1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 //reset all the flood variables
83 FOR_EACH_CLIENT(plr) {
84 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
86 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88 FOR_EACH_REALPLAYER(plr) {
89 plr.lastV_angle = plr.v_angle;
91 self.nextthink = time;
94 else if (timeoutStatus == 2) {
95 if (remainingTimeoutTime > 0) {
96 timeStr = getTimeoutText(0);
97 FOR_EACH_REALCLIENT(plr) {
98 if(plr.classname == "player") {
99 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
102 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103 play2all("announcer/robotic/prepareforbattle.wav");
105 remainingTimeoutTime -= 1;
106 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
109 //unpause the game again
110 remainingTimeoutTime = timeoutStatus = 0;
111 cvar_set("slowmo", ftos(orig_slowmo));
112 //and unlock the fixed view again once there is no timeout active anymore
113 FOR_EACH_REALPLAYER(plr) {
114 plr.fixangle = FALSE;
116 //get rid of the countdown message
117 FOR_EACH_REALCLIENT(plr) {
118 if(plr.classname == "player") {
119 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128 FOR_EACH_REALCLIENT(plr) {
129 if(plr.classname == "player") {
130 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
143 // cvar_set("_sv_init", "0");
144 // we do NOT set this to 0 any more, so someone "accidentally" changing
145 // to this "init" map on a dedicated server will cause no permanent
147 if(cvar("g_maplist_shuffle"))
149 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
153 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
155 if(!DoNextMapOverride())
163 self.nextthink = time;
167 self.nextthink = time + 1;
168 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
172 void cvar_changes_init()
179 strunzone(cvar_changes);
180 cvar_changes = string_null;
183 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
186 for(i = 0; i < n; ++i)
188 k = bufstr_get(h, i);
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
194 BADPREFIX("cvar_check_");
196 BADCVAR("g_configversion");
197 BADCVAR("g_maplist_index");
198 BADCVAR("halflifebsp");
203 BADPREFIX("g_campaign");
207 BADPREFIX("net_slist_");
211 BADPREFIX("userbind");
214 BADPREFIX("crosshair");
215 BADCVAR("mod_q3bsp_lightmapmergepower");
216 BADCVAR("mod_q3bsp_nolightmaps");
219 BADCVAR("serverconfig");
221 BADPREFIX("g_chat_flood_");
222 BADPREFIX("g_voice_flood_");
224 BADPREFIX("settemp_");
225 BADPREFIX("sv_allowdownloads_");
226 BADPREFIX("sv_autodemo");
227 BADPREFIX("sv_curl_");
228 BADPREFIX("sv_eventlog");
229 BADPREFIX("sv_logscores_");
230 BADPREFIX("sv_master");
231 BADCVAR("g_banned_list");
232 BADCVAR("log_dest_udp");
234 BADCVAR("net_address");
236 BADCVAR("savedgamecfg");
237 BADCVAR("sv_heartbeatperoid");
238 BADCVAR("sv_vote_master_password");
239 BADCVAR("sys_colortranslation");
240 BADCVAR("sys_specialcharactertranslation");
241 BADCVAR("timestamps");
244 BADCVAR("timelimit");
245 BADCVAR("fraglimit");
248 BADCVAR("g_assault");
251 BADCVAR("g_domination");
252 BADCVAR("g_keyhunt");
253 BADCVAR("g_keyhunt_teams");
254 BADCVAR("g_onslaught");
257 BADCVAR("g_runematch");
259 BADCVAR("g_nexball");
264 BADCVAR("g_maplist");
265 BADCVAR("g_maplist_mostrecent");
271 d = cvar_defstring(k);
274 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
275 if(strlen(cvar_changes) > 16384)
277 cvar_changes = "// too many settings have been changed to show them here\n";
283 if(cvar_changes == "")
284 cvar_changes = "// this server runs at default settings\n";
286 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
287 cvar_changes = strzone(cvar_changes);
290 void detect_maptype()
299 o_x += random() * (world.maxs_x - world.mins_x);
300 o_y += random() * (world.maxs_y - world.mins_y);
301 o_z += random() * (world.maxs_z - world.mins_z);
303 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
304 if(trace_fraction == 1)
309 for(i = 0; i < 64; i += 4)
311 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
312 if(trace_fraction == 1)
314 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
323 float RandomSeed_Send(entity to, float sf)
325 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
326 WriteShort(MSG_ENTITY, self.cnt);
329 void RandomSeed_Think()
331 self.cnt = bound(0, floor(random() * 65536), 65535);
332 self.nextthink = time + 5;
336 void RandomSeed_Spawn()
338 randomseed = spawn();
339 randomseed.think = RandomSeed_Think;
340 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
345 self.think(); // sets random seed and nextthink
349 void spawnfunc___init_dedicated_server(void)
351 // handler for _init/_init map (only for dedicated server initialization)
353 world_initialized = -1; // don't complain
355 cvar_string = cvar_string_normal;
356 cvar_set = cvar_set_normal;
357 dprint_load(); // load dprint status from cvar
359 remove = remove_unsafely;
363 e.think = GotoFirstMap;
364 e.nextthink = time; // this is usually 1 at this point
367 e.classname = "info_player_deathmatch"; // safeguard against player joining
369 self.classname = "worldspawn"; // safeguard against various stuff ;)
372 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
375 void Map_MarkAsRecent(string m);
376 float world_already_spawned;
377 void RegisterWeapons();
379 void ClientInit_Spawn();
380 void WeaponStats_Init();
381 void WeaponStats_Shutdown();
382 void spawnfunc_worldspawn (void)
384 float fd, l, i, j, n;
388 cvar_string = cvar_string_normal;
389 cvar_set = cvar_set_normal;
390 dprint_load(); // load dprint status from cvar
392 if(world_already_spawned)
393 error("world already spawned - you may have EXACTLY ONE worldspawn!");
394 world_already_spawned = TRUE;
396 remove = remove_safely; // during spawning, watch what you remove!
398 check_unacceptable_compiler_bugs();
400 compressShortVector_init();
403 head = nextent(world);
408 head = nextent(head);
411 // needs to be done so early as they would still spawn
415 ServerProgsDB = db_create();
417 ServerProgsDB = db_load("server.db");
419 TemporaryDB = db_create();
422 TODO sound pack system
423 // initialize sound pack system
424 soundpack = cvar_string("g_soundpack");
426 soundpack = strcat(soundpack, "/");
427 soundpack = strzone(soundpack);
433 // 1 FLICKER (first variety)
434 lightstyle(1, "mmnmmommommnonmmonqnmmo");
436 // 2 SLOW STRONG PULSE
437 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
439 // 3 CANDLE (first variety)
440 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
443 lightstyle(4, "mamamamamama");
446 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
448 // 6 FLICKER (second variety)
449 lightstyle(6, "nmonqnmomnmomomno");
451 // 7 CANDLE (second variety)
452 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
454 // 8 CANDLE (third variety)
455 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
457 // 9 SLOW STROBE (fourth variety)
458 lightstyle(9, "aaaaaaaazzzzzzzz");
460 // 10 FLUORESCENT FLICKER
461 lightstyle(10, "mmamammmmammamamaaamammma");
463 // 11 SLOW PULSE NOT FADE TO BLACK
464 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
466 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
471 if(cvar("g_campaign"))
474 Map_MarkAsRecent(mapname);
476 precache_model ("null"); // we need this one before InitGameplayMode
482 bot_waypoints_for_items = cvar("g_waypoints_for_items");
483 if(bot_waypoints_for_items == 1)
484 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
485 bot_waypoints_for_items = 0;
487 // for setting by mapinfo
488 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
489 cvar_set("sv_q3acompat_machineshotgunswap", "0");
493 WaypointSprite_Init();
498 GameLogInit(); // prepare everything
499 if(cvar("sv_eventlog"))
501 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
502 s = strcat(s, ftos(random()));
503 matchid = strzone(s);
505 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
506 s = ":gameinfo:mutators:LIST";
507 if(cvar("g_grappling_hook"))
508 s = strcat(s, ":grappling_hook");
509 if(!cvar("g_use_ammunition"))
510 s = strcat(s, ":no_use_ammunition");
511 if(!cvar("g_pickup_items"))
512 s = strcat(s, ":no_pickup_items");
513 if(cvar_string("g_weaponarena") != "0")
514 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
516 s = strcat(s, ":nixnex");
517 if(cvar("g_vampire"))
518 s = strcat(s, ":vampire");
519 if(cvar("g_laserguided_missile"))
520 s = strcat(s, ":laserguided_missile");
521 if(cvar("g_norecoil"))
522 s = strcat(s, ":norecoil");
524 s = strcat(s, ":midair");
525 if(cvar("g_minstagib"))
526 s = strcat(s, ":minstagib");
528 GameLogEcho(":gameinfo:end");
531 matchid = strzone(ftos(random()));
533 cvar_set("nextmap", "");
537 if(cvar("g_campaign"))
545 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
547 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
549 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
552 while((s = fgets(fd)))
554 l = tokenize_console(s);
559 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
560 print(" cdtrack ", argv(2), "\n");
562 else if(argv(0) == "fog")
564 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
565 print(" \"fog\" \"", s, "\"\n");
567 else if(argv(0) == "set")
569 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
570 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
572 else if(argv(0) != "//")
574 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
575 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
584 addstat(STAT_WEAPONS, AS_INT, weapons);
585 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
586 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
587 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
590 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
591 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
592 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
593 addstat(STAT_FUEL, AS_INT, ammo_fuel);
594 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
595 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
596 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
597 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
598 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
600 next_pingtime = time + 5;
601 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
605 lsmaps_reply = "^7Maps available: ";
606 for(i = 0, j = 0; i < MapInfo_count; ++i)
608 if(MapInfo_Get_ByID(i))
609 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
616 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
619 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
621 maplist_reply = "^7Maps in list: ";
622 n = tokenize_console(cvar_string("g_maplist"));
623 for(i = 0, j = 0; i < n; ++i)
625 if(MapInfo_CheckMap(argv(i)))
631 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
635 maplist_reply = strzone(strcat(maplist_reply, "\n"));
636 MapInfo_ClearTemps();
638 records_reply = strzone(getrecords());
643 localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
645 world_initialized = 1;
648 void spawnfunc_light (void)
650 //makestatic (self); // Who the f___ did that?
654 float TryFile( string pFilename )
657 dprint("TryFile(\"", pFilename, "\")\n");
658 lHandle = fopen( pFilename, FILE_READ );
659 if( lHandle != -1 ) {
669 return GametypeNameFromType(game);
672 string getmapname_stored;
678 float Map_Count, Map_Current;
679 string Map_Current_Name;
681 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
682 float GetMaplistPosition()
688 idx = cvar("g_maplist_index");
695 for(pos = 0; pos < Map_Count; ++pos)
699 // resume normal maplist rotation if current map is not in g_maplist
703 float MapHasRightSize(string map)
706 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
707 if(cvar("g_maplist_check_waypoints"))
709 dprint("checkwp "); dprint(map);
710 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
713 dprint(": no waypoints\n");
716 dprint(": has waypoints\n");
720 // open map size restriction file
721 dprint("opensize "); dprint(map);
722 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
725 float mapmin, mapmax;
727 mapmin = stof(fgets(fh));
728 mapmax = stof(fgets(fh));
730 if(player_count < mapmin)
732 dprint("not enough\n");
735 if(player_count > mapmax)
737 dprint("too many\n");
740 dprint("right size\n");
743 dprint(": not found\n");
747 string Map_Filename(float position)
749 return strcat("maps/", argv(position), ".bsp");
752 string strwords(string s, float w)
755 for(endpos = 0; w && endpos >= 0; --w)
756 endpos = strstrofs(s, " ", endpos + 1);
760 return substring(s, 0, endpos);
763 float strhasword(string s, string w)
765 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
768 void Map_MarkAsRecent(string m)
770 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
773 float Map_IsRecent(string m)
775 return strhasword(cvar_string("g_maplist_mostrecent"), m);
778 float Map_Check(float position, float pass)
782 map_next = argv(position);
785 if(Map_IsRecent(map_next))
788 filename = Map_Filename(position);
789 if(MapInfo_CheckMap(map_next))
793 if(MapHasRightSize(map_next))
798 dprint( "Couldn't select '", filename, "'..\n" );
803 void Map_Goto_SetStr(string nextmapname)
805 if(getmapname_stored != "")
806 strunzone(getmapname_stored);
807 if(nextmapname == "")
808 getmapname_stored = "";
810 getmapname_stored = strzone(nextmapname);
813 void Map_Goto_SetFloat(float position)
815 cvar_set("g_maplist_index", ftos(position));
816 Map_Goto_SetStr(argv(position));
821 // settings persist, except...
822 localcmd("\nsettemp_restore\n");
828 MapInfo_LoadMap(getmapname_stored);
831 // return codes of map selectors:
832 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
833 // -2 = permanent failure
834 float() MaplistMethod_Iterate = // usual method
838 for(pass = 1; pass <= 2; ++pass)
840 for(i = 1; i < Map_Count; ++i)
843 mapindex = mod(i + Map_Current, Map_Count);
844 if(Map_Check(mapindex, pass))
851 float() MaplistMethod_Repeat = // fallback method
853 if(Map_Check(Map_Current, 2))
858 float() MaplistMethod_Random = // random map selection
864 for(i = 0; i <= imax; ++i)
867 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
868 if(Map_Check(mapindex, 1))
874 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
875 // the exponent sets a bias on the map selection:
876 // the higher the exponent, the less likely "shortly repeated" same maps are
878 float i, j, imax, insertpos;
882 for(i = 0; i <= imax; ++i)
886 // now reinsert this at another position
887 insertpos = pow(random(), 1 / exponent); // ]0, 1]
888 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
889 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
890 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
892 // insert the current map there
894 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
895 newlist = strcat(newlist, " ", argv(j));
896 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
897 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
898 newlist = strcat(newlist, " ", argv(j));
899 newlist = substring(newlist, 1, strlen(newlist) - 1);
900 cvar_set("g_maplist", newlist);
901 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
903 // NOTE: the selected map has just been inserted at (insertpos-1)th position
904 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
905 if(Map_Check(Map_Current, 1))
913 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
916 bprint( "Maplist is empty! Resetting it to default map list.\n" );
917 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
918 if(cvar("g_maplist_shuffle"))
920 localcmd("\nmenu_cmd sync\n");
921 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
924 error("empty maplist, cannot select a new map");
925 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
928 strunzone(Map_Current_Name);
929 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
930 // this may or may not be correct, but who cares, in the worst case a map
931 // isn't chosen in the first pass that should have been
942 if(cvar("g_maplist_shuffle") > 0)
943 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
946 if(cvar("g_maplist_selectrandom"))
947 nextMap = MaplistMethod_Random();
950 nextMap = MaplistMethod_Iterate();
953 nextMap = MaplistMethod_Repeat();
957 Map_Goto_SetFloat(nextMap);
958 return getmapname_stored;
964 float DoNextMapOverride()
966 if(cvar("g_campaign"))
968 CampaignPostIntermission();
969 alreadychangedlevel = TRUE;
972 if(cvar("quit_when_empty"))
974 if(player_count <= currentbots)
977 alreadychangedlevel = TRUE;
981 if(cvar_string("quit_and_redirect") != "")
983 redirection_target = strzone(cvar_string("quit_and_redirect"));
984 alreadychangedlevel = TRUE;
987 if (cvar("samelevel")) // if samelevel is set, stay on same level
989 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
990 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
991 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
992 localcmd("restart\n");
993 //changelevel (mapname);
994 alreadychangedlevel = TRUE;
997 if(cvar_string("nextmap") != "")
998 if(MapInfo_CheckMap(cvar_string("nextmap")))
1000 Map_Goto_SetStr(cvar_string("nextmap"));
1002 alreadychangedlevel = TRUE;
1005 if(cvar("lastlevel"))
1008 localcmd("set lastlevel 0\ntogglemenu\n");
1009 alreadychangedlevel = TRUE;
1017 //local string nextmap;
1018 //local float n, nummaps;
1020 if (alreadychangedlevel)
1022 alreadychangedlevel = TRUE;
1028 for(allowReset = 1; allowReset >= 0; --allowReset)
1030 nextMap = GetNextMap();
1036 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1037 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1038 if(cvar("g_maplist_shuffle"))
1040 localcmd("\nmenu_cmd sync\n");
1044 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1056 When the player presses attack or jump, change to the next level
1059 .float autoscreenshot;
1060 void() MapVote_Start;
1061 void() MapVote_Think;
1062 float mapvote_initialized;
1063 void IntermissionThink()
1065 FixIntermissionClient(self);
1067 if(cvar("sv_autoscreenshot"))
1068 if(self.autoscreenshot > 0)
1069 if(time > self.autoscreenshot)
1071 self.autoscreenshot = -1;
1072 if(clienttype(self) == CLIENTTYPE_REAL)
1073 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1077 if (time < intermission_exittime)
1080 if(!mapvote_initialized)
1081 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1091 Returns the entity to view from
1095 entity FindIntermission()
1100 // look for info_intermission first
1101 spot = find (world, classname, "info_intermission");
1103 { // pick a random one
1107 spot = find (spot, classname, "info_intermission");
1109 spot = find (spot, classname, "info_intermission");
1115 // then look for the start position
1116 spot = find (world, classname, "info_player_start");
1120 // testinfo_player_start is only found in regioned levels
1121 spot = find (world, classname, "testplayerstart");
1125 // then look for the start position
1126 spot = find (world, classname, "info_player_deathmatch");
1130 //objerror ("FindIntermission: no spot");
1136 ===============================================================================
1140 ===============================================================================
1143 void DumpStats(float final)
1147 local float to_console;
1148 local float to_eventlog;
1149 local float to_file;
1152 to_console = cvar("sv_logscores_console");
1153 to_eventlog = cvar("sv_eventlog");
1154 to_file = cvar("sv_logscores_file");
1158 to_console = TRUE; // always print printstats replies
1159 to_eventlog = FALSE; // but never print them to the event log
1163 if(cvar("sv_eventlog_console"))
1164 to_console = FALSE; // otherwise we get the output twice
1170 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1178 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1182 fputs(file, strcat(s, "\n"));
1185 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1191 fputs(file, strcat(s, "\n"));
1193 FOR_EACH_CLIENT(other)
1195 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1197 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1198 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1199 if(other.classname == "player" || g_arena || g_ca || g_lms)
1200 s = strcat(s, ftos(other.team), ":");
1202 s = strcat(s, "spectator:");
1205 print(s, other.netname, "\n");
1207 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1209 fputs(file, strcat(s, other.netname, "\n"));
1215 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1221 fputs(file, strcat(s, "\n"));
1223 for(i = 1; i < 16; ++i)
1225 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1226 s = strcat(s, ":", ftos(i));
1232 fputs(file, strcat(s, "\n"));
1239 GameLogEcho(":end");
1242 fputs(file, ":end\n");
1247 void FixIntermissionClient(entity e)
1250 if(!e.autoscreenshot) // initial call
1252 e.angles = e.v_angle;
1253 e.angles_x = -e.angles_x;
1254 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1256 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1257 e.solid = SOLID_NOT;
1258 e.movetype = MOVETYPE_NONE;
1259 e.takedamage = DAMAGE_NO;
1262 e.weaponentity.effects = EF_NODRAW;
1263 if (e.weaponentity.weaponentity)
1264 e.weaponentity.weaponentity.effects = EF_NODRAW;
1266 if(clienttype(e) == CLIENTTYPE_REAL)
1268 stuffcmd(e, "\nscr_printspeed 1000000\n");
1269 s = cvar_string("sv_intermission_cdtrack");
1271 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1273 WriteByte(MSG_ONE, SVC_INTERMISSION);
1277 //e.velocity = '0 0 0';
1278 //e.fixangle = TRUE;
1280 // TODO halt weapon animation
1285 go to the next level for deathmatch
1286 only called if a time or frag limit has expired
1294 intermission_running = 1;
1296 // enforce a wait time before allowing changelevel
1297 if(player_count > 0)
1298 intermission_exittime = time + cvar("sv_mapchange_delay");
1300 intermission_exittime = -1;
1303 WriteByte (MSG_ALL, SVC_CDTRACK);
1304 WriteByte (MSG_ALL, 3);
1305 WriteByte (MSG_ALL, 3);
1306 // done in FixIntermission
1309 //pos = FindIntermission ();
1315 if(cvar("sv_eventlog"))
1316 GameLogEcho(":gameover");
1322 // save the stats to a text file on the client
1323 // stuffcmd(other, log_stats "stats/file_name");
1325 // stuffcmd(other, log_stats "");
1326 // use a filename similar to the demo name
1327 // string file_name;
1328 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1330 // write a stats parser for the menu
1332 if(cvar("sv_accuracy_data_send")) {
1333 string stats_to_send;
1335 FOR_EACH_CLIENT(other) { // make the string to send
1336 FixIntermissionClient(other);
1338 if(other.cvar_cl_accuracy_data_share) {
1339 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1341 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1342 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1344 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1346 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1347 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1349 stats_to_send = strcat(stats_to_send, "\n");
1353 FOR_EACH_REALCLIENT(other) { // only spam humans
1354 Score_NicePrint(other); // print the score
1356 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1357 bprint(stats_to_send);
1359 } else { // ye olde message
1360 FOR_EACH_PLAYER(other) {
1361 FixIntermissionClient(other);
1364 bprint(other.netname, " ^7wins.\n");
1368 if(cvar("g_campaign"))
1369 CampaignPreIntermission();
1371 localcmd("\nsv_hook_gameend;");
1378 Exit deathmatch games upon conditions
1381 void CheckRules_Player()
1383 if (gameover) // someone else quit the game already
1386 if(self.deadflag == DEAD_NO)
1387 self.play_time += frametime;
1389 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1390 // (div0: and that in CheckRules_World please)
1393 float checkrules_equality;
1394 float checkrules_suddendeathwarning;
1395 float checkrules_suddendeathend;
1396 float checkrules_overtimesadded; //how many overtimes have been already added
1398 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1399 float WINNING_YES = 1; // winner found
1400 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1401 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1403 float InitiateSuddenDeath()
1405 // Check first whether normal overtimes could be added before initiating suddendeath mode
1406 // - for this timelimit_overtime needs to be >0 of course
1407 // - also check the winning condition calculated in the previous frame and only add normal overtime
1408 // again, if at the point at which timelimit would be extended again, still no winner was found
1409 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1411 return 1; // need to call InitiateOvertime later
1415 if(!checkrules_suddendeathend)
1417 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1418 if(g_race && !g_race_qualifying)
1419 race_StartCompleting();
1425 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1427 ++checkrules_overtimesadded;
1428 //add one more overtime by simply extending the timelimit
1430 tl = cvar("timelimit");
1431 tl += cvar("timelimit_overtime");
1432 cvar_set("timelimit", ftos(tl));
1433 string minutesPlural;
1434 if (cvar("timelimit_overtime") == 1)
1435 minutesPlural = " ^3minute";
1437 minutesPlural = " ^3minutes";
1441 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1442 ftos(cvar("timelimit_overtime")),
1449 float GetWinningCode(float fraglimitreached, float equality)
1452 if(fraglimitreached)
1453 return WINNING_STARTSUDDENDEATHOVERTIME;
1455 return WINNING_NEVER;
1457 if(fraglimitreached)
1463 // set the .winning flag for exactly those players with a given field value
1464 void SetWinners(.float field, float value)
1467 FOR_EACH_PLAYER(head)
1468 head.winning = (head.field == value);
1471 // set the .winning flag for those players with a given field value
1472 void AddWinners(.float field, float value)
1475 FOR_EACH_PLAYER(head)
1476 if(head.field == value)
1480 // clear the .winning flags
1481 void ClearWinners(void)
1484 FOR_EACH_PLAYER(head)
1488 // Onslaught winning condition:
1489 // game terminates if only one team has a working generator (or none)
1490 float WinningCondition_Onslaught()
1493 local float t1, t2, t3, t4;
1495 WinningConditionHelper(); // set worldstatus
1500 // first check if the game has ended
1501 t1 = t2 = t3 = t4 = 0;
1502 head = find(world, classname, "onslaught_generator");
1505 if (head.health > 0)
1507 if (head.team == COLOR_TEAM1) t1 = 1;
1508 if (head.team == COLOR_TEAM2) t2 = 1;
1509 if (head.team == COLOR_TEAM3) t3 = 1;
1510 if (head.team == COLOR_TEAM4) t4 = 1;
1512 head = find(head, classname, "onslaught_generator");
1514 if (t1 + t2 + t3 + t4 < 2)
1516 // game over, only one team remains (or none)
1518 if (t1) SetWinners(team, COLOR_TEAM1);
1519 if (t2) SetWinners(team, COLOR_TEAM2);
1520 if (t3) SetWinners(team, COLOR_TEAM3);
1521 if (t4) SetWinners(team, COLOR_TEAM4);
1522 dprint("Have a winner, ending game.\n");
1526 // Two or more teams remain
1530 float LMS_NewPlayerLives()
1533 fl = cvar("fraglimit");
1537 // first player has left the game for dying too much? Nobody else can get in.
1538 if(lms_lowest_lives < 1)
1541 if(!cvar("g_lms_join_anytime"))
1542 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1545 return bound(1, lms_lowest_lives, fl);
1548 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1549 // they win. Otherwise the defending team wins once the timelimit passes.
1550 void assault_new_round();
1551 float WinningCondition_Assault()
1555 WinningConditionHelper(); // set worldstatus
1557 status = WINNING_NO;
1558 // as the timelimit has not yet passed just assume the defending team will win
1559 if(assault_attacker_team == COLOR_TEAM1)
1561 SetWinners(team, COLOR_TEAM2);
1565 SetWinners(team, COLOR_TEAM1);
1569 ent = find(world, classname, "target_assault_roundend");
1572 if(ent.winning) // round end has been triggered by attacking team
1574 bprint("ASSAULT: round completed...\n");
1575 SetWinners(team, assault_attacker_team);
1577 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1579 if(ent.cnt == 1) // this was the second round
1581 status = WINNING_YES;
1585 local entity oldself;
1588 assault_new_round();
1597 // LMS winning condition: game terminates if and only if there's at most one
1598 // one player who's living lives. Top two scores being equal cancels the time
1600 float WinningCondition_LMS()
1607 have_player = FALSE;
1608 have_players = FALSE;
1609 l = LMS_NewPlayerLives();
1611 head = find(world, classname, "player");
1614 head2 = find(head, classname, "player");
1616 have_players = TRUE;
1620 // we have at least one player
1623 // two or more active players - continue with the game
1627 // exactly one player?
1630 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1634 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1640 // and assign him his first place
1641 PlayerScore_Add(head, SP_LMS_RANK, 1);
1648 // nobody is playing at all...
1651 // wait for players...
1655 // SNAFU (maybe a draw game?)
1657 dprint("No players, ending game.\n");
1662 // When we get here, we have at least two players who are actually LIVING,
1663 // now check if the top two players have equal score.
1664 WinningConditionHelper();
1667 if(WinningConditionHelper_winner)
1668 WinningConditionHelper_winner.winning = TRUE;
1669 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1670 return WINNING_NEVER;
1672 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1676 void ShuffleMaplist()
1678 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1682 float WinningCondition_Scores(float limit, float leadlimit)
1684 // TODO make everything use THIS winning condition (except LMS)
1685 WinningConditionHelper();
1689 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1690 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1691 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1692 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1696 if(WinningConditionHelper_winner)
1697 WinningConditionHelper_winner.winning = 1;
1698 if(WinningConditionHelper_winnerteam >= 0)
1699 SetWinners(team, WinningConditionHelper_winnerteam);
1701 if(WinningConditionHelper_lowerisbetter)
1703 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1704 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1708 if(WinningConditionHelper_zeroisworst)
1709 leadlimit = 0; // not supported in this mode
1711 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1712 // these modes always score in increments of 1, thus this makes sense
1714 if(leaderfrags != WinningConditionHelper_topscore)
1716 leaderfrags = WinningConditionHelper_topscore;
1719 if (leaderfrags == limit - 1)
1720 play2all("announcer/robotic/1fragleft.wav");
1721 else if (leaderfrags == limit - 2)
1722 play2all("announcer/robotic/2fragsleft.wav");
1723 else if (leaderfrags == limit - 3)
1724 play2all("announcer/robotic/3fragsleft.wav");
1728 return GetWinningCode(
1729 WinningConditionHelper_topscore &&
1731 (limit && (WinningConditionHelper_topscore >= limit))
1733 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1735 WinningConditionHelper_equality
1739 float WinningCondition_Race(float fraglimit)
1750 if(p.race_completed)
1755 wc = WinningCondition_Scores(fraglimit, 0);
1757 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1758 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1759 // do NOT support equality when the laps are all raced!
1760 return WINNING_STARTSUDDENDEATHOVERTIME;
1762 return WINNING_NEVER;
1766 void ReadyRestart();
1767 float WinningCondition_QualifyingThenRace(float limit)
1770 wc = WinningCondition_Scores(limit, 0);
1772 // NEVER initiate overtime
1773 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1781 float WinningCondition_RanOutOfSpawns()
1785 if(have_team_spawns <= 0)
1788 if(!some_spawn_has_been_used)
1791 team1_score = team2_score = team3_score = team4_score = 0;
1793 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1795 if(head.team == COLOR_TEAM1)
1797 else if(head.team == COLOR_TEAM2)
1799 else if(head.team == COLOR_TEAM3)
1801 else if(head.team == COLOR_TEAM4)
1805 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1807 if(head.team == COLOR_TEAM1)
1809 else if(head.team == COLOR_TEAM2)
1811 else if(head.team == COLOR_TEAM3)
1813 else if(head.team == COLOR_TEAM4)
1818 if(team1_score + team2_score + team3_score + team4_score == 0)
1820 checkrules_equality = TRUE;
1823 else if(team1_score + team2_score + team3_score + team4_score == 1)
1826 if(team1_score) t = COLOR_TEAM1;
1827 if(team2_score) t = COLOR_TEAM2;
1828 if(team3_score) t = COLOR_TEAM3;
1829 if(team4_score) t = COLOR_TEAM4;
1830 CheckAllowedTeams(world);
1831 for(i = 0; i < MAX_TEAMSCORE; ++i)
1833 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1834 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1835 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1836 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1839 AddWinners(team, t);
1850 Exit deathmatch games upon conditions
1853 void CheckRules_World()
1865 MapVote_Think should now do that part
1866 if (intermission_running)
1867 if (time >= intermission_exittime + 60)
1869 if(!DoNextMapOverride())
1875 if (gameover) // someone else quit the game already
1877 if(player_count == 0) // Nobody there? Then let's go to the next map
1879 // this will actually check the player count in the next frame
1880 // again, but this shouldn't hurt
1884 timelimit = cvar("timelimit") * 60;
1885 fraglimit = cvar("fraglimit");
1886 leadlimit = cvar("leadlimit");
1888 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1891 timelimit = 0; // timelimit is not made for warmup
1893 fraglimit = 0; // no fraglimit for now
1894 leadlimit = 0; // no leadlimit for now
1898 timelimit = 0; // ONS has its own overtime rule
1902 timelimit += game_starttime;
1904 else if (timelimit < 0)
1914 if(checkrules_suddendeathend)
1916 if(!checkrules_suddendeathwarning)
1918 checkrules_suddendeathwarning = TRUE;
1919 if(g_race && !g_race_qualifying)
1920 bcenterprint("^3Everyone, finish your lap! The race is over!");
1922 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1927 if (timelimit && time >= timelimit)
1929 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1932 float playerswithlaps;
1935 totalplayers = playerswithlaps = readyplayers = 0;
1936 FOR_EACH_PLAYER(head)
1939 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1945 // at least 2 of the players have completed a lap: start the RACE
1946 // otherwise, the players should end the qualifying on their own
1947 if(readyplayers || playerswithlaps >= 2)
1949 checkrules_suddendeathend = 0;
1950 ReadyRestart(); // go to race
1954 wantovertime |= InitiateSuddenDeath();
1957 wantovertime |= InitiateSuddenDeath();
1961 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1967 float checkrules_status;
1968 checkrules_status = WinningCondition_RanOutOfSpawns();
1969 if(checkrules_status == WINNING_YES)
1971 bprint("Hey! Someone ran out of spawns!\n");
1973 else if(g_race && !g_race_qualifying && timelimit >= 0)
1975 checkrules_status = WinningCondition_Race(fraglimit);
1976 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
1978 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1980 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1981 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
1985 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1989 checkrules_status = WinningCondition_LMS();
1991 else if (g_onslaught)
1993 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1997 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1998 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2001 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2003 checkrules_status = WINNING_NEVER;
2004 checkrules_overtimesadded = -1;
2005 wantovertime |= InitiateSuddenDeath();
2008 if(checkrules_status == WINNING_NEVER)
2009 // equality cases! Nobody wins if the overtime ends in a draw.
2014 if(checkrules_status == WINNING_NEVER)
2017 checkrules_status = WINNING_YES;
2020 if(checkrules_suddendeathend)
2021 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2022 checkrules_status = WINNING_YES;
2024 if(checkrules_status == WINNING_YES)
2026 //print("WINNING\n");
2031 float mapvote_nextthink;
2032 float mapvote_initialized;
2033 float mapvote_keeptwotime;
2034 float mapvote_timeout;
2035 string mapvote_message;
2036 string mapvote_screenshot_dir;
2038 float mapvote_count;
2039 float mapvote_count_real;
2040 string mapvote_maps[MAPVOTE_COUNT];
2041 float mapvote_maps_suggested[MAPVOTE_COUNT];
2042 string mapvote_suggestions[MAPVOTE_COUNT];
2043 float mapvote_suggestion_ptr;
2044 float mapvote_maxlen;
2045 float mapvote_voters;
2046 float mapvote_votes[MAPVOTE_COUNT];
2048 float mapvote_detail;
2049 float mapvote_abstain;
2052 void MapVote_ClearAllVotes()
2054 FOR_EACH_CLIENT(other)
2058 string MapVote_Suggest(string m)
2062 return "That's not how to use this command.";
2063 if(!cvar("g_maplist_votable_suggestions"))
2064 return "Suggestions are not accepted on this server.";
2065 if(mapvote_initialized)
2066 return "Can't suggest - voting is already in progress!";
2067 m = MapInfo_FixName(m);
2069 return "The map you suggested is not available on this server.";
2070 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2072 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2074 if(!MapInfo_CheckMap(m))
2075 return "The map you suggested does not support the current game mode.";
2076 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2077 if(mapvote_suggestions[i] == m)
2078 return "This map was already suggested.";
2079 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2081 i = floor(random() * mapvote_suggestion_ptr);
2085 i = mapvote_suggestion_ptr;
2086 mapvote_suggestion_ptr += 1;
2088 if(mapvote_suggestions[i] != "")
2089 strunzone(mapvote_suggestions[i]);
2090 mapvote_suggestions[i] = strzone(m);
2091 if(cvar("sv_eventlog"))
2092 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2093 return strcat("Suggestion of ", m, " accepted.");
2096 void MapVote_AddVotable(string nextMap, float isSuggestion)
2101 for(j = 0; j < mapvote_count; ++j)
2102 if(mapvote_maps[j] == nextMap)
2104 if(strlen(nextMap) > mapvote_maxlen)
2105 mapvote_maxlen = strlen(nextMap);
2106 mapvote_maps[mapvote_count] = strzone(nextMap);
2107 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2111 void MapVote_Spawn();
2117 MapVote_ClearAllVotes();
2120 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2121 mapvote_abstain = cvar("g_maplist_votable_abstain");
2124 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2126 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2127 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2129 if(mapvote_suggestion_ptr)
2130 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2131 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2133 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2134 MapVote_AddVotable(GetNextMap(), FALSE);
2136 if(mapvote_count == 0)
2138 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2139 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2140 if(cvar("g_maplist_shuffle"))
2142 localcmd("\nmenu_cmd sync\n");
2143 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2144 MapVote_AddVotable(GetNextMap(), FALSE);
2147 mapvote_count_real = mapvote_count;
2149 MapVote_AddVotable("don't care", 0);
2151 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2153 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2154 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2155 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2156 mapvote_keeptwotime = 0;
2157 mapvote_message = "Choose a map and press its key!";
2159 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2160 if(mapvote_screenshot_dir == "")
2161 mapvote_screenshot_dir = "maps";
2162 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2167 void MapVote_SendPicture(float id)
2170 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2171 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2172 WriteByte(MSG_ONE, id);
2173 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2176 float GameCommand_MapVote(string cmd)
2178 if(!intermission_running)
2181 if(cmd == "mv_getpic")
2183 MapVote_SendPicture(stof(argv(1)));
2190 float MapVote_GetMapMask()
2192 float mask, i, power;
2194 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2195 if(mapvote_maps[i] != "")
2201 float MapVote_SendEntity(entity to, float sf)
2203 string mapfile, pakfile;
2207 sf &~= 2; // if we send 1, we don't need to also send 2
2209 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2210 WriteByte(MSG_ENTITY, sf);
2214 // flag 1 == initialization
2215 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2216 WriteByte(MSG_ENTITY, mapvote_count);
2217 WriteByte(MSG_ENTITY, mapvote_abstain);
2218 WriteByte(MSG_ENTITY, mapvote_detail);
2219 WriteCoord(MSG_ENTITY, mapvote_timeout);
2220 if(mapvote_count <= 8)
2221 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2223 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2224 for(i = 0; i < mapvote_count; ++i)
2225 if(mapvote_maps[i] != "")
2227 if(mapvote_abstain && i == mapvote_count - 1)
2229 WriteString(MSG_ENTITY, ""); // abstain needs no text
2230 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2234 WriteString(MSG_ENTITY, mapvote_maps[i]);
2235 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2236 pakfile = whichpack(strcat(mapfile, ".tga"));
2238 pakfile = whichpack(strcat(mapfile, ".jpg"));
2240 pakfile = whichpack(strcat(mapfile, ".png"));
2241 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2242 pakfile = substring(pakfile, o, 999);
2243 WriteString(MSG_ENTITY, pakfile);
2250 // flag 2 == update of mask
2251 if(mapvote_count <= 8)
2252 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2254 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2260 for(i = 0; i < mapvote_count; ++i)
2261 if(mapvote_maps[i] != "")
2262 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2264 WriteByte(MSG_ENTITY, to.mapvote);
2270 void MapVote_Spawn()
2272 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2275 void MapVote_TouchMask()
2277 mapvote_ent.SendFlags |= 2;
2280 void MapVote_TouchVotes(entity voter)
2282 mapvote_ent.SendFlags |= 4;
2285 float MapVote_Finished(float mappos)
2291 if(cvar("sv_eventlog"))
2293 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2294 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2295 didntvote = mapvote_voters;
2296 for(i = 0; i < mapvote_count; ++i)
2297 if(mapvote_maps[i] != "")
2299 didntvote -= mapvote_votes[i];
2302 result = strcat(result, ":", mapvote_maps[i]);
2303 result = strcat(result, ":", ftos(mapvote_votes[i]));
2306 result = strcat(result, ":didn't vote:", ftos(didntvote));
2308 GameLogEcho(result);
2309 if(mapvote_maps_suggested[mappos])
2310 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2313 FOR_EACH_REALCLIENT(other)
2314 FixClientCvars(other);
2316 Map_Goto_SetStr(mapvote_maps[mappos]);
2318 alreadychangedlevel = TRUE;
2321 void MapVote_CheckRules_1()
2325 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2327 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2328 mapvote_votes[i] = 0;
2332 FOR_EACH_REALCLIENT(other)
2337 i = other.mapvote - 1;
2338 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2339 mapvote_votes[i] = mapvote_votes[i] + 1;
2344 float MapVote_CheckRules_2()
2347 float firstPlace, secondPlace;
2348 float firstPlaceVotes, secondPlaceVotes;
2349 float mapvote_voters_real;
2352 if(mapvote_count_real == 1)
2353 return MapVote_Finished(0);
2355 mapvote_voters_real = mapvote_voters;
2357 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2359 RandomSelection_Init();
2360 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2361 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2362 firstPlace = RandomSelection_chosen_float;
2363 firstPlaceVotes = RandomSelection_best_priority;
2364 //dprint("First place: ", ftos(firstPlace), "\n");
2365 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2367 RandomSelection_Init();
2368 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2370 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2371 secondPlace = RandomSelection_chosen_float;
2372 secondPlaceVotes = RandomSelection_best_priority;
2373 //dprint("Second place: ", ftos(secondPlace), "\n");
2374 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2376 if(firstPlace == -1)
2377 error("No first place in map vote... WTF?");
2379 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2380 return MapVote_Finished(firstPlace);
2382 if(mapvote_keeptwotime)
2383 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2386 MapVote_TouchMask();
2387 mapvote_message = "Now decide between the TOP TWO!";
2388 mapvote_keeptwotime = 0;
2389 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2390 result = strcat(result, ":", ftos(firstPlaceVotes));
2391 result = strcat(result, ":", mapvote_maps[secondPlace]);
2392 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2393 didntvote = mapvote_voters;
2394 for(i = 0; i < mapvote_count; ++i)
2395 if(mapvote_maps[i] != "")
2397 didntvote -= mapvote_votes[i];
2399 if(i != secondPlace)
2401 result = strcat(result, ":", mapvote_maps[i]);
2402 result = strcat(result, ":", ftos(mapvote_votes[i]));
2403 if(i < mapvote_count_real)
2405 strunzone(mapvote_maps[i]);
2406 mapvote_maps[i] = "";
2410 result = strcat(result, ":didn't vote:", ftos(didntvote));
2411 if(cvar("sv_eventlog"))
2412 GameLogEcho(result);
2422 keeptwo = mapvote_keeptwotime;
2423 MapVote_CheckRules_1(); // count
2424 if(MapVote_CheckRules_2()) // decide
2428 FOR_EACH_REALCLIENT(other)
2430 // hide scoreboard again
2431 if(other.health != 2342)
2433 other.health = 2342;
2435 if(clienttype(other) == CLIENTTYPE_REAL)
2438 WriteByte(MSG_ONE, SVC_FINALE);
2439 WriteString(MSG_ONE, "");
2443 // clear possibly invalid votes
2444 if(mapvote_maps[other.mapvote - 1] == "")
2446 // use impulses as new vote
2447 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2448 if(mapvote_maps[other.impulse - 1] != "")
2450 other.mapvote = other.impulse;
2451 MapVote_TouchVotes(other);
2459 MapVote_CheckRules_1(); // just count
2461 void MapVote_Start()
2466 MapInfo_Enumerate();
2467 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2470 void MapVote_Think()
2475 if(alreadychangedlevel)
2478 if(time < mapvote_nextthink)
2482 mapvote_nextthink = time + 0.5;
2484 if(!mapvote_initialized)
2486 if(cvar("rescan_pending") == 1)
2488 cvar_set("rescan_pending", "2");
2489 localcmd("fs_rescan\nrescan_pending 3\n");
2492 else if(cvar("rescan_pending") == 2)
2496 else if(cvar("rescan_pending") == 3)
2498 // now build missing mapinfo files
2499 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2502 // we're done, start the timer
2503 cvar_set("rescan_pending", "0");
2506 mapvote_initialized = TRUE;
2507 if(DoNextMapOverride())
2509 if(!cvar("g_maplist_votable") || player_count <= 0)
2520 string GotoMap(string m)
2522 if(!MapInfo_CheckMap(m))
2523 return "The map you chose is not available on this server.";
2524 cvar_set("nextmap", m);
2525 cvar_set("timelimit", "-1");
2526 if(mapvote_initialized || alreadychangedlevel)
2528 if(DoNextMapOverride())
2529 return "Map switch initiated.";
2531 return "Hm... no. For some reason I like THIS map more.";
2534 return "Map switch will happen after scoreboard.";
2541 FOR_EACH_REALCLIENT(self)
2543 if(self.classname == "spectator")
2545 if(self.enemy.typehitsound)
2546 play2(self, "misc/typehit.wav");
2547 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2548 play2(self, "misc/hit.wav");
2552 if(self.typehitsound)
2553 play2(self, "misc/typehit.wav");
2554 else if(self.hitsound && self.cvar_cl_hitsound)
2555 play2(self, "misc/hit.wav");
2558 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2559 // add 1 frametime because after this, engine SV_Physics
2560 // increases time by a frametime and then networks the frame
2561 // add another frametime because client shows everything with
2562 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2564 FOR_EACH_CLIENT(self)
2566 self.hitsound = FALSE;
2567 self.typehitsound = FALSE;
2568 antilag_record(self, altime);
2575 * returns TRUE if redirecting
2577 float redirection_timeout;
2578 float redirection_nextthink;
2579 float RedirectionThink()
2581 float clients_found;
2583 if(redirection_target == "")
2586 if(!redirection_timeout)
2588 cvar_set("sv_public", "-2");
2589 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2590 if(redirection_target == "self")
2591 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2593 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2596 if(time < redirection_nextthink)
2599 redirection_nextthink = time + 1;
2602 FOR_EACH_REALCLIENT(self)
2604 print("Redirecting: sending connect command to ", self.netname, "\n");
2605 if(redirection_target == "self")
2606 stuffcmd(self, "\ndisconnect; reconnect\n");
2608 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2612 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2614 if(time > redirection_timeout || clients_found == 0)
2615 localcmd("\nwait; wait; wait; quit\n");
2622 // Loaded from a save game
2623 // some things then break, so let's work around them...
2625 // Progs DB (capture records)
2627 ServerProgsDB = db_create();
2629 ServerProgsDB = db_load("server.db");
2633 MapInfo_Enumerate();
2634 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2640 if(gameover > 1) // shutting down already?
2643 gameover = 2; // 2 = server shutting down
2645 if(world_initialized > 0)
2647 world_initialized = 0;
2648 print("Saving persistent data...\n");
2651 db_save(ServerProgsDB, "server.db");
2652 if(cvar("developer"))
2653 db_save(TemporaryDB, "server-temp.db");
2654 db_close(ServerProgsDB);
2655 db_close(TemporaryDB);
2657 // tell the bot system the game is ending now
2660 WeaponStats_Shutdown();
2663 else if(world_initialized == 0)
2665 print("NOTE: crashed before even initializing the world, not saving persistent data\n");