6 if(cvar("g_running_guns"))
8 default_player_alpha = -1;
9 default_weapon_alpha = +1;
11 else if(cvar("g_cloaked"))
13 default_player_alpha = cvar("g_balance_cloaked_alpha");
14 default_weapon_alpha = default_player_alpha;
18 default_player_alpha = cvar("g_player_alpha");
19 if(default_player_alpha <= 0)
20 default_player_alpha = 1;
21 default_weapon_alpha = default_player_alpha;
25 void fteqcc_testbugs()
29 if(!cvar("developer_fteqccbugs"))
32 dprint("*** fteqcc test: checking for bugs...\n");
36 if(sqrt(a) - sqrt(b - a) == 0)
37 dprint("*** fteqcc test: found same-function-twice bug\n");
39 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
43 world.enemy.frags += 10;
44 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45 dprint("*** fteqcc test: found += bug\n");
47 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55 cvar_set("_sv_init", "0");
56 tokenize(cvar_string("g_maplist"));
57 if(argv(0) != GetMapname())
59 cvar_set("nextmap", argv(0));
65 float world_already_spawned;
66 void worldspawn (void)
68 if(world_already_spawned)
69 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70 world_already_spawned = TRUE;
71 // Precache all player models
72 // Workaround for "invisible players"
73 precache_model("models/player/carni.zym");
74 precache_model("models/player/crash.zym");
75 precache_model("models/player/grunt.zym");
76 precache_model("models/player/headhunter.zym");
77 precache_model("models/player/insurrectionist.zym");
78 precache_model("models/player/jeandarc.zym");
79 precache_model("models/player/lurk.zym");
80 precache_model("models/player/lycanthrope.zym");
81 precache_model("models/player/marine.zym");
82 precache_model("models/player/nexus.zym");
83 precache_model("models/player/pyria.zym");
84 precache_model("models/player/shock.zym");
85 precache_model("models/player/skadi.zym");
86 precache_model("models/player/specop.zym");
87 precache_model("models/player/visitant.zym");
89 //precache_model ("progs/beam.mdl");
90 precache_model ("models/bullet.mdl");
91 precache_model ("models/casing_bronze.mdl");
92 precache_model ("models/casing_shell.mdl");
93 precache_model ("models/casing_steel.mdl");
94 precache_model ("models/ebomb.mdl");
95 precache_model ("models/elaser.mdl");
96 precache_model ("models/flash.md3");
97 precache_model ("models/gibs/bloodyskull.md3");
98 precache_model ("models/gibs/chunk.mdl");
99 precache_model ("models/gibs/eye.md3");
100 precache_model ("models/gibs/gib1.md3");
101 //precache_model ("models/gibs/gib2.md3");
102 //precache_model ("models/gibs/gib3.md3");
103 //precache_model ("models/gibs/gib4.md3");
104 precache_model ("models/gibs/gib5.md3");
105 //precache_model ("models/gibs/gib6.md3");
106 precache_model ("models/gibs/gib1.mdl");
107 precache_model ("models/gibs/gib2.mdl");
108 precache_model ("models/gibs/gib3.mdl");
109 precache_model ("models/grenademodel.md3");
110 precache_model ("models/hagarmissile.mdl");
111 precache_model ("models/items/a_bullets.mdl");
112 precache_model ("models/items/a_cells.md3");
113 precache_model ("models/items/a_rockets.md3");
114 precache_model ("models/items/a_shells.md3");
115 precache_model ("models/items/g_a1.md3");
116 precache_model ("models/items/g_a25.md3");
117 precache_model ("models/items/g_h1.md3");
118 precache_model ("models/items/g_h25.md3");
119 precache_model ("models/items/g_h100.md3");
120 precache_model ("models/items/g_invincible.md3");
121 precache_model ("models/items/g_strength.md3");
122 precache_model ("models/laser.mdl");
123 precache_model ("models/misc/chatbubble.spr");
124 precache_model ("models/misc/teambubble.spr");
125 precache_model ("models/nexflash.md3");
126 precache_model ("models/plasma.mdl");
127 precache_model ("models/plasmatrail.mdl");
128 precache_model ("models/rocket.md3");
129 //precache_model ("models/sprites/grenexpl.spr");
130 precache_model ("models/runematch/rune.mdl");
131 precache_model ("models/runematch/curse.mdl");
132 //precache_model ("models/sprites/hagar.spr");
133 //precache_model ("models/sprites/muzzleflash.spr32");
134 //precache_model ("models/sprites/electrocombo.spr32");
135 //precache_model ("models/sprites/plasmahitwall.spr32");
136 //precache_model ("models/sprites/plasmashot.spr32");
137 //precache_model ("models/sprites/rockexpl.spr");
138 precache_model ("models/tracer.mdl");
139 precache_model ("models/uziflash.md3");
140 precache_model ("models/weapons/g_crylink.md3");
141 precache_model ("models/weapons/g_electro.md3");
142 precache_model ("models/weapons/g_gl.md3");
143 precache_model ("models/weapons/g_hagar.md3");
144 precache_model ("models/weapons/g_nex.md3");
145 precache_model ("models/weapons/g_rl.md3");
146 precache_model ("models/weapons/g_shotgun.md3");
147 precache_model ("models/weapons/g_uzi.md3");
148 precache_model ("models/weapons/v_crylink.md3");
149 precache_model ("models/weapons/v_electro.md3");
150 precache_model ("models/weapons/v_gl.md3");
151 precache_model ("models/weapons/v_hagar.md3");
152 precache_model ("models/weapons/v_laser.md3");
153 precache_model ("models/weapons/v_nex.md3");
154 precache_model ("models/weapons/v_rl.md3");
155 precache_model ("models/weapons/v_shotgun.md3");
156 precache_model ("models/weapons/v_uzi.md3");
157 precache_model ("models/weapons/w_crylink.zym");
158 precache_model ("models/weapons/w_electro.zym");
159 precache_model ("models/weapons/w_gl.zym");
160 precache_model ("models/weapons/w_hagar.zym");
161 precache_model ("models/weapons/w_laser.zym");
162 precache_model ("models/weapons/w_nex.zym");
163 precache_model ("models/weapons/w_rl.zym");
164 precache_model ("models/weapons/w_shotgun.zym");
165 precache_model ("models/weapons/w_uzi.zym");
167 // laser for laser-guided weapons
168 precache_model ("models/laser_dot.mdl");
170 precache_sound ("misc/null.wav");
171 precache_sound ("misc/armor1.wav");
172 precache_sound ("misc/armor25.wav");
173 precache_sound ("misc/armorimpact.wav");
174 precache_sound ("misc/bodyimpact1.wav");
175 precache_sound ("misc/bodyimpact2.wav");
176 precache_sound ("misc/gib.wav");
177 precache_sound ("misc/gib_splat01.wav");
178 precache_sound ("misc/gib_splat02.wav");
179 precache_sound ("misc/gib_splat03.wav");
180 precache_sound ("misc/gib_splat04.wav");
181 //precache_sound ("misc/h2ohit.wav");
182 precache_sound ("misc/hit.wav");
183 precache_sound ("misc/footstep01.wav");
184 precache_sound ("misc/footstep02.wav");
185 precache_sound ("misc/footstep03.wav");
186 precache_sound ("misc/footstep04.wav");
187 precache_sound ("misc/footstep05.wav");
188 precache_sound ("misc/footstep06.wav");
189 precache_sound ("misc/hitground1.ogg");
190 precache_sound ("misc/hitground2.ogg");
191 precache_sound ("misc/hitground3.ogg");
192 precache_sound ("misc/hitground4.ogg");
193 precache_sound ("misc/itempickup.ogg");
194 precache_sound ("misc/itemrespawn.ogg");
195 precache_sound ("misc/jumppad.ogg");
196 precache_sound ("misc/mediumhealth.ogg");
197 precache_sound ("misc/megahealth.ogg");
198 precache_sound ("misc/minihealth.ogg");
199 precache_sound ("misc/powerup.ogg");
200 precache_sound ("misc/powerup_shield.ogg");
201 precache_sound ("misc/talk.wav");
202 precache_sound ("misc/teleport.ogg");
203 precache_sound ("plats/medplat1.wav");
204 precache_sound ("plats/medplat2.wav");
205 precache_sound ("player/lava.wav");
206 precache_sound ("player/slime.wav");
207 precache_sound ("weapons/crylink_fire.ogg");
208 precache_sound ("weapons/electro_bounce.ogg");
209 precache_sound ("weapons/electro_fire.ogg");
210 precache_sound ("weapons/electro_fire2.ogg");
211 precache_sound ("weapons/electro_fly.wav");
212 precache_sound ("weapons/electro_impact.ogg");
213 precache_sound ("weapons/electro_impact_combo.ogg");
214 //precache_sound ("weapons/grenade_bounce.ogg");
215 precache_sound ("weapons/grenade_bounce1.ogg");
216 precache_sound ("weapons/grenade_bounce2.ogg");
217 precache_sound ("weapons/grenade_bounce3.ogg");
218 precache_sound ("weapons/grenade_fire.ogg");
219 precache_sound ("weapons/grenade_impact.ogg");
220 precache_sound ("weapons/hagar_fire.ogg");
221 precache_sound ("weapons/hagexp1.ogg");
222 precache_sound ("weapons/hagexp2.ogg");
223 precache_sound ("weapons/hagexp3.ogg");
224 precache_sound ("weapons/hook_fire.ogg");
225 precache_sound ("weapons/hook_impact.ogg");
226 precache_sound ("weapons/lasergun_fire.ogg");
227 precache_sound ("weapons/laserimpact.ogg");
228 precache_sound ("weapons/nexfire.ogg");
229 precache_sound ("weapons/neximpact.ogg");
230 precache_sound ("weapons/ric1.ogg");
231 precache_sound ("weapons/ric2.ogg");
232 precache_sound ("weapons/ric3.ogg");
233 precache_sound ("weapons/rocket_fire.ogg");
234 precache_sound ("weapons/rocket_fly.wav");
235 precache_sound ("weapons/rocket_impact.ogg");
236 precache_sound ("weapons/rocket_det.ogg");
237 precache_sound ("weapons/shotgun_fire.ogg");
238 precache_sound ("weapons/tink1.ogg");
239 precache_sound ("weapons/uzi_fire.ogg");
240 precache_sound ("weapons/weapon_switch.ogg");
241 precache_sound ("weapons/weaponpickup.ogg");
242 precache_sound ("weapons/strength_fire.ogg");
244 //precache_sound ("announce/male/kill10.ogg");
245 //precache_sound ("announce/male/kill15.ogg");
246 //precache_sound ("announce/male/kill20.ogg");
247 //precache_sound ("announce/male/kill25.ogg");
248 //precache_sound ("announce/male/kill3.ogg");
249 //precache_sound ("announce/male/kill30.ogg");
250 //precache_sound ("announce/male/kill4.ogg");
251 //precache_sound ("announce/male/kill5.ogg");
252 //precache_sound ("announce/male/kill6.ogg");
253 //precache_sound ("announce/male/mapkill1.ogg");
254 //precache_sound ("announce/robotic/last_second_save.ogg");
255 //precache_sound ("announce/robotic/narrowly_averted.ogg");
256 //precache_sound ("minstagib/mockery.ogg");
258 // announcer sounds - male
259 precache_sound ("announcer/male/03kills.ogg");
260 precache_sound ("announcer/male/05kills.ogg");
261 precache_sound ("announcer/male/10kills.ogg");
262 precache_sound ("announcer/male/15kills.ogg");
263 precache_sound ("announcer/male/20kills.ogg");
264 precache_sound ("announcer/male/25kills.ogg");
265 precache_sound ("announcer/male/30kills.ogg");
266 precache_sound ("announcer/male/botlike.ogg");
267 precache_sound ("announcer/male/electrobitch.ogg");
268 precache_sound ("announcer/male/welcome.ogg");
269 precache_sound ("announcer/male/yoda.ogg");
271 // announcer sounds - robotic
272 precache_sound ("announcer/robotic/1fragleft.ogg");
273 precache_sound ("announcer/robotic/1minuteremains.ogg");
274 precache_sound ("announcer/robotic/2fragsleft.ogg");
275 precache_sound ("announcer/robotic/3fragsleft.ogg");
276 precache_sound ("announcer/robotic/lastsecond.ogg");
277 precache_sound ("announcer/robotic/narrowly.ogg");
279 // plays music for the level if there is any
282 precache_sound (self.noise);
283 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
289 // 1 FLICKER (first variety)
290 lightstyle(1, "mmnmmommommnonmmonqnmmo");
292 // 2 SLOW STRONG PULSE
293 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
295 // 3 CANDLE (first variety)
296 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
299 lightstyle(4, "mamamamamama");
302 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
304 // 6 FLICKER (second variety)
305 lightstyle(6, "nmonqnmomnmomomno");
307 // 7 CANDLE (second variety)
308 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
310 // 8 CANDLE (third variety)
311 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
313 // 9 SLOW STROBE (fourth variety)
314 lightstyle(9, "aaaaaaaazzzzzzzz");
316 // 10 FLUORESCENT FLICKER
317 lightstyle(10, "mmamammmmammamamaaamammma");
319 // 11 SLOW PULSE NOT FADE TO BLACK
320 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
322 // styles 32-62 are assigned by the light program for switchable lights
329 lms_lowest_lives = 0;
334 if(cvar("g_campaign"))
338 //if (cvar("g_domination"))
342 head = nextent(world);
347 head = nextent(head);
350 GameLogInit(); // prepare everything
351 if(cvar("sv_eventlog"))
354 GameLogEcho(":logversion:2", FALSE);
355 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
356 s = strcat(s, ftos(random()));
357 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
358 s = ":gameinfo:mutators:LIST";
359 if(cvar("g_grappling_hook"))
360 s = strcat(s, ":grappling_hook");
361 if(!cvar("g_use_ammunition"))
362 s = strcat(s, ":no_use_ammunition");
363 if(!cvar("g_pickup_items"))
364 s = strcat(s, ":no_pickup_items");
365 if(cvar("g_instagib"))
366 s = strcat(s, ":instagib");
367 if(cvar("g_rocketarena"))
368 s = strcat(s, ":rockerarena");
370 s = strcat(s, ":nixnex");
371 if(cvar("g_vampire"))
372 s = strcat(s, ":vampire");
373 if(cvar("g_laserguided_missile"))
374 s = strcat(s, ":laserguided_missile");
375 if(cvar("g_norecoil"))
376 s = strcat(s, ":norecoil");
378 s = strcat(s, ":midair");
379 if(cvar("g_minstagib"))
380 s = strcat(s, ":minstagib");
381 GameLogEcho(s, FALSE);
382 GameLogEcho(":gameinfo:end", FALSE);
385 cvar_set("nextmap", "");
389 if(cvar("g_campaign"))
400 float( string pFilename ) TryFile =
403 dprint("TryFile(\"", pFilename, "\")\n");
404 lHandle = fopen( pFilename, FILE_READ );
405 if( lHandle != -1 ) {
415 if (game == GAME_DEATHMATCH)
416 return strcat("dm_", mapname);
417 else if (game == GAME_TEAM_DEATHMATCH)
418 return strcat("tdm_", mapname);
419 else if (game == GAME_DOMINATION)
420 return strcat("dom_", mapname);
421 else if (game == GAME_CTF)
422 return strcat("ctf_", mapname);
423 else if (game == GAME_RUNEMATCH)
424 return strcat("rune_", mapname);
425 else if (game == GAME_LMS)
426 return strcat("lms_", mapname);
427 return strcat("dm_", mapname);
430 float Map_Count, Map_Current;
432 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
433 float GetMaplistPosition()
439 for(pos = 0; pos < Map_Count; ++pos)
443 // resume normal maplist rotation if current map is not in g_maplist
444 return cvar("g_maplist_index");
447 float MapHasRightSize(string map)
449 // open map size restriction file
451 dprint("opensize "); dprint(map);
452 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
455 float mapmin, mapmax;
457 mapmin = stof(fgets(fh));
458 mapmax = stof(fgets(fh));
460 if(player_count < mapmin)
462 dprint("not enough\n");
465 if(player_count > mapmax)
467 dprint("too many\n");
470 dprint("right size\n");
473 dprint(": not found\n");
477 string Map_Filename(float position)
479 return strcat("maps/", argv(position), ".mapcfg");
482 float(float position, float pass) Map_Check =
485 filename = Map_Filename(position);
486 if(TryFile(filename))
490 if(MapHasRightSize(argv(position)))
495 dprint( "Couldn't find '", filename, "'..\n" );
500 void(float position) Map_Goto =
502 cvar_set("g_maplist_index", ftos(position));
503 localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
506 // return codes of map selectors:
507 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
508 // -2 = permanent failure
509 float() MaplistMethod_Iterate = // usual method
513 for(pass = 1; pass <= 2; ++pass)
515 for(i = 1; i < Map_Count; ++i)
518 mapindex = math_mod(i + Map_Current, Map_Count);
519 if(Map_Check(mapindex, pass))
526 float() MaplistMethod_Repeat = // fallback method
528 if(Map_Check(Map_Current, 2))
533 float() MaplistMethod_Random = // random map selection
539 for(i = 0; i <= imax; ++i)
542 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
543 if(Map_Check(mapindex, 1))
549 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
550 // the exponent sets a bias on the map selection:
551 // the higher the exponent, the
553 float i, j, imax, insertpos;
558 return 0; // only one map, then always play this one
560 for(i = 0; i <= imax; ++i)
564 // now reinsert this at another position
565 insertpos = pow(Map_Count - 1, exponent);
566 insertpos = random() * insertpos; // ]0, (Map_Count - 1)^exponent]
567 insertpos = pow(insertpos, 1 / exponent); // ]0, Map_Count - 1]
568 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
569 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
571 // insert the current map there
573 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
574 newlist = strcat(newlist, "'", argv(j), "'");
575 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
576 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
577 newlist = strcat(newlist, "'", argv(j), "'");
578 cvar_set("g_maplist", newlist);
579 Map_Count = tokenize(newlist);
581 // NOTE: the selected map has just been inserted at (insertpos-1)th position
582 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
583 if(Map_Check(Map_Current, 1))
589 void() Maplist_Init =
592 temp = cvar_string("g_maplist");
593 Map_Count = tokenize(temp);
596 bprint( "Maplist is empty! Resetting it to default map list.\n" );
597 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
598 Map_Count = tokenize(temp);
601 error("empty maplist, cannot select a new map");
602 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
607 //local string nextmap;
608 //local float n, nummaps;
611 if (alreadychangedlevel)
613 alreadychangedlevel = TRUE;
615 if(cvar("g_campaign"))
617 CampaignPostIntermission();
621 if (cvar("samelevel")) // if samelevel is set, stay on same level
623 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
624 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
625 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
626 localcmd("restart\n");
627 //changelevel (mapname);
631 // if an exit cfg is defined by exiting map, exec it.
632 exit_cfg = cvar_string("exit_cfg");
634 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
636 localcmd("exec game_reset.cfg\n");
639 if (cvar("lastlevel"))
641 localcmd(strcat("set lastlevel 0\n"));
642 localcmd(strcat("togglemenu\n"));
649 // cvar "nextmap" always gets priority
650 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
652 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
656 for(allowReset = 1; allowReset >= 0; --allowReset)
662 if(cvar("g_maplist_shuffle") > 0)
663 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
666 if(cvar("g_maplist_selectrandom"))
667 nextMap = MaplistMethod_Random();
670 nextMap = MaplistMethod_Iterate();
673 nextMap = MaplistMethod_Repeat();
680 else // PERMANENT FAILURE
684 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
685 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
689 error("Everything is broken - not even the default map list works. Please report this to the developers.");
701 When the player presses attack or jump, change to the next level
704 void() IntermissionThink =
706 if(cvar("sv_autoscreenshot"))
710 if(clienttype(self) == CLIENTTYPE_REAL)
711 stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
715 if (time < intermission_exittime)
718 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
728 Returns the entity to view from
732 entity() FindIntermission =
737 // look for info_intermission first
738 spot = find (world, classname, "info_intermission");
740 { // pick a random one
744 spot = find (spot, classname, "info_intermission");
746 spot = find (spot, classname, "info_intermission");
752 // then look for the start position
753 spot = find (world, classname, "info_player_start");
757 // testinfo_player_start is only found in regioned levels
758 spot = find (world, classname, "testplayerstart");
762 // then look for the start position
763 spot = find (world, classname, "info_player_deathmatch");
767 //objerror ("FindIntermission: no spot");
773 ===============================================================================
777 ===============================================================================
785 if(cvar("_printstats"))
786 cvar_set("_printstats", "0");
795 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
797 if(cvar("sv_eventlog") && gameover)
798 GameLogEcho(s, FALSE);
799 else if(cvar("sv_logscores_console"))
800 ServerConsoleEcho(s, FALSE);
801 if(cvar("sv_logscores_file"))
803 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
804 fputs(file, strcat(s, "\n"));
807 other = findchainflags(flags, FL_CLIENT);
810 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
812 s = strcat(":player:", ftos(other.frags), ":");
813 s = strcat(s, ftos(other.deaths), ":");
814 s = strcat(s, ftos(rint(time - other.jointime)), ":");
815 s = strcat(s, ftos(other.team), ":");
817 if(cvar("sv_logscores_file"))
818 fputs(file, strcat(s, other.netname, "\n"));
819 if(cvar("sv_eventlog") && gameover)
820 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
821 else if(cvar("sv_logscores_console"))
822 ServerConsoleEcho(strcat(s, other.netname), TRUE);
827 if(cvar("sv_eventlog") && gameover)
828 GameLogEcho(":end", FALSE);
829 else if(cvar("sv_logscores_console"))
830 ServerConsoleEcho(":end", FALSE);
831 if(cvar("sv_logscores_file"))
833 fputs(file, ":end\n");
840 go to the next level for deathmatch
841 only called if a time or frag limit has expired
847 intermission_running = 1;
849 // enforce a wait time before allowing changelevel
851 intermission_exittime = time + cvar("sv_mapchange_delay");
853 intermission_exittime = -60;
855 WriteByte (MSG_ALL, SVC_CDTRACK);
856 WriteByte (MSG_ALL, 3);
857 WriteByte (MSG_ALL, 3);
859 //pos = FindIntermission ();
865 if(cvar("sv_eventlog"))
866 GameLogEcho(":gameover", FALSE);
870 other = findchainflags(flags, FL_CLIENT);
871 while (other != world)
873 //other.nextthink = time + 0.5;
874 other.takedamage = DAMAGE_NO;
875 other.solid = SOLID_NOT;
876 other.movetype = MOVETYPE_NONE;
877 other.angles = other.v_angle;
878 other.angles_x = other.angles_x * -1;
879 other.cnt = time + 0.5; // used for autoscreenshot
884 bprint(strcat(other.netname, " ^7wins.\n"));
889 other.modelindex = 0;
890 other.weaponentity = world; // remove weapon model
891 other.view_ofs = '0 0 0';
892 other.angles = other.v_angle = pos.mangle;
895 other.angles = other.v_angle = pos.angles;
896 other.v_angle_x = other.v_angle_x * -1;
898 other.fixangle = TRUE; // turn this way immediately
899 setorigin (other, pos.origin);
905 if(cvar("g_campaign"))
906 CampaignPreIntermission();
908 WriteByte (MSG_ALL, SVC_INTERMISSION);
915 Exit deathmatch games upon conditions
918 void() CheckRules_Player =
920 if (gameover) // someone else quit the game already
923 // fixme: don't check players; instead check dom_team and ctf_team entities
924 // (div0: and that in CheckRules_World please)
928 float checkrules_oneminutewarning;
929 float checkrules_leaderfrags;
930 float tdm_max_score, tdm_old_score;
932 float checkrules_equality;
933 float checkrules_overtimewarning;
934 float checkrules_overtimeend;
936 void() InitiateOvertime =
938 if(!checkrules_overtimeend)
939 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
942 float WINNING_NO = 0; // no winner, but time limits may terminate the game
943 float WINNING_YES = 1; // winner found
944 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
945 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
947 float(float fraglimitreached, float equality) GetWinningCode =
951 return WINNING_STARTOVERTIME;
953 return WINNING_NEVER;
961 // set the .winning flag for exactly those players with a given field value
962 void(.float field, float value) SetWinners =
965 head = findchain(classname, "player");
968 head.winning = (head.field == value);
973 // set the .winning flag for those players with a given field value
974 void(.float field, float value) AddWinners =
977 head = findchain(classname, "player");
980 if(head.field == value)
986 // clear the .winning flags
987 void(void) ClearWinners =
990 head = findchain(classname, "player");
998 // LMS winning condition: game terminates if and only if there's at most one
999 // one player who's living lives. Top two scores being equal cancels the time
1001 float() WinningCondition_LMS =
1005 if(lms_dead_count < 0)
1008 if(player_count > 1 && lms_dead_count >= player_count - 1)
1009 return WINNING_YES; // He's the last man standing!
1011 if((player_count == 1 && lms_dead_count == 1))
1012 return WINNING_YES; // All dead... (n:n is handled by the test above)
1014 // dprint("player count = "); dprint(ftos(player_count));
1015 // dprint(", dead count = "); dprint(ftos(lms_dead_count));
1018 // When we get here, we have at least two players who are actually LIVING,
1019 // or one player who is still waiting for a victim to join the server. Now
1020 // check if the top two players have equal score.
1022 checkrules_leaderfrags = 0;
1023 head = findchain(classname, "player");
1024 checkrules_equality = FALSE;
1027 if(head.frags > checkrules_leaderfrags)
1029 checkrules_leaderfrags = head.frags;
1030 checkrules_equality = FALSE;
1032 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1033 checkrules_equality = TRUE;
1037 SetWinners(frags, checkrules_leaderfrags);
1039 // The top two players have the same amount of lives? No timelimit then,
1040 // enter overtime...
1042 if(checkrules_equality)
1043 return WINNING_NEVER;
1045 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1049 // DM winning condition: game terminates if a player reached the fraglimit,
1050 // unless the first two players have the same score. The latter case also
1051 // breaks the time limit.
1052 float(float fraglimit) WinningCondition_MaxIndividualScore =
1054 float checkrules_oldleaderfrags;
1057 checkrules_oldleaderfrags = checkrules_leaderfrags;
1058 checkrules_leaderfrags = 0;
1059 head = findchain(classname, "player");
1060 checkrules_equality = FALSE;
1063 if(head.frags > checkrules_leaderfrags)
1065 checkrules_leaderfrags = head.frags;
1066 checkrules_equality = FALSE;
1068 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1069 checkrules_equality = TRUE;
1073 if(checkrules_leaderfrags > 0)
1074 SetWinners(frags, checkrules_leaderfrags);
1078 if (!cvar("g_runematch"))
1079 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1081 if (checkrules_leaderfrags == fraglimit - 1)
1082 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1083 else if (checkrules_leaderfrags == fraglimit - 2)
1084 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1085 else if (checkrules_leaderfrags == fraglimit - 3)
1086 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1089 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1092 float(float fraglimit) WinningConditionBase_Teamplay =
1094 tdm_old_score = tdm_max_score;
1095 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1097 checkrules_equality =
1102 (team1_score == tdm_max_score)
1103 + (team2_score == tdm_max_score)
1104 + (team3_score == tdm_max_score)
1105 + (team4_score == tdm_max_score)
1109 if(tdm_max_score > 0)
1111 if(team1_score == tdm_max_score)
1112 AddWinners(team, COLOR_TEAM1);
1113 if(team2_score == tdm_max_score)
1114 AddWinners(team, COLOR_TEAM2);
1115 if(team3_score == tdm_max_score)
1116 AddWinners(team, COLOR_TEAM3);
1117 if(team4_score == tdm_max_score)
1118 AddWinners(team, COLOR_TEAM4);
1121 if(!cvar("g_runematch") && !cvar("g_domination"))
1122 if(tdm_max_score != tdm_old_score)
1124 if(tdm_max_score == fraglimit - 1)
1125 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1126 else if(tdm_max_score == fraglimit - 2)
1127 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1128 else if(tdm_max_score == fraglimit - 3)
1129 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1132 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1135 // TDM winning condition: game terminates if a team's score sum reached the
1136 // fraglimit, unless the first two teams have the same total score. The latter
1137 // case also breaks the time limit.
1138 float(float fraglimit) WinningCondition_MaxTeamSum =
1142 team1_score = team2_score = team3_score = team4_score = 0;
1144 head = findchain(classname, "player");
1147 if(head.team == COLOR_TEAM1)
1148 team1_score += head.frags;
1149 else if(head.team == COLOR_TEAM2)
1150 team2_score += head.frags;
1151 else if(head.team == COLOR_TEAM3)
1152 team3_score += head.frags;
1153 else if(head.team == COLOR_TEAM4)
1154 team4_score += head.frags;
1158 return WinningConditionBase_Teamplay(fraglimit);
1161 // DOM/CTF winning condition: game terminates if the max of a team's players'
1162 // score reached the fraglimit, unless the first two teams have the same
1163 // maximum score. The latter case also breaks the time limit.
1164 float(float fraglimit) WinningCondition_MaxTeamMax =
1168 team1_score = team2_score = team3_score = team4_score = 0;
1170 head = findchain(classname, "player");
1173 if(head.team == COLOR_TEAM1)
1175 if(head.frags > team1_score)
1176 team1_score = head.frags;
1178 else if(head.team == COLOR_TEAM2)
1180 if(head.frags > team2_score)
1181 team2_score = head.frags;
1183 else if(head.team == COLOR_TEAM3)
1185 if(head.frags > team3_score)
1186 team3_score = head.frags;
1188 else if(head.team == COLOR_TEAM4)
1190 if(head.frags > team4_score)
1191 team4_score = head.frags;
1196 return WinningConditionBase_Teamplay(fraglimit);
1199 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1206 head = find(world, classname, "player");
1209 if(!whichteam || head.team == whichteam)
1213 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1215 fragtotal = fragtotal + head.frags;
1216 s = ftos(head.frags);
1217 s = strcat(s, "/", ftos(head.deaths));
1218 s = strcat(s, " @ ", ftos(head.ping));
1219 if(clienttype(head) == CLIENTTYPE_BOT)
1220 s = strcat(s, "botms");
1222 s = strcat(s, "ms");
1223 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1225 head = find(head, classname, "player");
1227 if(whichteam && found)
1228 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1231 void PrintScoreboard()
1233 ServerConsoleEcho("Scoreboard:", FALSE);
1236 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1237 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1238 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1239 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1243 PrintScoreboardFor("", "^7", 0);
1245 ServerConsoleEcho(".", FALSE);
1253 Exit deathmatch games upon conditions
1256 void() CheckRules_World =
1259 local float timelimit;
1260 local float fraglimit;
1266 if (intermission_running)
1267 if (time >= intermission_exittime + 60)
1273 if (gameover) // someone else quit the game already
1278 if(cvar("_scoreboard"))
1280 cvar_set("_scoreboard", "0");
1284 timelimit = cvar("timelimit") * 60;
1285 fraglimit = cvar("fraglimit");
1287 if (timelimit && time >= timelimit)
1290 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1296 if(!checkrules_overtimewarning && checkrules_overtimeend)
1298 checkrules_overtimewarning = TRUE;
1299 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1300 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1303 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1305 checkrules_oneminutewarning = TRUE;
1306 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1309 status = WINNING_NO;
1312 status = WinningCondition_LMS();
1318 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1319 status = WinningCondition_MaxTeamSum(fraglimit);
1321 // status = WinningCondition_MaxTeamMax(fraglimit);
1324 dprint("div0: How can this happen?\n");
1325 status = WinningCondition_MaxTeamMax(fraglimit);
1329 status = WinningCondition_MaxIndividualScore(fraglimit);
1332 if(status == WINNING_STARTOVERTIME)
1334 status = WINNING_NEVER;
1338 if(status == WINNING_NEVER)
1339 // equality cases! Nobody wins if the overtime ends in a draw.
1342 if(checkrules_overtimeend)
1343 if(status != WINNING_NEVER)
1344 status = WINNING_YES;
1346 if(status == WINNING_YES)