2 float checkrules_firstblood;
6 float IsDifferentTeam(entity a, entity b)
21 float IsFlying(entity a)
23 if(a.flags & FL_ONGROUND)
27 traceline(a.origin, a.origin - '0 0 48', MOVE_NORMAL, a);
28 if(trace_fraction < 1)
33 void UpdateFrags(entity player, float f)
35 PlayerTeamScore_AddScore(player, f);
38 // NOTE: f=0 means still count as a (positive) kill, but count no frags for it
39 void GiveFrags (entity attacker, entity targ, float f)
41 // TODO route through PlayerScores instead
49 PlayerScore_Add(attacker, SP_SUICIDES, 1);
54 PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field?
60 PlayerScore_Add(attacker, SP_KILLS, 1);
63 PlayerScore_Add(targ, SP_DEATHS, 1);
66 if(cvar("g_arena_roundbased"))
69 // FIXME fix the mess this is (we have REAL points now!)
72 f = RunematchHandleFrags(attacker, targ, f);
76 f = kh_HandleFrags(attacker, targ, f);
82 tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
83 if(tl < lms_lowest_lives)
84 lms_lowest_lives = tl;
88 lms_next_place = player_count;
89 PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
96 if(g_ctf_win_mode == 3)
100 attacker.totalfrags += f;
103 UpdateFrags(attacker, f);
106 string AppendItemcodes(string s, entity player)
111 // w = player.switchweapon;
113 w = player.cnt; // previous weapon!
114 s = strcat(s, ftos(w));
115 if(time < player.strength_finished)
117 if(time < player.invincible_finished)
119 if(player.flagcarried != world)
121 if(player.BUTTON_CHAT)
126 s = strcat(s, "|", ftos(player.runes));
130 void LogDeath(string mode, float deathtype, entity killer, entity killed)
133 if(!cvar("sv_eventlog"))
135 s = strcat(":kill:", mode);
136 s = strcat(s, ":", ftos(killer.playerid));
137 s = strcat(s, ":", ftos(killed.playerid));
138 s = strcat(s, ":type=", ftos(deathtype));
139 s = strcat(s, ":items=");
140 s = AppendItemcodes(s, killer);
143 s = strcat(s, ":victimitems=");
144 s = AppendItemcodes(s, killed);
149 void Obituary (entity attacker, entity targ, float deathtype)
154 if (targ.classname == "player" || targ.classname == "corpse")
156 if (targ.classname == "corpse")
160 a = attacker.netname;
162 if (targ == attacker)
164 if (deathtype == DEATH_TEAMCHANGE) {
165 centerprint(targ, strcat("You are now on: ", ColoredTeamName(targ.team)));
166 } else if (deathtype == DEATH_AUTOTEAMCHANGE) {
167 centerprint(targ, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(targ.team)));
169 } else if (deathtype == DEATH_CAMP) {
171 centerprint(targ, "^1Reconsider your tactics, camper!\n\n\n");
173 centerprint(targ, "^1Die camper!\n\n\n");
174 } else if (deathtype == DEATH_NOAMMO) {
176 centerprint(targ, "^1You are reinserted into the game for running out of ammo...\n\n\n");
178 centerprint(targ, "^1You were killed for running out of ammo...\n\n\n");
179 } else if (deathtype == DEATH_ROT) {
181 centerprint(targ, "^1You need to preserve your health\n\n\n");
183 centerprint(targ, "^1You grew too old without taking your medicine\n\n\n");
184 } else if (deathtype == DEATH_MIRRORDAMAGE) {
186 centerprint(targ, "^1Don't go against team mates!\n\n\n");
188 centerprint(targ, "^1Don't shoot your team mates!\n\n\n");
191 centerprint(targ, "^1You need to be more careful!\n\n\n");
193 centerprint(targ, "^1You killed your own dumb self!\n\n\n");
197 if (deathtype == DEATH_CAMP)
198 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
199 else if (deathtype == DEATH_MIRRORDAMAGE)
200 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
202 bprint ("^1",s, "^1 will be reinserted into the game due to his own actions\n");
204 if(deathtype != DEATH_TEAMCHANGE)
206 LogDeath("suicide", deathtype, targ, targ);
207 GiveFrags(attacker, targ, -1);
209 if (targ.killcount > 2)
210 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," scoring spree\n");
212 if(deathtype >= WEP_FIRST && deathtype <= WEP_LAST)
214 w_deathtypestring = "couldn't resist the urge to self-destruct";
215 weapon_action(deathtype, WR_SUICIDEMESSAGE);
216 bprint("^1", s, "^1 ", w_deathtypestring, "\n");
218 else if (deathtype == DEATH_KILL)
219 bprint ("^1",s, "^1 couldn't take it anymore\n");
220 else if (deathtype == DEATH_ROT)
221 bprint ("^1",s, "^1 died\n");
222 else if (deathtype == DEATH_NOAMMO)
224 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
226 else if (deathtype == DEATH_CAMP)
227 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
228 else if (deathtype == DEATH_MIRRORDAMAGE)
229 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
230 else if (deathtype != DEATH_TEAMCHANGE)
231 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
233 if(deathtype != DEATH_TEAMCHANGE)
235 LogDeath("suicide", deathtype, targ, targ);
236 GiveFrags(attacker, targ, -1);
238 if (targ.killcount > 2)
239 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
242 else if (attacker.classname == "player" || attacker.classname == "gib")
244 if(teamplay && attacker.team == targ.team)
247 centerprint(attacker, "^1Moron! You went against a teammate!\n\n\n");
248 bprint ("^1", a, "^1 took action against a teammate\n");
250 centerprint(attacker, "^1Moron! You fragged a teammate!\n\n\n");
251 bprint ("^1", a, "^1 mows down a teammate\n");
253 GiveFrags(attacker, targ, -1);
254 if (targ.killcount > 2) {
256 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," scoring spree was ended by a teammate!\n");
258 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a teammate!\n");
260 if (attacker.killcount > 2) {
262 bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," scoring spree by going against a teammate\n");
264 bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
266 attacker.killcount = 0;
268 LogDeath("tk", deathtype, attacker, targ);
272 if (!checkrules_firstblood)
274 checkrules_firstblood = TRUE;
276 bprint("^1",a, "^1 was the first to score", "\n");
278 bprint("^1",a, "^1 drew first blood", "\n");
282 centerprint(attacker, strcat("^4You scored against ^7", s, "\n\n\n"));
283 centerprint(targ, strcat(a,"^1 scored against you ^7\n\n\n"));
285 centerprint(attacker, strcat("^4You fragged ^7", s, "\n\n\n"));
286 centerprint(targ, strcat("^1You were fragged by ^7", a, "\n\n\n"));
290 bprint ("^1",s, "^1 needs a restart thanks to ", a, "\n");
292 if(deathtype >= WEP_FIRST && deathtype <= WEP_LAST)
294 w_deathtypestring = "was blasted by";
295 weapon_action(deathtype, WR_KILLMESSAGE);
296 p = strstrofs(w_deathtypestring, "#", 0);
298 bprint("^1", s, "^1 ", w_deathtypestring, " ", a, "\n");
300 bprint("^1", s, "^1 ", substring(w_deathtypestring, 0, p), a, "^1", substring(w_deathtypestring, p+1, strlen(w_deathtypestring) - (p+1)), "\n");
302 else if (deathtype == DEATH_TELEFRAG)
303 bprint ("^1",s, "^1 was telefragged by ", a, "\n");
304 else if (deathtype == DEATH_DROWN)
305 bprint ("^1",s, "^1 was drowned by ", a, "\n");
306 else if (deathtype == DEATH_SLIME)
307 bprint ("^1",s, "^1 was slimed by ", a, "\n");
308 else if (deathtype == DEATH_LAVA)
309 bprint ("^1",s, "^1 was cooked by ", a, "\n");
310 else if (deathtype == DEATH_FALL)
311 bprint ("^1",s, "^1 was grounded by ", a, "\n");
312 else if (deathtype == DEATH_SHOOTING_STAR)
313 bprint ("^1",s, "^1 was shot into space by ", a, "\n");
314 else if (deathtype == DEATH_SWAMP)
315 bprint ("^1",s, "^1 was conserved by ", a, "\n");
316 else if (deathtype == DEATH_HURTTRIGGER)
317 bprint ("^1",s, "^1 was thrown into a world of hurt by ", a, "\n");
318 else if(deathtype == DEATH_TURRET)
319 bprint ("^1",s, "^1 was pushed into the line of fire by ^1", a, "\n");
321 bprint ("^1",s, "^1 was fragged by ", a, "\n");
323 if(g_ctf && targ.flagcarried)
325 //GiveFrags(attacker, targ, cvar("g_ctf_flagscore_kill"));
326 UpdateFrags(attacker, cvar("g_ctf_flagscore_kill"));
327 PlayerScore_Add(attacker, SP_CTF_FCKILLS, 1);
328 GiveFrags(attacker, targ, 0);
331 GiveFrags(attacker, targ, 1);
332 if (targ.killcount > 2) {
334 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " scoring spree was ended by ", a, "\n");
336 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", a, "\n");
338 attacker.killcount = attacker.killcount + 1;
339 if (attacker.killcount > 2) {
341 bprint ("^1",a,"^1 made ",ftos(attacker.killcount)," scores in a row\n");
343 bprint ("^1",a,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
346 LogDeath("frag", deathtype, attacker, targ);
348 if (attacker.killcount == 3)
351 bprint (a,"^7 made a ^1TRIPLE SCORE\n");
353 bprint (a,"^7 made a ^1TRIPLE FRAG\n");
354 announce(attacker, "announcer/male/03kills.ogg");
357 else if (attacker.killcount == 5)
360 bprint (a,"^7 unleashes ^1SCORING RAGE\n");
362 bprint (a,"^7 unleashes ^1RAGE\n");
363 announce(attacker, "announcer/male/05kills.ogg");
366 else if (attacker.killcount == 10)
369 bprint (a,"^7 made ^1TEN SCORES IN A ROW!\n");
371 bprint (a,"^7 starts the ^1MASSACRE!\n");
372 announce(attacker, "announcer/male/10kills.ogg");
375 else if (attacker.killcount == 15)
378 bprint (a,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
380 bprint (a,"^7 executes ^1MAYHEM!\n");
381 announce(attacker, "announcer/male/15kills.ogg");
384 else if (attacker.killcount == 20)
387 bprint (a,"^7 made ^1TWENTY SCORES IN A ROW!\n");
389 bprint (a,"^7 is a ^1BERSERKER!\n");
390 announce(attacker, "announcer/male/20kills.ogg");
393 else if (attacker.killcount == 25)
396 bprint (a,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
398 bprint (a,"^7 inflicts ^1CARNAGE!\n");
399 announce(attacker, "announcer/male/25kills.ogg");
402 else if (attacker.killcount == 30)
405 bprint (a,"^7 made ^1THIRTY SCORES IN A ROW!\n");
407 bprint (a,"^7 unleashes ^1ARMAGEDDON!\n");
408 announce(attacker, "announcer/male/30kills.ogg");
415 centerprint(targ, "^1Watch your step!\n\n\n");
416 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
417 bprint ("^1",s, "^1 ", attacker.message, "\n");
418 else if (deathtype == DEATH_DROWN)
420 bprint ("^1",s, "^1 was in the water for too long\n");
422 bprint ("^1",s, "^1 drowned\n");
423 else if (deathtype == DEATH_SLIME)
424 bprint ("^1",s, "^1 was slimed\n");
425 else if (deathtype == DEATH_LAVA)
427 bprint ("^1",s, "^1 found a hot place\n");
429 bprint ("^1",s, "^1 turned into hot slag\n");
430 else if (deathtype == DEATH_FALL)
432 bprint ("^1",s, "^1 tested gravity (and it worked)\n");
434 bprint ("^1",s, "^1 hit the ground with a crunch\n");
435 else if (deathtype == DEATH_SHOOTING_STAR)
436 bprint ("^1",s, "^1 became a shooting star\n");
437 else if (deathtype == DEATH_SWAMP)
439 bprint ("^1",s, "^1 discovered a swamp\n");
441 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
442 else if(deathtype == DEATH_TURRET)
443 bprint ("^1",s, "^1 was mowed down by a turret \n");
446 bprint ("^1",s, "^1 needs a restart\n");
448 bprint ("^1",s, "^1 died\n");
449 GiveFrags(targ, targ, -1);
450 if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
451 announce(targ, "announcer/male/botlike.ogg");
454 if (targ.killcount > 2)
456 bprint ("^1",s,"^1 needs a restart after a ",ftos(targ.killcount)," scoring spree\n");
458 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
460 LogDeath("accident", deathtype, targ, targ);
462 targ.death_origin = targ.origin;
464 targ.killer_origin = attacker.origin;
465 // FIXME: this should go in PutClientInServer
471 // these are updated by each Damage call for use in button triggering and such
473 entity damage_inflictor;
474 entity damage_attacker;
476 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
480 entity attacker_save;
484 if (gameover || targ.killcount == -666)
487 local entity oldself;
491 damage_inflictor = inflictor;
492 damage_attacker = attacker;
493 attacker_save = attacker;
495 if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
497 // These are ALWAYS lethal
498 // No damage modification here
499 // Instead, prepare the victim for his death...
501 targ.spawnshieldtime = 0;
502 targ.health = 0.9; // this is < 1
503 targ.flags -= targ.flags & FL_GODMODE;
506 else if(deathtype == DEATH_MIRRORDAMAGE)
512 if (targ.classname == "player")
513 if (attacker.classname == "player")
516 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
518 // nullify damage if teamplay is on
519 if(deathtype != DEATH_TELEFRAG)
520 if(attacker.classname == "player")
522 if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
527 else if(attacker.team == targ.team)
531 else if(attacker != targ)
535 else if(teamplay == 4)
537 if(targ.classname == "player" && targ.deadflag == DEAD_NO)
539 mirrordamage = cvar("g_mirrordamage") * damage;
540 mirrorforce = cvar("g_mirrordamage") * vlen(force);
543 if(cvar("g_friendlyfire") == 0)
547 damage = cvar("g_friendlyfire") * damage;
548 // mirrordamage will be used LATER
557 if(targ.classname == "player")
558 if(attacker.classname == "player")
561 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
562 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
568 if(targ.classname == "player")
570 attacker.hitsound += 1;
574 if ((deathtype == DEATH_FALL) ||
575 (deathtype == DEATH_DROWN) ||
576 (deathtype == DEATH_SLIME) ||
577 (deathtype == DEATH_LAVA))
582 if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
584 targ.armorvalue -= 1;
585 centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue),"\n"));
589 else if (deathtype == WEP_MINSTANEX && targ.items & IT_STRENGTH)
591 if(clienttype(attacker) == CLIENTTYPE_REAL)
592 if(IsDifferentTeam(targ, attacker))
595 if (deathtype == WEP_LASER)
598 if (targ != attacker)
600 if (targ.classname == "player")
601 centerprint(attacker, "Secondary fire inflicts no damage!\n");
611 if(targ.takedamage == DAMAGE_AIM)
613 if(IsDifferentTeam(targ, attacker))
617 // apply strength multiplier
618 if (attacker.items & IT_STRENGTH && !g_minstagib)
622 damage = damage * cvar("g_balance_powerup_strength_selfdamage");
623 force = force * cvar("g_balance_powerup_strength_selfforce");
627 damage = damage * cvar("g_balance_powerup_strength_damage");
628 force = force * cvar("g_balance_powerup_strength_force");
632 // apply invincibility multiplier
633 if (targ.items & IT_INVINCIBLE && !g_minstagib)
634 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
636 if (targ == attacker)
637 damage = damage * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
639 // CTF: reduce damage/force
644 damage = damage * cvar("g_ctf_flagcarrier_selfdamage");
645 force = force * cvar("g_ctf_flagcarrier_selfforce");
650 // apply strength rune
651 if (attacker.runes & RUNE_STRENGTH)
653 if(attacker.runes & CURSE_WEAK) // have both curse & rune
655 damage = damage * cvar("g_balance_rune_strength_combo_damage");
656 force = force * cvar("g_balance_rune_strength_combo_force");
660 damage = damage * cvar("g_balance_rune_strength_damage");
661 force = force * cvar("g_balance_rune_strength_force");
664 else if (attacker.runes & CURSE_WEAK)
666 damage = damage * cvar("g_balance_curse_weak_damage");
667 force = force * cvar("g_balance_curse_weak_force");
670 // apply defense rune
671 if (targ.runes & RUNE_DEFENSE)
673 if (targ.runes & CURSE_VULNER) // have both curse & rune
674 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
676 damage = damage * cvar("g_balance_rune_defense_takedamage");
678 else if (targ.runes & CURSE_VULNER)
679 damage = damage * cvar("g_balance_curse_vulner_takedamage");
684 if (self.damageforcescale)
687 self.velocity = self.velocity + self.damageforcescale * force;
688 self.flags = self.flags - (self.flags & FL_ONGROUND);
692 if (self.event_damage)
693 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
696 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
698 // Savage: vampire mode
701 if (time > self.spawnshieldtime)
703 attacker.health += damage;
707 if (attacker.runes & RUNE_VAMPIRE)
709 // apply vampire rune
710 if (attacker.runes & CURSE_EMPATHY) // have the curse too
712 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
713 attacker.health = bound(
714 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
715 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
716 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
720 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
721 attacker.health = bound(
722 attacker.health, // LA: was 3, but changed so that you can't lose health
723 // empathy won't let you gain health in the same way...
724 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
725 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
728 // apply empathy curse
729 else if (attacker.runes & CURSE_EMPATHY)
731 attacker.health = bound(
732 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
733 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
739 // apply mirror damage if any
740 if(mirrordamage > 0 || mirrorforce > 0)
742 attacker = attacker_save;
746 // just lose extra LIVES, don't kill the player for mirror damage
747 if(attacker.armorvalue > 0)
749 attacker.armorvalue = attacker.armorvalue - 1;
750 centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue),"\n"));
751 attacker.hitsound += 1;
755 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
756 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
760 vector NearestPointOnBox(entity box, vector org)
762 vector m1, m2, nearest;
764 m1 = box.mins + box.origin;
765 m2 = box.maxs + box.origin;
767 nearest_x = bound(m1_x, org_x, m2_x);
768 nearest_y = bound(m1_y, org_y, m2_y);
769 nearest_z = bound(m1_z, org_z, m2_z);
774 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
775 // Returns total damage applies to creatures
785 float total_damage_to_creatures;
787 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
788 total_damage_to_creatures = 0;
790 targ = findradius (blastorigin, rad);
793 if (targ != inflictor)
796 // LordHavoc: measure distance to nearest point on target (not origin)
797 // (this guarentees 100% damage on a touch impact)
798 nearest = NearestPointOnBox(targ, blastorigin);
799 diff = nearest - blastorigin;
800 // round up a little on the damage to ensure full damage on impacts
801 // and turn the distance into a fraction of the radius
802 power = 1 - ((vlen (diff) - 2) / rad);
804 //bprint(ftos(power));
809 finaldmg = coredamage * power + edgedamage * (1 - power);
812 center = targ.origin + (targ.mins + targ.maxs) * 0.5;
813 // if it's a player, use the view origin as reference
814 if (targ.classname == "player")
815 center = targ.origin + targ.view_ofs;
816 force = normalize(center - blastorigin) * (finaldmg / coredamage) * forceintensity;
817 // test line of sight to multiple positions on box,
818 // and do damage if any of them hit
820 c = ceil(finaldmg / 10);
826 traceline(blastorigin, nearest, TRUE, inflictor);
827 if (trace_fraction == 1 || trace_ent == targ
828 || cvar("g_throughfloor"))
831 total_damage_to_creatures += finaldmg;
832 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
835 nearest_x = targ.mins_x + random() * targ.size_x;
836 nearest_y = targ.mins_y + random() * targ.size_y;
837 nearest_z = targ.mins_z + random() * targ.size_z;
845 return total_damage_to_creatures;