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refire2 for electro and fireball;
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
4
5 string GetMapname();
6 string GetGametype();
7 void GotoNextMap();
8 void ShuffleMaplist()
9 float() DoNextMapOverride;
10
11 void SetDefaultAlpha()
12 {
13         if(cvar("g_running_guns"))
14         {
15                 default_player_alpha = -1;
16                 default_weapon_alpha = +1;
17         }
18         else if(g_cloaked)
19         {
20                 default_player_alpha = cvar("g_balance_cloaked_alpha");
21                 default_weapon_alpha = default_player_alpha;
22         }
23         else
24         {
25                 default_player_alpha = cvar("g_player_alpha");
26                 if(default_player_alpha == 0)
27                         default_player_alpha = 1;
28                 default_weapon_alpha = default_player_alpha;
29         }
30 }
31
32 void fteqcc_testbugs()
33 {
34         float a, b;
35
36         if(!cvar("developer_fteqccbugs"))
37                 return;
38
39         dprint("*** fteqcc test: checking for bugs...\n");
40
41         a = 1;
42         b = 5;
43         if(sqrt(a) - sqrt(b - a) == 0)
44                 dprint("*** fteqcc test: found same-function-twice bug\n");
45         else
46                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47
48         world.cnt = -10;
49         world.enemy = world;
50         world.enemy.cnt += 10;
51         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52                 dprint("*** fteqcc test: found += bug\n");
53         else
54                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55         world.cnt = 0;
56 }
57
58 /**
59  * Takes care of pausing and unpausing the game.
60  * Centerprints the information about an upcoming or active timeout to all active
61  * players. Also plays reminder sounds.
62  */
63 void timeoutHandler_Think() {
64         local string timeStr;
65         local entity plr;
66         if (timeoutStatus == 1) {
67                 if (remainingLeadTime > 0) {
68                         //centerprint the information to every player
69                         timeStr = getTimeoutText(0);
70                         FOR_EACH_REALCLIENT(plr) {
71                                 if(plr.classname == "player") {
72                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
73                                 }
74                         }
75                         remainingLeadTime -= 1;
76                         //think again in 1 second:
77                         self.nextthink = time + 1;
78                 }
79                 else {
80                         //now pause the game:
81                         timeoutStatus = 2;
82                         //reset all the flood variables
83                         FOR_EACH_CLIENT(plr) {
84                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
85                         }
86                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88                         FOR_EACH_REALPLAYER(plr) {
89                                 plr.lastV_angle = plr.v_angle;
90                         }
91                         self.nextthink = time;
92                 }
93         }
94         else if (timeoutStatus == 2) {
95                 if (remainingTimeoutTime > 0) {
96                         timeStr = getTimeoutText(0);
97                         FOR_EACH_REALCLIENT(plr) {
98                                 if(plr.classname == "player") {
99                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
100                                 }
101                         }
102                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103                                 play2all("announcer/robotic/prepareforbattle.wav");
104                         }
105                         remainingTimeoutTime -= 1;
106                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
107                 }
108                 else {
109                         //unpause the game again
110                         remainingTimeoutTime = timeoutStatus = 0;
111                         cvar_set("slowmo", ftos(orig_slowmo));
112                         //and unlock the fixed view again once there is no timeout active anymore
113                         FOR_EACH_REALPLAYER(plr) {
114                                 plr.fixangle = FALSE;
115                         }
116                         //get rid of the countdown message
117                         FOR_EACH_REALCLIENT(plr) {
118                                 if(plr.classname == "player") {
119                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
120                                 }
121                         }
122                         remove(self);
123                         return;
124                 }
125
126         }
127         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128                 FOR_EACH_REALCLIENT(plr) {
129                         if(plr.classname == "player") {
130                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
131                         }
132                 }
133                 remove(self);
134                 return;
135         }
136 }
137
138 void GotoFirstMap()
139 {
140         float n;
141         if(cvar("_sv_init"))
142         {
143                 // cvar_set("_sv_init", "0");
144                 // we do NOT set this to 0 any more, so someone "accidentally" changing
145                 // to this "init" map on a dedicated server will cause no permanent
146                 // harm
147                 if(cvar("g_maplist_shuffle"))
148                         ShuffleMaplist();
149                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
151
152                 MapInfo_Enumerate();
153                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
154
155                 if(!DoNextMapOverride())
156                         GotoNextMap();
157
158                 return;
159         }
160
161         if(time < 5)
162         {
163                 self.nextthink = time;
164         }
165         else
166         {
167                 self.nextthink = time + 1;
168                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
169         }
170 }
171
172 void cvar_changes_init()
173 {
174         float h;
175         string k, v, d;
176         float n, i;
177
178         if(cvar_changes)
179                 strunzone(cvar_changes);
180         cvar_changes = string_null;
181
182         h = buf_create();
183         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
184         n = buf_getsize(h);
185
186         for(i = 0; i < n; ++i)
187         {
188                 k = bufstr_get(h, i);
189
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
192                 // internal
193                 BADPREFIX("csqc_");
194                 BADPREFIX("cvar_check_");
195                 BADCVAR("gamecfg");
196                 BADCVAR("g_configversion");
197                 BADCVAR("g_maplist_index");
198                 BADCVAR("halflifebsp");
199
200                 // client
201                 BADPREFIX("cl_");
202                 BADPREFIX("con_");
203                 BADPREFIX("g_campaign");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("userbind");
212                 BADPREFIX("v_");
213                 BADPREFIX("vid_");
214                 BADPREFIX("crosshair");
215                 BADCVAR("mod_q3bsp_lightmapmergepower");
216                 BADCVAR("mod_q3bsp_nolightmaps");
217
218                 // private
219                 BADPREFIX("g_ban_");
220                 BADPREFIX("g_chat_flood_");
221                 BADPREFIX("g_voice_flood_");
222                 BADPREFIX("rcon_");
223                 BADPREFIX("settemp_");
224                 BADPREFIX("sv_allowdownloads_");
225                 BADPREFIX("sv_autodemo");
226                 BADPREFIX("sv_curl_");
227                 BADPREFIX("sv_eventlog");
228                 BADPREFIX("sv_logscores_");
229                 BADPREFIX("sv_master");
230                 BADCVAR("g_banned_list");
231                 BADCVAR("log_dest_udp");
232                 BADCVAR("log_file");
233                 BADCVAR("net_address");
234                 BADCVAR("port");
235                 BADCVAR("savedgamecfg");
236                 BADCVAR("sv_heartbeatperoid");
237                 BADCVAR("sv_vote_master_password");
238                 BADCVAR("sys_colortranslation");
239                 BADCVAR("sys_specialcharactertranslation");
240                 BADCVAR("timestamps");
241
242                 // mapinfo
243                 BADCVAR("timelimit");
244                 BADCVAR("fraglimit");
245                 BADCVAR("g_arena");
246                 BADCVAR("g_assault");
247                 BADCVAR("g_ctf");
248                 BADCVAR("g_dm");
249                 BADCVAR("g_domination");
250                 BADCVAR("g_keyhunt");
251                 BADCVAR("g_keyhunt_teams");
252                 BADCVAR("g_onslaught");
253                 BADCVAR("g_race");
254                 BADCVAR("g_cts");
255                 BADCVAR("g_runematch");
256                 BADCVAR("g_tdm");
257                 BADCVAR("g_nexball");
258                 BADCVAR("teamplay");
259
260                 // long
261                 BADCVAR("hostname");
262                 BADCVAR("g_maplist");
263                 BADCVAR("g_maplist_mostrecent");
264                 BADCVAR("sv_motd");
265 #undef BADPREFIX
266 #undef BADCVAR
267
268                 v = cvar_string(k);
269                 d = cvar_defstring(k);
270                 if(v != d)
271                 {
272                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
273                         if(strlen(cvar_changes) > 16384)
274                         {
275                                 cvar_changes = "// too many settings have been changed to show them here\n";
276                                 break;
277                         }
278                 }
279         }
280         buf_del(h);
281         if(cvar_changes == "")
282                 cvar_changes = "// this server runs at default settings\n";
283         else
284                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
285         cvar_changes = strzone(cvar_changes);
286 }
287
288 void detect_maptype()
289 {
290 #if 0
291         vector o, v;
292         float i;
293
294         for(;;)
295         {
296                 o = world.mins;
297                 o_x += random() * (world.maxs_x - world.mins_x);
298                 o_y += random() * (world.maxs_y - world.mins_y);
299                 o_z += random() * (world.maxs_z - world.mins_z);
300
301                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
302                 if(trace_fraction == 1)
303                         continue;
304
305                 v = trace_endpos;
306
307                 for(i = 0; i < 64; i += 4)
308                 {
309                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
310         if(trace_fraction == 1)
311                 continue;
312                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
313                 }
314
315                 break;
316         }
317 #endif
318 }
319
320 entity randomseed;
321 float RandomSeed_Send(entity to, float sf)
322 {
323         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
324         WriteShort(MSG_ENTITY, self.cnt);
325         return TRUE;
326 }
327 void RandomSeed_Think()
328 {
329         self.cnt = bound(0, floor(random() * 65536), 65535);
330         self.nextthink = time + 5;
331
332         self.SendFlags |= 1;
333 }
334 void RandomSeed_Spawn()
335 {
336         randomseed = spawn();
337         randomseed.think = RandomSeed_Think;
338         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
339
340         entity oldself;
341         oldself = self;
342         self = randomseed;
343         self.think(); // sets random seed and nextthink
344         self = oldself;
345 }
346
347 void spawnfunc___init_dedicated_server(void)
348 {
349         // handler for _init/_init map (only for dedicated server initialization)
350
351         world_initialized = -1; // don't complain
352         cvar = cvar_builtin;
353         cvar_string = cvar_string_builtin;
354         cvar_set = cvar_set_builtin;
355         dprint_load(); // load dprint status from cvar
356
357         remove = remove_unsafely;
358
359         entity e;
360         e = spawn();
361         e.think = GotoFirstMap;
362         e.nextthink = time; // this is usually 1 at this point
363
364         e = spawn();
365         e.classname = "info_player_deathmatch"; // safeguard against player joining
366
367         self.classname = "worldspawn"; // safeguard against various stuff ;)
368
369         MapInfo_Enumerate();
370         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
371 }
372
373 void Map_MarkAsRecent(string m);
374 float world_already_spawned;
375 void RegisterWeapons();
376 void Nagger_Init();
377 void ClientInit_Spawn();
378 void WeaponStats_Init();
379 void WeaponStats_Shutdown();
380 void spawnfunc_worldspawn (void)
381 {
382         float fd, l, i, j, n;
383         string s, col;
384
385         cvar = cvar_builtin;
386         cvar_string = cvar_string_builtin;
387         cvar_set = cvar_set_builtin;
388         dprint_load(); // load dprint status from cvar
389
390         if(world_already_spawned)
391                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
392         world_already_spawned = TRUE;
393
394         remove = remove_safely; // during spawning, watch what you remove!
395
396         check_unacceptable_compiler_bugs();
397
398         if(cvar_string("cvar_check_default") != "bypass")
399         {
400                 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
401                         error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
402
403                 if(cvar_string("cvar_check_balance") != CVAR_CHECK_BALANCE)
404                         error("Config file mismatch! Please update balance*.cfg to match the QuakeC code, and restart the engine!");
405         }
406
407         compressShortVector_init();
408
409         local entity head;
410         head = nextent(world);
411         maxclients = 0;
412         while(head)
413         {
414                 ++maxclients;
415                 head = nextent(head);
416         }
417
418         // needs to be done so early as they would still spawn
419         RegisterWeapons();
420
421         if(sv_cheats)
422                 ServerProgsDB = db_create();
423         else
424                 ServerProgsDB = db_load("server.db");
425
426         TemporaryDB = db_create();
427
428         /*
429         TODO sound pack system
430         // initialize sound pack system
431         soundpack = cvar_string("g_soundpack");
432         if(soundpack != "")
433                 soundpack = strcat(soundpack, "/");
434         soundpack = strzone(soundpack);
435         */
436
437         // 0 normal
438         lightstyle(0, "m");
439
440         // 1 FLICKER (first variety)
441         lightstyle(1, "mmnmmommommnonmmonqnmmo");
442
443         // 2 SLOW STRONG PULSE
444         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
445
446         // 3 CANDLE (first variety)
447         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
448
449         // 4 FAST STROBE
450         lightstyle(4, "mamamamamama");
451
452         // 5 GENTLE PULSE 1
453         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
454
455         // 6 FLICKER (second variety)
456         lightstyle(6, "nmonqnmomnmomomno");
457
458         // 7 CANDLE (second variety)
459         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
460
461         // 8 CANDLE (third variety)
462         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
463
464         // 9 SLOW STROBE (fourth variety)
465         lightstyle(9, "aaaaaaaazzzzzzzz");
466
467         // 10 FLUORESCENT FLICKER
468         lightstyle(10, "mmamammmmammamamaaamammma");
469
470         // 11 SLOW PULSE NOT FADE TO BLACK
471         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
472
473         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
474
475         // 63 testing
476         lightstyle(63, "a");
477
478         if(cvar("g_campaign"))
479                 CampaignPreInit();
480
481         Map_MarkAsRecent(mapname);
482
483         precache_model ("null"); // we need this one before InitGameplayMode
484         InitGameplayMode();
485         readlevelcvars();
486         GrappleHookInit();
487
488         player_count = 0;
489         bot_waypoints_for_items = cvar("g_waypoints_for_items");
490         if(bot_waypoints_for_items == 1)
491                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
492                         bot_waypoints_for_items = 0;
493
494         // for setting by mapinfo
495         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
496         cvar_set("sv_q3acompat_machineshotgunswap", "0");
497
498         precache();
499
500         WaypointSprite_Init();
501
502         //if (g_domination)
503         //      dom_init();
504
505         GameLogInit(); // prepare everything
506         if(cvar("sv_eventlog"))
507         {
508                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
509                 s = strcat(s, ftos(random()));
510                 matchid = strzone(s);
511
512                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
513                 s = ":gameinfo:mutators:LIST";
514                 if(cvar("g_grappling_hook"))
515                         s = strcat(s, ":grappling_hook");
516                 if(!cvar("g_use_ammunition"))
517                         s = strcat(s, ":no_use_ammunition");
518                 if(!cvar("g_pickup_items"))
519                         s = strcat(s, ":no_pickup_items");
520                 if(cvar("g_instagib"))
521                         s = strcat(s, ":instagib");
522                 if(cvar_string("g_weaponarena") != "0")
523                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
524                 if(cvar("g_nixnex"))
525                         s = strcat(s, ":nixnex");
526                 if(cvar("g_vampire"))
527                         s = strcat(s, ":vampire");
528                 if(cvar("g_laserguided_missile"))
529                         s = strcat(s, ":laserguided_missile");
530                 if(cvar("g_norecoil"))
531                         s = strcat(s, ":norecoil");
532                 if(cvar("g_midair"))
533                         s = strcat(s, ":midair");
534                 if(cvar("g_minstagib"))
535                         s = strcat(s, ":minstagib");
536                 GameLogEcho(s);
537                 GameLogEcho(":gameinfo:end");
538         }
539         else
540                 matchid = strzone(ftos(random()));
541
542         cvar_set("nextmap", "");
543
544         SetDefaultAlpha();
545
546         if(cvar("g_campaign"))
547                 CampaignPostInit();
548
549         fteqcc_testbugs();
550
551         Ban_LoadBans();
552
553         MapInfo_Enumerate();
554         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
555
556         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
557         {
558                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
559                 if(fd != -1)
560                 {
561                         while((s = fgets(fd)))
562                         {
563                                 l = tokenize_console(s);
564                                 if(l < 2)
565                                         continue;
566                                 if(argv(0) == "cd")
567                                 {
568                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
569                                         print("  cdtrack ", argv(2), "\n");
570                                 }
571                                 else if(argv(0) == "fog")
572                                 {
573                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
574                                         print("  \"fog\" \"", s, "\"\n");
575                                 }
576                                 else if(argv(0) == "set")
577                                 {
578                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
579                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
580                                 }
581                                 else if(argv(0) != "//")
582                                 {
583                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
584                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
585                                 }
586                         }
587                         fclose(fd);
588                 }
589         }
590
591         WeaponStats_Init();
592
593         addstat(STAT_WEAPONS, AS_INT, weapons);
594         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
595         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
596         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
597         Nagger_Init();
598
599         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
600         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
601         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
602         addstat(STAT_FUEL, AS_INT, ammo_fuel);
603         addstat(STAT_DAMAGE_HITS, AS_INT, damage_hits);
604         addstat(STAT_DAMAGE_FIRED, AS_INT, maxdamage_fired);
605         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
606         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
607         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
608
609         next_pingtime = time + 5;
610         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
611
612         detect_maptype();
613
614         lsmaps_reply = "^7Maps available: ";
615         for(i = 0, j = 0; i < MapInfo_count; ++i)
616         {
617                 if(MapInfo_Get_ByID(i))
618                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
619                         {
620                                 if(mod(i, 2))
621                                         col = "^2";
622                                 else
623                                         col = "^3";
624                                 ++j;
625                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
626                         }
627         }
628         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
629
630         maplist_reply = "^7Maps in list: ";
631         n = tokenize_console(cvar_string("g_maplist"));
632         for(i = 0, j = 0; i < n; ++i)
633         {
634                 if(MapInfo_CheckMap(argv(i)))
635                 {
636                         if(mod(j, 2))
637                                 col = "^2";
638                         else
639                                 col = "^3";
640                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
641                         ++j;
642                 }
643         }
644         maplist_reply = strzone(strcat(maplist_reply, "\n"));
645         MapInfo_ClearTemps();
646
647         records_reply = strzone(getrecords());
648
649         ClientInit_Spawn();
650         RandomSeed_Spawn();
651
652         localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
653
654         world_initialized = 1;
655 }
656
657 void spawnfunc_light (void)
658 {
659         //makestatic (self); // Who the f___ did that?
660         remove(self);
661 }
662
663 float TryFile( string pFilename )
664 {
665         local float lHandle;
666         dprint("TryFile(\"", pFilename, "\")\n");
667         lHandle = fopen( pFilename, FILE_READ );
668         if( lHandle != -1 ) {
669                 fclose( lHandle );
670                 return TRUE;
671         } else {
672                 return FALSE;
673         }
674 };
675
676 string GetGametype()
677 {
678         return GametypeNameFromType(game);
679 }
680
681 string getmapname_stored;
682 string GetMapname()
683 {
684         return mapname;
685 }
686
687 float Map_Count, Map_Current;
688 string Map_Current_Name;
689
690 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
691 float GetMaplistPosition()
692 {
693         float pos, idx;
694         string map;
695
696         map = GetMapname();
697         idx = cvar("g_maplist_index");
698
699         if(idx >= 0)
700                 if(idx < Map_Count)
701                         if(map == argv(idx))
702                                 return idx;
703
704         for(pos = 0; pos < Map_Count; ++pos)
705                 if(map == argv(pos))
706                         return pos;
707
708         // resume normal maplist rotation if current map is not in g_maplist
709         return idx;
710 }
711
712 float MapHasRightSize(string map)
713 {
714         float fh;
715         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
716         if(cvar("g_maplist_check_waypoints"))
717         {
718                 dprint("checkwp "); dprint(map);
719                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
720                 if(fh < 0)
721                 {
722                         dprint(": no waypoints\n");
723                         return FALSE;
724                 }
725                 dprint(": has waypoints\n");
726                 fclose(fh);
727         }
728
729         // open map size restriction file
730         dprint("opensize "); dprint(map);
731         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
732         if(fh >= 0)
733         {
734                 float mapmin, mapmax;
735                 dprint(": ok, ");
736                 mapmin = stof(fgets(fh));
737                 mapmax = stof(fgets(fh));
738                 fclose(fh);
739                 if(player_count < mapmin)
740                 {
741                         dprint("not enough\n");
742                         return FALSE;
743                 }
744                 if(player_count > mapmax)
745                 {
746                         dprint("too many\n");
747                         return FALSE;
748                 }
749                 dprint("right size\n");
750                 return TRUE;
751         }
752         dprint(": not found\n");
753         return TRUE;
754 }
755
756 string Map_Filename(float position)
757 {
758         return strcat("maps/", argv(position), ".bsp");
759 }
760
761 string strwords(string s, float w)
762 {
763         float endpos;
764         for(endpos = 0; w && endpos >= 0; --w)
765                 endpos = strstrofs(s, " ", endpos + 1);
766         if(endpos < 0)
767                 return s;
768         else
769                 return substring(s, 0, endpos);
770 }
771
772 float strhasword(string s, string w)
773 {
774         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
775 }
776
777 void Map_MarkAsRecent(string m)
778 {
779         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
780 }
781
782 float Map_IsRecent(string m)
783 {
784         return strhasword(cvar_string("g_maplist_mostrecent"), m);
785 }
786
787 float Map_Check(float position, float pass)
788 {
789         string filename;
790         string map_next;
791         map_next = argv(position);
792         if(pass <= 1)
793         {
794                 if(Map_IsRecent(map_next))
795                         return 0;
796         }
797         filename = Map_Filename(position);
798         if(MapInfo_CheckMap(map_next))
799         {
800                 if(pass == 2)
801                         return 1;
802                 if(MapHasRightSize(map_next))
803                         return 1;
804                 return 0;
805         }
806         else
807                 dprint( "Couldn't select '", filename, "'..\n" );
808
809         return 0;
810 }
811
812 void Map_Goto_SetStr(string nextmapname)
813 {
814         if(getmapname_stored != "")
815                 strunzone(getmapname_stored);
816         if(nextmapname == "")
817                 getmapname_stored = "";
818         else
819                 getmapname_stored = strzone(nextmapname);
820 }
821
822 void Map_Goto_SetFloat(float position)
823 {
824         cvar_set("g_maplist_index", ftos(position));
825         Map_Goto_SetStr(argv(position));
826 }
827
828 void GameResetCfg()
829 {
830         // settings persist, except...
831         localcmd("\nsettemp_restore\n");
832 };
833
834 void Map_Goto()
835 {
836         GameResetCfg();
837         MapInfo_LoadMap(getmapname_stored);
838 }
839
840 // return codes of map selectors:
841 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
842 //   -2 = permanent failure
843 float() MaplistMethod_Iterate = // usual method
844 {
845         float pass, i;
846
847         for(pass = 1; pass <= 2; ++pass)
848         {
849                 for(i = 1; i < Map_Count; ++i)
850                 {
851                         float mapindex;
852                         mapindex = mod(i + Map_Current, Map_Count);
853                         if(Map_Check(mapindex, pass))
854                                 return mapindex;
855                 }
856         }
857         return -1;
858 }
859
860 float() MaplistMethod_Repeat = // fallback method
861 {
862         if(Map_Check(Map_Current, 2))
863                 return Map_Current;
864         return -2;
865 }
866
867 float() MaplistMethod_Random = // random map selection
868 {
869         float i, imax;
870
871         imax = 42;
872
873         for(i = 0; i <= imax; ++i)
874         {
875                 float mapindex;
876                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
877                 if(Map_Check(mapindex, 1))
878                         return mapindex;
879         }
880         return -1;
881 }
882
883 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
884 // the exponent sets a bias on the map selection:
885 // the higher the exponent, the less likely "shortly repeated" same maps are
886 {
887         float i, j, imax, insertpos;
888
889         imax = 42;
890
891         for(i = 0; i <= imax; ++i)
892         {
893                 string newlist;
894
895                 // now reinsert this at another position
896                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
897                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
898                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
899                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
900
901                 // insert the current map there
902                 newlist = "";
903                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
904                         newlist = strcat(newlist, " ", argv(j));
905                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
906                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
907                         newlist = strcat(newlist, " ", argv(j));
908                 newlist = substring(newlist, 1, strlen(newlist) - 1);
909                 cvar_set("g_maplist", newlist);
910                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
911
912                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
913                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
914                 if(Map_Check(Map_Current, 1))
915                         return Map_Current;
916         }
917         return -1;
918 }
919
920 void Maplist_Init()
921 {
922         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
923         if(Map_Count == 0)
924         {
925                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
926                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
927                 if(cvar("g_maplist_shuffle"))
928                         ShuffleMaplist();
929                 localcmd("\nmenu_cmd sync\n");
930                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
931         }
932         if(Map_Count == 0)
933                 error("empty maplist, cannot select a new map");
934         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
935
936         if(Map_Current_Name)
937                 strunzone(Map_Current_Name);
938         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
939         // this may or may not be correct, but who cares, in the worst case a map
940         // isn't chosen in the first pass that should have been
941 }
942
943 string GetNextMap()
944 {
945         float nextMap;
946
947         Maplist_Init();
948         nextMap = -1;
949
950         if(nextMap == -1)
951                 if(cvar("g_maplist_shuffle") > 0)
952                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
953
954         if(nextMap == -1)
955                 if(cvar("g_maplist_selectrandom"))
956                         nextMap = MaplistMethod_Random();
957
958         if(nextMap == -1)
959                 nextMap = MaplistMethod_Iterate();
960
961         if(nextMap == -1)
962                 nextMap = MaplistMethod_Repeat();
963
964         if(nextMap >= 0)
965         {
966                 Map_Goto_SetFloat(nextMap);
967                 return getmapname_stored;
968         }
969
970         return "";
971 };
972
973 float DoNextMapOverride()
974 {
975         if(cvar("g_campaign"))
976         {
977                 CampaignPostIntermission();
978                 alreadychangedlevel = TRUE;
979                 return TRUE;
980         }
981         if(cvar("quit_when_empty"))
982         {
983                 if(player_count <= currentbots)
984                 {
985                         localcmd("quit\n");
986                         alreadychangedlevel = TRUE;
987                         return TRUE;
988                 }
989         }
990         if(cvar_string("quit_and_redirect") != "")
991         {
992                 redirection_target = strzone(cvar_string("quit_and_redirect"));
993                 alreadychangedlevel = TRUE;
994                 return TRUE;
995         }
996         if (cvar("samelevel")) // if samelevel is set, stay on same level
997         {
998                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
999                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1000                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1001                 localcmd("restart\n");
1002                 //changelevel (mapname);
1003                 alreadychangedlevel = TRUE;
1004                 return TRUE;
1005         }
1006         if(cvar_string("nextmap") != "")
1007                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1008                 {
1009                         Map_Goto_SetStr(cvar_string("nextmap"));
1010                         Map_Goto();
1011                         alreadychangedlevel = TRUE;
1012                         return TRUE;
1013                 }
1014         if(cvar("lastlevel"))
1015         {
1016                 GameResetCfg();
1017                 localcmd("set lastlevel 0\ntogglemenu\n");
1018                 alreadychangedlevel = TRUE;
1019                 return TRUE;
1020         }
1021         return FALSE;
1022 };
1023
1024 void GotoNextMap()
1025 {
1026         //local string nextmap;
1027         //local float n, nummaps;
1028         //local string s;
1029         if (alreadychangedlevel)
1030                 return;
1031         alreadychangedlevel = TRUE;
1032
1033         {
1034                 string nextMap;
1035                 float allowReset;
1036
1037                 for(allowReset = 1; allowReset >= 0; --allowReset)
1038                 {
1039                         nextMap = GetNextMap();
1040                         if(nextMap != "")
1041                                 break;
1042
1043                         if(allowReset)
1044                         {
1045                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1046                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1047                                 if(cvar("g_maplist_shuffle"))
1048                                         ShuffleMaplist();
1049                                 localcmd("\nmenu_cmd sync\n");
1050                         }
1051                         else
1052                         {
1053                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1054                         }
1055                 }
1056                 Map_Goto();
1057         }
1058 };
1059
1060
1061 /*
1062 ============
1063 IntermissionThink
1064
1065 When the player presses attack or jump, change to the next level
1066 ============
1067 */
1068 .float autoscreenshot;
1069 void() MapVote_Start;
1070 void() MapVote_Think;
1071 float mapvote_initialized;
1072 void IntermissionThink()
1073 {
1074         FixIntermissionClient(self);
1075
1076         if(cvar("sv_autoscreenshot"))
1077         if(self.autoscreenshot > 0)
1078         if(time > self.autoscreenshot)
1079         {
1080                 self.autoscreenshot = -1;
1081                 if(clienttype(self) == CLIENTTYPE_REAL)
1082                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1083                 return;
1084         }
1085
1086         if (time < intermission_exittime)
1087                 return;
1088
1089         if(!mapvote_initialized)
1090                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1091                         return;
1092
1093         MapVote_Start();
1094 };
1095
1096 /*
1097 ============
1098 FindIntermission
1099
1100 Returns the entity to view from
1101 ============
1102 */
1103 /*
1104 entity FindIntermission()
1105 {
1106         local   entity spot;
1107         local   float cyc;
1108
1109 // look for info_intermission first
1110         spot = find (world, classname, "info_intermission");
1111         if (spot)
1112         {       // pick a random one
1113                 cyc = random() * 4;
1114                 while (cyc > 1)
1115                 {
1116                         spot = find (spot, classname, "info_intermission");
1117                         if (!spot)
1118                                 spot = find (spot, classname, "info_intermission");
1119                         cyc = cyc - 1;
1120                 }
1121                 return spot;
1122         }
1123
1124 // then look for the start position
1125         spot = find (world, classname, "info_player_start");
1126         if (spot)
1127                 return spot;
1128
1129 // testinfo_player_start is only found in regioned levels
1130         spot = find (world, classname, "testplayerstart");
1131         if (spot)
1132                 return spot;
1133
1134 // then look for the start position
1135         spot = find (world, classname, "info_player_deathmatch");
1136         if (spot)
1137                 return spot;
1138
1139         //objerror ("FindIntermission: no spot");
1140         return world;
1141 };
1142 */
1143
1144 /*
1145 ===============================================================================
1146
1147 RULES
1148
1149 ===============================================================================
1150 */
1151
1152 void DumpStats(float final)
1153 {
1154         local float file;
1155         local string s;
1156         local float to_console;
1157         local float to_eventlog;
1158         local float to_file;
1159         local float i;
1160
1161         to_console = cvar("sv_logscores_console");
1162         to_eventlog = cvar("sv_eventlog");
1163         to_file = cvar("sv_logscores_file");
1164
1165         if(!final)
1166         {
1167                 to_console = TRUE; // always print printstats replies
1168                 to_eventlog = FALSE; // but never print them to the event log
1169         }
1170
1171         if(to_eventlog)
1172                 if(cvar("sv_eventlog_console"))
1173                         to_console = FALSE; // otherwise we get the output twice
1174
1175         if(final)
1176                 s = ":scores:";
1177         else
1178                 s = ":status:";
1179         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1180
1181         if(to_console)
1182                 print(s, "\n");
1183         if(to_eventlog)
1184                 GameLogEcho(s);
1185         if(to_file)
1186         {
1187                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1188                 if(file == -1)
1189                         to_file = FALSE;
1190                 else
1191                         fputs(file, strcat(s, "\n"));
1192         }
1193
1194         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1195         if(to_console)
1196                 print(s, "\n");
1197         if(to_eventlog)
1198                 GameLogEcho(s);
1199         if(to_file)
1200                 fputs(file, strcat(s, "\n"));
1201
1202         FOR_EACH_CLIENT(other)
1203         {
1204                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1205                 {
1206                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1207                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1208                         if(other.classname == "player" || g_arena || g_lms)
1209                                 s = strcat(s, ftos(other.team), ":");
1210                         else
1211                                 s = strcat(s, "spectator:");
1212
1213                         if(to_console)
1214                                 print(s, other.netname, "\n");
1215                         if(to_eventlog)
1216                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1217                         if(to_file)
1218                                 fputs(file, strcat(s, other.netname, "\n"));
1219                 }
1220         }
1221
1222         if(teams_matter)
1223         {
1224                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1225                 if(to_console)
1226                         print(s, "\n");
1227                 if(to_eventlog)
1228                         GameLogEcho(s);
1229                 if(to_file)
1230                         fputs(file, strcat(s, "\n"));
1231
1232                 for(i = 1; i < 16; ++i)
1233                 {
1234                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1235                         s = strcat(s, ":", ftos(i));
1236                         if(to_console)
1237                                 print(s, "\n");
1238                         if(to_eventlog)
1239                                 GameLogEcho(s);
1240                         if(to_file)
1241                                 fputs(file, strcat(s, "\n"));
1242                 }
1243         }
1244
1245         if(to_console)
1246                 print(":end\n");
1247         if(to_eventlog)
1248                 GameLogEcho(":end");
1249         if(to_file)
1250         {
1251                 fputs(file, ":end\n");
1252                 fclose(file);
1253         }
1254 }
1255
1256 void FixIntermissionClient(entity e)
1257 {
1258         string s;
1259         if(!e.autoscreenshot) // initial call
1260         {
1261                 e.angles = e.v_angle;
1262                 e.angles_x = -e.angles_x;
1263                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1264                 e.health = -2342;
1265                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1266                 e.solid = SOLID_NOT;
1267                 e.movetype = MOVETYPE_NONE;
1268                 e.takedamage = DAMAGE_NO;
1269                 if(e.weaponentity)
1270                 {
1271                         e.weaponentity.effects = EF_NODRAW;
1272                         if (e.weaponentity.weaponentity)
1273                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1274                 }
1275                 if(clienttype(e) == CLIENTTYPE_REAL)
1276                 {
1277                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1278                         s = cvar_string("sv_intermission_cdtrack");
1279                         if(s != "")
1280                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1281                         msg_entity = e;
1282                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1283                 }
1284         }
1285
1286         //e.velocity = '0 0 0';
1287         //e.fixangle = TRUE;
1288
1289         // TODO halt weapon animation
1290 }
1291
1292
1293 /*
1294 go to the next level for deathmatch
1295 only called if a time or frag limit has expired
1296 */
1297 void NextLevel()
1298 {
1299         float minTotalFrags;
1300         float maxTotalFrags;
1301         float score;
1302         float f;
1303
1304         gameover = TRUE;
1305
1306         intermission_running = 1;
1307
1308 // enforce a wait time before allowing changelevel
1309         if(player_count > 0)
1310                 intermission_exittime = time + cvar("sv_mapchange_delay");
1311         else
1312                 intermission_exittime = -1;
1313
1314         /*
1315         WriteByte (MSG_ALL, SVC_CDTRACK);
1316         WriteByte (MSG_ALL, 3);
1317         WriteByte (MSG_ALL, 3);
1318         // done in FixIntermission
1319         */
1320
1321         //pos = FindIntermission ();
1322
1323         VoteReset();
1324
1325         DumpStats(TRUE);
1326
1327         if(cvar("sv_eventlog"))
1328                 GameLogEcho(":gameover");
1329
1330         GameLogClose();
1331
1332         FOR_EACH_CLIENT(other)
1333         {
1334                 FixIntermissionClient(other);
1335
1336                 if(other.winning)
1337                         bprint(other.netname, " ^7wins.\n");
1338         }
1339
1340         minTotalFrags = 0;
1341         maxTotalFrags = 0;
1342         FOR_EACH_PLAYER(other)
1343         {
1344                 if(maxTotalFrags < other.totalfrags)
1345                         maxTotalFrags = other.totalfrags;
1346                 if(minTotalFrags > other.totalfrags)
1347                         minTotalFrags = other.totalfrags;
1348         }
1349
1350         if(!currentbots)
1351         {
1352                 FOR_EACH_PLAYER(other)
1353                 {
1354                         score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1355                         f = bound(0, other.play_time / max(time, 1), 1);
1356                         // store some statistics?
1357                 }
1358         }
1359
1360         if(cvar("g_campaign"))
1361                 CampaignPreIntermission();
1362
1363         localcmd("\nsv_hook_gameend;");
1364
1365         // WriteByte (MSG_ALL, SVC_INTERMISSION);
1366 };
1367
1368 /*
1369 ============
1370 CheckRules_Player
1371
1372 Exit deathmatch games upon conditions
1373 ============
1374 */
1375 void CheckRules_Player()
1376 {
1377         if (gameover)   // someone else quit the game already
1378                 return;
1379
1380         if(self.deadflag == DEAD_NO)
1381                 self.play_time += frametime;
1382
1383         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1384         //   (div0: and that in CheckRules_World please)
1385 };
1386
1387 float checkrules_equality;
1388 float checkrules_suddendeathwarning;
1389 float checkrules_suddendeathend;
1390 float checkrules_overtimesadded; //how many overtimes have been already added
1391
1392 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1393 float WINNING_YES = 1; // winner found
1394 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1395 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1396
1397 void InitiateOvertime()
1398 {
1399         // Check first whether normal overtimes could be added before initiating suddendeath mode
1400         // - for this timelimit_overtime needs to be >0 of course
1401         // - also check the winning condition calculated in the previous frame and only add normal overtime
1402         //   again, if at the point at which timelimit would be extended again, still no winner was found
1403         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1404         {
1405                 ++checkrules_overtimesadded;
1406                 //add one more overtime by simply extending the timelimit
1407                 float tl;
1408                 tl = cvar("timelimit");
1409                 tl += cvar("timelimit_overtime");
1410                 cvar_set("timelimit", ftos(tl));
1411                 string minutesPlural;
1412                 if (cvar("timelimit_overtime") == 1)
1413                         minutesPlural = " ^3minute";
1414                 else
1415                         minutesPlural = " ^3minutes";
1416
1417                 bcenterprint(
1418                         strcat(
1419                                 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1420                                 ftos(cvar("timelimit_overtime")),
1421                                 minutesPlural,
1422                                 " to the game!"
1423                         )
1424                 );
1425         }
1426         else
1427         {
1428                 if(!checkrules_suddendeathend)
1429                 {
1430                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1431                         if(g_race && !g_race_qualifying)
1432                                 race_StartCompleting();
1433                 }
1434         }
1435 }
1436
1437 float GetWinningCode(float fraglimitreached, float equality)
1438 {
1439         if(equality)
1440                 if(fraglimitreached)
1441                         return WINNING_STARTSUDDENDEATHOVERTIME;
1442                 else
1443                         return WINNING_NEVER;
1444         else
1445                 if(fraglimitreached)
1446                         return WINNING_YES;
1447                 else
1448                         return WINNING_NO;
1449 }
1450
1451 // set the .winning flag for exactly those players with a given field value
1452 void SetWinners(.float field, float value)
1453 {
1454         entity head;
1455         FOR_EACH_PLAYER(head)
1456                 head.winning = (head.field == value);
1457 }
1458
1459 // set the .winning flag for those players with a given field value
1460 void AddWinners(.float field, float value)
1461 {
1462         entity head;
1463         FOR_EACH_PLAYER(head)
1464                 if(head.field == value)
1465                         head.winning = 1;
1466 }
1467
1468 // clear the .winning flags
1469 void ClearWinners(void)
1470 {
1471         entity head;
1472         FOR_EACH_PLAYER(head)
1473                 head.winning = 0;
1474 }
1475
1476 // Onslaught winning condition:
1477 // game terminates if only one team has a working generator (or none)
1478 float WinningCondition_Onslaught()
1479 {
1480         entity head;
1481         local float t1, t2, t3, t4;
1482
1483         WinningConditionHelper(); // set worldstatus
1484
1485         if(inWarmupStage)
1486                 return WINNING_NO;
1487
1488         // first check if the game has ended
1489         t1 = t2 = t3 = t4 = 0;
1490         head = find(world, classname, "onslaught_generator");
1491         while (head)
1492         {
1493                 if (head.health > 0)
1494                 {
1495                         if (head.team == COLOR_TEAM1) t1 = 1;
1496                         if (head.team == COLOR_TEAM2) t2 = 1;
1497                         if (head.team == COLOR_TEAM3) t3 = 1;
1498                         if (head.team == COLOR_TEAM4) t4 = 1;
1499                 }
1500                 head = find(head, classname, "onslaught_generator");
1501         }
1502         if (t1 + t2 + t3 + t4 < 2)
1503         {
1504                 // game over, only one team remains (or none)
1505                 ClearWinners();
1506                 if (t1) SetWinners(team, COLOR_TEAM1);
1507                 if (t2) SetWinners(team, COLOR_TEAM2);
1508                 if (t3) SetWinners(team, COLOR_TEAM3);
1509                 if (t4) SetWinners(team, COLOR_TEAM4);
1510                 dprint("Have a winner, ending game.\n");
1511                 return WINNING_YES;
1512         }
1513
1514         // Two or more teams remain
1515         return WINNING_NO;
1516 }
1517
1518 float LMS_NewPlayerLives()
1519 {
1520         float fl;
1521         fl = cvar("fraglimit");
1522         if(fl == 0)
1523                 fl = 999;
1524
1525         // first player has left the game for dying too much? Nobody else can get in.
1526         if(lms_lowest_lives < 1)
1527                 return 0;
1528
1529         if(!cvar("g_lms_join_anytime"))
1530                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1531                         return 0;
1532
1533         return bound(1, lms_lowest_lives, fl);
1534 }
1535
1536 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1537 // they win. Otherwise the defending team wins once the timelimit passes.
1538 void assault_new_round();
1539 float WinningCondition_Assault()
1540 {
1541         local float status;
1542
1543         WinningConditionHelper(); // set worldstatus
1544
1545         status = WINNING_NO;
1546         // as the timelimit has not yet passed just assume the defending team will win
1547         if(assault_attacker_team == COLOR_TEAM1)
1548         {
1549                 SetWinners(team, COLOR_TEAM2);
1550         }
1551         else
1552         {
1553                 SetWinners(team, COLOR_TEAM1);
1554         }
1555
1556         local entity ent;
1557         ent = find(world, classname, "target_assault_roundend");
1558         if(ent)
1559         {
1560                 if(ent.winning) // round end has been triggered by attacking team
1561                 {
1562                         bprint("ASSAULT: round completed...\n");
1563                         SetWinners(team, assault_attacker_team);
1564
1565                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1566
1567                         if(ent.cnt == 1) // this was the second round
1568                         {
1569                                 status = WINNING_YES;
1570                         }
1571                         else
1572                         {
1573                                 local entity oldself;
1574                                 oldself = self;
1575                                 self = ent;
1576                                 assault_new_round();
1577                                 self = oldself;
1578                         }
1579                 }
1580         }
1581
1582         return status;
1583 }
1584
1585 // LMS winning condition: game terminates if and only if there's at most one
1586 // one player who's living lives. Top two scores being equal cancels the time
1587 // limit.
1588 float WinningCondition_LMS()
1589 {
1590         entity head, head2;
1591         float have_player;
1592         float have_players;
1593         float l;
1594
1595         have_player = FALSE;
1596         have_players = FALSE;
1597         l = LMS_NewPlayerLives();
1598
1599         head = find(world, classname, "player");
1600         if(head)
1601                 have_player = TRUE;
1602         head2 = find(head, classname, "player");
1603         if(head2)
1604                 have_players = TRUE;
1605
1606         if(have_player)
1607         {
1608                 // we have at least one player
1609                 if(have_players)
1610                 {
1611                         // two or more active players - continue with the game
1612                 }
1613                 else
1614                 {
1615                         // exactly one player?
1616
1617                         ClearWinners();
1618                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1619
1620                         if(l)
1621                         {
1622                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1623                                 return WINNING_NO;
1624                         }
1625                         else
1626                         {
1627                                 // a winner!
1628                                 // and assign him his first place
1629                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1630                                 return WINNING_YES;
1631                         }
1632                 }
1633         }
1634         else
1635         {
1636                 // nobody is playing at all...
1637                 if(l)
1638                 {
1639                         // wait for players...
1640                 }
1641                 else
1642                 {
1643                         // SNAFU (maybe a draw game?)
1644                         ClearWinners();
1645                         dprint("No players, ending game.\n");
1646                         return WINNING_YES;
1647                 }
1648         }
1649
1650         // When we get here, we have at least two players who are actually LIVING,
1651         // now check if the top two players have equal score.
1652         WinningConditionHelper();
1653
1654         ClearWinners();
1655         if(WinningConditionHelper_winner)
1656                 WinningConditionHelper_winner.winning = TRUE;
1657         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1658                 return WINNING_NEVER;
1659
1660         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1661         return WINNING_NO;
1662 }
1663
1664 void ShuffleMaplist()
1665 {
1666         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1667 }
1668
1669 float leaderfrags;
1670 float WinningCondition_Scores(float limit, float leadlimit)
1671 {
1672         // TODO make everything use THIS winning condition (except LMS)
1673         WinningConditionHelper();
1674
1675         if(teams_matter)
1676         {
1677                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1678                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1679                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1680                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1681         }
1682
1683         ClearWinners();
1684         if(WinningConditionHelper_winner)
1685                 WinningConditionHelper_winner.winning = 1;
1686         if(WinningConditionHelper_winnerteam >= 0)
1687                 SetWinners(team, WinningConditionHelper_winnerteam);
1688
1689         if(WinningConditionHelper_lowerisbetter)
1690         {
1691                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1692                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1693                 limit = -limit;
1694         }
1695
1696         if(WinningConditionHelper_zeroisworst)
1697                 leadlimit = 0; // not supported in this mode
1698
1699         if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1700         // these modes always score in increments of 1, thus this makes sense
1701         {
1702                 if(leaderfrags != WinningConditionHelper_topscore)
1703                 {
1704                         leaderfrags = WinningConditionHelper_topscore;
1705
1706                         if (limit)
1707                         if (leaderfrags == limit - 1)
1708                                 play2all("announcer/robotic/1fragleft.wav");
1709                         else if (leaderfrags == limit - 2)
1710                                 play2all("announcer/robotic/2fragsleft.wav");
1711                         else if (leaderfrags == limit - 3)
1712                                 play2all("announcer/robotic/3fragsleft.wav");
1713                 }
1714         }
1715
1716         return GetWinningCode(
1717                 WinningConditionHelper_topscore &&
1718                 (
1719                         (limit && (WinningConditionHelper_topscore >= limit))
1720                         ||
1721                         (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1722                 ),
1723                 WinningConditionHelper_equality
1724         );
1725 }
1726
1727 float WinningCondition_Race(float fraglimit)
1728 {
1729         float wc;
1730         entity p;
1731         float n, c;
1732
1733         n = 0;
1734         c = 0;
1735         FOR_EACH_PLAYER(p)
1736         {
1737                 ++n;
1738                 if(p.race_completed)
1739                         ++c;
1740         }
1741         if(n && (n == c))
1742                 return WINNING_YES;
1743         wc = WinningCondition_Scores(fraglimit, 0);
1744
1745         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1746         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1747         // do NOT support equality when the laps are all raced!
1748                 return WINNING_STARTSUDDENDEATHOVERTIME;
1749         else
1750                 return WINNING_NEVER;
1751         return wc;
1752 }
1753
1754 void ReadyRestart();
1755 float WinningCondition_QualifyingThenRace(float limit)
1756 {
1757         float wc;
1758         wc = WinningCondition_Scores(limit, 0);
1759
1760         // NEVER initiate overtime
1761         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1762         {
1763                 return WINNING_YES;
1764         }
1765
1766         return wc;
1767 }
1768
1769 float WinningCondition_RanOutOfSpawns()
1770 {
1771         entity head;
1772
1773         if(!have_team_spawns)
1774                 return WINNING_NO;
1775
1776         if(!some_spawn_has_been_used)
1777                 return WINNING_NO;
1778
1779         team1_score = team2_score = team3_score = team4_score = 0;
1780
1781         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1782         {
1783                 if(head.team == COLOR_TEAM1)
1784                         team1_score = 1;
1785                 else if(head.team == COLOR_TEAM2)
1786                         team2_score = 1;
1787                 else if(head.team == COLOR_TEAM3)
1788                         team3_score = 1;
1789                 else if(head.team == COLOR_TEAM4)
1790                         team4_score = 1;
1791         }
1792
1793         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1794         {
1795                 if(head.team == COLOR_TEAM1)
1796                         team1_score = 1;
1797                 else if(head.team == COLOR_TEAM2)
1798                         team2_score = 1;
1799                 else if(head.team == COLOR_TEAM3)
1800                         team3_score = 1;
1801                 else if(head.team == COLOR_TEAM4)
1802                         team4_score = 1;
1803         }
1804
1805         ClearWinners();
1806         if(team1_score + team2_score + team3_score + team4_score == 0)
1807         {
1808                 checkrules_equality = TRUE;
1809                 return WINNING_YES;
1810         }
1811         else if(team1_score + team2_score + team3_score + team4_score == 1)
1812         {
1813                 float t, i;
1814                 if(team1_score) t = COLOR_TEAM1;
1815                 if(team2_score) t = COLOR_TEAM2;
1816                 if(team3_score) t = COLOR_TEAM3;
1817                 if(team4_score) t = COLOR_TEAM4;
1818                 CheckAllowedTeams(world);
1819                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1820                 {
1821                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1822                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1823                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1824                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1825                 }
1826
1827                 AddWinners(team, t);
1828                 return WINNING_YES;
1829         }
1830         else
1831                 return WINNING_NO;
1832 }
1833
1834 /*
1835 ============
1836 CheckRules_World
1837
1838 Exit deathmatch games upon conditions
1839 ============
1840 */
1841 void CheckRules_World()
1842 {
1843         float timelimit;
1844         float fraglimit;
1845         float leadlimit;
1846
1847         VoteThink();
1848         MapVote_Think();
1849
1850         SetDefaultAlpha();
1851
1852         /*
1853         MapVote_Think should now do that part
1854         if (intermission_running)
1855                 if (time >= intermission_exittime + 60)
1856                 {
1857                         if(!DoNextMapOverride())
1858                                 GotoNextMap();
1859                         return;
1860                 }
1861         */
1862
1863         if (gameover)   // someone else quit the game already
1864         {
1865                 if(player_count == 0) // Nobody there? Then let's go to the next map
1866                         MapVote_Start();
1867                         // this will actually check the player count in the next frame
1868                         // again, but this shouldn't hurt
1869                 return;
1870         }
1871
1872         timelimit = cvar("timelimit") * 60;
1873         fraglimit = cvar("fraglimit");
1874         leadlimit = cvar("leadlimit");
1875
1876         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1877         {
1878                 if(timelimit > 0)
1879                         timelimit = 0; // timelimit is not made for warmup
1880                 if(fraglimit > 0)
1881                         fraglimit = 0; // no fraglimit for now
1882                 leadlimit = 0; // no leadlimit for now
1883         }
1884
1885         if(g_onslaught)
1886                 timelimit = 0; // ONS has its own overtime rule
1887
1888         if(timelimit > 0)
1889         {
1890                 timelimit += game_starttime;
1891         }
1892         else if (timelimit < 0)
1893         {
1894                 // endmatch
1895                 NextLevel();
1896                 return;
1897         }
1898
1899         if(checkrules_suddendeathend)
1900         {
1901                 if(!checkrules_suddendeathwarning)
1902                 {
1903                         checkrules_suddendeathwarning = TRUE;
1904                         if(g_race && !g_race_qualifying)
1905                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
1906                         else
1907                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1908                 }
1909         }
1910         else
1911         {
1912                 if (timelimit && time >= timelimit)
1913                 {
1914                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1915                         {
1916                                 float totalplayers;
1917                                 float playerswithlaps;
1918                                 float readyplayers;
1919                                 entity head;
1920                                 totalplayers = playerswithlaps = readyplayers = 0;
1921                                 FOR_EACH_PLAYER(head)
1922                                 {
1923                                         ++totalplayers;
1924                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1925                                                 ++playerswithlaps;
1926                                         if(head.ready)
1927                                                 ++readyplayers;
1928                                 }
1929
1930                                 // at least 2 of the players have completed a lap: start the RACE
1931                                 // otherwise, the players should end the qualifying on their own
1932                                 if(readyplayers || playerswithlaps >= 2)
1933                                 {
1934                                         checkrules_suddendeathend = 0;
1935                                         ReadyRestart(); // go to race
1936                                         return;
1937                                 }
1938                                 else
1939                                         InitiateOvertime();
1940                         }
1941                         else
1942                                 InitiateOvertime();
1943                 }
1944         }
1945
1946         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1947         {
1948                 NextLevel();
1949                 return;
1950         }
1951
1952         float checkrules_status;
1953         checkrules_status = WinningCondition_RanOutOfSpawns();
1954         if(checkrules_status == WINNING_YES)
1955         {
1956                 bprint("Hey! Someone ran out of spawns!\n");
1957         }
1958         else if(g_race && !g_race_qualifying && timelimit >= 0)
1959         {
1960                 checkrules_status = WinningCondition_Race(fraglimit);
1961                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
1962         }
1963         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1964         {
1965                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1966                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
1967         }
1968         else if(g_assault)
1969         {
1970                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1971         }
1972         else if(g_lms)
1973         {
1974                 checkrules_status = WinningCondition_LMS();
1975         }
1976         else if (g_onslaught)
1977         {
1978                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1979         }
1980         else
1981         {
1982                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1983                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
1984         }
1985
1986         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1987         {
1988                 checkrules_status = WINNING_NEVER;
1989                 checkrules_overtimesadded = -1;
1990                 InitiateOvertime();
1991         }
1992
1993         if(checkrules_status == WINNING_NEVER)
1994                 // equality cases! Nobody wins if the overtime ends in a draw.
1995                 ClearWinners();
1996
1997         if(checkrules_suddendeathend)
1998                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1999                         checkrules_status = WINNING_YES;
2000
2001         if(checkrules_status == WINNING_YES)
2002         {
2003                 //print("WINNING\n");
2004                 NextLevel();
2005         }
2006 };
2007
2008 float mapvote_nextthink;
2009 float mapvote_initialized;
2010 float mapvote_keeptwotime;
2011 float mapvote_timeout;
2012 string mapvote_message;
2013 string mapvote_screenshot_dir;
2014
2015 float mapvote_count;
2016 float mapvote_count_real;
2017 string mapvote_maps[MAPVOTE_COUNT];
2018 float mapvote_maps_suggested[MAPVOTE_COUNT];
2019 string mapvote_suggestions[MAPVOTE_COUNT];
2020 float mapvote_suggestion_ptr;
2021 float mapvote_maxlen;
2022 float mapvote_voters;
2023 float mapvote_votes[MAPVOTE_COUNT];
2024 float mapvote_run;
2025 float mapvote_detail;
2026 float mapvote_abstain;
2027 .float mapvote;
2028
2029 void MapVote_ClearAllVotes()
2030 {
2031         FOR_EACH_CLIENT(other)
2032                 other.mapvote = 0;
2033 }
2034
2035 string MapVote_Suggest(string m)
2036 {
2037         float i;
2038         if(m == "")
2039                 return "That's not how to use this command.";
2040         if(!cvar("g_maplist_votable_suggestions"))
2041                 return "Suggestions are not accepted on this server.";
2042         if(mapvote_initialized)
2043                 return "Can't suggest - voting is already in progress!";
2044         m = MapInfo_FixName(m);
2045         if(!m)
2046                 return "The map you suggested is not available on this server.";
2047         if(!cvar("g_maplist_votable_override_mostrecent"))
2048                 if(Map_IsRecent(m))
2049                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2050
2051         if(!MapInfo_CheckMap(m))
2052                 return "The map you suggested does not support the current game mode.";
2053         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2054                 if(mapvote_suggestions[i] == m)
2055                         return "This map was already suggested.";
2056         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2057         {
2058                 i = floor(random() * mapvote_suggestion_ptr);
2059         }
2060         else
2061         {
2062                 i = mapvote_suggestion_ptr;
2063                 mapvote_suggestion_ptr += 1;
2064         }
2065         if(mapvote_suggestions[i] != "")
2066                 strunzone(mapvote_suggestions[i]);
2067         mapvote_suggestions[i] = strzone(m);
2068         if(cvar("sv_eventlog"))
2069                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2070         return strcat("Suggestion of ", m, " accepted.");
2071 }
2072
2073 void MapVote_AddVotable(string nextMap, float isSuggestion)
2074 {
2075         float j;
2076         if(nextMap == "")
2077                 return;
2078         for(j = 0; j < mapvote_count; ++j)
2079                 if(mapvote_maps[j] == nextMap)
2080                         return;
2081         if(strlen(nextMap) > mapvote_maxlen)
2082                 mapvote_maxlen = strlen(nextMap);
2083         mapvote_maps[mapvote_count] = strzone(nextMap);
2084         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2085         mapvote_count += 1;
2086 }
2087
2088 void MapVote_Spawn();
2089 void MapVote_Init()
2090 {
2091         float i;
2092         float nmax, smax;
2093
2094         MapVote_ClearAllVotes();
2095
2096         mapvote_count = 0;
2097         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2098         mapvote_abstain = cvar("g_maplist_votable_abstain");
2099
2100         if(mapvote_abstain)
2101                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2102         else
2103                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2104         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2105
2106         if(mapvote_suggestion_ptr)
2107                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2108                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2109
2110         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2111                 MapVote_AddVotable(GetNextMap(), FALSE);
2112
2113         if(mapvote_count == 0)
2114         {
2115                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2116                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2117                 if(cvar("g_maplist_shuffle"))
2118                         ShuffleMaplist();
2119                 localcmd("\nmenu_cmd sync\n");
2120                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2121                         MapVote_AddVotable(GetNextMap(), FALSE);
2122         }
2123
2124         mapvote_count_real = mapvote_count;
2125         if(mapvote_abstain)
2126                 MapVote_AddVotable("don't care", 0);
2127
2128         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2129
2130         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2131         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2132         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2133                 mapvote_keeptwotime = 0;
2134         mapvote_message = "Choose a map and press its key!";
2135
2136         mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2137         if(mapvote_screenshot_dir == "")
2138                 mapvote_screenshot_dir = "maps";
2139         mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2140
2141         MapVote_Spawn();
2142 }
2143
2144 void MapVote_SendPicture(float id)
2145 {
2146         msg_entity = self;
2147         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2148         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2149         WriteByte(MSG_ONE, id);
2150         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2151 }
2152
2153 float GameCommand_MapVote(string cmd)
2154 {
2155         if(!intermission_running)
2156                 return FALSE;
2157
2158         if(cmd == "mv_getpic")
2159         {
2160                 MapVote_SendPicture(stof(argv(1)));
2161                 return TRUE;
2162         }
2163
2164         return FALSE;
2165 }
2166
2167 float MapVote_GetMapMask()
2168 {
2169         float mask, i, power;
2170         mask = 0;
2171         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2172                 if(mapvote_maps[i] != "")
2173                         mask |= power;
2174         return mask;
2175 }
2176
2177 entity mapvote_ent;
2178 float MapVote_SendEntity(entity to, float sf)
2179 {
2180         string mapfile, pakfile;
2181         float i, o;
2182
2183         if(sf & 1)
2184                 sf &~= 2; // if we send 1, we don't need to also send 2
2185
2186         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2187         WriteByte(MSG_ENTITY, sf);
2188
2189         if(sf & 1)
2190         {
2191                 // flag 1 == initialization
2192                 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2193                 WriteByte(MSG_ENTITY, mapvote_count);
2194                 WriteByte(MSG_ENTITY, mapvote_abstain);
2195                 WriteByte(MSG_ENTITY, mapvote_detail);
2196                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2197                 if(mapvote_count <= 8)
2198                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2199                 else
2200                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2201                 for(i = 0; i < mapvote_count; ++i)
2202                         if(mapvote_maps[i] != "")
2203                         {
2204                                 if(mapvote_abstain && i == mapvote_count - 1)
2205                                 {
2206                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2207                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2208                                 }
2209                                 else
2210                                 {
2211                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2212                                         mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2213                                         pakfile = whichpack(strcat(mapfile, ".tga"));
2214                                         if(pakfile == "")
2215                                                 pakfile = whichpack(strcat(mapfile, ".jpg"));
2216                                         if(pakfile == "")
2217                                                 pakfile = whichpack(strcat(mapfile, ".png"));
2218                                         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2219                                                 pakfile = substring(pakfile, o, 999);
2220                                         WriteString(MSG_ENTITY, pakfile);
2221                                 }
2222                         }
2223         }
2224
2225         if(sf & 2)
2226         {
2227                 // flag 2 == update of mask
2228                 if(mapvote_count <= 8)
2229                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2230                 else
2231                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2232         }
2233
2234         if(sf & 4)
2235         {
2236                 if(mapvote_detail)
2237                         for(i = 0; i < mapvote_count; ++i)
2238                                 if(mapvote_maps[i] != "")
2239                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2240
2241                 WriteByte(MSG_ENTITY, to.mapvote);
2242         }
2243
2244         return TRUE;
2245 }
2246
2247 void MapVote_Spawn()
2248 {
2249         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2250 }
2251
2252 void MapVote_TouchMask()
2253 {
2254         mapvote_ent.SendFlags |= 2;
2255 }
2256
2257 void MapVote_TouchVotes(entity voter)
2258 {
2259         mapvote_ent.SendFlags |= 4;
2260 }
2261
2262 float MapVote_Finished(float mappos)
2263 {
2264         string result;
2265         float i;
2266         float didntvote;
2267
2268         if(cvar("sv_eventlog"))
2269         {
2270                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2271                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2272                 didntvote = mapvote_voters;
2273                 for(i = 0; i < mapvote_count; ++i)
2274                         if(mapvote_maps[i] != "")
2275                         {
2276                                 didntvote -= mapvote_votes[i];
2277                                 if(i != mappos)
2278                                 {
2279                                         result = strcat(result, ":", mapvote_maps[i]);
2280                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2281                                 }
2282                         }
2283                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2284
2285                 GameLogEcho(result);
2286                 if(mapvote_maps_suggested[mappos])
2287                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2288         }
2289
2290         FOR_EACH_REALCLIENT(other)
2291                 FixClientCvars(other);
2292
2293         Map_Goto_SetStr(mapvote_maps[mappos]);
2294         Map_Goto();
2295         alreadychangedlevel = TRUE;
2296         return TRUE;
2297 }
2298 void MapVote_CheckRules_1()
2299 {
2300         float i;
2301
2302         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2303         {
2304                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2305                 mapvote_votes[i] = 0;
2306         }
2307
2308         mapvote_voters = 0;
2309         FOR_EACH_REALCLIENT(other)
2310         {
2311                 ++mapvote_voters;
2312                 if(other.mapvote)
2313                 {
2314                         i = other.mapvote - 1;
2315                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2316                         mapvote_votes[i] = mapvote_votes[i] + 1;
2317                 }
2318         }
2319 }
2320
2321 float MapVote_CheckRules_2()
2322 {
2323         float i;
2324         float firstPlace, secondPlace;
2325         float firstPlaceVotes, secondPlaceVotes;
2326         float mapvote_voters_real;
2327         string result;
2328
2329         if(mapvote_count_real == 1)
2330                 return MapVote_Finished(0);
2331
2332         mapvote_voters_real = mapvote_voters;
2333         if(mapvote_abstain)
2334                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2335
2336         RandomSelection_Init();
2337         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2338                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2339         firstPlace = RandomSelection_chosen_float;
2340         firstPlaceVotes = RandomSelection_best_priority;
2341         //dprint("First place: ", ftos(firstPlace), "\n");
2342         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2343
2344         RandomSelection_Init();
2345         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2346                 if(i != firstPlace)
2347                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2348         secondPlace = RandomSelection_chosen_float;
2349         secondPlaceVotes = RandomSelection_best_priority;
2350         //dprint("Second place: ", ftos(secondPlace), "\n");
2351         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2352
2353         if(firstPlace == -1)
2354                 error("No first place in map vote... WTF?");
2355
2356         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2357                 return MapVote_Finished(firstPlace);
2358
2359         if(mapvote_keeptwotime)
2360                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2361                 {
2362                         float didntvote;
2363                         MapVote_TouchMask();
2364                         mapvote_message = "Now decide between the TOP TWO!";
2365                         mapvote_keeptwotime = 0;
2366                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2367                         result = strcat(result, ":", ftos(firstPlaceVotes));
2368                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2369                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2370                         didntvote = mapvote_voters;
2371                         for(i = 0; i < mapvote_count; ++i)
2372                                 if(mapvote_maps[i] != "")
2373                                 {
2374                                         didntvote -= mapvote_votes[i];
2375                                         if(i != firstPlace)
2376                                                 if(i != secondPlace)
2377                                                 {
2378                                                         result = strcat(result, ":", mapvote_maps[i]);
2379                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2380                                                         if(i < mapvote_count_real)
2381                                                         {
2382                                                                 strunzone(mapvote_maps[i]);
2383                                                                 mapvote_maps[i] = "";
2384                                                         }
2385                                                 }
2386                                 }
2387                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2388                         if(cvar("sv_eventlog"))
2389                                 GameLogEcho(result);
2390                 }
2391
2392         return FALSE;
2393 }
2394 void MapVote_Tick()
2395 {
2396         float keeptwo;
2397         float totalvotes;
2398
2399         keeptwo = mapvote_keeptwotime;
2400         MapVote_CheckRules_1(); // count
2401         if(MapVote_CheckRules_2()) // decide
2402                 return;
2403
2404         totalvotes = 0;
2405         FOR_EACH_REALCLIENT(other)
2406         {
2407                 // hide scoreboard again
2408                 if(other.health != 2342)
2409                 {
2410                         other.health = 2342;
2411                         other.impulse = 0;
2412                         if(clienttype(other) == CLIENTTYPE_REAL)
2413                         {
2414                                 msg_entity = other;
2415                                 WriteByte(MSG_ONE, SVC_FINALE);
2416                                 WriteString(MSG_ONE, "");
2417                         }
2418                 }
2419
2420                 // clear possibly invalid votes
2421                 if(mapvote_maps[other.mapvote - 1] == "")
2422                         other.mapvote = 0;
2423                 // use impulses as new vote
2424                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2425                         if(mapvote_maps[other.impulse - 1] != "")
2426                         {
2427                                 other.mapvote = other.impulse;
2428                                 MapVote_TouchVotes(other);
2429                         }
2430                 other.impulse = 0;
2431
2432                 if(other.mapvote)
2433                         ++totalvotes;
2434         }
2435
2436         MapVote_CheckRules_1(); // just count
2437 }
2438 void MapVote_Start()
2439 {
2440         if(mapvote_run)
2441                 return;
2442
2443         MapInfo_Enumerate();
2444         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2445                 mapvote_run = TRUE;
2446 }
2447 void MapVote_Think()
2448 {
2449         if(!mapvote_run)
2450                 return;
2451
2452         if(alreadychangedlevel)
2453                 return;
2454
2455         if(time < mapvote_nextthink)
2456                 return;
2457         //dprint("tick\n");
2458
2459         mapvote_nextthink = time + 0.5;
2460
2461         if(!mapvote_initialized)
2462         {
2463                 mapvote_initialized = TRUE;
2464                 if(DoNextMapOverride())
2465                         return;
2466                 if(!cvar("g_maplist_votable") || player_count <= 0)
2467                 {
2468                         GotoNextMap();
2469                         return;
2470                 }
2471                 MapVote_Init();
2472         }
2473
2474         MapVote_Tick();
2475 };
2476
2477 string GotoMap(string m)
2478 {
2479         if(!MapInfo_CheckMap(m))
2480                 return "The map you chose is not available on this server.";
2481         cvar_set("nextmap", m);
2482         cvar_set("timelimit", "-1");
2483         if(mapvote_initialized || alreadychangedlevel)
2484         {
2485                 if(DoNextMapOverride())
2486                         return "Map switch initiated.";
2487                 else
2488                         return "Hm... no. For some reason I like THIS map more.";
2489         }
2490         else
2491                 return "Map switch will happen after scoreboard.";
2492 }
2493
2494
2495 void EndFrame()
2496 {
2497         float altime;
2498         FOR_EACH_REALCLIENT(self)
2499         {
2500                 if(self.classname == "spectator")
2501                 {
2502                         if(self.enemy.typehitsound)
2503                                 play2(self, "misc/typehit.wav");
2504                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2505                                 play2(self, "misc/hit.wav");
2506                 }
2507                 else
2508                 {
2509                         if(self.typehitsound)
2510                                 play2(self, "misc/typehit.wav");
2511                         else if(self.hitsound && self.cvar_cl_hitsound)
2512                                 play2(self, "misc/hit.wav");
2513                 }
2514         }
2515         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2516         // add 1 frametime because after this, engine SV_Physics
2517         // increases time by a frametime and then networks the frame
2518         // add another frametime because client shows everything with
2519         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2520         // needed!
2521         FOR_EACH_CLIENT(self)
2522         {
2523                 self.hitsound = FALSE;
2524                 self.typehitsound = FALSE;
2525                 antilag_record(self, altime);
2526         }
2527 }
2528
2529
2530 /*
2531  * RedirectionThink:
2532  * returns TRUE if redirecting
2533  */
2534 float redirection_timeout;
2535 float redirection_nextthink;
2536 float RedirectionThink()
2537 {
2538         float clients_found;
2539
2540         if(redirection_target == "")
2541                 return FALSE;
2542
2543         if(!redirection_timeout)
2544         {
2545                 cvar_set("sv_public", "-2");
2546                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2547                 if(redirection_target == "self")
2548                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2549                 else
2550                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2551         }
2552
2553         if(time < redirection_nextthink)
2554                 return TRUE;
2555
2556         redirection_nextthink = time + 1;
2557
2558         clients_found = 0;
2559         FOR_EACH_REALCLIENT(self)
2560         {
2561                 print("Redirecting: sending connect command to ", self.netname, "\n");
2562                 if(redirection_target == "self")
2563                         stuffcmd(self, "\ndisconnect; reconnect\n");
2564                 else
2565                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2566                 ++clients_found;
2567         }
2568
2569         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2570
2571         if(time > redirection_timeout || clients_found == 0)
2572                 localcmd("\nwait; wait; wait; quit\n");
2573
2574         return TRUE;
2575 }
2576
2577 void RestoreGame()
2578 {
2579         // Loaded from a save game
2580         // some things then break, so let's work around them...
2581
2582         // Progs DB (capture records)
2583         if(sv_cheats)
2584                 ServerProgsDB = db_create();
2585         else
2586                 ServerProgsDB = db_load("server.db");
2587
2588         // Mapinfo
2589         MapInfo_Shutdown();
2590         MapInfo_Enumerate();
2591         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2592         WeaponStats_Init();
2593 }
2594
2595 void SV_Shutdown()
2596 {
2597         if(gameover > 1) // shutting down already?
2598                 return;
2599
2600         gameover = 2; // 2 = server shutting down
2601
2602         if(world_initialized > 0)
2603         {
2604                 world_initialized = 0;
2605                 print("Saving persistent data...\n");
2606                 Ban_SaveBans();
2607                 if(!sv_cheats)
2608                         db_save(ServerProgsDB, "server.db");
2609                 if(cvar("developer"))
2610                         db_save(TemporaryDB, "server-temp.db");
2611                 db_close(ServerProgsDB);
2612                 db_close(TemporaryDB);
2613                 print("done!\n");
2614                 // tell the bot system the game is ending now
2615                 bot_endgame();
2616
2617                 WeaponStats_Shutdown();
2618                 MapInfo_Shutdown();
2619         }
2620         else if(world_initialized == 0)
2621         {
2622                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2623         }
2624 }