1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha <= 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
166 fh = fopen("cvars.txt", FILE_READ);
169 while((s = fgets(fh)))
171 n = tokenize_sane(s);
178 d = cvar_defstring(k);
181 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
182 if(strlen(cvar_changes) > 16384)
184 cvar_changes = "// too many settings have been changed to show them here\n";
190 if(cvar_changes == "")
191 cvar_changes = "// this server runs at default settings\n";
193 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
194 cvar_changes = strzone(cvar_changes);
197 float world_already_spawned;
198 void RegisterWeapons();
200 void spawnfunc_worldspawn (void)
205 dprint_load(); // load dprint status from cvar
207 if(world_already_spawned)
208 error("world already spawned - you may have EXACTLY ONE worldspawn!");
209 world_already_spawned = TRUE;
211 remove = remove_safely; // during spawning, watch what you remove!
213 compressShortVector_init();
216 head = nextent(world);
221 head = nextent(head);
224 // needs to be done so early as they would still spawn
231 ServerProgsDB = db_create();
233 ServerProgsDB = db_load("server.db");
235 TemporaryDB = db_create();
238 TODO sound pack system
239 // initialize sound pack system
240 soundpack = cvar_string("g_soundpack");
242 soundpack = strcat(soundpack, "/");
243 soundpack = strzone(soundpack);
249 // 1 FLICKER (first variety)
250 lightstyle(1, "mmnmmommommnonmmonqnmmo");
252 // 2 SLOW STRONG PULSE
253 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
255 // 3 CANDLE (first variety)
256 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
259 lightstyle(4, "mamamamamama");
262 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
264 // 6 FLICKER (second variety)
265 lightstyle(6, "nmonqnmomnmomomno");
267 // 7 CANDLE (second variety)
268 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
270 // 8 CANDLE (third variety)
271 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
273 // 9 SLOW STROBE (fourth variety)
274 lightstyle(9, "aaaaaaaazzzzzzzz");
276 // 10 FLUORESCENT FLICKER
277 lightstyle(10, "mmamammmmammamamaaamammma");
279 // 11 SLOW PULSE NOT FADE TO BLACK
280 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
282 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
287 if(cvar("g_campaign"))
295 bot_waypoints_for_items = cvar("g_waypoints_for_items");
296 if(bot_waypoints_for_items == 1)
297 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
298 bot_waypoints_for_items = 0;
300 // for setting by mapinfo
301 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
302 cvar_set("sv_q3acompat_machineshotgunswap", "0");
306 WaypointSprite_Init();
311 GameLogInit(); // prepare everything
312 if(cvar("sv_eventlog"))
314 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
315 s = strcat(s, ftos(random()));
316 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
317 s = ":gameinfo:mutators:LIST";
318 if(cvar("g_grappling_hook"))
319 s = strcat(s, ":grappling_hook");
320 if(!cvar("g_use_ammunition"))
321 s = strcat(s, ":no_use_ammunition");
322 if(!cvar("g_pickup_items"))
323 s = strcat(s, ":no_pickup_items");
324 if(cvar("g_instagib"))
325 s = strcat(s, ":instagib");
326 if(cvar_string("g_weaponarena") != "0")
327 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
329 s = strcat(s, ":nixnex");
330 if(cvar("g_vampire"))
331 s = strcat(s, ":vampire");
332 if(cvar("g_laserguided_missile"))
333 s = strcat(s, ":laserguided_missile");
334 if(cvar("g_norecoil"))
335 s = strcat(s, ":norecoil");
337 s = strcat(s, ":midair");
338 if(cvar("g_minstagib"))
339 s = strcat(s, ":minstagib");
341 GameLogEcho(":gameinfo:end");
344 cvar_set("nextmap", "");
348 if(cvar("g_campaign"))
355 //initialise globals related to sv_timeout
356 sys_ticrate = cvar("sys_ticrate");
357 orig_slowmo = cvar("slowmo");
360 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
362 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
364 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
367 while((s = fgets(fd)))
369 l = tokenize_sane(s);
374 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
375 print(" cdtrack ", argv(2), "\n");
377 else if(argv(0) == "fog")
379 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
380 print(" \"fog\" \"", s, "\"\n");
382 else if(argv(0) == "set")
384 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
385 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
387 else if(argv(0) != "//")
389 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
390 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
397 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
398 addstat(STAT_WEAPONS, AS_INT, weapons);
399 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
400 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
403 next_pingtime = time + 5;
404 world_initialized = 1;
406 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
409 void spawnfunc_light (void)
411 //makestatic (self); // Who the f___ did that?
415 float TryFile( string pFilename )
418 dprint("TryFile(\"", pFilename, "\")\n");
419 lHandle = fopen( pFilename, FILE_READ );
420 if( lHandle != -1 ) {
430 return GametypeNameFromType(game);
433 string getmapname_stored;
439 float Map_Count, Map_Current;
440 string Map_Current_Name;
442 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
443 float GetMaplistPosition()
449 idx = cvar("g_maplist_index");
456 for(pos = 0; pos < Map_Count; ++pos)
460 // resume normal maplist rotation if current map is not in g_maplist
464 float MapHasRightSize(string map)
467 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
468 if(cvar("g_maplist_check_waypoints"))
470 dprint("checkwp "); dprint(map);
471 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
474 dprint(": no waypoints\n");
477 dprint(": has waypoints\n");
481 // open map size restriction file
482 dprint("opensize "); dprint(map);
483 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
486 float mapmin, mapmax;
488 mapmin = stof(fgets(fh));
489 mapmax = stof(fgets(fh));
491 if(player_count < mapmin)
493 dprint("not enough\n");
496 if(player_count > mapmax)
498 dprint("too many\n");
501 dprint("right size\n");
504 dprint(": not found\n");
508 string Map_Filename(float position)
510 return strcat("maps/", argv(position), ".bsp");
513 string strwords(string s, float w)
516 for(endpos = 0; w && endpos >= 0; --w)
517 endpos = strstrofs(s, " ", endpos + 1);
521 return substring(s, 0, endpos);
524 float strhasword(string s, string w)
526 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
529 void Map_MarkAsRecent(string m)
531 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
534 float Map_IsRecent(string m)
536 return strhasword(cvar_string("g_maplist_mostrecent"), m);
539 float Map_Check(float position, float pass)
543 map_next = argv(position);
546 if(map_next == Map_Current_Name) // same map again in first pass?
548 if(Map_IsRecent(map_next))
551 filename = Map_Filename(position);
552 if(MapInfo_CheckMap(map_next))
556 if(MapHasRightSize(map_next))
561 dprint( "Couldn't select '", filename, "'..\n" );
566 void Map_Goto_SetStr(string nextmapname)
568 if(getmapname_stored != "")
569 strunzone(getmapname_stored);
570 if(nextmapname == "")
571 getmapname_stored = "";
573 getmapname_stored = strzone(nextmapname);
576 void Map_Goto_SetFloat(float position)
578 cvar_set("g_maplist_index", ftos(position));
579 Map_Goto_SetStr(argv(position));
584 // settings persist, except...
585 if(cvar("g_campaign"))
586 localcmd("\nexec mutator_reset.cfg\n");
587 localcmd("\nsettemp_restore\n");
592 Map_MarkAsRecent(getmapname_stored);
594 MapInfo_LoadMap(getmapname_stored);
597 // return codes of map selectors:
598 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
599 // -2 = permanent failure
600 float() MaplistMethod_Iterate = // usual method
604 for(pass = 1; pass <= 2; ++pass)
606 for(i = 1; i < Map_Count; ++i)
609 mapindex = mod(i + Map_Current, Map_Count);
610 if(Map_Check(mapindex, pass))
617 float() MaplistMethod_Repeat = // fallback method
619 if(Map_Check(Map_Current, 2))
624 float() MaplistMethod_Random = // random map selection
630 for(i = 0; i <= imax; ++i)
633 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
634 if(Map_Check(mapindex, 1))
640 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
641 // the exponent sets a bias on the map selection:
642 // the higher the exponent, the less likely "shortly repeated" same maps are
644 float i, j, imax, insertpos;
648 for(i = 0; i <= imax; ++i)
652 // now reinsert this at another position
653 insertpos = pow(random(), 1 / exponent); // ]0, 1]
654 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
655 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
656 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
658 // insert the current map there
660 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
661 newlist = strcat(newlist, " ", argv(j));
662 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
663 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
664 newlist = strcat(newlist, " ", argv(j));
665 newlist = substring(newlist, 1, strlen(newlist) - 1);
666 cvar_set("g_maplist", newlist);
667 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
669 // NOTE: the selected map has just been inserted at (insertpos-1)th position
670 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
671 if(Map_Check(Map_Current, 1))
680 temp = cvar_string("g_maplist");
681 Map_Count = tokenizebyseparator(temp, " ");
684 bprint( "Maplist is empty! Resetting it to default map list.\n" );
685 cvar_set("g_maplist", temp = MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
686 localcmd("\nmenu_cmd sync\n");
687 Map_Count = tokenizebyseparator(temp, " ");
690 error("empty maplist, cannot select a new map");
691 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
694 strunzone(Map_Current_Name);
695 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
696 // this may or may not be correct, but who cares, in the worst case a map
697 // isn't chosen in the first pass that should have been
708 if(cvar("g_maplist_shuffle") > 0)
709 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
712 if(cvar("g_maplist_selectrandom"))
713 nextMap = MaplistMethod_Random();
716 nextMap = MaplistMethod_Iterate();
719 nextMap = MaplistMethod_Repeat();
723 Map_Goto_SetFloat(nextMap);
724 return getmapname_stored;
730 float DoNextMapOverride()
732 if(cvar("g_campaign"))
734 CampaignPostIntermission();
735 alreadychangedlevel = TRUE;
738 if(cvar("quit_when_empty"))
740 if(player_count <= currentbots)
743 alreadychangedlevel = TRUE;
747 if(cvar_string("quit_and_redirect") != "")
749 redirection_target = strzone(cvar_string("quit_and_redirect"));
750 alreadychangedlevel = TRUE;
753 if (cvar("samelevel")) // if samelevel is set, stay on same level
755 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
756 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
757 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
758 localcmd("restart\n");
759 //changelevel (mapname);
760 alreadychangedlevel = TRUE;
763 if(cvar_string("nextmap") != "")
764 if(MapInfo_CheckMap(cvar_string("nextmap")))
766 Map_Goto_SetStr(cvar_string("nextmap"));
768 alreadychangedlevel = TRUE;
771 if(cvar("lastlevel"))
774 localcmd("set lastlevel 0\ntogglemenu\n");
775 alreadychangedlevel = TRUE;
783 //local string nextmap;
784 //local float n, nummaps;
786 if (alreadychangedlevel)
788 alreadychangedlevel = TRUE;
794 for(allowReset = 1; allowReset >= 0; --allowReset)
796 nextMap = GetNextMap();
802 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
803 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
804 localcmd("\nmenu_cmd sync\n");
808 error("Everything is broken - not even the default map list works. Please report this to the developers.");
820 When the player presses attack or jump, change to the next level
823 .float autoscreenshot;
824 void() MapVote_Start;
825 void() MapVote_Think;
826 float mapvote_initialized;
827 void IntermissionThink()
829 FixIntermissionClient(self);
831 if(cvar("sv_autoscreenshot"))
832 if(self.autoscreenshot > 0)
833 if(time > self.autoscreenshot)
835 self.autoscreenshot = -1;
836 if(clienttype(self) == CLIENTTYPE_REAL)
837 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
841 if (time < intermission_exittime)
844 if(!mapvote_initialized)
845 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
855 Returns the entity to view from
859 entity FindIntermission()
864 // look for info_intermission first
865 spot = find (world, classname, "info_intermission");
867 { // pick a random one
871 spot = find (spot, classname, "info_intermission");
873 spot = find (spot, classname, "info_intermission");
879 // then look for the start position
880 spot = find (world, classname, "info_player_start");
884 // testinfo_player_start is only found in regioned levels
885 spot = find (world, classname, "testplayerstart");
889 // then look for the start position
890 spot = find (world, classname, "info_player_deathmatch");
894 //objerror ("FindIntermission: no spot");
900 ===============================================================================
904 ===============================================================================
907 void DumpStats(float final)
911 local float to_console;
912 local float to_eventlog;
916 to_console = cvar("sv_logscores_console");
917 to_eventlog = cvar("sv_eventlog");
918 to_file = cvar("sv_logscores_file");
922 to_console = TRUE; // always print printstats replies
923 to_eventlog = FALSE; // but never print them to the event log
927 if(cvar("sv_eventlog_console"))
928 to_console = FALSE; // otherwise we get the output twice
934 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
942 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
946 fputs(file, strcat(s, "\n"));
949 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
955 fputs(file, strcat(s, "\n"));
957 FOR_EACH_CLIENT(other)
959 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
961 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
962 s = strcat(s, ftos(rint(time - other.jointime)), ":");
963 if(other.classname == "player" || g_arena || g_lms)
964 s = strcat(s, ftos(other.team), ":");
966 s = strcat(s, "spectator:");
969 print(s, other.netname, "\n");
971 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
973 fputs(file, strcat(s, other.netname, "\n"));
979 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
985 fputs(file, strcat(s, "\n"));
987 for(i = 1; i < 16; ++i)
989 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
990 s = strcat(s, ":", ftos(i));
996 fputs(file, strcat(s, "\n"));
1003 GameLogEcho(":end");
1006 fputs(file, ":end\n");
1011 void FixIntermissionClient(entity e)
1014 if(!e.autoscreenshot) // initial call
1016 e.angles = e.v_angle;
1017 e.angles_x = -e.angles_x;
1018 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1020 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1021 e.solid = SOLID_NOT;
1022 e.movetype = MOVETYPE_NONE;
1023 e.takedamage = DAMAGE_NO;
1025 e.weaponentity.effects = EF_NODRAW;
1026 if(clienttype(e) == CLIENTTYPE_REAL)
1028 stuffcmd(e, "\nscr_printspeed 1000000\n");
1029 s = cvar_string("sv_intermission_cdtrack");
1031 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1033 WriteByte(MSG_ONE, SVC_INTERMISSION);
1037 //e.velocity = '0 0 0';
1038 //e.fixangle = TRUE;
1040 // TODO halt weapon animation
1045 go to the next level for deathmatch
1046 only called if a time or frag limit has expired
1050 float minTotalFrags;
1051 float maxTotalFrags;
1057 intermission_running = 1;
1059 // enforce a wait time before allowing changelevel
1060 if(player_count > 0)
1061 intermission_exittime = time + cvar("sv_mapchange_delay");
1063 intermission_exittime = -1;
1066 WriteByte (MSG_ALL, SVC_CDTRACK);
1067 WriteByte (MSG_ALL, 3);
1068 WriteByte (MSG_ALL, 3);
1069 // done in FixIntermission
1072 //pos = FindIntermission ();
1078 if(cvar("sv_eventlog"))
1079 GameLogEcho(":gameover");
1083 FOR_EACH_CLIENT(other)
1085 FixIntermissionClient(other);
1088 bprint(other.netname, " ^7wins.\n");
1093 FOR_EACH_PLAYER(other)
1095 if(maxTotalFrags < other.totalfrags)
1096 maxTotalFrags = other.totalfrags;
1097 if(minTotalFrags > other.totalfrags)
1098 minTotalFrags = other.totalfrags;
1103 FOR_EACH_PLAYER(other)
1105 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1106 f = bound(0, other.play_time / max(time, 1), 1);
1107 // store some statistics?
1111 if(cvar("g_campaign"))
1112 CampaignPreIntermission();
1114 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1121 Exit deathmatch games upon conditions
1124 void CheckRules_Player()
1126 if (gameover) // someone else quit the game already
1129 if(self.deadflag == DEAD_NO)
1130 self.play_time += frametime;
1132 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1133 // (div0: and that in CheckRules_World please)
1136 float checkrules_oneminutewarning;
1138 float checkrules_equality;
1139 float checkrules_overtimewarning;
1140 float checkrules_overtimeend;
1142 void InitiateOvertime()
1144 if(!checkrules_overtimeend)
1145 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1148 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1149 float WINNING_YES = 1; // winner found
1150 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1151 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1153 float GetWinningCode(float fraglimitreached, float equality)
1156 if(fraglimitreached)
1157 return WINNING_STARTOVERTIME;
1159 return WINNING_NEVER;
1161 if(fraglimitreached)
1167 // set the .winning flag for exactly those players with a given field value
1168 void SetWinners(.float field, float value)
1171 FOR_EACH_PLAYER(head)
1172 head.winning = (head.field == value);
1175 // set the .winning flag for those players with a given field value
1176 void AddWinners(.float field, float value)
1179 FOR_EACH_PLAYER(head)
1180 if(head.field == value)
1184 // clear the .winning flags
1185 void ClearWinners(void)
1188 FOR_EACH_PLAYER(head)
1192 // Onslaught winning condition:
1193 // game terminates if only one team has a working generator (or none)
1194 float WinningCondition_Onslaught()
1197 local float t1, t2, t3, t4;
1198 // first check if the game has ended
1199 t1 = t2 = t3 = t4 = 0;
1200 head = find(world, classname, "onslaught_generator");
1203 if (head.health > 0)
1205 if (head.team == COLOR_TEAM1) t1 = 1;
1206 if (head.team == COLOR_TEAM2) t2 = 1;
1207 if (head.team == COLOR_TEAM3) t3 = 1;
1208 if (head.team == COLOR_TEAM4) t4 = 1;
1210 head = find(head, classname, "onslaught_generator");
1212 if (t1 + t2 + t3 + t4 < 2)
1214 // game over, only one team remains (or none)
1216 if (t1) SetWinners(team, COLOR_TEAM1);
1217 if (t2) SetWinners(team, COLOR_TEAM2);
1218 if (t3) SetWinners(team, COLOR_TEAM3);
1219 if (t4) SetWinners(team, COLOR_TEAM4);
1220 dprint("Have a winner, ending game.\n");
1224 // Two or more teams remain
1228 float LMS_NewPlayerLives()
1231 fl = cvar("fraglimit");
1235 // first player has left the game for dying too much? Nobody else can get in.
1236 if(lms_lowest_lives < 1)
1239 if(!cvar("g_lms_join_anytime"))
1240 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1243 return bound(1, lms_lowest_lives, fl);
1246 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1247 // they win. Otherwise the defending team wins once the timelimit passes.
1248 void assault_new_round();
1249 float WinningCondition_Assault()
1252 status = WINNING_NO;
1254 // as the timelimit has not yet passed just assume the defending team will win
1255 if(assault_attacker_team == COLOR_TEAM1)
1257 SetWinners(team, COLOR_TEAM2);
1261 SetWinners(team, COLOR_TEAM1);
1265 ent = find(world, classname, "target_assault_roundend");
1268 if(ent.winning) // round end has been triggered by attacking team
1270 SetWinners(team, assault_attacker_team);
1271 if(assault_attacker_team == COLOR_TEAM1)
1273 team1_score = team1_score + 50;
1277 team2_score = team2_score + 50;
1280 if(ent.cnt == 1) // this was the second round
1282 status = WINNING_YES;
1286 local entity oldself;
1289 cvar_set("timelimit", ftos((2*time)/60)); // FIXME use game_starttime here
1290 assault_new_round();
1300 // LMS winning condition: game terminates if and only if there's at most one
1301 // one player who's living lives. Top two scores being equal cancels the time
1303 float WinningCondition_LMS()
1310 have_player = FALSE;
1311 have_players = FALSE;
1312 l = LMS_NewPlayerLives();
1314 head = find(world, classname, "player");
1317 head2 = find(head, classname, "player");
1319 have_players = TRUE;
1323 // we have at least one player
1326 // two or more active players - continue with the game
1330 // exactly one player?
1333 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1337 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1343 // and assign him his first place
1344 PlayerScore_Add(head, SP_LMS_RANK, 1);
1351 // nobody is playing at all...
1354 // wait for players...
1358 // SNAFU (maybe a draw game?)
1360 dprint("No players, ending game.\n");
1365 // When we get here, we have at least two players who are actually LIVING,
1366 // now check if the top two players have equal score.
1367 WinningConditionHelper();
1370 if(WinningConditionHelper_winner)
1371 WinningConditionHelper_winner.winning = TRUE;
1372 if(WinningConditionHelper_equality)
1373 return WINNING_NEVER;
1375 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1379 void print_to(entity e, string s)
1382 sprint(e, strcat(s, "\n"));
1387 void ShuffleMaplist()
1395 result = cvar_string("g_maplist");
1396 litems = tokenizebyseparator(result, " ");
1398 for(start = 0; start < litems - 1; ++start)
1402 // select a random item
1403 selected = floor(random() * (litems - start) + start);
1405 // shift this item to the place start
1406 for(i = 0; i < start; ++i)
1407 result = strcat(result, " ", argv(i));
1408 result = strcat(result, " ", argv(selected));
1409 for(i = start; i < litems; ++i)
1411 result = strcat(result, " ", argv(i));
1412 result = substring(result, 1, strlen(result) - 1);
1414 litems = tokenizebyseparator(result, " ");
1416 //dprint(result, "\n");
1419 cvar_set("g_maplist", result);
1422 float WinningCondition_Scores(float limit)
1424 // TODO make everything use THIS winning condition (except LMS)
1425 WinningConditionHelper();
1429 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1430 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1431 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1432 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1436 if(WinningConditionHelper_winner)
1437 WinningConditionHelper_winner.winning = 1;
1438 if(WinningConditionHelper_winnerteam >= 0)
1439 SetWinners(team, WinningConditionHelper_winnerteam);
1441 if(WinningConditionHelper_lowerisbetter)
1443 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1447 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1450 float WinningCondition_Race(float fraglimit)
1454 wc = WinningCondition_Scores(fraglimit);
1456 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1457 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1458 // do NOT support equality when the laps are all raced!
1461 if not(p.race_completed)
1462 return WINNING_STARTOVERTIME;
1468 void ReadyRestart();
1469 float WinningCondition_QualifyingThenRace(float limit)
1472 wc = WinningCondition_Scores(limit);
1474 // NEVER initiate overtime
1475 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1476 // do NOT support equality when the laps are all raced!
1479 float playerswithlaps;
1482 totalplayers = playerswithlaps = readyplayers = 0;
1483 FOR_EACH_PLAYER(head)
1486 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1492 // at least 2/3 of the players have completed a lap: start the RACE
1493 // otherwise, the players should end the qualifying on their own
1494 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1496 checkrules_overtimeend = 0;
1498 return WINNING_NEVER;
1507 float WinningCondition_RanOutOfSpawns()
1511 if(!have_team_spawns)
1514 if(!some_spawn_has_been_used)
1517 team1_score = team2_score = team3_score = team4_score = 0;
1519 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1521 if(head.team == COLOR_TEAM1)
1523 else if(head.team == COLOR_TEAM2)
1525 else if(head.team == COLOR_TEAM3)
1527 else if(head.team == COLOR_TEAM4)
1531 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1533 if(head.team == COLOR_TEAM1)
1535 else if(head.team == COLOR_TEAM2)
1537 else if(head.team == COLOR_TEAM3)
1539 else if(head.team == COLOR_TEAM4)
1544 if(team1_score + team2_score + team3_score + team4_score == 0)
1546 checkrules_equality = TRUE;
1549 else if(team1_score + team2_score + team3_score + team4_score == 1)
1552 if(team1_score) t = COLOR_TEAM1;
1553 if(team2_score) t = COLOR_TEAM2;
1554 if(team3_score) t = COLOR_TEAM3;
1555 if(team4_score) t = COLOR_TEAM4;
1556 CheckAllowedTeams(world);
1557 for(i = 0; i < MAX_TEAMSCORE; ++i)
1559 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1560 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1561 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1562 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1565 AddWinners(team, t);
1576 Exit deathmatch games upon conditions
1579 void CheckRules_World()
1582 local float timelimit;
1583 local float fraglimit;
1591 MapVote_Think should now do that part
1592 if (intermission_running)
1593 if (time >= intermission_exittime + 60)
1595 if(!DoNextMapOverride())
1601 if (gameover) // someone else quit the game already
1603 if(player_count == 0) // Nobody there? Then let's go to the next map
1605 // this will actually check the player count in the next frame
1606 // again, but this shouldn't hurt
1610 timelimit = cvar("timelimit") * 60;
1611 fraglimit = cvar("fraglimit");
1613 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1616 timelimit = 0; // timelimit is not made for warmup
1618 fraglimit = 0; // no fraglimit for now
1622 timelimit += game_starttime;
1624 if(checkrules_overtimeend)
1626 if(!checkrules_overtimewarning)
1628 checkrules_overtimewarning = TRUE;
1629 //announceall("announcer/robotic/1minuteremains.wav");
1630 if(g_race && !g_race_qualifying)
1631 bcenterprint("^3Everyone, finish your lap! The race is over!");
1633 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1638 if (timelimit && time >= timelimit)
1642 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1648 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1650 checkrules_oneminutewarning = TRUE;
1651 play2all("announcer/robotic/1minuteremains.wav");
1654 status = WinningCondition_RanOutOfSpawns();
1655 if(status == WINNING_YES)
1657 bprint("Hey! Someone ran out of spawns!\n");
1659 else if(g_race && !g_race_qualifying && timelimit >= 0)
1661 status = WinningCondition_Race(fraglimit);
1663 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1665 status = WinningCondition_QualifyingThenRace(fraglimit);
1669 status = WinningCondition_Assault(); // TODO remove this?
1673 status = WinningCondition_LMS();
1675 else if (g_onslaught)
1677 status = WinningCondition_Onslaught(); // TODO remove this?
1681 status = WinningCondition_Scores(fraglimit);
1684 if(status == WINNING_STARTOVERTIME)
1686 status = WINNING_NEVER;
1690 if(status == WINNING_NEVER)
1691 // equality cases! Nobody wins if the overtime ends in a draw.
1694 if(checkrules_overtimeend)
1695 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1696 status = WINNING_YES;
1698 if(status == WINNING_YES)
1702 float mapvote_nextthink;
1703 float mapvote_initialized;
1704 float mapvote_keeptwotime;
1705 float mapvote_timeout;
1706 string mapvote_message;
1707 string mapvote_screenshot_dir;
1709 float mapvote_count;
1710 float mapvote_count_real;
1711 string mapvote_maps[MAPVOTE_COUNT];
1712 float mapvote_maps_suggested[MAPVOTE_COUNT];
1713 string mapvote_suggestions[MAPVOTE_COUNT];
1714 float mapvote_suggestion_ptr;
1715 float mapvote_maxlen;
1716 float mapvote_voters;
1717 float mapvote_votes[MAPVOTE_COUNT];
1719 float mapvote_detail;
1720 float mapvote_abstain;
1721 float mapvote_dirty;
1724 void MapVote_ClearAllVotes()
1726 FOR_EACH_CLIENT(other)
1730 string MapVote_Suggest(string m)
1734 return "That's not how to use this command.";
1735 if(!cvar("g_maplist_votable_suggestions"))
1736 return "Suggestions are not accepted on this server.";
1737 if(mapvote_initialized)
1738 return "Can't suggest - voting is already in progress!";
1739 m = MapInfo_FixName(m);
1741 return "The map you suggested is not available on this server.";
1742 if(!cvar("g_maplist_votable_override_mostrecent"))
1744 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1746 if(!MapInfo_CheckMap(m))
1747 return "The map you suggested does not support the current game mode.";
1748 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1749 if(mapvote_suggestions[i] == m)
1750 return "This map was already suggested.";
1751 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1753 i = floor(random() * mapvote_suggestion_ptr);
1757 i = mapvote_suggestion_ptr;
1758 mapvote_suggestion_ptr += 1;
1760 if(mapvote_suggestions[i] != "")
1761 strunzone(mapvote_suggestions[i]);
1762 mapvote_suggestions[i] = strzone(m);
1763 if(cvar("sv_eventlog"))
1764 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1765 return strcat("Suggestion of ", m, " accepted.");
1768 void MapVote_AddVotable(string nextMap, float isSuggestion)
1773 for(j = 0; j < mapvote_count; ++j)
1774 if(mapvote_maps[j] == nextMap)
1776 if(strlen(nextMap) > mapvote_maxlen)
1777 mapvote_maxlen = strlen(nextMap);
1778 mapvote_maps[mapvote_count] = strzone(nextMap);
1779 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1783 void MapVote_SendData(float target);
1789 MapVote_ClearAllVotes();
1792 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1793 mapvote_abstain = cvar("g_maplist_votable_abstain");
1796 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
1798 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1799 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
1801 if(mapvote_suggestion_ptr)
1802 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1803 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
1805 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1806 MapVote_AddVotable(GetNextMap(), FALSE);
1808 if(mapvote_count == 0)
1810 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1811 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1812 localcmd("\nmenu_cmd sync\n");
1813 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1814 MapVote_AddVotable(GetNextMap(), FALSE);
1817 mapvote_count_real = mapvote_count;
1819 MapVote_AddVotable("don't care", 0);
1821 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1823 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1824 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1825 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
1826 mapvote_keeptwotime = 0;
1827 mapvote_message = "Choose a map and press its key!";
1829 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
1830 if(mapvote_screenshot_dir == "")
1831 mapvote_screenshot_dir = "maps";
1832 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
1834 if(!cvar("g_maplist_textonly"))
1835 MapVote_SendData(MSG_ALL);
1838 void MapVote_SendPicture(float id)
1841 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1842 WriteByte(MSG_ONE, TE_CSQC_MAPVOTE);
1843 WriteByte(MSG_ONE, MAPVOTE_NET_PIC);
1844 WriteByte(MSG_ONE, id);
1845 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
1848 float GameCommand_MapVote(string cmd)
1850 if(!intermission_running)
1852 if(!cvar("g_maplist_textonly"))
1854 if(cmd == "mv_getpic")
1856 MapVote_SendPicture(stof(argv(1)));
1864 float MapVote_GetMapMask()
1866 float mask, i, power;
1868 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
1869 if(mapvote_maps[i] != "")
1874 void MapVote_SendData(float targ)
1876 string mapfile, pakfile;
1878 WriteByte(targ, SVC_TEMPENTITY);
1879 WriteByte(targ, TE_CSQC_CONFIG);
1880 WriteString(targ, "mv_screenshot_dir");
1881 WriteString(targ, mapvote_screenshot_dir);
1883 WriteByte(targ, SVC_TEMPENTITY);
1884 WriteByte(targ, TE_CSQC_MAPVOTE);
1885 WriteByte(targ, MAPVOTE_NET_INIT);
1887 WriteByte(targ, mapvote_count);
1888 WriteByte(targ, mapvote_abstain);
1889 WriteByte(targ, mapvote_detail);
1890 WriteCoord(targ, mapvote_timeout);
1891 if(mapvote_count <= 8)
1892 WriteByte(targ, MapVote_GetMapMask());
1894 WriteShort(targ, MapVote_GetMapMask());
1895 for(i = 0; i < mapvote_count; ++i)
1896 if(mapvote_maps[i] != "")
1898 WriteString(targ, mapvote_maps[i]);
1899 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
1900 pakfile = whichpack(strcat(mapfile, ".tga"));
1902 pakfile = whichpack(strcat(mapfile, ".jpg"));
1904 pakfile = whichpack(strcat(mapfile, ".png"));
1905 print("pakfile is ", pakfile, "\n");
1906 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
1907 pakfile = substring(pakfile, o, 999);
1908 WriteString(targ, pakfile);
1912 void MapVote_UpdateData(float targ)
1915 WriteByte(targ, SVC_TEMPENTITY);
1916 WriteByte(targ, TE_CSQC_MAPVOTE);
1917 WriteByte(targ, MAPVOTE_NET_UPDATE);
1918 if(mapvote_count <= 8)
1919 WriteByte(targ, MapVote_GetMapMask());
1921 WriteShort(targ, MapVote_GetMapMask());
1923 for(i = 0; i < mapvote_count; ++i)
1924 if(mapvote_maps[i] != "")
1925 WriteByte(targ, mapvote_votes[i]);
1928 void MapVote_TellVote(float targ, float vote)
1930 WriteByte(targ, SVC_TEMPENTITY);
1931 WriteByte(targ, TE_CSQC_MAPVOTE);
1932 WriteByte(targ, MAPVOTE_NET_OWNVOTE);
1933 WriteByte(targ, vote);
1936 float MapVote_Finished(float mappos)
1942 if(cvar("sv_eventlog"))
1944 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1945 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1946 didntvote = mapvote_voters;
1947 for(i = 0; i < mapvote_count; ++i)
1948 if(mapvote_maps[i] != "")
1950 didntvote -= mapvote_votes[i];
1953 result = strcat(result, ":", mapvote_maps[i]);
1954 result = strcat(result, ":", ftos(mapvote_votes[i]));
1957 result = strcat(result, ":didn't vote:", ftos(didntvote));
1959 GameLogEcho(result);
1960 if(mapvote_maps_suggested[mappos])
1961 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
1964 FOR_EACH_REALCLIENT(other)
1965 FixClientCvars(other);
1967 Map_Goto_SetStr(mapvote_maps[mappos]);
1969 alreadychangedlevel = TRUE;
1972 void MapVote_CheckRules_1()
1976 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1978 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1979 mapvote_votes[i] = 0;
1983 FOR_EACH_REALCLIENT(other)
1988 i = other.mapvote - 1;
1989 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1990 mapvote_votes[i] = mapvote_votes[i] + 1;
1995 float MapVote_CheckRules_2()
1998 float firstPlace, secondPlace;
1999 float firstPlaceVotes, secondPlaceVotes;
2000 float mapvote_voters_real;
2003 mapvote_voters_real = mapvote_voters;
2005 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2007 RandomSelection_Init();
2008 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2009 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2010 firstPlace = RandomSelection_chosen_float;
2011 firstPlaceVotes = RandomSelection_best_priority;
2012 //dprint("First place: ", ftos(firstPlace), "\n");
2013 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2015 RandomSelection_Init();
2016 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2018 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2019 secondPlace = RandomSelection_chosen_float;
2020 secondPlaceVotes = RandomSelection_best_priority;
2021 //dprint("Second place: ", ftos(secondPlace), "\n");
2022 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2024 if(firstPlace == -1)
2025 error("No first place in map vote... WTF?");
2027 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2028 return MapVote_Finished(firstPlace);
2030 if(mapvote_keeptwotime)
2031 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2034 mapvote_dirty = TRUE;
2035 mapvote_message = "Now decide between the TOP TWO!";
2036 mapvote_keeptwotime = 0;
2037 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2038 result = strcat(result, ":", ftos(firstPlaceVotes));
2039 result = strcat(result, ":", mapvote_maps[secondPlace]);
2040 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2041 didntvote = mapvote_voters;
2042 for(i = 0; i < mapvote_count; ++i)
2043 if(mapvote_maps[i] != "")
2045 didntvote -= mapvote_votes[i];
2047 if(i != secondPlace)
2049 result = strcat(result, ":", mapvote_maps[i]);
2050 result = strcat(result, ":", ftos(mapvote_votes[i]));
2051 if(i < mapvote_count_real)
2053 strunzone(mapvote_maps[i]);
2054 mapvote_maps[i] = "";
2058 result = strcat(result, ":didn't vote:", ftos(didntvote));
2059 if(cvar("sv_eventlog"))
2060 GameLogEcho(result);
2073 keeptwo = mapvote_keeptwotime;
2074 MapVote_CheckRules_1(); // count
2075 if(MapVote_CheckRules_2()) // decide
2079 FOR_EACH_REALCLIENT(other)
2081 // hide scoreboard again
2082 if(other.health != 2342)
2084 other.health = 2342;
2086 if(clienttype(other) == CLIENTTYPE_REAL)
2088 if(cvar("g_maplist_textonly"))
2089 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
2092 WriteByte(MSG_ONE, SVC_FINALE);
2093 WriteString(MSG_ONE, "");
2097 // notify about keep-two
2098 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2099 play2(other, "misc/invshot.wav");
2101 // clear possibly invalid votes
2102 if(mapvote_maps[other.mapvote - 1] == "")
2104 // use impulses as new vote
2105 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2106 if(mapvote_maps[other.impulse - 1] != "")
2108 other.mapvote = other.impulse;
2110 mapvote_dirty = TRUE;
2113 MapVote_TellVote(MSG_ONE, other.mapvote);
2121 MapVote_CheckRules_1(); // just count
2123 if(!cvar("g_maplist_textonly"))
2124 if(mapvote_dirty) // 1 if "keeptwo" or "impulse" happened before
2126 MapVote_UpdateData(MSG_BROADCAST);
2127 mapvote_dirty = FALSE;
2130 if(cvar("g_maplist_textonly"))
2132 FOR_EACH_REALCLIENT(other)
2134 // display voting screen
2135 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
2136 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
2138 msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
2139 msgstr = strcat(msgstr, mapvote_message);
2140 msgstr = strcat(msgstr, "\n\n");
2141 for(i = 0; i < mapvote_count; ++i)
2142 if(mapvote_maps[i] == "")
2143 msgstr = strcat(msgstr, "\n");
2146 tmp = mapvote_maps[i];
2147 tmp = strpad(mapvote_maxlen, tmp);
2148 tmp = strcat(ftos(mod(i + 1, 10)), ": ", tmp);
2151 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
2152 if(mapvote_votes[i] != 1)
2153 tmp = strcat(tmp, "s");
2154 tmp = strcat(tmp, ")");
2155 tmp = strpad(mapvote_maxlen + 15, tmp);
2158 if(i == mapvote_count - 1)
2159 msgstr = strcat(msgstr, "\n");
2160 if(other.mapvote == i + 1)
2161 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2163 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2166 msgstr = strcat(msgstr, "\n\n^2", ftos(totalvotes), " vote");
2168 msgstr = strcat(msgstr, "s");
2169 msgstr = strcat(msgstr, " cast");
2170 i = ceil(mapvote_timeout - time);
2171 msgstr = strcat(msgstr, "\n", ftos(i), " second");
2173 msgstr = strcat(msgstr, "s");
2174 msgstr = strcat(msgstr, " left");
2176 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2180 void MapVote_Start()
2185 MapInfo_Enumerate();
2186 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2189 void MapVote_Think()
2194 if(alreadychangedlevel)
2197 if(time < mapvote_nextthink)
2201 mapvote_nextthink = time + 0.5;
2203 if(!mapvote_initialized)
2205 mapvote_initialized = TRUE;
2206 if(DoNextMapOverride())
2208 if(!cvar("g_maplist_votable") || player_count <= 0)
2219 string GotoMap(string m)
2221 if(!MapInfo_CheckMap(m))
2222 return "The map you chose is not available on this server.";
2223 cvar_set("nextmap", m);
2224 cvar_set("timelimit", "-1");
2225 if(mapvote_initialized || alreadychangedlevel)
2227 if(DoNextMapOverride())
2228 return "Map switch initiated.";
2230 return "Hm... no. For some reason I like THIS map more.";
2233 return "Map switch will happen after scoreboard.";
2239 FOR_EACH_REALCLIENT(self)
2241 if(self.classname == "spectator")
2243 if(self.enemy.typehitsound)
2244 play2(self, "misc/typehit.wav");
2245 else if(self.enemy.hitsound)
2246 play2(self, "misc/hit.wav");
2250 if(self.typehitsound)
2251 play2(self, "misc/typehit.wav");
2252 else if(self.hitsound)
2253 play2(self, "misc/hit.wav");
2256 FOR_EACH_CLIENT(self)
2258 self.hitsound = FALSE;
2259 self.typehitsound = FALSE;
2266 * returns TRUE if redirecting
2268 float redirection_timeout;
2269 float redirection_nextthink;
2270 float RedirectionThink()
2272 float clients_found;
2274 if(redirection_target == "")
2277 if(!redirection_timeout)
2279 cvar_set("sv_public", "-2");
2280 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2281 if(redirection_target == "self")
2282 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2284 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2287 if(time < redirection_nextthink)
2290 redirection_nextthink = time + 1;
2293 FOR_EACH_REALCLIENT(self)
2295 print("Redirecting: sending connect command to ", self.netname, "\n");
2296 if(redirection_target == "self")
2297 stuffcmd(self, "\ndisconnect; reconnect\n");
2299 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2303 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2305 if(time > redirection_timeout || clients_found == 0)
2306 localcmd("\nwait; wait; wait; quit\n");
2313 // Loaded from a save game
2314 // some things then break, so let's work around them...
2316 // Progs DB (capture records)
2318 ServerProgsDB = db_create();
2320 ServerProgsDB = db_load("server.db");
2324 MapInfo_Enumerate();
2325 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2330 if(world_initialized)
2332 world_initialized = 0;
2333 print("Saving persistent data...\n");
2336 db_save(ServerProgsDB, "server.db");
2337 if(cvar("developer"))
2338 db_save(TemporaryDB, "server-temp.db");
2339 db_close(ServerProgsDB);
2340 db_close(TemporaryDB);
2342 // tell the bot system the game is ending now
2349 print("NOTE: crashed before even initializing the world, not saving persistent data\n");