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preserve campaign cvars in data/campaign.cfg
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_cloaked"))
7         {
8                 default_player_alpha = cvar("g_balance_cloaked_alpha");
9         }
10         else
11         {
12                 default_player_alpha = cvar("g_player_alpha");
13                 if(default_player_alpha <= 0)
14                         default_player_alpha = 1;
15         }
16 }
17
18 void GotoFirstMap()
19 {
20         if(cvar("_sv_init"))
21         {
22                 cvar_set("_sv_init", "0");
23                 tokenize(cvar_string("g_maplist"));
24                 if(argv(0) != GetMapname())
25                 {
26                         cvar_set("nextmap", argv(0));
27                         GotoNextMap();
28                 }
29         }
30 }
31
32 float world_already_spawned;
33 void worldspawn (void)
34 {
35         if(world_already_spawned)
36                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
37         world_already_spawned = TRUE;
38         // Precache all player models
39         // Workaround for "invisible players"
40         precache_model("models/player/carni.zym");
41         precache_model("models/player/crash.zym");
42         precache_model("models/player/grunt.zym");
43         precache_model("models/player/headhunter.zym");
44         precache_model("models/player/insurrectionist.zym");
45         precache_model("models/player/jeandarc.zym");
46         precache_model("models/player/lurk.zym");
47         precache_model("models/player/lycanthrope.zym");
48         precache_model("models/player/marine.zym");
49         precache_model("models/player/nexus.zym");
50         precache_model("models/player/pyria.zym");
51         precache_model("models/player/shock.zym");
52         precache_model("models/player/skadi.zym");
53         precache_model("models/player/specop.zym");
54         precache_model("models/player/visitant.zym");
55
56         //precache_model ("progs/beam.mdl");
57         precache_model ("models/bullet.mdl");
58         precache_model ("models/casing_bronze.mdl");
59         precache_model ("models/casing_shell.mdl");
60         precache_model ("models/casing_steel.mdl");
61         precache_model ("models/ebomb.mdl");
62         precache_model ("models/elaser.mdl");
63         precache_model ("models/flash.md3");
64         precache_model ("models/gibs/bloodyskull.md3");
65         precache_model ("models/gibs/chunk.mdl");
66         precache_model ("models/gibs/eye.md3");
67         precache_model ("models/gibs/gib1.md3");
68         //precache_model ("models/gibs/gib2.md3");
69         //precache_model ("models/gibs/gib3.md3");
70         //precache_model ("models/gibs/gib4.md3");
71         precache_model ("models/gibs/gib5.md3");
72         //precache_model ("models/gibs/gib6.md3");
73         precache_model ("models/gibs/gib1.mdl");
74         precache_model ("models/gibs/gib2.mdl");
75         precache_model ("models/gibs/gib3.mdl");
76         precache_model ("models/grenademodel.md3");
77         precache_model ("models/hagarmissile.mdl");
78         precache_model ("models/items/a_bullets.mdl");
79         precache_model ("models/items/a_cells.md3");
80         precache_model ("models/items/a_rockets.md3");
81         precache_model ("models/items/a_shells.md3");
82         precache_model ("models/items/g_a1.md3");
83         precache_model ("models/items/g_a25.md3");
84         precache_model ("models/items/g_h1.md3");
85         precache_model ("models/items/g_h25.md3");
86         precache_model ("models/items/g_h100.md3");
87         precache_model ("models/items/g_invincible.md3");
88         precache_model ("models/items/g_strength.md3");
89         precache_model ("models/laser.mdl");
90         precache_model ("models/misc/chatbubble.spr");
91         precache_model ("models/misc/teambubble.spr");
92         precache_model ("models/nexflash.md3");
93         precache_model ("models/plasma.mdl");
94         precache_model ("models/plasmatrail.mdl");
95         precache_model ("models/rocket.md3");
96         //precache_model ("models/sprites/grenexpl.spr");
97         precache_model ("models/runematch/rune.mdl");
98         precache_model ("models/runematch/curse.mdl");
99         //precache_model ("models/sprites/hagar.spr");
100         //precache_model ("models/sprites/muzzleflash.spr32");
101         //precache_model ("models/sprites/electrocombo.spr32");
102         //precache_model ("models/sprites/plasmahitwall.spr32");
103         //precache_model ("models/sprites/plasmashot.spr32");
104         //precache_model ("models/sprites/rockexpl.spr");
105         precache_model ("models/tracer.mdl");
106         precache_model ("models/uziflash.md3");
107         precache_model ("models/weapons/g_crylink.md3");
108         precache_model ("models/weapons/g_electro.md3");
109         precache_model ("models/weapons/g_gl.md3");
110         precache_model ("models/weapons/g_hagar.md3");
111         precache_model ("models/weapons/g_nex.md3");
112         precache_model ("models/weapons/g_rl.md3");
113         precache_model ("models/weapons/g_shotgun.md3");
114         precache_model ("models/weapons/g_uzi.md3");
115         precache_model ("models/weapons/v_crylink.md3");
116         precache_model ("models/weapons/v_electro.md3");
117         precache_model ("models/weapons/v_gl.md3");
118         precache_model ("models/weapons/v_hagar.md3");
119         precache_model ("models/weapons/v_laser.md3");
120         precache_model ("models/weapons/v_nex.md3");
121         precache_model ("models/weapons/v_rl.md3");
122         precache_model ("models/weapons/v_shotgun.md3");
123         precache_model ("models/weapons/v_uzi.md3");
124         precache_model ("models/weapons/w_crylink.zym");
125         precache_model ("models/weapons/w_electro.zym");
126         precache_model ("models/weapons/w_gl.zym");
127         precache_model ("models/weapons/w_hagar.zym");
128         precache_model ("models/weapons/w_laser.zym");
129         precache_model ("models/weapons/w_nex.zym");
130         precache_model ("models/weapons/w_rl.zym");
131         precache_model ("models/weapons/w_shotgun.zym");
132         precache_model ("models/weapons/w_uzi.zym");
133
134         // laser for laser-guided weapons
135         precache_model ("models/laser_dot.mdl");
136
137         precache_sound ("misc/null.wav");
138         precache_sound ("misc/armor1.wav");
139         precache_sound ("misc/armor25.wav");
140         precache_sound ("misc/armorimpact.wav");
141         precache_sound ("misc/bodyimpact1.wav");
142         precache_sound ("misc/bodyimpact2.wav");
143         precache_sound ("misc/gib.wav");
144         precache_sound ("misc/gib_splat01.wav");
145         precache_sound ("misc/gib_splat02.wav");
146         precache_sound ("misc/gib_splat03.wav");
147         precache_sound ("misc/gib_splat04.wav");
148         //precache_sound ("misc/h2ohit.wav");
149         precache_sound ("misc/hit.wav");
150         precache_sound ("misc/footstep01.wav");
151         precache_sound ("misc/footstep02.wav");
152         precache_sound ("misc/footstep03.wav");
153         precache_sound ("misc/footstep04.wav");
154         precache_sound ("misc/footstep05.wav");
155         precache_sound ("misc/footstep06.wav");
156         precache_sound ("misc/hitground1.ogg");
157         precache_sound ("misc/hitground2.ogg");
158         precache_sound ("misc/hitground3.ogg");
159         precache_sound ("misc/hitground4.ogg");
160         precache_sound ("misc/itempickup.ogg");
161         precache_sound ("misc/itemrespawn.ogg");
162         precache_sound ("misc/jumppad.ogg");
163         precache_sound ("misc/mediumhealth.ogg");
164         precache_sound ("misc/megahealth.ogg");
165         precache_sound ("misc/minihealth.ogg");
166         precache_sound ("misc/powerup.ogg");
167         precache_sound ("misc/powerup_shield.ogg");
168         precache_sound ("misc/talk.wav");
169         precache_sound ("misc/teleport.ogg");
170         precache_sound ("plats/medplat1.wav");
171         precache_sound ("plats/medplat2.wav");
172         precache_sound ("player/lava.wav");
173         precache_sound ("player/slime.wav");
174         precache_sound ("weapons/crylink_fire.ogg");
175         precache_sound ("weapons/electro_bounce.ogg");
176         precache_sound ("weapons/electro_fire.ogg");
177         precache_sound ("weapons/electro_fire2.ogg");
178         precache_sound ("weapons/electro_fly.wav");
179         precache_sound ("weapons/electro_impact.ogg");
180         precache_sound ("weapons/electro_impact_combo.ogg");
181         //precache_sound ("weapons/grenade_bounce.ogg");
182         precache_sound ("weapons/grenade_bounce1.ogg");
183         precache_sound ("weapons/grenade_bounce2.ogg");
184         precache_sound ("weapons/grenade_bounce3.ogg");
185         precache_sound ("weapons/grenade_fire.ogg");
186         precache_sound ("weapons/grenade_impact.ogg");
187         precache_sound ("weapons/hagar_fire.ogg");
188         precache_sound ("weapons/hagexp1.ogg");
189         precache_sound ("weapons/hagexp2.ogg");
190         precache_sound ("weapons/hagexp3.ogg");
191         precache_sound ("weapons/hook_fire.ogg");
192         precache_sound ("weapons/hook_impact.ogg");
193         precache_sound ("weapons/lasergun_fire.ogg");
194         precache_sound ("weapons/laserimpact.ogg");
195         precache_sound ("weapons/nexfire.ogg");
196         precache_sound ("weapons/neximpact.ogg");
197         precache_sound ("weapons/ric1.ogg");
198         precache_sound ("weapons/ric2.ogg");
199         precache_sound ("weapons/ric3.ogg");
200         precache_sound ("weapons/rocket_fire.ogg");
201         precache_sound ("weapons/rocket_fly.wav");
202         precache_sound ("weapons/rocket_impact.ogg");
203         precache_sound ("weapons/rocket_det.ogg");
204         precache_sound ("weapons/shotgun_fire.ogg");
205         precache_sound ("weapons/tink1.ogg");
206         precache_sound ("weapons/uzi_fire.ogg");
207         precache_sound ("weapons/weapon_switch.ogg");
208         precache_sound ("weapons/weaponpickup.ogg");
209         precache_sound ("weapons/strength_fire.ogg");
210
211         //precache_sound ("announce/male/kill10.ogg");
212         //precache_sound ("announce/male/kill15.ogg");
213         //precache_sound ("announce/male/kill20.ogg");
214         //precache_sound ("announce/male/kill25.ogg");
215         //precache_sound ("announce/male/kill3.ogg");
216         //precache_sound ("announce/male/kill30.ogg");
217         //precache_sound ("announce/male/kill4.ogg");
218         //precache_sound ("announce/male/kill5.ogg");
219         //precache_sound ("announce/male/kill6.ogg");
220         //precache_sound ("announce/male/mapkill1.ogg");
221         //precache_sound ("announce/robotic/last_second_save.ogg");
222         //precache_sound ("announce/robotic/narrowly_averted.ogg");
223         //precache_sound ("minstagib/mockery.ogg");
224
225         // announcer sounds - male
226         precache_sound ("announcer/male/03kills.ogg");
227         precache_sound ("announcer/male/05kills.ogg");
228         precache_sound ("announcer/male/10kills.ogg");
229         precache_sound ("announcer/male/15kills.ogg");
230         precache_sound ("announcer/male/20kills.ogg");
231         precache_sound ("announcer/male/25kills.ogg");
232         precache_sound ("announcer/male/30kills.ogg");
233         precache_sound ("announcer/male/botlike.ogg");
234         precache_sound ("announcer/male/electrobitch.ogg");
235         precache_sound ("announcer/male/welcome.ogg");
236         precache_sound ("announcer/male/yoda.ogg");
237
238         // announcer sounds - robotic
239         precache_sound ("announcer/robotic/1fragleft.ogg");
240         precache_sound ("announcer/robotic/1minuteremains.ogg");
241         precache_sound ("announcer/robotic/2fragsleft.ogg");
242         precache_sound ("announcer/robotic/3fragsleft.ogg");
243         precache_sound ("announcer/robotic/lastsecond.ogg");
244         precache_sound ("announcer/robotic/narrowly.ogg");
245
246         // plays music for the level if there is any
247         if (self.noise)
248         {
249                 precache_sound (self.noise);
250                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
251         }
252
253                 // 0 normal
254         lightstyle(0, "m");
255
256         // 1 FLICKER (first variety)
257         lightstyle(1, "mmnmmommommnonmmonqnmmo");
258
259         // 2 SLOW STRONG PULSE
260         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
261
262         // 3 CANDLE (first variety)
263         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
264
265         // 4 FAST STROBE
266         lightstyle(4, "mamamamamama");
267
268         // 5 GENTLE PULSE 1
269         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
270
271         // 6 FLICKER (second variety)
272         lightstyle(6, "nmonqnmomnmomomno");
273
274         // 7 CANDLE (second variety)
275         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
276
277         // 8 CANDLE (third variety)
278         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
279
280         // 9 SLOW STROBE (fourth variety)
281         lightstyle(9, "aaaaaaaazzzzzzzz");
282
283         // 10 FLUORESCENT FLICKER
284         lightstyle(10, "mmamammmmammamamaaamammma");
285
286         // 11 SLOW PULSE NOT FADE TO BLACK
287         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
288
289         // styles 32-62 are assigned by the light program for switchable lights
290
291         // 63 testing
292         lightstyle(63, "a");
293
294         player_count = 0;
295         lms_dead_count = 0;
296         lms_lowest_lives = 0;
297         lms_next_place = 0;
298
299         GotoFirstMap();
300
301         if(cvar("g_campaign"))
302                 CampaignPreInit();
303
304         InitGameplayMode();
305         //if (cvar("g_domination"))
306         //      dom_init();
307
308         local entity head;
309         head = nextent(world);
310         maxclients = 0;
311         while(head)
312         {
313                 maxclients++;
314                 head = nextent(head);
315         }
316
317         GameLogInit(); // prepare everything
318         if(cvar("sv_eventlog"))
319         {
320                 local string s;
321                 GameLogEcho(":logversion:2", FALSE);
322                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
323                 s = strcat(s, ftos(random()));
324                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
325                 s = ":gameinfo:mutators:LIST";
326                 if(cvar("g_grappling_hook"))
327                         s = strcat(s, ":grappling_hook");
328                 if(!cvar("g_use_ammunition"))
329                         s = strcat(s, ":no_use_ammunition");
330                 if(!cvar("g_pickup_items"))
331                         s = strcat(s, ":no_pickup_items");
332                 if(cvar("g_instagib"))
333                         s = strcat(s, ":instagib");
334                 if(cvar("g_rocketarena"))
335                         s = strcat(s, ":rockerarena");
336                 if(cvar("g_nixnex"))
337                         s = strcat(s, ":nixnex");
338                 if(cvar("g_vampire"))
339                         s = strcat(s, ":vampire");
340                 if(cvar("g_laserguided_missile"))
341                         s = strcat(s, ":laserguided_missile");
342                 if(cvar("g_norecoil"))
343                         s = strcat(s, ":norecoil");
344                 if(cvar("g_midair"))
345                         s = strcat(s, ":midair");
346                 if(cvar("g_minstagib"))
347                         s = strcat(s, ":minstagib");
348                 GameLogEcho(s, FALSE);
349                 GameLogEcho(":gameinfo:end", FALSE);
350         }
351
352         cvar_set("nextmap", "");
353
354         SetDefaultAlpha();
355
356         if(cvar("g_campaign"))
357                 CampaignPostInit();
358 }
359
360 void light (void)
361 {
362         makestatic (self);
363 }
364
365 float( string pFilename ) TryFile =
366 {
367         local float lHandle;
368         dprint("TryFile(\"", pFilename, "\")\n");
369         lHandle = fopen( pFilename, FILE_READ );
370         if( lHandle != -1 ) {
371                 fclose( lHandle );
372                 return TRUE;
373         } else {
374                 return FALSE;
375         }
376 };
377
378 string GetMapname()
379 {
380         if (game == GAME_DEATHMATCH)
381                 return strcat("dm_", mapname);
382         else if (game == GAME_TEAM_DEATHMATCH)
383                 return strcat("tdm_", mapname);
384         else if (game == GAME_DOMINATION)
385                 return strcat("dom_", mapname);
386         else if (game == GAME_CTF)
387                 return strcat("ctf_", mapname);
388         else if (game == GAME_RUNEMATCH)
389                 return strcat("rune_", mapname);
390         else if (game == GAME_LMS)
391                 return strcat("lms_", mapname);
392         return strcat("dm_", mapname);
393 }
394
395 float GetMaplistPosition()
396 {
397         float pos, f;
398         string map, s;
399
400         map = strzone(GetMapname());
401         pos = 0;
402         f = tokenize(cvar_string("g_maplist"));
403
404         while(pos < f)
405         {
406                 s = strzone(argv(pos));
407                 if(s == map)
408                 {
409                         strunzone(s);
410                         strunzone(map);
411                         return pos;
412                 }
413                 strunzone(s);
414                 pos++;
415         }
416
417         strunzone(map);
418         // resume normal maplist rotation if current map is not in g_maplist
419         return cvar("g_maplist_index");
420 }
421
422 float MapHasRightSize(string map)
423 {
424         // open map size restriction file
425         float fh;
426         dprint("opensize "); dprint(map);
427         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
428         if(fh >= 0)
429         {
430                 float mapmin, mapmax;
431                 dprint(": ok, ");
432                 mapmin = stof(fgets(fh));
433                 mapmax = stof(fgets(fh));
434                 fclose(fh);
435                 if(player_count < mapmin)
436                 {
437                         dprint("not enough\n");
438                         return FALSE;
439                 }
440                 if(player_count > mapmax)
441                 {
442                         dprint("too many\n");
443                         return FALSE;
444                 }
445                 dprint("right size\n");
446                 return TRUE;
447         }
448         dprint(": not found\n");
449         return TRUE;
450 }
451
452 void() GotoNextMap =
453 {
454         //local string nextmap;
455         //local float n, nummaps;
456         //local string s;
457         string exit_cfg;
458         if (alreadychangedlevel)
459                 return;
460         alreadychangedlevel = TRUE;
461
462         if(cvar("g_campaign"))
463         {
464                 CampaignPostIntermission();
465                 return;
466         }
467
468         if (cvar("samelevel")) // if samelevel is set, stay on same level
469         {
470                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
471                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
472                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
473                 localcmd("restart\n");
474                 //changelevel (mapname);
475                 return;
476         }
477
478         // if an exit cfg is defined by exiting map, exec it.
479         exit_cfg = cvar_string("exit_cfg");
480         if(exit_cfg != "")
481                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
482
483         localcmd("exec game_reset.cfg\n");
484
485
486         if (cvar("lastlevel"))
487         {
488                 localcmd(strcat("set lastlevel 0\n"));
489                 localcmd(strcat("togglemenu\n"));
490         }
491         else
492         {
493                 // method 0
494                 local float lCurrent;
495                 local float lSize;
496                 local float lOldCurrent;
497                 local float lBeforeCurrent;
498                 local float pass;
499                 local float found_but_wrong_size;
500                 found_but_wrong_size = FALSE;
501
502                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
503                 {
504                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
505                         return;
506                 }
507
508                 pass = 0;
509                 while (pass < 2)
510                 {
511                         pass = pass + 1;
512                         local string temp;
513                         temp = cvar_string( "g_maplist" );
514                         if(temp == "")
515                         {
516                                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
517                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
518                                 temp = cvar_string( "g_maplist" );
519                         }
520                         temp = strzone(temp);
521                         dprint("g_maplist is ", temp, "\n");
522                         lSize = tokenize( temp );
523                         lCurrent = GetMaplistPosition();
524                         lCurrent = max(0, min(floor(lCurrent), lSize - 1));
525                         lOldCurrent = lCurrent;
526                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
527
528                         // if we want a random map selection...
529                         if(cvar("g_maplist_selectrandom") && lSize > 1)
530                         {
531                                 lBeforeCurrent = lCurrent - 1;
532                                 if(lBeforeCurrent < 0)
533                                         lBeforeCurrent = lSize - 1;
534                                 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
535                                 if(lCurrent >= lBeforeCurrent)
536                                         lCurrent += 1;
537                                 // choose any map except for the current one
538                         }
539
540                         while( 1 ) {
541                                 local string lFilename;
542
543                                 lCurrent = lCurrent + 1;
544                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
545                                 if( lCurrent >= lSize ) {
546                                         lCurrent = 0;
547                                 }
548                                 if( lOldCurrent == lCurrent ) {
549                                         // we couldn't find a valid map at all
550                                         if (pass == 1)
551                                         {
552                                                 if(!found_but_wrong_size)
553                                                 {
554                                                         bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
555                                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
556                                                         // let the loop restart with the default list now
557                                                 }
558                                                 else
559                                                 {
560                                                         dprint("wrong size, now trying all\n");
561                                                 }
562                                         }
563                                         else
564                                         {
565                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  Complain to developers!\n" );
566                                                 localcmd( "disconnect\n" );
567                                         }
568                                         break;
569                                 }
570
571                                 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
572                                 if( TryFile( lFilename ) ) {
573                                         if((pass == 2) || MapHasRightSize(argv(lCurrent)))
574                                         {
575                                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
576                                                 localcmd(strcat("exec \"", lFilename ,"\"\n"));
577                                                 strunzone(lFilename);
578                                                 pass = 2; // exit the outer loop
579                                                 break;
580                                         }
581                                         else
582                                                 found_but_wrong_size = TRUE;
583                                 } else {
584                                         dprint( "Couldn't find '", lFilename, "'..\n" );
585                                 }
586                                 strunzone(lFilename);
587                                 //changelevel( argv( lCurrent ) );
588                         }
589                         strunzone(temp);
590                 }
591
592                 /*
593                 // method 1
594
595                 //local entity pos;
596                 local float fh;
597                 local string line;
598
599                 // restart current map if no cycle is found
600                 nextmap = strzone(mapname);
601                 fh = fopen("maplist.cfg", FILE_READ);
602                 if (fh >= 0)
603                 {
604                         while (1)
605                         {
606                                 line = fgets(fh);
607                                 if (nextmap == mapname)
608                                 {
609                                         strunzone(nextmap);
610                                         nextmap = strzone(line);
611                                 }
612                                 if (!line)
613                                         break;
614                                 if (line == mapname)
615                                 {
616                                         line = fgets(fh);
617                                         if (!line)
618                                                 break;
619                                         strunzone(nextmap);
620                                         nextmap = strzone(line);
621                                         break;
622                                 }
623                         }
624                         fclose(fh);
625                 }
626                 changelevel (nextmap);
627                 strunzone(nextmap);*/
628
629                 // method 3
630                 /*
631                 s = cvar_string("g_maplist");
632                 nummaps = tokenize(s);
633                 // if no map list, restart current one
634                 nextmap = mapname;
635                 if (nummaps >= 1)
636                 {
637                         n = 0;
638                         while (n < nummaps)
639                         {
640                                 if (argv(n) == mapname)
641                                         break;
642                                 n = n + 1;
643                         }
644                         n = n + 1;
645                         if (n >= nummaps)
646                                 n = 0;
647                         nextmap = argv(n);
648                 }
649                 changelevel (nextmap);
650                 */
651         }
652 };
653
654
655 /*
656 ============
657 IntermissionThink
658
659 When the player presses attack or jump, change to the next level
660 ============
661 */
662 void() IntermissionThink =
663 {
664         if(cvar("sv_autoscreenshot"))
665         if(self.cnt > time)
666         {
667                 self.cnt = FALSE;
668                 if(clienttype(self) == CLIENTTYPE_REAL)
669                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
670                 return;
671         }
672
673         if (time < intermission_exittime)
674                 return;
675
676         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
677                 return;
678
679         GotoNextMap ();
680 };
681
682 /*
683 ============
684 FindIntermission
685
686 Returns the entity to view from
687 ============
688 */
689 /*
690 entity() FindIntermission =
691 {
692         local   entity spot;
693         local   float cyc;
694
695 // look for info_intermission first
696         spot = find (world, classname, "info_intermission");
697         if (spot)
698         {       // pick a random one
699                 cyc = random() * 4;
700                 while (cyc > 1)
701                 {
702                         spot = find (spot, classname, "info_intermission");
703                         if (!spot)
704                                 spot = find (spot, classname, "info_intermission");
705                         cyc = cyc - 1;
706                 }
707                 return spot;
708         }
709
710 // then look for the start position
711         spot = find (world, classname, "info_player_start");
712         if (spot)
713                 return spot;
714
715 // testinfo_player_start is only found in regioned levels
716         spot = find (world, classname, "testplayerstart");
717         if (spot)
718                 return spot;
719
720 // then look for the start position
721         spot = find (world, classname, "info_player_deathmatch");
722         if (spot)
723                 return spot;
724
725         //objerror ("FindIntermission: no spot");
726         return world;
727 };
728 */
729
730 /*
731 ===============================================================================
732
733 RULES
734
735 ===============================================================================
736 */
737
738 void() DumpStats =
739 {
740         local float file;
741         local string s;
742
743         if(cvar("_printstats"))
744                 cvar_set("_printstats", "0");
745         else if(!gameover)
746                 return;
747
748         if(gameover)
749                 s = ":scores:";
750         else
751                 s = ":status:";
752
753         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
754
755         if(cvar("sv_eventlog") && gameover)
756                 GameLogEcho(s, FALSE);
757         else if(cvar("sv_logscores_console"))
758                 ServerConsoleEcho(s, FALSE);
759         if(cvar("sv_logscores_file"))
760         {
761                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
762                 fputs(file, strcat(s, "\n"));
763         }
764
765         other = findchainflags(flags, FL_CLIENT);
766         while (other)
767         {
768                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
769                 {
770                         s = strcat(":player:", ftos(other.frags), ":");
771                         s = strcat(s, ftos(other.deaths), ":");
772                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
773                         s = strcat(s, ftos(other.team), ":");
774
775                         if(cvar("sv_logscores_file"))
776                                 fputs(file, strcat(s, other.netname, "\n"));
777                         if(cvar("sv_eventlog") && gameover)
778                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
779                         else if(cvar("sv_logscores_console"))
780                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
781                 }
782                 other = other.chain;
783         }
784
785         if(cvar("sv_eventlog") && gameover)
786                 GameLogEcho(":end", FALSE);
787         else if(cvar("sv_logscores_console"))
788                 ServerConsoleEcho(":end", FALSE);
789         if(cvar("sv_logscores_file"))
790         {
791                 fputs(file, ":end\n");
792                 fclose(file);
793         }
794 }
795
796
797 /*
798 go to the next level for deathmatch
799 only called if a time or frag limit has expired
800 */
801 void() NextLevel =
802 {
803         gameover = TRUE;
804
805         intermission_running = 1;
806
807 // enforce a wait time before allowing changelevel
808         if(player_count > 0)
809                 intermission_exittime = time + cvar("sv_mapchange_delay");
810         else
811                 intermission_exittime = -60;
812
813         WriteByte (MSG_ALL, SVC_CDTRACK);
814         WriteByte (MSG_ALL, 3);
815         WriteByte (MSG_ALL, 3);
816
817         //pos = FindIntermission ();
818
819         VoteReset();
820
821         DumpStats();
822
823         if(cvar("sv_eventlog"))
824                 GameLogEcho(":gameover", FALSE);
825
826         GameLogClose();
827
828         other = findchainflags(flags, FL_CLIENT);
829         while (other != world)
830         {
831                 //other.nextthink = time + 0.5;
832                 other.takedamage = DAMAGE_NO;
833                 other.solid = SOLID_NOT;
834                 other.movetype = MOVETYPE_NONE;
835                 other.angles = other.v_angle;
836                 other.angles_x = other.angles_x * -1;
837                 other.cnt = time + 0.5; // used for autoscreenshot
838
839                 self = other;
840
841                 if(other.winning)
842                         bprint(strcat(other.netname, " ^7wins.\n"));
843
844                 /*
845                 if (pos != world);
846                 {
847                         other.modelindex = 0;
848                         other.weaponentity = world; // remove weapon model
849                         other.view_ofs = '0 0 0';
850                         other.angles = other.v_angle = pos.mangle;
851                         if (!other.angles)
852                         {
853                                 other.angles = other.v_angle = pos.angles;
854                                 other.v_angle_x = other.v_angle_x * -1;
855                         }
856                         other.fixangle = TRUE;          // turn this way immediately
857                         setorigin (other, pos.origin);
858                 }
859                 */
860                 other = other.chain;
861         }
862
863         if(cvar("g_campaign"))
864                 CampaignPreIntermission();
865
866         WriteByte (MSG_ALL, SVC_INTERMISSION);
867 };
868
869 /*
870 ============
871 CheckRules_Player
872
873 Exit deathmatch games upon conditions
874 ============
875 */
876 void() CheckRules_Player =
877 {
878         if (gameover)   // someone else quit the game already
879                 return;
880
881         // fixme: don't check players; instead check dom_team and ctf_team entities
882         //   (div0: and that in CheckRules_World please)
883 };
884
885 float checkrules_oneminutewarning;
886 float checkrules_leaderfrags;
887 float tdm_max_score, tdm_old_score;
888
889 float checkrules_equality;
890 float checkrules_overtimewarning;
891 float checkrules_overtimeend;
892
893 void() InitiateOvertime =
894 {
895         if(!checkrules_overtimeend)
896                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
897 }
898
899 float WINNING_NO = 0; // no winner, but time limits may terminate the game
900 float WINNING_YES = 1; // winner found
901 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
902 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
903
904 float(float fraglimitreached, float equality) GetWinningCode =
905 {
906         if(equality)
907                 if(fraglimitreached)
908                         return WINNING_STARTOVERTIME;
909                 else
910                         return WINNING_NEVER;
911         else
912                 if(fraglimitreached)
913                         return WINNING_YES;
914                 else
915                         return WINNING_NO;
916 }
917
918 // set the .winning flag for exactly those players with a given field value
919 void(.float field, float value) SetWinners =
920 {
921         entity head;
922         head = findchain(classname, "player");
923         while (head)
924         {
925                 head.winning = (head.field == value);
926                 head = head.chain;
927         }
928 }
929
930 // set the .winning flag for those players with a given field value
931 void(.float field, float value) AddWinners =
932 {
933         entity head;
934         head = findchain(classname, "player");
935         while (head)
936         {
937                 if(head.field == value)
938                         head.winning = 1;
939                 head = head.chain;
940         }
941 }
942
943 // clear the .winning flags
944 void(void) ClearWinners =
945 {
946         entity head;
947         head = findchain(classname, "player");
948         while (head)
949         {
950                 head.winning = 0;
951                 head = head.chain;
952         }
953 }
954
955 // LMS winning condition: game terminates if and only if there's at most one
956 // one player who's living lives. Top two scores being equal cancels the time
957 // limit.
958 float() WinningCondition_LMS =
959 {
960         entity head;
961
962         if(lms_dead_count < 0)
963                 lms_dead_count = 0;
964
965         if(player_count > 1 && lms_dead_count >= player_count - 1)
966                 return WINNING_YES; // He's the last man standing!
967
968         if((player_count == 1 && lms_dead_count == 1))
969                 return WINNING_YES; // All dead... (n:n is handled by the test above)
970
971         dprint("player count = "); dprint(ftos(player_count));
972         dprint(", dead count = "); dprint(ftos(lms_dead_count));
973         dprint("\n");
974
975         // When we get here, we have at least two players who are actually LIVING,
976         // or one player who is still waiting for a victim to join the server. Now
977         // check if the top two players have equal score.
978
979         checkrules_leaderfrags = 0;
980         head = findchain(classname, "player");
981         checkrules_equality = FALSE;
982         while (head)
983         {
984                 if(head.frags > checkrules_leaderfrags)
985                 {
986                         checkrules_leaderfrags = head.frags;
987                         checkrules_equality = FALSE;
988                 }
989                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
990                         checkrules_equality = TRUE;
991                 head = head.chain;
992         }
993
994         SetWinners(frags, checkrules_leaderfrags);
995
996         // The top two players have the same amount of lives? No timelimit then,
997         // enter overtime...
998
999         if(checkrules_equality)
1000                 return WINNING_NEVER;
1001
1002         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1003         return WINNING_NO;
1004 }
1005
1006 // DM winning condition: game terminates if a player reached the fraglimit,
1007 // unless the first two players have the same score. The latter case also
1008 // breaks the time limit.
1009 float(float fraglimit) WinningCondition_MaxIndividualScore =
1010 {
1011         float checkrules_oldleaderfrags;
1012         entity head;
1013
1014         checkrules_oldleaderfrags = checkrules_leaderfrags;
1015         checkrules_leaderfrags = 0;
1016         head = findchain(classname, "player");
1017         checkrules_equality = FALSE;
1018         while (head)
1019         {
1020                 if(head.frags > checkrules_leaderfrags)
1021                 {
1022                         checkrules_leaderfrags = head.frags;
1023                         checkrules_equality = FALSE;
1024                 }
1025                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1026                         checkrules_equality = TRUE;
1027                 head = head.chain;
1028         }
1029
1030         if(checkrules_leaderfrags > 0)
1031                 SetWinners(frags, checkrules_leaderfrags);
1032         else
1033                 ClearWinners();
1034
1035         if (!cvar("g_runematch"))
1036                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1037                 {
1038                         if (checkrules_leaderfrags == fraglimit - 1)
1039                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1040                         else if (checkrules_leaderfrags == fraglimit - 2)
1041                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1042                         else if (checkrules_leaderfrags == fraglimit - 3)
1043                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1044                 }
1045
1046         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1047 }
1048
1049 float(float fraglimit) WinningConditionBase_Teamplay =
1050 {
1051         tdm_old_score = tdm_max_score;
1052         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1053
1054         checkrules_equality =
1055         (
1056                 (tdm_max_score > 0)
1057                 &&
1058                 (
1059                           (team1_score == tdm_max_score)
1060                         + (team2_score == tdm_max_score)
1061                         + (team3_score == tdm_max_score)
1062                         + (team4_score == tdm_max_score)
1063                         >= 2));
1064
1065         ClearWinners();
1066         if(tdm_max_score > 0)
1067         {
1068                 if(team1_score == tdm_max_score)
1069                         AddWinners(team, COLOR_TEAM1);
1070                 if(team2_score == tdm_max_score)
1071                         AddWinners(team, COLOR_TEAM2);
1072                 if(team3_score == tdm_max_score)
1073                         AddWinners(team, COLOR_TEAM3);
1074                 if(team4_score == tdm_max_score)
1075                         AddWinners(team, COLOR_TEAM4);
1076         }
1077
1078         if(!cvar("g_runematch") && !cvar("g_domination"))
1079                 if(tdm_max_score != tdm_old_score)
1080                 {
1081                         if(tdm_max_score == fraglimit - 1)
1082                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1083                         else if(tdm_max_score == fraglimit - 2)
1084                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1085                         else if(tdm_max_score == fraglimit - 3)
1086                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1087                 }
1088
1089         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1090 }
1091
1092 // TDM winning condition: game terminates if a team's score sum reached the
1093 // fraglimit, unless the first two teams have the same total score. The latter
1094 // case also breaks the time limit.
1095 float(float fraglimit) WinningCondition_MaxTeamSum =
1096 {
1097         entity head;
1098
1099         team1_score = team2_score = team3_score = team4_score = 0;
1100
1101         head = findchain(classname, "player");
1102         while (head)
1103         {
1104                 if(head.team == COLOR_TEAM1)
1105                         team1_score += head.frags;
1106                 else if(head.team == COLOR_TEAM2)
1107                         team2_score += head.frags;
1108                 else if(head.team == COLOR_TEAM3)
1109                         team3_score += head.frags;
1110                 else if(head.team == COLOR_TEAM4)
1111                         team4_score += head.frags;
1112                 head = head.chain;
1113         }
1114
1115         return WinningConditionBase_Teamplay(fraglimit);
1116 }
1117
1118 // DOM/CTF winning condition: game terminates if the max of a team's players'
1119 // score reached the fraglimit, unless the first two teams have the same
1120 // maximum score. The latter case also breaks the time limit.
1121 float(float fraglimit) WinningCondition_MaxTeamMax =
1122 {
1123         entity head;
1124
1125         team1_score = team2_score = team3_score = team4_score = 0;
1126
1127         head = findchain(classname, "player");
1128         while (head)
1129         {
1130                 if(head.team == COLOR_TEAM1)
1131                 {
1132                         if(head.frags > team1_score)
1133                                 team1_score = head.frags;
1134                 }
1135                 else if(head.team == COLOR_TEAM2)
1136                 {
1137                         if(head.frags > team2_score)
1138                                 team2_score = head.frags;
1139                 }
1140                 else if(head.team == COLOR_TEAM3)
1141                 {
1142                         if(head.frags > team3_score)
1143                                 team3_score = head.frags;
1144                 }
1145                 else if(head.team == COLOR_TEAM4)
1146                 {
1147                         if(head.frags > team4_score)
1148                                 team4_score = head.frags;
1149                 }
1150                 head = head.chain;
1151         }
1152
1153         return WinningConditionBase_Teamplay(fraglimit);
1154 }
1155
1156 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1157 {
1158         entity head;
1159         float fragtotal;
1160         string s;
1161         float found;
1162         found = FALSE;
1163         head = find(world, classname, "player");
1164         while(head)
1165         {
1166                 if(!whichteam || head.team == whichteam)
1167                 {
1168                         if(name != "")
1169                                 if(!found)
1170                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1171                         found = TRUE;
1172                         fragtotal = fragtotal + head.frags;
1173                         s = ftos(head.frags);
1174                         s = strcat(s, "/", ftos(head.deaths));
1175                         s = strcat(s, " @ ", ftos(head.ping));
1176                         if(clienttype(head) == CLIENTTYPE_BOT)
1177                                 s = strcat(s, "botms");
1178                         else
1179                                 s = strcat(s, "ms");
1180                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1181                 }
1182                 head = find(head, classname, "player");
1183         }
1184         if(whichteam && found)
1185                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1186 }
1187
1188 void PrintScoreboard()
1189 {
1190         ServerConsoleEcho("Scoreboard:", FALSE);
1191         if(teams_matter)
1192         {
1193                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1194                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1195                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1196                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1197         }
1198         else
1199         {
1200                 PrintScoreboardFor("", "^7", 0);
1201         }
1202         ServerConsoleEcho(".", FALSE);
1203 }
1204
1205
1206 /*
1207 ============
1208 CheckRules_World
1209
1210 Exit deathmatch games upon conditions
1211 ============
1212 */
1213 void() CheckRules_World =
1214 {
1215         local float status;
1216         local float timelimit;
1217         local float fraglimit;
1218
1219         VoteThink();
1220
1221         SetDefaultAlpha();
1222
1223         if (intermission_running)
1224                 if (time >= intermission_exittime + 60)
1225                 {
1226                         GotoNextMap();
1227                         return;
1228                 }
1229
1230         if (gameover)   // someone else quit the game already
1231                 return;
1232
1233         DumpStats();
1234
1235         if(cvar("_scoreboard"))
1236         {
1237                 cvar_set("_scoreboard", "0");
1238                 PrintScoreboard();
1239         }
1240
1241         timelimit = cvar("timelimit") * 60;
1242         fraglimit = cvar("fraglimit");
1243
1244         if (timelimit && time >= timelimit)
1245                 InitiateOvertime();
1246
1247         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1248         {
1249                 NextLevel();
1250                 return;
1251         }
1252
1253         if(!checkrules_overtimewarning && checkrules_overtimeend)
1254         {
1255                 checkrules_overtimewarning = TRUE;
1256                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1257                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1258         }
1259
1260         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1261         {
1262                 checkrules_oneminutewarning = TRUE;
1263                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1264         }
1265
1266         status = WINNING_NO;
1267         if(cvar("g_lms"))
1268         {
1269                 status = WinningCondition_LMS();
1270         }
1271         else
1272         {
1273                 if(teams_matter)
1274                 {
1275                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1276                                 status = WinningCondition_MaxTeamSum(fraglimit);
1277                         //else if()
1278                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1279                         else
1280                         {
1281                                 dprint("div0: How can this happen?\n");
1282                                 status = WinningCondition_MaxTeamMax(fraglimit);
1283                         }
1284                 }
1285                 else
1286                         status = WinningCondition_MaxIndividualScore(fraglimit);
1287         }
1288
1289         if(status == WINNING_STARTOVERTIME)
1290         {
1291                 status = WINNING_NEVER;
1292                 InitiateOvertime();
1293         }
1294
1295         if(status == WINNING_NEVER)
1296                 // equality cases! Nobody wins if the overtime ends in a draw.
1297                 ClearWinners();
1298
1299         if(checkrules_overtimeend)
1300                 if(status != WINNING_NEVER)
1301                         status = WINNING_YES;
1302
1303         if(status == WINNING_YES)
1304                 NextLevel();
1305 };