8 default_player_alpha = cvar("g_balance_cloaked_alpha");
12 default_player_alpha = cvar("g_player_alpha");
13 if(default_player_alpha <= 0)
14 default_player_alpha = 1;
22 cvar_set("_sv_init", "0");
23 tokenize(cvar_string("g_maplist"));
24 if(argv(0) != GetMapname())
26 cvar_set("nextmap", argv(0));
32 void worldspawn (void)
35 // Precache all player models
36 // Workaround for "invisible players"
37 precache_model("models/player/carni.zym");
38 precache_model("models/player/crash.zym");
39 precache_model("models/player/grunt.zym");
40 precache_model("models/player/headhunter.zym");
41 precache_model("models/player/insurrectionist.zym");
42 precache_model("models/player/jeandarc.zym");
43 precache_model("models/player/lurk.zym");
44 precache_model("models/player/lycanthrope.zym");
45 precache_model("models/player/marine.zym");
46 precache_model("models/player/nexus.zym");
47 precache_model("models/player/pyria.zym");
48 precache_model("models/player/shock.zym");
49 precache_model("models/player/skadi.zym");
50 precache_model("models/player/specop.zym");
51 precache_model("models/player/visitant.zym");
53 //precache_model ("progs/beam.mdl");
54 precache_model ("models/bullet.mdl");
55 precache_model ("models/casing_bronze.mdl");
56 precache_model ("models/casing_shell.mdl");
57 precache_model ("models/casing_steel.mdl");
58 precache_model ("models/ebomb.mdl");
59 precache_model ("models/elaser.mdl");
60 precache_model ("models/flash.md3");
61 precache_model ("models/gibs/bloodyskull.md3");
62 precache_model ("models/gibs/chunk.mdl");
63 precache_model ("models/gibs/eye.md3");
64 precache_model ("models/gibs/gib1.md3");
65 //precache_model ("models/gibs/gib2.md3");
66 //precache_model ("models/gibs/gib3.md3");
67 //precache_model ("models/gibs/gib4.md3");
68 precache_model ("models/gibs/gib5.md3");
69 //precache_model ("models/gibs/gib6.md3");
70 precache_model ("models/gibs/gib1.mdl");
71 precache_model ("models/gibs/gib2.mdl");
72 precache_model ("models/gibs/gib3.mdl");
73 precache_model ("models/grenademodel.md3");
74 precache_model ("models/hagarmissile.mdl");
75 precache_model ("models/items/a_bullets.mdl");
76 precache_model ("models/items/a_cells.md3");
77 precache_model ("models/items/a_rockets.md3");
78 precache_model ("models/items/a_shells.md3");
79 precache_model ("models/items/g_a1.md3");
80 precache_model ("models/items/g_a25.md3");
81 precache_model ("models/items/g_h1.md3");
82 precache_model ("models/items/g_h25.md3");
83 precache_model ("models/items/g_h100.md3");
84 precache_model ("models/items/g_invincible.md3");
85 precache_model ("models/items/g_strength.md3");
86 precache_model ("models/laser.mdl");
87 precache_model ("models/misc/chatbubble.spr");
88 precache_model ("models/misc/teambubble.spr");
89 precache_model ("models/nexflash.md3");
90 precache_model ("models/plasma.mdl");
91 precache_model ("models/plasmatrail.mdl");
92 precache_model ("models/rocket.md3");
93 //precache_model ("models/sprites/grenexpl.spr");
94 precache_model ("models/runematch/rune.mdl");
95 precache_model ("models/runematch/curse.mdl");
96 //precache_model ("models/sprites/hagar.spr");
97 //precache_model ("models/sprites/muzzleflash.spr32");
98 //precache_model ("models/sprites/electrocombo.spr32");
99 //precache_model ("models/sprites/plasmahitwall.spr32");
100 //precache_model ("models/sprites/plasmashot.spr32");
101 //precache_model ("models/sprites/rockexpl.spr");
102 precache_model ("models/tracer.mdl");
103 precache_model ("models/uziflash.md3");
104 precache_model ("models/weapons/g_crylink.md3");
105 precache_model ("models/weapons/g_electro.md3");
106 precache_model ("models/weapons/g_gl.md3");
107 precache_model ("models/weapons/g_hagar.md3");
108 precache_model ("models/weapons/g_nex.md3");
109 precache_model ("models/weapons/g_rl.md3");
110 precache_model ("models/weapons/g_shotgun.md3");
111 precache_model ("models/weapons/g_uzi.md3");
112 precache_model ("models/weapons/v_crylink.md3");
113 precache_model ("models/weapons/v_electro.md3");
114 precache_model ("models/weapons/v_gl.md3");
115 precache_model ("models/weapons/v_hagar.md3");
116 precache_model ("models/weapons/v_laser.md3");
117 precache_model ("models/weapons/v_nex.md3");
118 precache_model ("models/weapons/v_rl.md3");
119 precache_model ("models/weapons/v_shotgun.md3");
120 precache_model ("models/weapons/v_uzi.md3");
121 precache_model ("models/weapons/w_crylink.zym");
122 precache_model ("models/weapons/w_electro.zym");
123 precache_model ("models/weapons/w_gl.zym");
124 precache_model ("models/weapons/w_hagar.zym");
125 precache_model ("models/weapons/w_laser.zym");
126 precache_model ("models/weapons/w_nex.zym");
127 precache_model ("models/weapons/w_rl.zym");
128 precache_model ("models/weapons/w_shotgun.zym");
129 precache_model ("models/weapons/w_uzi.zym");
131 // laser for laser-guided weapons
132 precache_model ("models/laser_dot.mdl");
134 precache_sound ("misc/null.wav");
135 precache_sound ("misc/armor1.wav");
136 precache_sound ("misc/armor25.wav");
137 precache_sound ("misc/armorimpact.wav");
138 precache_sound ("misc/bodyimpact1.wav");
139 precache_sound ("misc/bodyimpact2.wav");
140 precache_sound ("misc/gib.wav");
141 precache_sound ("misc/gib_splat01.wav");
142 precache_sound ("misc/gib_splat02.wav");
143 precache_sound ("misc/gib_splat03.wav");
144 precache_sound ("misc/gib_splat04.wav");
145 //precache_sound ("misc/h2ohit.wav");
146 precache_sound ("misc/hit.wav");
147 precache_sound ("misc/footstep01.wav");
148 precache_sound ("misc/footstep02.wav");
149 precache_sound ("misc/footstep03.wav");
150 precache_sound ("misc/footstep04.wav");
151 precache_sound ("misc/footstep05.wav");
152 precache_sound ("misc/footstep06.wav");
153 precache_sound ("misc/hitground1.ogg");
154 precache_sound ("misc/hitground2.ogg");
155 precache_sound ("misc/hitground3.ogg");
156 precache_sound ("misc/hitground4.ogg");
157 precache_sound ("misc/itempickup.ogg");
158 precache_sound ("misc/itemrespawn.ogg");
159 precache_sound ("misc/jumppad.ogg");
160 precache_sound ("misc/mediumhealth.ogg");
161 precache_sound ("misc/megahealth.ogg");
162 precache_sound ("misc/minihealth.ogg");
163 precache_sound ("misc/powerup.ogg");
164 precache_sound ("misc/powerup_shield.ogg");
165 precache_sound ("misc/talk.wav");
166 precache_sound ("misc/teleport.ogg");
167 precache_sound ("plats/medplat1.wav");
168 precache_sound ("plats/medplat2.wav");
169 precache_sound ("player/lava.wav");
170 precache_sound ("player/slime.wav");
171 precache_sound ("weapons/crylink_fire.ogg");
172 precache_sound ("weapons/electro_bounce.ogg");
173 precache_sound ("weapons/electro_fire.ogg");
174 precache_sound ("weapons/electro_fire2.ogg");
175 precache_sound ("weapons/electro_fly.wav");
176 precache_sound ("weapons/electro_impact.ogg");
177 precache_sound ("weapons/electro_impact_combo.ogg");
178 //precache_sound ("weapons/grenade_bounce.ogg");
179 precache_sound ("weapons/grenade_bounce1.ogg");
180 precache_sound ("weapons/grenade_bounce2.ogg");
181 precache_sound ("weapons/grenade_bounce3.ogg");
182 precache_sound ("weapons/grenade_fire.ogg");
183 precache_sound ("weapons/grenade_impact.ogg");
184 precache_sound ("weapons/hagar_fire.ogg");
185 precache_sound ("weapons/hagexp1.ogg");
186 precache_sound ("weapons/hagexp2.ogg");
187 precache_sound ("weapons/hagexp3.ogg");
188 precache_sound ("weapons/hook_fire.ogg");
189 precache_sound ("weapons/hook_impact.ogg");
190 precache_sound ("weapons/lasergun_fire.ogg");
191 precache_sound ("weapons/laserimpact.ogg");
192 precache_sound ("weapons/nexfire.ogg");
193 precache_sound ("weapons/neximpact.ogg");
194 precache_sound ("weapons/ric1.ogg");
195 precache_sound ("weapons/ric2.ogg");
196 precache_sound ("weapons/ric3.ogg");
197 precache_sound ("weapons/rocket_fire.ogg");
198 precache_sound ("weapons/rocket_fly.wav");
199 precache_sound ("weapons/rocket_impact.ogg");
200 precache_sound ("weapons/rocket_det.ogg");
201 precache_sound ("weapons/shotgun_fire.ogg");
202 precache_sound ("weapons/tink1.ogg");
203 precache_sound ("weapons/uzi_fire.ogg");
204 precache_sound ("weapons/weapon_switch.ogg");
205 precache_sound ("weapons/weaponpickup.ogg");
206 precache_sound ("weapons/strength_fire.ogg");
208 //precache_sound ("announce/male/kill10.ogg");
209 //precache_sound ("announce/male/kill15.ogg");
210 //precache_sound ("announce/male/kill20.ogg");
211 //precache_sound ("announce/male/kill25.ogg");
212 //precache_sound ("announce/male/kill3.ogg");
213 //precache_sound ("announce/male/kill30.ogg");
214 //precache_sound ("announce/male/kill4.ogg");
215 //precache_sound ("announce/male/kill5.ogg");
216 //precache_sound ("announce/male/kill6.ogg");
217 //precache_sound ("announce/male/mapkill1.ogg");
218 //precache_sound ("announce/robotic/last_second_save.ogg");
219 //precache_sound ("announce/robotic/narrowly_averted.ogg");
220 //precache_sound ("minstagib/mockery.ogg");
222 // announcer sounds - male
223 precache_sound ("announcer/male/03kills.ogg");
224 precache_sound ("announcer/male/05kills.ogg");
225 precache_sound ("announcer/male/10kills.ogg");
226 precache_sound ("announcer/male/15kills.ogg");
227 precache_sound ("announcer/male/20kills.ogg");
228 precache_sound ("announcer/male/25kills.ogg");
229 precache_sound ("announcer/male/30kills.ogg");
230 precache_sound ("announcer/male/botlike.ogg");
231 precache_sound ("announcer/male/electrobitch.ogg");
232 precache_sound ("announcer/male/welcome.ogg");
233 precache_sound ("announcer/male/yoda.ogg");
235 // announcer sounds - robotic
236 precache_sound ("announcer/robotic/1fragleft.ogg");
237 precache_sound ("announcer/robotic/1minuteremains.ogg");
238 precache_sound ("announcer/robotic/2fragsleft.ogg");
239 precache_sound ("announcer/robotic/3fragsleft.ogg");
240 precache_sound ("announcer/robotic/lastsecond.ogg");
241 precache_sound ("announcer/robotic/narrowly.ogg");
243 // plays music for the level if there is any
246 precache_sound (self.noise);
247 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
253 // 1 FLICKER (first variety)
254 lightstyle(1, "mmnmmommommnonmmonqnmmo");
256 // 2 SLOW STRONG PULSE
257 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
259 // 3 CANDLE (first variety)
260 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
263 lightstyle(4, "mamamamamama");
266 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
268 // 6 FLICKER (second variety)
269 lightstyle(6, "nmonqnmomnmomomno");
271 // 7 CANDLE (second variety)
272 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
274 // 8 CANDLE (third variety)
275 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
277 // 9 SLOW STROBE (fourth variety)
278 lightstyle(9, "aaaaaaaazzzzzzzz");
280 // 10 FLUORESCENT FLICKER
281 lightstyle(10, "mmamammmmammamamaaamammma");
283 // 11 SLOW PULSE NOT FADE TO BLACK
284 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
286 // styles 32-62 are assigned by the light program for switchable lights
293 lms_lowest_lives = 0;
298 if(cvar("g_campaign"))
302 //if (cvar("g_domination"))
306 head = nextent(world);
311 head = nextent(head);
314 GameLogInit(); // prepare everything
315 if(cvar("sv_eventlog"))
318 GameLogEcho(":logversion:2", FALSE);
319 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
320 s = strcat(s, ftos(random()));
321 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
322 s = ":gameinfo:mutators:LIST";
323 if(cvar("g_grappling_hook"))
324 s = strcat(s, ":grappling_hook");
325 if(!cvar("g_use_ammunition"))
326 s = strcat(s, ":no_use_ammunition");
327 if(!cvar("g_pickup_items"))
328 s = strcat(s, ":no_pickup_items");
329 if(cvar("g_instagib"))
330 s = strcat(s, ":instagib");
331 if(cvar("g_rocketarena"))
332 s = strcat(s, ":rockerarena");
334 s = strcat(s, ":nixnex");
335 if(cvar("g_vampire"))
336 s = strcat(s, ":vampire");
337 if(cvar("g_laserguided_missile"))
338 s = strcat(s, ":laserguided_missile");
339 if(cvar("g_norecoil"))
340 s = strcat(s, ":norecoil");
342 s = strcat(s, ":midair");
343 if(cvar("g_minstagib"))
344 s = strcat(s, ":minstagib");
345 GameLogEcho(s, FALSE);
346 GameLogEcho(":gameinfo:end", FALSE);
349 cvar_set("nextmap", "");
353 if(cvar("g_campaign"))
362 float( string pFilename ) TryFile =
365 dprint("TryFile(\"", pFilename, "\")\n");
366 lHandle = fopen( pFilename, FILE_READ );
367 if( lHandle != -1 ) {
377 if (game == GAME_DEATHMATCH)
378 return strcat("dm_", mapname);
379 else if (game == GAME_TEAM_DEATHMATCH)
380 return strcat("tdm_", mapname);
381 else if (game == GAME_DOMINATION)
382 return strcat("dom_", mapname);
383 else if (game == GAME_CTF)
384 return strcat("ctf_", mapname);
385 else if (game == GAME_RUNEMATCH)
386 return strcat("rune_", mapname);
387 else if (game == GAME_LMS)
388 return strcat("lms_", mapname);
389 return strcat("dm_", mapname);
392 float GetMaplistPosition()
397 map = strzone(GetMapname());
399 f = tokenize(cvar_string("g_maplist"));
403 s = strzone(argv(pos));
415 // resume normal maplist rotation if current map is not in g_maplist
416 return cvar("g_maplist_index");
419 float MapHasRightSize(string map)
421 // open map size restriction file
423 dprint("opensize "); dprint(map);
424 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
427 float mapmin, mapmax;
429 mapmin = stof(fgets(fh));
430 mapmax = stof(fgets(fh));
432 if(player_count < mapmin)
434 dprint("not enough\n");
437 if(player_count > mapmax)
439 dprint("too many\n");
442 dprint("right size\n");
445 dprint(": not found\n");
451 //local string nextmap;
452 //local float n, nummaps;
455 if (alreadychangedlevel)
457 alreadychangedlevel = TRUE;
459 if(cvar("g_campaign"))
461 CampaignPostIntermission();
465 if (cvar("samelevel")) // if samelevel is set, stay on same level
467 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
468 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
469 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
470 localcmd("restart\n");
471 //changelevel (mapname);
475 // if an exit cfg is defined by exiting map, exec it.
476 exit_cfg = cvar_string("exit_cfg");
478 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
480 localcmd("exec game_reset.cfg\n");
483 if (cvar("lastlevel"))
485 localcmd(strcat("set lastlevel 0\n"));
486 localcmd(strcat("togglemenu\n"));
491 local float lCurrent;
493 local float lOldCurrent;
494 local float lBeforeCurrent;
496 local float found_but_wrong_size;
497 found_but_wrong_size = FALSE;
499 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
501 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
510 temp = cvar_string( "g_maplist" );
513 bprint( "Maplist is empty! Resetting it to default map list.\n" );
514 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
515 temp = cvar_string( "g_maplist" );
517 temp = strzone(temp);
518 dprint("g_maplist is ", temp, "\n");
519 lSize = tokenize( temp );
520 lCurrent = GetMaplistPosition();
521 lCurrent = max(0, min(floor(lCurrent), lSize - 1));
522 lOldCurrent = lCurrent;
523 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
525 // if we want a random map selection...
526 if(cvar("g_maplist_selectrandom") && lSize > 1)
528 lBeforeCurrent = lCurrent - 1;
529 if(lBeforeCurrent < 0)
530 lBeforeCurrent = lSize - 1;
531 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
532 if(lCurrent >= lBeforeCurrent)
534 // choose any map except for the current one
538 local string lFilename;
540 lCurrent = lCurrent + 1;
541 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
542 if( lCurrent >= lSize ) {
545 if( lOldCurrent == lCurrent ) {
546 // we couldn't find a valid map at all
549 if(!found_but_wrong_size)
551 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
552 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
553 // let the loop restart with the default list now
557 dprint("wrong size, now trying all\n");
562 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
563 localcmd( "disconnect\n" );
568 lFilename = strzone(strcat( "maps/", argv( lCurrent ), ".mapcfg" ));
569 if( TryFile( lFilename ) ) {
570 if((pass == 2) || MapHasRightSize(argv(lCurrent)))
572 cvar_set( "g_maplist_index", ftos( lCurrent ) );
573 localcmd(strcat("exec \"", lFilename ,"\"\n"));
574 strunzone(lFilename);
575 pass = 2; // exit the outer loop
579 found_but_wrong_size = TRUE;
581 dprint( "Couldn't find '", lFilename, "'..\n" );
583 strunzone(lFilename);
584 //changelevel( argv( lCurrent ) );
596 // restart current map if no cycle is found
597 nextmap = strzone(mapname);
598 fh = fopen("maplist.cfg", FILE_READ);
604 if (nextmap == mapname)
607 nextmap = strzone(line);
617 nextmap = strzone(line);
623 changelevel (nextmap);
624 strunzone(nextmap);*/
628 s = cvar_string("g_maplist");
629 nummaps = tokenize(s);
630 // if no map list, restart current one
637 if (argv(n) == mapname)
646 changelevel (nextmap);
656 When the player presses attack or jump, change to the next level
659 void() IntermissionThink =
661 if (time < intermission_exittime)
664 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
674 Returns the entity to view from
678 entity() FindIntermission =
683 // look for info_intermission first
684 spot = find (world, classname, "info_intermission");
686 { // pick a random one
690 spot = find (spot, classname, "info_intermission");
692 spot = find (spot, classname, "info_intermission");
698 // then look for the start position
699 spot = find (world, classname, "info_player_start");
703 // testinfo_player_start is only found in regioned levels
704 spot = find (world, classname, "testplayerstart");
708 // then look for the start position
709 spot = find (world, classname, "info_player_deathmatch");
713 //objerror ("FindIntermission: no spot");
719 ===============================================================================
723 ===============================================================================
731 if(cvar("_printstats"))
732 cvar_set("_printstats", "0");
741 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
743 if(cvar("sv_eventlog") && gameover)
744 GameLogEcho(s, FALSE);
745 else if(cvar("sv_logscores_console"))
746 ServerConsoleEcho(s, FALSE);
747 if(cvar("sv_logscores_file"))
749 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
750 fputs(file, strcat(s, "\n"));
753 other = findchainflags(flags, FL_CLIENT);
756 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
758 s = strcat(":player:", ftos(other.frags), ":");
759 s = strcat(s, ftos(other.deaths), ":");
760 s = strcat(s, ftos(rint(time - other.jointime)), ":");
761 s = strcat(s, ftos(other.team), ":");
763 if(cvar("sv_logscores_file"))
764 fputs(file, strcat(s, other.netname, "\n"));
765 if(cvar("sv_eventlog") && gameover)
766 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
767 else if(cvar("sv_logscores_console"))
768 ServerConsoleEcho(strcat(s, other.netname), TRUE);
773 if(cvar("sv_eventlog") && gameover)
774 GameLogEcho(":end", FALSE);
775 else if(cvar("sv_logscores_console"))
776 ServerConsoleEcho(":end", FALSE);
777 if(cvar("sv_logscores_file"))
779 fputs(file, ":end\n");
786 go to the next level for deathmatch
787 only called if a time or frag limit has expired
793 intermission_running = 1;
795 // enforce a wait time before allowing changelevel
797 intermission_exittime = time + cvar("sv_mapchange_delay");
799 intermission_exittime = -60;
801 WriteByte (MSG_ALL, SVC_CDTRACK);
802 WriteByte (MSG_ALL, 3);
803 WriteByte (MSG_ALL, 3);
805 //pos = FindIntermission ();
811 if(cvar("sv_eventlog"))
812 GameLogEcho(":gameover", FALSE);
816 other = findchainflags(flags, FL_CLIENT);
817 while (other != world)
819 //other.nextthink = time + 0.5;
820 other.takedamage = DAMAGE_NO;
821 other.solid = SOLID_NOT;
822 other.movetype = MOVETYPE_NONE;
823 other.angles = other.v_angle;
824 other.angles_x = other.angles_x * -1;
829 bprint(strcat(other.netname, " ^7wins.\n"));
834 other.modelindex = 0;
835 other.weaponentity = world; // remove weapon model
836 other.view_ofs = '0 0 0';
837 other.angles = other.v_angle = pos.mangle;
840 other.angles = other.v_angle = pos.angles;
841 other.v_angle_x = other.v_angle_x * -1;
843 other.fixangle = TRUE; // turn this way immediately
844 setorigin (other, pos.origin);
850 if(cvar("g_campaign"))
851 CampaignPreIntermission();
853 WriteByte (MSG_ALL, SVC_INTERMISSION);
855 other = findchainflags(flags, FL_CLIENT);
858 if(clienttype(other) == CLIENTTYPE_REAL)
859 if(cvar("sv_autoscreenshot"))
860 stuffcmd(other, "wait\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
869 Exit deathmatch games upon conditions
872 void() CheckRules_Player =
874 if (gameover) // someone else quit the game already
877 // fixme: don't check players; instead check dom_team and ctf_team entities
878 // (div0: and that in CheckRules_World please)
881 float checkrules_oneminutewarning;
882 float checkrules_leaderfrags;
883 float tdm_max_score, tdm_old_score;
885 float checkrules_equality;
886 float checkrules_overtimewarning;
887 float checkrules_overtimeend;
889 void() InitiateOvertime =
891 if(!checkrules_overtimeend)
892 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
895 float WINNING_NO = 0; // no winner, but time limits may terminate the game
896 float WINNING_YES = 1; // winner found
897 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
898 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
900 float(float fraglimitreached, float equality) GetWinningCode =
904 return WINNING_STARTOVERTIME;
906 return WINNING_NEVER;
914 // set the .winning flag for exactly those players with a given field value
915 void(.float field, float value) SetWinners =
918 head = findchain(classname, "player");
921 head.winning = (head.field == value);
926 // set the .winning flag for those players with a given field value
927 void(.float field, float value) AddWinners =
930 head = findchain(classname, "player");
933 if(head.field == value)
939 // clear the .winning flags
940 void(void) ClearWinners =
943 head = findchain(classname, "player");
951 // LMS winning condition: game terminates if and only if there's at most one
952 // one player who's living lives. Top two scores being equal cancels the time
954 float() WinningCondition_LMS =
958 if(lms_dead_count < 0)
961 if(player_count > 1 && lms_dead_count >= player_count - 1)
962 return WINNING_YES; // He's the last man standing!
964 if((player_count == 1 && lms_dead_count == 1))
965 return WINNING_YES; // All dead... (n:n is handled by the test above)
967 dprint("player count = "); dprint(ftos(player_count));
968 dprint(", dead count = "); dprint(ftos(lms_dead_count));
971 // When we get here, we have at least two players who are actually LIVING,
972 // or one player who is still waiting for a victim to join the server. Now
973 // check if the top two players have equal score.
975 checkrules_leaderfrags = 0;
976 head = findchain(classname, "player");
977 checkrules_equality = FALSE;
980 if(head.frags > checkrules_leaderfrags)
982 checkrules_leaderfrags = head.frags;
983 checkrules_equality = FALSE;
985 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
986 checkrules_equality = TRUE;
990 SetWinners(frags, checkrules_leaderfrags);
992 // The top two players have the same amount of lives? No timelimit then,
995 if(checkrules_equality)
996 return WINNING_NEVER;
998 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1002 // DM winning condition: game terminates if a player reached the fraglimit,
1003 // unless the first two players have the same score. The latter case also
1004 // breaks the time limit.
1005 float(float fraglimit) WinningCondition_MaxIndividualScore =
1007 float checkrules_oldleaderfrags;
1010 checkrules_oldleaderfrags = checkrules_leaderfrags;
1011 checkrules_leaderfrags = 0;
1012 head = findchain(classname, "player");
1013 checkrules_equality = FALSE;
1016 if(head.frags > checkrules_leaderfrags)
1018 checkrules_leaderfrags = head.frags;
1019 checkrules_equality = FALSE;
1021 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1022 checkrules_equality = TRUE;
1026 SetWinners(frags, checkrules_leaderfrags);
1028 if (!cvar("g_runematch"))
1029 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1031 if (checkrules_leaderfrags == fraglimit - 1)
1032 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1033 else if (checkrules_leaderfrags == fraglimit - 2)
1034 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1035 else if (checkrules_leaderfrags == fraglimit - 3)
1036 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1039 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1042 float(float fraglimit) WinningConditionBase_Teamplay =
1044 tdm_old_score = tdm_max_score;
1045 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1047 checkrules_equality =
1052 (team1_score == tdm_max_score)
1053 + (team2_score == tdm_max_score)
1054 + (team3_score == tdm_max_score)
1055 + (team4_score == tdm_max_score)
1059 if(team1_score == tdm_max_score)
1060 AddWinners(team, COLOR_TEAM1);
1061 if(team2_score == tdm_max_score)
1062 AddWinners(team, COLOR_TEAM2);
1063 if(team3_score == tdm_max_score)
1064 AddWinners(team, COLOR_TEAM3);
1065 if(team4_score == tdm_max_score)
1066 AddWinners(team, COLOR_TEAM4);
1068 if(!cvar("g_runematch") && !cvar("g_domination"))
1069 if(tdm_max_score != tdm_old_score)
1071 if(tdm_max_score == fraglimit - 1)
1072 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1073 else if(tdm_max_score == fraglimit - 2)
1074 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1075 else if(tdm_max_score == fraglimit - 3)
1076 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1079 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1082 // TDM winning condition: game terminates if a team's score sum reached the
1083 // fraglimit, unless the first two teams have the same total score. The latter
1084 // case also breaks the time limit.
1085 float(float fraglimit) WinningCondition_MaxTeamSum =
1089 team1_score = team2_score = team3_score = team4_score = 0;
1091 head = findchain(classname, "player");
1094 if(head.team == COLOR_TEAM1)
1095 team1_score += head.frags;
1096 else if(head.team == COLOR_TEAM2)
1097 team2_score += head.frags;
1098 else if(head.team == COLOR_TEAM3)
1099 team3_score += head.frags;
1100 else if(head.team == COLOR_TEAM4)
1101 team4_score += head.frags;
1105 return WinningConditionBase_Teamplay(fraglimit);
1108 // DOM/CTF winning condition: game terminates if the max of a team's players'
1109 // score reached the fraglimit, unless the first two teams have the same
1110 // maximum score. The latter case also breaks the time limit.
1111 float(float fraglimit) WinningCondition_MaxTeamMax =
1115 team1_score = team2_score = team3_score = team4_score = 0;
1117 head = findchain(classname, "player");
1120 if(head.team == COLOR_TEAM1)
1122 if(head.frags > team1_score)
1123 team1_score = head.frags;
1125 else if(head.team == COLOR_TEAM2)
1127 if(head.frags > team2_score)
1128 team2_score = head.frags;
1130 else if(head.team == COLOR_TEAM3)
1132 if(head.frags > team3_score)
1133 team3_score = head.frags;
1135 else if(head.team == COLOR_TEAM4)
1137 if(head.frags > team4_score)
1138 team4_score = head.frags;
1143 return WinningConditionBase_Teamplay(fraglimit);
1146 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1153 head = find(world, classname, "player");
1156 if(!whichteam || head.team == whichteam)
1160 ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1162 fragtotal = fragtotal + head.frags;
1163 s = ftos(head.frags);
1164 s = strcat(s, "/", ftos(head.deaths));
1165 s = strcat(s, " @ ", ftos(head.ping));
1166 if(clienttype(head) == CLIENTTYPE_BOT)
1167 s = strcat(s, "botms");
1169 s = strcat(s, "ms");
1170 ServerConsoleEcho(strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1172 head = find(head, classname, "player");
1174 if(whichteam && found)
1175 ServerConsoleEcho(strcat(colorcode, " (total: ", ftos(fragtotal), ")"), FALSE);
1178 void PrintScoreboard()
1180 ServerConsoleEcho("Scoreboard:", FALSE);
1183 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1184 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1185 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1186 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1190 PrintScoreboardFor("", "^7", 0);
1192 ServerConsoleEcho(".", FALSE);
1200 Exit deathmatch games upon conditions
1203 void() CheckRules_World =
1206 local float timelimit;
1207 local float fraglimit;
1213 if (intermission_running)
1214 if (time >= intermission_exittime + 60)
1220 if (gameover) // someone else quit the game already
1225 if(cvar("_scoreboard"))
1227 cvar_set("_scoreboard", "0");
1231 timelimit = cvar("timelimit") * 60;
1232 fraglimit = cvar("fraglimit");
1234 if (timelimit && time >= timelimit)
1237 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1243 if(!checkrules_overtimewarning && checkrules_overtimeend)
1245 checkrules_overtimewarning = TRUE;
1246 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1247 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1250 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1252 checkrules_oneminutewarning = TRUE;
1253 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1256 status = WINNING_NO;
1259 status = WinningCondition_LMS();
1265 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1266 status = WinningCondition_MaxTeamSum(fraglimit);
1268 // status = WinningCondition_MaxTeamMax(fraglimit);
1271 dprint("div0: How can this happen?\n");
1272 status = WinningCondition_MaxTeamMax(fraglimit);
1276 status = WinningCondition_MaxIndividualScore(fraglimit);
1279 if(status == WINNING_STARTOVERTIME)
1281 status = WINNING_NEVER;
1285 if(status == WINNING_NEVER)
1286 // equality cases! Nobody wins if the overtime ends in a draw.
1289 if(checkrules_overtimeend)
1290 if(status != WINNING_NEVER)
1291 status = WINNING_YES;
1293 if(status == WINNING_YES)