3 float Nagger_SendEntity(entity to, float sendflags)
7 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
28 WriteByte(MSG_ENTITY, nags);
32 WriteString(MSG_ENTITY, votecalledvote_display);
37 for(i = 1; i <= maxclients; i += 8)
39 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
40 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
42 WriteByte(MSG_ENTITY, f);
50 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
52 void Nagger_VoteChanged()
55 nagger.SendFlags |= 128;
57 void Nagger_VoteCountChanged()
60 nagger.SendFlags |= 1;
62 void Nagger_ReadyCounted()
65 nagger.SendFlags |= 1;
69 string MapVote_Suggest(string m);
71 entity GetPlayer(string name)
77 if(substring(name, 0, 1) == "#") {
78 num = stof(substring(name, 1, 999));
79 if(num >= 1 && num <= maxclients) {
80 for((e = world); num > 0; --num, (e = nextent(e)))
82 //if(clienttype(e) == CLIENTTYPE_REAL)
83 if(e.classname == "player")
87 ns = strdecolorize(name);
88 FOR_EACH_REALPLAYER(e) {
89 if(!strcasecmp(strdecolorize(e.netname), ns)) {
100 if(self.aiment && self.enemy)
102 self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
103 self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
104 self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
105 self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
106 self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
107 self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
108 self.mins = -1 * self.maxs;
109 setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
112 if(self.cnt == -1) // actually race_place -1
114 // show "10 10" for qualifying spawns
115 setmodel(self.killindicator, "models/sprites/10.spr32");
116 setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
118 else if(self.cnt == -2) // actually race_place 0
120 // show "10 0" for loser spawns
121 setmodel(self.killindicator, "models/sprites/10.spr32");
122 setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
126 setmodel(self.killindicator, strcat("models/sprites/", ftos(mod(self.cnt, 10)), ".spr32"));
127 setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
130 self.nextthink = time;
133 //float ctf_clientcommand();
134 float readyrestart_happened;
135 .float lms_spectate_warning;
136 void spawnfunc_func_breakable();
138 .float cmd_floodtime;
139 .float cmd_floodcount;
140 float cmd_floodcheck()
142 if (timeoutStatus != 2)
144 if(time == self.cmd_floodtime)
146 self.cmd_floodcount += 1;
147 if(self.cmd_floodcount > 8)
152 self.cmd_floodtime = time;
153 self.cmd_floodcount = 1;
159 void SV_ParseClientCommand(string s) {
164 tokens = tokenize_console(s);
167 if(cmd != "reportcvar")
168 if(cmd != "sentcvar")
170 if(cmd != "prespawn")
178 if(GameCommand_Vote(s, self)) {
180 } else if(GameCommand_MapVote(argv(0))) {
182 } else if(cmd == "autoswitch") {
183 // be backwards compatible with older clients (enabled)
184 self.autoswitch = ("0" != argv(1));
185 local string autoswitchmsg;
186 if (self.autoswitch) {
187 autoswitchmsg = "on";
189 autoswitchmsg = "off";
191 sprint(self, strcat("^1autoswitch turned ", autoswitchmsg, "\n"));
192 } else if(cmd == "clientversion") {
193 if not(self.flags & FL_CLIENT)
195 if (argv(1) == "$gameversion") {
196 //versionmsg = "^1client is too old to get versioninfo.\nUPDATE!!! (http://www.nexuiz.com)^8";
197 // either that or someone wants to be funny
200 self.version = stof(argv(1));
202 if(self.version != cvar("gameversion"))
204 self.classname = "observer";
205 self.version_mismatch = 1;
207 } else if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force")) {
208 //JoinBestTeam(self, FALSE, TRUE);
209 } else if(teams_matter && !cvar("sv_spectate")) {
210 self.classname = "observer";
211 stuffcmd(self,"menu_showteamselect\n");
213 } else if(cmd == "reportcvar") { // old system
214 if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
216 s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
217 tokens = tokenize_console(s);
221 } else if(cmd == "uid") {
224 self.uid = strzone(argv(1));
225 self.uid_kicktime = 0;
226 print("Client ", etos(self), " has UID ", self.uid, "\n");
227 Ban_MaybeEnforceBan(self);
230 } else if(cmd == "sentcvar") { // new system
231 if(tokens == 2) // undefined cvar: use the default value on the server then
233 s = strcat(substring(s, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
234 tokens = tokenize_console(s);
237 } else if(cmd == "spectate") {
240 if not(self.flags & FL_CLIENT)
246 if(self.lms_spectate_warning)
248 // mark player as spectator
249 PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
253 self.lms_spectate_warning = 1;
254 sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
258 if(self.classname == "player" && cvar("sv_spectate") == 1) {
260 DropFlag(self.flagcarried, world, world);
262 DropBall(self.ballcarried, self.origin, self.velocity);
263 kh_Key_DropAll(self, TRUE);
264 WaypointSprite_PlayerDead();
265 self.classname = "observer";
269 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
272 } else if(cmd == "join") {
273 if not(self.flags & FL_CLIENT)
276 if (self.classname != "player" && !lockteams)
278 if(isJoinAllowed()) {
279 self.classname = "player";
282 PlayerScore_Clear(self);
283 bprint ("^4", self.netname, "^4 is playing now\n");
284 self.stat_count = WEP_LAST;
286 if(cvar("g_campaign"))
287 campaign_bots_may_start = 1;
290 //player may not join because of g_maxplayers is set
291 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
294 } else if( cmd == "selectteam" ) {
295 if not(self.flags & FL_CLIENT)
297 if( !teams_matter ) {
298 sprint( self, "selecteam can only be used in teamgames\n");
299 } else if(cvar("g_campaign")) {
300 //JoinBestTeam(self, 0);
301 } else if(lockteams) {
302 sprint( self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
303 } else if( argv(1) == "red" ) {
304 DoTeamChange(COLOR_TEAM1);
305 } else if( argv(1) == "blue" ) {
306 DoTeamChange(COLOR_TEAM2);
307 } else if( argv(1) == "yellow" ) {
308 DoTeamChange(COLOR_TEAM3);
309 } else if( argv(1) == "pink" ) {
310 DoTeamChange(COLOR_TEAM4);
311 } else if( argv(1) == "auto" ) {
314 sprint( self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
316 } else if(cmd == "ready") {
317 if not(self.flags & FL_CLIENT)
320 if((inWarmupStage && 0 >= g_warmup_limit) // with unlimited warmup players have to be able to restart
321 || cvar("sv_ready_restart") || g_race_qualifying == 2)
323 if(!readyrestart_happened || cvar("sv_ready_restart_repeatable"))
325 if (self.ready) // toggle
328 bprint(self.netname, "^2 is ^1NOT^2 ready\n");
333 bprint(self.netname, "^2 is ready\n");
336 // cannot reset the game while a timeout is active!
340 sprint(self, "^1Game has already been restarted\n");
343 } else if(cmd == "maplist") {
344 sprint(self, maplist_reply);
345 } else if(cmd == "lsmaps") {
346 sprint(self, lsmaps_reply);
347 } else if(cmd == "records") {
348 sprint(self, records_reply);
349 } else if(cmd == "rankings") {
350 sprint(self, rankings_reply);
351 } else if(cmd == "voice") {
353 VoiceMessage(argv(1), substring(s, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
355 VoiceMessage(argv(1), "");
356 } else if(cmd == "say") {
358 Say(self, FALSE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
359 //clientcommand(self, formatmessage(s));
360 } else if(cmd == "say_team") {
362 Say(self, TRUE, world, substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
363 //clientcommand(self, formatmessage(s));
364 } else if(cmd == "tell") {
365 e = GetCommandPlayerSlotTargetFromTokenizedCommand(tokens, 1);
366 if(e && tokens > ParseCommandPlayerSlotTarget_firsttoken)
368 Say(self, FALSE, e, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
372 if(tokens > ParseCommandPlayerSlotTarget_firsttoken)
373 trigger_magicear_processmessage_forallears(self, -1, world, substring(s, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
374 sprint(self, "ERROR: usage: tell # playerid text...\n");
376 //clientcommand(self, formatmessage(s));
377 } else if(cmd == "info") {
378 cmd = cvar_string_builtin(strcat("sv_info_", argv(1))); // This needed fixed for the cvar check
380 sprint(self, "ERROR: unsupported info command\n");
382 wordwrap_sprint(cmd, 1111);
383 } else if(cmd == "suggestmap") {
384 sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
385 } else if(cmd == "timeout") {
386 if not(self.flags & FL_CLIENT)
388 if(cvar("sv_timeout")) {
389 if(self.classname == "player") {
391 sprint(self, "^7Error: you can not call a timeout while a vote is active!\n");
396 sprint(self, "^7Error: only players can call a timeout!\n");
398 } else if(cmd == "timein") {
399 if not(self.flags & FL_CLIENT)
401 if(cvar("sv_timeout")) {
404 } else if(cmd == "teamstatus") {
405 Score_NicePrint(self);
406 } else if(cmd == "cvar_changes") {
407 sprint(self, cvar_changes);
408 } else if(CheatCommand(tokens)) {
410 //if(ctf_clientcommand())
412 // grep for Cmd_AddCommand_WithClientCommand to find them all
420 if(cmd != "notarget")
424 //if(cmd != "say") // handled above
425 //if(cmd != "say_team") // handled above
433 if(cmd != "playermodel")
434 if(cmd != "playerskin")
435 if(cmd != "prespawn")
439 if(cmd != "sv_startdownload")
440 if(cmd != "download")
442 print("WARNING: Invalid clientcommand by ", self.netname, ": ", s, "\n");
446 if(self.jointime > 0 && time > self.jointime + 10 && time > self.nickspamtime) // allow any changes in the first 10 seconds since joining
447 if(cmd == "name" || cmd == "playermodel") // TODO also playerskin and color?
449 if(self.nickspamtime == 0 || time > self.nickspamtime + cvar("g_nick_flood_timeout"))
450 // good, no serious flood
451 self.nickspamcount = 1;
453 self.nickspamcount += 1;
454 self.nickspamtime = time + cvar("g_nick_flood_penalty");
456 if (timeoutStatus == 2) //when game is paused, no flood protection
457 self.nickspamcount = self.nickspamtime = 0;
460 clientcommand(self,s);
464 void ReadyRestartForce()
468 bprint("^1Server is restarting...\n");
473 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
474 //we have to decrease timelimit to its original value again!!
476 newTL = cvar("timelimit");
477 newTL -= checkrules_overtimesadded * cvar("timelimit_overtime");
478 cvar_set("timelimit", ftos(newTL));
481 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
484 readyrestart_happened = 1;
485 game_starttime = time;
487 game_starttime += RESTART_COUNTDOWN;
488 restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
490 inWarmupStage = 0; //once the game is restarted the game is in match stage
492 //reset the .ready status of all players (also spectators)
493 FOR_EACH_CLIENTSLOT(e)
496 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
498 if(cvar("teamplay_lockonrestart") && teams_matter) {
500 bprint("^1The teams are now locked.\n");
503 //initiate the restart-countdown-announcer entity
504 if(cvar("sv_ready_restart_after_countdown"))
506 restartTimer = spawn();
507 restartTimer.think = restartTimer_Think;
508 restartTimer.nextthink = game_starttime;
511 //after a restart every players number of allowed timeouts gets reset, too
512 if(cvar("sv_timeout"))
514 FOR_EACH_REALPLAYER(e)
515 e.allowedTimeouts = cvar("sv_timeout_number");
518 //reset map immediately if this cvar is not set
519 if (!cvar("sv_ready_restart_after_countdown"))
522 if(cvar("sv_eventlog"))
523 GameLogEcho(":restart");
528 // no arena, assault support yet...
529 if(g_arena | g_assault | gameover | intermission_running | race_completing)
530 localcmd("restart\n");
532 localcmd("\nsv_hook_gamerestart;");
536 // reset ALL scores, but only do that at the beginning
537 //of the countdown if sv_ready_restart_after_countdown is off!
538 //Otherwise scores could be manipulated during the countdown!
539 if (!cvar("sv_ready_restart_after_countdown"))
544 * Counts how many players are ready. If not enough players are ready, the function
545 * does nothing. If all players are ready, the timelimit will be extended and the
546 * restart_countdown variable is set to allow other functions like PlayerPostThink
547 * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
548 * is not set the map will be resetted.
550 * Function is called after the server receives a 'ready' sign from a player.
559 FOR_EACH_REALPLAYER(e)
568 Nagger_ReadyCounted();
570 if(r) // at least one is ready
571 if(r == p) // and, everyone is ready
576 * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
579 void restartTimer_Think() {
580 restart_mapalreadyrestarted = 1;
588 * Checks whether the player who calls the timeout is allowed to do so.
589 * If so, it initializes the timeout countdown. It also checks whether another
590 * timeout was already running at this time and reacts correspondingly.
592 * affected globals/fields: .allowedTimeouts, remainingTimeoutTime, remainingLeadTime,
593 * timeoutInitiator, timeoutStatus, timeoutHandler
595 * This function is called when a player issues the calltimeout command.
597 void evaluateTimeout() {
598 if (inWarmupStage && !g_warmup_allow_timeout)
599 return sprint(self, "^7Error: You can not call a timeout in warmup-stage!\n");
600 if (time < game_starttime )
601 return sprint(self, "^7Error: You can not call a timeout while the map is being restarted!\n");
602 if (timeoutStatus != 2) {
603 //if the map uses a timelimit make sure that timeout cannot be called right before the map ends
604 if (cvar("timelimit")) {
605 //a timelimit was used
607 myTl = cvar("timelimit");
609 local float lastPossibleTimeout;
610 lastPossibleTimeout = (myTl*60) - cvar("sv_timeout_leadtime") - 1;
612 if (lastPossibleTimeout < time - game_starttime)
613 return sprint(self, "^7Error: It is too late to call a timeout now!\n");
616 //player may not call a timeout if he has no calls left
617 if (self.allowedTimeouts < 1)
618 return sprint(self, "^7Error: You already used all your timeout calls for this map!\n");
619 //now all required checks are passed
620 self.allowedTimeouts -= 1;
621 bprint(self.netname, " ^7called a timeout (", ftos(self.allowedTimeouts), " timeouts left)!\n"); //write a bprint who started the timeout (and how many he has left)
622 remainingTimeoutTime = cvar("sv_timeout_length");
623 remainingLeadTime = cvar("sv_timeout_leadtime");
624 timeoutInitiator = self;
625 if (timeoutStatus == 0) { //if another timeout was already active, don't change its status (which was 1 or 2) to 1, only change it to 1 if no timeout was active yet
627 //create the timeout indicator which centerprints the information to all players and takes care of pausing/unpausing
628 timeoutHandler = spawn();
629 timeoutHandler.think = timeoutHandler_Think;
631 timeoutHandler.nextthink = time; //always let the entity think asap
633 //inform all connected clients about the timeout call
634 play2all("announcer/robotic/timeoutcalled.wav");
638 * Checks whether a player is allowed to resume the game. If he is allowed to do it,
639 * and the lead time for the timeout is still active, this countdown just will be aborted (the
640 * game will never be paused). Otherwise the remainingTimeoutTime will be set to the corresponding
641 * value of the cvar sv_timeout_resumetime.
643 * This function is called when a player issues the resumegame command.
645 void evaluateTimein() {
647 return sprint(self, "^7Error: There is no active timeout which could be aborted!\n");
648 if (self != timeoutInitiator)
649 return sprint(self, "^7Error: You may not abort the active timeout. Only the player who called it can do that!\n");
650 if (timeoutStatus == 1) {
651 remainingTimeoutTime = timeoutStatus = 0;
652 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
653 bprint(strcat("^7The timeout was aborted by ", self.netname, " !\n"));
655 else if (timeoutStatus == 2) {
656 //only shorten the remainingTimeoutTime if it makes sense
657 if( remainingTimeoutTime > (cvar("sv_timeout_resumetime") + 1) ) {
658 bprint(strcat("^1Attention: ^7", self.netname, " resumed the game! Prepare for battle!\n"));
659 remainingTimeoutTime = cvar("sv_timeout_resumetime");
660 timeoutHandler.nextthink = time; //timeoutHandler has to take care of it immediately
663 sprint(self, "^7Error: Your resumegame call was discarded!\n");