2 float checkrules_firstblood;
4 void GiveFrags (entity attacker, entity targ, float f)
9 if(cvar("g_arena_roundbased"))
12 if(cvar("g_domination"))
14 if(cvar("g_domination_disable_frags"))
18 else if(cvar("g_runematch"))
21 f = RunematchHandleFrags(attacker, targ, f);
23 else if(cvar("g_lms"))
25 // count remaining lives, not frags in lms
27 // keep track of the worst players lives
28 if(targ.frags < lms_lowest_lives)
29 lms_lowest_lives = targ.frags;
30 // player has no more lives left
35 lms_next_place = player_count;
36 targ.frags = -lms_next_place;
43 attacker.frags = attacker.frags + f;
46 string AppendItemcodes(string s, entity player)
51 // w = player.switchweapon;
53 w = player.cnt; // previous weapon!
54 s = strcat(s, ftos(W_ItemCode(w)));
55 if(time < player.strength_finished)
57 if(time < player.invincible_finished)
59 if(player.flagcarried != world)
62 s = strcat(s, "|", ftos(player.runes));
66 void LogDeath(string mode, float deathtype, entity killer, entity killed)
69 if(!cvar("sv_eventlog"))
71 s = strcat(":kill:", mode);
72 s = strcat(s, ":", ftos(killer.playerid));
73 s = strcat(s, ":", ftos(killed.playerid));
74 s = strcat(s, ":type=", ftos(deathtype));
75 s = strcat(s, ":items=");
76 s = AppendItemcodes(s, killer);
79 s = strcat(s, ":victimitems=");
80 s = AppendItemcodes(s, killed);
82 GameLogEcho(s, FALSE);
85 void Obituary (entity attacker, entity targ, float deathtype)
89 if (targ.classname == "player" || targ.classname == "corpse")
91 if (targ.classname == "corpse")
98 if (deathtype == DEATH_TEAMCHANGE)
100 m = "You are now on: ";
102 m = strcat(m, "^1Red Team");
103 else if (targ.team == 14)
104 m = strcat(m, "^4Blue Team");
105 else if (targ.team == 10)
106 m = strcat(m, "^6Pink Team");
107 else if (targ.team == 13)
108 m = strcat(m, "^3Yellow Team");
109 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, m);
111 else if (deathtype == DEATH_AUTOTEAMCHANGE)
113 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE, "You have been moved into a different team to improve team balance");
114 m = "You are now on: ";
116 m = strcat(m, "^1Red Team");
117 else if (targ.team == 14)
118 m = strcat(m, "^4Blue Team");
119 else if (targ.team == 10)
120 m = strcat(m, "^6Pink Team");
121 else if (targ.team == 13)
122 m = strcat(m, "^3Yellow Team");
123 centermsg_setfor(targ, CENTERMSG_TEAMCHANGE2, m);
126 else if (deathtype == DEATH_CAMP)
127 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Die camper!");
128 else if (deathtype == DEATH_NOAMMO)
129 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You were killed for running out of ammo...");
130 else if (deathtype == DEATH_ROT)
131 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You grew too old without taking your medcine");
132 else if (deathtype == DEATH_MIRRORDAMAGE)
133 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Don't shoot your team mates!");
135 centermsg_setfor(targ, CENTERMSG_DEATH, "^1You killed your own dumb self!");
137 if (deathtype == IT_GRENADE_LAUNCHER)
138 bprint ("^1",s, "^1 detonated\n");
139 else if (deathtype == IT_ELECTRO)
140 bprint ("^1",s, "^1 played with plasma\n");
141 else if (deathtype == IT_ROCKET_LAUNCHER)
142 bprint ("^1",s, "^1 exploded\n");
143 else if (deathtype == DEATH_KILL)
144 bprint ("^1",s, "^1 couldn't take it anymore\n");
145 else if (deathtype == DEATH_ROT)
146 bprint ("^1",s, "^1 died\n");
147 else if (deathtype == DEATH_NOAMMO)
149 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
150 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
152 else if (deathtype == DEATH_CAMP)
153 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
154 else if (deathtype == DEATH_MIRRORDAMAGE)
155 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
156 else if (deathtype != DEATH_TEAMCHANGE)
157 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
159 if(deathtype != DEATH_TEAMCHANGE)
160 LogDeath("suicide", deathtype, targ, targ);
162 GiveFrags(attacker, targ, -1);
163 //targ.frags = targ.frags - 1;
164 if (targ.killcount > 2)
165 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
167 else if (teamplay && attacker.team == targ.team)
169 centermsg_setfor(attacker, CENTERMSG_DEATH, "^1Moron! You fragged a teammate!");
170 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
171 GiveFrags(attacker, targ, -1);
172 //attacker.frags = attacker.frags - 1;
173 if (targ.killcount > 2)
174 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was endeded by a teammate!\n");
175 if (attacker.killcount > 2)
176 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
177 attacker.killcount = 0;
179 LogDeath("tk", deathtype, attacker, targ);
181 else if (attacker.classname == "player" || attacker.classname == "gib")
183 if (!checkrules_firstblood)
185 checkrules_firstblood = TRUE;
186 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
187 //if (cvar("g_minstagib"))
188 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
189 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
192 centermsg_setfor(attacker, CENTERMSG_KILL, strcat("^4You fragged ^7", s));
193 centermsg_setfor(targ, CENTERMSG_DEATH, strcat("^1You were fragged by ^7", attacker.netname));
195 if (deathtype == IT_LASER)
196 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
197 else if (deathtype == IT_UZI)
198 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
199 else if (deathtype == IT_SHOTGUN)
200 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
201 else if (deathtype == IT_GRENADE_LAUNCHER)
202 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
203 else if (deathtype == IT_ELECTRO)
204 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
205 else if (deathtype == IT_CRYLINK)
206 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
207 else if (deathtype == IT_NEX)
208 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
209 else if (deathtype == IT_HAGAR)
210 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
211 else if (deathtype == IT_ROCKET_LAUNCHER)
212 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
213 else if (deathtype == DEATH_TELEFRAG)
214 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
215 else if (deathtype == DEATH_DROWN)
216 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
217 else if (deathtype == DEATH_SLIME)
218 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
219 else if (deathtype == DEATH_LAVA)
220 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
221 else if (deathtype == DEATH_FALL)
222 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
223 else if (deathtype == DEATH_SHOOTING_STAR)
224 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
225 else if (deathtype == DEATH_SWAMP)
226 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
227 else if (deathtype == DEATH_HURTTRIGGER)
228 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
230 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
232 GiveFrags(attacker, targ, 1);
233 //attacker.frags = attacker.frags + 1;
234 if (targ.killcount > 2)
235 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
236 attacker.killcount = attacker.killcount + 1;
237 if (attacker.killcount > 2)
238 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
240 LogDeath("frag", deathtype, attacker, targ);
242 if (attacker.killcount == 3)
244 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
245 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
247 else if (attacker.killcount == 5)
249 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
250 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
252 else if (attacker.killcount == 10)
254 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
255 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
257 else if (attacker.killcount == 15)
259 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
260 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
262 else if (attacker.killcount == 20)
264 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
265 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
267 else if (attacker.killcount == 25)
269 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
270 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
272 else if (attacker.killcount == 30)
274 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
275 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
280 centermsg_setfor(targ, CENTERMSG_DEATH, "^1Watch your step!");
281 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
282 bprint ("^1",s, "^1 ", attacker.message, "\n");
283 else if (deathtype == DEATH_DROWN)
284 bprint ("^1",s, "^1 drowned\n");
285 else if (deathtype == DEATH_SLIME)
286 bprint ("^1",s, "^1 was slimed\n");
287 else if (deathtype == DEATH_LAVA)
288 bprint ("^1",s, "^1 turned into hot slag\n");
289 else if (deathtype == DEATH_FALL)
290 bprint ("^1",s, "^1 hit the ground with a crunch\n");
291 else if (deathtype == DEATH_SHOOTING_STAR)
292 bprint ("^1",s, "^1 became a shooting star\n");
293 else if (deathtype == DEATH_SWAMP)
294 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
296 bprint ("^1",s, "^1 died\n");
297 GiveFrags(targ, targ, -1);
298 if(targ.frags == -5) {
299 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
302 //targ.frags = targ.frags - 1;
303 if (targ.killcount > 2)
304 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
306 LogDeath("accident", deathtype, targ, targ);
308 targ.death_origin = targ.origin;
310 targ.killer_origin = attacker.origin;
311 // FIXME: this should go in PutClientInServer
317 // these are updated by each Damage call for use in button triggering and such
319 entity damage_inflictor;
320 entity damage_attacker;
322 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
326 entity attacker_save;
330 if (gameover || targ.killcount == -666)
333 local entity oldself;
337 damage_inflictor = inflictor;
338 damage_attacker = attacker;
339 attacker_save = attacker;
341 if (targ.classname == "player")
342 if (attacker.classname == "player")
345 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
347 // nullify damage if teamplay is on
348 if(deathtype != DEATH_TELEFRAG)
352 if(attacker.team == targ.team)
357 if(attacker.team == targ.team)
361 if(attacker.team == targ.team)
362 if(attacker.classname == "player")
363 if(targ.classname == "player")
365 mirrordamage = cvar("g_mirrordamage") * damage;
366 mirrorforce = cvar("g_mirrordamage") * vlen(force);
367 if(cvar("g_minstagib"))
369 if(cvar("g_friendlyfire") == 0)
373 damage = cvar("g_friendlyfire") * damage;
374 // mirrordamage will be used LATER
379 if(targ.classname == "player")
380 if(attacker.classname == "player")
383 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
384 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
390 if(clienttype(attacker) == CLIENTTYPE_REAL)
391 if(targ.classname == "player")
392 stuffcmd(attacker, "play2 misc/hit.wav\n");
394 if (cvar("g_minstagib"))
396 if ((deathtype == DEATH_FALL) ||
397 (deathtype == DEATH_DROWN) ||
398 (deathtype == DEATH_SLIME) ||
399 (deathtype == DEATH_LAVA))
401 if (targ.armorvalue && (deathtype == IT_NEX) && damage)
403 targ.armorvalue -= 1;
404 centermsg_setfor(targ, CENTERMSG_MINSTAGIB, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
406 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
407 //stuffcmd(attacker, "play2 misc/hit.wav\n");
409 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
411 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
413 if (deathtype == IT_LASER)
416 if (targ != attacker)
418 if (targ.classname == "player")
419 centermsg_setfor(attacker, CENTERMSG_MINSTAGIB, "Secondary fire inflicts no damage!\n");
428 if (deathtype == IT_NEX && !targ.deadflag && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
430 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
434 // apply strength multiplier
435 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
437 damage = damage * cvar("g_balance_powerup_strength_damage");
438 force = force * cvar("g_balance_powerup_strength_force");
440 // apply invincibility multiplier
441 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
442 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
445 if(cvar("g_runematch"))
447 // apply strength rune
448 if (attacker.runes & RUNE_STRENGTH)
450 if(attacker.runes & CURSE_WEAK) // have both curse & rune
452 damage = damage * cvar("g_balance_rune_strength_combo_damage");
453 force = force * cvar("g_balance_rune_strength_combo_force");
457 damage = damage * cvar("g_balance_rune_strength_damage");
458 force = force * cvar("g_balance_rune_strength_force");
461 else if (attacker.runes & CURSE_WEAK)
463 damage = damage * cvar("g_balance_curse_weak_damage");
464 force = force * cvar("g_balance_curse_weak_force");
467 // apply defense rune
468 if (targ.runes & RUNE_DEFENSE)
470 if (targ.runes & CURSE_VULNER) // have both curse & rune
471 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
473 damage = damage * cvar("g_balance_rune_defense_takedamage");
475 else if (targ.runes & CURSE_VULNER)
476 damage = damage * cvar("g_balance_curse_vulner_takedamage");
480 if (self.damageforcescale)
482 self.velocity = self.velocity + self.damageforcescale * force;
483 self.flags = self.flags - (self.flags & FL_ONGROUND);
486 if (self.event_damage)
487 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
490 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
492 // Savage: vampire mode
493 if(cvar("g_vampire") && !cvar("g_minstagib"))
495 attacker.health += damage;
497 if(cvar("g_runematch"))
499 if (attacker.runes & RUNE_VAMPIRE)
501 // apply vampire rune
502 if (attacker.runes & CURSE_EMPATHY) // have the curse too
504 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
505 attacker.health = bound(
506 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
507 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
508 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
512 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
513 attacker.health = bound(
514 attacker.health, // LA: was 3, but changed so that you can't lose health
515 // empathy won't let you gain health in the same way...
516 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
517 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
520 // apply empathy curse
521 else if (attacker.runes & CURSE_EMPATHY)
523 attacker.health = bound(
524 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
525 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
531 // apply mirror damage if any
532 if(mirrordamage > 0 || mirrorforce > 0)
534 attacker = attacker_save;
535 if(cvar("g_minstagib"))
538 // just lose extra LIVES, don't kill the player for mirror damage
539 if(attacker.armorvalue > 0)
541 attacker.armorvalue = attacker.armorvalue - 1;
542 centermsg_setfor(attacker, CENTERMSG_MINSTAGIB, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
543 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 misc/hit.wav\n");
547 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
548 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
552 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
564 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
566 targ = findradius (blastorigin, rad);
569 if (targ != inflictor)
572 // LordHavoc: measure distance to nearest point on target (not origin)
573 // (this guarentees 100% damage on a touch impact)
574 nearest = blastorigin;
575 m1 = targ.origin + targ.mins;
576 m2 = targ.origin + targ.maxs;
577 if (nearest_x < m1_x) nearest_x = m1_x;
578 if (nearest_y < m1_y) nearest_y = m1_y;
579 if (nearest_z < m1_z) nearest_z = m1_z;
580 if (nearest_x > m2_x) nearest_x = m2_x;
581 if (nearest_y > m2_y) nearest_y = m2_y;
582 if (nearest_z > m2_z) nearest_z = m2_z;
583 diff = nearest - blastorigin;
584 // round up a little on the damage to ensure full damage on impacts
585 // and turn the distance into a fraction of the radius
586 power = 1 - ((vlen (diff) - 2) / rad);
588 //bprint(ftos(power));
593 finaldmg = coredamage * power + edgedamage * (1 - power);
596 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
597 if (targ == attacker)
598 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
599 // test line of sight to multiple positions on box,
600 // and do damage if any of them hit
602 c = ceil(finaldmg / 10);
608 traceline(blastorigin, nearest, TRUE, inflictor);
609 if (trace_fraction == 1 || trace_ent == targ
610 || cvar("g_throughfloor"))
612 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
615 nearest_x = m1_x + random() * targ.size_x;
616 nearest_y = m1_y + random() * targ.size_y;
617 nearest_z = m1_z + random() * targ.size_z;
631 void ClearMultiDamage (void)
635 multi_force = '0 0 0';
638 void ApplyMultiDamage (void)
643 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
646 void AddMultiDamage (entity hit, float damage, vector force)
651 if (hit != multi_ent)
657 multi_damage = multi_damage + damage;
658 multi_force = multi_force + force;
661 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
668 makevectors (self.v_angle);
670 source = self.origin + v_forward * 10; // FIXME
671 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
673 // LordHavoc: better to use normal damage
674 //ClearMultiDamage ();
675 while (shotcount > 0)
677 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
679 traceline (source, source + direction * 2048, FALSE, self);
680 if (trace_fraction != 1.0)
682 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
683 vel = vel + 2 * trace_plane_normal;
686 org = trace_endpos - direction * 4;
688 if (!trace_ent.takedamage)
690 // LordHavoc: better to use normal damage
691 //AddMultiDamage (trace_ent, 4, direction * 4);
692 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
695 shotcount = shotcount + 1;
698 // LordHavoc: better to use normal damage
699 //ApplyMultiDamage ();