2 float checkrules_firstblood;
4 void GiveFrags (entity attacker, entity targ, float f)
9 if(cvar("g_arena_roundbased"))
12 if(cvar("g_domination"))
14 if(cvar("g_domination_disable_frags"))
18 else if(cvar("g_runematch"))
21 f = RunematchHandleFrags(attacker, targ, f);
23 else if(cvar("g_lms"))
25 // count remaining lives, not frags in lms
27 // keep track of the worst players lives
28 if(targ.frags < lms_lowest_lives)
29 lms_lowest_lives = targ.frags;
30 // player has no more lives left
34 lms_next_place = player_count;
35 targ.frags = -lms_next_place;
42 attacker.frags = attacker.frags + f;
45 string AppendItemcodes(string s, entity player)
50 // w = player.switchweapon;
52 w = player.cnt; // previous weapon!
53 s = strcat(s, ftos(W_ItemCode(w)));
54 if(time < player.strength_finished)
56 if(time < player.invincible_finished)
58 if(player.flagcarried != world)
63 s = strcat(s, "|", ftos(player.runes));
67 void LogDeath(string mode, float deathtype, entity killer, entity killed)
70 if(!cvar("sv_eventlog"))
72 s = strcat(":kill:", mode);
73 s = strcat(s, ":", ftos(killer.playerid));
74 s = strcat(s, ":", ftos(killed.playerid));
75 s = strcat(s, ":type=", ftos(deathtype));
76 s = strcat(s, ":items=");
77 s = AppendItemcodes(s, killer);
80 s = strcat(s, ":victimitems=");
81 s = AppendItemcodes(s, killed);
83 GameLogEcho(s, FALSE);
86 void Obituary (entity attacker, entity targ, float deathtype)
90 if (targ.classname == "player" || targ.classname == "corpse")
92 if (targ.classname == "corpse")
99 if (deathtype == DEATH_TEAMCHANGE)
101 m = "You are now on: ";
103 m = strcat(m, "^1Red Team");
104 else if (targ.team == 14)
105 m = strcat(m, "^4Blue Team");
106 else if (targ.team == 10)
107 m = strcat(m, "^6Pink Team");
108 else if (targ.team == 13)
109 m = strcat(m, "^3Yellow Team");
110 centerprint(targ, m);
112 else if (deathtype == DEATH_AUTOTEAMCHANGE)
114 m = "You have been moved into a different team to improve team balance\nYou are now on: ";
116 m = strcat(m, "^1Red Team");
117 else if (targ.team == 14)
118 m = strcat(m, "^4Blue Team");
119 else if (targ.team == 10)
120 m = strcat(m, "^6Pink Team");
121 else if (targ.team == 13)
122 m = strcat(m, "^3Yellow Team");
123 centerprint(targ, m);
126 else if (deathtype == DEATH_CAMP)
127 centerprint(targ, strcat("^1Die camper!\n\n\n"));
128 else if (deathtype == DEATH_NOAMMO)
129 centerprint(targ, strcat("^1You were killed for running out of ammo...\n\n\n"));
130 else if (deathtype == DEATH_ROT)
131 centerprint(targ, strcat("^1You grew too old without taking your medicine\n\n\n"));
132 else if (deathtype == DEATH_MIRRORDAMAGE)
133 centerprint(targ, strcat("^1Don't shoot your team mates!\n\n\n"));
135 centerprint(targ, strcat("^1You killed your own dumb self!\n\n\n"));
137 if (deathtype == IT_GRENADE_LAUNCHER)
138 bprint ("^1",s, "^1 detonated\n");
139 else if (deathtype == IT_ELECTRO)
140 bprint ("^1",s, "^1 played with plasma\n");
141 else if (deathtype == IT_ROCKET_LAUNCHER)
142 bprint ("^1",s, "^1 exploded\n");
143 else if (deathtype == DEATH_KILL)
144 bprint ("^1",s, "^1 couldn't take it anymore\n");
145 else if (deathtype == DEATH_ROT)
146 bprint ("^1",s, "^1 died\n");
147 else if (deathtype == DEATH_NOAMMO)
149 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
150 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
152 else if (deathtype == DEATH_CAMP)
153 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
154 else if (deathtype == DEATH_MIRRORDAMAGE)
155 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
156 else if (deathtype != DEATH_TEAMCHANGE)
157 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
159 if(deathtype != DEATH_TEAMCHANGE)
161 LogDeath("suicide", deathtype, targ, targ);
162 GiveFrags(attacker, targ, -1);
164 //targ.frags = targ.frags - 1;
165 if (targ.killcount > 2)
166 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
168 else if (attacker.classname == "player" || attacker.classname == "gib")
170 if(teamplay && attacker.team == targ.team)
172 centerprint(attacker, strcat("^1Moron! You fragged a teammate!\n\n\n"));
173 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
174 GiveFrags(attacker, targ, -1);
175 //attacker.frags = attacker.frags - 1;
176 if (targ.killcount > 2)
177 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a teammate!\n");
178 if (attacker.killcount > 2)
179 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
180 attacker.killcount = 0;
182 LogDeath("tk", deathtype, attacker, targ);
186 if (!checkrules_firstblood)
188 checkrules_firstblood = TRUE;
189 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
190 //if (cvar("g_minstagib"))
191 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
192 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
195 centerprint(attacker, strcat("^4You fragged ^7", s, "\n\n\n"));
196 centerprint(targ, strcat("^1You were fragged by ^7", attacker.netname, "\n\n\n"));
198 if (deathtype == IT_LASER)
199 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
200 else if (deathtype == IT_UZI)
201 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
202 else if (deathtype == IT_SHOTGUN)
203 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
204 else if (deathtype == IT_GRENADE_LAUNCHER)
205 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
206 else if (deathtype == IT_ELECTRO)
207 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
208 else if (deathtype == IT_CRYLINK)
209 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
210 else if (deathtype == IT_NEX)
211 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
212 else if (deathtype == IT_HAGAR)
213 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
214 else if (deathtype == IT_ROCKET_LAUNCHER)
215 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
216 else if (deathtype == DEATH_TELEFRAG)
217 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
218 else if (deathtype == DEATH_DROWN)
219 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
220 else if (deathtype == DEATH_SLIME)
221 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
222 else if (deathtype == DEATH_LAVA)
223 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
224 else if (deathtype == DEATH_FALL)
225 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
226 else if (deathtype == DEATH_SHOOTING_STAR)
227 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
228 else if (deathtype == DEATH_SWAMP)
229 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
230 else if (deathtype == DEATH_HURTTRIGGER)
231 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
233 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
235 GiveFrags(attacker, targ, 1);
236 //attacker.frags = attacker.frags + 1;
237 if (targ.killcount > 2)
238 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
239 attacker.killcount = attacker.killcount + 1;
240 if (attacker.killcount > 2)
241 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
243 LogDeath("frag", deathtype, attacker, targ);
245 if (attacker.killcount == 3)
247 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
248 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
250 else if (attacker.killcount == 5)
252 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
253 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
255 else if (attacker.killcount == 10)
257 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
258 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
260 else if (attacker.killcount == 15)
262 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
263 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
265 else if (attacker.killcount == 20)
267 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
268 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
270 else if (attacker.killcount == 25)
272 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
273 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
275 else if (attacker.killcount == 30)
277 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
278 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
284 centerprint(targ, strcat("^1Watch your step!\n\n\n"));
285 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
286 bprint ("^1",s, "^1 ", attacker.message, "\n");
287 else if (deathtype == DEATH_DROWN)
288 bprint ("^1",s, "^1 drowned\n");
289 else if (deathtype == DEATH_SLIME)
290 bprint ("^1",s, "^1 was slimed\n");
291 else if (deathtype == DEATH_LAVA)
292 bprint ("^1",s, "^1 turned into hot slag\n");
293 else if (deathtype == DEATH_FALL)
294 bprint ("^1",s, "^1 hit the ground with a crunch\n");
295 else if (deathtype == DEATH_SHOOTING_STAR)
296 bprint ("^1",s, "^1 became a shooting star\n");
297 else if (deathtype == DEATH_SWAMP)
298 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
300 bprint ("^1",s, "^1 died\n");
301 GiveFrags(targ, targ, -1);
302 if(targ.frags == -5) {
303 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
306 //targ.frags = targ.frags - 1;
307 if (targ.killcount > 2)
308 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
310 LogDeath("accident", deathtype, targ, targ);
312 targ.death_origin = targ.origin;
314 targ.killer_origin = attacker.origin;
315 // FIXME: this should go in PutClientInServer
321 // these are updated by each Damage call for use in button triggering and such
323 entity damage_inflictor;
324 entity damage_attacker;
326 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
330 entity attacker_save;
334 if (gameover || targ.killcount == -666)
337 local entity oldself;
341 damage_inflictor = inflictor;
342 damage_attacker = attacker;
343 attacker_save = attacker;
345 if (targ.classname == "player")
346 if (attacker.classname == "player")
349 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
351 // nullify damage if teamplay is on
352 if(deathtype != DEATH_TELEFRAG)
356 if(attacker.team == targ.team)
361 if(attacker.team == targ.team)
365 if(attacker.team == targ.team)
366 if(attacker.classname == "player")
367 if((targ.classname == "player") && (targ.health > 0))
369 mirrordamage = cvar("g_mirrordamage") * damage;
370 mirrorforce = cvar("g_mirrordamage") * vlen(force);
371 if(cvar("g_minstagib"))
373 if(cvar("g_friendlyfire") == 0)
377 damage = cvar("g_friendlyfire") * damage;
378 // mirrordamage will be used LATER
383 if(targ.classname == "player")
384 if(attacker.classname == "player")
387 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
388 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
394 if(clienttype(attacker) == CLIENTTYPE_REAL)
395 if(targ.classname == "player")
396 stuffcmd(attacker, "play2 misc/hit.wav\n");
398 if (cvar("g_minstagib"))
400 if ((deathtype == DEATH_FALL) ||
401 (deathtype == DEATH_DROWN) ||
402 (deathtype == DEATH_SLIME) ||
403 (deathtype == DEATH_LAVA))
405 if (targ.armorvalue && (deathtype == IT_NEX) && damage)
407 targ.armorvalue -= 1;
408 centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue),"\n"));
410 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
411 //stuffcmd(attacker, "play2 misc/hit.wav\n");
413 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
415 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
417 if (deathtype == IT_LASER)
420 if (targ != attacker)
422 if (targ.classname == "player")
423 centerprint(attacker, "Secondary fire inflicts no damage!\n");
432 if (deathtype == IT_NEX && !targ.deadflag && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
434 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
438 // apply strength multiplier
439 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
441 damage = damage * cvar("g_balance_powerup_strength_damage");
442 force = force * cvar("g_balance_powerup_strength_force");
444 // apply invincibility multiplier
445 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
446 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
449 if(cvar("g_runematch"))
451 // apply strength rune
452 if (attacker.runes & RUNE_STRENGTH)
454 if(attacker.runes & CURSE_WEAK) // have both curse & rune
456 damage = damage * cvar("g_balance_rune_strength_combo_damage");
457 force = force * cvar("g_balance_rune_strength_combo_force");
461 damage = damage * cvar("g_balance_rune_strength_damage");
462 force = force * cvar("g_balance_rune_strength_force");
465 else if (attacker.runes & CURSE_WEAK)
467 damage = damage * cvar("g_balance_curse_weak_damage");
468 force = force * cvar("g_balance_curse_weak_force");
471 // apply defense rune
472 if (targ.runes & RUNE_DEFENSE)
474 if (targ.runes & CURSE_VULNER) // have both curse & rune
475 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
477 damage = damage * cvar("g_balance_rune_defense_takedamage");
479 else if (targ.runes & CURSE_VULNER)
480 damage = damage * cvar("g_balance_curse_vulner_takedamage");
484 if (self.damageforcescale)
486 self.velocity = self.velocity + self.damageforcescale * force;
487 self.flags = self.flags - (self.flags & FL_ONGROUND);
490 if (self.event_damage)
491 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
494 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
496 // Savage: vampire mode
497 if(cvar("g_vampire") && !cvar("g_minstagib"))
499 attacker.health += damage;
501 if(cvar("g_runematch"))
503 if (attacker.runes & RUNE_VAMPIRE)
505 // apply vampire rune
506 if (attacker.runes & CURSE_EMPATHY) // have the curse too
508 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
509 attacker.health = bound(
510 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
511 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
512 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
516 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
517 attacker.health = bound(
518 attacker.health, // LA: was 3, but changed so that you can't lose health
519 // empathy won't let you gain health in the same way...
520 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
521 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
524 // apply empathy curse
525 else if (attacker.runes & CURSE_EMPATHY)
527 attacker.health = bound(
528 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
529 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
535 // apply mirror damage if any
536 if(mirrordamage > 0 || mirrorforce > 0)
538 attacker = attacker_save;
539 if(cvar("g_minstagib"))
542 // just lose extra LIVES, don't kill the player for mirror damage
543 if(attacker.armorvalue > 0)
545 attacker.armorvalue = attacker.armorvalue - 1;
546 centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue),"\n"));
547 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 misc/hit.wav\n");
551 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
552 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
556 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
568 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
570 targ = findradius (blastorigin, rad);
573 if (targ != inflictor)
576 // LordHavoc: measure distance to nearest point on target (not origin)
577 // (this guarentees 100% damage on a touch impact)
578 nearest = blastorigin;
579 m1 = targ.origin + targ.mins;
580 m2 = targ.origin + targ.maxs;
581 if (nearest_x < m1_x) nearest_x = m1_x;
582 if (nearest_y < m1_y) nearest_y = m1_y;
583 if (nearest_z < m1_z) nearest_z = m1_z;
584 if (nearest_x > m2_x) nearest_x = m2_x;
585 if (nearest_y > m2_y) nearest_y = m2_y;
586 if (nearest_z > m2_z) nearest_z = m2_z;
587 diff = nearest - blastorigin;
588 // round up a little on the damage to ensure full damage on impacts
589 // and turn the distance into a fraction of the radius
590 power = 1 - ((vlen (diff) - 2) / rad);
592 //bprint(ftos(power));
597 finaldmg = coredamage * power + edgedamage * (1 - power);
600 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
601 if (targ == attacker)
602 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
603 // test line of sight to multiple positions on box,
604 // and do damage if any of them hit
606 c = ceil(finaldmg / 10);
612 traceline(blastorigin, nearest, TRUE, inflictor);
613 if (trace_fraction == 1 || trace_ent == targ
614 || cvar("g_throughfloor"))
616 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
619 nearest_x = m1_x + random() * targ.size_x;
620 nearest_y = m1_y + random() * targ.size_y;
621 nearest_z = m1_z + random() * targ.size_z;
635 void ClearMultiDamage (void)
639 multi_force = '0 0 0';
642 void ApplyMultiDamage (void)
647 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
650 void AddMultiDamage (entity hit, float damage, vector force)
655 if (hit != multi_ent)
661 multi_damage = multi_damage + damage;
662 multi_force = multi_force + force;
665 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
672 makevectors (self.v_angle);
674 source = self.origin + v_forward * 10; // FIXME
675 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
677 // LordHavoc: better to use normal damage
678 //ClearMultiDamage ();
679 while (shotcount > 0)
681 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
683 traceline (source, source + direction * 2048, FALSE, self);
684 if (trace_fraction != 1.0)
686 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
687 vel = vel + 2 * trace_plane_normal;
690 org = trace_endpos - direction * 4;
692 if (!trace_ent.takedamage)
694 // LordHavoc: better to use normal damage
695 //AddMultiDamage (trace_ent, 4, direction * 4);
696 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
699 shotcount = shotcount + 1;
702 // LordHavoc: better to use normal damage
703 //ApplyMultiDamage ();