2 float checkrules_firstblood;
4 void GiveFrags (entity attacker, entity targ, float f)
9 if(cvar("g_arena_roundbased"))
12 if(cvar("g_domination"))
14 if(cvar("g_domination_disable_frags"))
18 else if(cvar("g_runematch"))
21 f = RunematchHandleFrags(attacker, targ, f);
23 else if(cvar("g_lms"))
25 // count remaining lives, not frags in lms
27 // keep track of the worst players lives
28 if(targ.frags < lms_lowest_lives)
29 lms_lowest_lives = targ.frags;
30 // player has no more lives left
35 lms_next_place = player_count;
36 targ.frags = -lms_next_place;
43 attacker.frags = attacker.frags + f;
46 string AppendItemcodes(string s, entity player)
51 // w = player.switchweapon;
53 w = player.cnt; // previous weapon!
54 s = strcat(s, ftos(W_ItemCode(w)));
55 if(time < player.strength_finished)
57 if(time < player.invincible_finished)
59 if(player.flagcarried != world)
62 s = strcat(s, "|", ftos(player.runes));
66 void LogDeath(string mode, float deathtype, entity killer, entity killed)
69 if(!cvar("sv_eventlog"))
71 s = strcat(":kill:", mode);
72 s = strcat(s, ":", ftos(killer.playerid));
73 s = strcat(s, ":", ftos(killed.playerid));
74 s = strcat(s, ":type=", ftos(deathtype));
75 s = strcat(s, ":items=");
76 s = AppendItemcodes(s, killer);
79 s = strcat(s, ":victimitems=");
80 s = AppendItemcodes(s, killed);
82 GameLogEcho(s, FALSE);
85 void Obituary (entity attacker, entity targ, float deathtype)
89 if (targ.classname == "player" || targ.classname == "corpse")
91 if (targ.classname == "corpse")
98 if (deathtype == DEATH_TEAMCHANGE)
100 m = "You are now on: ";
102 m = strcat(m, "^1Red Team");
103 else if (targ.team == 14)
104 m = strcat(m, "^4Blue Team");
105 else if (targ.team == 10)
106 m = strcat(m, "^6Pink Team");
107 else if (targ.team == 13)
108 m = strcat(m, "^3Yellow Team");
109 centerprint(targ, m);
111 else if (deathtype == DEATH_AUTOTEAMCHANGE)
113 m = "You have been moved into a different team to improve team balance\nYou are now on: ";
115 m = strcat(m, "^1Red Team");
116 else if (targ.team == 14)
117 m = strcat(m, "^4Blue Team");
118 else if (targ.team == 10)
119 m = strcat(m, "^6Pink Team");
120 else if (targ.team == 13)
121 m = strcat(m, "^3Yellow Team");
122 centerprint(targ, m);
125 else if (deathtype == DEATH_CAMP)
126 centerprint(targ, strcat("^1Die camper!\n\n\n"));
127 else if (deathtype == DEATH_NOAMMO)
128 centerprint(targ, strcat("^1You were killed for running out of ammo...\n\n\n"));
129 else if (deathtype == DEATH_ROT)
130 centerprint(targ, strcat("^1You grew too old without taking your medcine\n\n\n"));
131 else if (deathtype == DEATH_MIRRORDAMAGE)
132 centerprint(targ, strcat("^1Don't shoot your team mates!\n\n\n"));
134 centerprint(targ, strcat("^1You killed your own dumb self!\n\n\n"));
136 if (deathtype == IT_GRENADE_LAUNCHER)
137 bprint ("^1",s, "^1 detonated\n");
138 else if (deathtype == IT_ELECTRO)
139 bprint ("^1",s, "^1 played with plasma\n");
140 else if (deathtype == IT_ROCKET_LAUNCHER)
141 bprint ("^1",s, "^1 exploded\n");
142 else if (deathtype == DEATH_KILL)
143 bprint ("^1",s, "^1 couldn't take it anymore\n");
144 else if (deathtype == DEATH_ROT)
145 bprint ("^1",s, "^1 died\n");
146 else if (deathtype == DEATH_NOAMMO)
148 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
149 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
151 else if (deathtype == DEATH_CAMP)
152 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
153 else if (deathtype == DEATH_MIRRORDAMAGE)
154 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
155 else if (deathtype != DEATH_TEAMCHANGE)
156 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
158 if(deathtype != DEATH_TEAMCHANGE)
159 LogDeath("suicide", deathtype, targ, targ);
161 GiveFrags(attacker, targ, -1);
162 //targ.frags = targ.frags - 1;
163 if (targ.killcount > 2)
164 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
166 else if (teamplay && attacker.team == targ.team)
168 centerprint(attacker, strcat("^1Moron! You fragged a teammate!\n\n\n"));
169 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
170 GiveFrags(attacker, targ, -1);
171 //attacker.frags = attacker.frags - 1;
172 if (targ.killcount > 2)
173 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was endeded by a teammate!\n");
174 if (attacker.killcount > 2)
175 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
176 attacker.killcount = 0;
178 LogDeath("tk", deathtype, attacker, targ);
180 else if (attacker.classname == "player" || attacker.classname == "gib")
182 if (!checkrules_firstblood)
184 checkrules_firstblood = TRUE;
185 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
186 //if (cvar("g_minstagib"))
187 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
188 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
191 centerprint(attacker, strcat("^4You fragged ^7", s, "\n\n\n"));
192 centerprint(targ, strcat("^1You were fragged by ^7", attacker.netname, "\n\n\n"));
194 if (deathtype == IT_LASER)
195 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
196 else if (deathtype == IT_UZI)
197 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
198 else if (deathtype == IT_SHOTGUN)
199 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
200 else if (deathtype == IT_GRENADE_LAUNCHER)
201 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
202 else if (deathtype == IT_ELECTRO)
203 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
204 else if (deathtype == IT_CRYLINK)
205 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
206 else if (deathtype == IT_NEX)
207 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
208 else if (deathtype == IT_HAGAR)
209 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
210 else if (deathtype == IT_ROCKET_LAUNCHER)
211 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
212 else if (deathtype == DEATH_TELEFRAG)
213 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
214 else if (deathtype == DEATH_DROWN)
215 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
216 else if (deathtype == DEATH_SLIME)
217 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
218 else if (deathtype == DEATH_LAVA)
219 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
220 else if (deathtype == DEATH_FALL)
221 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
222 else if (deathtype == DEATH_SHOOTING_STAR)
223 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
224 else if (deathtype == DEATH_SWAMP)
225 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
226 else if (deathtype == DEATH_HURTTRIGGER)
227 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
229 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
231 GiveFrags(attacker, targ, 1);
232 //attacker.frags = attacker.frags + 1;
233 if (targ.killcount > 2)
234 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
235 attacker.killcount = attacker.killcount + 1;
236 if (attacker.killcount > 2)
237 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
239 LogDeath("frag", deathtype, attacker, targ);
241 if (attacker.killcount == 3)
243 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
244 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
246 else if (attacker.killcount == 5)
248 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
249 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
251 else if (attacker.killcount == 10)
253 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
254 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
256 else if (attacker.killcount == 15)
258 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
259 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
261 else if (attacker.killcount == 20)
263 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
264 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
266 else if (attacker.killcount == 25)
268 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
269 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
271 else if (attacker.killcount == 30)
273 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
274 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
279 centerprint(targ, strcat("^1Watch your step!\n\n\n"));
280 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
281 bprint ("^1",s, "^1 ", attacker.message, "\n");
282 else if (deathtype == DEATH_DROWN)
283 bprint ("^1",s, "^1 drowned\n");
284 else if (deathtype == DEATH_SLIME)
285 bprint ("^1",s, "^1 was slimed\n");
286 else if (deathtype == DEATH_LAVA)
287 bprint ("^1",s, "^1 turned into hot slag\n");
288 else if (deathtype == DEATH_FALL)
289 bprint ("^1",s, "^1 hit the ground with a crunch\n");
290 else if (deathtype == DEATH_SHOOTING_STAR)
291 bprint ("^1",s, "^1 became a shooting star\n");
292 else if (deathtype == DEATH_SWAMP)
293 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
295 bprint ("^1",s, "^1 died\n");
296 GiveFrags(targ, targ, -1);
297 if(targ.frags == -5) {
298 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
301 //targ.frags = targ.frags - 1;
302 if (targ.killcount > 2)
303 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
305 LogDeath("accident", deathtype, targ, targ);
307 targ.death_origin = targ.origin;
309 targ.killer_origin = attacker.origin;
310 // FIXME: this should go in PutClientInServer
316 // these are updated by each Damage call for use in button triggering and such
318 entity damage_inflictor;
319 entity damage_attacker;
321 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
325 entity attacker_save;
329 if (gameover || targ.killcount == -666)
332 local entity oldself;
336 damage_inflictor = inflictor;
337 damage_attacker = attacker;
338 attacker_save = attacker;
340 if (targ.classname == "player")
341 if (attacker.classname == "player")
344 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
346 // nullify damage if teamplay is on
347 if(deathtype != DEATH_TELEFRAG)
351 if(attacker.team == targ.team)
356 if(attacker.team == targ.team)
360 if(attacker.team == targ.team)
361 if(attacker.classname == "player")
362 if(targ.classname == "player")
364 mirrordamage = cvar("g_mirrordamage") * damage;
365 mirrorforce = cvar("g_mirrordamage") * vlen(force);
366 if(cvar("g_minstagib"))
368 if(cvar("g_friendlyfire") == 0)
372 damage = cvar("g_friendlyfire") * damage;
373 // mirrordamage will be used LATER
378 if(targ.classname == "player")
379 if(attacker.classname == "player")
382 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
383 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
389 if(clienttype(attacker) == CLIENTTYPE_REAL)
390 if(targ.classname == "player")
391 stuffcmd(attacker, "play2 misc/hit.wav\n");
393 if (cvar("g_minstagib"))
395 if ((deathtype == DEATH_FALL) ||
396 (deathtype == DEATH_DROWN) ||
397 (deathtype == DEATH_SLIME) ||
398 (deathtype == DEATH_LAVA))
400 if (targ.armorvalue && (deathtype == IT_NEX) && damage)
402 targ.armorvalue -= 1;
403 centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue),"\n"));
405 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
406 //stuffcmd(attacker, "play2 misc/hit.wav\n");
408 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
410 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
412 if (deathtype == IT_LASER)
415 if (targ != attacker)
417 if (targ.classname == "player")
418 centerprint(attacker, "Secondary fire inflicts no damage!\n");
427 if (deathtype == IT_NEX && !targ.deadflag && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
429 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
433 // apply strength multiplier
434 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
436 damage = damage * cvar("g_balance_powerup_strength_damage");
437 force = force * cvar("g_balance_powerup_strength_force");
439 // apply invincibility multiplier
440 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
441 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
444 if(cvar("g_runematch"))
446 // apply strength rune
447 if (attacker.runes & RUNE_STRENGTH)
449 if(attacker.runes & CURSE_WEAK) // have both curse & rune
451 damage = damage * cvar("g_balance_rune_strength_combo_damage");
452 force = force * cvar("g_balance_rune_strength_combo_force");
456 damage = damage * cvar("g_balance_rune_strength_damage");
457 force = force * cvar("g_balance_rune_strength_force");
460 else if (attacker.runes & CURSE_WEAK)
462 damage = damage * cvar("g_balance_curse_weak_damage");
463 force = force * cvar("g_balance_curse_weak_force");
466 // apply defense rune
467 if (targ.runes & RUNE_DEFENSE)
469 if (targ.runes & CURSE_VULNER) // have both curse & rune
470 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
472 damage = damage * cvar("g_balance_rune_defense_takedamage");
474 else if (targ.runes & CURSE_VULNER)
475 damage = damage * cvar("g_balance_curse_vulner_takedamage");
479 if (self.damageforcescale)
481 self.velocity = self.velocity + self.damageforcescale * force;
482 self.flags = self.flags - (self.flags & FL_ONGROUND);
485 if (self.event_damage)
486 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
489 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
491 // Savage: vampire mode
492 if(cvar("g_vampire") && !cvar("g_minstagib"))
494 attacker.health += damage;
496 if(cvar("g_runematch"))
498 if (attacker.runes & RUNE_VAMPIRE)
500 // apply vampire rune
501 if (attacker.runes & CURSE_EMPATHY) // have the curse too
503 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
504 attacker.health = bound(
505 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
506 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
507 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
511 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
512 attacker.health = bound(
513 attacker.health, // LA: was 3, but changed so that you can't lose health
514 // empathy won't let you gain health in the same way...
515 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
516 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
519 // apply empathy curse
520 else if (attacker.runes & CURSE_EMPATHY)
522 attacker.health = bound(
523 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
524 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
530 // apply mirror damage if any
531 if(mirrordamage > 0 || mirrorforce > 0)
533 attacker = attacker_save;
534 if(cvar("g_minstagib"))
537 // just lose extra LIVES, don't kill the player for mirror damage
538 if(attacker.armorvalue > 0)
540 attacker.armorvalue = attacker.armorvalue - 1;
541 centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue),"\n"));
542 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 misc/hit.wav\n");
546 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
547 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
551 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
563 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
565 targ = findradius (blastorigin, rad);
568 if (targ != inflictor)
571 // LordHavoc: measure distance to nearest point on target (not origin)
572 // (this guarentees 100% damage on a touch impact)
573 nearest = blastorigin;
574 m1 = targ.origin + targ.mins;
575 m2 = targ.origin + targ.maxs;
576 if (nearest_x < m1_x) nearest_x = m1_x;
577 if (nearest_y < m1_y) nearest_y = m1_y;
578 if (nearest_z < m1_z) nearest_z = m1_z;
579 if (nearest_x > m2_x) nearest_x = m2_x;
580 if (nearest_y > m2_y) nearest_y = m2_y;
581 if (nearest_z > m2_z) nearest_z = m2_z;
582 diff = nearest - blastorigin;
583 // round up a little on the damage to ensure full damage on impacts
584 // and turn the distance into a fraction of the radius
585 power = 1 - ((vlen (diff) - 2) / rad);
587 //bprint(ftos(power));
592 finaldmg = coredamage * power + edgedamage * (1 - power);
595 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
596 if (targ == attacker)
597 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
598 // test line of sight to multiple positions on box,
599 // and do damage if any of them hit
601 c = ceil(finaldmg / 10);
607 traceline(blastorigin, nearest, TRUE, inflictor);
608 if (trace_fraction == 1 || trace_ent == targ
609 || cvar("g_throughfloor"))
611 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
614 nearest_x = m1_x + random() * targ.size_x;
615 nearest_y = m1_y + random() * targ.size_y;
616 nearest_z = m1_z + random() * targ.size_z;
630 void ClearMultiDamage (void)
634 multi_force = '0 0 0';
637 void ApplyMultiDamage (void)
642 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
645 void AddMultiDamage (entity hit, float damage, vector force)
650 if (hit != multi_ent)
656 multi_damage = multi_damage + damage;
657 multi_force = multi_force + force;
660 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
667 makevectors (self.v_angle);
669 source = self.origin + v_forward * 10; // FIXME
670 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
672 // LordHavoc: better to use normal damage
673 //ClearMultiDamage ();
674 while (shotcount > 0)
676 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
678 traceline (source, source + direction * 2048, FALSE, self);
679 if (trace_fraction != 1.0)
681 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
682 vel = vel + 2 * trace_plane_normal;
685 org = trace_endpos - direction * 4;
687 if (!trace_ent.takedamage)
689 // LordHavoc: better to use normal damage
690 //AddMultiDamage (trace_ent, 4, direction * 4);
691 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
694 shotcount = shotcount + 1;
697 // LordHavoc: better to use normal damage
698 //ApplyMultiDamage ();