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exclude the serverconfig cvar
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
4
5 string GetMapname();
6 string GetGametype();
7 void GotoNextMap();
8 void ShuffleMaplist()
9 float() DoNextMapOverride;
10
11 void SetDefaultAlpha()
12 {
13         if(cvar("g_running_guns"))
14         {
15                 default_player_alpha = -1;
16                 default_weapon_alpha = +1;
17         }
18         else if(g_cloaked)
19         {
20                 default_player_alpha = cvar("g_balance_cloaked_alpha");
21                 default_weapon_alpha = default_player_alpha;
22         }
23         else
24         {
25                 default_player_alpha = cvar("g_player_alpha");
26                 if(default_player_alpha == 0)
27                         default_player_alpha = 1;
28                 default_weapon_alpha = default_player_alpha;
29         }
30 }
31
32 void fteqcc_testbugs()
33 {
34         float a, b;
35
36         if(!cvar("developer_fteqccbugs"))
37                 return;
38
39         dprint("*** fteqcc test: checking for bugs...\n");
40
41         a = 1;
42         b = 5;
43         if(sqrt(a) - sqrt(b - a) == 0)
44                 dprint("*** fteqcc test: found same-function-twice bug\n");
45         else
46                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47
48         world.cnt = -10;
49         world.enemy = world;
50         world.enemy.cnt += 10;
51         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52                 dprint("*** fteqcc test: found += bug\n");
53         else
54                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55         world.cnt = 0;
56 }
57
58 /**
59  * Takes care of pausing and unpausing the game.
60  * Centerprints the information about an upcoming or active timeout to all active
61  * players. Also plays reminder sounds.
62  */
63 void timeoutHandler_Think() {
64         local string timeStr;
65         local entity plr;
66         if (timeoutStatus == 1) {
67                 if (remainingLeadTime > 0) {
68                         //centerprint the information to every player
69                         timeStr = getTimeoutText(0);
70                         FOR_EACH_REALCLIENT(plr) {
71                                 if(plr.classname == "player") {
72                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
73                                 }
74                         }
75                         remainingLeadTime -= 1;
76                         //think again in 1 second:
77                         self.nextthink = time + 1;
78                 }
79                 else {
80                         //now pause the game:
81                         timeoutStatus = 2;
82                         //reset all the flood variables
83                         FOR_EACH_CLIENT(plr) {
84                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
85                         }
86                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88                         FOR_EACH_REALPLAYER(plr) {
89                                 plr.lastV_angle = plr.v_angle;
90                         }
91                         self.nextthink = time;
92                 }
93         }
94         else if (timeoutStatus == 2) {
95                 if (remainingTimeoutTime > 0) {
96                         timeStr = getTimeoutText(0);
97                         FOR_EACH_REALCLIENT(plr) {
98                                 if(plr.classname == "player") {
99                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
100                                 }
101                         }
102                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103                                 play2all("announcer/robotic/prepareforbattle.wav");
104                         }
105                         remainingTimeoutTime -= 1;
106                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
107                 }
108                 else {
109                         //unpause the game again
110                         remainingTimeoutTime = timeoutStatus = 0;
111                         cvar_set("slowmo", ftos(orig_slowmo));
112                         //and unlock the fixed view again once there is no timeout active anymore
113                         FOR_EACH_REALPLAYER(plr) {
114                                 plr.fixangle = FALSE;
115                         }
116                         //get rid of the countdown message
117                         FOR_EACH_REALCLIENT(plr) {
118                                 if(plr.classname == "player") {
119                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
120                                 }
121                         }
122                         remove(self);
123                         return;
124                 }
125
126         }
127         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128                 FOR_EACH_REALCLIENT(plr) {
129                         if(plr.classname == "player") {
130                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
131                         }
132                 }
133                 remove(self);
134                 return;
135         }
136 }
137
138 void GotoFirstMap()
139 {
140         float n;
141         if(cvar("_sv_init"))
142         {
143                 // cvar_set("_sv_init", "0");
144                 // we do NOT set this to 0 any more, so someone "accidentally" changing
145                 // to this "init" map on a dedicated server will cause no permanent
146                 // harm
147                 if(cvar("g_maplist_shuffle"))
148                         ShuffleMaplist();
149                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
151
152                 MapInfo_Enumerate();
153                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
154
155                 if(!DoNextMapOverride())
156                         GotoNextMap();
157
158                 return;
159         }
160
161         if(time < 5)
162         {
163                 self.nextthink = time;
164         }
165         else
166         {
167                 self.nextthink = time + 1;
168                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
169         }
170 }
171
172 void cvar_changes_init()
173 {
174         float h;
175         string k, v, d;
176         float n, i;
177
178         if(cvar_changes)
179                 strunzone(cvar_changes);
180         cvar_changes = string_null;
181
182         h = buf_create();
183         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
184         n = buf_getsize(h);
185
186         for(i = 0; i < n; ++i)
187         {
188                 k = bufstr_get(h, i);
189
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
192                 // internal
193                 BADPREFIX("csqc_");
194                 BADPREFIX("cvar_check_");
195                 BADCVAR("gamecfg");
196                 BADCVAR("g_configversion");
197                 BADCVAR("g_maplist_index");
198                 BADCVAR("halflifebsp");
199
200                 // client
201                 BADPREFIX("cl_");
202                 BADPREFIX("con_");
203                 BADPREFIX("g_campaign");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("userbind");
212                 BADPREFIX("v_");
213                 BADPREFIX("vid_");
214                 BADPREFIX("crosshair");
215                 BADCVAR("mod_q3bsp_lightmapmergepower");
216                 BADCVAR("mod_q3bsp_nolightmaps");
217
218                 // private
219                 BADCVAR("serverconfig");
220                 BADPREFIX("g_ban_");
221                 BADPREFIX("g_chat_flood_");
222                 BADPREFIX("g_voice_flood_");
223                 BADPREFIX("rcon_");
224                 BADPREFIX("settemp_");
225                 BADPREFIX("sv_allowdownloads_");
226                 BADPREFIX("sv_autodemo");
227                 BADPREFIX("sv_curl_");
228                 BADPREFIX("sv_eventlog");
229                 BADPREFIX("sv_logscores_");
230                 BADPREFIX("sv_master");
231                 BADCVAR("g_banned_list");
232                 BADCVAR("log_dest_udp");
233                 BADCVAR("log_file");
234                 BADCVAR("net_address");
235                 BADCVAR("port");
236                 BADCVAR("savedgamecfg");
237                 BADCVAR("sv_heartbeatperoid");
238                 BADCVAR("sv_vote_master_password");
239                 BADCVAR("sys_colortranslation");
240                 BADCVAR("sys_specialcharactertranslation");
241                 BADCVAR("timestamps");
242
243                 // mapinfo
244                 BADCVAR("timelimit");
245                 BADCVAR("fraglimit");
246                 BADCVAR("g_arena");
247                 BADCVAR("g_ca");
248                 BADCVAR("g_assault");
249                 BADCVAR("g_ctf");
250                 BADCVAR("g_dm");
251                 BADCVAR("g_domination");
252                 BADCVAR("g_keyhunt");
253                 BADCVAR("g_keyhunt_teams");
254                 BADCVAR("g_onslaught");
255                 BADCVAR("g_race");
256                 BADCVAR("g_cts");
257                 BADCVAR("g_runematch");
258                 BADCVAR("g_tdm");
259                 BADCVAR("g_nexball");
260                 BADCVAR("teamplay");
261
262                 // long
263                 BADCVAR("hostname");
264                 BADCVAR("g_maplist");
265                 BADCVAR("g_maplist_mostrecent");
266                 BADCVAR("sv_motd");
267 #undef BADPREFIX
268 #undef BADCVAR
269
270                 v = cvar_string(k);
271                 d = cvar_defstring(k);
272                 if(v != d)
273                 {
274                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
275                         if(strlen(cvar_changes) > 16384)
276                         {
277                                 cvar_changes = "// too many settings have been changed to show them here\n";
278                                 break;
279                         }
280                 }
281         }
282         buf_del(h);
283         if(cvar_changes == "")
284                 cvar_changes = "// this server runs at default settings\n";
285         else
286                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
287         cvar_changes = strzone(cvar_changes);
288 }
289
290 void detect_maptype()
291 {
292 #if 0
293         vector o, v;
294         float i;
295
296         for(;;)
297         {
298                 o = world.mins;
299                 o_x += random() * (world.maxs_x - world.mins_x);
300                 o_y += random() * (world.maxs_y - world.mins_y);
301                 o_z += random() * (world.maxs_z - world.mins_z);
302
303                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
304                 if(trace_fraction == 1)
305                         continue;
306
307                 v = trace_endpos;
308
309                 for(i = 0; i < 64; i += 4)
310                 {
311                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
312         if(trace_fraction == 1)
313                 continue;
314                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
315                 }
316
317                 break;
318         }
319 #endif
320 }
321
322 entity randomseed;
323 float RandomSeed_Send(entity to, float sf)
324 {
325         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
326         WriteShort(MSG_ENTITY, self.cnt);
327         return TRUE;
328 }
329 void RandomSeed_Think()
330 {
331         self.cnt = bound(0, floor(random() * 65536), 65535);
332         self.nextthink = time + 5;
333
334         self.SendFlags |= 1;
335 }
336 void RandomSeed_Spawn()
337 {
338         randomseed = spawn();
339         randomseed.think = RandomSeed_Think;
340         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
341
342         entity oldself;
343         oldself = self;
344         self = randomseed;
345         self.think(); // sets random seed and nextthink
346         self = oldself;
347 }
348
349 void spawnfunc___init_dedicated_server(void)
350 {
351         // handler for _init/_init map (only for dedicated server initialization)
352
353         world_initialized = -1; // don't complain
354         cvar = cvar_normal;
355         cvar_string = cvar_string_normal;
356         cvar_set = cvar_set_normal;
357         dprint_load(); // load dprint status from cvar
358
359         remove = remove_unsafely;
360
361         entity e;
362         e = spawn();
363         e.think = GotoFirstMap;
364         e.nextthink = time; // this is usually 1 at this point
365
366         e = spawn();
367         e.classname = "info_player_deathmatch"; // safeguard against player joining
368
369         self.classname = "worldspawn"; // safeguard against various stuff ;)
370
371         MapInfo_Enumerate();
372         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
373 }
374
375 void Map_MarkAsRecent(string m);
376 float world_already_spawned;
377 void RegisterWeapons();
378 void Nagger_Init();
379 void ClientInit_Spawn();
380 void WeaponStats_Init();
381 void WeaponStats_Shutdown();
382 void spawnfunc_worldspawn (void)
383 {
384         float fd, l, i, j, n;
385         string s, col;
386
387         cvar = cvar_normal;
388         cvar_string = cvar_string_normal;
389         cvar_set = cvar_set_normal;
390         dprint_load(); // load dprint status from cvar
391
392         if(world_already_spawned)
393                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
394         world_already_spawned = TRUE;
395
396         remove = remove_safely; // during spawning, watch what you remove!
397
398         check_unacceptable_compiler_bugs();
399
400         if(cvar_string("cvar_check_default") != "bypass")
401         {
402                 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
403                         error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
404
405                 if(cvar_string("cvar_check_balance") != CVAR_CHECK_BALANCE)
406                         error("Config file mismatch! Please update balance*.cfg to match the QuakeC code, and restart the engine!");
407         }
408
409         compressShortVector_init();
410
411         local entity head;
412         head = nextent(world);
413         maxclients = 0;
414         while(head)
415         {
416                 ++maxclients;
417                 head = nextent(head);
418         }
419
420         // needs to be done so early as they would still spawn
421         RegisterWeapons();
422
423         if(sv_cheats)
424                 ServerProgsDB = db_create();
425         else
426                 ServerProgsDB = db_load("server.db");
427
428         TemporaryDB = db_create();
429
430         /*
431         TODO sound pack system
432         // initialize sound pack system
433         soundpack = cvar_string("g_soundpack");
434         if(soundpack != "")
435                 soundpack = strcat(soundpack, "/");
436         soundpack = strzone(soundpack);
437         */
438
439         // 0 normal
440         lightstyle(0, "m");
441
442         // 1 FLICKER (first variety)
443         lightstyle(1, "mmnmmommommnonmmonqnmmo");
444
445         // 2 SLOW STRONG PULSE
446         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
447
448         // 3 CANDLE (first variety)
449         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
450
451         // 4 FAST STROBE
452         lightstyle(4, "mamamamamama");
453
454         // 5 GENTLE PULSE 1
455         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
456
457         // 6 FLICKER (second variety)
458         lightstyle(6, "nmonqnmomnmomomno");
459
460         // 7 CANDLE (second variety)
461         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
462
463         // 8 CANDLE (third variety)
464         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
465
466         // 9 SLOW STROBE (fourth variety)
467         lightstyle(9, "aaaaaaaazzzzzzzz");
468
469         // 10 FLUORESCENT FLICKER
470         lightstyle(10, "mmamammmmammamamaaamammma");
471
472         // 11 SLOW PULSE NOT FADE TO BLACK
473         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
474
475         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
476
477         // 63 testing
478         lightstyle(63, "a");
479
480         if(cvar("g_campaign"))
481                 CampaignPreInit();
482
483         Map_MarkAsRecent(mapname);
484
485         precache_model ("null"); // we need this one before InitGameplayMode
486         InitGameplayMode();
487         readlevelcvars();
488         GrappleHookInit();
489
490         player_count = 0;
491         bot_waypoints_for_items = cvar("g_waypoints_for_items");
492         if(bot_waypoints_for_items == 1)
493                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
494                         bot_waypoints_for_items = 0;
495
496         // for setting by mapinfo
497         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
498         cvar_set("sv_q3acompat_machineshotgunswap", "0");
499
500         precache();
501
502         WaypointSprite_Init();
503
504         //if (g_domination)
505         //      dom_init();
506
507         GameLogInit(); // prepare everything
508         if(cvar("sv_eventlog"))
509         {
510                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
511                 s = strcat(s, ftos(random()));
512                 matchid = strzone(s);
513
514                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
515                 s = ":gameinfo:mutators:LIST";
516                 if(cvar("g_grappling_hook"))
517                         s = strcat(s, ":grappling_hook");
518                 if(!cvar("g_use_ammunition"))
519                         s = strcat(s, ":no_use_ammunition");
520                 if(!cvar("g_pickup_items"))
521                         s = strcat(s, ":no_pickup_items");
522                 if(cvar_string("g_weaponarena") != "0")
523                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
524                 if(cvar("g_nixnex"))
525                         s = strcat(s, ":nixnex");
526                 if(cvar("g_vampire"))
527                         s = strcat(s, ":vampire");
528                 if(cvar("g_laserguided_missile"))
529                         s = strcat(s, ":laserguided_missile");
530                 if(cvar("g_norecoil"))
531                         s = strcat(s, ":norecoil");
532                 if(cvar("g_midair"))
533                         s = strcat(s, ":midair");
534                 if(cvar("g_minstagib"))
535                         s = strcat(s, ":minstagib");
536                 GameLogEcho(s);
537                 GameLogEcho(":gameinfo:end");
538         }
539         else
540                 matchid = strzone(ftos(random()));
541
542         cvar_set("nextmap", "");
543
544         SetDefaultAlpha();
545
546         if(cvar("g_campaign"))
547                 CampaignPostInit();
548
549         fteqcc_testbugs();
550
551         Ban_LoadBans();
552
553         MapInfo_Enumerate();
554         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
555
556         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
557         {
558                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
559                 if(fd != -1)
560                 {
561                         while((s = fgets(fd)))
562                         {
563                                 l = tokenize_console(s);
564                                 if(l < 2)
565                                         continue;
566                                 if(argv(0) == "cd")
567                                 {
568                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
569                                         print("  cdtrack ", argv(2), "\n");
570                                 }
571                                 else if(argv(0) == "fog")
572                                 {
573                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
574                                         print("  \"fog\" \"", s, "\"\n");
575                                 }
576                                 else if(argv(0) == "set")
577                                 {
578                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
579                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
580                                 }
581                                 else if(argv(0) != "//")
582                                 {
583                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
584                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
585                                 }
586                         }
587                         fclose(fd);
588                 }
589         }
590
591         WeaponStats_Init();
592
593         addstat(STAT_WEAPONS, AS_INT, weapons);
594         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
595         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
596         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
597         Nagger_Init();
598
599         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
600         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
601         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
602         addstat(STAT_FUEL, AS_INT, ammo_fuel);
603         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
604         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
605         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
606         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
607         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
608
609         next_pingtime = time + 5;
610         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
611
612         detect_maptype();
613
614         lsmaps_reply = "^7Maps available: ";
615         for(i = 0, j = 0; i < MapInfo_count; ++i)
616         {
617                 if(MapInfo_Get_ByID(i))
618                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
619                         {
620                                 if(mod(i, 2))
621                                         col = "^2";
622                                 else
623                                         col = "^3";
624                                 ++j;
625                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
626                         }
627         }
628         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
629
630         maplist_reply = "^7Maps in list: ";
631         n = tokenize_console(cvar_string("g_maplist"));
632         for(i = 0, j = 0; i < n; ++i)
633         {
634                 if(MapInfo_CheckMap(argv(i)))
635                 {
636                         if(mod(j, 2))
637                                 col = "^2";
638                         else
639                                 col = "^3";
640                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
641                         ++j;
642                 }
643         }
644         maplist_reply = strzone(strcat(maplist_reply, "\n"));
645         MapInfo_ClearTemps();
646
647         records_reply = strzone(getrecords());
648
649         ClientInit_Spawn();
650         RandomSeed_Spawn();
651
652         localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
653
654         world_initialized = 1;
655 }
656
657 void spawnfunc_light (void)
658 {
659         //makestatic (self); // Who the f___ did that?
660         remove(self);
661 }
662
663 float TryFile( string pFilename )
664 {
665         local float lHandle;
666         dprint("TryFile(\"", pFilename, "\")\n");
667         lHandle = fopen( pFilename, FILE_READ );
668         if( lHandle != -1 ) {
669                 fclose( lHandle );
670                 return TRUE;
671         } else {
672                 return FALSE;
673         }
674 };
675
676 string GetGametype()
677 {
678         return GametypeNameFromType(game);
679 }
680
681 string getmapname_stored;
682 string GetMapname()
683 {
684         return mapname;
685 }
686
687 float Map_Count, Map_Current;
688 string Map_Current_Name;
689
690 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
691 float GetMaplistPosition()
692 {
693         float pos, idx;
694         string map;
695
696         map = GetMapname();
697         idx = cvar("g_maplist_index");
698
699         if(idx >= 0)
700                 if(idx < Map_Count)
701                         if(map == argv(idx))
702                                 return idx;
703
704         for(pos = 0; pos < Map_Count; ++pos)
705                 if(map == argv(pos))
706                         return pos;
707
708         // resume normal maplist rotation if current map is not in g_maplist
709         return idx;
710 }
711
712 float MapHasRightSize(string map)
713 {
714         float fh;
715         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
716         if(cvar("g_maplist_check_waypoints"))
717         {
718                 dprint("checkwp "); dprint(map);
719                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
720                 if(fh < 0)
721                 {
722                         dprint(": no waypoints\n");
723                         return FALSE;
724                 }
725                 dprint(": has waypoints\n");
726                 fclose(fh);
727         }
728
729         // open map size restriction file
730         dprint("opensize "); dprint(map);
731         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
732         if(fh >= 0)
733         {
734                 float mapmin, mapmax;
735                 dprint(": ok, ");
736                 mapmin = stof(fgets(fh));
737                 mapmax = stof(fgets(fh));
738                 fclose(fh);
739                 if(player_count < mapmin)
740                 {
741                         dprint("not enough\n");
742                         return FALSE;
743                 }
744                 if(player_count > mapmax)
745                 {
746                         dprint("too many\n");
747                         return FALSE;
748                 }
749                 dprint("right size\n");
750                 return TRUE;
751         }
752         dprint(": not found\n");
753         return TRUE;
754 }
755
756 string Map_Filename(float position)
757 {
758         return strcat("maps/", argv(position), ".bsp");
759 }
760
761 string strwords(string s, float w)
762 {
763         float endpos;
764         for(endpos = 0; w && endpos >= 0; --w)
765                 endpos = strstrofs(s, " ", endpos + 1);
766         if(endpos < 0)
767                 return s;
768         else
769                 return substring(s, 0, endpos);
770 }
771
772 float strhasword(string s, string w)
773 {
774         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
775 }
776
777 void Map_MarkAsRecent(string m)
778 {
779         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
780 }
781
782 float Map_IsRecent(string m)
783 {
784         return strhasword(cvar_string("g_maplist_mostrecent"), m);
785 }
786
787 float Map_Check(float position, float pass)
788 {
789         string filename;
790         string map_next;
791         map_next = argv(position);
792         if(pass <= 1)
793         {
794                 if(Map_IsRecent(map_next))
795                         return 0;
796         }
797         filename = Map_Filename(position);
798         if(MapInfo_CheckMap(map_next))
799         {
800                 if(pass == 2)
801                         return 1;
802                 if(MapHasRightSize(map_next))
803                         return 1;
804                 return 0;
805         }
806         else
807                 dprint( "Couldn't select '", filename, "'..\n" );
808
809         return 0;
810 }
811
812 void Map_Goto_SetStr(string nextmapname)
813 {
814         if(getmapname_stored != "")
815                 strunzone(getmapname_stored);
816         if(nextmapname == "")
817                 getmapname_stored = "";
818         else
819                 getmapname_stored = strzone(nextmapname);
820 }
821
822 void Map_Goto_SetFloat(float position)
823 {
824         cvar_set("g_maplist_index", ftos(position));
825         Map_Goto_SetStr(argv(position));
826 }
827
828 void GameResetCfg()
829 {
830         // settings persist, except...
831         localcmd("\nsettemp_restore\n");
832 };
833
834 void Map_Goto()
835 {
836         GameResetCfg();
837         MapInfo_LoadMap(getmapname_stored);
838 }
839
840 // return codes of map selectors:
841 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
842 //   -2 = permanent failure
843 float() MaplistMethod_Iterate = // usual method
844 {
845         float pass, i;
846
847         for(pass = 1; pass <= 2; ++pass)
848         {
849                 for(i = 1; i < Map_Count; ++i)
850                 {
851                         float mapindex;
852                         mapindex = mod(i + Map_Current, Map_Count);
853                         if(Map_Check(mapindex, pass))
854                                 return mapindex;
855                 }
856         }
857         return -1;
858 }
859
860 float() MaplistMethod_Repeat = // fallback method
861 {
862         if(Map_Check(Map_Current, 2))
863                 return Map_Current;
864         return -2;
865 }
866
867 float() MaplistMethod_Random = // random map selection
868 {
869         float i, imax;
870
871         imax = 42;
872
873         for(i = 0; i <= imax; ++i)
874         {
875                 float mapindex;
876                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
877                 if(Map_Check(mapindex, 1))
878                         return mapindex;
879         }
880         return -1;
881 }
882
883 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
884 // the exponent sets a bias on the map selection:
885 // the higher the exponent, the less likely "shortly repeated" same maps are
886 {
887         float i, j, imax, insertpos;
888
889         imax = 42;
890
891         for(i = 0; i <= imax; ++i)
892         {
893                 string newlist;
894
895                 // now reinsert this at another position
896                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
897                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
898                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
899                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
900
901                 // insert the current map there
902                 newlist = "";
903                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
904                         newlist = strcat(newlist, " ", argv(j));
905                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
906                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
907                         newlist = strcat(newlist, " ", argv(j));
908                 newlist = substring(newlist, 1, strlen(newlist) - 1);
909                 cvar_set("g_maplist", newlist);
910                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
911
912                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
913                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
914                 if(Map_Check(Map_Current, 1))
915                         return Map_Current;
916         }
917         return -1;
918 }
919
920 void Maplist_Init()
921 {
922         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
923         if(Map_Count == 0)
924         {
925                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
926                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
927                 if(cvar("g_maplist_shuffle"))
928                         ShuffleMaplist();
929                 localcmd("\nmenu_cmd sync\n");
930                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
931         }
932         if(Map_Count == 0)
933                 error("empty maplist, cannot select a new map");
934         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
935
936         if(Map_Current_Name)
937                 strunzone(Map_Current_Name);
938         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
939         // this may or may not be correct, but who cares, in the worst case a map
940         // isn't chosen in the first pass that should have been
941 }
942
943 string GetNextMap()
944 {
945         float nextMap;
946
947         Maplist_Init();
948         nextMap = -1;
949
950         if(nextMap == -1)
951                 if(cvar("g_maplist_shuffle") > 0)
952                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
953
954         if(nextMap == -1)
955                 if(cvar("g_maplist_selectrandom"))
956                         nextMap = MaplistMethod_Random();
957
958         if(nextMap == -1)
959                 nextMap = MaplistMethod_Iterate();
960
961         if(nextMap == -1)
962                 nextMap = MaplistMethod_Repeat();
963
964         if(nextMap >= 0)
965         {
966                 Map_Goto_SetFloat(nextMap);
967                 return getmapname_stored;
968         }
969
970         return "";
971 };
972
973 float DoNextMapOverride()
974 {
975         if(cvar("g_campaign"))
976         {
977                 CampaignPostIntermission();
978                 alreadychangedlevel = TRUE;
979                 return TRUE;
980         }
981         if(cvar("quit_when_empty"))
982         {
983                 if(player_count <= currentbots)
984                 {
985                         localcmd("quit\n");
986                         alreadychangedlevel = TRUE;
987                         return TRUE;
988                 }
989         }
990         if(cvar_string("quit_and_redirect") != "")
991         {
992                 redirection_target = strzone(cvar_string("quit_and_redirect"));
993                 alreadychangedlevel = TRUE;
994                 return TRUE;
995         }
996         if (cvar("samelevel")) // if samelevel is set, stay on same level
997         {
998                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
999                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1000                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1001                 localcmd("restart\n");
1002                 //changelevel (mapname);
1003                 alreadychangedlevel = TRUE;
1004                 return TRUE;
1005         }
1006         if(cvar_string("nextmap") != "")
1007                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1008                 {
1009                         Map_Goto_SetStr(cvar_string("nextmap"));
1010                         Map_Goto();
1011                         alreadychangedlevel = TRUE;
1012                         return TRUE;
1013                 }
1014         if(cvar("lastlevel"))
1015         {
1016                 GameResetCfg();
1017                 localcmd("set lastlevel 0\ntogglemenu\n");
1018                 alreadychangedlevel = TRUE;
1019                 return TRUE;
1020         }
1021         return FALSE;
1022 };
1023
1024 void GotoNextMap()
1025 {
1026         //local string nextmap;
1027         //local float n, nummaps;
1028         //local string s;
1029         if (alreadychangedlevel)
1030                 return;
1031         alreadychangedlevel = TRUE;
1032
1033         {
1034                 string nextMap;
1035                 float allowReset;
1036
1037                 for(allowReset = 1; allowReset >= 0; --allowReset)
1038                 {
1039                         nextMap = GetNextMap();
1040                         if(nextMap != "")
1041                                 break;
1042
1043                         if(allowReset)
1044                         {
1045                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1046                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1047                                 if(cvar("g_maplist_shuffle"))
1048                                         ShuffleMaplist();
1049                                 localcmd("\nmenu_cmd sync\n");
1050                         }
1051                         else
1052                         {
1053                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1054                         }
1055                 }
1056                 Map_Goto();
1057         }
1058 };
1059
1060
1061 /*
1062 ============
1063 IntermissionThink
1064
1065 When the player presses attack or jump, change to the next level
1066 ============
1067 */
1068 .float autoscreenshot;
1069 void() MapVote_Start;
1070 void() MapVote_Think;
1071 float mapvote_initialized;
1072 void IntermissionThink()
1073 {
1074         FixIntermissionClient(self);
1075
1076         if(cvar("sv_autoscreenshot"))
1077         if(self.autoscreenshot > 0)
1078         if(time > self.autoscreenshot)
1079         {
1080                 self.autoscreenshot = -1;
1081                 if(clienttype(self) == CLIENTTYPE_REAL)
1082                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1083                 return;
1084         }
1085
1086         if (time < intermission_exittime)
1087                 return;
1088
1089         if(!mapvote_initialized)
1090                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1091                         return;
1092
1093         MapVote_Start();
1094 };
1095
1096 /*
1097 ============
1098 FindIntermission
1099
1100 Returns the entity to view from
1101 ============
1102 */
1103 /*
1104 entity FindIntermission()
1105 {
1106         local   entity spot;
1107         local   float cyc;
1108
1109 // look for info_intermission first
1110         spot = find (world, classname, "info_intermission");
1111         if (spot)
1112         {       // pick a random one
1113                 cyc = random() * 4;
1114                 while (cyc > 1)
1115                 {
1116                         spot = find (spot, classname, "info_intermission");
1117                         if (!spot)
1118                                 spot = find (spot, classname, "info_intermission");
1119                         cyc = cyc - 1;
1120                 }
1121                 return spot;
1122         }
1123
1124 // then look for the start position
1125         spot = find (world, classname, "info_player_start");
1126         if (spot)
1127                 return spot;
1128
1129 // testinfo_player_start is only found in regioned levels
1130         spot = find (world, classname, "testplayerstart");
1131         if (spot)
1132                 return spot;
1133
1134 // then look for the start position
1135         spot = find (world, classname, "info_player_deathmatch");
1136         if (spot)
1137                 return spot;
1138
1139         //objerror ("FindIntermission: no spot");
1140         return world;
1141 };
1142 */
1143
1144 /*
1145 ===============================================================================
1146
1147 RULES
1148
1149 ===============================================================================
1150 */
1151
1152 void DumpStats(float final)
1153 {
1154         local float file;
1155         local string s;
1156         local float to_console;
1157         local float to_eventlog;
1158         local float to_file;
1159         local float i;
1160
1161         to_console = cvar("sv_logscores_console");
1162         to_eventlog = cvar("sv_eventlog");
1163         to_file = cvar("sv_logscores_file");
1164
1165         if(!final)
1166         {
1167                 to_console = TRUE; // always print printstats replies
1168                 to_eventlog = FALSE; // but never print them to the event log
1169         }
1170
1171         if(to_eventlog)
1172                 if(cvar("sv_eventlog_console"))
1173                         to_console = FALSE; // otherwise we get the output twice
1174
1175         if(final)
1176                 s = ":scores:";
1177         else
1178                 s = ":status:";
1179         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1180
1181         if(to_console)
1182                 print(s, "\n");
1183         if(to_eventlog)
1184                 GameLogEcho(s);
1185         if(to_file)
1186         {
1187                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1188                 if(file == -1)
1189                         to_file = FALSE;
1190                 else
1191                         fputs(file, strcat(s, "\n"));
1192         }
1193
1194         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1195         if(to_console)
1196                 print(s, "\n");
1197         if(to_eventlog)
1198                 GameLogEcho(s);
1199         if(to_file)
1200                 fputs(file, strcat(s, "\n"));
1201
1202         FOR_EACH_CLIENT(other)
1203         {
1204                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1205                 {
1206                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1207                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1208                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1209                                 s = strcat(s, ftos(other.team), ":");
1210                         else
1211                                 s = strcat(s, "spectator:");
1212
1213                         if(to_console)
1214                                 print(s, other.netname, "\n");
1215                         if(to_eventlog)
1216                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1217                         if(to_file)
1218                                 fputs(file, strcat(s, other.netname, "\n"));
1219                 }
1220         }
1221
1222         if(teams_matter)
1223         {
1224                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1225                 if(to_console)
1226                         print(s, "\n");
1227                 if(to_eventlog)
1228                         GameLogEcho(s);
1229                 if(to_file)
1230                         fputs(file, strcat(s, "\n"));
1231
1232                 for(i = 1; i < 16; ++i)
1233                 {
1234                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1235                         s = strcat(s, ":", ftos(i));
1236                         if(to_console)
1237                                 print(s, "\n");
1238                         if(to_eventlog)
1239                                 GameLogEcho(s);
1240                         if(to_file)
1241                                 fputs(file, strcat(s, "\n"));
1242                 }
1243         }
1244
1245         if(to_console)
1246                 print(":end\n");
1247         if(to_eventlog)
1248                 GameLogEcho(":end");
1249         if(to_file)
1250         {
1251                 fputs(file, ":end\n");
1252                 fclose(file);
1253         }
1254 }
1255
1256 void FixIntermissionClient(entity e)
1257 {
1258         string s;
1259         if(!e.autoscreenshot) // initial call
1260         {
1261                 e.angles = e.v_angle;
1262                 e.angles_x = -e.angles_x;
1263                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1264                 e.health = -2342;
1265                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1266                 e.solid = SOLID_NOT;
1267                 e.movetype = MOVETYPE_NONE;
1268                 e.takedamage = DAMAGE_NO;
1269                 if(e.weaponentity)
1270                 {
1271                         e.weaponentity.effects = EF_NODRAW;
1272                         if (e.weaponentity.weaponentity)
1273                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1274                 }
1275                 if(clienttype(e) == CLIENTTYPE_REAL)
1276                 {
1277                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1278                         s = cvar_string("sv_intermission_cdtrack");
1279                         if(s != "")
1280                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1281                         msg_entity = e;
1282                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1283                 }
1284         }
1285
1286         //e.velocity = '0 0 0';
1287         //e.fixangle = TRUE;
1288
1289         // TODO halt weapon animation
1290 }
1291
1292
1293 /*
1294 go to the next level for deathmatch
1295 only called if a time or frag limit has expired
1296 */
1297 void NextLevel()
1298 {
1299         float i;
1300
1301         gameover = TRUE;
1302
1303         intermission_running = 1;
1304
1305 // enforce a wait time before allowing changelevel
1306         if(player_count > 0)
1307                 intermission_exittime = time + cvar("sv_mapchange_delay");
1308         else
1309                 intermission_exittime = -1;
1310
1311         /*
1312         WriteByte (MSG_ALL, SVC_CDTRACK);
1313         WriteByte (MSG_ALL, 3);
1314         WriteByte (MSG_ALL, 3);
1315         // done in FixIntermission
1316         */
1317
1318         //pos = FindIntermission ();
1319
1320         VoteReset();
1321
1322         DumpStats(TRUE);
1323
1324         if(cvar("sv_eventlog"))
1325                 GameLogEcho(":gameover");
1326
1327         GameLogClose();
1328
1329 // TO DO
1330
1331 // save the stats to a text file on the client
1332 // stuffcmd(other, log_stats "stats/file_name");
1333 // bprint stats
1334 // stuffcmd(other, log_stats "");
1335 // use a filename similar to the demo name
1336         // string file_name;
1337         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1338
1339 // write a stats parser for the menu
1340
1341         if(cvar("sv_accuracy_data_send")) {
1342                 string stats_to_send;
1343
1344                 FOR_EACH_CLIENT(other) {  // make the string to send
1345                         FixIntermissionClient(other);
1346
1347                         if(other.cvar_cl_accuracy_data_share) {
1348                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1349
1350                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1351                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1352
1353                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1354
1355                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1356                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1357
1358                                 stats_to_send = strcat(stats_to_send, "\n");
1359                         }
1360                 }
1361
1362                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1363                         Score_NicePrint(other);  // print the score
1364
1365                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1366                                 bprint(stats_to_send);
1367                 }
1368         } else { // ye olde message
1369                 FOR_EACH_PLAYER(other) {
1370                         FixIntermissionClient(other);
1371
1372                         if(other.winning)
1373                                 bprint(other.netname, " ^7wins.\n");
1374                 }
1375         }
1376
1377         if(cvar("g_campaign"))
1378                 CampaignPreIntermission();
1379
1380         localcmd("\nsv_hook_gameend;");
1381 }
1382
1383 /*
1384 ============
1385 CheckRules_Player
1386
1387 Exit deathmatch games upon conditions
1388 ============
1389 */
1390 void CheckRules_Player()
1391 {
1392         if (gameover)   // someone else quit the game already
1393                 return;
1394
1395         if(self.deadflag == DEAD_NO)
1396                 self.play_time += frametime;
1397
1398         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1399         //   (div0: and that in CheckRules_World please)
1400 };
1401
1402 float checkrules_equality;
1403 float checkrules_suddendeathwarning;
1404 float checkrules_suddendeathend;
1405 float checkrules_overtimesadded; //how many overtimes have been already added
1406
1407 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1408 float WINNING_YES = 1; // winner found
1409 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1410 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1411
1412 float InitiateSuddenDeath()
1413 {
1414         // Check first whether normal overtimes could be added before initiating suddendeath mode
1415         // - for this timelimit_overtime needs to be >0 of course
1416         // - also check the winning condition calculated in the previous frame and only add normal overtime
1417         //   again, if at the point at which timelimit would be extended again, still no winner was found
1418         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1419         {
1420                 return 1; // need to call InitiateOvertime later
1421         }
1422         else
1423         {
1424                 if(!checkrules_suddendeathend)
1425                 {
1426                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1427                         if(g_race && !g_race_qualifying)
1428                                 race_StartCompleting();
1429                 }
1430                 return 0;
1431         }
1432 }
1433
1434 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1435 {
1436         ++checkrules_overtimesadded;
1437         //add one more overtime by simply extending the timelimit
1438         float tl;
1439         tl = cvar("timelimit");
1440         tl += cvar("timelimit_overtime");
1441         cvar_set("timelimit", ftos(tl));
1442         string minutesPlural;
1443         if (cvar("timelimit_overtime") == 1)
1444                 minutesPlural = " ^3minute";
1445         else
1446                 minutesPlural = " ^3minutes";
1447
1448         bcenterprint(
1449                 strcat(
1450                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1451                         ftos(cvar("timelimit_overtime")),
1452                         minutesPlural,
1453                         " to the game!"
1454                 )
1455         );
1456 }
1457
1458 float GetWinningCode(float fraglimitreached, float equality)
1459 {
1460         if(equality)
1461                 if(fraglimitreached)
1462                         return WINNING_STARTSUDDENDEATHOVERTIME;
1463                 else
1464                         return WINNING_NEVER;
1465         else
1466                 if(fraglimitreached)
1467                         return WINNING_YES;
1468                 else
1469                         return WINNING_NO;
1470 }
1471
1472 // set the .winning flag for exactly those players with a given field value
1473 void SetWinners(.float field, float value)
1474 {
1475         entity head;
1476         FOR_EACH_PLAYER(head)
1477                 head.winning = (head.field == value);
1478 }
1479
1480 // set the .winning flag for those players with a given field value
1481 void AddWinners(.float field, float value)
1482 {
1483         entity head;
1484         FOR_EACH_PLAYER(head)
1485                 if(head.field == value)
1486                         head.winning = 1;
1487 }
1488
1489 // clear the .winning flags
1490 void ClearWinners(void)
1491 {
1492         entity head;
1493         FOR_EACH_PLAYER(head)
1494                 head.winning = 0;
1495 }
1496
1497 // Onslaught winning condition:
1498 // game terminates if only one team has a working generator (or none)
1499 float WinningCondition_Onslaught()
1500 {
1501         entity head;
1502         local float t1, t2, t3, t4;
1503
1504         WinningConditionHelper(); // set worldstatus
1505
1506         if(inWarmupStage)
1507                 return WINNING_NO;
1508
1509         // first check if the game has ended
1510         t1 = t2 = t3 = t4 = 0;
1511         head = find(world, classname, "onslaught_generator");
1512         while (head)
1513         {
1514                 if (head.health > 0)
1515                 {
1516                         if (head.team == COLOR_TEAM1) t1 = 1;
1517                         if (head.team == COLOR_TEAM2) t2 = 1;
1518                         if (head.team == COLOR_TEAM3) t3 = 1;
1519                         if (head.team == COLOR_TEAM4) t4 = 1;
1520                 }
1521                 head = find(head, classname, "onslaught_generator");
1522         }
1523         if (t1 + t2 + t3 + t4 < 2)
1524         {
1525                 // game over, only one team remains (or none)
1526                 ClearWinners();
1527                 if (t1) SetWinners(team, COLOR_TEAM1);
1528                 if (t2) SetWinners(team, COLOR_TEAM2);
1529                 if (t3) SetWinners(team, COLOR_TEAM3);
1530                 if (t4) SetWinners(team, COLOR_TEAM4);
1531                 dprint("Have a winner, ending game.\n");
1532                 return WINNING_YES;
1533         }
1534
1535         // Two or more teams remain
1536         return WINNING_NO;
1537 }
1538
1539 float LMS_NewPlayerLives()
1540 {
1541         float fl;
1542         fl = cvar("fraglimit");
1543         if(fl == 0)
1544                 fl = 999;
1545
1546         // first player has left the game for dying too much? Nobody else can get in.
1547         if(lms_lowest_lives < 1)
1548                 return 0;
1549
1550         if(!cvar("g_lms_join_anytime"))
1551                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1552                         return 0;
1553
1554         return bound(1, lms_lowest_lives, fl);
1555 }
1556
1557 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1558 // they win. Otherwise the defending team wins once the timelimit passes.
1559 void assault_new_round();
1560 float WinningCondition_Assault()
1561 {
1562         local float status;
1563
1564         WinningConditionHelper(); // set worldstatus
1565
1566         status = WINNING_NO;
1567         // as the timelimit has not yet passed just assume the defending team will win
1568         if(assault_attacker_team == COLOR_TEAM1)
1569         {
1570                 SetWinners(team, COLOR_TEAM2);
1571         }
1572         else
1573         {
1574                 SetWinners(team, COLOR_TEAM1);
1575         }
1576
1577         local entity ent;
1578         ent = find(world, classname, "target_assault_roundend");
1579         if(ent)
1580         {
1581                 if(ent.winning) // round end has been triggered by attacking team
1582                 {
1583                         bprint("ASSAULT: round completed...\n");
1584                         SetWinners(team, assault_attacker_team);
1585
1586                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1587
1588                         if(ent.cnt == 1) // this was the second round
1589                         {
1590                                 status = WINNING_YES;
1591                         }
1592                         else
1593                         {
1594                                 local entity oldself;
1595                                 oldself = self;
1596                                 self = ent;
1597                                 assault_new_round();
1598                                 self = oldself;
1599                         }
1600                 }
1601         }
1602
1603         return status;
1604 }
1605
1606 // LMS winning condition: game terminates if and only if there's at most one
1607 // one player who's living lives. Top two scores being equal cancels the time
1608 // limit.
1609 float WinningCondition_LMS()
1610 {
1611         entity head, head2;
1612         float have_player;
1613         float have_players;
1614         float l;
1615
1616         have_player = FALSE;
1617         have_players = FALSE;
1618         l = LMS_NewPlayerLives();
1619
1620         head = find(world, classname, "player");
1621         if(head)
1622                 have_player = TRUE;
1623         head2 = find(head, classname, "player");
1624         if(head2)
1625                 have_players = TRUE;
1626
1627         if(have_player)
1628         {
1629                 // we have at least one player
1630                 if(have_players)
1631                 {
1632                         // two or more active players - continue with the game
1633                 }
1634                 else
1635                 {
1636                         // exactly one player?
1637
1638                         ClearWinners();
1639                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1640
1641                         if(l)
1642                         {
1643                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1644                                 return WINNING_NO;
1645                         }
1646                         else
1647                         {
1648                                 // a winner!
1649                                 // and assign him his first place
1650                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1651                                 return WINNING_YES;
1652                         }
1653                 }
1654         }
1655         else
1656         {
1657                 // nobody is playing at all...
1658                 if(l)
1659                 {
1660                         // wait for players...
1661                 }
1662                 else
1663                 {
1664                         // SNAFU (maybe a draw game?)
1665                         ClearWinners();
1666                         dprint("No players, ending game.\n");
1667                         return WINNING_YES;
1668                 }
1669         }
1670
1671         // When we get here, we have at least two players who are actually LIVING,
1672         // now check if the top two players have equal score.
1673         WinningConditionHelper();
1674
1675         ClearWinners();
1676         if(WinningConditionHelper_winner)
1677                 WinningConditionHelper_winner.winning = TRUE;
1678         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1679                 return WINNING_NEVER;
1680
1681         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1682         return WINNING_NO;
1683 }
1684
1685 void ShuffleMaplist()
1686 {
1687         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1688 }
1689
1690 float leaderfrags;
1691 float WinningCondition_Scores(float limit, float leadlimit)
1692 {
1693         // TODO make everything use THIS winning condition (except LMS)
1694         WinningConditionHelper();
1695
1696         if(teams_matter)
1697         {
1698                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1699                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1700                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1701                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1702         }
1703
1704         ClearWinners();
1705         if(WinningConditionHelper_winner)
1706                 WinningConditionHelper_winner.winning = 1;
1707         if(WinningConditionHelper_winnerteam >= 0)
1708                 SetWinners(team, WinningConditionHelper_winnerteam);
1709
1710         if(WinningConditionHelper_lowerisbetter)
1711         {
1712                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1713                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1714                 limit = -limit;
1715         }
1716
1717         if(WinningConditionHelper_zeroisworst)
1718                 leadlimit = 0; // not supported in this mode
1719
1720         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1721         // these modes always score in increments of 1, thus this makes sense
1722         {
1723                 if(leaderfrags != WinningConditionHelper_topscore)
1724                 {
1725                         leaderfrags = WinningConditionHelper_topscore;
1726
1727                         if (limit)
1728                         if (leaderfrags == limit - 1)
1729                                 play2all("announcer/robotic/1fragleft.wav");
1730                         else if (leaderfrags == limit - 2)
1731                                 play2all("announcer/robotic/2fragsleft.wav");
1732                         else if (leaderfrags == limit - 3)
1733                                 play2all("announcer/robotic/3fragsleft.wav");
1734                 }
1735         }
1736
1737         return GetWinningCode(
1738                 WinningConditionHelper_topscore &&
1739                 (
1740                         (limit && (WinningConditionHelper_topscore >= limit))
1741                         ||
1742                         (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1743                 ),
1744                 WinningConditionHelper_equality
1745         );
1746 }
1747
1748 float WinningCondition_Race(float fraglimit)
1749 {
1750         float wc;
1751         entity p;
1752         float n, c;
1753
1754         n = 0;
1755         c = 0;
1756         FOR_EACH_PLAYER(p)
1757         {
1758                 ++n;
1759                 if(p.race_completed)
1760                         ++c;
1761         }
1762         if(n && (n == c))
1763                 return WINNING_YES;
1764         wc = WinningCondition_Scores(fraglimit, 0);
1765
1766         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1767         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1768         // do NOT support equality when the laps are all raced!
1769                 return WINNING_STARTSUDDENDEATHOVERTIME;
1770         else
1771                 return WINNING_NEVER;
1772         return wc;
1773 }
1774
1775 void ReadyRestart();
1776 float WinningCondition_QualifyingThenRace(float limit)
1777 {
1778         float wc;
1779         wc = WinningCondition_Scores(limit, 0);
1780
1781         // NEVER initiate overtime
1782         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1783         {
1784                 return WINNING_YES;
1785         }
1786
1787         return wc;
1788 }
1789
1790 float WinningCondition_RanOutOfSpawns()
1791 {
1792         entity head;
1793
1794         if(have_team_spawns <= 0)
1795                 return WINNING_NO;
1796
1797         if(!some_spawn_has_been_used)
1798                 return WINNING_NO;
1799
1800         team1_score = team2_score = team3_score = team4_score = 0;
1801
1802         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1803         {
1804                 if(head.team == COLOR_TEAM1)
1805                         team1_score = 1;
1806                 else if(head.team == COLOR_TEAM2)
1807                         team2_score = 1;
1808                 else if(head.team == COLOR_TEAM3)
1809                         team3_score = 1;
1810                 else if(head.team == COLOR_TEAM4)
1811                         team4_score = 1;
1812         }
1813
1814         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1815         {
1816                 if(head.team == COLOR_TEAM1)
1817                         team1_score = 1;
1818                 else if(head.team == COLOR_TEAM2)
1819                         team2_score = 1;
1820                 else if(head.team == COLOR_TEAM3)
1821                         team3_score = 1;
1822                 else if(head.team == COLOR_TEAM4)
1823                         team4_score = 1;
1824         }
1825
1826         ClearWinners();
1827         if(team1_score + team2_score + team3_score + team4_score == 0)
1828         {
1829                 checkrules_equality = TRUE;
1830                 return WINNING_YES;
1831         }
1832         else if(team1_score + team2_score + team3_score + team4_score == 1)
1833         {
1834                 float t, i;
1835                 if(team1_score) t = COLOR_TEAM1;
1836                 if(team2_score) t = COLOR_TEAM2;
1837                 if(team3_score) t = COLOR_TEAM3;
1838                 if(team4_score) t = COLOR_TEAM4;
1839                 CheckAllowedTeams(world);
1840                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1841                 {
1842                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1843                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1844                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1845                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1846                 }
1847
1848                 AddWinners(team, t);
1849                 return WINNING_YES;
1850         }
1851         else
1852                 return WINNING_NO;
1853 }
1854
1855 /*
1856 ============
1857 CheckRules_World
1858
1859 Exit deathmatch games upon conditions
1860 ============
1861 */
1862 void CheckRules_World()
1863 {
1864         float timelimit;
1865         float fraglimit;
1866         float leadlimit;
1867
1868         VoteThink();
1869         MapVote_Think();
1870
1871         SetDefaultAlpha();
1872
1873         /*
1874         MapVote_Think should now do that part
1875         if (intermission_running)
1876                 if (time >= intermission_exittime + 60)
1877                 {
1878                         if(!DoNextMapOverride())
1879                                 GotoNextMap();
1880                         return;
1881                 }
1882         */
1883
1884         if (gameover)   // someone else quit the game already
1885         {
1886                 if(player_count == 0) // Nobody there? Then let's go to the next map
1887                         MapVote_Start();
1888                         // this will actually check the player count in the next frame
1889                         // again, but this shouldn't hurt
1890                 return;
1891         }
1892
1893         timelimit = cvar("timelimit") * 60;
1894         fraglimit = cvar("fraglimit");
1895         leadlimit = cvar("leadlimit");
1896
1897         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1898         {
1899                 if(timelimit > 0)
1900                         timelimit = 0; // timelimit is not made for warmup
1901                 if(fraglimit > 0)
1902                         fraglimit = 0; // no fraglimit for now
1903                 leadlimit = 0; // no leadlimit for now
1904         }
1905
1906         if(g_onslaught)
1907                 timelimit = 0; // ONS has its own overtime rule
1908
1909         if(timelimit > 0)
1910         {
1911                 timelimit += game_starttime;
1912         }
1913         else if (timelimit < 0)
1914         {
1915                 // endmatch
1916                 NextLevel();
1917                 return;
1918         }
1919
1920         float wantovertime;
1921         wantovertime = 0;
1922
1923         if(checkrules_suddendeathend)
1924         {
1925                 if(!checkrules_suddendeathwarning)
1926                 {
1927                         checkrules_suddendeathwarning = TRUE;
1928                         if(g_race && !g_race_qualifying)
1929                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
1930                         else
1931                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1932                 }
1933         }
1934         else
1935         {
1936                 if (timelimit && time >= timelimit)
1937                 {
1938                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1939                         {
1940                                 float totalplayers;
1941                                 float playerswithlaps;
1942                                 float readyplayers;
1943                                 entity head;
1944                                 totalplayers = playerswithlaps = readyplayers = 0;
1945                                 FOR_EACH_PLAYER(head)
1946                                 {
1947                                         ++totalplayers;
1948                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1949                                                 ++playerswithlaps;
1950                                         if(head.ready)
1951                                                 ++readyplayers;
1952                                 }
1953
1954                                 // at least 2 of the players have completed a lap: start the RACE
1955                                 // otherwise, the players should end the qualifying on their own
1956                                 if(readyplayers || playerswithlaps >= 2)
1957                                 {
1958                                         checkrules_suddendeathend = 0;
1959                                         ReadyRestart(); // go to race
1960                                         return;
1961                                 }
1962                                 else
1963                                         wantovertime |= InitiateSuddenDeath();
1964                         }
1965                         else
1966                                 wantovertime |= InitiateSuddenDeath();
1967                 }
1968         }
1969
1970         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1971         {
1972                 NextLevel();
1973                 return;
1974         }
1975
1976         float checkrules_status;
1977         checkrules_status = WinningCondition_RanOutOfSpawns();
1978         if(checkrules_status == WINNING_YES)
1979         {
1980                 bprint("Hey! Someone ran out of spawns!\n");
1981         }
1982         else if(g_race && !g_race_qualifying && timelimit >= 0)
1983         {
1984                 checkrules_status = WinningCondition_Race(fraglimit);
1985                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
1986         }
1987         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1988         {
1989                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1990                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
1991         }
1992         else if(g_assault)
1993         {
1994                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1995         }
1996         else if(g_lms)
1997         {
1998                 checkrules_status = WinningCondition_LMS();
1999         }
2000         else if (g_onslaught)
2001         {
2002                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2003         }
2004         else
2005         {
2006                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2007                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2008         }
2009
2010         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2011         {
2012                 checkrules_status = WINNING_NEVER;
2013                 checkrules_overtimesadded = -1;
2014                 wantovertime |= InitiateSuddenDeath();
2015         }
2016
2017         if(checkrules_status == WINNING_NEVER)
2018                 // equality cases! Nobody wins if the overtime ends in a draw.
2019                 ClearWinners();
2020
2021         if(wantovertime)
2022         {
2023                 if(checkrules_status == WINNING_NEVER)
2024                         InitiateOvertime();
2025                 else
2026                         checkrules_status = WINNING_YES;
2027         }
2028
2029         if(checkrules_suddendeathend)
2030                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2031                         checkrules_status = WINNING_YES;
2032
2033         if(checkrules_status == WINNING_YES)
2034         {
2035                 //print("WINNING\n");
2036                 NextLevel();
2037         }
2038 };
2039
2040 float mapvote_nextthink;
2041 float mapvote_initialized;
2042 float mapvote_keeptwotime;
2043 float mapvote_timeout;
2044 string mapvote_message;
2045 string mapvote_screenshot_dir;
2046
2047 float mapvote_count;
2048 float mapvote_count_real;
2049 string mapvote_maps[MAPVOTE_COUNT];
2050 float mapvote_maps_suggested[MAPVOTE_COUNT];
2051 string mapvote_suggestions[MAPVOTE_COUNT];
2052 float mapvote_suggestion_ptr;
2053 float mapvote_maxlen;
2054 float mapvote_voters;
2055 float mapvote_votes[MAPVOTE_COUNT];
2056 float mapvote_run;
2057 float mapvote_detail;
2058 float mapvote_abstain;
2059 .float mapvote;
2060
2061 void MapVote_ClearAllVotes()
2062 {
2063         FOR_EACH_CLIENT(other)
2064                 other.mapvote = 0;
2065 }
2066
2067 string MapVote_Suggest(string m)
2068 {
2069         float i;
2070         if(m == "")
2071                 return "That's not how to use this command.";
2072         if(!cvar("g_maplist_votable_suggestions"))
2073                 return "Suggestions are not accepted on this server.";
2074         if(mapvote_initialized)
2075                 return "Can't suggest - voting is already in progress!";
2076         m = MapInfo_FixName(m);
2077         if(!m)
2078                 return "The map you suggested is not available on this server.";
2079         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2080                 if(Map_IsRecent(m))
2081                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2082
2083         if(!MapInfo_CheckMap(m))
2084                 return "The map you suggested does not support the current game mode.";
2085         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2086                 if(mapvote_suggestions[i] == m)
2087                         return "This map was already suggested.";
2088         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2089         {
2090                 i = floor(random() * mapvote_suggestion_ptr);
2091         }
2092         else
2093         {
2094                 i = mapvote_suggestion_ptr;
2095                 mapvote_suggestion_ptr += 1;
2096         }
2097         if(mapvote_suggestions[i] != "")
2098                 strunzone(mapvote_suggestions[i]);
2099         mapvote_suggestions[i] = strzone(m);
2100         if(cvar("sv_eventlog"))
2101                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2102         return strcat("Suggestion of ", m, " accepted.");
2103 }
2104
2105 void MapVote_AddVotable(string nextMap, float isSuggestion)
2106 {
2107         float j;
2108         if(nextMap == "")
2109                 return;
2110         for(j = 0; j < mapvote_count; ++j)
2111                 if(mapvote_maps[j] == nextMap)
2112                         return;
2113         if(strlen(nextMap) > mapvote_maxlen)
2114                 mapvote_maxlen = strlen(nextMap);
2115         mapvote_maps[mapvote_count] = strzone(nextMap);
2116         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2117         mapvote_count += 1;
2118 }
2119
2120 void MapVote_Spawn();
2121 void MapVote_Init()
2122 {
2123         float i;
2124         float nmax, smax;
2125
2126         MapVote_ClearAllVotes();
2127
2128         mapvote_count = 0;
2129         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2130         mapvote_abstain = cvar("g_maplist_votable_abstain");
2131
2132         if(mapvote_abstain)
2133                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2134         else
2135                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2136         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2137
2138         if(mapvote_suggestion_ptr)
2139                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2140                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2141
2142         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2143                 MapVote_AddVotable(GetNextMap(), FALSE);
2144
2145         if(mapvote_count == 0)
2146         {
2147                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2148                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2149                 if(cvar("g_maplist_shuffle"))
2150                         ShuffleMaplist();
2151                 localcmd("\nmenu_cmd sync\n");
2152                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2153                         MapVote_AddVotable(GetNextMap(), FALSE);
2154         }
2155
2156         mapvote_count_real = mapvote_count;
2157         if(mapvote_abstain)
2158                 MapVote_AddVotable("don't care", 0);
2159
2160         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2161
2162         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2163         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2164         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2165                 mapvote_keeptwotime = 0;
2166         mapvote_message = "Choose a map and press its key!";
2167
2168         mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2169         if(mapvote_screenshot_dir == "")
2170                 mapvote_screenshot_dir = "maps";
2171         mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2172
2173         MapVote_Spawn();
2174 }
2175
2176 void MapVote_SendPicture(float id)
2177 {
2178         msg_entity = self;
2179         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2180         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2181         WriteByte(MSG_ONE, id);
2182         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2183 }
2184
2185 float GameCommand_MapVote(string cmd)
2186 {
2187         if(!intermission_running)
2188                 return FALSE;
2189
2190         if(cmd == "mv_getpic")
2191         {
2192                 MapVote_SendPicture(stof(argv(1)));
2193                 return TRUE;
2194         }
2195
2196         return FALSE;
2197 }
2198
2199 float MapVote_GetMapMask()
2200 {
2201         float mask, i, power;
2202         mask = 0;
2203         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2204                 if(mapvote_maps[i] != "")
2205                         mask |= power;
2206         return mask;
2207 }
2208
2209 entity mapvote_ent;
2210 float MapVote_SendEntity(entity to, float sf)
2211 {
2212         string mapfile, pakfile;
2213         float i, o;
2214
2215         if(sf & 1)
2216                 sf &~= 2; // if we send 1, we don't need to also send 2
2217
2218         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2219         WriteByte(MSG_ENTITY, sf);
2220
2221         if(sf & 1)
2222         {
2223                 // flag 1 == initialization
2224                 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2225                 WriteByte(MSG_ENTITY, mapvote_count);
2226                 WriteByte(MSG_ENTITY, mapvote_abstain);
2227                 WriteByte(MSG_ENTITY, mapvote_detail);
2228                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2229                 if(mapvote_count <= 8)
2230                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2231                 else
2232                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2233                 for(i = 0; i < mapvote_count; ++i)
2234                         if(mapvote_maps[i] != "")
2235                         {
2236                                 if(mapvote_abstain && i == mapvote_count - 1)
2237                                 {
2238                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2239                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2240                                 }
2241                                 else
2242                                 {
2243                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2244                                         mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2245                                         pakfile = whichpack(strcat(mapfile, ".tga"));
2246                                         if(pakfile == "")
2247                                                 pakfile = whichpack(strcat(mapfile, ".jpg"));
2248                                         if(pakfile == "")
2249                                                 pakfile = whichpack(strcat(mapfile, ".png"));
2250                                         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2251                                                 pakfile = substring(pakfile, o, 999);
2252                                         WriteString(MSG_ENTITY, pakfile);
2253                                 }
2254                         }
2255         }
2256
2257         if(sf & 2)
2258         {
2259                 // flag 2 == update of mask
2260                 if(mapvote_count <= 8)
2261                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2262                 else
2263                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2264         }
2265
2266         if(sf & 4)
2267         {
2268                 if(mapvote_detail)
2269                         for(i = 0; i < mapvote_count; ++i)
2270                                 if(mapvote_maps[i] != "")
2271                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2272
2273                 WriteByte(MSG_ENTITY, to.mapvote);
2274         }
2275
2276         return TRUE;
2277 }
2278
2279 void MapVote_Spawn()
2280 {
2281         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2282 }
2283
2284 void MapVote_TouchMask()
2285 {
2286         mapvote_ent.SendFlags |= 2;
2287 }
2288
2289 void MapVote_TouchVotes(entity voter)
2290 {
2291         mapvote_ent.SendFlags |= 4;
2292 }
2293
2294 float MapVote_Finished(float mappos)
2295 {
2296         string result;
2297         float i;
2298         float didntvote;
2299
2300         if(cvar("sv_eventlog"))
2301         {
2302                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2303                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2304                 didntvote = mapvote_voters;
2305                 for(i = 0; i < mapvote_count; ++i)
2306                         if(mapvote_maps[i] != "")
2307                         {
2308                                 didntvote -= mapvote_votes[i];
2309                                 if(i != mappos)
2310                                 {
2311                                         result = strcat(result, ":", mapvote_maps[i]);
2312                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2313                                 }
2314                         }
2315                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2316
2317                 GameLogEcho(result);
2318                 if(mapvote_maps_suggested[mappos])
2319                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2320         }
2321
2322         FOR_EACH_REALCLIENT(other)
2323                 FixClientCvars(other);
2324
2325         Map_Goto_SetStr(mapvote_maps[mappos]);
2326         Map_Goto();
2327         alreadychangedlevel = TRUE;
2328         return TRUE;
2329 }
2330 void MapVote_CheckRules_1()
2331 {
2332         float i;
2333
2334         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2335         {
2336                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2337                 mapvote_votes[i] = 0;
2338         }
2339
2340         mapvote_voters = 0;
2341         FOR_EACH_REALCLIENT(other)
2342         {
2343                 ++mapvote_voters;
2344                 if(other.mapvote)
2345                 {
2346                         i = other.mapvote - 1;
2347                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2348                         mapvote_votes[i] = mapvote_votes[i] + 1;
2349                 }
2350         }
2351 }
2352
2353 float MapVote_CheckRules_2()
2354 {
2355         float i;
2356         float firstPlace, secondPlace;
2357         float firstPlaceVotes, secondPlaceVotes;
2358         float mapvote_voters_real;
2359         string result;
2360
2361         if(mapvote_count_real == 1)
2362                 return MapVote_Finished(0);
2363
2364         mapvote_voters_real = mapvote_voters;
2365         if(mapvote_abstain)
2366                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2367
2368         RandomSelection_Init();
2369         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2370                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2371         firstPlace = RandomSelection_chosen_float;
2372         firstPlaceVotes = RandomSelection_best_priority;
2373         //dprint("First place: ", ftos(firstPlace), "\n");
2374         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2375
2376         RandomSelection_Init();
2377         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2378                 if(i != firstPlace)
2379                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2380         secondPlace = RandomSelection_chosen_float;
2381         secondPlaceVotes = RandomSelection_best_priority;
2382         //dprint("Second place: ", ftos(secondPlace), "\n");
2383         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2384
2385         if(firstPlace == -1)
2386                 error("No first place in map vote... WTF?");
2387
2388         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2389                 return MapVote_Finished(firstPlace);
2390
2391         if(mapvote_keeptwotime)
2392                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2393                 {
2394                         float didntvote;
2395                         MapVote_TouchMask();
2396                         mapvote_message = "Now decide between the TOP TWO!";
2397                         mapvote_keeptwotime = 0;
2398                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2399                         result = strcat(result, ":", ftos(firstPlaceVotes));
2400                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2401                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2402                         didntvote = mapvote_voters;
2403                         for(i = 0; i < mapvote_count; ++i)
2404                                 if(mapvote_maps[i] != "")
2405                                 {
2406                                         didntvote -= mapvote_votes[i];
2407                                         if(i != firstPlace)
2408                                                 if(i != secondPlace)
2409                                                 {
2410                                                         result = strcat(result, ":", mapvote_maps[i]);
2411                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2412                                                         if(i < mapvote_count_real)
2413                                                         {
2414                                                                 strunzone(mapvote_maps[i]);
2415                                                                 mapvote_maps[i] = "";
2416                                                         }
2417                                                 }
2418                                 }
2419                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2420                         if(cvar("sv_eventlog"))
2421                                 GameLogEcho(result);
2422                 }
2423
2424         return FALSE;
2425 }
2426 void MapVote_Tick()
2427 {
2428         float keeptwo;
2429         float totalvotes;
2430
2431         keeptwo = mapvote_keeptwotime;
2432         MapVote_CheckRules_1(); // count
2433         if(MapVote_CheckRules_2()) // decide
2434                 return;
2435
2436         totalvotes = 0;
2437         FOR_EACH_REALCLIENT(other)
2438         {
2439                 // hide scoreboard again
2440                 if(other.health != 2342)
2441                 {
2442                         other.health = 2342;
2443                         other.impulse = 0;
2444                         if(clienttype(other) == CLIENTTYPE_REAL)
2445                         {
2446                                 msg_entity = other;
2447                                 WriteByte(MSG_ONE, SVC_FINALE);
2448                                 WriteString(MSG_ONE, "");
2449                         }
2450                 }
2451
2452                 // clear possibly invalid votes
2453                 if(mapvote_maps[other.mapvote - 1] == "")
2454                         other.mapvote = 0;
2455                 // use impulses as new vote
2456                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2457                         if(mapvote_maps[other.impulse - 1] != "")
2458                         {
2459                                 other.mapvote = other.impulse;
2460                                 MapVote_TouchVotes(other);
2461                         }
2462                 other.impulse = 0;
2463
2464                 if(other.mapvote)
2465                         ++totalvotes;
2466         }
2467
2468         MapVote_CheckRules_1(); // just count
2469 }
2470 void MapVote_Start()
2471 {
2472         if(mapvote_run)
2473                 return;
2474
2475         MapInfo_Enumerate();
2476         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2477                 mapvote_run = TRUE;
2478 }
2479 void MapVote_Think()
2480 {
2481         if(!mapvote_run)
2482                 return;
2483
2484         if(alreadychangedlevel)
2485                 return;
2486
2487         if(time < mapvote_nextthink)
2488                 return;
2489         //dprint("tick\n");
2490
2491         mapvote_nextthink = time + 0.5;
2492
2493         if(!mapvote_initialized)
2494         {
2495                 if(cvar("rescan_pending") == 1)
2496                 {
2497                         cvar_set("rescan_pending", "2");
2498                         localcmd("fs_rescan\nrescan_pending 3\n");
2499                         return;
2500                 }
2501                 else if(cvar("rescan_pending") == 2)
2502                 {
2503                         return;
2504                 }
2505                 else if(cvar("rescan_pending") == 3)
2506                 {
2507                         // now build missing mapinfo files
2508                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2509                                 return;
2510
2511                         // we're done, start the timer
2512                         cvar_set("rescan_pending", "0");
2513                 }
2514
2515                 mapvote_initialized = TRUE;
2516                 if(DoNextMapOverride())
2517                         return;
2518                 if(!cvar("g_maplist_votable") || player_count <= 0)
2519                 {
2520                         GotoNextMap();
2521                         return;
2522                 }
2523                 MapVote_Init();
2524         }
2525
2526         MapVote_Tick();
2527 };
2528
2529 string GotoMap(string m)
2530 {
2531         if(!MapInfo_CheckMap(m))
2532                 return "The map you chose is not available on this server.";
2533         cvar_set("nextmap", m);
2534         cvar_set("timelimit", "-1");
2535         if(mapvote_initialized || alreadychangedlevel)
2536         {
2537                 if(DoNextMapOverride())
2538                         return "Map switch initiated.";
2539                 else
2540                         return "Hm... no. For some reason I like THIS map more.";
2541         }
2542         else
2543                 return "Map switch will happen after scoreboard.";
2544 }
2545
2546
2547 void EndFrame()
2548 {
2549         float altime;
2550         FOR_EACH_REALCLIENT(self)
2551         {
2552                 if(self.classname == "spectator")
2553                 {
2554                         if(self.enemy.typehitsound)
2555                                 play2(self, "misc/typehit.wav");
2556                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2557                                 play2(self, "misc/hit.wav");
2558                 }
2559                 else
2560                 {
2561                         if(self.typehitsound)
2562                                 play2(self, "misc/typehit.wav");
2563                         else if(self.hitsound && self.cvar_cl_hitsound)
2564                                 play2(self, "misc/hit.wav");
2565                 }
2566         }
2567         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2568         // add 1 frametime because after this, engine SV_Physics
2569         // increases time by a frametime and then networks the frame
2570         // add another frametime because client shows everything with
2571         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2572         // needed!
2573         FOR_EACH_CLIENT(self)
2574         {
2575                 self.hitsound = FALSE;
2576                 self.typehitsound = FALSE;
2577                 antilag_record(self, altime);
2578         }
2579 }
2580
2581
2582 /*
2583  * RedirectionThink:
2584  * returns TRUE if redirecting
2585  */
2586 float redirection_timeout;
2587 float redirection_nextthink;
2588 float RedirectionThink()
2589 {
2590         float clients_found;
2591
2592         if(redirection_target == "")
2593                 return FALSE;
2594
2595         if(!redirection_timeout)
2596         {
2597                 cvar_set("sv_public", "-2");
2598                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2599                 if(redirection_target == "self")
2600                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2601                 else
2602                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2603         }
2604
2605         if(time < redirection_nextthink)
2606                 return TRUE;
2607
2608         redirection_nextthink = time + 1;
2609
2610         clients_found = 0;
2611         FOR_EACH_REALCLIENT(self)
2612         {
2613                 print("Redirecting: sending connect command to ", self.netname, "\n");
2614                 if(redirection_target == "self")
2615                         stuffcmd(self, "\ndisconnect; reconnect\n");
2616                 else
2617                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2618                 ++clients_found;
2619         }
2620
2621         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2622
2623         if(time > redirection_timeout || clients_found == 0)
2624                 localcmd("\nwait; wait; wait; quit\n");
2625
2626         return TRUE;
2627 }
2628
2629 void RestoreGame()
2630 {
2631         // Loaded from a save game
2632         // some things then break, so let's work around them...
2633
2634         // Progs DB (capture records)
2635         if(sv_cheats)
2636                 ServerProgsDB = db_create();
2637         else
2638                 ServerProgsDB = db_load("server.db");
2639
2640         // Mapinfo
2641         MapInfo_Shutdown();
2642         MapInfo_Enumerate();
2643         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2644         WeaponStats_Init();
2645 }
2646
2647 void SV_Shutdown()
2648 {
2649         if(gameover > 1) // shutting down already?
2650                 return;
2651
2652         gameover = 2; // 2 = server shutting down
2653
2654         if(world_initialized > 0)
2655         {
2656                 world_initialized = 0;
2657                 print("Saving persistent data...\n");
2658                 Ban_SaveBans();
2659                 if(!sv_cheats)
2660                         db_save(ServerProgsDB, "server.db");
2661                 if(cvar("developer"))
2662                         db_save(TemporaryDB, "server-temp.db");
2663                 db_close(ServerProgsDB);
2664                 db_close(TemporaryDB);
2665                 print("done!\n");
2666                 // tell the bot system the game is ending now
2667                 bot_endgame();
2668
2669                 WeaponStats_Shutdown();
2670                 MapInfo_Shutdown();
2671         }
2672         else if(world_initialized == 0)
2673         {
2674                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2675         }
2676 }