1 .float spectatee_status;
3 .float bloodloss_timer;
7 float ClientData_Send(entity to, float sf)
18 if(to.classname == "spectator")
24 sf |= 1; // forced scoreboard
25 if(to.spectatee_status)
26 sf |= 2; // spectator ent number follows
29 if(e.porto_v_angle_held)
30 sf |= 8; // angles held
32 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
33 WriteByte(MSG_ENTITY, sf);
36 WriteByte(MSG_ENTITY, to.spectatee_status);
40 WriteAngle(MSG_ENTITY, e.v_angle_x);
41 WriteAngle(MSG_ENTITY, e.v_angle_y);
47 void ClientData_Attach()
49 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
50 self.clientdata.drawonlytoclient = self;
51 self.clientdata.owner = self;
54 void ClientData_Detach()
56 remove(self.clientdata);
57 self.clientdata = world;
60 void ClientData_Touch(entity e)
62 e.clientdata.SendFlags = 1;
64 // make it spectatable
66 FOR_EACH_REALCLIENT(e2)
69 if(e2.classname == "spectator")
71 e2.clientdata.SendFlags = 1;
76 #define SPAWNPOINT_SCORE frags
78 .string netname_previous;
80 void spawnfunc_info_player_survivor (void)
82 spawnfunc_info_player_deathmatch();
85 void spawnfunc_info_player_start (void)
87 spawnfunc_info_player_deathmatch();
90 void spawnfunc_info_player_deathmatch (void)
92 self.classname = "info_player_deathmatch";
93 relocate_spawnpoint();
101 self.team = activator.team;
102 some_spawn_has_been_used = 1;
107 // -1 if a spawn can't be used
108 // otherwise, a weight of the spawnpoint
109 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
111 float shortest, thisdist;
114 // filter out spots for the wrong team
116 if(spot.team != teamcheck)
120 if(spot.target == "")
123 if(clienttype(self) == CLIENTTYPE_REAL)
125 if(spot.restriction == 1)
130 if(spot.restriction == 2)
134 // filter out spots for assault
135 if(spot.target != "") {
138 ent = find(world, targetname, spot.target);
140 if(ent.classname == "target_objective")
143 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
147 else if(ent.classname == "trigger_race_checkpoint")
150 if(self.classname == "player") // spectators may spawn everywhere
152 if(g_race_qualifying)
155 if(ent.race_checkpoint != 0)
157 if(spot.race_place != race_lowest_place_spawn)
162 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
165 pl = self.race_place;
166 if(pl > race_highest_place_spawn)
168 if(spot.race_place != pl)
174 ent = find(ent, targetname, spot.target);
182 shortest = vlen(world.maxs - world.mins);
183 for(player = playerlist; player; player = player.chain)
186 thisdist = vlen(player.origin - spot.origin);
187 if (thisdist < shortest)
195 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
197 local entity spot, spotlist, spotlistend;
198 spawn_allgood = TRUE;
204 for(spot = firstspot; spot; spot = spot.chain)
206 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
208 if(cvar("spawn_debugview"))
210 setmodel(spot, "models/runematch/rune.mdl");
211 if(spot.SPAWNPOINT_SCORE < mindist)
213 spot.colormod = '1 0 0';
218 spot.colormod = '0 1 0';
219 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
223 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
225 if(spot.SPAWNPOINT_SCORE < mindist)
227 // too short distance
228 spawn_allgood = FALSE;
233 spawn_allbad = FALSE;
236 spotlistend.chain = spot;
243 if(spot.team != teamcheck)
244 error("invalid spawn added");
246 print("added ", etos(spot), "\n");
252 spotlistend.chain = world;
257 for(e = spotlist; e; e = e.chain)
259 print("seen ", etos(e), "\n");
260 if(e.team != teamcheck)
261 error("invalid spawn found");
268 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
270 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
271 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
274 RandomSelection_Init();
275 for(spot = firstspot; spot; spot = spot.chain)
276 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
278 return RandomSelection_chosen_ent;
285 Finds a point to respawn
288 entity SelectSpawnPoint (float anypoint)
290 local float teamcheck;
291 local entity firstspot_new;
292 local entity spot, firstspot, playerlist;
294 spot = find (world, classname, "testplayerstart");
300 if(!anypoint && have_team_spawns)
301 teamcheck = self.team;
303 // get the list of players
304 playerlist = findchain(classname, "player");
305 // get the entire list of spots
306 firstspot = findchain(classname, "info_player_deathmatch");
307 // filter out the bad ones
308 // (note this returns the original list if none survived)
309 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
311 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
312 firstspot = firstspot_new;
314 // there is 50/50 chance of choosing a random spot or the furthest spot
315 // (this means that roughly every other spawn will be furthest, so you
316 // usually won't get fragged at spawn twice in a row)
317 if (arena_roundbased)
319 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
321 firstspot = firstspot_new;
322 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
324 else if (random() > cvar("g_spawn_furthest"))
325 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
327 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
329 if(cvar("spawn_debugview"))
331 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
335 for(e = firstspot; e; e = e.chain)
336 if(e.team != teamcheck)
337 error("invalid spawn found");
342 if(cvar("spawn_debug"))
346 if(some_spawn_has_been_used)
347 return world; // team can't spawn any more, because of actions of other team
349 error("Cannot find a spawn point - please fix the map!");
360 Checks if the argument string can be a valid playermodel.
361 Returns a valid one in doubt.
364 string FallbackPlayerModel = "models/player/marine.zym";
365 string CheckPlayerModel(string plyermodel) {
366 if(strlen(plyermodel) < 4)
367 return FallbackPlayerModel;
368 if( substring(plyermodel,0,14) != "models/player/")
369 return FallbackPlayerModel;
370 else if(cvar("sv_servermodelsonly"))
372 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
373 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
374 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
375 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
376 return FallbackPlayerModel;
377 // forbid the LOD models
378 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_lod1")
379 return FallbackPlayerModel;
380 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_lod2")
381 return FallbackPlayerModel;
382 if(plyermodel != strtolower(plyermodel))
383 return FallbackPlayerModel;
384 if(!fexists(plyermodel))
385 return FallbackPlayerModel;
392 Client_customizeentityforclient
397 float Client_customizeentityforclient()
401 if(self.modelindex == 0)
405 if(other.cvar_cl_forceplayermodelsfromnexuiz)
406 if not(self.modelindex_lod0_from_nexuiz)
408 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
411 self.skin = modelsource.skinindex;
413 if(modelsource == self)
414 self.skin = modelsource.skinindex;
416 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
419 #ifdef ALLOW_VARIABLE_LOD
421 // other: the player viewing me
425 if(self.classname != "player")
428 if(other.cvar_cl_playerdetailreduction <= 0)
430 if(other.cvar_cl_playerdetailreduction <= -2)
431 self.modelindex = modelsource.modelindex_lod2;
432 else if(other.cvar_cl_playerdetailreduction <= -1)
433 self.modelindex = modelsource.modelindex_lod1;
435 self.modelindex = modelsource.modelindex_lod0;
439 distance = vlen(self.origin - other.origin);
440 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
442 self.modelindex = modelsource.modelindex_lod2;
444 self.modelindex = modelsource.modelindex_lod1;
446 self.modelindex = modelsource.modelindex_lod0;
449 self.modelindex = modelsource.modelindex_lod0;
455 void UpdatePlayerSounds();
456 void setmodel_lod(entity e, string modelname)
458 #ifdef ALLOW_VARIABLE_LOD
461 // FIXME: this only supports 3-letter extensions
462 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_lod1", substring(modelname, 0, strlen(modelname) - 4));
466 setmodel(e, s); // players have high precision
467 self.modelindex_lod1 = self.modelindex;
470 self.modelindex_lod1 = -1;
472 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_lod2", substring(modelname, 0, strlen(modelname) - 4));
476 setmodel(e, s); // players have high precision
477 self.modelindex_lod2 = self.modelindex;
480 self.modelindex_lod2 = -1;
482 precache_model(modelname);
483 setmodel(e, modelname); // players have high precision
484 self.modelindex_lod0 = self.modelindex;
486 if(self.modelindex_lod1 < 0)
487 self.modelindex_lod1 = self.modelindex;
489 if(self.modelindex_lod2 < 0)
490 self.modelindex_lod2 = self.modelindex;
492 precache_model(modelname);
493 setmodel(e, modelname); // players have high precision
494 self.modelindex_lod0 = self.modelindex;
495 // save it for possible player model forcing
499 s = whichpack(self.model);
500 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
502 player_setupanimsformodel();
503 UpdatePlayerSounds();
510 putting a client as observer in the server
513 void PutObserverInServer (void)
517 race_PreSpawnObserver();
519 spot = SelectSpawnPoint (TRUE);
521 error("No spawnpoints for observers?!?\n");
522 RemoveGrapplingHook(self); // Wazat's Grappling Hook
524 if(clienttype(self) == CLIENTTYPE_REAL)
527 WriteByte(MSG_ONE, SVC_SETVIEW);
528 WriteEntity(MSG_ONE, self);
532 kh_Key_DropAll(self, TRUE);
534 Portal_ClearAll(self);
537 DropFlag(self.flagcarried, world, world);
539 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
541 WaypointSprite_PlayerDead();
543 if(self.killcount != -666)
547 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
548 bprint ("^4", self.netname, "^4 has no more lives left\n");
550 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
553 bprint ("^4", self.netname, "^4 is spectating now\n");
556 PlayerScore_Clear(self); // clear scores when needed
558 self.spectatortime = time;
560 self.classname = "observer";
561 self.iscreature = FALSE;
563 self.takedamage = DAMAGE_NO;
564 self.solid = SOLID_NOT;
565 self.movetype = MOVETYPE_NOCLIP;
566 self.flags = FL_CLIENT | FL_NOTARGET;
567 self.armorvalue = 666;
569 self.armorvalue = cvar("g_balance_armor_start");
570 self.pauserotarmor_finished = 0;
571 self.pauserothealth_finished = 0;
572 self.pauseregen_finished = 0;
573 self.damageforcescale = 0;
580 self.pain_finished = 0;
581 self.strength_finished = 0;
582 self.invincible_finished = 0;
583 self.damage_hits = 0;
584 self.maxdamage_fired = 0;
586 self.think = SUB_Null;
590 self.deadflag = DEAD_NO;
591 self.angles = spot.angles;
593 self.fixangle = TRUE;
596 self.view_ofs = PL_VIEW_OFS;
597 setorigin (self, spot.origin);
598 setsize (self, '0 0 0', '0 0 0');
599 self.prevorigin = self.origin;
605 self.weaponmodel = "";
606 self.weaponentity = world;
607 self.exteriorweaponentity = world;
608 self.killcount = -666;
609 self.velocity = '0 0 0';
610 self.avelocity = '0 0 0';
611 self.punchangle = '0 0 0';
612 self.punchvector = '0 0 0';
613 self.oldvelocity = self.velocity;
614 self.customizeentityforclient = Client_customizeentityforclient;
620 if(self.version_mismatch)
622 Spawnqueue_Unmark(self);
623 Spawnqueue_Remove(self);
627 Spawnqueue_Insert(self);
632 // Only if the player cannot play at all
633 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
634 self.frags = FRAGS_SPECTATOR;
636 self.frags = FRAGS_LMS_LOSER;
639 self.frags = FRAGS_SPECTATOR;
642 float RestrictSkin(float s)
651 void FixPlayermodel()
653 local string defaultmodel;
654 local float defaultskin, chmdl, oldskin;
659 if(cvar("sv_defaultcharacter") == 1) {
664 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
665 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
668 if(defaultmodel == "")
670 defaultmodel = cvar_string("sv_defaultplayermodel");
671 defaultskin = cvar("sv_defaultplayerskin");
675 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
678 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
679 self.model = ""; // force the != checks to return true
682 if(defaultmodel != "")
684 if (defaultmodel != self.model)
688 setmodel_lod (self, defaultmodel);
689 setsize (self, m1, m2);
693 oldskin = self.skinindex;
694 self.skinindex = defaultskin;
696 if (self.playermodel != self.model)
698 self.playermodel = CheckPlayerModel(self.playermodel);
701 setmodel_lod (self, self.playermodel);
702 setsize (self, m1, m2);
706 oldskin = self.skinindex;
707 self.skinindex = RestrictSkin(stof(self.playerskin));
710 if(chmdl || oldskin != self.skinindex)
711 self.species = player_getspecies(); // model or skin has changed
714 if(strlen(cvar_string("sv_defaultplayercolors")))
715 if(self.clientcolors != cvar("sv_defaultplayercolors"))
716 setcolor(self, cvar("sv_defaultplayercolors"));
719 void PlayerTouchExplode(entity p1, entity p2)
722 org = (p1.origin + p2.origin) * 0.5;
723 org_z += (p1.mins_z + p2.mins_z) * 0.5;
730 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
738 Called when a client spawns in the server
741 //void() ctf_playerchanged;
742 void PutClientInServer (void)
744 if(clienttype(self) == CLIENTTYPE_BOT)
746 self.classname = "player";
748 else if(clienttype(self) == CLIENTTYPE_REAL)
751 WriteByte(MSG_ONE, SVC_SETVIEW);
752 WriteEntity(MSG_ONE, self);
755 // player is dead and becomes observer
756 // FIXME fix LMS scoring for new system
759 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
760 self.classname = "observer";
765 self.classname = "observer";
767 if(self.classname == "player") {
768 entity spot, oldself;
771 JoinBestTeam(self, FALSE, TRUE);
775 spot = SelectSpawnPoint (FALSE);
778 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
779 return; // spawn failed
782 RemoveGrapplingHook(self); // Wazat's Grappling Hook
783 self.campingrifle_bulletcounter = 0;
785 self.classname = "player";
786 self.wasplayer = TRUE;
787 self.iscreature = TRUE;
788 self.movetype = MOVETYPE_WALK;
789 self.solid = SOLID_SLIDEBOX;
790 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
791 self.frags = FRAGS_PLAYER;
792 if(independent_players)
793 MAKE_INDEPENDENT_PLAYER(self);
794 self.flags = FL_CLIENT;
795 self.takedamage = DAMAGE_AIM;
797 self.effects = EF_FULLBRIGHT;
800 self.air_finished = time + 12;
805 self.ammo_shells = warmup_start_ammo_shells;
806 self.ammo_nails = warmup_start_ammo_nails;
807 self.ammo_rockets = warmup_start_ammo_rockets;
808 self.ammo_cells = warmup_start_ammo_cells;
809 self.ammo_fuel = warmup_start_ammo_fuel;
810 self.health = warmup_start_health;
811 self.armorvalue = warmup_start_armorvalue;
812 self.weapons = warmup_start_weapons;
816 self.ammo_shells = start_ammo_shells;
817 self.ammo_nails = start_ammo_nails;
818 self.ammo_rockets = start_ammo_rockets;
819 self.ammo_cells = start_ammo_cells;
820 self.ammo_fuel = start_ammo_fuel;
821 self.health = start_health;
822 self.armorvalue = start_armorvalue;
823 self.weapons = start_weapons;
825 self.items = start_items;
826 self.switchweapon = w_getbestweapon(self);
827 self.cnt = self.switchweapon;
829 self.jump_interval = time;
831 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
832 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
833 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
834 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
835 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
836 //extend the pause of rotting if client was reset at the beginning of the countdown
837 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
838 self.spawnshieldtime += game_starttime - time;
839 self.pauserotarmor_finished += game_starttime - time;
840 self.pauserothealth_finished += game_starttime - time;
841 self.pauseregen_finished += game_starttime - time;
843 self.damageforcescale = 2;
850 self.pain_finished = 0;
851 self.strength_finished = 0;
852 self.invincible_finished = 0;
853 self.maxdamage_fired = 0;
854 self.damage_hits = 0;
856 //self.speed_finished = 0;
857 //self.slowmo_finished = 0;
858 // players have no think function
859 self.think = SUB_Null;
868 self.deadflag = DEAD_NO;
870 self.angles = spot.angles;
872 self.angles_z = 0; // never spawn tilted even if the spot says to
873 self.fixangle = TRUE; // turn this way immediately
874 self.velocity = '0 0 0';
875 self.avelocity = '0 0 0';
876 self.punchangle = '0 0 0';
877 self.punchvector = '0 0 0';
878 self.oldvelocity = self.velocity;
881 WRITESPECTATABLE_MSG_ONE({
882 WriteByte(MSG_ONE, SVC_TEMPENTITY);
883 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
886 self.customizeentityforclient = Client_customizeentityforclient;
892 self.view_ofs = PL_VIEW_OFS;
893 setsize (self, PL_MIN, PL_MAX);
894 self.spawnorigin = spot.origin;
895 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
896 // don't reset back to last position, even if new position is stuck in solid
897 self.oldorigin = self.origin;
898 self.prevorigin = self.origin;
899 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
903 Spawnqueue_Remove(self);
904 Spawnqueue_Mark(self);
907 self.event_damage = PlayerDamage;
909 self.bot_attack = TRUE;
911 self.statdraintime = time + 5;
912 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
914 if(self.killcount == -666) {
915 PlayerScore_Clear(self);
919 self.cnt = WEP_LASER;
920 self.nixnex_lastchange_id = -1;
922 CL_SpawnWeaponentity();
923 self.alpha = default_player_alpha;
924 self.colormod = '1 1 1' * cvar("g_player_brightness");
925 self.exteriorweaponentity.alpha = default_weapon_alpha;
927 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
928 self.lms_traveled_distance = 0;
929 self.speedrunning = FALSE;
931 race_PostSpawn(spot);
933 if(cvar("spawn_debug"))
935 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
936 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
939 //stuffcmd(self, "chase_active 0");
940 //stuffcmd(self, "set viewsize $tmpviewsize \n");
942 if (cvar("g_spawnsound"))
943 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
946 if(self.team == assault_attacker_team)
947 centerprint(self, "You are attacking!");
949 centerprint(self, "You are defending!");
952 target_voicescript_clear(self);
961 } else if(self.classname == "observer") {
962 PutObserverInServer ();
966 // ctf_playerchanged();
969 float ClientInit_SendEntity(entity to, float sf)
972 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
973 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
974 for(i = 1; i <= 24; ++i)
975 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
976 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
977 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
978 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
980 if(sv_foginterval && world.fog != "")
981 WriteString(MSG_ENTITY, world.fog);
983 WriteString(MSG_ENTITY, "");
984 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
988 void ClientInit_Spawn()
990 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
998 void SetNewParms (void)
1000 // initialize parms for a new player
1001 parm1 = -(86400 * 366);
1009 void SetChangeParms (void)
1011 // save parms for level change
1012 parm1 = self.parm_idlesince - time;
1020 void DecodeLevelParms (void)
1023 self.parm_idlesince = parm1;
1024 if(self.parm_idlesince == -(86400 * 366))
1025 self.parm_idlesince = time;
1027 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1028 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1035 Called when a client types 'kill' in the console
1039 void ClientKill_Now_TeamChange()
1041 if(self.killindicator_teamchange == -1)
1044 JoinBestTeam( self, FALSE, FALSE );
1047 SV_ChangeTeam(self.killindicator_teamchange - 1);
1050 void ClientKill_Now()
1052 if(self.killindicator_teamchange)
1053 ClientKill_Now_TeamChange();
1056 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1058 if(self.killindicator)
1060 dprint("Cleaned up after a leaked kill indicator.\n");
1061 remove(self.killindicator);
1062 self.killindicator = world;
1065 void KillIndicator_Think()
1067 if (!self.owner.modelindex)
1069 self.owner.killindicator = world;
1077 ClientKill_Now(); // no oldself needed
1083 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1084 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1087 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1088 if(self.owner.killindicator_teamchange)
1090 if(self.owner.killindicator_teamchange == -1)
1091 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1093 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1096 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1098 self.nextthink = time + 1;
1103 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1107 killtime = cvar("g_balance_kill_delay");
1109 self.killindicator_teamchange = targetteam;
1111 if(!self.killindicator)
1113 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1119 self.killindicator = spawn();
1120 self.killindicator.owner = self;
1121 self.killindicator.scale = 0.5;
1122 setattachment(self.killindicator, self, "");
1123 setorigin(self.killindicator, '0 0 52');
1124 self.killindicator.think = KillIndicator_Think;
1125 self.killindicator.nextthink = time + (self.lip) * 0.05;
1126 self.killindicator.cnt = ceil(killtime);
1127 self.killindicator.count = bound(0, ceil(killtime), 10);
1128 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1130 for(e = world; (e = find(e, classname, "body")) != world; )
1134 e.killindicator = spawn();
1135 e.killindicator.owner = e;
1136 e.killindicator.scale = 0.5;
1137 setattachment(e.killindicator, e, "");
1138 setorigin(e.killindicator, '0 0 52');
1139 e.killindicator.think = KillIndicator_Think;
1140 e.killindicator.nextthink = time + (e.lip) * 0.05;
1141 e.killindicator.cnt = ceil(killtime);
1146 if(self.killindicator)
1149 self.killindicator.colormod = TeamColor(targetteam);
1151 self.killindicator.colormod = '0 0 0';
1155 void ClientKill (void)
1157 ClientKill_TeamChange(0);
1160 void DoTeamChange(float destteam)
1166 SetPlayerColors(self, destteam);
1169 if(self.classname == "player")
1172 CheckAllowedTeams(self);
1173 t = FindSmallestTeam(self, TRUE);
1176 case COLOR_TEAM1: c0 = c1; break;
1177 case COLOR_TEAM2: c0 = c2; break;
1178 case COLOR_TEAM3: c0 = c3; break;
1179 case COLOR_TEAM4: c0 = c4; break;
1186 destteam = COLOR_TEAM1;
1190 destteam = COLOR_TEAM2;
1194 destteam = COLOR_TEAM3;
1198 destteam = COLOR_TEAM4;
1204 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1206 ClientKill_TeamChange(destteam);
1209 void FixClientCvars(entity e)
1211 // send prediction settings to the client
1212 stuffcmd(e, "\nin_bindmap 0 0\n");
1214 * we no longer need to stuff this. Remove this comment block if you feel
1215 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1216 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1217 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1218 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1219 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1220 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1221 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1222 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1223 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1224 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1225 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1226 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1227 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1228 stuffcmd(e, "cl_movement_edgefriction 1\n");
1236 Called when a client connects to the server
1239 //void ctf_clientconnect();
1240 string ColoredTeamName(float t);
1241 void DecodeLevelParms (void);
1242 //void dom_player_join_team(entity pl);
1243 void ClientConnect (void)
1248 if(self.flags & FL_CLIENT)
1250 print("Warning: ClientConnect, but already connected!\n");
1254 if(Ban_MaybeEnforceBan(self))
1259 self.classname = "player_joining";
1261 self.flags = FL_CLIENT;
1262 self.version_nagtime = time + 10 + random() * 10;
1266 dprint("BUG player count is lower than zero, this cannot happen!\n");
1270 PlayerScore_Attach(self);
1271 ClientData_Attach();
1273 bot_clientconnect();
1275 race_PreSpawnObserver();
1278 // dom_player_join_team(self);
1280 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1282 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1283 self.classname = "observer";
1287 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1289 self.classname = "player";
1290 campaign_bots_may_start = 1;
1294 self.classname = "observer"; // do it anyway
1299 self.classname = "player";
1300 campaign_bots_may_start = 1;
1304 self.playerid = (playerid_last = playerid_last + 1);
1305 if(cvar("sv_eventlog"))
1307 if(clienttype(self) == CLIENTTYPE_REAL)
1308 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1310 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1311 s = strcat(":team:", ftos(self.playerid), ":");
1312 s = strcat(s, ftos(self.team));
1315 self.netname_previous = strzone(self.netname);
1317 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1319 bprint ("^4",self.netname);
1320 bprint ("^4 connected");
1322 if(g_domination || g_ctf)
1324 bprint(" and joined the ");
1325 bprint(ColoredTeamName(self.team));
1330 self.welcomemessage_time = 0;
1332 stuffcmd(self, strcat(clientstuff, "\n"));
1333 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1334 stuffcmd(self, "cl_particles_reloadeffects\n");
1336 FixClientCvars(self);
1338 // spawnfunc_waypoint sprites
1339 WaypointSprite_InitClient(self);
1341 // Wazat's grappling hook
1342 SetGrappleHookBindings();
1344 // get autoswitch state from player when he toggles it
1345 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1347 // get version info from player
1348 stuffcmd(self, "cmd clientversion $gameversion\n");
1350 // get other cvars from player
1353 // set cvar for team scoreboard
1354 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1356 // notify about available teams
1359 CheckAllowedTeams(self);
1360 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1361 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1364 stuffcmd(self, "set _teams_available 0\n");
1366 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1370 self.classname = "observer";
1371 Spawnqueue_Insert(self);
1375 ctf_clientconnect();
1378 if(teams_matter || sv_cheats)
1381 bot_relinkplayerlist();
1383 self.spectatortime = time;
1386 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1389 self.jointime = time;
1390 self.allowedTimeouts = cvar("sv_timeout_number");
1392 if(clienttype(self) == CLIENTTYPE_REAL)
1394 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1395 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1400 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1402 PlayerScore_Add(self, SP_LMS_RANK, 666);
1403 self.frags = FRAGS_SPECTATOR;
1407 if(!sv_foginterval && world.fog != "")
1408 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1410 SoundEntity_Attach(self);
1412 if(cvar("g_hitplots"))
1414 self.hitplotfh = fopen(strcat("hits-", matchid, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1415 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1418 self.hitplotfh = -1;
1425 Called when a client disconnects from the server
1428 .entity chatbubbleentity;
1429 .entity teambubbleentity;
1431 void ClientDisconnect (void)
1433 if not(self.flags & FL_CLIENT)
1435 print("Warning: ClientDisconnect without ClientConnect\n");
1439 if(self.hitplotfh >= 0)
1441 fclose(self.hitplotfh);
1442 self.hitplotfh = -1;
1445 bot_clientdisconnect();
1450 if(cvar("sv_eventlog"))
1451 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1452 bprint ("^4",self.netname);
1453 bprint ("^4 disconnected\n");
1455 SoundEntity_Detach(self);
1458 kh_Key_DropAll(self, TRUE);
1460 Portal_ClearAll(self);
1462 if(self.flagcarried)
1463 DropFlag(self.flagcarried, world, world);
1464 if(self.ballcarried)
1465 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1467 // Here, everything has been done that requires this player to be a client.
1469 self.flags &~= FL_CLIENT;
1471 if (self.chatbubbleentity)
1472 remove (self.chatbubbleentity);
1474 if (self.teambubbleentity)
1475 remove (self.teambubbleentity);
1477 if (self.killindicator)
1478 remove (self.killindicator);
1480 WaypointSprite_PlayerGone();
1482 bot_relinkplayerlist();
1485 if(self.weaponentity)
1486 if(self.weaponentity.lasertarget)
1487 remove(self.weaponentity.lasertarget);
1491 Spawnqueue_Unmark(self);
1492 Spawnqueue_Remove(self);
1495 ClientData_Detach();
1496 PlayerScore_Detach(self);
1498 if(self.netname_previous)
1499 strunzone(self.netname_previous);
1500 if(self.clientstatus)
1501 strunzone(self.clientstatus);
1503 ClearPlayerSounds();
1513 void ChatBubbleThink()
1515 self.nextthink = time;
1516 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1518 if(self.owner) // but why can that ever be world?
1519 self.owner.chatbubbleentity = world;
1523 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1524 self.model = self.mdl;
1529 void UpdateChatBubble()
1531 if (!self.modelindex)
1533 // spawn a chatbubble entity if needed
1534 if (!self.chatbubbleentity)
1536 self.chatbubbleentity = spawn();
1537 self.chatbubbleentity.owner = self;
1538 self.chatbubbleentity.exteriormodeltoclient = self;
1539 self.chatbubbleentity.think = ChatBubbleThink;
1540 self.chatbubbleentity.nextthink = time;
1541 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1542 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1543 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1544 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1545 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1546 self.chatbubbleentity.model = "";
1547 self.chatbubbleentity.effects = EF_LOWPRECISION;
1552 void TeamBubbleThink()
1554 self.nextthink = time;
1555 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1557 if(self.owner) // but why can that ever be world?
1558 self.owner.teambubbleentity = world;
1562 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1563 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1566 self.model = self.mdl;
1570 float TeamBubble_customizeentityforclient()
1572 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1575 void UpdateTeamBubble()
1577 if (!self.modelindex || !teams_matter)
1579 // spawn a teambubble entity if needed
1580 if (!self.teambubbleentity && teams_matter)
1582 self.teambubbleentity = spawn();
1583 self.teambubbleentity.owner = self;
1584 self.teambubbleentity.exteriormodeltoclient = self;
1585 self.teambubbleentity.think = TeamBubbleThink;
1586 self.teambubbleentity.nextthink = time;
1587 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1588 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1589 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1590 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1591 self.teambubbleentity.mdl = self.teambubbleentity.model;
1592 self.teambubbleentity.model = self.teambubbleentity.mdl;
1593 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1594 self.teambubbleentity.effects = EF_LOWPRECISION;
1598 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1599 // added to the model skins
1600 /*void UpdateColorModHack()
1603 c = self.clientcolors & 15;
1604 // LordHavoc: only bothering to support white, green, red, yellow, blue
1605 if (!teams_matter) self.colormod = '0 0 0';
1606 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1607 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1608 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1609 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1610 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1611 else self.colormod = '1 1 1';
1617 self.effects |= EF_NODRAW; // prevent another CopyBody
1618 PutClientInServer();
1621 void play_countdown(float finished, string samp)
1623 if(clienttype(self) == CLIENTTYPE_REAL)
1624 if(floor(finished - time - frametime) != floor(finished - time))
1625 if(finished - time < 6)
1626 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1630 * When sv_timeout is used this function returs strings like
1631 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1632 * Called by centerprint functions
1633 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1635 string getTimeoutText(float addOneSecond) {
1636 if (!cvar("sv_timeout") || !timeoutStatus)
1639 local string retStr;
1640 if (timeoutStatus == 1) {
1641 if (addOneSecond == 1) {
1642 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1645 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1649 else if (timeoutStatus == 2) {
1651 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1652 //don't show messages like "Timeout ends in 0 seconds"...
1653 if ((remainingTimeoutTime + 1) > 0)
1659 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1660 //don't show messages like "Timeout ends in 0 seconds"...
1661 if (remainingTimeoutTime > 0)
1670 void player_powerups (void)
1672 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1674 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1675 self.modelflags |= MF_ROCKET;
1679 SoundEntity_StopSound(self, CHAN_PLAYER);
1680 self.modelflags &~= MF_ROCKET;
1683 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1685 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1690 self.effects |= EF_FULLBRIGHT;
1692 if (self.items & IT_STRENGTH)
1694 play_countdown(self.strength_finished, "misc/poweroff.wav");
1695 if (time > self.strength_finished)
1697 self.alpha = default_player_alpha;
1698 self.exteriorweaponentity.alpha = default_weapon_alpha;
1699 self.items &~= IT_STRENGTH;
1700 sprint(self, "^3Invisibility has worn off\n");
1705 if (time < self.strength_finished)
1707 self.alpha = g_minstagib_invis_alpha;
1708 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1709 self.items |= IT_STRENGTH;
1710 sprint(self, "^3You are invisible\n");
1714 if (self.items & IT_INVINCIBLE)
1716 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1717 if (time > self.invincible_finished)
1719 self.items = self.items - (self.items & IT_INVINCIBLE);
1720 sprint(self, "^3Speed has worn off\n");
1725 if (time < self.invincible_finished)
1727 self.items = self.items | IT_INVINCIBLE;
1728 sprint(self, "^3You are on speed\n");
1734 if (self.items & IT_STRENGTH)
1736 play_countdown(self.strength_finished, "misc/poweroff.wav");
1737 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1738 if (time > self.strength_finished)
1740 self.items = self.items - (self.items & IT_STRENGTH);
1741 sprint(self, "^3Strength has worn off\n");
1746 if (time < self.strength_finished)
1748 self.items = self.items | IT_STRENGTH;
1749 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1752 if (self.items & IT_INVINCIBLE)
1754 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1755 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1756 if (time > self.invincible_finished)
1758 self.items = self.items - (self.items & IT_INVINCIBLE);
1759 sprint(self, "^3Shield has worn off\n");
1764 if (time < self.invincible_finished)
1766 self.items = self.items | IT_INVINCIBLE;
1767 sprint(self, "^3Shield surrounds you\n");
1771 if (cvar("g_fullbrightplayers"))
1772 self.effects = self.effects | EF_FULLBRIGHT;
1774 // midair gamemode: damage only while in the air
1775 // if in midair mode, being on ground grants temporary invulnerability
1776 // (this is so that multishot weapon don't clear the ground flag on the
1777 // first damage in the frame, leaving the player vulnerable to the
1778 // remaining hits in the same frame)
1779 if (self.flags & FL_ONGROUND)
1781 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1783 if (time >= game_starttime)
1784 if (time < self.spawnshieldtime)
1785 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1788 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1790 if(current > stable)
1792 else if(current > stable - 0.25) // when close enough, "snap"
1795 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1798 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1800 if(current < stable)
1802 else if(current < stable + 0.25) // when close enough, "snap"
1805 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1808 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1810 if(current > rotstable)
1812 if(rotframetime > 0)
1814 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1815 current = max(rotstable, current - rotlinear * rotframetime);
1818 else if(current < regenstable)
1820 if(regenframetime > 0)
1822 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1823 current = min(regenstable, current + regenlinear * regenframetime);
1833 void player_regen (void)
1835 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1836 maxh = cvar("g_balance_health_rotstable");
1837 maxa = cvar("g_balance_armor_rotstable");
1838 maxf = cvar("g_balance_fuel_rotstable");
1839 minh = cvar("g_balance_health_regenstable");
1840 mina = cvar("g_balance_armor_regenstable");
1841 minf = cvar("g_balance_fuel_regenstable");
1842 limith = cvar("g_balance_health_limit");
1843 limita = cvar("g_balance_armor_limit");
1844 limitf = cvar("g_balance_fuel_limit");
1846 max_mod = regen_mod = rot_mod = limit_mod = 1;
1848 if (self.runes & RUNE_REGEN)
1850 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1852 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1853 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1854 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1858 regen_mod = cvar("g_balance_rune_regen_regenrate");
1859 max_mod = cvar("g_balance_rune_regen_hpmod");
1860 limit_mod = cvar("g_balance_rune_regen_limitmod");
1863 else if (self.runes & CURSE_VENOM)
1865 max_mod = cvar("g_balance_curse_venom_hpmod");
1866 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1867 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1869 rot_mod = cvar("g_balance_curse_venom_rotrate");
1870 limit_mod = cvar("g_balance_curse_venom_limitmod");
1871 //if (!self.runes & RUNE_REGEN)
1872 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1874 maxh = maxh * max_mod;
1875 //maxa = maxa * max_mod;
1876 //maxf = maxf * max_mod;
1877 minh = minh * max_mod;
1878 //mina = mina * max_mod;
1879 //minf = minf * max_mod;
1880 limith = limith * limit_mod;
1881 limita = limita * limit_mod;
1882 //limitf = limitf * limit_mod;
1887 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1889 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1890 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1892 // if player rotted to death... die!
1894 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1897 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1900 float zoomstate_set;
1901 void SetZoomState(float z)
1903 if(z != self.zoomstate)
1906 ClientData_Touch(self);
1911 void GetPressedKeys(void) {
1912 if (self.movement_x > 0) // get if movement keys are pressed
1913 { // forward key pressed
1914 self.pressedkeys |= KEY_FORWARD;
1915 self.pressedkeys &~= KEY_BACKWARD;
1917 else if (self.movement_x < 0)
1918 { // backward key pressed
1919 self.pressedkeys |= KEY_BACKWARD;
1920 self.pressedkeys &~= KEY_FORWARD;
1924 self.pressedkeys &~= KEY_FORWARD;
1925 self.pressedkeys &~= KEY_BACKWARD;
1928 if (self.movement_y > 0)
1929 { // right key pressed
1930 self.pressedkeys |= KEY_RIGHT;
1931 self.pressedkeys &~= KEY_LEFT;
1933 else if (self.movement_y < 0)
1934 { // left key pressed
1935 self.pressedkeys |= KEY_LEFT;
1936 self.pressedkeys &~= KEY_RIGHT;
1940 self.pressedkeys &~= KEY_RIGHT;
1941 self.pressedkeys &~= KEY_LEFT;
1944 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1945 self.pressedkeys |= KEY_JUMP;
1947 self.pressedkeys &~= KEY_JUMP;
1948 if (self.BUTTON_CROUCH)
1949 self.pressedkeys |= KEY_CROUCH;
1951 self.pressedkeys &~= KEY_CROUCH;
1955 ======================
1956 spectate mode routines
1957 ======================
1959 void SpectateCopy(entity spectatee) {
1960 self.armortype = spectatee.armortype;
1961 self.armorvalue = spectatee.armorvalue;
1962 self.ammo_cells = spectatee.ammo_cells;
1963 self.ammo_shells = spectatee.ammo_shells;
1964 self.ammo_nails = spectatee.ammo_nails;
1965 self.ammo_rockets = spectatee.ammo_rockets;
1966 self.ammo_fuel = spectatee.ammo_fuel;
1967 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1968 self.health = spectatee.health;
1970 self.items = spectatee.items;
1971 self.metertime = spectatee.metertime;
1972 self.strength_finished = spectatee.strength_finished;
1973 self.invincible_finished = spectatee.invincible_finished;
1974 self.maxdamage_fired = spectatee.maxdamage_fired;
1975 self.damage_hits = spectatee.damage_hits;
1976 self.pressedkeys = spectatee.pressedkeys;
1977 self.weapons = spectatee.weapons;
1978 self.switchweapon = spectatee.switchweapon;
1979 self.weapon = spectatee.weapon;
1980 self.punchangle = spectatee.punchangle;
1981 self.view_ofs = spectatee.view_ofs;
1982 self.v_angle = spectatee.v_angle;
1983 self.velocity = spectatee.velocity;
1984 self.dmg_take = spectatee.dmg_take;
1985 self.dmg_save = spectatee.dmg_save;
1986 self.dmg_inflictor = spectatee.dmg_inflictor;
1987 self.angles = spectatee.v_angle;
1988 self.fixangle = TRUE;
1989 setorigin(self, spectatee.origin);
1990 setsize(self, spectatee.mins, spectatee.maxs);
1991 SetZoomState(spectatee.zoomstate);
1994 float SpectateUpdate() {
1998 if (self == self.enemy)
2001 if(self.enemy.classname != "player")
2004 SpectateCopy(self.enemy);
2009 float SpectateNext() {
2010 other = find(self.enemy, classname, "player");
2012 other = find(other, classname, "player");
2017 if(self.enemy.classname == "player") {
2019 WriteByte(MSG_ONE, SVC_SETVIEW);
2020 WriteEntity(MSG_ONE, self.enemy);
2021 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2022 if(!SpectateUpdate())
2023 PutObserverInServer();
2032 ShowRespawnCountdown()
2034 Update a respawn countdown display.
2037 void ShowRespawnCountdown()
2040 if(self.deadflag == DEAD_NO) // just respawned?
2044 number = ceil(self.death_time - time);
2047 if(number <= self.respawn_countdown)
2049 self.respawn_countdown = number - 1;
2050 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2051 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2056 void LeaveSpectatorMode()
2058 if(isJoinAllowed()) {
2059 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2060 self.classname = "player";
2061 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2062 JoinBestTeam(self, FALSE, TRUE);
2063 if(cvar("g_campaign"))
2064 campaign_bots_may_start = 1;
2065 PutClientInServer();
2066 if(self.classname == "player")
2067 bprint ("^4", self.netname, "^4 is playing now\n");
2068 if(!cvar("g_campaign"))
2069 centerprint(self,""); // clear MOTD
2072 stuffcmd(self,"menu_showteamselect\n");
2077 //player may not join because of g_maxplayers is set
2078 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2083 * Determines whether the player is allowed to join. This depends on cvar
2084 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2085 * it checks whether the number of currently playing players exceeds g_maxplayers.
2086 * @return bool TRUE if the player is allowed to join, false otherwise
2088 float isJoinAllowed() {
2089 if (!cvar("g_maxplayers"))
2093 local float currentlyPlaying;
2094 FOR_EACH_REALPLAYER(e) {
2095 if(e.classname == "player")
2096 currentlyPlaying += 1;
2098 if(currentlyPlaying < cvar("g_maxplayers"))
2105 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2106 * g_maxplayers_spectator_blocktime seconds
2108 void checkSpectatorBlock() {
2109 if(self.classname == "spectator" || self.classname == "observer") {
2110 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2111 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2117 float vercmp_recursive(string v1, string v2)
2123 dot1 = strstrofs(v1, ".", 0);
2124 dot2 = strstrofs(v2, ".", 0);
2128 s1 = substring(v1, 0, dot1);
2132 s2 = substring(v2, 0, dot2);
2134 r = stof(s1) - stof(s2);
2138 r = strcasecmp(s1, s2);
2151 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2154 float vercmp(string v1, string v2)
2156 if(strcasecmp(v1, v2) == 0) // early out check
2158 return vercmp_recursive(v1, v2);
2161 void ObserverThink()
2163 if (self.flags & FL_JUMPRELEASED) {
2164 if (self.BUTTON_JUMP && !self.version_mismatch) {
2165 self.welcomemessage_time = 0;
2166 self.flags &~= FL_JUMPRELEASED;
2167 self.flags |= FL_SPAWNING;
2168 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2169 self.welcomemessage_time = 0;
2170 self.flags &~= FL_JUMPRELEASED;
2171 if(SpectateNext() == 1) {
2172 self.classname = "spectator";
2176 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2177 self.flags |= FL_JUMPRELEASED;
2178 if(self.flags & FL_SPAWNING)
2180 self.flags &~= FL_SPAWNING;
2181 LeaveSpectatorMode();
2186 PrintWelcomeMessage(self);
2189 void SpectatorThink()
2191 if (self.flags & FL_JUMPRELEASED) {
2192 if (self.BUTTON_JUMP && !self.version_mismatch) {
2193 self.welcomemessage_time = 0;
2194 self.flags &~= FL_JUMPRELEASED;
2195 self.flags |= FL_SPAWNING;
2196 } else if(self.BUTTON_ATCK) {
2197 self.welcomemessage_time = 0;
2198 self.flags &~= FL_JUMPRELEASED;
2199 if(SpectateNext() == 1) {
2200 self.classname = "spectator";
2202 self.classname = "observer";
2203 PutClientInServer();
2205 } else if (self.BUTTON_ATCK2) {
2206 self.welcomemessage_time = 0;
2207 self.flags &~= FL_JUMPRELEASED;
2208 self.classname = "observer";
2209 PutClientInServer();
2211 if(!SpectateUpdate())
2212 PutObserverInServer();
2215 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2216 self.flags |= FL_JUMPRELEASED;
2217 if(self.flags & FL_SPAWNING)
2219 self.flags &~= FL_SPAWNING;
2220 LeaveSpectatorMode();
2225 PrintWelcomeMessage(self);
2226 self.flags |= FL_CLIENT | FL_NOTARGET;
2229 .float touchexplode_time;
2235 Called every frame for each client before the physics are run
2238 void() ctf_setstatus;
2239 void() nexball_setstatus;
2241 void PlayerPreThink (void)
2243 self.stat_game_starttime = game_starttime;
2244 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2245 self.stat_leadlimit = cvar("leadlimit");
2247 if(blockSpectators && frametime)
2248 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2249 checkSpectatorBlock();
2253 if(self.netname_previous != self.netname)
2255 if(cvar("sv_eventlog"))
2256 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2257 if(self.netname_previous)
2258 strunzone(self.netname_previous);
2259 self.netname_previous = strzone(self.netname);
2263 if(self.version_nagtime)
2264 if(self.cvar_g_nexuizversion)
2265 if(time > self.version_nagtime)
2267 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2269 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2271 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2272 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2277 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2280 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2281 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2285 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2286 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2290 self.version_nagtime = 0;
2294 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2296 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2297 self.max_armorvalue = 0;
2301 antilag_record(self);
2303 if(self.classname == "player") {
2304 // if(self.netname == "Wazat")
2305 // bprint(self.classname, "\n");
2307 CheckRules_Player();
2309 PrintWelcomeMessage(self);
2311 if (intermission_running)
2313 IntermissionThink (); // otherwise a button could be missed between
2314 return; // the think tics
2317 if(self.teleport_time)
2318 if(time > self.teleport_time)
2320 self.teleport_time = 0;
2321 self.effects = self.effects - (self.effects & EF_NODRAW);
2324 Nixnex_GiveCurrentWeapon();
2326 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2327 UpdateSelectedPlayer();
2329 //don't allow the player to turn around while game is paused!
2330 if(timeoutStatus == 2) {
2331 self.v_angle = self.lastV_angle;
2332 self.angles = self.lastV_angle;
2333 self.fixangle = TRUE;
2339 if (self.deadflag != DEAD_NO)
2341 float button_pressed, force_respawn;
2344 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2345 force_respawn = (g_lms || cvar("g_forced_respawn"));
2346 if (self.deadflag == DEAD_DYING)
2349 self.deadflag = DEAD_RESPAWNING;
2350 else if(!button_pressed)
2351 self.deadflag = DEAD_DEAD;
2353 else if (self.deadflag == DEAD_DEAD)
2356 self.deadflag = DEAD_RESPAWNABLE;
2358 else if (self.deadflag == DEAD_RESPAWNABLE)
2361 self.deadflag = DEAD_RESPAWNING;
2363 else if (self.deadflag == DEAD_RESPAWNING)
2365 if(time > self.death_time)
2367 self.death_time = time + 1; // only retry once a second
2371 ShowRespawnCountdown();
2376 if(time > self.touchexplode_time)
2377 if(self.classname == "player")
2378 if(self.deadflag == DEAD_NO)
2379 if not(IS_INDEPENDENT_PLAYER(self))
2380 FOR_EACH_PLAYER(other) if(self != other)
2382 if(time > other.touchexplode_time)
2383 if(other.classname == "player")
2384 if(other.deadflag == DEAD_NO)
2385 if not(IS_INDEPENDENT_PLAYER(other))
2386 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2388 PlayerTouchExplode(self, other);
2389 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2393 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2397 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2398 dist = self.prevorigin - self.origin;
2400 self.lms_traveled_distance += fabs(vlen(dist));
2402 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2404 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2405 self.lms_traveled_distance = 0;
2408 if(time > self.lms_nextcheck)
2410 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2411 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2413 centerprint(self, cvar_string("g_lms_campcheck_message"));
2414 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2415 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2416 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2418 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2419 self.lms_traveled_distance = 0;
2423 self.prevorigin = self.origin;
2425 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2430 self.view_ofs = PL_CROUCH_VIEW_OFS;
2431 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2432 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2439 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2440 if (!trace_startsolid)
2442 self.crouch = FALSE;
2443 self.view_ofs = PL_VIEW_OFS;
2444 setsize (self, PL_MIN, PL_MAX);
2449 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2451 if(self.bloodloss_timer < time)
2453 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2454 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2460 GrapplingHookFrame();
2464 self.items &~= self.items_added;
2468 self.items_added = 0;
2469 if(self.items & IT_JETPACK)
2470 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2471 self.items_added |= IT_FUEL;
2473 self.items |= self.items_added;
2481 minstagib_ammocheck();
2485 nexball_setstatus();
2487 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2489 //self.angles_y=self.v_angle_y + 90; // temp
2491 //if (TetrisPreFrame()) return;
2492 } else if(gameover) {
2493 if (intermission_running)
2494 IntermissionThink (); // otherwise a button could be missed between
2496 } else if(self.classname == "observer") {
2498 } else if(self.classname == "spectator") {
2503 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2505 float oldspectatee_status;
2506 oldspectatee_status = self.spectatee_status;
2507 if(self.classname == "spectator")
2508 self.spectatee_status = num_for_edict(self.enemy);
2509 else if(self.classname == "observer")
2510 self.spectatee_status = num_for_edict(self);
2512 self.spectatee_status = 0;
2513 if(self.spectatee_status != oldspectatee_status)
2515 ClientData_Touch(self);
2517 race_InitSpectator();
2520 if(self.teamkill_soundtime)
2521 if(time > self.teamkill_soundtime)
2523 self.teamkill_soundtime = 0;
2525 entity oldpusher, oldself;
2527 oldself = self; self = self.teamkill_soundsource;
2528 oldpusher = self.pusher; self.pusher = oldself;
2530 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2532 self.pusher = oldpusher;
2536 if(self.taunt_soundtime)
2537 if(time > self.taunt_soundtime)
2539 self.taunt_soundtime = 0;
2540 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2543 target_voicescript_next(self);
2549 .float dragspeed; // speed of mouse wheel action
2550 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2551 .vector draglocalvector; // local attachment vector of the dragentity
2552 .float draglocalangle;
2555 .float dragmovetype;
2556 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2560 draggee.dragmovetype = draggee.movetype;
2561 draggee.draggravity = draggee.gravity;
2562 draggee.movetype = MOVETYPE_WALK;
2563 draggee.gravity = 0.00001;
2564 draggee.flags &~= FL_ONGROUND;
2565 draggee.draggedby = dragger;
2567 dragger.dragentity = draggee;
2569 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2570 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2571 touchpoint = touchpoint - gettaginfo(draggee, 0);
2572 tagscale = pow(vlen(v_forward), -2);
2573 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2574 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2575 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2577 dragger.dragspeed = 64;
2580 void Drag_Finish(entity dragger)
2583 draggee = dragger.dragentity;
2585 dragger.dragentity = world;
2586 draggee.draggedby = world;
2587 draggee.movetype = draggee.dragmovetype;
2588 draggee.gravity = draggee.draggravity;
2590 switch(draggee.movetype)
2595 case MOVETYPE_FLYMISSILE:
2596 case MOVETYPE_BOUNCE:
2597 case MOVETYPE_BOUNCEMISSILE:
2600 draggee.velocity = '0 0 0';
2604 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2606 draggee.velocity = '0 0 0';
2607 draggee.flags |= FL_ONGROUND; // floating items are FUN
2611 float Drag_IsDraggable(entity draggee)
2613 // TODO add more checks for bad stuff here
2614 if(draggee.classname == "func_bobbing")
2616 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2618 if(draggee.classname == "plat")
2620 if(draggee.classname == "func_button")
2622 if(draggee.model == "")
2624 if(draggee.classname == "spectator")
2626 if(draggee.classname == "observer")
2628 if(draggee.classname == "exteriorweaponentity")
2634 float Drag_MayChangeAngles(entity draggee)
2636 // TODO add more checks for bad stuff here
2637 if(substring(draggee.model, 0, 1) == "*")
2642 void Drag_MoveForward(entity dragger)
2644 dragger.dragdistance += dragger.dragspeed;
2647 void Drag_SetSpeed(entity dragger, float s)
2649 dragger.dragspeed = pow(2, s);
2652 void Drag_MoveBackward(entity dragger)
2654 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2657 void Drag_Update(entity dragger)
2659 vector curorigin, neworigin, goodvelocity;
2663 draggee = dragger.dragentity;
2664 draggee.flags &~= FL_ONGROUND;
2666 curorigin = gettaginfo(draggee, 0);
2667 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2668 makevectors(dragger.v_angle);
2669 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2670 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2672 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2673 dragger.draglocalangle += 360;
2674 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2675 dragger.draglocalangle -= 360;
2677 f = min(frametime * 10, 1);
2678 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2680 if(Drag_MayChangeAngles(draggee))
2681 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2683 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2685 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2688 float Drag_CanDrag(entity dragger)
2690 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2693 float Drag_IsDragging(entity dragger)
2695 if(!dragger.dragentity)
2697 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2699 dragger.dragentity = world;
2702 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2704 Drag_Finish(dragger);
2710 void Drag_MoveDrag(entity from, entity to)
2714 to.draggedby = from.draggedby;
2715 to.draggedby.dragentity = to;
2716 from.draggedby = world;
2724 Called every frame for each client after the physics are run
2727 .float idlekick_lasttimeleft;
2728 .float race_penalty;
2729 .float race_penalty_nagged;
2730 .float race_penalty_nagtime;
2731 void PlayerPostThink (void)
2733 // Savage: Check for nameless players
2734 if (strlen(self.netname) < 1) {
2735 self.netname = "Player";
2736 stuffcmd(self, "seta _cl_name Player\n");
2739 if(sv_maxidle && frametime)
2741 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2743 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2746 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2747 announce(self, "announcer/robotic/terminated.wav");
2751 else if(timeleft <= 10)
2753 if(timeleft != self.idlekick_lasttimeleft)
2755 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2756 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2761 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2763 self.idlekick_lasttimeleft = timeleft;
2766 if(sv_cheats || self.maycheat)
2767 if(Drag_CanDrag(self))
2768 if(self.BUTTON_DRAG)
2769 if(!self.dragentity)
2770 if(self.cursor_trace_ent)
2771 if(Drag_IsDraggable(self.cursor_trace_ent))
2773 if(self.cursor_trace_ent.draggedby)
2774 Drag_Finish(self.cursor_trace_ent.draggedby);
2775 if(self.cursor_trace_ent.tag_entity)
2776 detach_sameorigin(self.cursor_trace_ent);
2777 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2780 if(Drag_IsDragging(self))
2782 if(self.BUTTON_DRAG)
2784 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2786 Drag_MoveForward(self);
2789 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2791 Drag_MoveBackward(self);
2794 else if(self.impulse >= 1 && self.impulse <= 9)
2796 Drag_SetSpeed(self, self.impulse - 1);
2798 else if(self.impulse == 14)
2800 Drag_SetSpeed(self, 9);
2812 if(self.classname == "player") {
2813 CheckRules_Player();
2818 if (intermission_running)
2819 return; // intermission or finale
2821 //if (TetrisPostFrame()) return;
2823 // restart countdown
2824 if(time < game_starttime) {
2825 if (!cvar("sv_ready_restart_after_countdown"))
2827 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2829 if(time < game_starttime - 2)
2831 if(!self.race_penalty_nagged)
2833 // TODO better notification for this!
2834 self.race_penalty_nagtime = 0;
2835 self.race_penalty_nagged = 1;
2838 else if(!self.race_penalty)
2840 self.race_penalty_nagtime = 0;
2841 self.race_penalty = time + 5;
2844 if(time > self.race_penalty_nagtime)
2846 if(self.race_penalty > time)
2848 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2850 else if(self.race_penalty_nagged && time < game_starttime - 2)
2852 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2854 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2856 self.movetype = MOVETYPE_NONE;
2857 self.velocity = '0 0 0';
2858 self.avelocity = '0 0 0';
2859 self.movement = '0 0 0';
2862 else if (time < self.race_penalty)
2864 self.movetype = MOVETYPE_NONE;
2865 self.velocity = '0 0 0';
2866 self.avelocity = '0 0 0';
2867 self.movement = '0 0 0';
2871 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2872 if (!cvar("sv_ready_restart_after_countdown"))
2874 if(self.movetype == MOVETYPE_NONE)
2876 self.movetype = MOVETYPE_WALK;
2878 self.race_penalty = 0;
2879 self.race_penalty_nagged = 0;
2883 } else if (self.classname == "observer") {
2885 } else if (self.classname == "spectator") {
2891 for(i = 0; i < 1000; ++i)
2894 end = self.origin + '0 0 1024' + 512 * randomvec();
2895 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2896 if(trace_fraction < 1)
2897 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2899 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2907 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2909 if(self.waypointsprite_attachedforcarrier)
2910 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));