2 entity ctf_worldflaglist; // CTF flags in the map
3 .entity ctf_worldflagnext;
5 .float next_take_time; // the next time a player can pick up a flag (time + blah)
6 /// I used this, in part, to fix the looping score bug. - avirox
7 //float FLAGSCORE_PICKUP = 1;
8 //float FLAGSCORE_RETURN = 5; // returned by owner team
9 //float FLAGSCORE_RETURNROGUE = 10; // returned by rogue team
10 //float FLAGSCORE_CAPTURE = 5;
12 #define FLAG_CARRY_POS '-15 0 7'
14 void FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, cvar("timelimit"));
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 float flagcaptimerecord;
26 .float flagpickuptime;
36 self.t_width = 0.1; // frame animation rate
38 self.t_length = 119; // maximum frame
40 setattachment(self, world, "");
41 self.mdl = self.model;
43 self.solid = SOLID_TRIGGER;
44 self.movetype = MOVETYPE_NONE;
45 self.velocity = '0 0 0';
46 self.origin_z = self.origin_z + 6;
47 self.think = FlagThink;
48 self.touch = FlagTouch;
49 self.nextthink = time + 0.1;
51 self.mangle = self.angles;
52 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
53 //self.effects = self.effects | EF_DIMLIGHT;
56 self.movetype = MOVETYPE_TOSS;
59 dprint("Flag fell out of level at ", vtos(self.origin), "\n");
64 self.oldorigin = self.origin;
67 void LogCTF(string mode, float flagteam, entity actor)
70 if(!cvar("sv_eventlog"))
72 s = strcat(":ctf:", mode);
73 s = strcat(s, ":", ftos(flagteam));
75 s = strcat(s, ":", ftos(actor.playerid));
79 void RegenFlag(entity e)
81 setattachment(e, world, "");
82 e.movetype = MOVETYPE_NONE;
84 e.movetype = MOVETYPE_TOSS;
85 e.solid = SOLID_TRIGGER;
86 // TODO: play a sound here
87 setorigin(e, e.oldorigin);
91 e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
94 void ReturnFlag(entity e)
97 if (e.owner.flagcarried == e)
99 WaypointSprite_DetachCarrier(e.owner);
100 e.owner.flagcarried = world;
103 FakeTimeLimit(e.owner, -1);
109 void DropFlag(entity e, entity penalty_receiver, entity attacker)
121 dprint("FLAG: drop - no owner?!?!\n");
125 if (p.flagcarried != e)
127 dprint("FLAG: drop - owner is not carrying this flag??\n");
130 bprint(p.netname, "^7 lost the ", e.netname, "\n");
133 UpdateFrags(penalty_receiver, -cvar("g_ctf_flagpenalty_suicidedrop"));
135 UpdateFrags(p, -cvar("g_ctf_flagpenalty_drop"));
136 PlayerScore_Add(p, SP_CTF_DROPS, +1);
137 e.playerid = attacker.playerid;
139 WaypointSprite_Ping(p.waypointsprite_attachedforcarrier);
140 WaypointSprite_DetachCarrier(p);
141 LogCTF("dropped", p.team, p);
143 setattachment(e, world, "");
145 if (p.flagcarried == e)
146 p.flagcarried = world;
149 e.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
150 e.solid = SOLID_TRIGGER;
151 e.movetype = MOVETYPE_TOSS;
152 // setsize(e, '-16 -16 0', '16 16 74');
153 setorigin(e, p.origin - '0 0 24' + '0 0 37');
154 e.cnt = FLAG_DROPPED;
155 e.velocity = '0 0 300';
156 e.pain_finished = time + cvar("g_ctf_flag_returntime");//30;
158 trace_startsolid = FALSE;
159 tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
161 dprint("FLAG FALLTHROUGH will happen SOON\n");
166 if(self.delay > time)
168 self.delay = time + self.t_width;
169 if(self.nextthink > self.delay)
170 self.nextthink = self.delay;
172 self.frame = self.frame + 1;
173 if(self.frame > self.t_length)
181 self.nextthink = time + 0.1;
185 if(self.speedrunning)
186 if(self.cnt == FLAG_CARRY)
189 if(flagcaptimerecord)
190 if(time >= self.flagpickuptime + flagcaptimerecord)
192 bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
194 self.owner.impulse = 77; // returning!
204 if (self.cnt == FLAG_BASE)
207 if (self.cnt == FLAG_DROPPED)
209 // flag fallthrough? FIXME remove this if bug is really fixed now
210 if(self.origin_z < -131072)
212 dprint("FLAG FALLTHROUGH just happened\n");
213 self.pain_finished = 0;
215 setattachment(self, world, "");
216 if (time > self.pain_finished)
218 bprint("The ", self.netname, " has returned to base\n");
219 sound (self, CHAN_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
220 LogCTF("returned", self.team, world);
227 if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
229 dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
230 DropFlag(self, world, world);
241 local string s, s0, h0, h1;
242 if (other.classname != "player")
244 if (other.health < 1) // ignore dead players
247 if (self.cnt == FLAG_CARRY)
250 if (self.cnt == FLAG_BASE)
251 if (other.team == self.team)
252 if (other.flagcarried) // he's got a flag
253 if (other.flagcarried.team != self.team) // capture
255 if (other.flagcarried == world)
259 t = time - other.flagcarried.flagpickuptime;
260 s = ftos_decimals(t, 2);
261 s0 = ftos_decimals(flagcaptimerecord, 2);
262 h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
267 h0 = strcat(h0, "^7's"); // h0: display text for previous netname
268 if (flagcaptimerecord == 0)
270 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, " seconds\n");
271 flagcaptimerecord = t;
272 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
273 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
274 GameLogEcho(strcat(":recordset:", ftos(other.playerid), ":", ftos(t)));
276 else if (t < flagcaptimerecord)
278 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", breaking ", strcat(h0, " previous record of ", s0, " seconds\n"));
279 flagcaptimerecord = t;
280 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
281 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
282 GameLogEcho(strcat(":recordset:", ftos(other.playerid), ":", ftos(t)));
286 bprint(other.netname, "^7 captured the ", other.flagcarried.netname, " in ", s, ", failing to break ", strcat(h0, " record of ", s0, " seconds\n"));
289 PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
290 LogCTF("capture", other.flagcarried.team, other);
291 // give credit to the individual player
292 UpdateFrags(other, cvar("g_ctf_flagscore_capture"));
294 sound (other, CHAN_AUTO, self.noise2, VOL_BASE, ATTN_NONE);
295 WaypointSprite_DetachCarrier(other);
296 if(self.speedrunning)
297 FakeTimeLimit(other, -1);
298 RegenFlag (other.flagcarried);
299 other.flagcarried = world;
300 other.next_take_time = time + 1;
302 if (self.cnt == FLAG_BASE)
303 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2) // only red and blue team can steal flags
304 if (other.team != self.team)
305 if (!other.flagcarried)
307 if (other.next_take_time > time)
310 self.flagpickuptime = time; // used for timing runs
311 self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
312 if(other.speedrunning)
313 if(flagcaptimerecord)
314 FakeTimeLimit(other, time + flagcaptimerecord);
315 self.solid = SOLID_NOT;
316 setorigin(self, self.origin); // relink
318 other.flagcarried = self;
319 self.cnt = FLAG_CARRY;
320 self.angles = '0 0 0';
321 bprint(other.netname, "^7 got the ", self.netname, "\n");
322 UpdateFrags(other, cvar("g_ctf_flagscore_pickup_base"));
323 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
324 LogCTF("steal", self.team, other);
325 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
327 FOR_EACH_PLAYER(player)
328 if(player.team == self.team)
329 centerprint(player, "The enemy got your flag! Retrieve it!");
331 self.movetype = MOVETYPE_NONE;
332 setorigin(self, FLAG_CARRY_POS);
333 setattachment(self, other, "");
334 WaypointSprite_AttachCarrier("flagcarrier", other);
335 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
336 WaypointSprite_Ping(self.sprite);
341 if (self.cnt == FLAG_DROPPED)
343 self.flags = FL_ITEM; // clear FL_ONGROUND and any other junk
344 if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
347 bprint(other.netname, "^7 returned the ", self.netname, "\n");
349 // punish the player who last had it
350 FOR_EACH_PLAYER(player)
351 if(player.playerid == self.playerid)
352 PlayerScore_Add(player, SP_SCORE, -cvar("g_ctf_flagpenalty_returned"));
354 // punish the team who was last carrying it
355 if(self.team == COLOR_TEAM1)
356 TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, -cvar("g_ctf_flagpenalty_returned"));
358 TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, -cvar("g_ctf_flagpenalty_returned"));
360 // reward the player who returned it
361 if(other.playerid == self.playerid) // is this the guy who killed the FC last?
363 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
364 UpdateFrags(other, cvar("g_ctf_flagscore_return_by_killer"));
366 UpdateFrags(other, cvar("g_ctf_flagscore_return_rogue_by_killer"));
370 if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
371 UpdateFrags(other, cvar("g_ctf_flagscore_return"));
373 UpdateFrags(other, cvar("g_ctf_flagscore_return_rogue"));
375 PlayerScore_Add(other, SP_CTF_RETURNS, 1);
376 LogCTF("return", self.team, other);
377 sound (other, CHAN_AUTO, self.noise1, VOL_BASE, ATTN_NONE);
380 else if (!other.flagcarried)
383 self.solid = SOLID_NOT;
384 setorigin(self, self.origin); // relink
386 other.flagcarried = self;
387 self.cnt = FLAG_CARRY;
388 bprint(other.netname, "^7 picked up the ", self.netname, "\n");
391 f = bound(0, (self.pain_finished - time) / cvar("g_ctf_flag_returntime"), 1);
392 //print("factor is ", ftos(f), "\n");
393 f = cvar("g_ctf_flagscore_pickup_dropped_late") * (1-f)
394 + cvar("g_ctf_flagscore_pickup_dropped_early") * f;
396 //print("score is ", ftos(f), "\n");
398 UpdateFrags(other, f);
399 PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
400 LogCTF("pickup", self.team, other);
401 sound (other, CHAN_AUTO, self.noise, VOL_BASE, ATTN_NONE);
403 FOR_EACH_PLAYER(player)
404 if(player.team == self.team)
405 centerprint(player, "The enemy got your flag! Retrieve it!");
407 self.movetype = MOVETYPE_NONE; // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
408 setorigin(self, FLAG_CARRY_POS);
409 setattachment(self, other, "");
410 WaypointSprite_AttachCarrier("flagcarrier", other);
411 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 1 0');
416 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
417 CTF Starting point for a player
422 viewing angle when spawning
424 void spawnfunc_info_player_team1()
426 self.team = COLOR_TEAM1; // red
427 spawnfunc_info_player_deathmatch();
429 //self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();};
431 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
432 CTF Starting point for a player in
437 viewing angle when spawning
439 void spawnfunc_info_player_team2()
441 self.team = COLOR_TEAM2; // blue
442 spawnfunc_info_player_deathmatch();
444 //self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();};
446 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
447 CTF Starting point for a player in
448 team three (Magenta).
452 viewing angle when spawning
454 void spawnfunc_info_player_team3()
456 self.team = COLOR_TEAM3; // purple
457 spawnfunc_info_player_deathmatch();
461 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
462 CTF Starting point for a player in
467 viewing angle when spawning
469 void spawnfunc_info_player_team4()
471 self.team = COLOR_TEAM4; // yellow
472 spawnfunc_info_player_deathmatch();
478 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
479 CTF flag for team one (Red).
480 Multiple are allowed.
484 Angle the flag will point
487 model to use, note this needs red and blue as skins 0 and 1
488 (default models/ctf/flag.md3)
490 sound played when flag is picked up
491 (default ctf/take.wav)
493 sound played when flag is returned by a teammate
494 (default ctf/return.wav)
496 sound played when flag is captured
497 (default ctf/redcapture.wav)
499 sound played when flag is lost in the field and respawns itself
500 (default ctf/respawn.wav)
503 void spawnfunc_item_flag_team1()
511 //if(!cvar("teamplay"))
512 // cvar_set("teamplay", "3");
514 // link flag into ctf_worldflaglist
515 self.ctf_worldflagnext = ctf_worldflaglist;
516 ctf_worldflaglist = self;
518 self.classname = "item_flag_team";
519 self.team = COLOR_TEAM1; // color 4 team (red)
520 self.items = IT_KEY2; // gold key (redish enough)
521 self.netname = "^1RED^7 flag";
522 self.target = "###item###";
524 if(self.spawnflags & 1)
527 self.model = "models/ctf/flag_red.md3";
529 self.noise = "ctf/take.wav";
531 self.noise1 = "ctf/return.wav";
533 self.noise2 = "ctf/redcapture.wav"; // blue team scores by capturing the red flag
535 self.noise3 = "ctf/respawn.wav";
536 precache_model (self.model);
537 setmodel (self, self.model); // precision set below
538 precache_sound (self.noise);
539 precache_sound (self.noise1);
540 precache_sound (self.noise2);
541 precache_sound (self.noise3);
542 setsize(self, '-16 -16 -37', '16 16 37');
543 setorigin(self, self.origin + '0 0 37');
544 self.nextthink = time + 0.2; // start after doors etc
545 self.think = place_flag;
549 //if(!self.glow_size)
550 // self.glow_size = 50;
552 self.effects = self.effects | EF_FULLBRIGHT | EF_LOWPRECISION;
556 waypoint_spawnforitem(self);
558 WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 37', self, sprite);
559 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, '1 0 0');
562 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
563 CTF flag for team two (Blue).
564 Multiple are allowed.
568 Angle the flag will point
571 model to use, note this needs red and blue as skins 0 and 1
572 (default models/ctf/flag.md3)
574 sound played when flag is picked up
575 (default ctf/take.wav)
577 sound played when flag is returned by a teammate
578 (default ctf/return.wav)
580 sound played when flag is captured
581 (default ctf/bluecapture.wav)
583 sound played when flag is lost in the field and respawns itself
584 (default ctf/respawn.wav)
587 void spawnfunc_item_flag_team2()
594 //if(!cvar("teamplay"))
595 // cvar_set("teamplay", "3");
597 // link flag into ctf_worldflaglist
598 self.ctf_worldflagnext = ctf_worldflaglist;
599 ctf_worldflaglist = self;
601 self.classname = "item_flag_team";
602 self.team = COLOR_TEAM2; // color 13 team (blue)
603 self.items = IT_KEY1; // silver key (bluish enough)
604 self.netname = "^4BLUE^7 flag";
605 self.target = "###item###";
607 if(self.spawnflags & 1)
610 self.model = "models/ctf/flag_blue.md3";
612 self.noise = "ctf/take.wav";
614 self.noise1 = "ctf/return.wav";
616 self.noise2 = "ctf/bluecapture.wav"; // red team scores by capturing the blue flag
618 self.noise3 = "ctf/respawn.wav";
619 precache_model (self.model);
620 setmodel (self, self.model); // precision set below
621 precache_sound (self.noise);
622 precache_sound (self.noise1);
623 precache_sound (self.noise2);
624 precache_sound (self.noise3);
625 setsize(self, '-16 -16 -37', '16 16 37');
626 setorigin(self, self.origin + '0 0 37');
627 self.nextthink = time + 0.2; // start after doors etc
628 self.think = place_flag;
632 //if(!self.glow_size)
633 // self.glow_size = 50;
635 self.effects = self.effects | EF_FULLBRIGHT | EF_LOWPRECISION;
639 waypoint_spawnforitem(self);
641 WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 37', self, sprite);
642 WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_FLAG, '0 0 1');
646 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
647 Team declaration for CTF gameplay, this allows you to decide what team
648 names and control point models are used in your map.
650 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike
651 domination, you don't need to make a blank one too.
655 Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
657 Scoreboard color of the team (for example 4 is red and 13 is blue)
661 void spawnfunc_ctf_team()
668 self.classname = "ctf_team";
669 self.team = self.cnt + 1;
672 // code from here on is just to support maps that don't have control point and team entities
673 void ctf_spawnteam (string teamname, float teamcolor)
675 local entity oldself;
678 self.classname = "ctf_team";
679 self.netname = teamname;
680 self.cnt = teamcolor;
682 spawnfunc_ctf_team();
687 // spawn some default teams if the map is not set up for ctf
688 void ctf_spawnteams()
692 numteams = 2;//cvar("g_ctf_default_teams");
694 ctf_spawnteam("Red", COLOR_TEAM1 - 1);
695 ctf_spawnteam("Blue", COLOR_TEAM2 - 1);
698 void ctf_delayedinit()
700 // if no teams are found, spawn defaults
701 if (find(world, classname, "ctf_team") == world)
709 InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
710 flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
713 void ctf_setstatus2(entity flag, float shift)
715 if (flag.cnt == FLAG_CARRY)
716 if (flag.owner == self)
717 self.items |= shift * 3;
719 self.items |= shift * 1;
720 else if (flag.cnt == FLAG_DROPPED)
721 self.items |= shift * 2;
730 self.items = self.items - (self.items & IT_RED_FLAG_TAKEN);
731 self.items = self.items - (self.items & IT_RED_FLAG_LOST);
732 self.items = self.items - (self.items & IT_BLUE_FLAG_TAKEN);
733 self.items = self.items - (self.items & IT_BLUE_FLAG_LOST);
737 float redflags, blueflags;
742 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
744 if(flag.team == COLOR_TEAM1)
746 else if(flag.team == COLOR_TEAM2)
750 // blinking magic: if there is more than one flag, show one of these in a clever way
752 redflags = mod(floor(time * redflags * 0.75), redflags);
754 blueflags = mod(floor(time * blueflags * 0.75), blueflags);
756 for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
758 if(flag.team == COLOR_TEAM1)
760 if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
761 ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
763 else if(flag.team == COLOR_TEAM2)
765 if(--blueflags == -1) // happens exactly once
766 ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
772 entity(float cteam) ctf_team_has_commander =
775 if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
778 FOR_EACH_REALPLAYER(pl) {
779 if(pl.team == cteam && pl.iscommander) {
786 void(entity e, float st) ctf_setstate =
792 void(float cteam) ctf_new_commander =
797 FOR_EACH_REALPLAYER(pl) {
798 if(pl.team == cteam) {
799 if(pl.iscommander) { // don't reassign if alreay there
802 if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
807 bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
811 plmax.iscommander = TRUE;
812 ctf_setstate(plmax, 3);
813 sprint(plmax, "^3You're the commander now!\n");
814 centerprint(plmax, "^3You're the commander now!\n");
817 void() ctf_clientconnect =
819 self.iscommander = FALSE;
821 if(!self.team || self.classname != "player") {
822 ctf_setstate(self, -1);
824 ctf_setstate(self, 0);
826 self.team_saved = self.team;
828 if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
829 ctf_new_commander(self.team);
833 void() ctf_playerchanged =
835 if(!self.team || self.classname != "player") {
836 ctf_setstate(self, -1);
837 } else if(self.ctf_state < 0 && self.classname == "player") {
838 ctf_setstate(self, 0);
841 if(self.iscommander &&
842 (self.classname != "player" || self.team != self.team_saved)
845 self.iscommander = FALSE;
846 if(self.classname == "player")
847 ctf_setstate(self, 0);
849 ctf_setstate(self, -1);
850 ctf_new_commander(self.team_saved);
853 self.team_saved = self.team;
855 ctf_new_commander(self.team);
858 void() ctf_clientdisconnect =
862 ctf_new_commander(self.team);
866 entity GetPlayer(string);
867 float() ctf_clientcommand =
870 if(argv(0) == "order") {
872 sprint(self, "This command is not supported in this gamemode.\n");
875 if(!self.iscommander) {
876 sprint(self, "^1You are not the commander!\n");
880 sprint(self, "Usage: order #player status - (playernumber as in status)\n");
883 e = GetPlayer(argv(1));
885 sprint(self, "Invalid player.\nUsage: order #player status - (playernumber as in status)\n");
888 if(e.team != self.team) {
889 sprint(self, "^3You can only give orders to your own team!\n");
892 if(argv(2) == "attack") {
893 sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
894 sprint(e, "^1Attack!\n");
895 centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
897 } else if(argv(2) == "defend") {
898 sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
899 sprint(e, "^Defend!\n");
900 centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
903 sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");