1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 //reset all the flood variables
83 FOR_EACH_CLIENT(plr) {
84 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
86 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88 FOR_EACH_REALPLAYER(plr) {
89 plr.lastV_angle = plr.v_angle;
91 self.nextthink = time;
94 else if (timeoutStatus == 2) {
95 if (remainingTimeoutTime > 0) {
96 timeStr = getTimeoutText(0);
97 FOR_EACH_REALCLIENT(plr) {
98 if(plr.classname == "player") {
99 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
102 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103 play2all("announcer/robotic/prepareforbattle.wav");
105 remainingTimeoutTime -= 1;
106 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
109 //unpause the game again
110 remainingTimeoutTime = timeoutStatus = 0;
111 cvar_set("slowmo", ftos(orig_slowmo));
112 //and unlock the fixed view again once there is no timeout active anymore
113 FOR_EACH_REALPLAYER(plr) {
114 plr.fixangle = FALSE;
116 //get rid of the countdown message
117 FOR_EACH_REALCLIENT(plr) {
118 if(plr.classname == "player") {
119 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128 FOR_EACH_REALCLIENT(plr) {
129 if(plr.classname == "player") {
130 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
143 // cvar_set("_sv_init", "0");
144 // we do NOT set this to 0 any more, so someone "accidentally" changing
145 // to this "init" map on a dedicated server will cause no permanent
147 if(cvar("g_maplist_shuffle"))
149 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
153 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
155 if(!DoNextMapOverride())
163 self.nextthink = time;
167 self.nextthink = time + 1;
168 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
172 void cvar_changes_init()
179 strunzone(cvar_changes);
180 cvar_changes = string_null;
183 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
186 for(i = 0; i < n; ++i)
188 k = bufstr_get(h, i);
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
194 BADPREFIX("cvar_check_");
196 BADCVAR("g_configversion");
197 BADCVAR("g_maplist_index");
198 BADCVAR("halflifebsp");
203 BADPREFIX("g_campaign");
207 BADPREFIX("net_slist_");
211 BADPREFIX("userbind");
214 BADPREFIX("crosshair");
215 BADCVAR("mod_q3bsp_lightmapmergepower");
216 BADCVAR("mod_q3bsp_nolightmaps");
220 BADPREFIX("g_chat_flood_");
221 BADPREFIX("g_voice_flood_");
223 BADPREFIX("settemp_");
224 BADPREFIX("sv_allowdownloads_");
225 BADPREFIX("sv_autodemo");
226 BADPREFIX("sv_curl_");
227 BADPREFIX("sv_eventlog");
228 BADPREFIX("sv_logscores_");
229 BADPREFIX("sv_master");
230 BADCVAR("g_banned_list");
231 BADCVAR("log_dest_udp");
233 BADCVAR("net_address");
235 BADCVAR("savedgamecfg");
236 BADCVAR("sv_heartbeatperoid");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timestamps");
243 BADCVAR("timelimit");
244 BADCVAR("fraglimit");
246 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_keyhunt");
251 BADCVAR("g_keyhunt_teams");
252 BADCVAR("g_onslaught");
255 BADCVAR("g_runematch");
257 BADCVAR("g_nexball");
262 BADCVAR("g_maplist");
263 BADCVAR("g_maplist_mostrecent");
269 d = cvar_defstring(k);
272 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
273 if(strlen(cvar_changes) > 16384)
275 cvar_changes = "// too many settings have been changed to show them here\n";
281 if(cvar_changes == "")
282 cvar_changes = "// this server runs at default settings\n";
284 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
285 cvar_changes = strzone(cvar_changes);
288 void detect_maptype()
297 o_x += random() * (world.maxs_x - world.mins_x);
298 o_y += random() * (world.maxs_y - world.mins_y);
299 o_z += random() * (world.maxs_z - world.mins_z);
301 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
302 if(trace_fraction == 1)
307 for(i = 0; i < 64; i += 4)
309 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
310 if(trace_fraction == 1)
312 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
321 float RandomSeed_Send(entity to, float sf)
323 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
324 WriteShort(MSG_ENTITY, self.cnt);
327 void RandomSeed_Think()
329 self.cnt = bound(0, floor(random() * 65536), 65535);
330 self.nextthink = time + 5;
334 void RandomSeed_Spawn()
336 randomseed = spawn();
337 randomseed.think = RandomSeed_Think;
338 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
343 self.think(); // sets random seed and nextthink
347 void spawnfunc___init_dedicated_server(void)
349 // handler for _init/_init map (only for dedicated server initialization)
351 world_initialized = -1; // don't complain
353 cvar_string = cvar_string_builtin;
354 cvar_set = cvar_set_builtin;
355 dprint_load(); // load dprint status from cvar
357 remove = remove_unsafely;
361 e.think = GotoFirstMap;
362 e.nextthink = time; // this is usually 1 at this point
365 e.classname = "info_player_deathmatch"; // safeguard against player joining
367 self.classname = "worldspawn"; // safeguard against various stuff ;)
370 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
373 void Map_MarkAsRecent(string m);
374 float world_already_spawned;
375 void RegisterWeapons();
377 void ClientInit_Spawn();
378 void WeaponStats_Init();
379 void WeaponStats_Shutdown();
380 void spawnfunc_worldspawn (void)
382 float fd, l, i, j, n;
386 cvar_string = cvar_string_builtin;
387 cvar_set = cvar_set_builtin;
388 dprint_load(); // load dprint status from cvar
390 if(world_already_spawned)
391 error("world already spawned - you may have EXACTLY ONE worldspawn!");
392 world_already_spawned = TRUE;
394 remove = remove_safely; // during spawning, watch what you remove!
396 check_unacceptable_compiler_bugs();
398 if(cvar_string("cvar_check_default") != "bypass")
400 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
401 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
403 if(cvar_string("cvar_check_balance") != CVAR_CHECK_BALANCE)
404 error("Config file mismatch! Please update balance*.cfg to match the QuakeC code, and restart the engine!");
407 compressShortVector_init();
410 head = nextent(world);
415 head = nextent(head);
418 // needs to be done so early as they would still spawn
422 ServerProgsDB = db_create();
424 ServerProgsDB = db_load("server.db");
426 TemporaryDB = db_create();
429 TODO sound pack system
430 // initialize sound pack system
431 soundpack = cvar_string("g_soundpack");
433 soundpack = strcat(soundpack, "/");
434 soundpack = strzone(soundpack);
440 // 1 FLICKER (first variety)
441 lightstyle(1, "mmnmmommommnonmmonqnmmo");
443 // 2 SLOW STRONG PULSE
444 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
446 // 3 CANDLE (first variety)
447 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
450 lightstyle(4, "mamamamamama");
453 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
455 // 6 FLICKER (second variety)
456 lightstyle(6, "nmonqnmomnmomomno");
458 // 7 CANDLE (second variety)
459 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
461 // 8 CANDLE (third variety)
462 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
464 // 9 SLOW STROBE (fourth variety)
465 lightstyle(9, "aaaaaaaazzzzzzzz");
467 // 10 FLUORESCENT FLICKER
468 lightstyle(10, "mmamammmmammamamaaamammma");
470 // 11 SLOW PULSE NOT FADE TO BLACK
471 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
473 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
478 if(cvar("g_campaign"))
481 Map_MarkAsRecent(mapname);
483 precache_model ("null"); // we need this one before InitGameplayMode
489 bot_waypoints_for_items = cvar("g_waypoints_for_items");
490 if(bot_waypoints_for_items == 1)
491 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
492 bot_waypoints_for_items = 0;
494 // for setting by mapinfo
495 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
496 cvar_set("sv_q3acompat_machineshotgunswap", "0");
500 WaypointSprite_Init();
505 GameLogInit(); // prepare everything
506 if(cvar("sv_eventlog"))
508 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
509 s = strcat(s, ftos(random()));
510 matchid = strzone(s);
512 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
513 s = ":gameinfo:mutators:LIST";
514 if(cvar("g_grappling_hook"))
515 s = strcat(s, ":grappling_hook");
516 if(!cvar("g_use_ammunition"))
517 s = strcat(s, ":no_use_ammunition");
518 if(!cvar("g_pickup_items"))
519 s = strcat(s, ":no_pickup_items");
520 if(cvar("g_instagib"))
521 s = strcat(s, ":instagib");
522 if(cvar_string("g_weaponarena") != "0")
523 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
525 s = strcat(s, ":nixnex");
526 if(cvar("g_vampire"))
527 s = strcat(s, ":vampire");
528 if(cvar("g_laserguided_missile"))
529 s = strcat(s, ":laserguided_missile");
530 if(cvar("g_norecoil"))
531 s = strcat(s, ":norecoil");
533 s = strcat(s, ":midair");
534 if(cvar("g_minstagib"))
535 s = strcat(s, ":minstagib");
537 GameLogEcho(":gameinfo:end");
540 matchid = strzone(ftos(random()));
542 cvar_set("nextmap", "");
546 if(cvar("g_campaign"))
554 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
556 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
558 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
561 while((s = fgets(fd)))
563 l = tokenize_console(s);
568 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
569 print(" cdtrack ", argv(2), "\n");
571 else if(argv(0) == "fog")
573 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
574 print(" \"fog\" \"", s, "\"\n");
576 else if(argv(0) == "set")
578 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
579 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
581 else if(argv(0) != "//")
583 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
584 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
593 addstat(STAT_WEAPONS, AS_INT, weapons);
594 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
595 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
596 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
599 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
600 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
601 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
602 addstat(STAT_FUEL, AS_INT, ammo_fuel);
603 addstat(STAT_DAMAGE_HITS, AS_INT, damage_hits);
604 addstat(STAT_DAMAGE_FIRED, AS_INT, maxdamage_fired);
605 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
606 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
607 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
609 next_pingtime = time + 5;
610 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
614 lsmaps_reply = "^7Maps available: ";
615 for(i = 0, j = 0; i < MapInfo_count; ++i)
617 if(MapInfo_Get_ByID(i))
618 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
625 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
628 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
630 maplist_reply = "^7Maps in list: ";
631 n = tokenize_console(cvar_string("g_maplist"));
632 for(i = 0, j = 0; i < n; ++i)
634 if(MapInfo_CheckMap(argv(i)))
640 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
644 maplist_reply = strzone(strcat(maplist_reply, "\n"));
645 MapInfo_ClearTemps();
647 records_reply = strzone(getrecords());
652 localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
654 world_initialized = 1;
657 void spawnfunc_light (void)
659 //makestatic (self); // Who the f___ did that?
663 float TryFile( string pFilename )
666 dprint("TryFile(\"", pFilename, "\")\n");
667 lHandle = fopen( pFilename, FILE_READ );
668 if( lHandle != -1 ) {
678 return GametypeNameFromType(game);
681 string getmapname_stored;
687 float Map_Count, Map_Current;
688 string Map_Current_Name;
690 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
691 float GetMaplistPosition()
697 idx = cvar("g_maplist_index");
704 for(pos = 0; pos < Map_Count; ++pos)
708 // resume normal maplist rotation if current map is not in g_maplist
712 float MapHasRightSize(string map)
715 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
716 if(cvar("g_maplist_check_waypoints"))
718 dprint("checkwp "); dprint(map);
719 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
722 dprint(": no waypoints\n");
725 dprint(": has waypoints\n");
729 // open map size restriction file
730 dprint("opensize "); dprint(map);
731 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
734 float mapmin, mapmax;
736 mapmin = stof(fgets(fh));
737 mapmax = stof(fgets(fh));
739 if(player_count < mapmin)
741 dprint("not enough\n");
744 if(player_count > mapmax)
746 dprint("too many\n");
749 dprint("right size\n");
752 dprint(": not found\n");
756 string Map_Filename(float position)
758 return strcat("maps/", argv(position), ".bsp");
761 string strwords(string s, float w)
764 for(endpos = 0; w && endpos >= 0; --w)
765 endpos = strstrofs(s, " ", endpos + 1);
769 return substring(s, 0, endpos);
772 float strhasword(string s, string w)
774 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
777 void Map_MarkAsRecent(string m)
779 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
782 float Map_IsRecent(string m)
784 return strhasword(cvar_string("g_maplist_mostrecent"), m);
787 float Map_Check(float position, float pass)
791 map_next = argv(position);
794 if(Map_IsRecent(map_next))
797 filename = Map_Filename(position);
798 if(MapInfo_CheckMap(map_next))
802 if(MapHasRightSize(map_next))
807 dprint( "Couldn't select '", filename, "'..\n" );
812 void Map_Goto_SetStr(string nextmapname)
814 if(getmapname_stored != "")
815 strunzone(getmapname_stored);
816 if(nextmapname == "")
817 getmapname_stored = "";
819 getmapname_stored = strzone(nextmapname);
822 void Map_Goto_SetFloat(float position)
824 cvar_set("g_maplist_index", ftos(position));
825 Map_Goto_SetStr(argv(position));
830 // settings persist, except...
831 localcmd("\nsettemp_restore\n");
837 MapInfo_LoadMap(getmapname_stored);
840 // return codes of map selectors:
841 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
842 // -2 = permanent failure
843 float() MaplistMethod_Iterate = // usual method
847 for(pass = 1; pass <= 2; ++pass)
849 for(i = 1; i < Map_Count; ++i)
852 mapindex = mod(i + Map_Current, Map_Count);
853 if(Map_Check(mapindex, pass))
860 float() MaplistMethod_Repeat = // fallback method
862 if(Map_Check(Map_Current, 2))
867 float() MaplistMethod_Random = // random map selection
873 for(i = 0; i <= imax; ++i)
876 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
877 if(Map_Check(mapindex, 1))
883 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
884 // the exponent sets a bias on the map selection:
885 // the higher the exponent, the less likely "shortly repeated" same maps are
887 float i, j, imax, insertpos;
891 for(i = 0; i <= imax; ++i)
895 // now reinsert this at another position
896 insertpos = pow(random(), 1 / exponent); // ]0, 1]
897 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
898 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
899 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
901 // insert the current map there
903 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
904 newlist = strcat(newlist, " ", argv(j));
905 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
906 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
907 newlist = strcat(newlist, " ", argv(j));
908 newlist = substring(newlist, 1, strlen(newlist) - 1);
909 cvar_set("g_maplist", newlist);
910 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
912 // NOTE: the selected map has just been inserted at (insertpos-1)th position
913 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
914 if(Map_Check(Map_Current, 1))
922 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
925 bprint( "Maplist is empty! Resetting it to default map list.\n" );
926 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
927 if(cvar("g_maplist_shuffle"))
929 localcmd("\nmenu_cmd sync\n");
930 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
933 error("empty maplist, cannot select a new map");
934 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
937 strunzone(Map_Current_Name);
938 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
939 // this may or may not be correct, but who cares, in the worst case a map
940 // isn't chosen in the first pass that should have been
951 if(cvar("g_maplist_shuffle") > 0)
952 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
955 if(cvar("g_maplist_selectrandom"))
956 nextMap = MaplistMethod_Random();
959 nextMap = MaplistMethod_Iterate();
962 nextMap = MaplistMethod_Repeat();
966 Map_Goto_SetFloat(nextMap);
967 return getmapname_stored;
973 float DoNextMapOverride()
975 if(cvar("g_campaign"))
977 CampaignPostIntermission();
978 alreadychangedlevel = TRUE;
981 if(cvar("quit_when_empty"))
983 if(player_count <= currentbots)
986 alreadychangedlevel = TRUE;
990 if(cvar_string("quit_and_redirect") != "")
992 redirection_target = strzone(cvar_string("quit_and_redirect"));
993 alreadychangedlevel = TRUE;
996 if (cvar("samelevel")) // if samelevel is set, stay on same level
998 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
999 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1000 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1001 localcmd("restart\n");
1002 //changelevel (mapname);
1003 alreadychangedlevel = TRUE;
1006 if(cvar_string("nextmap") != "")
1007 if(MapInfo_CheckMap(cvar_string("nextmap")))
1009 Map_Goto_SetStr(cvar_string("nextmap"));
1011 alreadychangedlevel = TRUE;
1014 if(cvar("lastlevel"))
1017 localcmd("set lastlevel 0\ntogglemenu\n");
1018 alreadychangedlevel = TRUE;
1026 //local string nextmap;
1027 //local float n, nummaps;
1029 if (alreadychangedlevel)
1031 alreadychangedlevel = TRUE;
1037 for(allowReset = 1; allowReset >= 0; --allowReset)
1039 nextMap = GetNextMap();
1045 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1046 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1047 if(cvar("g_maplist_shuffle"))
1049 localcmd("\nmenu_cmd sync\n");
1053 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1065 When the player presses attack or jump, change to the next level
1068 .float autoscreenshot;
1069 void() MapVote_Start;
1070 void() MapVote_Think;
1071 float mapvote_initialized;
1072 void IntermissionThink()
1074 FixIntermissionClient(self);
1076 if(cvar("sv_autoscreenshot"))
1077 if(self.autoscreenshot > 0)
1078 if(time > self.autoscreenshot)
1080 self.autoscreenshot = -1;
1081 if(clienttype(self) == CLIENTTYPE_REAL)
1082 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1086 if (time < intermission_exittime)
1089 if(!mapvote_initialized)
1090 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1100 Returns the entity to view from
1104 entity FindIntermission()
1109 // look for info_intermission first
1110 spot = find (world, classname, "info_intermission");
1112 { // pick a random one
1116 spot = find (spot, classname, "info_intermission");
1118 spot = find (spot, classname, "info_intermission");
1124 // then look for the start position
1125 spot = find (world, classname, "info_player_start");
1129 // testinfo_player_start is only found in regioned levels
1130 spot = find (world, classname, "testplayerstart");
1134 // then look for the start position
1135 spot = find (world, classname, "info_player_deathmatch");
1139 //objerror ("FindIntermission: no spot");
1145 ===============================================================================
1149 ===============================================================================
1152 void DumpStats(float final)
1156 local float to_console;
1157 local float to_eventlog;
1158 local float to_file;
1161 to_console = cvar("sv_logscores_console");
1162 to_eventlog = cvar("sv_eventlog");
1163 to_file = cvar("sv_logscores_file");
1167 to_console = TRUE; // always print printstats replies
1168 to_eventlog = FALSE; // but never print them to the event log
1172 if(cvar("sv_eventlog_console"))
1173 to_console = FALSE; // otherwise we get the output twice
1179 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1187 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1191 fputs(file, strcat(s, "\n"));
1194 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1200 fputs(file, strcat(s, "\n"));
1202 FOR_EACH_CLIENT(other)
1204 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1206 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1207 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1208 if(other.classname == "player" || g_arena || g_lms)
1209 s = strcat(s, ftos(other.team), ":");
1211 s = strcat(s, "spectator:");
1214 print(s, other.netname, "\n");
1216 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1218 fputs(file, strcat(s, other.netname, "\n"));
1224 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1230 fputs(file, strcat(s, "\n"));
1232 for(i = 1; i < 16; ++i)
1234 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1235 s = strcat(s, ":", ftos(i));
1241 fputs(file, strcat(s, "\n"));
1248 GameLogEcho(":end");
1251 fputs(file, ":end\n");
1256 void FixIntermissionClient(entity e)
1259 if(!e.autoscreenshot) // initial call
1261 e.angles = e.v_angle;
1262 e.angles_x = -e.angles_x;
1263 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1265 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1266 e.solid = SOLID_NOT;
1267 e.movetype = MOVETYPE_NONE;
1268 e.takedamage = DAMAGE_NO;
1271 e.weaponentity.effects = EF_NODRAW;
1272 if (e.weaponentity.weaponentity)
1273 e.weaponentity.weaponentity.effects = EF_NODRAW;
1275 if(clienttype(e) == CLIENTTYPE_REAL)
1277 stuffcmd(e, "\nscr_printspeed 1000000\n");
1278 s = cvar_string("sv_intermission_cdtrack");
1280 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1282 WriteByte(MSG_ONE, SVC_INTERMISSION);
1286 //e.velocity = '0 0 0';
1287 //e.fixangle = TRUE;
1289 // TODO halt weapon animation
1294 go to the next level for deathmatch
1295 only called if a time or frag limit has expired
1299 float minTotalFrags;
1300 float maxTotalFrags;
1306 intermission_running = 1;
1308 // enforce a wait time before allowing changelevel
1309 if(player_count > 0)
1310 intermission_exittime = time + cvar("sv_mapchange_delay");
1312 intermission_exittime = -1;
1315 WriteByte (MSG_ALL, SVC_CDTRACK);
1316 WriteByte (MSG_ALL, 3);
1317 WriteByte (MSG_ALL, 3);
1318 // done in FixIntermission
1321 //pos = FindIntermission ();
1327 if(cvar("sv_eventlog"))
1328 GameLogEcho(":gameover");
1332 FOR_EACH_CLIENT(other)
1334 FixIntermissionClient(other);
1337 bprint(other.netname, " ^7wins.\n");
1342 FOR_EACH_PLAYER(other)
1344 if(maxTotalFrags < other.totalfrags)
1345 maxTotalFrags = other.totalfrags;
1346 if(minTotalFrags > other.totalfrags)
1347 minTotalFrags = other.totalfrags;
1352 FOR_EACH_PLAYER(other)
1354 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1355 f = bound(0, other.play_time / max(time, 1), 1);
1356 // store some statistics?
1360 if(cvar("g_campaign"))
1361 CampaignPreIntermission();
1363 localcmd("\nsv_hook_gameend;");
1365 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1372 Exit deathmatch games upon conditions
1375 void CheckRules_Player()
1377 if (gameover) // someone else quit the game already
1380 if(self.deadflag == DEAD_NO)
1381 self.play_time += frametime;
1383 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1384 // (div0: and that in CheckRules_World please)
1387 float checkrules_equality;
1388 float checkrules_suddendeathwarning;
1389 float checkrules_suddendeathend;
1390 float checkrules_overtimesadded; //how many overtimes have been already added
1392 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1393 float WINNING_YES = 1; // winner found
1394 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1395 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1397 float InitiateSuddenDeath()
1399 // Check first whether normal overtimes could be added before initiating suddendeath mode
1400 // - for this timelimit_overtime needs to be >0 of course
1401 // - also check the winning condition calculated in the previous frame and only add normal overtime
1402 // again, if at the point at which timelimit would be extended again, still no winner was found
1403 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1405 return 1; // need to call InitiateOvertime later
1409 if(!checkrules_suddendeathend)
1411 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1412 if(g_race && !g_race_qualifying)
1413 race_StartCompleting();
1419 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1421 ++checkrules_overtimesadded;
1422 //add one more overtime by simply extending the timelimit
1424 tl = cvar("timelimit");
1425 tl += cvar("timelimit_overtime");
1426 cvar_set("timelimit", ftos(tl));
1427 string minutesPlural;
1428 if (cvar("timelimit_overtime") == 1)
1429 minutesPlural = " ^3minute";
1431 minutesPlural = " ^3minutes";
1435 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1436 ftos(cvar("timelimit_overtime")),
1443 float GetWinningCode(float fraglimitreached, float equality)
1446 if(fraglimitreached)
1447 return WINNING_STARTSUDDENDEATHOVERTIME;
1449 return WINNING_NEVER;
1451 if(fraglimitreached)
1457 // set the .winning flag for exactly those players with a given field value
1458 void SetWinners(.float field, float value)
1461 FOR_EACH_PLAYER(head)
1462 head.winning = (head.field == value);
1465 // set the .winning flag for those players with a given field value
1466 void AddWinners(.float field, float value)
1469 FOR_EACH_PLAYER(head)
1470 if(head.field == value)
1474 // clear the .winning flags
1475 void ClearWinners(void)
1478 FOR_EACH_PLAYER(head)
1482 // Onslaught winning condition:
1483 // game terminates if only one team has a working generator (or none)
1484 float WinningCondition_Onslaught()
1487 local float t1, t2, t3, t4;
1489 WinningConditionHelper(); // set worldstatus
1494 // first check if the game has ended
1495 t1 = t2 = t3 = t4 = 0;
1496 head = find(world, classname, "onslaught_generator");
1499 if (head.health > 0)
1501 if (head.team == COLOR_TEAM1) t1 = 1;
1502 if (head.team == COLOR_TEAM2) t2 = 1;
1503 if (head.team == COLOR_TEAM3) t3 = 1;
1504 if (head.team == COLOR_TEAM4) t4 = 1;
1506 head = find(head, classname, "onslaught_generator");
1508 if (t1 + t2 + t3 + t4 < 2)
1510 // game over, only one team remains (or none)
1512 if (t1) SetWinners(team, COLOR_TEAM1);
1513 if (t2) SetWinners(team, COLOR_TEAM2);
1514 if (t3) SetWinners(team, COLOR_TEAM3);
1515 if (t4) SetWinners(team, COLOR_TEAM4);
1516 dprint("Have a winner, ending game.\n");
1520 // Two or more teams remain
1524 float LMS_NewPlayerLives()
1527 fl = cvar("fraglimit");
1531 // first player has left the game for dying too much? Nobody else can get in.
1532 if(lms_lowest_lives < 1)
1535 if(!cvar("g_lms_join_anytime"))
1536 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1539 return bound(1, lms_lowest_lives, fl);
1542 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1543 // they win. Otherwise the defending team wins once the timelimit passes.
1544 void assault_new_round();
1545 float WinningCondition_Assault()
1549 WinningConditionHelper(); // set worldstatus
1551 status = WINNING_NO;
1552 // as the timelimit has not yet passed just assume the defending team will win
1553 if(assault_attacker_team == COLOR_TEAM1)
1555 SetWinners(team, COLOR_TEAM2);
1559 SetWinners(team, COLOR_TEAM1);
1563 ent = find(world, classname, "target_assault_roundend");
1566 if(ent.winning) // round end has been triggered by attacking team
1568 bprint("ASSAULT: round completed...\n");
1569 SetWinners(team, assault_attacker_team);
1571 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1573 if(ent.cnt == 1) // this was the second round
1575 status = WINNING_YES;
1579 local entity oldself;
1582 assault_new_round();
1591 // LMS winning condition: game terminates if and only if there's at most one
1592 // one player who's living lives. Top two scores being equal cancels the time
1594 float WinningCondition_LMS()
1601 have_player = FALSE;
1602 have_players = FALSE;
1603 l = LMS_NewPlayerLives();
1605 head = find(world, classname, "player");
1608 head2 = find(head, classname, "player");
1610 have_players = TRUE;
1614 // we have at least one player
1617 // two or more active players - continue with the game
1621 // exactly one player?
1624 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1628 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1634 // and assign him his first place
1635 PlayerScore_Add(head, SP_LMS_RANK, 1);
1642 // nobody is playing at all...
1645 // wait for players...
1649 // SNAFU (maybe a draw game?)
1651 dprint("No players, ending game.\n");
1656 // When we get here, we have at least two players who are actually LIVING,
1657 // now check if the top two players have equal score.
1658 WinningConditionHelper();
1661 if(WinningConditionHelper_winner)
1662 WinningConditionHelper_winner.winning = TRUE;
1663 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1664 return WINNING_NEVER;
1666 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1670 void ShuffleMaplist()
1672 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1676 float WinningCondition_Scores(float limit, float leadlimit)
1678 // TODO make everything use THIS winning condition (except LMS)
1679 WinningConditionHelper();
1683 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1684 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1685 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1686 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1690 if(WinningConditionHelper_winner)
1691 WinningConditionHelper_winner.winning = 1;
1692 if(WinningConditionHelper_winnerteam >= 0)
1693 SetWinners(team, WinningConditionHelper_winnerteam);
1695 if(WinningConditionHelper_lowerisbetter)
1697 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1698 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1702 if(WinningConditionHelper_zeroisworst)
1703 leadlimit = 0; // not supported in this mode
1705 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1706 // these modes always score in increments of 1, thus this makes sense
1708 if(leaderfrags != WinningConditionHelper_topscore)
1710 leaderfrags = WinningConditionHelper_topscore;
1713 if (leaderfrags == limit - 1)
1714 play2all("announcer/robotic/1fragleft.wav");
1715 else if (leaderfrags == limit - 2)
1716 play2all("announcer/robotic/2fragsleft.wav");
1717 else if (leaderfrags == limit - 3)
1718 play2all("announcer/robotic/3fragsleft.wav");
1722 return GetWinningCode(
1723 WinningConditionHelper_topscore &&
1725 (limit && (WinningConditionHelper_topscore >= limit))
1727 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1729 WinningConditionHelper_equality
1733 float WinningCondition_Race(float fraglimit)
1744 if(p.race_completed)
1749 wc = WinningCondition_Scores(fraglimit, 0);
1751 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1752 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1753 // do NOT support equality when the laps are all raced!
1754 return WINNING_STARTSUDDENDEATHOVERTIME;
1756 return WINNING_NEVER;
1760 void ReadyRestart();
1761 float WinningCondition_QualifyingThenRace(float limit)
1764 wc = WinningCondition_Scores(limit, 0);
1766 // NEVER initiate overtime
1767 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1775 float WinningCondition_RanOutOfSpawns()
1779 if(!have_team_spawns)
1782 if(!some_spawn_has_been_used)
1785 team1_score = team2_score = team3_score = team4_score = 0;
1787 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1789 if(head.team == COLOR_TEAM1)
1791 else if(head.team == COLOR_TEAM2)
1793 else if(head.team == COLOR_TEAM3)
1795 else if(head.team == COLOR_TEAM4)
1799 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1801 if(head.team == COLOR_TEAM1)
1803 else if(head.team == COLOR_TEAM2)
1805 else if(head.team == COLOR_TEAM3)
1807 else if(head.team == COLOR_TEAM4)
1812 if(team1_score + team2_score + team3_score + team4_score == 0)
1814 checkrules_equality = TRUE;
1817 else if(team1_score + team2_score + team3_score + team4_score == 1)
1820 if(team1_score) t = COLOR_TEAM1;
1821 if(team2_score) t = COLOR_TEAM2;
1822 if(team3_score) t = COLOR_TEAM3;
1823 if(team4_score) t = COLOR_TEAM4;
1824 CheckAllowedTeams(world);
1825 for(i = 0; i < MAX_TEAMSCORE; ++i)
1827 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1828 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1829 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1830 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1833 AddWinners(team, t);
1844 Exit deathmatch games upon conditions
1847 void CheckRules_World()
1859 MapVote_Think should now do that part
1860 if (intermission_running)
1861 if (time >= intermission_exittime + 60)
1863 if(!DoNextMapOverride())
1869 if (gameover) // someone else quit the game already
1871 if(player_count == 0) // Nobody there? Then let's go to the next map
1873 // this will actually check the player count in the next frame
1874 // again, but this shouldn't hurt
1878 timelimit = cvar("timelimit") * 60;
1879 fraglimit = cvar("fraglimit");
1880 leadlimit = cvar("leadlimit");
1882 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1885 timelimit = 0; // timelimit is not made for warmup
1887 fraglimit = 0; // no fraglimit for now
1888 leadlimit = 0; // no leadlimit for now
1892 timelimit = 0; // ONS has its own overtime rule
1896 timelimit += game_starttime;
1898 else if (timelimit < 0)
1908 if(checkrules_suddendeathend)
1910 if(!checkrules_suddendeathwarning)
1912 checkrules_suddendeathwarning = TRUE;
1913 if(g_race && !g_race_qualifying)
1914 bcenterprint("^3Everyone, finish your lap! The race is over!");
1916 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1921 if (timelimit && time >= timelimit)
1923 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1926 float playerswithlaps;
1929 totalplayers = playerswithlaps = readyplayers = 0;
1930 FOR_EACH_PLAYER(head)
1933 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1939 // at least 2 of the players have completed a lap: start the RACE
1940 // otherwise, the players should end the qualifying on their own
1941 if(readyplayers || playerswithlaps >= 2)
1943 checkrules_suddendeathend = 0;
1944 ReadyRestart(); // go to race
1948 wantovertime |= InitiateSuddenDeath();
1951 wantovertime |= InitiateSuddenDeath();
1955 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1961 float checkrules_status;
1962 checkrules_status = WinningCondition_RanOutOfSpawns();
1963 if(checkrules_status == WINNING_YES)
1965 bprint("Hey! Someone ran out of spawns!\n");
1967 else if(g_race && !g_race_qualifying && timelimit >= 0)
1969 checkrules_status = WinningCondition_Race(fraglimit);
1970 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
1972 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1974 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1975 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
1979 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1983 checkrules_status = WinningCondition_LMS();
1985 else if (g_onslaught)
1987 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1991 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1992 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
1995 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1997 checkrules_status = WINNING_NEVER;
1998 checkrules_overtimesadded = -1;
1999 wantovertime |= InitiateSuddenDeath();
2002 if(checkrules_status == WINNING_NEVER)
2003 // equality cases! Nobody wins if the overtime ends in a draw.
2008 if(checkrules_status == WINNING_NEVER)
2011 checkrules_status = WINNING_YES;
2014 if(checkrules_suddendeathend)
2015 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2016 checkrules_status = WINNING_YES;
2018 if(checkrules_status == WINNING_YES)
2020 //print("WINNING\n");
2025 float mapvote_nextthink;
2026 float mapvote_initialized;
2027 float mapvote_keeptwotime;
2028 float mapvote_timeout;
2029 string mapvote_message;
2030 string mapvote_screenshot_dir;
2032 float mapvote_count;
2033 float mapvote_count_real;
2034 string mapvote_maps[MAPVOTE_COUNT];
2035 float mapvote_maps_suggested[MAPVOTE_COUNT];
2036 string mapvote_suggestions[MAPVOTE_COUNT];
2037 float mapvote_suggestion_ptr;
2038 float mapvote_maxlen;
2039 float mapvote_voters;
2040 float mapvote_votes[MAPVOTE_COUNT];
2042 float mapvote_detail;
2043 float mapvote_abstain;
2046 void MapVote_ClearAllVotes()
2048 FOR_EACH_CLIENT(other)
2052 string MapVote_Suggest(string m)
2056 return "That's not how to use this command.";
2057 if(!cvar("g_maplist_votable_suggestions"))
2058 return "Suggestions are not accepted on this server.";
2059 if(mapvote_initialized)
2060 return "Can't suggest - voting is already in progress!";
2061 m = MapInfo_FixName(m);
2063 return "The map you suggested is not available on this server.";
2064 if(!cvar("g_maplist_votable_override_mostrecent"))
2066 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2068 if(!MapInfo_CheckMap(m))
2069 return "The map you suggested does not support the current game mode.";
2070 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2071 if(mapvote_suggestions[i] == m)
2072 return "This map was already suggested.";
2073 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2075 i = floor(random() * mapvote_suggestion_ptr);
2079 i = mapvote_suggestion_ptr;
2080 mapvote_suggestion_ptr += 1;
2082 if(mapvote_suggestions[i] != "")
2083 strunzone(mapvote_suggestions[i]);
2084 mapvote_suggestions[i] = strzone(m);
2085 if(cvar("sv_eventlog"))
2086 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2087 return strcat("Suggestion of ", m, " accepted.");
2090 void MapVote_AddVotable(string nextMap, float isSuggestion)
2095 for(j = 0; j < mapvote_count; ++j)
2096 if(mapvote_maps[j] == nextMap)
2098 if(strlen(nextMap) > mapvote_maxlen)
2099 mapvote_maxlen = strlen(nextMap);
2100 mapvote_maps[mapvote_count] = strzone(nextMap);
2101 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2105 void MapVote_Spawn();
2111 MapVote_ClearAllVotes();
2114 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2115 mapvote_abstain = cvar("g_maplist_votable_abstain");
2118 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2120 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2121 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2123 if(mapvote_suggestion_ptr)
2124 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2125 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2127 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2128 MapVote_AddVotable(GetNextMap(), FALSE);
2130 if(mapvote_count == 0)
2132 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2133 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2134 if(cvar("g_maplist_shuffle"))
2136 localcmd("\nmenu_cmd sync\n");
2137 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2138 MapVote_AddVotable(GetNextMap(), FALSE);
2141 mapvote_count_real = mapvote_count;
2143 MapVote_AddVotable("don't care", 0);
2145 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2147 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2148 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2149 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2150 mapvote_keeptwotime = 0;
2151 mapvote_message = "Choose a map and press its key!";
2153 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2154 if(mapvote_screenshot_dir == "")
2155 mapvote_screenshot_dir = "maps";
2156 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2161 void MapVote_SendPicture(float id)
2164 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2165 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2166 WriteByte(MSG_ONE, id);
2167 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2170 float GameCommand_MapVote(string cmd)
2172 if(!intermission_running)
2175 if(cmd == "mv_getpic")
2177 MapVote_SendPicture(stof(argv(1)));
2184 float MapVote_GetMapMask()
2186 float mask, i, power;
2188 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2189 if(mapvote_maps[i] != "")
2195 float MapVote_SendEntity(entity to, float sf)
2197 string mapfile, pakfile;
2201 sf &~= 2; // if we send 1, we don't need to also send 2
2203 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2204 WriteByte(MSG_ENTITY, sf);
2208 // flag 1 == initialization
2209 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2210 WriteByte(MSG_ENTITY, mapvote_count);
2211 WriteByte(MSG_ENTITY, mapvote_abstain);
2212 WriteByte(MSG_ENTITY, mapvote_detail);
2213 WriteCoord(MSG_ENTITY, mapvote_timeout);
2214 if(mapvote_count <= 8)
2215 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2217 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2218 for(i = 0; i < mapvote_count; ++i)
2219 if(mapvote_maps[i] != "")
2221 if(mapvote_abstain && i == mapvote_count - 1)
2223 WriteString(MSG_ENTITY, ""); // abstain needs no text
2224 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2228 WriteString(MSG_ENTITY, mapvote_maps[i]);
2229 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2230 pakfile = whichpack(strcat(mapfile, ".tga"));
2232 pakfile = whichpack(strcat(mapfile, ".jpg"));
2234 pakfile = whichpack(strcat(mapfile, ".png"));
2235 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2236 pakfile = substring(pakfile, o, 999);
2237 WriteString(MSG_ENTITY, pakfile);
2244 // flag 2 == update of mask
2245 if(mapvote_count <= 8)
2246 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2248 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2254 for(i = 0; i < mapvote_count; ++i)
2255 if(mapvote_maps[i] != "")
2256 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2258 WriteByte(MSG_ENTITY, to.mapvote);
2264 void MapVote_Spawn()
2266 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2269 void MapVote_TouchMask()
2271 mapvote_ent.SendFlags |= 2;
2274 void MapVote_TouchVotes(entity voter)
2276 mapvote_ent.SendFlags |= 4;
2279 float MapVote_Finished(float mappos)
2285 if(cvar("sv_eventlog"))
2287 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2288 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2289 didntvote = mapvote_voters;
2290 for(i = 0; i < mapvote_count; ++i)
2291 if(mapvote_maps[i] != "")
2293 didntvote -= mapvote_votes[i];
2296 result = strcat(result, ":", mapvote_maps[i]);
2297 result = strcat(result, ":", ftos(mapvote_votes[i]));
2300 result = strcat(result, ":didn't vote:", ftos(didntvote));
2302 GameLogEcho(result);
2303 if(mapvote_maps_suggested[mappos])
2304 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2307 FOR_EACH_REALCLIENT(other)
2308 FixClientCvars(other);
2310 Map_Goto_SetStr(mapvote_maps[mappos]);
2312 alreadychangedlevel = TRUE;
2315 void MapVote_CheckRules_1()
2319 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2321 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2322 mapvote_votes[i] = 0;
2326 FOR_EACH_REALCLIENT(other)
2331 i = other.mapvote - 1;
2332 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2333 mapvote_votes[i] = mapvote_votes[i] + 1;
2338 float MapVote_CheckRules_2()
2341 float firstPlace, secondPlace;
2342 float firstPlaceVotes, secondPlaceVotes;
2343 float mapvote_voters_real;
2346 if(mapvote_count_real == 1)
2347 return MapVote_Finished(0);
2349 mapvote_voters_real = mapvote_voters;
2351 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2353 RandomSelection_Init();
2354 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2355 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2356 firstPlace = RandomSelection_chosen_float;
2357 firstPlaceVotes = RandomSelection_best_priority;
2358 //dprint("First place: ", ftos(firstPlace), "\n");
2359 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2361 RandomSelection_Init();
2362 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2364 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2365 secondPlace = RandomSelection_chosen_float;
2366 secondPlaceVotes = RandomSelection_best_priority;
2367 //dprint("Second place: ", ftos(secondPlace), "\n");
2368 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2370 if(firstPlace == -1)
2371 error("No first place in map vote... WTF?");
2373 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2374 return MapVote_Finished(firstPlace);
2376 if(mapvote_keeptwotime)
2377 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2380 MapVote_TouchMask();
2381 mapvote_message = "Now decide between the TOP TWO!";
2382 mapvote_keeptwotime = 0;
2383 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2384 result = strcat(result, ":", ftos(firstPlaceVotes));
2385 result = strcat(result, ":", mapvote_maps[secondPlace]);
2386 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2387 didntvote = mapvote_voters;
2388 for(i = 0; i < mapvote_count; ++i)
2389 if(mapvote_maps[i] != "")
2391 didntvote -= mapvote_votes[i];
2393 if(i != secondPlace)
2395 result = strcat(result, ":", mapvote_maps[i]);
2396 result = strcat(result, ":", ftos(mapvote_votes[i]));
2397 if(i < mapvote_count_real)
2399 strunzone(mapvote_maps[i]);
2400 mapvote_maps[i] = "";
2404 result = strcat(result, ":didn't vote:", ftos(didntvote));
2405 if(cvar("sv_eventlog"))
2406 GameLogEcho(result);
2416 keeptwo = mapvote_keeptwotime;
2417 MapVote_CheckRules_1(); // count
2418 if(MapVote_CheckRules_2()) // decide
2422 FOR_EACH_REALCLIENT(other)
2424 // hide scoreboard again
2425 if(other.health != 2342)
2427 other.health = 2342;
2429 if(clienttype(other) == CLIENTTYPE_REAL)
2432 WriteByte(MSG_ONE, SVC_FINALE);
2433 WriteString(MSG_ONE, "");
2437 // clear possibly invalid votes
2438 if(mapvote_maps[other.mapvote - 1] == "")
2440 // use impulses as new vote
2441 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2442 if(mapvote_maps[other.impulse - 1] != "")
2444 other.mapvote = other.impulse;
2445 MapVote_TouchVotes(other);
2453 MapVote_CheckRules_1(); // just count
2455 void MapVote_Start()
2460 MapInfo_Enumerate();
2461 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2464 void MapVote_Think()
2469 if(alreadychangedlevel)
2472 if(time < mapvote_nextthink)
2476 mapvote_nextthink = time + 0.5;
2478 if(!mapvote_initialized)
2480 if(cvar("rescan_pending") == 1)
2482 cvar_set("rescan_pending", "2");
2483 localcmd("fs_rescan\nrescan_pending 3\n");
2486 else if(cvar("rescan_pending") == 2)
2490 else if(cvar("rescan_pending") == 3)
2492 // now build missing mapinfo files
2493 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2496 // we're done, start the timer
2497 cvar_set("rescan_pending", "0");
2500 mapvote_initialized = TRUE;
2501 if(DoNextMapOverride())
2503 if(!cvar("g_maplist_votable") || player_count <= 0)
2514 string GotoMap(string m)
2516 if(!MapInfo_CheckMap(m))
2517 return "The map you chose is not available on this server.";
2518 cvar_set("nextmap", m);
2519 cvar_set("timelimit", "-1");
2520 if(mapvote_initialized || alreadychangedlevel)
2522 if(DoNextMapOverride())
2523 return "Map switch initiated.";
2525 return "Hm... no. For some reason I like THIS map more.";
2528 return "Map switch will happen after scoreboard.";
2535 FOR_EACH_REALCLIENT(self)
2537 if(self.classname == "spectator")
2539 if(self.enemy.typehitsound)
2540 play2(self, "misc/typehit.wav");
2541 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2542 play2(self, "misc/hit.wav");
2546 if(self.typehitsound)
2547 play2(self, "misc/typehit.wav");
2548 else if(self.hitsound && self.cvar_cl_hitsound)
2549 play2(self, "misc/hit.wav");
2552 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2553 // add 1 frametime because after this, engine SV_Physics
2554 // increases time by a frametime and then networks the frame
2555 // add another frametime because client shows everything with
2556 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2558 FOR_EACH_CLIENT(self)
2560 self.hitsound = FALSE;
2561 self.typehitsound = FALSE;
2562 antilag_record(self, altime);
2569 * returns TRUE if redirecting
2571 float redirection_timeout;
2572 float redirection_nextthink;
2573 float RedirectionThink()
2575 float clients_found;
2577 if(redirection_target == "")
2580 if(!redirection_timeout)
2582 cvar_set("sv_public", "-2");
2583 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2584 if(redirection_target == "self")
2585 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2587 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2590 if(time < redirection_nextthink)
2593 redirection_nextthink = time + 1;
2596 FOR_EACH_REALCLIENT(self)
2598 print("Redirecting: sending connect command to ", self.netname, "\n");
2599 if(redirection_target == "self")
2600 stuffcmd(self, "\ndisconnect; reconnect\n");
2602 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2606 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2608 if(time > redirection_timeout || clients_found == 0)
2609 localcmd("\nwait; wait; wait; quit\n");
2616 // Loaded from a save game
2617 // some things then break, so let's work around them...
2619 // Progs DB (capture records)
2621 ServerProgsDB = db_create();
2623 ServerProgsDB = db_load("server.db");
2627 MapInfo_Enumerate();
2628 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2634 if(gameover > 1) // shutting down already?
2637 gameover = 2; // 2 = server shutting down
2639 if(world_initialized > 0)
2641 world_initialized = 0;
2642 print("Saving persistent data...\n");
2645 db_save(ServerProgsDB, "server.db");
2646 if(cvar("developer"))
2647 db_save(TemporaryDB, "server-temp.db");
2648 db_close(ServerProgsDB);
2649 db_close(TemporaryDB);
2651 // tell the bot system the game is ending now
2654 WeaponStats_Shutdown();
2657 else if(world_initialized == 0)
2659 print("NOTE: crashed before even initializing the world, not saving persistent data\n");