1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha <= 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
166 fh = fopen("cvars.txt", FILE_READ);
169 while((s = fgets(fh)))
171 n = tokenize_sane(s);
178 d = cvar_defstring(k);
181 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
182 if(strlen(cvar_changes) > 16384)
184 cvar_changes = "// too many settings have been changed to show them here\n";
190 if(cvar_changes == "")
191 cvar_changes = "// this server runs at default settings\n";
193 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
194 cvar_changes = strzone(cvar_changes);
197 void detect_maptype()
206 o_x += random() * (world.maxs_x - world.mins_x);
207 o_y += random() * (world.maxs_y - world.mins_y);
208 o_z += random() * (world.maxs_z - world.mins_z);
210 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
211 if(trace_fraction == 1)
216 for(i = 0; i < 64; i += 4)
218 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
219 if(trace_fraction == 1)
221 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
229 float world_already_spawned;
230 void RegisterWeapons();
232 void spawnfunc_worldspawn (void)
234 float fd, l, i, j, n;
237 dprint_load(); // load dprint status from cvar
239 if(world_already_spawned)
240 error("world already spawned - you may have EXACTLY ONE worldspawn!");
241 world_already_spawned = TRUE;
243 remove = remove_safely; // during spawning, watch what you remove!
245 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
246 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
248 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
249 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
251 compressShortVector_init();
254 head = nextent(world);
259 head = nextent(head);
262 // needs to be done so early as they would still spawn
267 world_initialized = -1; // don't complain
272 ServerProgsDB = db_create();
274 ServerProgsDB = db_load("server.db");
276 TemporaryDB = db_create();
279 TODO sound pack system
280 // initialize sound pack system
281 soundpack = cvar_string("g_soundpack");
283 soundpack = strcat(soundpack, "/");
284 soundpack = strzone(soundpack);
290 // 1 FLICKER (first variety)
291 lightstyle(1, "mmnmmommommnonmmonqnmmo");
293 // 2 SLOW STRONG PULSE
294 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
296 // 3 CANDLE (first variety)
297 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
300 lightstyle(4, "mamamamamama");
303 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
305 // 6 FLICKER (second variety)
306 lightstyle(6, "nmonqnmomnmomomno");
308 // 7 CANDLE (second variety)
309 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
311 // 8 CANDLE (third variety)
312 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
314 // 9 SLOW STROBE (fourth variety)
315 lightstyle(9, "aaaaaaaazzzzzzzz");
317 // 10 FLUORESCENT FLICKER
318 lightstyle(10, "mmamammmmammamamaaamammma");
320 // 11 SLOW PULSE NOT FADE TO BLACK
321 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
323 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
328 if(cvar("g_campaign"))
336 bot_waypoints_for_items = cvar("g_waypoints_for_items");
337 if(bot_waypoints_for_items == 1)
338 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
339 bot_waypoints_for_items = 0;
341 // for setting by mapinfo
342 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
343 cvar_set("sv_q3acompat_machineshotgunswap", "0");
347 WaypointSprite_Init();
352 GameLogInit(); // prepare everything
353 if(cvar("sv_eventlog"))
355 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
356 s = strcat(s, ftos(random()));
357 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
358 s = ":gameinfo:mutators:LIST";
359 if(cvar("g_grappling_hook"))
360 s = strcat(s, ":grappling_hook");
361 if(!cvar("g_use_ammunition"))
362 s = strcat(s, ":no_use_ammunition");
363 if(!cvar("g_pickup_items"))
364 s = strcat(s, ":no_pickup_items");
365 if(cvar("g_instagib"))
366 s = strcat(s, ":instagib");
367 if(cvar_string("g_weaponarena") != "0")
368 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
370 s = strcat(s, ":nixnex");
371 if(cvar("g_vampire"))
372 s = strcat(s, ":vampire");
373 if(cvar("g_laserguided_missile"))
374 s = strcat(s, ":laserguided_missile");
375 if(cvar("g_norecoil"))
376 s = strcat(s, ":norecoil");
378 s = strcat(s, ":midair");
379 if(cvar("g_minstagib"))
380 s = strcat(s, ":minstagib");
382 GameLogEcho(":gameinfo:end");
385 cvar_set("nextmap", "");
389 if(cvar("g_campaign"))
396 //initialise globals related to sv_timeout
397 sys_ticrate = cvar("sys_ticrate");
398 orig_slowmo = cvar("slowmo");
401 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
403 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
405 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
408 while((s = fgets(fd)))
410 l = tokenize_sane(s);
415 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
416 print(" cdtrack ", argv(2), "\n");
418 else if(argv(0) == "fog")
420 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
421 print(" \"fog\" \"", s, "\"\n");
423 else if(argv(0) == "set")
425 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
426 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
428 else if(argv(0) != "//")
430 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
431 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
438 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
439 addstat(STAT_WEAPONS, AS_INT, weapons);
440 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
441 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
444 next_pingtime = time + 5;
445 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
449 lsmaps_reply = "^7Maps available: ";
450 for(i = 0, j = 0; i < MapInfo_count; ++i)
452 if(MapInfo_Get_ByID(i))
453 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
460 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
463 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
465 maplist_reply = "^7Maps in list: ";
466 n = tokenize_sane(cvar_string("g_maplist"));
467 for(i = 0, j = 0; i < n; ++i)
469 if(MapInfo_CheckMap(argv(i)))
475 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
479 maplist_reply = strzone(strcat(maplist_reply, "\n"));
481 records_reply = strzone(getrecords());
483 world_initialized = 1;
486 void spawnfunc_light (void)
488 //makestatic (self); // Who the f___ did that?
492 float TryFile( string pFilename )
495 dprint("TryFile(\"", pFilename, "\")\n");
496 lHandle = fopen( pFilename, FILE_READ );
497 if( lHandle != -1 ) {
507 return GametypeNameFromType(game);
510 string getmapname_stored;
516 float Map_Count, Map_Current;
517 string Map_Current_Name;
519 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
520 float GetMaplistPosition()
526 idx = cvar("g_maplist_index");
533 for(pos = 0; pos < Map_Count; ++pos)
537 // resume normal maplist rotation if current map is not in g_maplist
541 float MapHasRightSize(string map)
544 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
545 if(cvar("g_maplist_check_waypoints"))
547 dprint("checkwp "); dprint(map);
548 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
551 dprint(": no waypoints\n");
554 dprint(": has waypoints\n");
558 // open map size restriction file
559 dprint("opensize "); dprint(map);
560 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
563 float mapmin, mapmax;
565 mapmin = stof(fgets(fh));
566 mapmax = stof(fgets(fh));
568 if(player_count < mapmin)
570 dprint("not enough\n");
573 if(player_count > mapmax)
575 dprint("too many\n");
578 dprint("right size\n");
581 dprint(": not found\n");
585 string Map_Filename(float position)
587 return strcat("maps/", argv(position), ".bsp");
590 string strwords(string s, float w)
593 for(endpos = 0; w && endpos >= 0; --w)
594 endpos = strstrofs(s, " ", endpos + 1);
598 return substring(s, 0, endpos);
601 float strhasword(string s, string w)
603 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
606 void Map_MarkAsRecent(string m)
608 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
611 float Map_IsRecent(string m)
613 return strhasword(cvar_string("g_maplist_mostrecent"), m);
616 float Map_Check(float position, float pass)
620 map_next = argv(position);
623 if(map_next == Map_Current_Name) // same map again in first pass?
625 if(Map_IsRecent(map_next))
628 filename = Map_Filename(position);
629 if(MapInfo_CheckMap(map_next))
633 if(MapHasRightSize(map_next))
638 dprint( "Couldn't select '", filename, "'..\n" );
643 void Map_Goto_SetStr(string nextmapname)
645 if(getmapname_stored != "")
646 strunzone(getmapname_stored);
647 if(nextmapname == "")
648 getmapname_stored = "";
650 getmapname_stored = strzone(nextmapname);
653 void Map_Goto_SetFloat(float position)
655 cvar_set("g_maplist_index", ftos(position));
656 Map_Goto_SetStr(argv(position));
661 // settings persist, except...
662 if(cvar("g_campaign"))
663 localcmd("\nexec mutator_reset.cfg\n");
664 localcmd("\nsettemp_restore\n");
669 Map_MarkAsRecent(getmapname_stored);
671 MapInfo_LoadMap(getmapname_stored);
674 // return codes of map selectors:
675 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
676 // -2 = permanent failure
677 float() MaplistMethod_Iterate = // usual method
681 for(pass = 1; pass <= 2; ++pass)
683 for(i = 1; i < Map_Count; ++i)
686 mapindex = mod(i + Map_Current, Map_Count);
687 if(Map_Check(mapindex, pass))
694 float() MaplistMethod_Repeat = // fallback method
696 if(Map_Check(Map_Current, 2))
701 float() MaplistMethod_Random = // random map selection
707 for(i = 0; i <= imax; ++i)
710 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
711 if(Map_Check(mapindex, 1))
717 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
718 // the exponent sets a bias on the map selection:
719 // the higher the exponent, the less likely "shortly repeated" same maps are
721 float i, j, imax, insertpos;
725 for(i = 0; i <= imax; ++i)
729 // now reinsert this at another position
730 insertpos = pow(random(), 1 / exponent); // ]0, 1]
731 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
732 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
733 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
735 // insert the current map there
737 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
738 newlist = strcat(newlist, " ", argv(j));
739 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
740 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
741 newlist = strcat(newlist, " ", argv(j));
742 newlist = substring(newlist, 1, strlen(newlist) - 1);
743 cvar_set("g_maplist", newlist);
744 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
746 // NOTE: the selected map has just been inserted at (insertpos-1)th position
747 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
748 if(Map_Check(Map_Current, 1))
756 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
759 bprint( "Maplist is empty! Resetting it to default map list.\n" );
760 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
762 localcmd("\nmenu_cmd sync\n");
763 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
766 error("empty maplist, cannot select a new map");
767 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
770 strunzone(Map_Current_Name);
771 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
772 // this may or may not be correct, but who cares, in the worst case a map
773 // isn't chosen in the first pass that should have been
784 if(cvar("g_maplist_shuffle") > 0)
785 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
788 if(cvar("g_maplist_selectrandom"))
789 nextMap = MaplistMethod_Random();
792 nextMap = MaplistMethod_Iterate();
795 nextMap = MaplistMethod_Repeat();
799 Map_Goto_SetFloat(nextMap);
800 return getmapname_stored;
806 float DoNextMapOverride()
808 if(cvar("g_campaign"))
810 CampaignPostIntermission();
811 alreadychangedlevel = TRUE;
814 if(cvar("quit_when_empty"))
816 if(player_count <= currentbots)
819 alreadychangedlevel = TRUE;
823 if(cvar_string("quit_and_redirect") != "")
825 redirection_target = strzone(cvar_string("quit_and_redirect"));
826 alreadychangedlevel = TRUE;
829 if (cvar("samelevel")) // if samelevel is set, stay on same level
831 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
832 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
833 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
834 localcmd("restart\n");
835 //changelevel (mapname);
836 alreadychangedlevel = TRUE;
839 if(cvar_string("nextmap") != "")
840 if(MapInfo_CheckMap(cvar_string("nextmap")))
842 Map_Goto_SetStr(cvar_string("nextmap"));
844 alreadychangedlevel = TRUE;
847 if(cvar("lastlevel"))
850 localcmd("set lastlevel 0\ntogglemenu\n");
851 alreadychangedlevel = TRUE;
859 //local string nextmap;
860 //local float n, nummaps;
862 if (alreadychangedlevel)
864 alreadychangedlevel = TRUE;
870 for(allowReset = 1; allowReset >= 0; --allowReset)
872 nextMap = GetNextMap();
878 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
879 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
881 localcmd("\nmenu_cmd sync\n");
885 error("Everything is broken - not even the default map list works. Please report this to the developers.");
897 When the player presses attack or jump, change to the next level
900 .float autoscreenshot;
901 void() MapVote_Start;
902 void() MapVote_Think;
903 float mapvote_initialized;
904 void IntermissionThink()
906 FixIntermissionClient(self);
908 if(cvar("sv_autoscreenshot"))
909 if(self.autoscreenshot > 0)
910 if(time > self.autoscreenshot)
912 self.autoscreenshot = -1;
913 if(clienttype(self) == CLIENTTYPE_REAL)
914 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
918 if (time < intermission_exittime)
921 if(!mapvote_initialized)
922 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
932 Returns the entity to view from
936 entity FindIntermission()
941 // look for info_intermission first
942 spot = find (world, classname, "info_intermission");
944 { // pick a random one
948 spot = find (spot, classname, "info_intermission");
950 spot = find (spot, classname, "info_intermission");
956 // then look for the start position
957 spot = find (world, classname, "info_player_start");
961 // testinfo_player_start is only found in regioned levels
962 spot = find (world, classname, "testplayerstart");
966 // then look for the start position
967 spot = find (world, classname, "info_player_deathmatch");
971 //objerror ("FindIntermission: no spot");
977 ===============================================================================
981 ===============================================================================
984 void DumpStats(float final)
988 local float to_console;
989 local float to_eventlog;
993 to_console = cvar("sv_logscores_console");
994 to_eventlog = cvar("sv_eventlog");
995 to_file = cvar("sv_logscores_file");
999 to_console = TRUE; // always print printstats replies
1000 to_eventlog = FALSE; // but never print them to the event log
1004 if(cvar("sv_eventlog_console"))
1005 to_console = FALSE; // otherwise we get the output twice
1011 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1019 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1023 fputs(file, strcat(s, "\n"));
1026 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1032 fputs(file, strcat(s, "\n"));
1034 FOR_EACH_CLIENT(other)
1036 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1038 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1039 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1040 if(other.classname == "player" || g_arena || g_lms)
1041 s = strcat(s, ftos(other.team), ":");
1043 s = strcat(s, "spectator:");
1046 print(s, other.netname, "\n");
1048 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1050 fputs(file, strcat(s, other.netname, "\n"));
1056 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1062 fputs(file, strcat(s, "\n"));
1064 for(i = 1; i < 16; ++i)
1066 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1067 s = strcat(s, ":", ftos(i));
1073 fputs(file, strcat(s, "\n"));
1080 GameLogEcho(":end");
1083 fputs(file, ":end\n");
1088 void FixIntermissionClient(entity e)
1091 if(!e.autoscreenshot) // initial call
1093 e.angles = e.v_angle;
1094 e.angles_x = -e.angles_x;
1095 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1097 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1098 e.solid = SOLID_NOT;
1099 e.movetype = MOVETYPE_NONE;
1100 e.takedamage = DAMAGE_NO;
1102 e.weaponentity.effects = EF_NODRAW;
1103 if(clienttype(e) == CLIENTTYPE_REAL)
1105 stuffcmd(e, "\nscr_printspeed 1000000\n");
1106 s = cvar_string("sv_intermission_cdtrack");
1108 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1110 WriteByte(MSG_ONE, SVC_INTERMISSION);
1114 //e.velocity = '0 0 0';
1115 //e.fixangle = TRUE;
1117 // TODO halt weapon animation
1122 go to the next level for deathmatch
1123 only called if a time or frag limit has expired
1127 float minTotalFrags;
1128 float maxTotalFrags;
1134 intermission_running = 1;
1136 // enforce a wait time before allowing changelevel
1137 if(player_count > 0)
1138 intermission_exittime = time + cvar("sv_mapchange_delay");
1140 intermission_exittime = -1;
1143 WriteByte (MSG_ALL, SVC_CDTRACK);
1144 WriteByte (MSG_ALL, 3);
1145 WriteByte (MSG_ALL, 3);
1146 // done in FixIntermission
1149 //pos = FindIntermission ();
1155 if(cvar("sv_eventlog"))
1156 GameLogEcho(":gameover");
1160 FOR_EACH_CLIENT(other)
1162 FixIntermissionClient(other);
1165 bprint(other.netname, " ^7wins.\n");
1170 FOR_EACH_PLAYER(other)
1172 if(maxTotalFrags < other.totalfrags)
1173 maxTotalFrags = other.totalfrags;
1174 if(minTotalFrags > other.totalfrags)
1175 minTotalFrags = other.totalfrags;
1180 FOR_EACH_PLAYER(other)
1182 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1183 f = bound(0, other.play_time / max(time, 1), 1);
1184 // store some statistics?
1188 if(cvar("g_campaign"))
1189 CampaignPreIntermission();
1191 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1198 Exit deathmatch games upon conditions
1201 void CheckRules_Player()
1203 if (gameover) // someone else quit the game already
1206 if(self.deadflag == DEAD_NO)
1207 self.play_time += frametime;
1209 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1210 // (div0: and that in CheckRules_World please)
1213 float checkrules_oneminutewarning;
1215 float checkrules_equality;
1216 float checkrules_overtimewarning;
1217 float checkrules_overtimeend;
1219 void InitiateOvertime()
1221 if(!checkrules_overtimeend)
1222 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1225 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1226 float WINNING_YES = 1; // winner found
1227 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1228 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1230 float GetWinningCode(float fraglimitreached, float equality)
1233 if(fraglimitreached)
1234 return WINNING_STARTOVERTIME;
1236 return WINNING_NEVER;
1238 if(fraglimitreached)
1244 // set the .winning flag for exactly those players with a given field value
1245 void SetWinners(.float field, float value)
1248 FOR_EACH_PLAYER(head)
1249 head.winning = (head.field == value);
1252 // set the .winning flag for those players with a given field value
1253 void AddWinners(.float field, float value)
1256 FOR_EACH_PLAYER(head)
1257 if(head.field == value)
1261 // clear the .winning flags
1262 void ClearWinners(void)
1265 FOR_EACH_PLAYER(head)
1269 // Onslaught winning condition:
1270 // game terminates if only one team has a working generator (or none)
1271 float WinningCondition_Onslaught()
1274 local float t1, t2, t3, t4;
1276 WinningConditionHelper(); // set worldstatus
1278 // first check if the game has ended
1279 t1 = t2 = t3 = t4 = 0;
1280 head = find(world, classname, "onslaught_generator");
1283 if (head.health > 0)
1285 if (head.team == COLOR_TEAM1) t1 = 1;
1286 if (head.team == COLOR_TEAM2) t2 = 1;
1287 if (head.team == COLOR_TEAM3) t3 = 1;
1288 if (head.team == COLOR_TEAM4) t4 = 1;
1290 head = find(head, classname, "onslaught_generator");
1292 if (t1 + t2 + t3 + t4 < 2)
1294 // game over, only one team remains (or none)
1296 if (t1) SetWinners(team, COLOR_TEAM1);
1297 if (t2) SetWinners(team, COLOR_TEAM2);
1298 if (t3) SetWinners(team, COLOR_TEAM3);
1299 if (t4) SetWinners(team, COLOR_TEAM4);
1300 dprint("Have a winner, ending game.\n");
1304 // Two or more teams remain
1308 float LMS_NewPlayerLives()
1311 fl = cvar("fraglimit");
1315 // first player has left the game for dying too much? Nobody else can get in.
1316 if(lms_lowest_lives < 1)
1319 if(!cvar("g_lms_join_anytime"))
1320 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1323 return bound(1, lms_lowest_lives, fl);
1326 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1327 // they win. Otherwise the defending team wins once the timelimit passes.
1328 void assault_new_round();
1329 float WinningCondition_Assault()
1333 WinningConditionHelper(); // set worldstatus
1335 status = WINNING_NO;
1336 // as the timelimit has not yet passed just assume the defending team will win
1337 if(assault_attacker_team == COLOR_TEAM1)
1339 SetWinners(team, COLOR_TEAM2);
1343 SetWinners(team, COLOR_TEAM1);
1347 ent = find(world, classname, "target_assault_roundend");
1350 if(ent.winning) // round end has been triggered by attacking team
1352 bprint("ASSAULT: round completed...\n");
1353 SetWinners(team, assault_attacker_team);
1355 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1357 if(ent.cnt == 1) // this was the second round
1359 status = WINNING_YES;
1363 local entity oldself;
1366 assault_new_round();
1375 // LMS winning condition: game terminates if and only if there's at most one
1376 // one player who's living lives. Top two scores being equal cancels the time
1378 float WinningCondition_LMS()
1385 have_player = FALSE;
1386 have_players = FALSE;
1387 l = LMS_NewPlayerLives();
1389 head = find(world, classname, "player");
1392 head2 = find(head, classname, "player");
1394 have_players = TRUE;
1398 // we have at least one player
1401 // two or more active players - continue with the game
1405 // exactly one player?
1408 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1412 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1418 // and assign him his first place
1419 PlayerScore_Add(head, SP_LMS_RANK, 1);
1426 // nobody is playing at all...
1429 // wait for players...
1433 // SNAFU (maybe a draw game?)
1435 dprint("No players, ending game.\n");
1440 // When we get here, we have at least two players who are actually LIVING,
1441 // now check if the top two players have equal score.
1442 WinningConditionHelper();
1445 if(WinningConditionHelper_winner)
1446 WinningConditionHelper_winner.winning = TRUE;
1447 if(WinningConditionHelper_equality)
1448 return WINNING_NEVER;
1450 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1454 void ShuffleMaplist()
1462 result = cvar_string("g_maplist");
1463 litems = tokenizebyseparator(result, " ");
1465 for(start = 0; start < litems - 1; ++start)
1469 // select a random item
1470 selected = floor(random() * (litems - start) + start);
1472 // shift this item to the place start
1473 for(i = 0; i < start; ++i)
1474 result = strcat(result, " ", argv(i));
1475 result = strcat(result, " ", argv(selected));
1476 for(i = start; i < litems; ++i)
1478 result = strcat(result, " ", argv(i));
1479 result = substring(result, 1, strlen(result) - 1);
1481 litems = tokenizebyseparator(result, " ");
1483 //dprint(result, "\n");
1486 cvar_set("g_maplist", result);
1490 float WinningCondition_Scores(float limit)
1492 // TODO make everything use THIS winning condition (except LMS)
1493 WinningConditionHelper();
1497 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1498 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1499 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1500 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1504 if(WinningConditionHelper_winner)
1505 WinningConditionHelper_winner.winning = 1;
1506 if(WinningConditionHelper_winnerteam >= 0)
1507 SetWinners(team, WinningConditionHelper_winnerteam);
1509 if(WinningConditionHelper_lowerisbetter)
1511 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1515 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1516 // these modes always score in increments of 1, thus this makes sense
1518 if(leaderfrags != WinningConditionHelper_topscore)
1520 leaderfrags = WinningConditionHelper_topscore;
1522 if (leaderfrags == limit - 1)
1523 play2all("announcer/robotic/1fragleft.wav");
1524 else if (leaderfrags == limit - 2)
1525 play2all("announcer/robotic/2fragsleft.wav");
1526 else if (leaderfrags == limit - 3)
1527 play2all("announcer/robotic/3fragsleft.wav");
1531 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1534 float WinningCondition_Race(float fraglimit)
1538 wc = WinningCondition_Scores(fraglimit);
1540 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1541 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1542 // do NOT support equality when the laps are all raced!
1545 if not(p.race_completed)
1546 return WINNING_STARTOVERTIME;
1552 void ReadyRestart();
1553 float WinningCondition_QualifyingThenRace(float limit)
1556 wc = WinningCondition_Scores(limit);
1558 // NEVER initiate overtime
1559 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1567 float WinningCondition_RanOutOfSpawns()
1571 if(!have_team_spawns)
1574 if(!some_spawn_has_been_used)
1577 team1_score = team2_score = team3_score = team4_score = 0;
1579 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1581 if(head.team == COLOR_TEAM1)
1583 else if(head.team == COLOR_TEAM2)
1585 else if(head.team == COLOR_TEAM3)
1587 else if(head.team == COLOR_TEAM4)
1591 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1593 if(head.team == COLOR_TEAM1)
1595 else if(head.team == COLOR_TEAM2)
1597 else if(head.team == COLOR_TEAM3)
1599 else if(head.team == COLOR_TEAM4)
1604 if(team1_score + team2_score + team3_score + team4_score == 0)
1606 checkrules_equality = TRUE;
1609 else if(team1_score + team2_score + team3_score + team4_score == 1)
1612 if(team1_score) t = COLOR_TEAM1;
1613 if(team2_score) t = COLOR_TEAM2;
1614 if(team3_score) t = COLOR_TEAM3;
1615 if(team4_score) t = COLOR_TEAM4;
1616 CheckAllowedTeams(world);
1617 for(i = 0; i < MAX_TEAMSCORE; ++i)
1619 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1620 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1621 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1622 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1625 AddWinners(team, t);
1636 Exit deathmatch games upon conditions
1639 void CheckRules_World()
1642 local float timelimit;
1643 local float fraglimit;
1651 MapVote_Think should now do that part
1652 if (intermission_running)
1653 if (time >= intermission_exittime + 60)
1655 if(!DoNextMapOverride())
1661 if (gameover) // someone else quit the game already
1663 if(player_count == 0) // Nobody there? Then let's go to the next map
1665 // this will actually check the player count in the next frame
1666 // again, but this shouldn't hurt
1670 timelimit = cvar("timelimit") * 60;
1671 fraglimit = cvar("fraglimit");
1673 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1676 timelimit = 0; // timelimit is not made for warmup
1678 fraglimit = 0; // no fraglimit for now
1682 timelimit += game_starttime;
1684 if(checkrules_overtimeend)
1686 if(!checkrules_overtimewarning)
1688 checkrules_overtimewarning = TRUE;
1689 //announceall("announcer/robotic/1minuteremains.wav");
1690 if(g_race && !g_race_qualifying)
1691 bcenterprint("^3Everyone, finish your lap! The race is over!");
1693 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1698 if (timelimit && time >= timelimit)
1700 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1703 float playerswithlaps;
1706 totalplayers = playerswithlaps = readyplayers = 0;
1707 FOR_EACH_PLAYER(head)
1710 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1716 // at least 2/3 of the players have completed a lap: start the RACE
1717 // otherwise, the players should end the qualifying on their own
1718 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1720 checkrules_overtimeend = 0;
1721 ReadyRestart(); // go to race
1731 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1737 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1739 checkrules_oneminutewarning = TRUE;
1740 play2all("announcer/robotic/1minuteremains.wav");
1743 status = WinningCondition_RanOutOfSpawns();
1744 if(status == WINNING_YES)
1746 bprint("Hey! Someone ran out of spawns!\n");
1748 else if(g_race && !g_race_qualifying && timelimit >= 0)
1750 status = WinningCondition_Race(fraglimit);
1752 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1754 status = WinningCondition_QualifyingThenRace(fraglimit);
1758 status = WinningCondition_Assault(); // TODO remove this?
1762 status = WinningCondition_LMS();
1764 else if (g_onslaught)
1766 status = WinningCondition_Onslaught(); // TODO remove this?
1770 status = WinningCondition_Scores(fraglimit);
1773 if(status == WINNING_STARTOVERTIME)
1775 status = WINNING_NEVER;
1779 if(status == WINNING_NEVER)
1780 // equality cases! Nobody wins if the overtime ends in a draw.
1783 if(checkrules_overtimeend)
1784 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1785 status = WINNING_YES;
1787 if(status == WINNING_YES)
1791 float mapvote_nextthink;
1792 float mapvote_initialized;
1793 float mapvote_keeptwotime;
1794 float mapvote_timeout;
1795 string mapvote_message;
1796 string mapvote_screenshot_dir;
1798 float mapvote_count;
1799 float mapvote_count_real;
1800 string mapvote_maps[MAPVOTE_COUNT];
1801 float mapvote_maps_suggested[MAPVOTE_COUNT];
1802 string mapvote_suggestions[MAPVOTE_COUNT];
1803 float mapvote_suggestion_ptr;
1804 float mapvote_maxlen;
1805 float mapvote_voters;
1806 float mapvote_votes[MAPVOTE_COUNT];
1808 float mapvote_detail;
1809 float mapvote_abstain;
1810 float mapvote_dirty;
1813 void MapVote_ClearAllVotes()
1815 FOR_EACH_CLIENT(other)
1819 string MapVote_Suggest(string m)
1823 return "That's not how to use this command.";
1824 if(!cvar("g_maplist_votable_suggestions"))
1825 return "Suggestions are not accepted on this server.";
1826 if(mapvote_initialized)
1827 return "Can't suggest - voting is already in progress!";
1828 m = MapInfo_FixName(m);
1830 return "The map you suggested is not available on this server.";
1831 if(!cvar("g_maplist_votable_override_mostrecent"))
1833 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1835 if(!MapInfo_CheckMap(m))
1836 return "The map you suggested does not support the current game mode.";
1837 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1838 if(mapvote_suggestions[i] == m)
1839 return "This map was already suggested.";
1840 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1842 i = floor(random() * mapvote_suggestion_ptr);
1846 i = mapvote_suggestion_ptr;
1847 mapvote_suggestion_ptr += 1;
1849 if(mapvote_suggestions[i] != "")
1850 strunzone(mapvote_suggestions[i]);
1851 mapvote_suggestions[i] = strzone(m);
1852 if(cvar("sv_eventlog"))
1853 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1854 return strcat("Suggestion of ", m, " accepted.");
1857 void MapVote_AddVotable(string nextMap, float isSuggestion)
1862 for(j = 0; j < mapvote_count; ++j)
1863 if(mapvote_maps[j] == nextMap)
1865 if(strlen(nextMap) > mapvote_maxlen)
1866 mapvote_maxlen = strlen(nextMap);
1867 mapvote_maps[mapvote_count] = strzone(nextMap);
1868 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1872 void MapVote_SendData(float target);
1878 MapVote_ClearAllVotes();
1881 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1882 mapvote_abstain = cvar("g_maplist_votable_abstain");
1885 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
1887 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1888 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
1890 if(mapvote_suggestion_ptr)
1891 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1892 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
1894 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1895 MapVote_AddVotable(GetNextMap(), FALSE);
1897 if(mapvote_count == 0)
1899 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1900 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1902 localcmd("\nmenu_cmd sync\n");
1903 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1904 MapVote_AddVotable(GetNextMap(), FALSE);
1907 mapvote_count_real = mapvote_count;
1909 MapVote_AddVotable("don't care", 0);
1911 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1913 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1914 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1915 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
1916 mapvote_keeptwotime = 0;
1917 mapvote_message = "Choose a map and press its key!";
1919 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
1920 if(mapvote_screenshot_dir == "")
1921 mapvote_screenshot_dir = "maps";
1922 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
1924 if(!cvar("g_maplist_textonly"))
1925 MapVote_SendData(MSG_ALL);
1928 void MapVote_SendPicture(float id)
1931 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1932 WriteByte(MSG_ONE, TE_CSQC_MAPVOTE);
1933 WriteByte(MSG_ONE, MAPVOTE_NET_PIC);
1934 WriteByte(MSG_ONE, id);
1935 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
1938 float GameCommand_MapVote(string cmd)
1940 if(!intermission_running)
1942 if(!cvar("g_maplist_textonly"))
1944 if(cmd == "mv_getpic")
1946 MapVote_SendPicture(stof(argv(1)));
1954 float MapVote_GetMapMask()
1956 float mask, i, power;
1958 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
1959 if(mapvote_maps[i] != "")
1964 void MapVote_SendData(float targ)
1966 string mapfile, pakfile;
1968 WriteByte(targ, SVC_TEMPENTITY);
1969 WriteByte(targ, TE_CSQC_CONFIG);
1970 WriteString(targ, "mv_screenshot_dir");
1971 WriteString(targ, mapvote_screenshot_dir);
1973 WriteByte(targ, SVC_TEMPENTITY);
1974 WriteByte(targ, TE_CSQC_MAPVOTE);
1975 WriteByte(targ, MAPVOTE_NET_INIT);
1977 WriteByte(targ, mapvote_count);
1978 WriteByte(targ, mapvote_abstain);
1979 WriteByte(targ, mapvote_detail);
1980 WriteCoord(targ, mapvote_timeout);
1981 if(mapvote_count <= 8)
1982 WriteByte(targ, MapVote_GetMapMask());
1984 WriteShort(targ, MapVote_GetMapMask());
1985 for(i = 0; i < mapvote_count; ++i)
1986 if(mapvote_maps[i] != "")
1988 WriteString(targ, mapvote_maps[i]);
1989 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
1990 pakfile = whichpack(strcat(mapfile, ".tga"));
1992 pakfile = whichpack(strcat(mapfile, ".jpg"));
1994 pakfile = whichpack(strcat(mapfile, ".png"));
1995 print("pakfile is ", pakfile, "\n");
1996 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
1997 pakfile = substring(pakfile, o, 999);
1998 WriteString(targ, pakfile);
2002 void MapVote_UpdateData(float targ)
2005 WriteByte(targ, SVC_TEMPENTITY);
2006 WriteByte(targ, TE_CSQC_MAPVOTE);
2007 WriteByte(targ, MAPVOTE_NET_UPDATE);
2008 if(mapvote_count <= 8)
2009 WriteByte(targ, MapVote_GetMapMask());
2011 WriteShort(targ, MapVote_GetMapMask());
2013 for(i = 0; i < mapvote_count; ++i)
2014 if(mapvote_maps[i] != "")
2015 WriteByte(targ, mapvote_votes[i]);
2018 void MapVote_TellVote(float targ, float vote)
2020 WriteByte(targ, SVC_TEMPENTITY);
2021 WriteByte(targ, TE_CSQC_MAPVOTE);
2022 WriteByte(targ, MAPVOTE_NET_OWNVOTE);
2023 WriteByte(targ, vote);
2026 float MapVote_Finished(float mappos)
2032 if(cvar("sv_eventlog"))
2034 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2035 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2036 didntvote = mapvote_voters;
2037 for(i = 0; i < mapvote_count; ++i)
2038 if(mapvote_maps[i] != "")
2040 didntvote -= mapvote_votes[i];
2043 result = strcat(result, ":", mapvote_maps[i]);
2044 result = strcat(result, ":", ftos(mapvote_votes[i]));
2047 result = strcat(result, ":didn't vote:", ftos(didntvote));
2049 GameLogEcho(result);
2050 if(mapvote_maps_suggested[mappos])
2051 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2054 FOR_EACH_REALCLIENT(other)
2055 FixClientCvars(other);
2057 Map_Goto_SetStr(mapvote_maps[mappos]);
2059 alreadychangedlevel = TRUE;
2062 void MapVote_CheckRules_1()
2066 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2068 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2069 mapvote_votes[i] = 0;
2073 FOR_EACH_REALCLIENT(other)
2078 i = other.mapvote - 1;
2079 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2080 mapvote_votes[i] = mapvote_votes[i] + 1;
2085 float MapVote_CheckRules_2()
2088 float firstPlace, secondPlace;
2089 float firstPlaceVotes, secondPlaceVotes;
2090 float mapvote_voters_real;
2093 mapvote_voters_real = mapvote_voters;
2095 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2097 RandomSelection_Init();
2098 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2099 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2100 firstPlace = RandomSelection_chosen_float;
2101 firstPlaceVotes = RandomSelection_best_priority;
2102 //dprint("First place: ", ftos(firstPlace), "\n");
2103 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2105 RandomSelection_Init();
2106 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2108 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2109 secondPlace = RandomSelection_chosen_float;
2110 secondPlaceVotes = RandomSelection_best_priority;
2111 //dprint("Second place: ", ftos(secondPlace), "\n");
2112 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2114 if(firstPlace == -1)
2115 error("No first place in map vote... WTF?");
2117 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2118 return MapVote_Finished(firstPlace);
2120 if(mapvote_keeptwotime)
2121 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2124 mapvote_dirty = TRUE;
2125 mapvote_message = "Now decide between the TOP TWO!";
2126 mapvote_keeptwotime = 0;
2127 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2128 result = strcat(result, ":", ftos(firstPlaceVotes));
2129 result = strcat(result, ":", mapvote_maps[secondPlace]);
2130 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2131 didntvote = mapvote_voters;
2132 for(i = 0; i < mapvote_count; ++i)
2133 if(mapvote_maps[i] != "")
2135 didntvote -= mapvote_votes[i];
2137 if(i != secondPlace)
2139 result = strcat(result, ":", mapvote_maps[i]);
2140 result = strcat(result, ":", ftos(mapvote_votes[i]));
2141 if(i < mapvote_count_real)
2143 strunzone(mapvote_maps[i]);
2144 mapvote_maps[i] = "";
2148 result = strcat(result, ":didn't vote:", ftos(didntvote));
2149 if(cvar("sv_eventlog"))
2150 GameLogEcho(result);
2163 keeptwo = mapvote_keeptwotime;
2164 MapVote_CheckRules_1(); // count
2165 if(MapVote_CheckRules_2()) // decide
2169 FOR_EACH_REALCLIENT(other)
2171 // hide scoreboard again
2172 if(other.health != 2342)
2174 other.health = 2342;
2176 if(clienttype(other) == CLIENTTYPE_REAL)
2178 if(cvar("g_maplist_textonly"))
2179 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
2182 WriteByte(MSG_ONE, SVC_FINALE);
2183 WriteString(MSG_ONE, "");
2187 // notify about keep-two
2188 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2189 play2(other, "misc/invshot.wav");
2191 // clear possibly invalid votes
2192 if(mapvote_maps[other.mapvote - 1] == "")
2194 // use impulses as new vote
2195 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2196 if(mapvote_maps[other.impulse - 1] != "")
2198 other.mapvote = other.impulse;
2200 mapvote_dirty = TRUE;
2203 MapVote_TellVote(MSG_ONE, other.mapvote);
2211 MapVote_CheckRules_1(); // just count
2213 if(!cvar("g_maplist_textonly"))
2214 if(mapvote_dirty) // 1 if "keeptwo" or "impulse" happened before
2216 MapVote_UpdateData(MSG_BROADCAST);
2217 mapvote_dirty = FALSE;
2220 if(cvar("g_maplist_textonly"))
2222 FOR_EACH_REALCLIENT(other)
2224 // display voting screen
2225 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
2226 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
2228 msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
2229 msgstr = strcat(msgstr, mapvote_message);
2230 msgstr = strcat(msgstr, "\n\n");
2231 for(i = 0; i < mapvote_count; ++i)
2232 if(mapvote_maps[i] == "")
2233 msgstr = strcat(msgstr, "\n");
2236 tmp = mapvote_maps[i];
2237 tmp = strpad(mapvote_maxlen, tmp);
2238 tmp = strcat(ftos(mod(i + 1, 10)), ": ", tmp);
2241 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
2242 if(mapvote_votes[i] != 1)
2243 tmp = strcat(tmp, "s");
2244 tmp = strcat(tmp, ")");
2245 tmp = strpad(mapvote_maxlen + 15, tmp);
2248 if(i == mapvote_count - 1)
2249 msgstr = strcat(msgstr, "\n");
2250 if(other.mapvote == i + 1)
2251 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
2253 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
2256 msgstr = strcat(msgstr, "\n\n^2", ftos(totalvotes), " vote");
2258 msgstr = strcat(msgstr, "s");
2259 msgstr = strcat(msgstr, " cast");
2260 i = ceil(mapvote_timeout - time);
2261 msgstr = strcat(msgstr, "\n", ftos(i), " second");
2263 msgstr = strcat(msgstr, "s");
2264 msgstr = strcat(msgstr, " left");
2266 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
2270 void MapVote_Start()
2275 MapInfo_Enumerate();
2276 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2279 void MapVote_Think()
2284 if(alreadychangedlevel)
2287 if(time < mapvote_nextthink)
2291 mapvote_nextthink = time + 0.5;
2293 if(!mapvote_initialized)
2295 mapvote_initialized = TRUE;
2296 if(DoNextMapOverride())
2298 if(!cvar("g_maplist_votable") || player_count <= 0)
2309 string GotoMap(string m)
2311 if(!MapInfo_CheckMap(m))
2312 return "The map you chose is not available on this server.";
2313 cvar_set("nextmap", m);
2314 cvar_set("timelimit", "-1");
2315 if(mapvote_initialized || alreadychangedlevel)
2317 if(DoNextMapOverride())
2318 return "Map switch initiated.";
2320 return "Hm... no. For some reason I like THIS map more.";
2323 return "Map switch will happen after scoreboard.";
2329 FOR_EACH_REALCLIENT(self)
2331 if(self.classname == "spectator")
2333 if(self.enemy.typehitsound)
2334 play2(self, "misc/typehit.wav");
2335 else if(self.enemy.hitsound)
2336 play2(self, "misc/hit.wav");
2340 if(self.typehitsound)
2341 play2(self, "misc/typehit.wav");
2342 else if(self.hitsound)
2343 play2(self, "misc/hit.wav");
2346 FOR_EACH_CLIENT(self)
2348 self.hitsound = FALSE;
2349 self.typehitsound = FALSE;
2356 * returns TRUE if redirecting
2358 float redirection_timeout;
2359 float redirection_nextthink;
2360 float RedirectionThink()
2362 float clients_found;
2364 if(redirection_target == "")
2367 if(!redirection_timeout)
2369 cvar_set("sv_public", "-2");
2370 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2371 if(redirection_target == "self")
2372 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2374 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2377 if(time < redirection_nextthink)
2380 redirection_nextthink = time + 1;
2383 FOR_EACH_REALCLIENT(self)
2385 print("Redirecting: sending connect command to ", self.netname, "\n");
2386 if(redirection_target == "self")
2387 stuffcmd(self, "\ndisconnect; reconnect\n");
2389 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2393 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2395 if(time > redirection_timeout || clients_found == 0)
2396 localcmd("\nwait; wait; wait; quit\n");
2403 // Loaded from a save game
2404 // some things then break, so let's work around them...
2406 // Progs DB (capture records)
2408 ServerProgsDB = db_create();
2410 ServerProgsDB = db_load("server.db");
2414 MapInfo_Enumerate();
2415 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2420 if(world_initialized > 0)
2422 world_initialized = 0;
2423 print("Saving persistent data...\n");
2426 db_save(ServerProgsDB, "server.db");
2427 if(cvar("developer"))
2428 db_save(TemporaryDB, "server-temp.db");
2429 db_close(ServerProgsDB);
2430 db_close(TemporaryDB);
2432 // tell the bot system the game is ending now
2437 else if(world_initialized == 0)
2439 print("NOTE: crashed before even initializing the world, not saving persistent data\n");