1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
6 float() DoNextMapOverride;
10 if(cvar("g_running_guns"))
12 default_player_alpha = -1;
13 default_weapon_alpha = +1;
15 else if(cvar("g_cloaked"))
17 default_player_alpha = cvar("g_balance_cloaked_alpha");
18 default_weapon_alpha = default_player_alpha;
22 default_player_alpha = cvar("g_player_alpha");
23 if(default_player_alpha <= 0)
24 default_player_alpha = 1;
25 default_weapon_alpha = default_player_alpha;
29 void fteqcc_testbugs()
33 if(!cvar("developer_fteqccbugs"))
36 dprint("*** fteqcc test: checking for bugs...\n");
40 if(sqrt(a) - sqrt(b - a) == 0)
41 dprint("*** fteqcc test: found same-function-twice bug\n");
43 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47 world.enemy.frags += 10;
48 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
49 dprint("*** fteqcc test: found += bug\n");
51 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 cvar_set("_sv_init", "0");
60 if(cvar("g_maplist_shuffle"))
62 tokenize(cvar_string("g_maplist"));
63 if(argv(0) != GetMapname())
65 cvar_set("nextmap", argv(0));
66 if(!DoNextMapOverride())
72 float world_already_spawned;
73 void worldspawn (void)
75 if(world_already_spawned)
76 error("world already spawned - you may have EXACTLY ONE worldspawn!");
77 world_already_spawned = TRUE;
78 // Precache all player models
79 // Workaround for "invisible players"
80 precache_model("models/player/carni.zym");
81 precache_model("models/player/crash.zym");
82 precache_model("models/player/grunt.zym");
83 precache_model("models/player/headhunter.zym");
84 precache_model("models/player/insurrectionist.zym");
85 precache_model("models/player/jeandarc.zym");
86 precache_model("models/player/lurk.zym");
87 precache_model("models/player/lycanthrope.zym");
88 precache_model("models/player/marine.zym");
89 precache_model("models/player/nexus.zym");
90 precache_model("models/player/pyria.zym");
91 precache_model("models/player/shock.zym");
92 precache_model("models/player/skadi.zym");
93 precache_model("models/player/specop.zym");
94 precache_model("models/player/visitant.zym");
96 //precache_model ("progs/beam.mdl");
97 precache_model ("models/bullet.mdl");
98 precache_model ("models/casing_bronze.mdl");
99 precache_model ("models/casing_shell.mdl");
100 precache_model ("models/casing_steel.mdl");
101 precache_model ("models/ebomb.mdl");
102 precache_model ("models/elaser.mdl");
103 precache_model ("models/flash.md3");
104 precache_model ("models/gibs/bloodyskull.md3");
105 precache_model ("models/gibs/chunk.mdl");
106 precache_model ("models/gibs/eye.md3");
107 precache_model ("models/gibs/gib1.md3");
108 //precache_model ("models/gibs/gib2.md3");
109 //precache_model ("models/gibs/gib3.md3");
110 //precache_model ("models/gibs/gib4.md3");
111 precache_model ("models/gibs/gib5.md3");
112 //precache_model ("models/gibs/gib6.md3");
113 precache_model ("models/gibs/gib1.mdl");
114 precache_model ("models/gibs/gib2.mdl");
115 precache_model ("models/gibs/gib3.mdl");
116 precache_model ("models/grenademodel.md3");
117 precache_model ("models/hagarmissile.mdl");
118 precache_model ("models/items/a_bullets.mdl");
119 precache_model ("models/items/a_cells.md3");
120 precache_model ("models/items/a_rockets.md3");
121 precache_model ("models/items/a_shells.md3");
122 precache_model ("models/items/g_a1.md3");
123 precache_model ("models/items/g_a25.md3");
124 precache_model ("models/items/g_h1.md3");
125 precache_model ("models/items/g_h25.md3");
126 precache_model ("models/items/g_h100.md3");
127 precache_model ("models/items/g_invincible.md3");
128 precache_model ("models/items/g_strength.md3");
129 precache_model ("models/laser.mdl");
130 precache_model ("models/misc/chatbubble.spr");
131 precache_model ("models/misc/teambubble.spr");
132 precache_model ("models/nexflash.md3");
133 precache_model ("models/plasma.mdl");
134 precache_model ("models/plasmatrail.mdl");
135 precache_model ("models/rocket.md3");
136 //precache_model ("models/sprites/grenexpl.spr");
137 precache_model ("models/runematch/rune.mdl");
138 precache_model ("models/runematch/curse.mdl");
139 //precache_model ("models/sprites/hagar.spr");
140 //precache_model ("models/sprites/muzzleflash.spr32");
141 //precache_model ("models/sprites/electrocombo.spr32");
142 //precache_model ("models/sprites/plasmahitwall.spr32");
143 //precache_model ("models/sprites/plasmashot.spr32");
144 //precache_model ("models/sprites/rockexpl.spr");
145 precache_model ("models/tracer.mdl");
146 precache_model ("models/uziflash.md3");
147 precache_model ("models/weapons/g_crylink.md3");
148 precache_model ("models/weapons/g_electro.md3");
149 precache_model ("models/weapons/g_gl.md3");
150 precache_model ("models/weapons/g_hagar.md3");
151 precache_model ("models/weapons/g_nex.md3");
152 precache_model ("models/weapons/g_rl.md3");
153 precache_model ("models/weapons/g_shotgun.md3");
154 precache_model ("models/weapons/g_uzi.md3");
155 precache_model ("models/weapons/v_crylink.md3");
156 precache_model ("models/weapons/v_electro.md3");
157 precache_model ("models/weapons/v_gl.md3");
158 precache_model ("models/weapons/v_hagar.md3");
159 precache_model ("models/weapons/v_laser.md3");
160 precache_model ("models/weapons/v_nex.md3");
161 precache_model ("models/weapons/v_rl.md3");
162 precache_model ("models/weapons/v_shotgun.md3");
163 precache_model ("models/weapons/v_uzi.md3");
164 precache_model ("models/weapons/w_crylink.zym");
165 precache_model ("models/weapons/w_electro.zym");
166 precache_model ("models/weapons/w_gl.zym");
167 precache_model ("models/weapons/w_hagar.zym");
168 precache_model ("models/weapons/w_laser.zym");
169 precache_model ("models/weapons/w_nex.zym");
170 precache_model ("models/weapons/w_rl.zym");
171 precache_model ("models/weapons/w_shotgun.zym");
172 precache_model ("models/weapons/w_uzi.zym");
174 // laser for laser-guided weapons
175 precache_model ("models/laser_dot.mdl");
177 precache_sound ("misc/null.wav");
178 precache_sound ("misc/armor1.wav");
179 precache_sound ("misc/armor25.wav");
180 precache_sound ("misc/armorimpact.wav");
181 precache_sound ("misc/bodyimpact1.wav");
182 precache_sound ("misc/bodyimpact2.wav");
183 precache_sound ("misc/gib.wav");
184 precache_sound ("misc/gib_splat01.wav");
185 precache_sound ("misc/gib_splat02.wav");
186 precache_sound ("misc/gib_splat03.wav");
187 precache_sound ("misc/gib_splat04.wav");
188 //precache_sound ("misc/h2ohit.wav");
189 precache_sound ("misc/hit.wav");
190 precache_sound ("misc/footstep01.wav");
191 precache_sound ("misc/footstep02.wav");
192 precache_sound ("misc/footstep03.wav");
193 precache_sound ("misc/footstep04.wav");
194 precache_sound ("misc/footstep05.wav");
195 precache_sound ("misc/footstep06.wav");
196 precache_sound ("misc/hitground1.ogg");
197 precache_sound ("misc/hitground2.ogg");
198 precache_sound ("misc/hitground3.ogg");
199 precache_sound ("misc/hitground4.ogg");
200 precache_sound ("misc/itempickup.ogg");
201 precache_sound ("misc/itemrespawn.ogg");
202 precache_sound ("misc/jumppad.ogg");
203 precache_sound ("misc/mediumhealth.ogg");
204 precache_sound ("misc/megahealth.ogg");
205 precache_sound ("misc/minihealth.ogg");
206 precache_sound ("misc/powerup.ogg");
207 precache_sound ("misc/powerup_shield.ogg");
208 precache_sound ("misc/talk.wav");
209 precache_sound ("misc/teleport.ogg");
210 precache_sound ("plats/medplat1.wav");
211 precache_sound ("plats/medplat2.wav");
212 precache_sound ("player/lava.wav");
213 precache_sound ("player/slime.wav");
214 precache_sound ("weapons/crylink_fire.ogg");
215 precache_sound ("weapons/electro_bounce.ogg");
216 precache_sound ("weapons/electro_fire.ogg");
217 precache_sound ("weapons/electro_fire2.ogg");
218 precache_sound ("weapons/electro_fly.wav");
219 precache_sound ("weapons/electro_impact.ogg");
220 precache_sound ("weapons/electro_impact_combo.ogg");
221 //precache_sound ("weapons/grenade_bounce.ogg");
222 precache_sound ("weapons/grenade_bounce1.ogg");
223 precache_sound ("weapons/grenade_bounce2.ogg");
224 precache_sound ("weapons/grenade_bounce3.ogg");
225 precache_sound ("weapons/grenade_fire.ogg");
226 precache_sound ("weapons/grenade_impact.ogg");
227 precache_sound ("weapons/hagar_fire.ogg");
228 precache_sound ("weapons/hagexp1.ogg");
229 precache_sound ("weapons/hagexp2.ogg");
230 precache_sound ("weapons/hagexp3.ogg");
231 precache_sound ("weapons/hook_fire.ogg");
232 precache_sound ("weapons/hook_impact.ogg");
233 precache_sound ("weapons/lasergun_fire.ogg");
234 precache_sound ("weapons/laserimpact.ogg");
235 precache_sound ("weapons/nexfire.ogg");
236 precache_sound ("weapons/neximpact.ogg");
237 precache_sound ("weapons/ric1.ogg");
238 precache_sound ("weapons/ric2.ogg");
239 precache_sound ("weapons/ric3.ogg");
240 precache_sound ("weapons/rocket_fire.ogg");
241 precache_sound ("weapons/rocket_fly.wav");
242 precache_sound ("weapons/rocket_impact.ogg");
243 precache_sound ("weapons/rocket_det.ogg");
244 precache_sound ("weapons/shotgun_fire.ogg");
245 precache_sound ("weapons/tink1.ogg");
246 precache_sound ("weapons/uzi_fire.ogg");
247 precache_sound ("weapons/weapon_switch.ogg");
248 precache_sound ("weapons/weaponpickup.ogg");
249 precache_sound ("weapons/strength_fire.ogg");
251 //precache_sound ("announce/male/kill10.ogg");
252 //precache_sound ("announce/male/kill15.ogg");
253 //precache_sound ("announce/male/kill20.ogg");
254 //precache_sound ("announce/male/kill25.ogg");
255 //precache_sound ("announce/male/kill3.ogg");
256 //precache_sound ("announce/male/kill30.ogg");
257 //precache_sound ("announce/male/kill4.ogg");
258 //precache_sound ("announce/male/kill5.ogg");
259 //precache_sound ("announce/male/kill6.ogg");
260 //precache_sound ("announce/male/mapkill1.ogg");
261 //precache_sound ("announce/robotic/last_second_save.ogg");
262 //precache_sound ("announce/robotic/narrowly_averted.ogg");
263 //precache_sound ("minstagib/mockery.ogg");
265 // announcer sounds - male
266 precache_sound ("announcer/male/03kills.ogg");
267 precache_sound ("announcer/male/05kills.ogg");
268 precache_sound ("announcer/male/10kills.ogg");
269 precache_sound ("announcer/male/15kills.ogg");
270 precache_sound ("announcer/male/20kills.ogg");
271 precache_sound ("announcer/male/25kills.ogg");
272 precache_sound ("announcer/male/30kills.ogg");
273 precache_sound ("announcer/male/botlike.ogg");
274 precache_sound ("announcer/male/electrobitch.ogg");
275 precache_sound ("announcer/male/welcome.ogg");
276 precache_sound ("announcer/male/yoda.ogg");
278 // announcer sounds - robotic
279 precache_sound ("announcer/robotic/1fragleft.ogg");
280 precache_sound ("announcer/robotic/1minuteremains.ogg");
281 precache_sound ("announcer/robotic/2fragsleft.ogg");
282 precache_sound ("announcer/robotic/3fragsleft.ogg");
283 precache_sound ("announcer/robotic/lastsecond.ogg");
284 precache_sound ("announcer/robotic/narrowly.ogg");
285 precache_sound ("announcer/robotic/1.ogg");
286 precache_sound ("announcer/robotic/2.ogg");
287 precache_sound ("announcer/robotic/3.ogg");
288 precache_sound ("announcer/robotic/4.ogg");
289 precache_sound ("announcer/robotic/5.ogg");
290 precache_sound ("announcer/robotic/6.ogg");
291 precache_sound ("announcer/robotic/7.ogg");
292 precache_sound ("announcer/robotic/8.ogg");
293 precache_sound ("announcer/robotic/9.ogg");
294 precache_sound ("announcer/robotic/10.ogg");
296 // plays music for the level if there is any
299 precache_sound (self.noise);
300 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
306 // 1 FLICKER (first variety)
307 lightstyle(1, "mmnmmommommnonmmonqnmmo");
309 // 2 SLOW STRONG PULSE
310 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
312 // 3 CANDLE (first variety)
313 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
316 lightstyle(4, "mamamamamama");
319 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
321 // 6 FLICKER (second variety)
322 lightstyle(6, "nmonqnmomnmomomno");
324 // 7 CANDLE (second variety)
325 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
327 // 8 CANDLE (third variety)
328 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
330 // 9 SLOW STROBE (fourth variety)
331 lightstyle(9, "aaaaaaaazzzzzzzz");
333 // 10 FLUORESCENT FLICKER
334 lightstyle(10, "mmamammmmammamamaaamammma");
336 // 11 SLOW PULSE NOT FADE TO BLACK
337 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
339 // styles 32-62 are assigned by the light program for switchable lights
345 lms_lowest_lives = 0;
350 bot_waypoints_for_items = cvar("g_waypoints_for_items");
351 if(bot_waypoints_for_items == 1)
352 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
353 bot_waypoints_for_items = 0;
355 if(cvar("g_campaign"))
360 WaypointSprite_Init();
362 //if (cvar("g_domination"))
366 head = nextent(world);
371 head = nextent(head);
374 GameLogInit(); // prepare everything
375 if(cvar("sv_eventlog"))
378 GameLogEcho(":logversion:2", FALSE);
379 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
380 s = strcat(s, ftos(random()));
381 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
382 s = ":gameinfo:mutators:LIST";
383 if(cvar("g_grappling_hook"))
384 s = strcat(s, ":grappling_hook");
385 if(!cvar("g_use_ammunition"))
386 s = strcat(s, ":no_use_ammunition");
387 if(!cvar("g_pickup_items"))
388 s = strcat(s, ":no_pickup_items");
389 if(cvar("g_instagib"))
390 s = strcat(s, ":instagib");
391 if(cvar("g_rocketarena"))
392 s = strcat(s, ":rockerarena");
394 s = strcat(s, ":nixnex");
395 if(cvar("g_vampire"))
396 s = strcat(s, ":vampire");
397 if(cvar("g_laserguided_missile"))
398 s = strcat(s, ":laserguided_missile");
399 if(cvar("g_norecoil"))
400 s = strcat(s, ":norecoil");
402 s = strcat(s, ":midair");
403 if(cvar("g_minstagib"))
404 s = strcat(s, ":minstagib");
405 GameLogEcho(s, FALSE);
406 GameLogEcho(":gameinfo:end", FALSE);
409 cvar_set("nextmap", "");
413 if(cvar("g_campaign"))
423 //makestatic (self); // Who the f___ did that?
427 float( string pFilename ) TryFile =
430 dprint("TryFile(\"", pFilename, "\")\n");
431 lHandle = fopen( pFilename, FILE_READ );
432 if( lHandle != -1 ) {
442 if (game == GAME_DEATHMATCH)
444 else if (game == GAME_TEAM_DEATHMATCH)
446 else if (game == GAME_DOMINATION)
448 else if (game == GAME_CTF)
450 else if (game == GAME_RUNEMATCH)
452 else if (game == GAME_LMS)
457 string getmapname_stored;
460 if(getmapname_stored == "")
461 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
462 return getmapname_stored;
465 float Map_Count, Map_Current;
466 string Map_Current_Name;
468 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
469 float GetMaplistPosition()
475 idx = cvar("g_maplist_index");
482 for(pos = 0; pos < Map_Count; ++pos)
486 // resume normal maplist rotation if current map is not in g_maplist
490 float MapHasRightSize(string map)
492 // open map size restriction file
494 dprint("opensize "); dprint(map);
495 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
498 float mapmin, mapmax;
500 mapmin = stof(fgets(fh));
501 mapmax = stof(fgets(fh));
503 if(player_count < mapmin)
505 dprint("not enough\n");
508 if(player_count > mapmax)
510 dprint("too many\n");
513 dprint("right size\n");
516 dprint(": not found\n");
520 string Map_Filename(float position)
523 return strcat("maps/", argv(position), ".mapcfg");
526 float(float position, float pass) Map_Check =
530 map_next = argv(position);
532 if(map_next == Map_Current_Name) // same map again in first pass?
534 filename = Map_Filename(position);
535 if(TryFile(filename))
539 if(MapHasRightSize(argv(position)))
544 dprint( "Couldn't find '", filename, "'..\n" );
549 void(string nextmapname) Map_Goto_SetStr =
551 if(getmapname_stored != "")
552 strunzone(getmapname_stored);
553 if(nextmapname == "")
554 getmapname_stored = "";
556 getmapname_stored = strzone(nextmapname);
559 void(float position) Map_Goto_SetFloat =
561 cvar_set("g_maplist_index", ftos(position));
562 Map_Goto_SetStr(argv(position));
565 void() GameResetCfg =
567 // if an exit cfg is defined by exiting map, exec it.
569 exit_cfg = cvar_string("exit_cfg");
571 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
573 localcmd("exec game_reset.cfg\n");
579 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
582 // return codes of map selectors:
583 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
584 // -2 = permanent failure
585 float() MaplistMethod_Iterate = // usual method
589 for(pass = 1; pass <= 2; ++pass)
591 for(i = 1; i < Map_Count; ++i)
594 mapindex = math_mod(i + Map_Current, Map_Count);
595 if(Map_Check(mapindex, pass))
602 float() MaplistMethod_Repeat = // fallback method
604 if(Map_Check(Map_Current, 2))
609 float() MaplistMethod_Random = // random map selection
615 for(i = 0; i <= imax; ++i)
618 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
619 if(Map_Check(mapindex, 1))
625 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
626 // the exponent sets a bias on the map selection:
627 // the higher the exponent, the less likely "shortly repeated" same maps are
629 float i, j, imax, insertpos;
634 return 0; // only one map, then always play this one
636 for(i = 0; i <= imax; ++i)
640 // now reinsert this at another position
641 insertpos = pow(random(), 1 / exponent); // ]0, 1]
642 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
643 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
644 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
646 // insert the current map there
648 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
649 newlist = strcat(newlist, "'", argv(j), "'");
650 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
651 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
652 newlist = strcat(newlist, "'", argv(j), "'");
653 cvar_set("g_maplist", newlist);
654 Map_Count = tokenize(newlist);
656 // NOTE: the selected map has just been inserted at (insertpos-1)th position
657 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
658 if(Map_Check(Map_Current, 1))
664 void() Maplist_Init =
667 temp = cvar_string("g_maplist");
668 Map_Count = tokenize(temp);
671 bprint( "Maplist is empty! Resetting it to default map list.\n" );
672 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
673 Map_Count = tokenize(temp);
676 error("empty maplist, cannot select a new map");
677 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
679 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
680 // this may or may not be correct, but who cares, in the worst case a map
681 // isn't chosen in the first pass that should have been
684 string() GetNextMap =
692 if(cvar("g_maplist_shuffle") > 0)
693 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
696 if(cvar("g_maplist_selectrandom"))
697 nextMap = MaplistMethod_Random();
700 nextMap = MaplistMethod_Iterate();
703 nextMap = MaplistMethod_Repeat();
707 Map_Goto_SetFloat(nextMap);
708 return getmapname_stored;
714 float() DoNextMapOverride =
716 if(cvar("g_campaign"))
718 CampaignPostIntermission();
721 if(cvar("quit_when_empty"))
723 if(player_count <= currentbots)
729 if(cvar_string("quit_and_redirect") != "")
732 FOR_EACH_REALCLIENT(head)
733 stuffcmd(head, strcat("\nconnect ", cvar_string("quit_and_redirect"), "\n"));
734 localcmd("wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; quit\n");
737 if (cvar("samelevel")) // if samelevel is set, stay on same level
739 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
740 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
741 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
742 localcmd("restart\n");
743 //changelevel (mapname);
746 if(cvar_string("nextmap") != "")
747 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
749 Map_Goto_SetStr(cvar_string("nextmap"));
753 if(cvar("lastlevel"))
756 localcmd("set lastlevel 0\ntogglemenu\n");
764 //local string nextmap;
765 //local float n, nummaps;
767 if (alreadychangedlevel)
769 alreadychangedlevel = TRUE;
775 for(allowReset = 1; allowReset >= 0; --allowReset)
777 nextMap = GetNextMap();
783 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
784 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
788 error("Everything is broken - not even the default map list works. Please report this to the developers.");
800 When the player presses attack or jump, change to the next level
803 .float autoscreenshot;
804 void() MapVote_Think;
805 float mapvote_initialized;
806 void() IntermissionThink =
808 FixIntermissionClient(self);
810 if(cvar("sv_autoscreenshot"))
811 if(self.autoscreenshot)
812 if(time > self.autoscreenshot)
814 self.autoscreenshot = FALSE;
815 if(clienttype(self) == CLIENTTYPE_REAL)
816 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
820 if (time < intermission_exittime)
823 if(!mapvote_initialized)
824 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
827 if(intermission_exittime >= 0)
835 Returns the entity to view from
839 entity() FindIntermission =
844 // look for info_intermission first
845 spot = find (world, classname, "info_intermission");
847 { // pick a random one
851 spot = find (spot, classname, "info_intermission");
853 spot = find (spot, classname, "info_intermission");
859 // then look for the start position
860 spot = find (world, classname, "info_player_start");
864 // testinfo_player_start is only found in regioned levels
865 spot = find (world, classname, "testplayerstart");
869 // then look for the start position
870 spot = find (world, classname, "info_player_deathmatch");
874 //objerror ("FindIntermission: no spot");
880 ===============================================================================
884 ===============================================================================
887 void(float final) DumpStats =
891 local float to_console;
892 local float to_eventlog;
895 to_console = cvar("sv_logscores_console");
896 to_eventlog = cvar("sv_eventlog");
897 to_file = cvar("sv_logscores_file");
901 to_console = TRUE; // always print printstats replies
902 to_eventlog = FALSE; // but never print them to the event log
906 if(cvar("sv_eventlog_console"))
907 to_console = FALSE; // otherwise we get the output twice
913 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
916 ServerConsoleEcho(s, FALSE);
918 GameLogEcho(s, FALSE);
921 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
925 fputs(file, strcat(s, "\n"));
928 FOR_EACH_CLIENT(other)
930 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
932 s = strcat(":player:", ftos(other.frags), ":");
933 s = strcat(s, ftos(other.deaths), ":");
934 s = strcat(s, ftos(rint(time - other.jointime)), ":");
935 s = strcat(s, ftos(other.team), ":");
938 ServerConsoleEcho(strcat(s, other.netname), TRUE);
940 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
942 fputs(file, strcat(s, other.netname, "\n"));
947 ServerConsoleEcho(":end", FALSE);
949 GameLogEcho(":end", FALSE);
952 fputs(file, ":end\n");
957 void FixIntermissionClient(entity e)
959 if(!e.autoscreenshot) // initial call
961 e.angles = e.v_angle;
962 e.angles_x = -e.angles_x;
963 e.autoscreenshot = time + 0.8; // used for autoscreenshot
965 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
967 e.movetype = MOVETYPE_NONE;
968 e.takedamage = DAMAGE_NO;
970 e.weaponentity.effects = EF_NODRAW;
971 stuffcmd(e, "\nscr_printspeed 1000000\n");
972 if(clienttype(e) == CLIENTTYPE_REAL)
975 WriteByte(MSG_ONE, SVC_INTERMISSION);
979 //e.velocity = '0 0 0';
982 // TODO halt weapon animation
987 go to the next level for deathmatch
988 only called if a time or frag limit has expired
999 intermission_running = 1;
1001 // enforce a wait time before allowing changelevel
1002 if(player_count > 0)
1003 intermission_exittime = time + cvar("sv_mapchange_delay");
1005 intermission_exittime = -60;
1007 WriteByte (MSG_ALL, SVC_CDTRACK);
1008 WriteByte (MSG_ALL, 3);
1009 WriteByte (MSG_ALL, 3);
1011 //pos = FindIntermission ();
1017 if(cvar("sv_eventlog"))
1018 GameLogEcho(":gameover", FALSE);
1023 FOR_EACH_CLIENT(other)
1025 if(maxTotalFrags < other.totalfrags)
1026 maxTotalFrags = other.totalfrags;
1027 if(minTotalFrags > other.totalfrags)
1028 minTotalFrags = other.totalfrags;
1031 FOR_EACH_CLIENT(other)
1033 FixIntermissionClient(other);
1038 bprint(other.netname, " ^7wins.\n");
1042 score = (other.frags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1043 f = bound(0, other.play_time / max(time, 1), 1);
1044 // store some statistics?
1048 if(cvar("g_campaign"))
1049 CampaignPreIntermission();
1051 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1058 Exit deathmatch games upon conditions
1061 void() CheckRules_Player =
1063 if (gameover) // someone else quit the game already
1066 if(self.deadflag == DEAD_NO)
1067 self.play_time += frametime;
1069 // fixme: don't check players; instead check dom_team and ctf_team entities
1070 // (div0: and that in CheckRules_World please)
1073 float checkrules_oneminutewarning;
1074 float checkrules_leaderfrags;
1075 float tdm_max_score, tdm_old_score;
1077 float checkrules_equality;
1078 float checkrules_overtimewarning;
1079 float checkrules_overtimeend;
1081 void() InitiateOvertime =
1083 if(!checkrules_overtimeend)
1084 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1087 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1088 float WINNING_YES = 1; // winner found
1089 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1090 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1092 float(float fraglimitreached, float equality) GetWinningCode =
1095 if(fraglimitreached)
1096 return WINNING_STARTOVERTIME;
1098 return WINNING_NEVER;
1100 if(fraglimitreached)
1106 // set the .winning flag for exactly those players with a given field value
1107 void(.float field, float value) SetWinners =
1110 FOR_EACH_PLAYER(head)
1111 head.winning = (head.field == value);
1114 // set the .winning flag for those players with a given field value
1115 void(.float field, float value) AddWinners =
1118 FOR_EACH_PLAYER(head)
1119 if(head.field == value)
1123 // clear the .winning flags
1124 void(void) ClearWinners =
1127 FOR_EACH_PLAYER(head)
1131 float() LMS_NewPlayerLives =
1134 fl = cvar("fraglimit");
1138 // first player has left the game for dying too much? Nobody else can get in.
1139 if(lms_lowest_lives < 1)
1142 if(!cvar("g_lms_join_anytime"))
1143 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1146 return bound(1, lms_lowest_lives, fl);
1149 // LMS winning condition: game terminates if and only if there's at most one
1150 // one player who's living lives. Top two scores being equal cancels the time
1152 float() WinningCondition_LMS =
1159 have_player = FALSE;
1160 have_players = FALSE;
1161 l = LMS_NewPlayerLives();
1163 head = find(world, classname, "player");
1166 head = find(head, classname, "player");
1168 have_players = TRUE;
1172 // we have at least one player
1175 // two or more active players - continue with the game
1179 // exactly one player?
1182 // but no game has taken place yet
1187 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1188 dprint("Have a winner, ending game.\n");
1195 // nobody is playing at all...
1198 // wait for players...
1202 // SNAFU (maybe a draw game?)
1204 dprint("No players, ending game.\n");
1209 // When we get here, we have at least two players who are actually LIVING,
1210 // or one player who is still waiting for a victim to join the server. Now
1211 // check if the top two players have equal score.
1213 checkrules_leaderfrags = 0;
1214 checkrules_equality = FALSE;
1215 FOR_EACH_PLAYER(head)
1217 if(head.frags > checkrules_leaderfrags)
1219 checkrules_leaderfrags = head.frags;
1220 checkrules_equality = FALSE;
1222 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1223 checkrules_equality = TRUE;
1226 SetWinners(frags, checkrules_leaderfrags);
1228 // The top two players have the same amount of lives? No timelimit then,
1229 // enter overtime...
1231 if(checkrules_equality)
1232 return WINNING_NEVER;
1234 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1238 // DM winning condition: game terminates if a player reached the fraglimit,
1239 // unless the first two players have the same score. The latter case also
1240 // breaks the time limit.
1241 float(float fraglimit) WinningCondition_MaxIndividualScore =
1243 float checkrules_oldleaderfrags;
1246 checkrules_oldleaderfrags = checkrules_leaderfrags;
1247 checkrules_leaderfrags = 0;
1248 checkrules_equality = FALSE;
1249 FOR_EACH_PLAYER(head)
1251 if(head.frags > checkrules_leaderfrags)
1253 checkrules_leaderfrags = head.frags;
1254 checkrules_equality = FALSE;
1256 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1257 checkrules_equality = TRUE;
1260 if(checkrules_leaderfrags > 0)
1261 SetWinners(frags, checkrules_leaderfrags);
1265 if (!cvar("g_runematch"))
1266 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1268 if (checkrules_leaderfrags == fraglimit - 1)
1269 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1270 else if (checkrules_leaderfrags == fraglimit - 2)
1271 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1272 else if (checkrules_leaderfrags == fraglimit - 3)
1273 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1276 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1279 float(float fraglimit) WinningConditionBase_Teamplay =
1281 tdm_old_score = tdm_max_score;
1282 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1284 checkrules_equality =
1289 (team1_score == tdm_max_score)
1290 + (team2_score == tdm_max_score)
1291 + (team3_score == tdm_max_score)
1292 + (team4_score == tdm_max_score)
1296 if(tdm_max_score > 0)
1298 if(team1_score == tdm_max_score)
1299 AddWinners(team, COLOR_TEAM1);
1300 if(team2_score == tdm_max_score)
1301 AddWinners(team, COLOR_TEAM2);
1302 if(team3_score == tdm_max_score)
1303 AddWinners(team, COLOR_TEAM3);
1304 if(team4_score == tdm_max_score)
1305 AddWinners(team, COLOR_TEAM4);
1308 if(!cvar("g_runematch") && !cvar("g_domination"))
1309 if(tdm_max_score != tdm_old_score)
1311 if(tdm_max_score == fraglimit - 1)
1312 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1313 else if(tdm_max_score == fraglimit - 2)
1314 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1315 else if(tdm_max_score == fraglimit - 3)
1316 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1319 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1322 // TDM winning condition: game terminates if a team's score sum reached the
1323 // fraglimit, unless the first two teams have the same total score. The latter
1324 // case also breaks the time limit.
1325 float(float fraglimit) WinningCondition_MaxTeamSum =
1329 team1_score = team2_score = team3_score = team4_score = 0;
1331 FOR_EACH_PLAYER(head)
1333 if(head.team == COLOR_TEAM1)
1334 team1_score += head.frags;
1335 else if(head.team == COLOR_TEAM2)
1336 team2_score += head.frags;
1337 else if(head.team == COLOR_TEAM3)
1338 team3_score += head.frags;
1339 else if(head.team == COLOR_TEAM4)
1340 team4_score += head.frags;
1343 return WinningConditionBase_Teamplay(fraglimit);
1346 // DOM/CTF winning condition: game terminates if the max of a team's players'
1347 // score reached the fraglimit, unless the first two teams have the same
1348 // maximum score. The latter case also breaks the time limit.
1349 float(float fraglimit) WinningCondition_MaxTeamMax =
1353 team1_score = team2_score = team3_score = team4_score = 0;
1355 FOR_EACH_PLAYER(head)
1357 if(head.team == COLOR_TEAM1)
1359 if(head.frags > team1_score)
1360 team1_score = head.frags;
1362 else if(head.team == COLOR_TEAM2)
1364 if(head.frags > team2_score)
1365 team2_score = head.frags;
1367 else if(head.team == COLOR_TEAM3)
1369 if(head.frags > team3_score)
1370 team3_score = head.frags;
1372 else if(head.team == COLOR_TEAM4)
1374 if(head.frags > team4_score)
1375 team4_score = head.frags;
1379 return WinningConditionBase_Teamplay(fraglimit);
1382 void print_to(entity e, string s)
1385 sprint(e, strcat(s, "\n"));
1387 ServerConsoleEcho(s, TRUE);
1390 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1400 FOR_EACH_PLAYER(head)
1402 if(!whichteam || head.team == whichteam)
1406 print_to(e, strcat(" ", colorcode, name, ":"));
1408 fragtotal = fragtotal + head.frags;
1409 s = ftos(head.frags);
1410 s = strcat(s, "/", ftos(head.deaths));
1411 s = strcat(s, " @ ", ftos(head.ping));
1412 if(clienttype(head) == CLIENTTYPE_BOT)
1413 s = strcat(s, "botms");
1415 s = strcat(s, "ms");
1416 v = PlayerValue(head);
1418 s = strcat(s, " / ", ftos(v));
1419 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1422 if(whichteam && found)
1424 s = ftos(fragtotal);
1425 s = strcat(s, " / ", ftos(teamvalue));
1426 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1430 void PrintScoreboard(entity e)
1432 print_to(e, strcat("Time: ", ftos(time / 60)));
1433 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1434 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1435 print_to(e, "Scoreboard:");
1438 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1439 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1440 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM3);
1441 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM4);
1445 PrintScoreboardFor(e, "", "^7", 0);
1450 void ShuffleMaplist()
1458 result = cvar_string("g_maplist");
1459 litems = tokenize(result);
1461 for(start = 0; start < litems - 1; ++start)
1465 // select a random item
1466 selected = ceil(random() * (litems - start) + start) - 1;
1468 // shift this item to the place start
1469 for(i = 0; i < start; ++i)
1470 result = strcat(result, "'", argv(i), "'");
1471 result = strcat(result, "'", argv(selected), "'");
1472 for(i = start; i < litems; ++i)
1474 result = strcat(result, "'", argv(i), "'");
1476 litems = tokenize(result);
1478 //dprint(result, "\n");
1481 cvar_set("g_maplist", result);
1488 Exit deathmatch games upon conditions
1491 void() CheckRules_World =
1494 local float timelimit;
1495 local float fraglimit;
1501 if (intermission_running)
1502 if (time >= intermission_exittime + 60)
1504 if(!DoNextMapOverride())
1509 if (gameover) // someone else quit the game already
1512 timelimit = cvar("timelimit") * 60;
1513 fraglimit = cvar("fraglimit");
1515 if(checkrules_overtimeend)
1517 if(!checkrules_overtimewarning)
1519 checkrules_overtimewarning = TRUE;
1520 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1521 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1526 if (timelimit && time >= timelimit)
1530 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1536 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1538 checkrules_oneminutewarning = TRUE;
1539 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1542 status = WINNING_NO;
1545 status = WinningCondition_LMS();
1551 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1552 status = WinningCondition_MaxTeamSum(fraglimit);
1554 // status = WinningCondition_MaxTeamMax(fraglimit);
1557 dprint("div0: How can this happen?\n");
1558 status = WinningCondition_MaxTeamMax(fraglimit);
1562 status = WinningCondition_MaxIndividualScore(fraglimit);
1565 if(status == WINNING_STARTOVERTIME)
1567 status = WINNING_NEVER;
1571 if(status == WINNING_NEVER)
1572 // equality cases! Nobody wins if the overtime ends in a draw.
1575 if(checkrules_overtimeend)
1576 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1577 status = WINNING_YES;
1579 if(status == WINNING_YES)
1583 float randsel_value;
1584 float randsel_priority;
1585 float randsel_count;
1589 randsel_priority = -1;
1592 void RandSel_Add(float priority, float value)
1594 if(priority > randsel_priority)
1596 randsel_priority = priority;
1597 randsel_value = value;
1600 else if(priority == randsel_priority)
1603 if(ceil(random() * randsel_count) == 1)
1604 randsel_value = value;
1608 float mapvote_nextthink;
1609 float mapvote_initialized;
1610 float mapvote_keeptwotime;
1611 float mapvote_timeout;
1612 string mapvote_message;
1614 #define MAPVOTE_COUNT 10
1615 float mapvote_count;
1616 string mapvote_maps[MAPVOTE_COUNT];
1617 float mapvote_maps_suggested[MAPVOTE_COUNT];
1618 string mapvote_suggestions[MAPVOTE_COUNT];
1619 float mapvote_suggestion_ptr;
1620 string mapvote_fillstr;
1621 float mapvote_maxlen;
1622 float mapvote_voters;
1623 float mapvote_votes[MAPVOTE_COUNT];
1626 void MapVote_ClearAllVotes()
1628 FOR_EACH_CLIENT(other)
1632 string MapVote_Suggest(string m)
1636 return "That's not how to use this command.";
1637 if(!cvar("g_maplist_votable_suggestions"))
1638 return "Suggestions are not accepted on this server.";
1639 if(mapvote_initialized)
1640 return "Can't suggest - voting is already in progress!";
1641 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1642 return "The map you suggested is not available on this server.";
1643 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1644 if(mapvote_suggestions[i] == m)
1645 return "This map was already suggested.";
1646 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1648 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1652 i = mapvote_suggestion_ptr;
1653 mapvote_suggestion_ptr += 1;
1655 if(mapvote_suggestions[i] != "")
1656 strunzone(mapvote_suggestions[i]);
1657 mapvote_suggestions[i] = strzone(m);
1658 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1659 return "Suggestion accepted.";
1662 void MapVote_AddVotable(string nextMap, float isSuggestion)
1667 for(j = 0; j < mapvote_count; ++j)
1668 if(mapvote_maps[j] == nextMap)
1670 if(strlen(nextMap) > mapvote_maxlen)
1671 mapvote_maxlen = strlen(nextMap);
1672 mapvote_maps[mapvote_count] = strzone(nextMap);
1673 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1682 MapVote_ClearAllVotes();
1684 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1685 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1688 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1689 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1691 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1692 MapVote_AddVotable(GetNextMap(), FALSE);
1694 if(mapvote_count == 0)
1696 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1697 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1698 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1699 MapVote_AddVotable(GetNextMap(), FALSE);
1702 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1704 mapvote_fillstr = " ";
1705 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1706 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1707 mapvote_fillstr = strzone(mapvote_fillstr);
1709 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1710 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1711 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1712 mapvote_keeptwotime = 0;
1713 mapvote_message = "Choose a map and press its key!";
1715 float MapVote_Finished(float mappos)
1720 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1721 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1722 for(i = 0; i < mapvote_count; ++i)
1724 if(mapvote_maps[i] != "")
1726 result = strcat(result, ":", mapvote_maps[i]);
1727 result = strcat(result, ":", ftos(mapvote_votes[i]));
1729 GameLogEcho(result, FALSE);
1730 if(mapvote_maps_suggested[mappos])
1731 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1733 FOR_EACH_REALCLIENT(other)
1734 FixClientCvars(other);
1736 Map_Goto_SetStr(mapvote_maps[mappos]);
1740 void MapVote_CheckRules_1()
1744 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1746 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1747 mapvote_votes[i] = 0;
1751 FOR_EACH_REALCLIENT(other)
1756 i = other.mapvote - 1;
1757 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1758 mapvote_votes[i] = mapvote_votes[i] + 1;
1763 float MapVote_CheckRules_2()
1766 float firstPlace, secondPlace;
1767 float firstPlaceVotes, secondPlaceVotes;
1771 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1772 RandSel_Add(mapvote_votes[i], i);
1773 firstPlace = randsel_value;
1774 firstPlaceVotes = randsel_priority;
1775 //dprint("First place: ", ftos(firstPlace), "\n");
1776 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1779 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1781 RandSel_Add(mapvote_votes[i], i);
1782 secondPlace = randsel_value;
1783 secondPlaceVotes = randsel_priority;
1784 //dprint("Second place: ", ftos(secondPlace), "\n");
1785 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1787 if(firstPlace == -1)
1788 error("No first place in map vote... WTF?");
1790 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1791 return MapVote_Finished(firstPlace);
1793 if(mapvote_keeptwotime)
1794 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1796 mapvote_message = "Now decide between the TOP TWO!";
1797 mapvote_keeptwotime = 0;
1798 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1799 result = strcat(result, ":", ftos(firstPlaceVotes));
1800 result = strcat(result, ":", mapvote_maps[secondPlace]);
1801 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1802 for(i = 0; i < mapvote_count; ++i)
1804 if(i != secondPlace)
1805 if(mapvote_maps[i] != "")
1807 result = strcat(result, ":", mapvote_maps[i]);
1808 result = strcat(result, ":", ftos(mapvote_votes[i]));
1809 strunzone(mapvote_maps[i]);
1810 mapvote_maps[i] = "";
1812 GameLogEcho(result, FALSE);
1824 keeptwo = mapvote_keeptwotime;
1825 MapVote_CheckRules_1(); // count
1826 if(MapVote_CheckRules_2()) // decide
1829 FOR_EACH_REALCLIENT(other)
1831 // hide scoreboard again
1832 if(other.health != 2342)
1834 other.health = 2342;
1836 if(clienttype(other) == CLIENTTYPE_REAL)
1838 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1840 WriteByte(MSG_ONE, SVC_FINALE);
1841 WriteString(MSG_ONE, "");
1845 // notify about keep-two
1846 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1847 stuffcmd(other, "\nplay2 misc/invshot.wav\n");
1849 // clear possibly invalid votes
1850 if(mapvote_maps[other.mapvote - 1] == "")
1852 // use impulses as new vote
1853 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1854 if(mapvote_maps[other.impulse - 1] != "")
1855 other.mapvote = other.impulse;
1859 MapVote_CheckRules_1(); // just count
1861 FOR_EACH_REALCLIENT(other)
1863 // display voting screen
1864 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1865 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1866 msgstr = strcat(msgstr, mapvote_message);
1867 msgstr = strcat(msgstr, "\n\n");
1868 for(i = 0; i < mapvote_count; ++i)
1869 if(mapvote_maps[i] == "")
1870 msgstr = strcat(msgstr, "\n");
1873 tmp = mapvote_maps[i];
1874 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1875 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1876 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1877 if(mapvote_votes[i] != 1)
1878 tmp = strcat(tmp, "s");
1879 tmp = strcat(tmp, ")");
1880 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1881 if(other.mapvote == i + 1)
1882 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1884 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1886 i = ceil(mapvote_timeout - time);
1887 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1889 msgstr = strcat(msgstr, "s");
1890 msgstr = strcat(msgstr, " left");
1892 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1895 void MapVote_Think()
1897 if(alreadychangedlevel)
1900 if(time < mapvote_nextthink)
1904 mapvote_nextthink = time + 0.5;
1906 if(!mapvote_initialized)
1908 mapvote_initialized = TRUE;
1909 if(DoNextMapOverride())
1911 alreadychangedlevel = TRUE;
1914 if(!cvar("g_maplist_votable"))
1929 FOR_EACH_REALCLIENT(self)
1931 if(self.classname == "spectator")
1932 self.hitsound = self.enemy.hitsound;
1935 stuffcmd(self, "play2 misc/hit.wav\n");
1936 self.hitsound = FALSE;
1939 FOR_EACH_CLIENT(self)
1940 if(clienttype(self) == CLIENTTYPE_BOT)
1941 self.hitsound = FALSE;