6 if(cvar("g_running_guns"))
8 default_player_alpha = -1;
9 default_weapon_alpha = +1;
11 else if(cvar("g_cloaked"))
13 default_player_alpha = cvar("g_balance_cloaked_alpha");
14 default_weapon_alpha = default_player_alpha;
18 default_player_alpha = cvar("g_player_alpha");
19 if(default_player_alpha <= 0)
20 default_player_alpha = 1;
21 default_weapon_alpha = default_player_alpha;
25 void fteqcc_testbugs()
29 if(!cvar("developer_fteqccbugs"))
32 dprint("*** fteqcc test: checking for bugs...\n");
36 if(sqrt(a) - sqrt(b - a) == 0)
37 dprint("*** fteqcc test: found same-function-twice bug\n");
39 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
43 world.enemy.frags += 10;
44 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45 dprint("*** fteqcc test: found += bug\n");
47 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55 cvar_set("_sv_init", "0");
56 tokenize(cvar_string("g_maplist"));
57 if(argv(0) != GetMapname())
59 cvar_set("nextmap", argv(0));
65 float world_already_spawned;
66 void worldspawn (void)
68 if(world_already_spawned)
69 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70 world_already_spawned = TRUE;
71 // Precache all player models
72 // Workaround for "invisible players"
73 precache_model("models/player/carni.zym");
74 precache_model("models/player/crash.zym");
75 precache_model("models/player/grunt.zym");
76 precache_model("models/player/headhunter.zym");
77 precache_model("models/player/insurrectionist.zym");
78 precache_model("models/player/jeandarc.zym");
79 precache_model("models/player/lurk.zym");
80 precache_model("models/player/lycanthrope.zym");
81 precache_model("models/player/marine.zym");
82 precache_model("models/player/nexus.zym");
83 precache_model("models/player/pyria.zym");
84 precache_model("models/player/shock.zym");
85 precache_model("models/player/skadi.zym");
86 precache_model("models/player/specop.zym");
87 precache_model("models/player/visitant.zym");
89 //precache_model ("progs/beam.mdl");
90 precache_model ("models/bullet.mdl");
91 precache_model ("models/casing_bronze.mdl");
92 precache_model ("models/casing_shell.mdl");
93 precache_model ("models/casing_steel.mdl");
94 precache_model ("models/ebomb.mdl");
95 precache_model ("models/elaser.mdl");
96 precache_model ("models/flash.md3");
97 precache_model ("models/gibs/bloodyskull.md3");
98 precache_model ("models/gibs/chunk.mdl");
99 precache_model ("models/gibs/eye.md3");
100 precache_model ("models/gibs/gib1.md3");
101 //precache_model ("models/gibs/gib2.md3");
102 //precache_model ("models/gibs/gib3.md3");
103 //precache_model ("models/gibs/gib4.md3");
104 precache_model ("models/gibs/gib5.md3");
105 //precache_model ("models/gibs/gib6.md3");
106 precache_model ("models/gibs/gib1.mdl");
107 precache_model ("models/gibs/gib2.mdl");
108 precache_model ("models/gibs/gib3.mdl");
109 precache_model ("models/grenademodel.md3");
110 precache_model ("models/hagarmissile.mdl");
111 precache_model ("models/items/a_bullets.mdl");
112 precache_model ("models/items/a_cells.md3");
113 precache_model ("models/items/a_rockets.md3");
114 precache_model ("models/items/a_shells.md3");
115 precache_model ("models/items/g_a1.md3");
116 precache_model ("models/items/g_a25.md3");
117 precache_model ("models/items/g_h1.md3");
118 precache_model ("models/items/g_h25.md3");
119 precache_model ("models/items/g_h100.md3");
120 precache_model ("models/items/g_invincible.md3");
121 precache_model ("models/items/g_strength.md3");
122 precache_model ("models/laser.mdl");
123 precache_model ("models/misc/chatbubble.spr");
124 precache_model ("models/misc/teambubble.spr");
125 precache_model ("models/nexflash.md3");
126 precache_model ("models/plasma.mdl");
127 precache_model ("models/plasmatrail.mdl");
128 precache_model ("models/rocket.md3");
129 //precache_model ("models/sprites/grenexpl.spr");
130 precache_model ("models/runematch/rune.mdl");
131 precache_model ("models/runematch/curse.mdl");
132 //precache_model ("models/sprites/hagar.spr");
133 //precache_model ("models/sprites/muzzleflash.spr32");
134 //precache_model ("models/sprites/electrocombo.spr32");
135 //precache_model ("models/sprites/plasmahitwall.spr32");
136 //precache_model ("models/sprites/plasmashot.spr32");
137 //precache_model ("models/sprites/rockexpl.spr");
138 precache_model ("models/tracer.mdl");
139 precache_model ("models/uziflash.md3");
140 precache_model ("models/weapons/g_crylink.md3");
141 precache_model ("models/weapons/g_electro.md3");
142 precache_model ("models/weapons/g_gl.md3");
143 precache_model ("models/weapons/g_hagar.md3");
144 precache_model ("models/weapons/g_nex.md3");
145 precache_model ("models/weapons/g_rl.md3");
146 precache_model ("models/weapons/g_shotgun.md3");
147 precache_model ("models/weapons/g_uzi.md3");
148 precache_model ("models/weapons/v_crylink.md3");
149 precache_model ("models/weapons/v_electro.md3");
150 precache_model ("models/weapons/v_gl.md3");
151 precache_model ("models/weapons/v_hagar.md3");
152 precache_model ("models/weapons/v_laser.md3");
153 precache_model ("models/weapons/v_nex.md3");
154 precache_model ("models/weapons/v_rl.md3");
155 precache_model ("models/weapons/v_shotgun.md3");
156 precache_model ("models/weapons/v_uzi.md3");
157 precache_model ("models/weapons/w_crylink.zym");
158 precache_model ("models/weapons/w_electro.zym");
159 precache_model ("models/weapons/w_gl.zym");
160 precache_model ("models/weapons/w_hagar.zym");
161 precache_model ("models/weapons/w_laser.zym");
162 precache_model ("models/weapons/w_nex.zym");
163 precache_model ("models/weapons/w_rl.zym");
164 precache_model ("models/weapons/w_shotgun.zym");
165 precache_model ("models/weapons/w_uzi.zym");
167 // laser for laser-guided weapons
168 precache_model ("models/laser_dot.mdl");
170 precache_sound ("misc/null.wav");
171 precache_sound ("misc/armor1.wav");
172 precache_sound ("misc/armor25.wav");
173 precache_sound ("misc/armorimpact.wav");
174 precache_sound ("misc/bodyimpact1.wav");
175 precache_sound ("misc/bodyimpact2.wav");
176 precache_sound ("misc/gib.wav");
177 precache_sound ("misc/gib_splat01.wav");
178 precache_sound ("misc/gib_splat02.wav");
179 precache_sound ("misc/gib_splat03.wav");
180 precache_sound ("misc/gib_splat04.wav");
181 //precache_sound ("misc/h2ohit.wav");
182 precache_sound ("misc/hit.wav");
183 precache_sound ("misc/footstep01.wav");
184 precache_sound ("misc/footstep02.wav");
185 precache_sound ("misc/footstep03.wav");
186 precache_sound ("misc/footstep04.wav");
187 precache_sound ("misc/footstep05.wav");
188 precache_sound ("misc/footstep06.wav");
189 precache_sound ("misc/hitground1.ogg");
190 precache_sound ("misc/hitground2.ogg");
191 precache_sound ("misc/hitground3.ogg");
192 precache_sound ("misc/hitground4.ogg");
193 precache_sound ("misc/itempickup.ogg");
194 precache_sound ("misc/itemrespawn.ogg");
195 precache_sound ("misc/jumppad.ogg");
196 precache_sound ("misc/mediumhealth.ogg");
197 precache_sound ("misc/megahealth.ogg");
198 precache_sound ("misc/minihealth.ogg");
199 precache_sound ("misc/powerup.ogg");
200 precache_sound ("misc/powerup_shield.ogg");
201 precache_sound ("misc/talk.wav");
202 precache_sound ("misc/teleport.ogg");
203 precache_sound ("plats/medplat1.wav");
204 precache_sound ("plats/medplat2.wav");
205 precache_sound ("player/lava.wav");
206 precache_sound ("player/slime.wav");
207 precache_sound ("weapons/crylink_fire.ogg");
208 precache_sound ("weapons/electro_bounce.ogg");
209 precache_sound ("weapons/electro_fire.ogg");
210 precache_sound ("weapons/electro_fire2.ogg");
211 precache_sound ("weapons/electro_fly.wav");
212 precache_sound ("weapons/electro_impact.ogg");
213 precache_sound ("weapons/electro_impact_combo.ogg");
214 //precache_sound ("weapons/grenade_bounce.ogg");
215 precache_sound ("weapons/grenade_bounce1.ogg");
216 precache_sound ("weapons/grenade_bounce2.ogg");
217 precache_sound ("weapons/grenade_bounce3.ogg");
218 precache_sound ("weapons/grenade_bounce4.ogg");
219 precache_sound ("weapons/grenade_bounce5.ogg");
220 precache_sound ("weapons/grenade_bounce6.ogg");
221 precache_sound ("weapons/grenade_fire.ogg");
222 precache_sound ("weapons/grenade_impact.ogg");
223 precache_sound ("weapons/hagar_fire.ogg");
224 precache_sound ("weapons/hagexp1.ogg");
225 precache_sound ("weapons/hagexp2.ogg");
226 precache_sound ("weapons/hagexp3.ogg");
227 precache_sound ("weapons/hook_fire.ogg");
228 precache_sound ("weapons/hook_impact.ogg");
229 precache_sound ("weapons/lasergun_fire.ogg");
230 precache_sound ("weapons/laserimpact.ogg");
231 precache_sound ("weapons/nexfire.ogg");
232 precache_sound ("weapons/neximpact.ogg");
233 precache_sound ("weapons/ric1.ogg");
234 precache_sound ("weapons/ric2.ogg");
235 precache_sound ("weapons/ric3.ogg");
236 precache_sound ("weapons/rocket_fire.ogg");
237 precache_sound ("weapons/rocket_fly.wav");
238 precache_sound ("weapons/rocket_impact.ogg");
239 precache_sound ("weapons/rocket_det.ogg");
240 precache_sound ("weapons/shotgun_fire.ogg");
241 precache_sound ("weapons/tink1.ogg");
242 precache_sound ("weapons/uzi_fire.ogg");
243 precache_sound ("weapons/weapon_switch.ogg");
244 precache_sound ("weapons/weaponpickup.ogg");
245 precache_sound ("weapons/strength_fire.ogg");
247 //precache_sound ("announce/male/kill10.ogg");
248 //precache_sound ("announce/male/kill15.ogg");
249 //precache_sound ("announce/male/kill20.ogg");
250 //precache_sound ("announce/male/kill25.ogg");
251 //precache_sound ("announce/male/kill3.ogg");
252 //precache_sound ("announce/male/kill30.ogg");
253 //precache_sound ("announce/male/kill4.ogg");
254 //precache_sound ("announce/male/kill5.ogg");
255 //precache_sound ("announce/male/kill6.ogg");
256 //precache_sound ("announce/male/mapkill1.ogg");
257 //precache_sound ("announce/robotic/last_second_save.ogg");
258 //precache_sound ("announce/robotic/narrowly_averted.ogg");
259 //precache_sound ("minstagib/mockery.ogg");
261 // announcer sounds - male
262 precache_sound ("announcer/male/03kills.ogg");
263 precache_sound ("announcer/male/05kills.ogg");
264 precache_sound ("announcer/male/10kills.ogg");
265 precache_sound ("announcer/male/15kills.ogg");
266 precache_sound ("announcer/male/20kills.ogg");
267 precache_sound ("announcer/male/25kills.ogg");
268 precache_sound ("announcer/male/30kills.ogg");
269 precache_sound ("announcer/male/botlike.ogg");
270 precache_sound ("announcer/male/electrobitch.ogg");
271 precache_sound ("announcer/male/welcome.ogg");
272 precache_sound ("announcer/male/yoda.ogg");
274 // announcer sounds - robotic
275 precache_sound ("announcer/robotic/1fragleft.ogg");
276 precache_sound ("announcer/robotic/1minuteremains.ogg");
277 precache_sound ("announcer/robotic/2fragsleft.ogg");
278 precache_sound ("announcer/robotic/3fragsleft.ogg");
279 precache_sound ("announcer/robotic/lastsecond.ogg");
280 precache_sound ("announcer/robotic/narrowly.ogg");
281 precache_sound ("announcer/robotic/1.ogg");
282 precache_sound ("announcer/robotic/2.ogg");
283 precache_sound ("announcer/robotic/3.ogg");
284 precache_sound ("announcer/robotic/4.ogg");
285 precache_sound ("announcer/robotic/5.ogg");
286 precache_sound ("announcer/robotic/6.ogg");
287 precache_sound ("announcer/robotic/7.ogg");
288 precache_sound ("announcer/robotic/8.ogg");
289 precache_sound ("announcer/robotic/9.ogg");
290 precache_sound ("announcer/robotic/10.ogg");
292 // plays music for the level if there is any
295 precache_sound (self.noise);
296 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
302 // 1 FLICKER (first variety)
303 lightstyle(1, "mmnmmommommnonmmonqnmmo");
305 // 2 SLOW STRONG PULSE
306 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
308 // 3 CANDLE (first variety)
309 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
312 lightstyle(4, "mamamamamama");
315 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
317 // 6 FLICKER (second variety)
318 lightstyle(6, "nmonqnmomnmomomno");
320 // 7 CANDLE (second variety)
321 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
323 // 8 CANDLE (third variety)
324 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
326 // 9 SLOW STROBE (fourth variety)
327 lightstyle(9, "aaaaaaaazzzzzzzz");
329 // 10 FLUORESCENT FLICKER
330 lightstyle(10, "mmamammmmammamamaaamammma");
332 // 11 SLOW PULSE NOT FADE TO BLACK
333 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
335 // styles 32-62 are assigned by the light program for switchable lights
341 lms_lowest_lives = 0;
346 if(cvar("g_campaign"))
350 //if (cvar("g_domination"))
354 head = nextent(world);
359 head = nextent(head);
362 GameLogInit(); // prepare everything
363 if(cvar("sv_eventlog"))
366 GameLogEcho(":logversion:2", FALSE);
367 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
368 s = strcat(s, ftos(random()));
369 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
370 s = ":gameinfo:mutators:LIST";
371 if(cvar("g_grappling_hook"))
372 s = strcat(s, ":grappling_hook");
373 if(!cvar("g_use_ammunition"))
374 s = strcat(s, ":no_use_ammunition");
375 if(!cvar("g_pickup_items"))
376 s = strcat(s, ":no_pickup_items");
377 if(cvar("g_instagib"))
378 s = strcat(s, ":instagib");
379 if(cvar("g_rocketarena"))
380 s = strcat(s, ":rockerarena");
382 s = strcat(s, ":nixnex");
383 if(cvar("g_vampire"))
384 s = strcat(s, ":vampire");
385 if(cvar("g_laserguided_missile"))
386 s = strcat(s, ":laserguided_missile");
387 if(cvar("g_norecoil"))
388 s = strcat(s, ":norecoil");
390 s = strcat(s, ":midair");
391 if(cvar("g_minstagib"))
392 s = strcat(s, ":minstagib");
393 GameLogEcho(s, FALSE);
394 GameLogEcho(":gameinfo:end", FALSE);
397 cvar_set("nextmap", "");
401 if(cvar("g_campaign"))
412 float( string pFilename ) TryFile =
415 dprint("TryFile(\"", pFilename, "\")\n");
416 lHandle = fopen( pFilename, FILE_READ );
417 if( lHandle != -1 ) {
427 if (game == GAME_DEATHMATCH)
429 else if (game == GAME_TEAM_DEATHMATCH)
431 else if (game == GAME_DOMINATION)
433 else if (game == GAME_CTF)
435 else if (game == GAME_RUNEMATCH)
437 else if (game == GAME_LMS)
444 return strcat(GetGametype(), "_", mapname);
447 float Map_Count, Map_Current;
448 string Map_Current_Name;
450 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
451 float GetMaplistPosition()
457 for(pos = 0; pos < Map_Count; ++pos)
461 // resume normal maplist rotation if current map is not in g_maplist
462 return cvar("g_maplist_index");
465 float MapHasRightSize(string map)
467 // open map size restriction file
469 dprint("opensize "); dprint(map);
470 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
473 float mapmin, mapmax;
475 mapmin = stof(fgets(fh));
476 mapmax = stof(fgets(fh));
478 if(player_count < mapmin)
480 dprint("not enough\n");
483 if(player_count > mapmax)
485 dprint("too many\n");
488 dprint("right size\n");
491 dprint(": not found\n");
495 string Map_Filename(float position)
497 return strcat("maps/", argv(position), ".mapcfg");
500 float(float position, float pass) Map_Check =
504 map_next = argv(position);
506 if(map_next == Map_Current_Name) // same map again in first pass?
508 filename = Map_Filename(position);
509 if(TryFile(filename))
513 if(MapHasRightSize(argv(position)))
518 dprint( "Couldn't find '", filename, "'..\n" );
523 void(float position) Map_Goto =
525 cvar_set("g_maplist_index", ftos(position));
526 localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
529 // return codes of map selectors:
530 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
531 // -2 = permanent failure
532 float() MaplistMethod_Iterate = // usual method
536 for(pass = 1; pass <= 2; ++pass)
538 for(i = 1; i < Map_Count; ++i)
541 mapindex = math_mod(i + Map_Current, Map_Count);
542 if(Map_Check(mapindex, pass))
549 float() MaplistMethod_Repeat = // fallback method
551 if(Map_Check(Map_Current, 2))
556 float() MaplistMethod_Random = // random map selection
562 for(i = 0; i <= imax; ++i)
565 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
566 if(Map_Check(mapindex, 1))
572 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
573 // the exponent sets a bias on the map selection:
574 // the higher the exponent, the
576 float i, j, imax, insertpos;
581 return 0; // only one map, then always play this one
583 for(i = 0; i <= imax; ++i)
587 // now reinsert this at another position
588 insertpos = pow(random(), 1 / exponent); // ]0, 1]
589 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
590 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
591 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
593 // insert the current map there
595 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
596 newlist = strcat(newlist, "'", argv(j), "'");
597 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
598 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
599 newlist = strcat(newlist, "'", argv(j), "'");
600 cvar_set("g_maplist", newlist);
601 Map_Count = tokenize(newlist);
603 // NOTE: the selected map has just been inserted at (insertpos-1)th position
604 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
605 if(Map_Check(Map_Current, 1))
611 void() Maplist_Init =
614 temp = cvar_string("g_maplist");
615 Map_Count = tokenize(temp);
618 bprint( "Maplist is empty! Resetting it to default map list.\n" );
619 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
620 Map_Count = tokenize(temp);
623 error("empty maplist, cannot select a new map");
624 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
626 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
627 // this may or may not be correct, but who cares, in the worst case a map
628 // isn't chosen in the first pass that should have been
633 //local string nextmap;
634 //local float n, nummaps;
637 if (alreadychangedlevel)
639 alreadychangedlevel = TRUE;
641 if(cvar("g_campaign"))
643 CampaignPostIntermission();
647 if(cvar("quit_when_empty"))
649 if(player_count <= currentbots)
656 if (cvar("samelevel")) // if samelevel is set, stay on same level
658 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
659 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
660 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
661 localcmd("restart\n");
662 //changelevel (mapname);
666 // if an exit cfg is defined by exiting map, exec it.
667 exit_cfg = cvar_string("exit_cfg");
669 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
671 localcmd("exec game_reset.cfg\n");
674 if (cvar("lastlevel"))
676 localcmd(strcat("set lastlevel 0\n"));
677 localcmd(strcat("togglemenu\n"));
684 // cvar "nextmap" always gets priority
685 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
687 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
691 for(allowReset = 1; allowReset >= 0; --allowReset)
697 if(cvar("g_maplist_shuffle") > 0)
698 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
701 if(cvar("g_maplist_selectrandom"))
702 nextMap = MaplistMethod_Random();
705 nextMap = MaplistMethod_Iterate();
708 nextMap = MaplistMethod_Repeat();
715 else // PERMANENT FAILURE
719 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
720 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
724 error("Everything is broken - not even the default map list works. Please report this to the developers.");
736 When the player presses attack or jump, change to the next level
739 .float autoscreenshot;
740 void() IntermissionThink =
742 if(cvar("sv_autoscreenshot"))
743 if(self.autoscreenshot)
744 if(time > self.autoscreenshot)
746 self.autoscreenshot = FALSE;
747 if(clienttype(self) == CLIENTTYPE_REAL)
748 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
752 if (time < intermission_exittime)
755 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
765 Returns the entity to view from
769 entity() FindIntermission =
774 // look for info_intermission first
775 spot = find (world, classname, "info_intermission");
777 { // pick a random one
781 spot = find (spot, classname, "info_intermission");
783 spot = find (spot, classname, "info_intermission");
789 // then look for the start position
790 spot = find (world, classname, "info_player_start");
794 // testinfo_player_start is only found in regioned levels
795 spot = find (world, classname, "testplayerstart");
799 // then look for the start position
800 spot = find (world, classname, "info_player_deathmatch");
804 //objerror ("FindIntermission: no spot");
810 ===============================================================================
814 ===============================================================================
822 if(cvar("_printstats"))
823 cvar_set("_printstats", "0");
832 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
834 if(cvar("sv_eventlog") && gameover)
835 GameLogEcho(s, FALSE);
836 else if(cvar("sv_logscores_console"))
837 ServerConsoleEcho(s, FALSE);
838 if(cvar("sv_logscores_file"))
840 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
841 fputs(file, strcat(s, "\n"));
844 other = findchainflags(flags, FL_CLIENT);
847 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
849 s = strcat(":player:", ftos(other.frags), ":");
850 s = strcat(s, ftos(other.deaths), ":");
851 s = strcat(s, ftos(rint(time - other.jointime)), ":");
852 s = strcat(s, ftos(other.team), ":");
854 if(cvar("sv_logscores_file"))
855 fputs(file, strcat(s, other.netname, "\n"));
856 if(cvar("sv_eventlog") && gameover)
857 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
858 else if(cvar("sv_logscores_console"))
859 ServerConsoleEcho(strcat(s, other.netname), TRUE);
864 if(cvar("sv_eventlog") && gameover)
865 GameLogEcho(":end", FALSE);
866 else if(cvar("sv_logscores_console"))
867 ServerConsoleEcho(":end", FALSE);
868 if(cvar("sv_logscores_file"))
870 fputs(file, ":end\n");
877 go to the next level for deathmatch
878 only called if a time or frag limit has expired
884 intermission_running = 1;
886 // enforce a wait time before allowing changelevel
888 intermission_exittime = time + cvar("sv_mapchange_delay");
890 intermission_exittime = -60;
892 WriteByte (MSG_ALL, SVC_CDTRACK);
893 WriteByte (MSG_ALL, 3);
894 WriteByte (MSG_ALL, 3);
896 //pos = FindIntermission ();
902 if(cvar("sv_eventlog"))
903 GameLogEcho(":gameover", FALSE);
907 other = findchainflags(flags, FL_CLIENT);
908 while (other != world)
910 //other.nextthink = time + 0.5;
911 other.takedamage = DAMAGE_NO;
912 other.solid = SOLID_NOT;
913 other.movetype = MOVETYPE_NONE;
914 other.angles = other.v_angle;
915 other.angles_x = other.angles_x * -1;
916 other.autoscreenshot = time + 0.8; // used for autoscreenshot
921 bprint(strcat(other.netname, " ^7wins.\n"));
926 other.modelindex = 0;
927 other.weaponentity = world; // remove weapon model
928 other.view_ofs = '0 0 0';
929 other.angles = other.v_angle = pos.mangle;
932 other.angles = other.v_angle = pos.angles;
933 other.v_angle_x = other.v_angle_x * -1;
935 other.fixangle = TRUE; // turn this way immediately
936 setorigin (other, pos.origin);
942 if(cvar("g_campaign"))
943 CampaignPreIntermission();
945 WriteByte (MSG_ALL, SVC_INTERMISSION);
952 Exit deathmatch games upon conditions
955 void() CheckRules_Player =
957 if (gameover) // someone else quit the game already
960 // fixme: don't check players; instead check dom_team and ctf_team entities
961 // (div0: and that in CheckRules_World please)
964 float checkrules_oneminutewarning;
965 float checkrules_leaderfrags;
966 float tdm_max_score, tdm_old_score;
968 float checkrules_equality;
969 float checkrules_overtimewarning;
970 float checkrules_overtimeend;
972 void() InitiateOvertime =
974 if(!checkrules_overtimeend)
975 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
978 float WINNING_NO = 0; // no winner, but time limits may terminate the game
979 float WINNING_YES = 1; // winner found
980 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
981 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
983 float(float fraglimitreached, float equality) GetWinningCode =
987 return WINNING_STARTOVERTIME;
989 return WINNING_NEVER;
997 // set the .winning flag for exactly those players with a given field value
998 void(.float field, float value) SetWinners =
1001 head = findchain(classname, "player");
1004 head.winning = (head.field == value);
1009 // set the .winning flag for those players with a given field value
1010 void(.float field, float value) AddWinners =
1013 head = findchain(classname, "player");
1016 if(head.field == value)
1022 // clear the .winning flags
1023 void(void) ClearWinners =
1026 head = findchain(classname, "player");
1034 float() LMS_NewPlayerLives =
1037 fl = cvar("fraglimit");
1041 // first player has left the game for dying too much? Nobody else can get in.
1042 if(lms_lowest_lives < 1)
1045 if(!cvar("g_lms_join_anytime"))
1046 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1049 return bound(1, lms_lowest_lives, fl);
1052 // LMS winning condition: game terminates if and only if there's at most one
1053 // one player who's living lives. Top two scores being equal cancels the time
1055 float() WinningCondition_LMS =
1062 have_player = FALSE;
1063 have_players = FALSE;
1064 l = LMS_NewPlayerLives();
1066 head = find(world, classname, "player");
1069 head = find(head, classname, "player");
1071 have_players = TRUE;
1075 // we have at least one player
1078 // two or more active players - continue with the game
1082 // exactly one player?
1085 // but no game has taken place yet
1090 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1091 dprint("Have a winner, ending game.\n");
1098 // nobody is playing at all...
1101 // wait for players...
1105 // SNAFU (maybe a draw game?)
1107 dprint("No players, ending game.\n");
1112 // When we get here, we have at least two players who are actually LIVING,
1113 // or one player who is still waiting for a victim to join the server. Now
1114 // check if the top two players have equal score.
1116 checkrules_leaderfrags = 0;
1117 head = findchain(classname, "player");
1118 checkrules_equality = FALSE;
1121 if(head.frags > checkrules_leaderfrags)
1123 checkrules_leaderfrags = head.frags;
1124 checkrules_equality = FALSE;
1126 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1127 checkrules_equality = TRUE;
1131 SetWinners(frags, checkrules_leaderfrags);
1133 // The top two players have the same amount of lives? No timelimit then,
1134 // enter overtime...
1136 if(checkrules_equality)
1137 return WINNING_NEVER;
1139 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1143 // DM winning condition: game terminates if a player reached the fraglimit,
1144 // unless the first two players have the same score. The latter case also
1145 // breaks the time limit.
1146 float(float fraglimit) WinningCondition_MaxIndividualScore =
1148 float checkrules_oldleaderfrags;
1151 checkrules_oldleaderfrags = checkrules_leaderfrags;
1152 checkrules_leaderfrags = 0;
1153 head = findchain(classname, "player");
1154 checkrules_equality = FALSE;
1157 if(head.frags > checkrules_leaderfrags)
1159 checkrules_leaderfrags = head.frags;
1160 checkrules_equality = FALSE;
1162 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1163 checkrules_equality = TRUE;
1167 if(checkrules_leaderfrags > 0)
1168 SetWinners(frags, checkrules_leaderfrags);
1172 if (!cvar("g_runematch"))
1173 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1175 if (checkrules_leaderfrags == fraglimit - 1)
1176 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1177 else if (checkrules_leaderfrags == fraglimit - 2)
1178 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1179 else if (checkrules_leaderfrags == fraglimit - 3)
1180 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1183 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1186 float(float fraglimit) WinningConditionBase_Teamplay =
1188 tdm_old_score = tdm_max_score;
1189 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1191 checkrules_equality =
1196 (team1_score == tdm_max_score)
1197 + (team2_score == tdm_max_score)
1198 + (team3_score == tdm_max_score)
1199 + (team4_score == tdm_max_score)
1203 if(tdm_max_score > 0)
1205 if(team1_score == tdm_max_score)
1206 AddWinners(team, COLOR_TEAM1);
1207 if(team2_score == tdm_max_score)
1208 AddWinners(team, COLOR_TEAM2);
1209 if(team3_score == tdm_max_score)
1210 AddWinners(team, COLOR_TEAM3);
1211 if(team4_score == tdm_max_score)
1212 AddWinners(team, COLOR_TEAM4);
1215 if(!cvar("g_runematch") && !cvar("g_domination"))
1216 if(tdm_max_score != tdm_old_score)
1218 if(tdm_max_score == fraglimit - 1)
1219 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1220 else if(tdm_max_score == fraglimit - 2)
1221 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1222 else if(tdm_max_score == fraglimit - 3)
1223 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1226 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1229 // TDM winning condition: game terminates if a team's score sum reached the
1230 // fraglimit, unless the first two teams have the same total score. The latter
1231 // case also breaks the time limit.
1232 float(float fraglimit) WinningCondition_MaxTeamSum =
1236 team1_score = team2_score = team3_score = team4_score = 0;
1238 head = findchain(classname, "player");
1241 if(head.team == COLOR_TEAM1)
1242 team1_score += head.frags;
1243 else if(head.team == COLOR_TEAM2)
1244 team2_score += head.frags;
1245 else if(head.team == COLOR_TEAM3)
1246 team3_score += head.frags;
1247 else if(head.team == COLOR_TEAM4)
1248 team4_score += head.frags;
1252 return WinningConditionBase_Teamplay(fraglimit);
1255 // DOM/CTF winning condition: game terminates if the max of a team's players'
1256 // score reached the fraglimit, unless the first two teams have the same
1257 // maximum score. The latter case also breaks the time limit.
1258 float(float fraglimit) WinningCondition_MaxTeamMax =
1262 team1_score = team2_score = team3_score = team4_score = 0;
1264 head = findchain(classname, "player");
1267 if(head.team == COLOR_TEAM1)
1269 if(head.frags > team1_score)
1270 team1_score = head.frags;
1272 else if(head.team == COLOR_TEAM2)
1274 if(head.frags > team2_score)
1275 team2_score = head.frags;
1277 else if(head.team == COLOR_TEAM3)
1279 if(head.frags > team3_score)
1280 team3_score = head.frags;
1282 else if(head.team == COLOR_TEAM4)
1284 if(head.frags > team4_score)
1285 team4_score = head.frags;
1290 return WinningConditionBase_Teamplay(fraglimit);
1293 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1300 head = find(world, classname, "player");
1303 if(!whichteam || head.team == whichteam)
1307 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1309 fragtotal = fragtotal + head.frags;
1310 s = ftos(head.frags);
1311 s = strcat(s, "/", ftos(head.deaths));
1312 s = strcat(s, " @ ", ftos(head.ping));
1313 if(clienttype(head) == CLIENTTYPE_BOT)
1314 s = strcat(s, "botms");
1316 s = strcat(s, "ms");
1317 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1319 head = find(head, classname, "player");
1321 if(whichteam && found)
1322 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1325 void PrintScoreboard()
1327 ServerConsoleEcho("Scoreboard:", FALSE);
1330 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1331 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1332 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1333 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1337 PrintScoreboardFor("", "^7", 0);
1339 ServerConsoleEcho(".", FALSE);
1342 void RemoveFromMaplist(string m)
1349 litems = tokenize(cvar_string("g_maplist"));
1352 for(i = 0; i < litems; ++i)
1355 result = strcat(result);
1359 result = strcat(result, "'", argv(i), "'");
1362 cvar_set("g_maplist", result);
1363 ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1366 void AddToMaplist(string m)
1375 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1377 ServerConsoleEcho("Map not found.", FALSE);
1381 litems = tokenize(cvar_string("g_maplist"));
1382 if(cvar("g_maplist_shuffle"))
1383 ipos = ceil(random() * (litems + 1)) - 1;
1388 for(i = 0; i < litems; ++i)
1393 result = strcat(result, "'", m, "'");
1396 result = strcat(result, "'", argv(i), "'");
1401 result = strcat(result, "'", m, "'");
1404 cvar_set("g_maplist", result);
1405 ServerConsoleEcho("Map added.", FALSE);
1408 ServerConsoleEcho("Map already in list.", FALSE);
1411 void ShuffleMaplist()
1419 result = cvar_string("g_maplist");
1420 litems = tokenize(result);
1422 for(start = 0; start < litems - 1; ++start)
1426 // select a random item
1427 selected = ceil(random() * (litems - start) + start) - 1;
1429 // shift this item to the place start
1430 for(i = 0; i < start; ++i)
1431 result = strcat(result, "'", argv(i), "'");
1432 result = strcat(result, "'", argv(selected), "'");
1433 for(i = start; i < litems; ++i)
1435 result = strcat(result, "'", argv(i), "'");
1437 litems = tokenize(result);
1439 //dprint(result, "\n");
1442 cvar_set("g_maplist", result);
1449 Exit deathmatch games upon conditions
1452 void() CheckRules_World =
1455 local float timelimit;
1456 local float fraglimit;
1462 if (intermission_running)
1463 if (time >= intermission_exittime + 60)
1469 if (gameover) // someone else quit the game already
1474 if(cvar("_scoreboard"))
1476 cvar_set("_scoreboard", "0");
1480 // automatically shuffle when setting g_maplist_shuffle
1481 if(cvar_string("_g_maplist_add") != "")
1483 AddToMaplist(cvar_string("_g_maplist_add"));
1484 cvar_set("_g_maplist_add", "");
1486 if(cvar_string("_g_maplist_remove") != "")
1488 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1489 cvar_set("_g_maplist_remove", "");
1491 if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1494 localcmd("set _g_maplist_shufflenow 0\nset _g_maplist_have_shuffled 1\necho Shuffled map list.\n");
1496 if(cvar("_g_maplist_have_shuffled"))
1497 if(!cvar("g_maplist_shuffle"))
1498 localcmd("set _g_maplist_have_shuffled 0\n");
1500 timelimit = cvar("timelimit") * 60;
1501 fraglimit = cvar("fraglimit");
1503 if (timelimit && time >= timelimit)
1506 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1512 if(!checkrules_overtimewarning && checkrules_overtimeend)
1514 checkrules_overtimewarning = TRUE;
1515 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1516 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1519 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1521 checkrules_oneminutewarning = TRUE;
1522 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1525 status = WINNING_NO;
1528 status = WinningCondition_LMS();
1534 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1535 status = WinningCondition_MaxTeamSum(fraglimit);
1537 // status = WinningCondition_MaxTeamMax(fraglimit);
1540 dprint("div0: How can this happen?\n");
1541 status = WinningCondition_MaxTeamMax(fraglimit);
1545 status = WinningCondition_MaxIndividualScore(fraglimit);
1548 if(status == WINNING_STARTOVERTIME)
1550 status = WINNING_NEVER;
1554 if(status == WINNING_NEVER)
1555 // equality cases! Nobody wins if the overtime ends in a draw.
1558 if(checkrules_overtimeend)
1559 if(status != WINNING_NEVER)
1560 status = WINNING_YES;
1562 if(status == WINNING_YES)