1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 //reset all the flood variables
83 FOR_EACH_CLIENT(plr) {
84 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
86 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88 FOR_EACH_REALPLAYER(plr) {
89 plr.lastV_angle = plr.v_angle;
91 self.nextthink = time;
94 else if (timeoutStatus == 2) {
95 if (remainingTimeoutTime > 0) {
96 timeStr = getTimeoutText(0);
97 FOR_EACH_REALCLIENT(plr) {
98 if(plr.classname == "player") {
99 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
102 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103 play2all("announcer/robotic/prepareforbattle.wav");
105 remainingTimeoutTime -= 1;
106 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
109 //unpause the game again
110 remainingTimeoutTime = timeoutStatus = 0;
111 cvar_set("slowmo", ftos(orig_slowmo));
112 //and unlock the fixed view again once there is no timeout active anymore
113 FOR_EACH_REALPLAYER(plr) {
114 plr.fixangle = FALSE;
116 //get rid of the countdown message
117 FOR_EACH_REALCLIENT(plr) {
118 if(plr.classname == "player") {
119 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128 FOR_EACH_REALCLIENT(plr) {
129 if(plr.classname == "player") {
130 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
143 // cvar_set("_sv_init", "0");
144 // we do NOT set this to 0 any more, so someone "accidentally" changing
145 // to this "init" map on a dedicated server will cause no permanent
147 if(cvar("g_maplist_shuffle"))
149 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
153 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
155 if(!DoNextMapOverride())
163 self.nextthink = time;
167 self.nextthink = time + 1;
168 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
172 void cvar_changes_init()
179 strunzone(cvar_changes);
180 cvar_changes = string_null;
183 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
186 for(i = 0; i < n; ++i)
188 k = bufstr_get(h, i);
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
194 BADPREFIX("cvar_check_");
196 BADCVAR("g_configversion");
197 BADCVAR("g_maplist_index");
198 BADCVAR("halflifebsp");
203 BADPREFIX("g_campaign");
207 BADPREFIX("net_slist_");
211 BADPREFIX("userbind");
214 BADPREFIX("crosshair");
215 BADCVAR("mod_q3bsp_lightmapmergepower");
216 BADCVAR("mod_q3bsp_nolightmaps");
220 BADPREFIX("g_chat_flood_");
221 BADPREFIX("g_voice_flood_");
223 BADPREFIX("settemp_");
224 BADPREFIX("sv_allowdownloads_");
225 BADPREFIX("sv_autodemo");
226 BADPREFIX("sv_curl_");
227 BADPREFIX("sv_eventlog");
228 BADPREFIX("sv_logscores_");
229 BADPREFIX("sv_master");
230 BADCVAR("g_banned_list");
231 BADCVAR("log_dest_udp");
233 BADCVAR("net_address");
235 BADCVAR("savedgamecfg");
236 BADCVAR("sv_heartbeatperoid");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timestamps");
243 BADCVAR("timelimit");
244 BADCVAR("fraglimit");
246 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_keyhunt");
251 BADCVAR("g_keyhunt_teams");
252 BADCVAR("g_onslaught");
254 BADCVAR("g_runematch");
260 BADCVAR("g_maplist");
261 BADCVAR("g_maplist_mostrecent");
267 d = cvar_defstring(k);
270 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
271 if(strlen(cvar_changes) > 16384)
273 cvar_changes = "// too many settings have been changed to show them here\n";
279 if(cvar_changes == "")
280 cvar_changes = "// this server runs at default settings\n";
282 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
283 cvar_changes = strzone(cvar_changes);
286 void detect_maptype()
295 o_x += random() * (world.maxs_x - world.mins_x);
296 o_y += random() * (world.maxs_y - world.mins_y);
297 o_z += random() * (world.maxs_z - world.mins_z);
299 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
300 if(trace_fraction == 1)
305 for(i = 0; i < 64; i += 4)
307 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
308 if(trace_fraction == 1)
310 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
319 float RandomSeed_Send(entity to, float sf)
321 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
322 WriteShort(MSG_ENTITY, self.cnt);
325 void RandomSeed_Think()
327 self.cnt = bound(0, floor(random() * 65536), 65535);
328 self.nextthink = time + 5;
332 void RandomSeed_Spawn()
334 randomseed = spawn();
335 randomseed.think = RandomSeed_Think;
336 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
341 self.think(); // sets random seed and nextthink
345 void spawnfunc___init_dedicated_server(void)
347 // handler for _init/_init map (only for dedicated server initialization)
349 world_initialized = -1; // don't complain
351 cvar_string = cvar_string_builtin;
352 cvar_set = cvar_set_builtin;
353 dprint_load(); // load dprint status from cvar
355 remove = remove_unsafely;
359 e.think = GotoFirstMap;
360 e.nextthink = time; // this is usually 1 at this point
363 e.classname = "info_player_deathmatch"; // safeguard against player joining
365 self.classname = "worldspawn"; // safeguard against various stuff ;)
367 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
369 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
372 void Map_MarkAsRecent(string m);
373 float world_already_spawned;
374 void RegisterWeapons();
376 void ClientInit_Spawn();
377 void spawnfunc_worldspawn (void)
379 float fd, l, i, j, n;
383 cvar_string = cvar_string_builtin;
384 cvar_set = cvar_set_builtin;
385 dprint_load(); // load dprint status from cvar
387 if(world_already_spawned)
388 error("world already spawned - you may have EXACTLY ONE worldspawn!");
389 world_already_spawned = TRUE;
391 remove = remove_safely; // during spawning, watch what you remove!
393 check_unacceptable_compiler_bugs();
395 if(cvar_string("cvar_check_default") != "bypass")
397 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
398 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
400 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
401 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
404 compressShortVector_init();
407 head = nextent(world);
412 head = nextent(head);
415 // needs to be done so early as they would still spawn
419 ServerProgsDB = db_create();
421 ServerProgsDB = db_load("server.db");
423 TemporaryDB = db_create();
426 TODO sound pack system
427 // initialize sound pack system
428 soundpack = cvar_string("g_soundpack");
430 soundpack = strcat(soundpack, "/");
431 soundpack = strzone(soundpack);
437 // 1 FLICKER (first variety)
438 lightstyle(1, "mmnmmommommnonmmonqnmmo");
440 // 2 SLOW STRONG PULSE
441 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
443 // 3 CANDLE (first variety)
444 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
447 lightstyle(4, "mamamamamama");
450 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
452 // 6 FLICKER (second variety)
453 lightstyle(6, "nmonqnmomnmomomno");
455 // 7 CANDLE (second variety)
456 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
458 // 8 CANDLE (third variety)
459 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
461 // 9 SLOW STROBE (fourth variety)
462 lightstyle(9, "aaaaaaaazzzzzzzz");
464 // 10 FLUORESCENT FLICKER
465 lightstyle(10, "mmamammmmammamamaaamammma");
467 // 11 SLOW PULSE NOT FADE TO BLACK
468 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
470 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
475 if(cvar("g_campaign"))
478 Map_MarkAsRecent(mapname);
480 precache_model ("null"); // we need this one before InitGameplayMode
486 bot_waypoints_for_items = cvar("g_waypoints_for_items");
487 if(bot_waypoints_for_items == 1)
488 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
489 bot_waypoints_for_items = 0;
491 // for setting by mapinfo
492 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
493 cvar_set("sv_q3acompat_machineshotgunswap", "0");
497 WaypointSprite_Init();
502 GameLogInit(); // prepare everything
503 if(cvar("sv_eventlog"))
505 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
506 s = strcat(s, ftos(random()));
507 matchid = strzone(s);
509 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
510 s = ":gameinfo:mutators:LIST";
511 if(cvar("g_grappling_hook"))
512 s = strcat(s, ":grappling_hook");
513 if(!cvar("g_use_ammunition"))
514 s = strcat(s, ":no_use_ammunition");
515 if(!cvar("g_pickup_items"))
516 s = strcat(s, ":no_pickup_items");
517 if(cvar("g_instagib"))
518 s = strcat(s, ":instagib");
519 if(cvar_string("g_weaponarena") != "0")
520 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
522 s = strcat(s, ":nixnex");
523 if(cvar("g_vampire"))
524 s = strcat(s, ":vampire");
525 if(cvar("g_laserguided_missile"))
526 s = strcat(s, ":laserguided_missile");
527 if(cvar("g_norecoil"))
528 s = strcat(s, ":norecoil");
530 s = strcat(s, ":midair");
531 if(cvar("g_minstagib"))
532 s = strcat(s, ":minstagib");
534 GameLogEcho(":gameinfo:end");
537 matchid = strzone(ftos(random()));
539 cvar_set("nextmap", "");
543 if(cvar("g_campaign"))
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
553 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
555 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
558 while((s = fgets(fd)))
560 l = tokenize_console(s);
565 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
566 print(" cdtrack ", argv(2), "\n");
568 else if(argv(0) == "fog")
570 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
571 print(" \"fog\" \"", s, "\"\n");
573 else if(argv(0) == "set")
575 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
576 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
578 else if(argv(0) != "//")
580 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
581 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
588 addstat(STAT_WEAPONS, AS_INT, weapons);
589 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
590 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
591 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
594 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
595 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
596 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
597 addstat(STAT_FUEL, AS_INT, ammo_fuel);
598 addstat(STAT_DAMAGE_HITS, AS_INT, damage_hits);
599 addstat(STAT_DAMAGE_FIRED, AS_INT, maxdamage_fired);
600 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
601 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
603 next_pingtime = time + 5;
604 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
608 lsmaps_reply = "^7Maps available: ";
609 for(i = 0, j = 0; i < MapInfo_count; ++i)
611 if(MapInfo_Get_ByID(i))
612 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
619 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
622 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
624 maplist_reply = "^7Maps in list: ";
625 n = tokenize_console(cvar_string("g_maplist"));
626 for(i = 0, j = 0; i < n; ++i)
628 if(MapInfo_CheckMap(argv(i)))
634 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
638 maplist_reply = strzone(strcat(maplist_reply, "\n"));
639 MapInfo_ClearTemps();
641 records_reply = strzone(getrecords());
646 world_initialized = 1;
649 void spawnfunc_light (void)
651 //makestatic (self); // Who the f___ did that?
655 float TryFile( string pFilename )
658 dprint("TryFile(\"", pFilename, "\")\n");
659 lHandle = fopen( pFilename, FILE_READ );
660 if( lHandle != -1 ) {
670 return GametypeNameFromType(game);
673 string getmapname_stored;
679 float Map_Count, Map_Current;
680 string Map_Current_Name;
682 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
683 float GetMaplistPosition()
689 idx = cvar("g_maplist_index");
696 for(pos = 0; pos < Map_Count; ++pos)
700 // resume normal maplist rotation if current map is not in g_maplist
704 float MapHasRightSize(string map)
707 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
708 if(cvar("g_maplist_check_waypoints"))
710 dprint("checkwp "); dprint(map);
711 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
714 dprint(": no waypoints\n");
717 dprint(": has waypoints\n");
721 // open map size restriction file
722 dprint("opensize "); dprint(map);
723 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
726 float mapmin, mapmax;
728 mapmin = stof(fgets(fh));
729 mapmax = stof(fgets(fh));
731 if(player_count < mapmin)
733 dprint("not enough\n");
736 if(player_count > mapmax)
738 dprint("too many\n");
741 dprint("right size\n");
744 dprint(": not found\n");
748 string Map_Filename(float position)
750 return strcat("maps/", argv(position), ".bsp");
753 string strwords(string s, float w)
756 for(endpos = 0; w && endpos >= 0; --w)
757 endpos = strstrofs(s, " ", endpos + 1);
761 return substring(s, 0, endpos);
764 float strhasword(string s, string w)
766 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
769 void Map_MarkAsRecent(string m)
771 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
774 float Map_IsRecent(string m)
776 return strhasword(cvar_string("g_maplist_mostrecent"), m);
779 float Map_Check(float position, float pass)
783 map_next = argv(position);
786 if(Map_IsRecent(map_next))
789 filename = Map_Filename(position);
790 if(MapInfo_CheckMap(map_next))
794 if(MapHasRightSize(map_next))
799 dprint( "Couldn't select '", filename, "'..\n" );
804 void Map_Goto_SetStr(string nextmapname)
806 if(getmapname_stored != "")
807 strunzone(getmapname_stored);
808 if(nextmapname == "")
809 getmapname_stored = "";
811 getmapname_stored = strzone(nextmapname);
814 void Map_Goto_SetFloat(float position)
816 cvar_set("g_maplist_index", ftos(position));
817 Map_Goto_SetStr(argv(position));
822 // settings persist, except...
823 localcmd("\nsettemp_restore\n");
829 MapInfo_LoadMap(getmapname_stored);
832 // return codes of map selectors:
833 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
834 // -2 = permanent failure
835 float() MaplistMethod_Iterate = // usual method
839 for(pass = 1; pass <= 2; ++pass)
841 for(i = 1; i < Map_Count; ++i)
844 mapindex = mod(i + Map_Current, Map_Count);
845 if(Map_Check(mapindex, pass))
852 float() MaplistMethod_Repeat = // fallback method
854 if(Map_Check(Map_Current, 2))
859 float() MaplistMethod_Random = // random map selection
865 for(i = 0; i <= imax; ++i)
868 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
869 if(Map_Check(mapindex, 1))
875 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
876 // the exponent sets a bias on the map selection:
877 // the higher the exponent, the less likely "shortly repeated" same maps are
879 float i, j, imax, insertpos;
883 for(i = 0; i <= imax; ++i)
887 // now reinsert this at another position
888 insertpos = pow(random(), 1 / exponent); // ]0, 1]
889 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
890 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
891 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
893 // insert the current map there
895 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
896 newlist = strcat(newlist, " ", argv(j));
897 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
898 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
899 newlist = strcat(newlist, " ", argv(j));
900 newlist = substring(newlist, 1, strlen(newlist) - 1);
901 cvar_set("g_maplist", newlist);
902 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
904 // NOTE: the selected map has just been inserted at (insertpos-1)th position
905 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
906 if(Map_Check(Map_Current, 1))
914 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
917 bprint( "Maplist is empty! Resetting it to default map list.\n" );
918 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
919 if(cvar("g_maplist_shuffle"))
921 localcmd("\nmenu_cmd sync\n");
922 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
925 error("empty maplist, cannot select a new map");
926 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
929 strunzone(Map_Current_Name);
930 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
931 // this may or may not be correct, but who cares, in the worst case a map
932 // isn't chosen in the first pass that should have been
943 if(cvar("g_maplist_shuffle") > 0)
944 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
947 if(cvar("g_maplist_selectrandom"))
948 nextMap = MaplistMethod_Random();
951 nextMap = MaplistMethod_Iterate();
954 nextMap = MaplistMethod_Repeat();
958 Map_Goto_SetFloat(nextMap);
959 return getmapname_stored;
965 float DoNextMapOverride()
967 if(cvar("g_campaign"))
969 CampaignPostIntermission();
970 alreadychangedlevel = TRUE;
973 if(cvar("quit_when_empty"))
975 if(player_count <= currentbots)
978 alreadychangedlevel = TRUE;
982 if(cvar_string("quit_and_redirect") != "")
984 redirection_target = strzone(cvar_string("quit_and_redirect"));
985 alreadychangedlevel = TRUE;
988 if (cvar("samelevel")) // if samelevel is set, stay on same level
990 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
991 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
992 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
993 localcmd("restart\n");
994 //changelevel (mapname);
995 alreadychangedlevel = TRUE;
998 if(cvar_string("nextmap") != "")
999 if(MapInfo_CheckMap(cvar_string("nextmap")))
1001 Map_Goto_SetStr(cvar_string("nextmap"));
1003 alreadychangedlevel = TRUE;
1006 if(cvar("lastlevel"))
1009 localcmd("set lastlevel 0\ntogglemenu\n");
1010 alreadychangedlevel = TRUE;
1018 //local string nextmap;
1019 //local float n, nummaps;
1021 if (alreadychangedlevel)
1023 alreadychangedlevel = TRUE;
1029 for(allowReset = 1; allowReset >= 0; --allowReset)
1031 nextMap = GetNextMap();
1037 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1038 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
1039 if(cvar("g_maplist_shuffle"))
1041 localcmd("\nmenu_cmd sync\n");
1045 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1057 When the player presses attack or jump, change to the next level
1060 .float autoscreenshot;
1061 void() MapVote_Start;
1062 void() MapVote_Think;
1063 float mapvote_initialized;
1064 void IntermissionThink()
1066 FixIntermissionClient(self);
1068 if(cvar("sv_autoscreenshot"))
1069 if(self.autoscreenshot > 0)
1070 if(time > self.autoscreenshot)
1072 self.autoscreenshot = -1;
1073 if(clienttype(self) == CLIENTTYPE_REAL)
1074 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1078 if (time < intermission_exittime)
1081 if(!mapvote_initialized)
1082 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1092 Returns the entity to view from
1096 entity FindIntermission()
1101 // look for info_intermission first
1102 spot = find (world, classname, "info_intermission");
1104 { // pick a random one
1108 spot = find (spot, classname, "info_intermission");
1110 spot = find (spot, classname, "info_intermission");
1116 // then look for the start position
1117 spot = find (world, classname, "info_player_start");
1121 // testinfo_player_start is only found in regioned levels
1122 spot = find (world, classname, "testplayerstart");
1126 // then look for the start position
1127 spot = find (world, classname, "info_player_deathmatch");
1131 //objerror ("FindIntermission: no spot");
1137 ===============================================================================
1141 ===============================================================================
1144 void DumpStats(float final)
1148 local float to_console;
1149 local float to_eventlog;
1150 local float to_file;
1153 to_console = cvar("sv_logscores_console");
1154 to_eventlog = cvar("sv_eventlog");
1155 to_file = cvar("sv_logscores_file");
1159 to_console = TRUE; // always print printstats replies
1160 to_eventlog = FALSE; // but never print them to the event log
1164 if(cvar("sv_eventlog_console"))
1165 to_console = FALSE; // otherwise we get the output twice
1171 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1179 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1183 fputs(file, strcat(s, "\n"));
1186 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1192 fputs(file, strcat(s, "\n"));
1194 FOR_EACH_CLIENT(other)
1196 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1198 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1199 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1200 if(other.classname == "player" || g_arena || g_lms)
1201 s = strcat(s, ftos(other.team), ":");
1203 s = strcat(s, "spectator:");
1206 print(s, other.netname, "\n");
1208 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1210 fputs(file, strcat(s, other.netname, "\n"));
1216 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1222 fputs(file, strcat(s, "\n"));
1224 for(i = 1; i < 16; ++i)
1226 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1227 s = strcat(s, ":", ftos(i));
1233 fputs(file, strcat(s, "\n"));
1240 GameLogEcho(":end");
1243 fputs(file, ":end\n");
1248 void FixIntermissionClient(entity e)
1251 if(!e.autoscreenshot) // initial call
1253 e.angles = e.v_angle;
1254 e.angles_x = -e.angles_x;
1255 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1257 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1258 e.solid = SOLID_NOT;
1259 e.movetype = MOVETYPE_NONE;
1260 e.takedamage = DAMAGE_NO;
1263 e.weaponentity.effects = EF_NODRAW;
1264 if (e.weaponentity.weaponentity)
1265 e.weaponentity.weaponentity.effects = EF_NODRAW;
1267 if(clienttype(e) == CLIENTTYPE_REAL)
1269 stuffcmd(e, "\nscr_printspeed 1000000\n");
1270 s = cvar_string("sv_intermission_cdtrack");
1272 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1274 WriteByte(MSG_ONE, SVC_INTERMISSION);
1278 //e.velocity = '0 0 0';
1279 //e.fixangle = TRUE;
1281 // TODO halt weapon animation
1286 go to the next level for deathmatch
1287 only called if a time or frag limit has expired
1291 float minTotalFrags;
1292 float maxTotalFrags;
1298 intermission_running = 1;
1300 // enforce a wait time before allowing changelevel
1301 if(player_count > 0)
1302 intermission_exittime = time + cvar("sv_mapchange_delay");
1304 intermission_exittime = -1;
1307 WriteByte (MSG_ALL, SVC_CDTRACK);
1308 WriteByte (MSG_ALL, 3);
1309 WriteByte (MSG_ALL, 3);
1310 // done in FixIntermission
1313 //pos = FindIntermission ();
1319 if(cvar("sv_eventlog"))
1320 GameLogEcho(":gameover");
1324 FOR_EACH_CLIENT(other)
1326 FixIntermissionClient(other);
1329 bprint(other.netname, " ^7wins.\n");
1334 FOR_EACH_PLAYER(other)
1336 if(maxTotalFrags < other.totalfrags)
1337 maxTotalFrags = other.totalfrags;
1338 if(minTotalFrags > other.totalfrags)
1339 minTotalFrags = other.totalfrags;
1344 FOR_EACH_PLAYER(other)
1346 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1347 f = bound(0, other.play_time / max(time, 1), 1);
1348 // store some statistics?
1352 if(cvar("g_campaign"))
1353 CampaignPreIntermission();
1355 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1362 Exit deathmatch games upon conditions
1365 void CheckRules_Player()
1367 if (gameover) // someone else quit the game already
1370 if(self.deadflag == DEAD_NO)
1371 self.play_time += frametime;
1373 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1374 // (div0: and that in CheckRules_World please)
1377 float checkrules_equality;
1378 float checkrules_suddendeathwarning;
1379 float checkrules_suddendeathend;
1380 float checkrules_overtimesadded; //how many overtimes have been already added
1381 float checkrules_status;
1383 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1384 float WINNING_YES = 1; // winner found
1385 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1386 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1388 void InitiateOvertime()
1390 // Check first whether normal overtimes could be added before initiating suddendeath mode
1391 // - for this timelimit_overtime needs to be >0 of course
1392 // - also check the winning condition calculated in the previous frame and only add normal overtime
1393 // again, if at the point at which timelimit would be extended again, still no winner was found
1394 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1396 ++checkrules_overtimesadded;
1397 //add one more overtime by simply extending the timelimit
1399 tl = cvar("timelimit");
1400 tl += cvar("timelimit_overtime");
1401 cvar_set("timelimit", ftos(tl));
1402 string minutesPlural;
1403 if (cvar("timelimit_overtime") == 1)
1404 minutesPlural = " ^3minute";
1406 minutesPlural = " ^3minutes";
1410 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1411 ftos(cvar("timelimit_overtime")),
1419 if(!checkrules_suddendeathend)
1420 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1424 float GetWinningCode(float fraglimitreached, float equality)
1427 if(fraglimitreached)
1428 return WINNING_STARTSUDDENDEATHOVERTIME;
1430 return WINNING_NEVER;
1432 if(fraglimitreached)
1438 // set the .winning flag for exactly those players with a given field value
1439 void SetWinners(.float field, float value)
1442 FOR_EACH_PLAYER(head)
1443 head.winning = (head.field == value);
1446 // set the .winning flag for those players with a given field value
1447 void AddWinners(.float field, float value)
1450 FOR_EACH_PLAYER(head)
1451 if(head.field == value)
1455 // clear the .winning flags
1456 void ClearWinners(void)
1459 FOR_EACH_PLAYER(head)
1463 // Onslaught winning condition:
1464 // game terminates if only one team has a working generator (or none)
1465 float WinningCondition_Onslaught()
1468 local float t1, t2, t3, t4;
1470 WinningConditionHelper(); // set worldstatus
1472 // first check if the game has ended
1473 t1 = t2 = t3 = t4 = 0;
1474 head = find(world, classname, "onslaught_generator");
1477 if (head.health > 0)
1479 if (head.team == COLOR_TEAM1) t1 = 1;
1480 if (head.team == COLOR_TEAM2) t2 = 1;
1481 if (head.team == COLOR_TEAM3) t3 = 1;
1482 if (head.team == COLOR_TEAM4) t4 = 1;
1484 head = find(head, classname, "onslaught_generator");
1486 if (t1 + t2 + t3 + t4 < 2)
1488 // game over, only one team remains (or none)
1490 if (t1) SetWinners(team, COLOR_TEAM1);
1491 if (t2) SetWinners(team, COLOR_TEAM2);
1492 if (t3) SetWinners(team, COLOR_TEAM3);
1493 if (t4) SetWinners(team, COLOR_TEAM4);
1494 dprint("Have a winner, ending game.\n");
1498 // Two or more teams remain
1502 float LMS_NewPlayerLives()
1505 fl = cvar("fraglimit");
1509 // first player has left the game for dying too much? Nobody else can get in.
1510 if(lms_lowest_lives < 1)
1513 if(!cvar("g_lms_join_anytime"))
1514 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1517 return bound(1, lms_lowest_lives, fl);
1520 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1521 // they win. Otherwise the defending team wins once the timelimit passes.
1522 void assault_new_round();
1523 float WinningCondition_Assault()
1527 WinningConditionHelper(); // set worldstatus
1529 status = WINNING_NO;
1530 // as the timelimit has not yet passed just assume the defending team will win
1531 if(assault_attacker_team == COLOR_TEAM1)
1533 SetWinners(team, COLOR_TEAM2);
1537 SetWinners(team, COLOR_TEAM1);
1541 ent = find(world, classname, "target_assault_roundend");
1544 if(ent.winning) // round end has been triggered by attacking team
1546 bprint("ASSAULT: round completed...\n");
1547 SetWinners(team, assault_attacker_team);
1549 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1551 if(ent.cnt == 1) // this was the second round
1553 status = WINNING_YES;
1557 local entity oldself;
1560 assault_new_round();
1569 // LMS winning condition: game terminates if and only if there's at most one
1570 // one player who's living lives. Top two scores being equal cancels the time
1572 float WinningCondition_LMS()
1579 have_player = FALSE;
1580 have_players = FALSE;
1581 l = LMS_NewPlayerLives();
1583 head = find(world, classname, "player");
1586 head2 = find(head, classname, "player");
1588 have_players = TRUE;
1592 // we have at least one player
1595 // two or more active players - continue with the game
1599 // exactly one player?
1602 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1606 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1612 // and assign him his first place
1613 PlayerScore_Add(head, SP_LMS_RANK, 1);
1620 // nobody is playing at all...
1623 // wait for players...
1627 // SNAFU (maybe a draw game?)
1629 dprint("No players, ending game.\n");
1634 // When we get here, we have at least two players who are actually LIVING,
1635 // now check if the top two players have equal score.
1636 WinningConditionHelper();
1639 if(WinningConditionHelper_winner)
1640 WinningConditionHelper_winner.winning = TRUE;
1641 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1642 return WINNING_NEVER;
1644 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1648 void ShuffleMaplist()
1650 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1654 float WinningCondition_Scores(float limit, float leadlimit)
1656 // TODO make everything use THIS winning condition (except LMS)
1657 WinningConditionHelper();
1661 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1662 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1663 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1664 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1668 if(WinningConditionHelper_winner)
1669 WinningConditionHelper_winner.winning = 1;
1670 if(WinningConditionHelper_winnerteam >= 0)
1671 SetWinners(team, WinningConditionHelper_winnerteam);
1673 if(WinningConditionHelper_lowerisbetter)
1675 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1676 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1680 if(WinningConditionHelper_zeroisworst)
1681 leadlimit = 0; // not supported in this mode
1683 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1684 // these modes always score in increments of 1, thus this makes sense
1686 if(leaderfrags != WinningConditionHelper_topscore)
1688 leaderfrags = WinningConditionHelper_topscore;
1691 if (leaderfrags == limit - 1)
1692 play2all("announcer/robotic/1fragleft.wav");
1693 else if (leaderfrags == limit - 2)
1694 play2all("announcer/robotic/2fragsleft.wav");
1695 else if (leaderfrags == limit - 3)
1696 play2all("announcer/robotic/3fragsleft.wav");
1700 return GetWinningCode(
1701 WinningConditionHelper_topscore &&
1703 (limit && (WinningConditionHelper_topscore >= limit))
1705 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1707 WinningConditionHelper_equality
1711 float WinningCondition_Race(float fraglimit)
1715 wc = WinningCondition_Scores(fraglimit, 0);
1717 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1718 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1719 // do NOT support equality when the laps are all raced!
1722 if not(p.race_completed)
1723 return WINNING_STARTSUDDENDEATHOVERTIME;
1729 void ReadyRestart();
1730 float WinningCondition_QualifyingThenRace(float limit)
1733 wc = WinningCondition_Scores(limit, 0);
1735 // NEVER initiate overtime
1736 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1744 float WinningCondition_RanOutOfSpawns()
1748 if(!have_team_spawns)
1751 if(!some_spawn_has_been_used)
1754 team1_score = team2_score = team3_score = team4_score = 0;
1756 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1758 if(head.team == COLOR_TEAM1)
1760 else if(head.team == COLOR_TEAM2)
1762 else if(head.team == COLOR_TEAM3)
1764 else if(head.team == COLOR_TEAM4)
1768 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1770 if(head.team == COLOR_TEAM1)
1772 else if(head.team == COLOR_TEAM2)
1774 else if(head.team == COLOR_TEAM3)
1776 else if(head.team == COLOR_TEAM4)
1781 if(team1_score + team2_score + team3_score + team4_score == 0)
1783 checkrules_equality = TRUE;
1786 else if(team1_score + team2_score + team3_score + team4_score == 1)
1789 if(team1_score) t = COLOR_TEAM1;
1790 if(team2_score) t = COLOR_TEAM2;
1791 if(team3_score) t = COLOR_TEAM3;
1792 if(team4_score) t = COLOR_TEAM4;
1793 CheckAllowedTeams(world);
1794 for(i = 0; i < MAX_TEAMSCORE; ++i)
1796 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1797 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1798 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1799 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1802 AddWinners(team, t);
1813 Exit deathmatch games upon conditions
1816 void CheckRules_World()
1828 MapVote_Think should now do that part
1829 if (intermission_running)
1830 if (time >= intermission_exittime + 60)
1832 if(!DoNextMapOverride())
1838 if (gameover) // someone else quit the game already
1840 if(player_count == 0) // Nobody there? Then let's go to the next map
1842 // this will actually check the player count in the next frame
1843 // again, but this shouldn't hurt
1847 timelimit = cvar("timelimit") * 60;
1848 fraglimit = cvar("fraglimit");
1849 leadlimit = cvar("leadlimit");
1851 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1854 timelimit = 0; // timelimit is not made for warmup
1856 fraglimit = 0; // no fraglimit for now
1857 leadlimit = 0; // no leadlimit for now
1862 timelimit += game_starttime;
1864 else if (timelimit < 0)
1871 if(checkrules_suddendeathend)
1873 if(!checkrules_suddendeathwarning)
1875 checkrules_suddendeathwarning = TRUE;
1876 if(g_race && !g_race_qualifying)
1877 bcenterprint("^3Everyone, finish your lap! The race is over!");
1879 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1884 if (timelimit && time >= timelimit)
1886 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1889 float playerswithlaps;
1892 totalplayers = playerswithlaps = readyplayers = 0;
1893 FOR_EACH_PLAYER(head)
1896 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1902 // at least 2/3 of the players have completed a lap: start the RACE
1903 // otherwise, the players should end the qualifying on their own
1904 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1906 checkrules_suddendeathend = 0;
1907 ReadyRestart(); // go to race
1917 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1923 checkrules_status = WinningCondition_RanOutOfSpawns();
1924 if(checkrules_status == WINNING_YES)
1926 bprint("Hey! Someone ran out of spawns!\n");
1928 else if(g_race && !g_race_qualifying && timelimit >= 0)
1930 checkrules_status = WinningCondition_Race(fraglimit);
1932 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1934 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1938 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1942 checkrules_status = WinningCondition_LMS();
1944 else if (g_onslaught)
1946 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1950 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1953 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1955 checkrules_status = WINNING_NEVER;
1959 if(checkrules_status == WINNING_NEVER)
1960 // equality cases! Nobody wins if the overtime ends in a draw.
1963 if(checkrules_suddendeathend)
1964 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1965 checkrules_status = WINNING_YES;
1967 if(checkrules_status == WINNING_YES)
1971 float mapvote_nextthink;
1972 float mapvote_initialized;
1973 float mapvote_keeptwotime;
1974 float mapvote_timeout;
1975 string mapvote_message;
1976 string mapvote_screenshot_dir;
1978 float mapvote_count;
1979 float mapvote_count_real;
1980 string mapvote_maps[MAPVOTE_COUNT];
1981 float mapvote_maps_suggested[MAPVOTE_COUNT];
1982 string mapvote_suggestions[MAPVOTE_COUNT];
1983 float mapvote_suggestion_ptr;
1984 float mapvote_maxlen;
1985 float mapvote_voters;
1986 float mapvote_votes[MAPVOTE_COUNT];
1988 float mapvote_detail;
1989 float mapvote_abstain;
1992 void MapVote_ClearAllVotes()
1994 FOR_EACH_CLIENT(other)
1998 string MapVote_Suggest(string m)
2002 return "That's not how to use this command.";
2003 if(!cvar("g_maplist_votable_suggestions"))
2004 return "Suggestions are not accepted on this server.";
2005 if(mapvote_initialized)
2006 return "Can't suggest - voting is already in progress!";
2007 m = MapInfo_FixName(m);
2009 return "The map you suggested is not available on this server.";
2010 if(!cvar("g_maplist_votable_override_mostrecent"))
2012 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2014 if(!MapInfo_CheckMap(m))
2015 return "The map you suggested does not support the current game mode.";
2016 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2017 if(mapvote_suggestions[i] == m)
2018 return "This map was already suggested.";
2019 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2021 i = floor(random() * mapvote_suggestion_ptr);
2025 i = mapvote_suggestion_ptr;
2026 mapvote_suggestion_ptr += 1;
2028 if(mapvote_suggestions[i] != "")
2029 strunzone(mapvote_suggestions[i]);
2030 mapvote_suggestions[i] = strzone(m);
2031 if(cvar("sv_eventlog"))
2032 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2033 return strcat("Suggestion of ", m, " accepted.");
2036 void MapVote_AddVotable(string nextMap, float isSuggestion)
2041 for(j = 0; j < mapvote_count; ++j)
2042 if(mapvote_maps[j] == nextMap)
2044 if(strlen(nextMap) > mapvote_maxlen)
2045 mapvote_maxlen = strlen(nextMap);
2046 mapvote_maps[mapvote_count] = strzone(nextMap);
2047 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2051 void MapVote_Spawn();
2057 MapVote_ClearAllVotes();
2060 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2061 mapvote_abstain = cvar("g_maplist_votable_abstain");
2064 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2066 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2067 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2069 if(mapvote_suggestion_ptr)
2070 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2071 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2073 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2074 MapVote_AddVotable(GetNextMap(), FALSE);
2076 if(mapvote_count == 0)
2078 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2079 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
2080 if(cvar("g_maplist_shuffle"))
2082 localcmd("\nmenu_cmd sync\n");
2083 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2084 MapVote_AddVotable(GetNextMap(), FALSE);
2087 mapvote_count_real = mapvote_count;
2089 MapVote_AddVotable("don't care", 0);
2091 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2093 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2094 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2095 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2096 mapvote_keeptwotime = 0;
2097 mapvote_message = "Choose a map and press its key!";
2099 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2100 if(mapvote_screenshot_dir == "")
2101 mapvote_screenshot_dir = "maps";
2102 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2107 void MapVote_SendPicture(float id)
2110 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2111 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2112 WriteByte(MSG_ONE, id);
2113 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2116 float GameCommand_MapVote(string cmd)
2118 if(!intermission_running)
2121 if(cmd == "mv_getpic")
2123 MapVote_SendPicture(stof(argv(1)));
2130 float MapVote_GetMapMask()
2132 float mask, i, power;
2134 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2135 if(mapvote_maps[i] != "")
2141 float MapVote_SendEntity(entity to, float sf)
2143 string mapfile, pakfile;
2147 sf &~= 2; // if we send 1, we don't need to also send 2
2149 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2150 WriteByte(MSG_ENTITY, sf);
2154 // flag 1 == initialization
2155 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2156 WriteByte(MSG_ENTITY, mapvote_count);
2157 WriteByte(MSG_ENTITY, mapvote_abstain);
2158 WriteByte(MSG_ENTITY, mapvote_detail);
2159 WriteCoord(MSG_ENTITY, mapvote_timeout);
2160 if(mapvote_count <= 8)
2161 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2163 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2164 for(i = 0; i < mapvote_count; ++i)
2165 if(mapvote_maps[i] != "")
2167 if(mapvote_abstain && i == mapvote_count - 1)
2169 WriteString(MSG_ENTITY, ""); // abstain needs no text
2170 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2174 WriteString(MSG_ENTITY, mapvote_maps[i]);
2175 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2176 pakfile = whichpack(strcat(mapfile, ".tga"));
2178 pakfile = whichpack(strcat(mapfile, ".jpg"));
2180 pakfile = whichpack(strcat(mapfile, ".png"));
2181 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2182 pakfile = substring(pakfile, o, 999);
2183 WriteString(MSG_ENTITY, pakfile);
2190 // flag 2 == update of mask
2191 if(mapvote_count <= 8)
2192 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2194 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2200 for(i = 0; i < mapvote_count; ++i)
2201 if(mapvote_maps[i] != "")
2202 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2204 WriteByte(MSG_ENTITY, to.mapvote);
2210 void MapVote_Spawn()
2212 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2215 void MapVote_TouchMask()
2217 mapvote_ent.SendFlags |= 2;
2220 void MapVote_TouchVotes(entity voter)
2222 mapvote_ent.SendFlags |= 4;
2225 float MapVote_Finished(float mappos)
2231 if(cvar("sv_eventlog"))
2233 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2234 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2235 didntvote = mapvote_voters;
2236 for(i = 0; i < mapvote_count; ++i)
2237 if(mapvote_maps[i] != "")
2239 didntvote -= mapvote_votes[i];
2242 result = strcat(result, ":", mapvote_maps[i]);
2243 result = strcat(result, ":", ftos(mapvote_votes[i]));
2246 result = strcat(result, ":didn't vote:", ftos(didntvote));
2248 GameLogEcho(result);
2249 if(mapvote_maps_suggested[mappos])
2250 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2253 FOR_EACH_REALCLIENT(other)
2254 FixClientCvars(other);
2256 Map_Goto_SetStr(mapvote_maps[mappos]);
2258 alreadychangedlevel = TRUE;
2261 void MapVote_CheckRules_1()
2265 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2267 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2268 mapvote_votes[i] = 0;
2272 FOR_EACH_REALCLIENT(other)
2277 i = other.mapvote - 1;
2278 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2279 mapvote_votes[i] = mapvote_votes[i] + 1;
2284 float MapVote_CheckRules_2()
2287 float firstPlace, secondPlace;
2288 float firstPlaceVotes, secondPlaceVotes;
2289 float mapvote_voters_real;
2292 if(mapvote_count_real == 1)
2293 return MapVote_Finished(0);
2295 mapvote_voters_real = mapvote_voters;
2297 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2299 RandomSelection_Init();
2300 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2301 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2302 firstPlace = RandomSelection_chosen_float;
2303 firstPlaceVotes = RandomSelection_best_priority;
2304 //dprint("First place: ", ftos(firstPlace), "\n");
2305 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2307 RandomSelection_Init();
2308 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2310 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2311 secondPlace = RandomSelection_chosen_float;
2312 secondPlaceVotes = RandomSelection_best_priority;
2313 //dprint("Second place: ", ftos(secondPlace), "\n");
2314 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2316 if(firstPlace == -1)
2317 error("No first place in map vote... WTF?");
2319 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2320 return MapVote_Finished(firstPlace);
2322 if(mapvote_keeptwotime)
2323 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2326 MapVote_TouchMask();
2327 mapvote_message = "Now decide between the TOP TWO!";
2328 mapvote_keeptwotime = 0;
2329 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2330 result = strcat(result, ":", ftos(firstPlaceVotes));
2331 result = strcat(result, ":", mapvote_maps[secondPlace]);
2332 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2333 didntvote = mapvote_voters;
2334 for(i = 0; i < mapvote_count; ++i)
2335 if(mapvote_maps[i] != "")
2337 didntvote -= mapvote_votes[i];
2339 if(i != secondPlace)
2341 result = strcat(result, ":", mapvote_maps[i]);
2342 result = strcat(result, ":", ftos(mapvote_votes[i]));
2343 if(i < mapvote_count_real)
2345 strunzone(mapvote_maps[i]);
2346 mapvote_maps[i] = "";
2350 result = strcat(result, ":didn't vote:", ftos(didntvote));
2351 if(cvar("sv_eventlog"))
2352 GameLogEcho(result);
2362 keeptwo = mapvote_keeptwotime;
2363 MapVote_CheckRules_1(); // count
2364 if(MapVote_CheckRules_2()) // decide
2368 FOR_EACH_REALCLIENT(other)
2370 // hide scoreboard again
2371 if(other.health != 2342)
2373 other.health = 2342;
2375 if(clienttype(other) == CLIENTTYPE_REAL)
2378 WriteByte(MSG_ONE, SVC_FINALE);
2379 WriteString(MSG_ONE, "");
2383 // clear possibly invalid votes
2384 if(mapvote_maps[other.mapvote - 1] == "")
2386 // use impulses as new vote
2387 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2388 if(mapvote_maps[other.impulse - 1] != "")
2390 other.mapvote = other.impulse;
2391 MapVote_TouchVotes(other);
2399 MapVote_CheckRules_1(); // just count
2401 void MapVote_Start()
2406 MapInfo_Enumerate();
2407 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1))
2410 void MapVote_Think()
2415 if(alreadychangedlevel)
2418 if(time < mapvote_nextthink)
2422 mapvote_nextthink = time + 0.5;
2424 if(!mapvote_initialized)
2426 mapvote_initialized = TRUE;
2427 if(DoNextMapOverride())
2429 if(!cvar("g_maplist_votable") || player_count <= 0)
2440 string GotoMap(string m)
2442 if(!MapInfo_CheckMap(m))
2443 return "The map you chose is not available on this server.";
2444 cvar_set("nextmap", m);
2445 cvar_set("timelimit", "-1");
2446 if(mapvote_initialized || alreadychangedlevel)
2448 if(DoNextMapOverride())
2449 return "Map switch initiated.";
2451 return "Hm... no. For some reason I like THIS map more.";
2454 return "Map switch will happen after scoreboard.";
2460 FOR_EACH_REALCLIENT(self)
2462 if(self.classname == "spectator")
2464 if(self.enemy.typehitsound)
2465 play2(self, "misc/typehit.wav");
2466 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2467 play2(self, "misc/hit.wav");
2471 if(self.typehitsound)
2472 play2(self, "misc/typehit.wav");
2473 else if(self.hitsound && self.cvar_cl_hitsound)
2474 play2(self, "misc/hit.wav");
2477 FOR_EACH_CLIENT(self)
2479 self.hitsound = FALSE;
2480 self.typehitsound = FALSE;
2487 * returns TRUE if redirecting
2489 float redirection_timeout;
2490 float redirection_nextthink;
2491 float RedirectionThink()
2493 float clients_found;
2495 if(redirection_target == "")
2498 if(!redirection_timeout)
2500 cvar_set("sv_public", "-2");
2501 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2502 if(redirection_target == "self")
2503 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2505 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2508 if(time < redirection_nextthink)
2511 redirection_nextthink = time + 1;
2514 FOR_EACH_REALCLIENT(self)
2516 print("Redirecting: sending connect command to ", self.netname, "\n");
2517 if(redirection_target == "self")
2518 stuffcmd(self, "\ndisconnect; reconnect\n");
2520 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2524 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2526 if(time > redirection_timeout || clients_found == 0)
2527 localcmd("\nwait; wait; wait; quit\n");
2534 // Loaded from a save game
2535 // some things then break, so let's work around them...
2537 // Progs DB (capture records)
2539 ServerProgsDB = db_create();
2541 ServerProgsDB = db_load("server.db");
2545 MapInfo_Enumerate();
2546 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
2551 if(world_initialized > 0)
2553 world_initialized = 0;
2554 print("Saving persistent data...\n");
2557 db_save(ServerProgsDB, "server.db");
2558 if(cvar("developer"))
2559 db_save(TemporaryDB, "server-temp.db");
2560 db_close(ServerProgsDB);
2561 db_close(TemporaryDB);
2563 // tell the bot system the game is ending now
2568 else if(world_initialized == 0)
2570 print("NOTE: crashed before even initializing the world, not saving persistent data\n");