 if(g_tdm || cvar("g_runematch") || g_ctf || cvar("g_domination") || g_keyhunt)
1702 status = WinningCondition_MaxTeamSum(fraglimit);
1704 // status = WinningCondition_MaxTeamMax(fraglimit);
1707 dprint("div0: How can this happen?\n");
1708 status = WinningCondition_MaxTeamMax(fraglimit);
1712 status = WinningCondition_MaxIndividualScore(fraglimit);
1715 if(status == WINNING_STARTOVERTIME)
1717 status = WINNING_NEVER;
1721 if(status == WINNING_NEVER)
1722 // equality cases! Nobody wins if the overtime ends in a draw.
1725 if(checkrules_overtimeend)
1726 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1727 status = WINNING_YES;
1729 if(status == WINNING_YES)
1733 float randsel_value;
1734 float randsel_priority;
1735 float randsel_count;
1739 randsel_priority = -1;
1742 void RandSel_Add(float priority, float value)
1744 if(priority > randsel_priority)
1746 randsel_priority = priority;
1747 randsel_value = value;
1750 else if(priority == randsel_priority)
1753 if(ceil(random() * randsel_count) == 1)
1754 randsel_value = value;
1758 float mapvote_nextthink;
1759 float mapvote_initialized;
1760 float mapvote_keeptwotime;
1761 float mapvote_timeout;
1762 string mapvote_message;
1764 #define MAPVOTE_COUNT 10
1765 float mapvote_count;
1766 string mapvote_maps[MAPVOTE_COUNT];
1767 float mapvote_maps_suggested[MAPVOTE_COUNT];
1768 string mapvote_suggestions[MAPVOTE_COUNT];
1769 float mapvote_suggestion_ptr;
1770 float mapvote_maxlen;
1771 float mapvote_voters;
1772 float mapvote_votes[MAPVOTE_COUNT];
1776 void MapVote_ClearAllVotes()
1778 FOR_EACH_CLIENT(other)
1782 string MapVote_Suggest(string m)
1786 return "That's not how to use this command.";
1787 if(!cvar("g_maplist_votable_suggestions"))
1788 return "Suggestions are not accepted on this server.";
1789 if(mapvote_initialized)
1790 return "Can't suggest - voting is already in progress!";
1791 if(!cvar("g_maplist_votable_suggestions_change_gametype"))
1792 if(!IsSameGametype(m))
1793 return "This server does not allow changing the game type by map suggestions.";
1794 if(!cvar("g_maplist_votable_override_mostrecent"))
1796 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1799 if(!MapInfo_CheckMap(m))
1801 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1803 return "The map you suggested is not available on this server.";
1804 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1805 if(mapvote_suggestions[i] == m)
1806 return "This map was already suggested.";
1807 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1809 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1813 i = mapvote_suggestion_ptr;
1814 mapvote_suggestion_ptr += 1;
1816 if(mapvote_suggestions[i] != "")
1817 strunzone(mapvote_suggestions[i]);
1818 mapvote_suggestions[i] = strzone(m);
1819 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1820 return "Suggestion accepted.";
1823 void MapVote_AddVotable(string nextMap, float isSuggestion)
1828 for(j = 0; j < mapvote_count; ++j)
1829 if(mapvote_maps[j] == nextMap)
1831 if(strlen(nextMap) > mapvote_maxlen)
1832 mapvote_maxlen = strlen(nextMap);
1833 mapvote_maps[mapvote_count] = strzone(nextMap);
1834 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1843 MapVote_ClearAllVotes();
1845 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1846 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1849 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1850 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1852 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1853 MapVote_AddVotable(GetNextMap(), FALSE);
1855 if(mapvote_count == 0)
1857 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1859 cvar_set("g_maplist", MapInfo_ListAllowedMaps());
1861 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1863 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1864 MapVote_AddVotable(GetNextMap(), FALSE);
1867 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1869 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1870 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1871 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1872 mapvote_keeptwotime = 0;
1873 mapvote_message = "Choose a map and press its key!";
1875 float MapVote_Finished(float mappos)
1880 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1881 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1882 for(i = 0; i < mapvote_count; ++i)
1884 if(mapvote_maps[i] != "")
1886 result = strcat(result, ":", mapvote_maps[i]);
1887 result = strcat(result, ":", ftos(mapvote_votes[i]));
1889 GameLogEcho(result, FALSE);
1890 if(mapvote_maps_suggested[mappos])
1891 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1893 FOR_EACH_REALCLIENT(other)
1894 FixClientCvars(other);
1896 Map_Goto_SetStr(mapvote_maps[mappos]);
1898 alreadychangedlevel = TRUE;
1901 void MapVote_CheckRules_1()
1905 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1907 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1908 mapvote_votes[i] = 0;
1912 FOR_EACH_REALCLIENT(other)
1917 i = other.mapvote - 1;
1918 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1919 mapvote_votes[i] = mapvote_votes[i] + 1;
1924 float MapVote_CheckRules_2()
1927 float firstPlace, secondPlace;
1928 float firstPlaceVotes, secondPlaceVotes;
1932 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1933 RandSel_Add(mapvote_votes[i], i);
1934 firstPlace = randsel_value;
1935 firstPlaceVotes = randsel_priority;
1936 //dprint("First place: ", ftos(firstPlace), "\n");
1937 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1940 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1942 RandSel_Add(mapvote_votes[i], i);
1943 secondPlace = randsel_value;
1944 secondPlaceVotes = randsel_priority;
1945 //dprint("Second place: ", ftos(secondPlace), "\n");
1946 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1948 if(firstPlace == -1)
1949 error("No first place in map vote... WTF?");
1951 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1952 return MapVote_Finished(firstPlace);
1954 if(mapvote_keeptwotime)
1955 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1957 mapvote_message = "Now decide between the TOP TWO!";
1958 mapvote_keeptwotime = 0;
1959 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1960 result = strcat(result, ":", ftos(firstPlaceVotes));
1961 result = strcat(result, ":", mapvote_maps[secondPlace]);
1962 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1963 for(i = 0; i < mapvote_count; ++i)
1965 if(i != secondPlace)
1966 if(mapvote_maps[i] != "")
1968 result = strcat(result, ":", mapvote_maps[i]);
1969 result = strcat(result, ":", ftos(mapvote_votes[i]));
1970 strunzone(mapvote_maps[i]);
1971 mapvote_maps[i] = "";
1973 GameLogEcho(result, FALSE);
1985 keeptwo = mapvote_keeptwotime;
1986 MapVote_CheckRules_1(); // count
1987 if(MapVote_CheckRules_2()) // decide
1990 FOR_EACH_REALCLIENT(other)
1992 // hide scoreboard again
1993 if(other.health != 2342)
1995 other.health = 2342;
1997 if(clienttype(other) == CLIENTTYPE_REAL)
1999 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
2001 WriteByte(MSG_ONE, SVC_FINALE);
2002 WriteString(MSG_ONE, "");
2004 for(i = 0; i < mapvote_count; ++i)
2005 if(mapvote_maps[i] != "")
2007 tmp = mapvote_maps[i];
2008 sprint(other, strcat("map voting: type ^1impulse ", ftos(i+1), "^7 to vote for ", tmp, "\n"));
2014 // notify about keep-two
2015 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2016 play2(other, "misc/invshot.wav");
2018 // clear possibly invalid votes
2019 if(mapvote_maps[other.mapvote - 1] == "")
2021 // use impulses as new vote
2022 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2023 if(mapvote_maps[other.impulse - 1] != "")
2024 other.mapvote = other.impulse;
2028 MapVote_CheckRules_1(); // just count
2030 FOR_EACH_REALCLIENT(other)
2032 // display voting screen
2033 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
2034 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
2035 msgstr = strcat(msgstr, mapvote_message);
2036 msgstr = strcat(msgstr, "\n\n");
2037 for(i = 0; i < mapvote_count; ++i)
2038 if(mapvote_maps[i] == "")
2039 msgstr = strcat(msgstr, "\n");
2042 tmp = mapvote_maps[i];
2043 tmp = strpad(mapvote_maxlen, tmp);
2044 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
2045 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
2046 if(mapvote_votes[i] != 1)
2047 tmp = strcat(tmp, "s");
2048 tmp = strcat(tmp, ")");
2049 tmp = strpad(mapvote_maxlen + 15, tmp);
2050 if(other.mapvote == i + 1)
2051 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2053 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2055 i = ceil(mapvote_timeout - time);
2056 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
2058 msgstr = strcat(msgstr, "s");
2059 msgstr = strcat(msgstr, " left");
2061 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2064 void MapVote_Start()
2068 void MapVote_Think()
2073 if(alreadychangedlevel)
2076 if(time < mapvote_nextthink)
2080 mapvote_nextthink = time + 0.5;
2082 if(!mapvote_initialized)
2084 mapvote_initialized = TRUE;
2085 if(DoNextMapOverride())
2087 if(!cvar("g_maplist_votable") || player_count <= 0)
2098 string GotoMap(string m)
2101 if(!MapInfo_CheckMap(m))
2103 if(!TryFile(strcat("maps/", m, ".mapcfg")))
2105 return "The map you chose is not available on this server.";
2106 cvar_set("nextmap", m);
2107 cvar_set("timelimit", "-1");
2108 if(mapvote_initialized || alreadychangedlevel)
2110 if(DoNextMapOverride())
2111 return "Map switch initiated.";
2113 return "Hm... no. For some reason I like THIS map more.";
2116 return "Map switch will happen after scoreboard.";
2122 FOR_EACH_REALCLIENT(self)
2124 if(self.classname == "spectator")
2126 if(self.enemy.hitsound)
2127 play2(self, "misc/hit.wav");
2132 play2(self, "misc/hit.wav");
2135 FOR_EACH_CLIENT(self)
2136 self.hitsound = FALSE;
2142 * returns TRUE if redirecting
2144 float redirection_timeout;
2145 float redirection_nextthink;
2146 float RedirectionThink()
2148 float clients_found;
2150 if(redirection_target == "")
2153 if(!redirection_timeout)
2155 cvar_set("sv_public", "-2");
2156 redirection_timeout = time + 0.5; // this will only try twice... should be able to keep more clients
2157 if(redirection_target == "self")
2158 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2160 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2163 if(time < redirection_nextthink)
2166 redirection_nextthink = time + 1;
2169 FOR_EACH_REALCLIENT(self)
2171 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
2172 if(redirection_target == "self")
2173 stuffcmd(self, "\ndisconnect; reconnect\n");
2175 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2179 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
2181 if(time > redirection_timeout || clients_found == 0)
2182 localcmd("\nwait; wait; wait; quit\n");