2 * The point of these entities is to avoid the problems
3 * with clientprediction.
4 * If you add SendEntity to players, the engine will not
5 * do any prediction anymore, and you'd have to write the whole
6 * prediction code in CSQC, you want that? :P
7 * Data can depend on gamemode. For now, it serves as GPS entities
8 * in onslaught... YAY ;)
11 // Beware: do not redefine those in other files
12 // and NO, you cannot use ".version", which already exists (at least
13 // it did when I added this) But you have to use .Version
20 print("Initializing ClientSide information entities\n");
21 entcs_start = spawn();
22 entcs_start.solid = SOLID_NOT;
23 entcs_start.chain = world;
26 entity get_entcs_ent()
30 entcs.chain = entcs_start.chain;
31 entcs_start.chain = entcs;
35 void entcs_ons(entity to)
37 if(to == self.owner || self.team != to.team || self.owner.classname != "player" || to.classname != "player" || self.owner.deadflag != DEAD_NO)
39 WriteByte(MSG_ENTITY, ENTCS_MSG_ONS_REMOVE); // looks like a waste to me
42 WriteByte(MSG_ENTITY, ENTCS_MSG_ONS_GPS);
43 WriteShort(MSG_ENTITY, self.owner.origin_x);
44 WriteShort(MSG_ENTITY, self.owner.origin_y);
45 WriteShort(MSG_ENTITY, self.owner.origin_z);
46 WriteByte(MSG_ENTITY, self.owner.angles_y * 256.0 / 360);
49 void entcs_common_self()
53 float entcs_send(entity to)
55 WriteByte(MSG_ENTITY, ENT_CLIENT_ENTCS);
56 WriteByte(MSG_ENTITY, self.health); // serves as entitynumber
66 WriteByte(MSG_ENTITY, ENTCS_MSG_END);
72 self.team = self.owner.team;
74 setorigin(self, self.owner.origin);
75 self.nextthink = time;
83 num = num_for_edict(self);
84 ent = get_entcs_ent();
86 ent.classname = "entcs_sender";
88 setorigin(ent, self.origin);
90 ent.think = entcs_think;
92 ent.effects = EF_NODEPTHTEST | EF_LOWPRECISION;
93 ent.model = "entcs_sender";
95 setsize(ent, '0 0 0', '0 0 0');
97 ent.SendEntity = entcs_send;
105 num = num_for_edict(self);
106 for(ent = entcs_start; ent.chain.owner != self && ent.chain != world; ent = ent.chain);
107 if(ent.chain != world && ent.chain.owner == self)
110 ent.chain = ent.chain.chain;