1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
139 // cvar_set("_sv_init", "0");
140 // we do NOT set this to 0 any more, so someone "accidentally" changing
141 // to this "init" map on a dedicated server will cause no permanent
143 if(cvar("g_maplist_shuffle"))
145 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
217 BADPREFIX("g_voice_flood_");
219 BADPREFIX("settemp_");
220 BADPREFIX("sv_allowdownloads_");
221 BADPREFIX("sv_autodemo");
222 BADPREFIX("sv_curl_");
223 BADPREFIX("sv_eventlog");
224 BADPREFIX("sv_logscores_");
225 BADPREFIX("sv_master");
226 BADCVAR("g_banned_list");
227 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
231 BADCVAR("savedgamecfg");
232 BADCVAR("sv_heartbeatperoid");
233 BADCVAR("sv_vote_master_password");
234 BADCVAR("sys_colortranslation");
235 BADCVAR("sys_specialcharactertranslation");
236 BADCVAR("timestamps");
239 BADCVAR("timelimit");
240 BADCVAR("fraglimit");
242 BADCVAR("g_assault");
245 BADCVAR("g_domination");
246 BADCVAR("g_keyhunt");
247 BADCVAR("g_keyhunt_teams");
248 BADCVAR("g_onslaught");
250 BADCVAR("g_runematch");
256 BADCVAR("g_maplist");
257 BADCVAR("g_maplist_mostrecent");
263 d = cvar_defstring(k);
266 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
267 if(strlen(cvar_changes) > 16384)
269 cvar_changes = "// too many settings have been changed to show them here\n";
275 if(cvar_changes == "")
276 cvar_changes = "// this server runs at default settings\n";
278 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
279 cvar_changes = strzone(cvar_changes);
282 void detect_maptype()
291 o_x += random() * (world.maxs_x - world.mins_x);
292 o_y += random() * (world.maxs_y - world.mins_y);
293 o_z += random() * (world.maxs_z - world.mins_z);
295 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
296 if(trace_fraction == 1)
301 for(i = 0; i < 64; i += 4)
303 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
304 if(trace_fraction == 1)
306 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
315 float RandomSeed_Send(entity to, float sf)
317 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
318 WriteShort(MSG_ENTITY, self.cnt);
321 void RandomSeed_Think()
323 self.cnt = bound(0, floor(random() * 65536), 65535);
324 self.nextthink = time + 5;
328 void RandomSeed_Spawn()
330 randomseed = spawn();
331 randomseed.think = RandomSeed_Think;
332 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
337 self.think(); // sets random seed and nextthink
341 void spawnfunc___init_dedicated_server(void)
343 // handler for _init/_init map (only for dedicated server initialization)
345 world_initialized = -1; // don't complain
347 cvar_string = cvar_string_builtin;
348 cvar_set = cvar_set_builtin;
349 dprint_load(); // load dprint status from cvar
351 remove = remove_unsafely;
355 e.think = GotoFirstMap;
356 e.nextthink = time; // this is usually 1 at this point
359 e.classname = "info_player_deathmatch"; // safeguard against player joining
361 self.classname = "worldspawn"; // safeguard against various stuff ;)
363 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
365 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
368 void Map_MarkAsRecent(string m);
369 float world_already_spawned;
370 void RegisterWeapons();
372 void ClientInit_Spawn();
373 void spawnfunc_worldspawn (void)
375 float fd, l, i, j, n;
379 cvar_string = cvar_string_builtin;
380 cvar_set = cvar_set_builtin;
381 dprint_load(); // load dprint status from cvar
383 if(world_already_spawned)
384 error("world already spawned - you may have EXACTLY ONE worldspawn!");
385 world_already_spawned = TRUE;
387 remove = remove_safely; // during spawning, watch what you remove!
389 check_unacceptable_compiler_bugs();
391 if(cvar_string("cvar_check_default") != "bypass")
393 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
394 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
396 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
397 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
400 compressShortVector_init();
403 head = nextent(world);
408 head = nextent(head);
411 // needs to be done so early as they would still spawn
415 ServerProgsDB = db_create();
417 ServerProgsDB = db_load("server.db");
419 TemporaryDB = db_create();
422 TODO sound pack system
423 // initialize sound pack system
424 soundpack = cvar_string("g_soundpack");
426 soundpack = strcat(soundpack, "/");
427 soundpack = strzone(soundpack);
433 // 1 FLICKER (first variety)
434 lightstyle(1, "mmnmmommommnonmmonqnmmo");
436 // 2 SLOW STRONG PULSE
437 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
439 // 3 CANDLE (first variety)
440 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
443 lightstyle(4, "mamamamamama");
446 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
448 // 6 FLICKER (second variety)
449 lightstyle(6, "nmonqnmomnmomomno");
451 // 7 CANDLE (second variety)
452 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
454 // 8 CANDLE (third variety)
455 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
457 // 9 SLOW STROBE (fourth variety)
458 lightstyle(9, "aaaaaaaazzzzzzzz");
460 // 10 FLUORESCENT FLICKER
461 lightstyle(10, "mmamammmmammamamaaamammma");
463 // 11 SLOW PULSE NOT FADE TO BLACK
464 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
466 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
471 if(cvar("g_campaign"))
474 Map_MarkAsRecent(mapname);
476 precache_model ("null"); // we need this one before InitGameplayMode
482 bot_waypoints_for_items = cvar("g_waypoints_for_items");
483 if(bot_waypoints_for_items == 1)
484 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
485 bot_waypoints_for_items = 0;
487 // for setting by mapinfo
488 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
489 cvar_set("sv_q3acompat_machineshotgunswap", "0");
493 WaypointSprite_Init();
498 GameLogInit(); // prepare everything
499 if(cvar("sv_eventlog"))
501 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
502 s = strcat(s, ftos(random()));
503 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
504 s = ":gameinfo:mutators:LIST";
505 if(cvar("g_grappling_hook"))
506 s = strcat(s, ":grappling_hook");
507 if(!cvar("g_use_ammunition"))
508 s = strcat(s, ":no_use_ammunition");
509 if(!cvar("g_pickup_items"))
510 s = strcat(s, ":no_pickup_items");
511 if(cvar("g_instagib"))
512 s = strcat(s, ":instagib");
513 if(cvar_string("g_weaponarena") != "0")
514 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
516 s = strcat(s, ":nixnex");
517 if(cvar("g_vampire"))
518 s = strcat(s, ":vampire");
519 if(cvar("g_laserguided_missile"))
520 s = strcat(s, ":laserguided_missile");
521 if(cvar("g_norecoil"))
522 s = strcat(s, ":norecoil");
524 s = strcat(s, ":midair");
525 if(cvar("g_minstagib"))
526 s = strcat(s, ":minstagib");
528 GameLogEcho(":gameinfo:end");
531 cvar_set("nextmap", "");
535 if(cvar("g_campaign"))
542 //initialise globals related to sv_timeout
543 sys_ticrate = cvar("sys_ticrate");
544 orig_slowmo = cvar("slowmo");
547 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
549 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
551 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
554 while((s = fgets(fd)))
556 l = tokenize_console(s);
561 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
562 print(" cdtrack ", argv(2), "\n");
564 else if(argv(0) == "fog")
566 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
567 print(" \"fog\" \"", s, "\"\n");
569 else if(argv(0) == "set")
571 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
572 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
574 else if(argv(0) != "//")
576 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
577 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
584 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
585 addstat(STAT_WEAPONS, AS_INT, weapons);
586 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
587 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
588 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
591 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
592 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
593 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
594 addstat(STAT_FUEL, AS_INT, ammo_fuel);
596 next_pingtime = time + 5;
597 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
601 lsmaps_reply = "^7Maps available: ";
602 for(i = 0, j = 0; i < MapInfo_count; ++i)
604 if(MapInfo_Get_ByID(i))
605 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
612 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
615 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
617 maplist_reply = "^7Maps in list: ";
618 n = tokenize_console(cvar_string("g_maplist"));
619 for(i = 0, j = 0; i < n; ++i)
621 if(MapInfo_CheckMap(argv(i)))
627 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
631 maplist_reply = strzone(strcat(maplist_reply, "\n"));
632 MapInfo_ClearTemps();
634 records_reply = strzone(getrecords());
639 world_initialized = 1;
642 void spawnfunc_light (void)
644 //makestatic (self); // Who the f___ did that?
648 float TryFile( string pFilename )
651 dprint("TryFile(\"", pFilename, "\")\n");
652 lHandle = fopen( pFilename, FILE_READ );
653 if( lHandle != -1 ) {
663 return GametypeNameFromType(game);
666 string getmapname_stored;
672 float Map_Count, Map_Current;
673 string Map_Current_Name;
675 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
676 float GetMaplistPosition()
682 idx = cvar("g_maplist_index");
689 for(pos = 0; pos < Map_Count; ++pos)
693 // resume normal maplist rotation if current map is not in g_maplist
697 float MapHasRightSize(string map)
700 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
701 if(cvar("g_maplist_check_waypoints"))
703 dprint("checkwp "); dprint(map);
704 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
707 dprint(": no waypoints\n");
710 dprint(": has waypoints\n");
714 // open map size restriction file
715 dprint("opensize "); dprint(map);
716 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
719 float mapmin, mapmax;
721 mapmin = stof(fgets(fh));
722 mapmax = stof(fgets(fh));
724 if(player_count < mapmin)
726 dprint("not enough\n");
729 if(player_count > mapmax)
731 dprint("too many\n");
734 dprint("right size\n");
737 dprint(": not found\n");
741 string Map_Filename(float position)
743 return strcat("maps/", argv(position), ".bsp");
746 string strwords(string s, float w)
749 for(endpos = 0; w && endpos >= 0; --w)
750 endpos = strstrofs(s, " ", endpos + 1);
754 return substring(s, 0, endpos);
757 float strhasword(string s, string w)
759 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
762 void Map_MarkAsRecent(string m)
764 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
767 float Map_IsRecent(string m)
769 return strhasword(cvar_string("g_maplist_mostrecent"), m);
772 float Map_Check(float position, float pass)
776 map_next = argv(position);
779 if(Map_IsRecent(map_next))
782 filename = Map_Filename(position);
783 if(MapInfo_CheckMap(map_next))
787 if(MapHasRightSize(map_next))
792 dprint( "Couldn't select '", filename, "'..\n" );
797 void Map_Goto_SetStr(string nextmapname)
799 if(getmapname_stored != "")
800 strunzone(getmapname_stored);
801 if(nextmapname == "")
802 getmapname_stored = "";
804 getmapname_stored = strzone(nextmapname);
807 void Map_Goto_SetFloat(float position)
809 cvar_set("g_maplist_index", ftos(position));
810 Map_Goto_SetStr(argv(position));
815 // settings persist, except...
816 localcmd("\nsettemp_restore\n");
822 MapInfo_LoadMap(getmapname_stored);
825 // return codes of map selectors:
826 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
827 // -2 = permanent failure
828 float() MaplistMethod_Iterate = // usual method
832 for(pass = 1; pass <= 2; ++pass)
834 for(i = 1; i < Map_Count; ++i)
837 mapindex = mod(i + Map_Current, Map_Count);
838 if(Map_Check(mapindex, pass))
845 float() MaplistMethod_Repeat = // fallback method
847 if(Map_Check(Map_Current, 2))
852 float() MaplistMethod_Random = // random map selection
858 for(i = 0; i <= imax; ++i)
861 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
862 if(Map_Check(mapindex, 1))
868 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
869 // the exponent sets a bias on the map selection:
870 // the higher the exponent, the less likely "shortly repeated" same maps are
872 float i, j, imax, insertpos;
876 for(i = 0; i <= imax; ++i)
880 // now reinsert this at another position
881 insertpos = pow(random(), 1 / exponent); // ]0, 1]
882 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
883 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
884 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
886 // insert the current map there
888 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
889 newlist = strcat(newlist, " ", argv(j));
890 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
891 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
892 newlist = strcat(newlist, " ", argv(j));
893 newlist = substring(newlist, 1, strlen(newlist) - 1);
894 cvar_set("g_maplist", newlist);
895 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
897 // NOTE: the selected map has just been inserted at (insertpos-1)th position
898 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
899 if(Map_Check(Map_Current, 1))
907 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
910 bprint( "Maplist is empty! Resetting it to default map list.\n" );
911 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
912 if(cvar("g_maplist_shuffle"))
914 localcmd("\nmenu_cmd sync\n");
915 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
918 error("empty maplist, cannot select a new map");
919 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
922 strunzone(Map_Current_Name);
923 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
924 // this may or may not be correct, but who cares, in the worst case a map
925 // isn't chosen in the first pass that should have been
936 if(cvar("g_maplist_shuffle") > 0)
937 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
940 if(cvar("g_maplist_selectrandom"))
941 nextMap = MaplistMethod_Random();
944 nextMap = MaplistMethod_Iterate();
947 nextMap = MaplistMethod_Repeat();
951 Map_Goto_SetFloat(nextMap);
952 return getmapname_stored;
958 float DoNextMapOverride()
960 if(cvar("g_campaign"))
962 CampaignPostIntermission();
963 alreadychangedlevel = TRUE;
966 if(cvar("quit_when_empty"))
968 if(player_count <= currentbots)
971 alreadychangedlevel = TRUE;
975 if(cvar_string("quit_and_redirect") != "")
977 redirection_target = strzone(cvar_string("quit_and_redirect"));
978 alreadychangedlevel = TRUE;
981 if (cvar("samelevel")) // if samelevel is set, stay on same level
983 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
984 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
985 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
986 localcmd("restart\n");
987 //changelevel (mapname);
988 alreadychangedlevel = TRUE;
991 if(cvar_string("nextmap") != "")
992 if(MapInfo_CheckMap(cvar_string("nextmap")))
994 Map_Goto_SetStr(cvar_string("nextmap"));
996 alreadychangedlevel = TRUE;
999 if(cvar("lastlevel"))
1002 localcmd("set lastlevel 0\ntogglemenu\n");
1003 alreadychangedlevel = TRUE;
1011 //local string nextmap;
1012 //local float n, nummaps;
1014 if (alreadychangedlevel)
1016 alreadychangedlevel = TRUE;
1022 for(allowReset = 1; allowReset >= 0; --allowReset)
1024 nextMap = GetNextMap();
1030 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1031 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
1032 if(cvar("g_maplist_shuffle"))
1034 localcmd("\nmenu_cmd sync\n");
1038 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1050 When the player presses attack or jump, change to the next level
1053 .float autoscreenshot;
1054 void() MapVote_Start;
1055 void() MapVote_Think;
1056 float mapvote_initialized;
1057 void IntermissionThink()
1059 FixIntermissionClient(self);
1061 if(cvar("sv_autoscreenshot"))
1062 if(self.autoscreenshot > 0)
1063 if(time > self.autoscreenshot)
1065 self.autoscreenshot = -1;
1066 if(clienttype(self) == CLIENTTYPE_REAL)
1067 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1071 if (time < intermission_exittime)
1074 if(!mapvote_initialized)
1075 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1085 Returns the entity to view from
1089 entity FindIntermission()
1094 // look for info_intermission first
1095 spot = find (world, classname, "info_intermission");
1097 { // pick a random one
1101 spot = find (spot, classname, "info_intermission");
1103 spot = find (spot, classname, "info_intermission");
1109 // then look for the start position
1110 spot = find (world, classname, "info_player_start");
1114 // testinfo_player_start is only found in regioned levels
1115 spot = find (world, classname, "testplayerstart");
1119 // then look for the start position
1120 spot = find (world, classname, "info_player_deathmatch");
1124 //objerror ("FindIntermission: no spot");
1130 ===============================================================================
1134 ===============================================================================
1137 void DumpStats(float final)
1141 local float to_console;
1142 local float to_eventlog;
1143 local float to_file;
1146 to_console = cvar("sv_logscores_console");
1147 to_eventlog = cvar("sv_eventlog");
1148 to_file = cvar("sv_logscores_file");
1152 to_console = TRUE; // always print printstats replies
1153 to_eventlog = FALSE; // but never print them to the event log
1157 if(cvar("sv_eventlog_console"))
1158 to_console = FALSE; // otherwise we get the output twice
1164 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1172 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1176 fputs(file, strcat(s, "\n"));
1179 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1185 fputs(file, strcat(s, "\n"));
1187 FOR_EACH_CLIENT(other)
1189 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1191 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1192 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1193 if(other.classname == "player" || g_arena || g_lms)
1194 s = strcat(s, ftos(other.team), ":");
1196 s = strcat(s, "spectator:");
1199 print(s, other.netname, "\n");
1201 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1203 fputs(file, strcat(s, other.netname, "\n"));
1209 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1215 fputs(file, strcat(s, "\n"));
1217 for(i = 1; i < 16; ++i)
1219 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1220 s = strcat(s, ":", ftos(i));
1226 fputs(file, strcat(s, "\n"));
1233 GameLogEcho(":end");
1236 fputs(file, ":end\n");
1241 void FixIntermissionClient(entity e)
1244 if(!e.autoscreenshot) // initial call
1246 e.angles = e.v_angle;
1247 e.angles_x = -e.angles_x;
1248 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1250 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1251 e.solid = SOLID_NOT;
1252 e.movetype = MOVETYPE_NONE;
1253 e.takedamage = DAMAGE_NO;
1256 e.weaponentity.effects = EF_NODRAW;
1257 if (e.weaponentity.weaponentity)
1258 e.weaponentity.weaponentity.effects = EF_NODRAW;
1260 if(clienttype(e) == CLIENTTYPE_REAL)
1262 stuffcmd(e, "\nscr_printspeed 1000000\n");
1263 s = cvar_string("sv_intermission_cdtrack");
1265 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1267 WriteByte(MSG_ONE, SVC_INTERMISSION);
1271 //e.velocity = '0 0 0';
1272 //e.fixangle = TRUE;
1274 // TODO halt weapon animation
1279 go to the next level for deathmatch
1280 only called if a time or frag limit has expired
1284 float minTotalFrags;
1285 float maxTotalFrags;
1291 intermission_running = 1;
1293 // enforce a wait time before allowing changelevel
1294 if(player_count > 0)
1295 intermission_exittime = time + cvar("sv_mapchange_delay");
1297 intermission_exittime = -1;
1300 WriteByte (MSG_ALL, SVC_CDTRACK);
1301 WriteByte (MSG_ALL, 3);
1302 WriteByte (MSG_ALL, 3);
1303 // done in FixIntermission
1306 //pos = FindIntermission ();
1312 if(cvar("sv_eventlog"))
1313 GameLogEcho(":gameover");
1317 FOR_EACH_CLIENT(other)
1319 FixIntermissionClient(other);
1322 bprint(other.netname, " ^7wins.\n");
1327 FOR_EACH_PLAYER(other)
1329 if(maxTotalFrags < other.totalfrags)
1330 maxTotalFrags = other.totalfrags;
1331 if(minTotalFrags > other.totalfrags)
1332 minTotalFrags = other.totalfrags;
1337 FOR_EACH_PLAYER(other)
1339 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1340 f = bound(0, other.play_time / max(time, 1), 1);
1341 // store some statistics?
1345 if(cvar("g_campaign"))
1346 CampaignPreIntermission();
1348 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1355 Exit deathmatch games upon conditions
1358 void CheckRules_Player()
1360 if (gameover) // someone else quit the game already
1363 if(self.deadflag == DEAD_NO)
1364 self.play_time += frametime;
1366 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1367 // (div0: and that in CheckRules_World please)
1370 float checkrules_oneminutewarning;
1372 float checkrules_equality;
1373 float checkrules_suddendeathwarning;
1374 float checkrules_suddendeathend;
1375 float checkrules_overtimesadded; //how many overtimes have been already added
1376 float checkrules_status;
1378 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1379 float WINNING_YES = 1; // winner found
1380 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1381 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1383 void InitiateOvertime()
1385 // Check first whether normal overtimes could be added before initiating suddendeath mode
1386 // - for this timelimit_overtime needs to be >0 of course
1387 // - also check the winning condition calculated in the previous frame and only add normal overtime
1388 // again, if at the point at which timelimit would be extended again, still no winner was found
1389 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1391 ++checkrules_overtimesadded;
1392 //add one more overtime by simply extending the timelimit
1394 tl = cvar("timelimit");
1395 tl += cvar("timelimit_overtime");
1396 cvar_set("timelimit", ftos(tl));
1397 string minutesPlural;
1398 if (cvar("timelimit_overtime") == 1)
1399 minutesPlural = " ^3minute";
1401 minutesPlural = " ^3minutes";
1405 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1406 ftos(cvar("timelimit_overtime")),
1414 if(!checkrules_suddendeathend)
1415 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1419 float GetWinningCode(float fraglimitreached, float equality)
1422 if(fraglimitreached)
1423 return WINNING_STARTSUDDENDEATHOVERTIME;
1425 return WINNING_NEVER;
1427 if(fraglimitreached)
1433 // set the .winning flag for exactly those players with a given field value
1434 void SetWinners(.float field, float value)
1437 FOR_EACH_PLAYER(head)
1438 head.winning = (head.field == value);
1441 // set the .winning flag for those players with a given field value
1442 void AddWinners(.float field, float value)
1445 FOR_EACH_PLAYER(head)
1446 if(head.field == value)
1450 // clear the .winning flags
1451 void ClearWinners(void)
1454 FOR_EACH_PLAYER(head)
1458 // Onslaught winning condition:
1459 // game terminates if only one team has a working generator (or none)
1460 float WinningCondition_Onslaught()
1463 local float t1, t2, t3, t4;
1465 WinningConditionHelper(); // set worldstatus
1467 // first check if the game has ended
1468 t1 = t2 = t3 = t4 = 0;
1469 head = find(world, classname, "onslaught_generator");
1472 if (head.health > 0)
1474 if (head.team == COLOR_TEAM1) t1 = 1;
1475 if (head.team == COLOR_TEAM2) t2 = 1;
1476 if (head.team == COLOR_TEAM3) t3 = 1;
1477 if (head.team == COLOR_TEAM4) t4 = 1;
1479 head = find(head, classname, "onslaught_generator");
1481 if (t1 + t2 + t3 + t4 < 2)
1483 // game over, only one team remains (or none)
1485 if (t1) SetWinners(team, COLOR_TEAM1);
1486 if (t2) SetWinners(team, COLOR_TEAM2);
1487 if (t3) SetWinners(team, COLOR_TEAM3);
1488 if (t4) SetWinners(team, COLOR_TEAM4);
1489 dprint("Have a winner, ending game.\n");
1493 // Two or more teams remain
1497 float LMS_NewPlayerLives()
1500 fl = cvar("fraglimit");
1504 // first player has left the game for dying too much? Nobody else can get in.
1505 if(lms_lowest_lives < 1)
1508 if(!cvar("g_lms_join_anytime"))
1509 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1512 return bound(1, lms_lowest_lives, fl);
1515 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1516 // they win. Otherwise the defending team wins once the timelimit passes.
1517 void assault_new_round();
1518 float WinningCondition_Assault()
1522 WinningConditionHelper(); // set worldstatus
1524 status = WINNING_NO;
1525 // as the timelimit has not yet passed just assume the defending team will win
1526 if(assault_attacker_team == COLOR_TEAM1)
1528 SetWinners(team, COLOR_TEAM2);
1532 SetWinners(team, COLOR_TEAM1);
1536 ent = find(world, classname, "target_assault_roundend");
1539 if(ent.winning) // round end has been triggered by attacking team
1541 bprint("ASSAULT: round completed...\n");
1542 SetWinners(team, assault_attacker_team);
1544 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1546 if(ent.cnt == 1) // this was the second round
1548 status = WINNING_YES;
1552 local entity oldself;
1555 assault_new_round();
1564 // LMS winning condition: game terminates if and only if there's at most one
1565 // one player who's living lives. Top two scores being equal cancels the time
1567 float WinningCondition_LMS()
1574 have_player = FALSE;
1575 have_players = FALSE;
1576 l = LMS_NewPlayerLives();
1578 head = find(world, classname, "player");
1581 head2 = find(head, classname, "player");
1583 have_players = TRUE;
1587 // we have at least one player
1590 // two or more active players - continue with the game
1594 // exactly one player?
1597 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1601 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1607 // and assign him his first place
1608 PlayerScore_Add(head, SP_LMS_RANK, 1);
1615 // nobody is playing at all...
1618 // wait for players...
1622 // SNAFU (maybe a draw game?)
1624 dprint("No players, ending game.\n");
1629 // When we get here, we have at least two players who are actually LIVING,
1630 // now check if the top two players have equal score.
1631 WinningConditionHelper();
1634 if(WinningConditionHelper_winner)
1635 WinningConditionHelper_winner.winning = TRUE;
1636 if(WinningConditionHelper_equality)
1637 return WINNING_NEVER;
1639 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1643 void ShuffleMaplist()
1645 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1649 float WinningCondition_Scores(float limit)
1651 // TODO make everything use THIS winning condition (except LMS)
1652 WinningConditionHelper();
1656 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1657 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1658 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1659 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1663 if(WinningConditionHelper_winner)
1664 WinningConditionHelper_winner.winning = 1;
1665 if(WinningConditionHelper_winnerteam >= 0)
1666 SetWinners(team, WinningConditionHelper_winnerteam);
1668 if(WinningConditionHelper_lowerisbetter)
1670 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1674 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1675 // these modes always score in increments of 1, thus this makes sense
1677 if(leaderfrags != WinningConditionHelper_topscore)
1679 leaderfrags = WinningConditionHelper_topscore;
1682 if (leaderfrags == limit - 1)
1683 play2all("announcer/robotic/1fragleft.wav");
1684 else if (leaderfrags == limit - 2)
1685 play2all("announcer/robotic/2fragsleft.wav");
1686 else if (leaderfrags == limit - 3)
1687 play2all("announcer/robotic/3fragsleft.wav");
1691 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1694 float WinningCondition_Race(float fraglimit)
1698 wc = WinningCondition_Scores(fraglimit);
1700 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1701 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1702 // do NOT support equality when the laps are all raced!
1705 if not(p.race_completed)
1706 return WINNING_STARTSUDDENDEATHOVERTIME;
1712 void ReadyRestart();
1713 float WinningCondition_QualifyingThenRace(float limit)
1716 wc = WinningCondition_Scores(limit);
1718 // NEVER initiate overtime
1719 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1727 float WinningCondition_RanOutOfSpawns()
1731 if(!have_team_spawns)
1734 if(!some_spawn_has_been_used)
1737 team1_score = team2_score = team3_score = team4_score = 0;
1739 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1741 if(head.team == COLOR_TEAM1)
1743 else if(head.team == COLOR_TEAM2)
1745 else if(head.team == COLOR_TEAM3)
1747 else if(head.team == COLOR_TEAM4)
1751 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1753 if(head.team == COLOR_TEAM1)
1755 else if(head.team == COLOR_TEAM2)
1757 else if(head.team == COLOR_TEAM3)
1759 else if(head.team == COLOR_TEAM4)
1764 if(team1_score + team2_score + team3_score + team4_score == 0)
1766 checkrules_equality = TRUE;
1769 else if(team1_score + team2_score + team3_score + team4_score == 1)
1772 if(team1_score) t = COLOR_TEAM1;
1773 if(team2_score) t = COLOR_TEAM2;
1774 if(team3_score) t = COLOR_TEAM3;
1775 if(team4_score) t = COLOR_TEAM4;
1776 CheckAllowedTeams(world);
1777 for(i = 0; i < MAX_TEAMSCORE; ++i)
1779 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1780 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1781 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1782 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1785 AddWinners(team, t);
1796 Exit deathmatch games upon conditions
1799 void CheckRules_World()
1801 local float timelimit;
1802 local float fraglimit;
1810 MapVote_Think should now do that part
1811 if (intermission_running)
1812 if (time >= intermission_exittime + 60)
1814 if(!DoNextMapOverride())
1820 if (gameover) // someone else quit the game already
1822 if(player_count == 0) // Nobody there? Then let's go to the next map
1824 // this will actually check the player count in the next frame
1825 // again, but this shouldn't hurt
1829 timelimit = cvar("timelimit") * 60;
1830 fraglimit = cvar("fraglimit");
1832 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1835 timelimit = 0; // timelimit is not made for warmup
1837 fraglimit = 0; // no fraglimit for now
1842 timelimit += game_starttime;
1844 else if (timelimit < 0)
1851 if(checkrules_suddendeathend)
1853 if(!checkrules_suddendeathwarning)
1855 checkrules_suddendeathwarning = TRUE;
1856 if(g_race && !g_race_qualifying)
1857 bcenterprint("^3Everyone, finish your lap! The race is over!");
1859 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1864 if (timelimit && time >= timelimit)
1866 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1869 float playerswithlaps;
1872 totalplayers = playerswithlaps = readyplayers = 0;
1873 FOR_EACH_PLAYER(head)
1876 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1882 // at least 2/3 of the players have completed a lap: start the RACE
1883 // otherwise, the players should end the qualifying on their own
1884 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1886 checkrules_suddendeathend = 0;
1887 ReadyRestart(); // go to race
1897 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1903 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1905 checkrules_oneminutewarning = TRUE;
1906 play2all("announcer/robotic/1minuteremains.wav");
1909 checkrules_status = WinningCondition_RanOutOfSpawns();
1910 if(checkrules_status == WINNING_YES)
1912 bprint("Hey! Someone ran out of spawns!\n");
1914 else if(g_race && !g_race_qualifying && timelimit >= 0)
1916 checkrules_status = WinningCondition_Race(fraglimit);
1918 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1920 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1924 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1928 checkrules_status = WinningCondition_LMS();
1930 else if (g_onslaught)
1932 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1936 checkrules_status = WinningCondition_Scores(fraglimit);
1939 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1941 checkrules_status = WINNING_NEVER;
1945 if(checkrules_status == WINNING_NEVER)
1946 // equality cases! Nobody wins if the overtime ends in a draw.
1949 if(checkrules_suddendeathend)
1950 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1951 checkrules_status = WINNING_YES;
1953 if(checkrules_status == WINNING_YES)
1957 float mapvote_nextthink;
1958 float mapvote_initialized;
1959 float mapvote_keeptwotime;
1960 float mapvote_timeout;
1961 string mapvote_message;
1962 string mapvote_screenshot_dir;
1964 float mapvote_count;
1965 float mapvote_count_real;
1966 string mapvote_maps[MAPVOTE_COUNT];
1967 float mapvote_maps_suggested[MAPVOTE_COUNT];
1968 string mapvote_suggestions[MAPVOTE_COUNT];
1969 float mapvote_suggestion_ptr;
1970 float mapvote_maxlen;
1971 float mapvote_voters;
1972 float mapvote_votes[MAPVOTE_COUNT];
1974 float mapvote_detail;
1975 float mapvote_abstain;
1978 void MapVote_ClearAllVotes()
1980 FOR_EACH_CLIENT(other)
1984 string MapVote_Suggest(string m)
1988 return "That's not how to use this command.";
1989 if(!cvar("g_maplist_votable_suggestions"))
1990 return "Suggestions are not accepted on this server.";
1991 if(mapvote_initialized)
1992 return "Can't suggest - voting is already in progress!";
1993 m = MapInfo_FixName(m);
1995 return "The map you suggested is not available on this server.";
1996 if(!cvar("g_maplist_votable_override_mostrecent"))
1998 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2000 if(!MapInfo_CheckMap(m))
2001 return "The map you suggested does not support the current game mode.";
2002 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2003 if(mapvote_suggestions[i] == m)
2004 return "This map was already suggested.";
2005 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2007 i = floor(random() * mapvote_suggestion_ptr);
2011 i = mapvote_suggestion_ptr;
2012 mapvote_suggestion_ptr += 1;
2014 if(mapvote_suggestions[i] != "")
2015 strunzone(mapvote_suggestions[i]);
2016 mapvote_suggestions[i] = strzone(m);
2017 if(cvar("sv_eventlog"))
2018 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2019 return strcat("Suggestion of ", m, " accepted.");
2022 void MapVote_AddVotable(string nextMap, float isSuggestion)
2027 for(j = 0; j < mapvote_count; ++j)
2028 if(mapvote_maps[j] == nextMap)
2030 if(strlen(nextMap) > mapvote_maxlen)
2031 mapvote_maxlen = strlen(nextMap);
2032 mapvote_maps[mapvote_count] = strzone(nextMap);
2033 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2037 void MapVote_Spawn();
2043 MapVote_ClearAllVotes();
2046 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2047 mapvote_abstain = cvar("g_maplist_votable_abstain");
2050 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2052 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2053 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2055 if(mapvote_suggestion_ptr)
2056 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2057 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2059 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2060 MapVote_AddVotable(GetNextMap(), FALSE);
2062 if(mapvote_count == 0)
2064 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2065 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
2066 if(cvar("g_maplist_shuffle"))
2068 localcmd("\nmenu_cmd sync\n");
2069 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2070 MapVote_AddVotable(GetNextMap(), FALSE);
2073 mapvote_count_real = mapvote_count;
2075 MapVote_AddVotable("don't care", 0);
2077 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2079 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2080 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2081 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2082 mapvote_keeptwotime = 0;
2083 mapvote_message = "Choose a map and press its key!";
2085 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2086 if(mapvote_screenshot_dir == "")
2087 mapvote_screenshot_dir = "maps";
2088 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2093 void MapVote_SendPicture(float id)
2096 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2097 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2098 WriteByte(MSG_ONE, id);
2099 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2102 float GameCommand_MapVote(string cmd)
2104 if(!intermission_running)
2107 if(cmd == "mv_getpic")
2109 MapVote_SendPicture(stof(argv(1)));
2116 float MapVote_GetMapMask()
2118 float mask, i, power;
2120 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2121 if(mapvote_maps[i] != "")
2127 float MapVote_SendEntity(entity to, float sf)
2129 string mapfile, pakfile;
2133 sf &~= 2; // if we send 1, we don't need to also send 2
2135 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2136 WriteByte(MSG_ENTITY, sf);
2140 // flag 1 == initialization
2141 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2142 WriteByte(MSG_ENTITY, mapvote_count);
2143 WriteByte(MSG_ENTITY, mapvote_abstain);
2144 WriteByte(MSG_ENTITY, mapvote_detail);
2145 WriteCoord(MSG_ENTITY, mapvote_timeout);
2146 if(mapvote_count <= 8)
2147 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2149 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2150 for(i = 0; i < mapvote_count; ++i)
2151 if(mapvote_maps[i] != "")
2153 if(mapvote_abstain && i == mapvote_count - 1)
2155 WriteString(MSG_ENTITY, ""); // abstain needs no text
2156 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2160 WriteString(MSG_ENTITY, mapvote_maps[i]);
2161 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2162 pakfile = whichpack(strcat(mapfile, ".tga"));
2164 pakfile = whichpack(strcat(mapfile, ".jpg"));
2166 pakfile = whichpack(strcat(mapfile, ".png"));
2167 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2168 pakfile = substring(pakfile, o, 999);
2169 WriteString(MSG_ENTITY, pakfile);
2176 // flag 2 == update of mask
2177 if(mapvote_count <= 8)
2178 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2180 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2186 for(i = 0; i < mapvote_count; ++i)
2187 if(mapvote_maps[i] != "")
2188 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2190 WriteByte(MSG_ENTITY, to.mapvote);
2196 void MapVote_Spawn()
2198 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2201 void MapVote_TouchMask()
2203 mapvote_ent.SendFlags |= 2;
2206 void MapVote_TouchVotes(entity voter)
2208 mapvote_ent.SendFlags |= 4;
2211 float MapVote_Finished(float mappos)
2217 if(cvar("sv_eventlog"))
2219 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2220 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2221 didntvote = mapvote_voters;
2222 for(i = 0; i < mapvote_count; ++i)
2223 if(mapvote_maps[i] != "")
2225 didntvote -= mapvote_votes[i];
2228 result = strcat(result, ":", mapvote_maps[i]);
2229 result = strcat(result, ":", ftos(mapvote_votes[i]));
2232 result = strcat(result, ":didn't vote:", ftos(didntvote));
2234 GameLogEcho(result);
2235 if(mapvote_maps_suggested[mappos])
2236 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2239 FOR_EACH_REALCLIENT(other)
2240 FixClientCvars(other);
2242 Map_Goto_SetStr(mapvote_maps[mappos]);
2244 alreadychangedlevel = TRUE;
2247 void MapVote_CheckRules_1()
2251 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2253 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2254 mapvote_votes[i] = 0;
2258 FOR_EACH_REALCLIENT(other)
2263 i = other.mapvote - 1;
2264 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2265 mapvote_votes[i] = mapvote_votes[i] + 1;
2270 float MapVote_CheckRules_2()
2273 float firstPlace, secondPlace;
2274 float firstPlaceVotes, secondPlaceVotes;
2275 float mapvote_voters_real;
2278 if(mapvote_count_real == 1)
2279 return MapVote_Finished(0);
2281 mapvote_voters_real = mapvote_voters;
2283 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2285 RandomSelection_Init();
2286 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2287 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2288 firstPlace = RandomSelection_chosen_float;
2289 firstPlaceVotes = RandomSelection_best_priority;
2290 //dprint("First place: ", ftos(firstPlace), "\n");
2291 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2293 RandomSelection_Init();
2294 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2296 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2297 secondPlace = RandomSelection_chosen_float;
2298 secondPlaceVotes = RandomSelection_best_priority;
2299 //dprint("Second place: ", ftos(secondPlace), "\n");
2300 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2302 if(firstPlace == -1)
2303 error("No first place in map vote... WTF?");
2305 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2306 return MapVote_Finished(firstPlace);
2308 if(mapvote_keeptwotime)
2309 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2312 MapVote_TouchMask();
2313 mapvote_message = "Now decide between the TOP TWO!";
2314 mapvote_keeptwotime = 0;
2315 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2316 result = strcat(result, ":", ftos(firstPlaceVotes));
2317 result = strcat(result, ":", mapvote_maps[secondPlace]);
2318 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2319 didntvote = mapvote_voters;
2320 for(i = 0; i < mapvote_count; ++i)
2321 if(mapvote_maps[i] != "")
2323 didntvote -= mapvote_votes[i];
2325 if(i != secondPlace)
2327 result = strcat(result, ":", mapvote_maps[i]);
2328 result = strcat(result, ":", ftos(mapvote_votes[i]));
2329 if(i < mapvote_count_real)
2331 strunzone(mapvote_maps[i]);
2332 mapvote_maps[i] = "";
2336 result = strcat(result, ":didn't vote:", ftos(didntvote));
2337 if(cvar("sv_eventlog"))
2338 GameLogEcho(result);
2348 keeptwo = mapvote_keeptwotime;
2349 MapVote_CheckRules_1(); // count
2350 if(MapVote_CheckRules_2()) // decide
2354 FOR_EACH_REALCLIENT(other)
2356 // hide scoreboard again
2357 if(other.health != 2342)
2359 other.health = 2342;
2361 if(clienttype(other) == CLIENTTYPE_REAL)
2364 WriteByte(MSG_ONE, SVC_FINALE);
2365 WriteString(MSG_ONE, "");
2369 // clear possibly invalid votes
2370 if(mapvote_maps[other.mapvote - 1] == "")
2372 // use impulses as new vote
2373 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2374 if(mapvote_maps[other.impulse - 1] != "")
2376 other.mapvote = other.impulse;
2377 MapVote_TouchVotes(other);
2385 MapVote_CheckRules_1(); // just count
2387 void MapVote_Start()
2392 MapInfo_Enumerate();
2393 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1))
2396 void MapVote_Think()
2401 if(alreadychangedlevel)
2404 if(time < mapvote_nextthink)
2408 mapvote_nextthink = time + 0.5;
2410 if(!mapvote_initialized)
2412 mapvote_initialized = TRUE;
2413 if(DoNextMapOverride())
2415 if(!cvar("g_maplist_votable") || player_count <= 0)
2426 string GotoMap(string m)
2428 if(!MapInfo_CheckMap(m))
2429 return "The map you chose is not available on this server.";
2430 cvar_set("nextmap", m);
2431 cvar_set("timelimit", "-1");
2432 if(mapvote_initialized || alreadychangedlevel)
2434 if(DoNextMapOverride())
2435 return "Map switch initiated.";
2437 return "Hm... no. For some reason I like THIS map more.";
2440 return "Map switch will happen after scoreboard.";
2446 FOR_EACH_REALCLIENT(self)
2448 if(self.classname == "spectator")
2450 if(self.enemy.typehitsound)
2451 play2(self, "misc/typehit.wav");
2452 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2453 play2(self, "misc/hit.wav");
2457 if(self.typehitsound)
2458 play2(self, "misc/typehit.wav");
2459 else if(self.hitsound && self.cvar_cl_hitsound)
2460 play2(self, "misc/hit.wav");
2463 FOR_EACH_CLIENT(self)
2465 self.hitsound = FALSE;
2466 self.typehitsound = FALSE;
2473 * returns TRUE if redirecting
2475 float redirection_timeout;
2476 float redirection_nextthink;
2477 float RedirectionThink()
2479 float clients_found;
2481 if(redirection_target == "")
2484 if(!redirection_timeout)
2486 cvar_set("sv_public", "-2");
2487 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2488 if(redirection_target == "self")
2489 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2491 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2494 if(time < redirection_nextthink)
2497 redirection_nextthink = time + 1;
2500 FOR_EACH_REALCLIENT(self)
2502 print("Redirecting: sending connect command to ", self.netname, "\n");
2503 if(redirection_target == "self")
2504 stuffcmd(self, "\ndisconnect; reconnect\n");
2506 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2510 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2512 if(time > redirection_timeout || clients_found == 0)
2513 localcmd("\nwait; wait; wait; quit\n");
2520 // Loaded from a save game
2521 // some things then break, so let's work around them...
2523 // Progs DB (capture records)
2525 ServerProgsDB = db_create();
2527 ServerProgsDB = db_load("server.db");
2531 MapInfo_Enumerate();
2532 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
2537 if(world_initialized > 0)
2539 world_initialized = 0;
2540 print("Saving persistent data...\n");
2543 db_save(ServerProgsDB, "server.db");
2544 if(cvar("developer"))
2545 db_save(TemporaryDB, "server-temp.db");
2546 db_close(ServerProgsDB);
2547 db_close(TemporaryDB);
2549 // tell the bot system the game is ending now
2554 else if(world_initialized == 0)
2556 print("NOTE: crashed before even initializing the world, not saving persistent data\n");