1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
50 // filter out spots for assault
51 if(spot.target != "") {
54 ent = find(world, targetname, spot.target);
56 if(ent.classname == "target_objective")
58 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
62 else if(ent.classname == "trigger_race_checkpoint")
64 if(self.classname == "player") // spectators may spawn everywhere
66 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
70 if(pl > race_highest_place_spawn)
72 if(spot.race_place != pl)
80 ent = find(ent, targetname, spot.target);
88 shortest = vlen(world.maxs - world.mins);
89 for(player = playerlist; player; player = player.chain)
92 thisdist = vlen(player.origin - spot.origin);
93 if (thisdist < shortest)
101 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
103 local entity spot, spotlist, spotlistend;
104 spawn_allgood = TRUE;
110 for(spot = firstspot; spot; spot = spot.chain)
112 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
114 if(cvar("spawn_debugview"))
116 setmodel(spot, "models/runematch/rune.mdl");
117 if(spot.SPAWNPOINT_SCORE < mindist)
119 spot.colormod = '1 0 0';
124 spot.colormod = '0 1 0';
125 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
129 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
131 if(spot.SPAWNPOINT_SCORE < mindist)
133 // too short distance
134 spawn_allgood = FALSE;
139 spawn_allbad = FALSE;
142 spotlistend.chain = spot;
149 if(spot.team != teamcheck)
150 error("invalid spawn added");
152 print("added ", etos(spot), "\n");
158 spotlistend.chain = world;
163 for(e = spotlist; e; e = e.chain)
165 print("seen ", etos(e), "\n");
166 if(e.team != teamcheck)
167 error("invalid spawn found");
174 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
176 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
177 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
180 RandomSelection_Init();
181 for(spot = firstspot; spot; spot = spot.chain)
182 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
184 return RandomSelection_chosen_ent;
191 Finds a point to respawn
194 entity SelectSpawnPoint (float anypoint)
196 local float teamcheck;
197 local entity firstspot_new;
198 local entity spot, firstspot, playerlist;
200 spot = find (world, classname, "testplayerstart");
206 if(!anypoint && have_team_spawns)
207 teamcheck = self.team;
209 // get the list of players
210 playerlist = findchain(classname, "player");
211 // get the entire list of spots
212 firstspot = findchain(classname, "info_player_deathmatch");
213 // filter out the bad ones
214 // (note this returns the original list if none survived)
215 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
217 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
218 firstspot = firstspot_new;
220 // there is 50/50 chance of choosing a random spot or the furthest spot
221 // (this means that roughly every other spawn will be furthest, so you
222 // usually won't get fragged at spawn twice in a row)
223 if (arena_roundbased)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
227 firstspot = firstspot_new;
228 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
230 else if (random() > cvar("g_spawn_furthest"))
231 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
233 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
235 if(cvar("spawn_debugview"))
237 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
241 for(e = firstspot; e; e = e.chain)
242 if(e.team != teamcheck)
243 error("invalid spawn found");
248 if(cvar("spawn_debug"))
252 if(some_spawn_has_been_used)
253 return world; // team can't spawn any more, because of actions of other team
255 error("Cannot find a spawn point - please fix the map!");
266 Checks if the argument string can be a valid playermodel.
267 Returns a valid one in doubt.
270 string FallbackPlayerModel = "models/player/marine.zym";
271 string CheckPlayerModel(string plyermodel) {
272 if(strlen(plyermodel) < 4)
273 return FallbackPlayerModel;
274 if( substring(plyermodel,0,14) != "models/player/")
275 return FallbackPlayerModel;
276 else if(cvar("sv_servermodelsonly"))
278 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
279 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
280 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
281 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
282 return FallbackPlayerModel;
283 if(!fexists(plyermodel))
284 return FallbackPlayerModel;
291 Client_customizeentityforclient
296 float Client_customizeentityforclient()
298 #ifdef ALLOW_VARIABLE_LOD
300 // other: the player viewing me
304 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
307 if(other.cvar_cl_playerdetailreduction <= 0)
309 if(other.cvar_cl_playerdetailreduction <= -2)
310 self.modelindex = self.modelindex_lod2;
311 else if(other.cvar_cl_playerdetailreduction <= -1)
312 self.modelindex = self.modelindex_lod1;
314 self.modelindex = self.modelindex_lod0;
318 distance = vlen(self.origin - other.origin);
319 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
321 self.modelindex = self.modelindex_lod2;
323 self.modelindex = self.modelindex_lod1;
325 self.modelindex = self.modelindex_lod0;
332 void UpdatePlayerSounds();
333 void setmodel_lod(entity e, string modelname)
335 #ifdef ALLOW_VARIABLE_LOD
338 // FIXME: this only supports 3-letter extensions
339 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
343 setmodel(e, s); // players have high precision
344 self.modelindex_lod1 = self.modelindex;
347 self.modelindex_lod1 = -1;
349 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
353 setmodel(e, s); // players have high precision
354 self.modelindex_lod2 = self.modelindex;
357 self.modelindex_lod2 = -1;
359 precache_model(modelname);
360 setmodel(e, modelname); // players have high precision
361 self.modelindex_lod0 = self.modelindex;
363 if(self.modelindex_lod1 < 0)
364 self.modelindex_lod1 = self.modelindex;
366 if(self.modelindex_lod2 < 0)
367 self.modelindex_lod2 = self.modelindex;
369 precache_model(modelname);
370 setmodel(e, modelname); // players have high precision
372 player_setupanimsformodel();
373 UpdatePlayerSounds();
380 putting a client as observer in the server
383 void PutObserverInServer (void)
387 race_PreSpawnObserver();
389 spot = SelectSpawnPoint (TRUE);
391 error("No spawnpoints for observers?!?\n");
392 RemoveGrapplingHook(self); // Wazat's Grappling Hook
394 if(clienttype(self) == CLIENTTYPE_REAL)
397 WriteByte(MSG_ONE, SVC_SETVIEW);
398 WriteEntity(MSG_ONE, self);
402 kh_Key_DropAll(self, TRUE);
405 DropFlag(self.flagcarried);
407 WaypointSprite_PlayerDead();
409 if(self.killcount != -666)
413 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
414 bprint ("^4", self.netname, "^4 has no more lives left\n");
416 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
419 bprint ("^4", self.netname, "^4 is spectating now\n");
422 PlayerScore_Clear(self); // clear scores when needed
424 self.spectatortime = time;
426 self.classname = "observer";
428 self.takedamage = DAMAGE_NO;
429 self.solid = SOLID_NOT;
430 self.movetype = MOVETYPE_NOCLIP;
431 self.flags = FL_CLIENT | FL_NOTARGET;
432 self.armorvalue = 666;
434 self.armorvalue = cvar("g_balance_armor_start");
435 self.pauserotarmor_finished = 0;
436 self.pauserothealth_finished = 0;
437 self.pauseregen_finished = 0;
438 self.damageforcescale = 0;
445 self.pain_finished = 0;
446 self.strength_finished = 0;
447 self.invincible_finished = 0;
449 self.think = SUB_Null;
453 self.deadflag = DEAD_NO;
454 self.angles = spot.angles;
456 self.fixangle = TRUE;
459 self.view_ofs = PL_VIEW_OFS;
460 setorigin (self, spot.origin);
461 setsize (self, '0 0 0', '0 0 0');
462 self.oldorigin = self.origin;
468 self.weaponmodel = "";
469 self.weaponentity = world;
470 self.killcount = -666;
471 self.velocity = '0 0 0';
472 self.avelocity = '0 0 0';
473 self.punchangle = '0 0 0';
474 self.punchvector = '0 0 0';
475 self.oldvelocity = self.velocity;
476 self.customizeentityforclient = Client_customizeentityforclient;
477 self.wantswelcomemessage = 1;
481 if(self.version_mismatch)
483 Spawnqueue_Unmark(self);
484 Spawnqueue_Remove(self);
488 Spawnqueue_Insert(self);
493 // Only if the player cannot play at all
494 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
503 float RestrictSkin(float s)
512 void FixPlayermodel()
514 local string defaultmodel;
515 local float defaultskin;
520 if(cvar("sv_defaultcharacter") == 1) {
525 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
526 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
529 if(defaultmodel == "")
531 defaultmodel = cvar_string("sv_defaultplayermodel");
532 defaultskin = cvar("sv_defaultplayerskin");
536 if(defaultmodel != "")
538 if (defaultmodel != self.model)
542 setmodel_lod (self, defaultmodel);
543 setsize (self, m1, m2);
546 self.skin = defaultskin;
548 if (self.playermodel != self.model)
550 self.playermodel = CheckPlayerModel(self.playermodel);
553 setmodel_lod (self, self.playermodel);
554 setsize (self, m1, m2);
557 self.skin = RestrictSkin(stof(self.playerskin));
561 if(strlen(cvar_string("sv_defaultplayercolors")))
562 if(self.clientcolors != cvar("sv_defaultplayercolors"))
563 setcolor(self, cvar("sv_defaultplayercolors"));
570 Called when a client spawns in the server
573 //void() ctf_playerchanged;
574 void PutClientInServer (void)
576 if(clienttype(self) == CLIENTTYPE_BOT)
578 self.classname = "player";
580 else if(clienttype(self) == CLIENTTYPE_REAL)
583 WriteByte(MSG_ONE, SVC_SETVIEW);
584 WriteEntity(MSG_ONE, self);
587 // player is dead and becomes observer
588 // FIXME fix LMS scoring for new system
591 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
592 self.classname = "observer";
597 self.classname = "observer";
599 if(self.classname == "player") {
604 spot = SelectSpawnPoint (FALSE);
607 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
608 return; // spawn failed
611 RemoveGrapplingHook(self); // Wazat's Grappling Hook
613 self.classname = "player";
614 self.iscreature = TRUE;
615 self.movetype = MOVETYPE_WALK;
616 self.solid = SOLID_SLIDEBOX;
617 if(independent_players)
618 MAKE_INDEPENDENT_PLAYER(self);
619 self.flags = FL_CLIENT;
620 self.takedamage = DAMAGE_AIM;
622 self.effects = EF_FULLBRIGHT;
625 self.air_finished = time + 12;
628 self.ammo_shells = start_ammo_shells;
629 self.ammo_nails = start_ammo_nails;
630 self.ammo_rockets = start_ammo_rockets;
631 self.ammo_cells = start_ammo_cells;
632 self.health = start_health;
633 self.armorvalue = start_armorvalue;
635 self.weapons = start_weapons;
636 self.switchweapon = start_switchweapon;
637 self.cnt = start_switchweapon;
639 self.jump_interval = time;
641 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
642 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
643 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
644 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
645 //extend the pause of rotting if client was reset at the beginning of the countdown
646 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
647 self.spawnshieldtime += RESTART_COUNTDOWN;
648 self.pauserotarmor_finished += RESTART_COUNTDOWN;
649 self.pauserothealth_finished += RESTART_COUNTDOWN;
650 self.pauseregen_finished += RESTART_COUNTDOWN;
652 self.damageforcescale = 2;
659 self.pain_finished = 0;
660 self.strength_finished = 0;
661 self.invincible_finished = 0;
663 //self.speed_finished = 0;
664 //self.slowmo_finished = 0;
665 // players have no think function
666 self.think = SUB_Null;
672 self.deadflag = DEAD_NO;
674 self.angles = spot.angles;
676 self.angles_z = 0; // never spawn tilted even if the spot says to
677 self.fixangle = TRUE; // turn this way immediately
678 self.velocity = '0 0 0';
679 self.avelocity = '0 0 0';
680 self.punchangle = '0 0 0';
681 self.punchvector = '0 0 0';
682 self.oldvelocity = self.velocity;
685 WRITESPECTATABLE_MSG_ONE({
686 WriteByte(MSG_ONE, SVC_TEMPENTITY);
687 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
690 self.customizeentityforclient = Client_customizeentityforclient;
696 self.view_ofs = PL_VIEW_OFS;
697 setsize (self, PL_MIN, PL_MAX);
698 self.spawnorigin = spot.origin;
699 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
700 // don't reset back to last position, even if new position is stuck in solid
701 self.oldorigin = self.origin;
705 Spawnqueue_Remove(self);
706 Spawnqueue_Mark(self);
709 self.event_damage = PlayerDamage;
711 self.bot_attack = TRUE;
713 self.statdraintime = time + 5;
714 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
716 if(self.killcount == -666) {
717 PlayerScore_Clear(self);
722 self.cnt = WEP_LASER;
723 self.nixnex_lastchange_id = -1;
725 CL_SpawnWeaponentity();
726 self.alpha = default_player_alpha;
727 self.colormod = '1 1 1' * cvar("g_player_brightness");
728 self.exteriorweaponentity.alpha = default_weapon_alpha;
730 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
731 self.lms_traveled_distance = 0;
732 self.speedrunning = FALSE;
734 race_PostSpawn(spot);
736 if(cvar("spawn_debug"))
738 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
739 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
742 //stuffcmd(self, "chase_active 0");
743 //stuffcmd(self, "set viewsize $tmpviewsize \n");
745 if (cvar("g_spawnsound"))
746 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
749 if(self.team == assault_attacker_team)
750 centerprint(self, "You are attacking!\n");
752 centerprint(self, "You are defending!\n");
755 } else if(self.classname == "observer") {
756 PutObserverInServer ();
760 // ctf_playerchanged();
767 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
770 void SendCSQCInfo(void)
772 if(clienttype(self) != CLIENTTYPE_REAL)
775 WriteByte(MSG_ONE, SVC_TEMPENTITY);
776 WriteByte(MSG_ONE, TE_CSQC_INIT);
777 WriteShort(MSG_ONE, CSQC_REVISION);
778 WriteByte(MSG_ONE, maxclients);
779 WriteByte(MSG_ONE, g_minstagib);
787 void SetNewParms (void)
789 // initialize parms for a new player
790 parm1 = -(86400 * 366);
798 void SetChangeParms (void)
800 // save parms for level change
801 parm1 = self.parm_idlesince - time;
809 void DecodeLevelParms (void)
812 self.parm_idlesince = parm1;
813 if(self.parm_idlesince == -(86400 * 366))
814 self.parm_idlesince = time;
821 Called when a client types 'kill' in the console
825 void ClientKill_Now_TeamChange()
827 if(self.killindicator_teamchange == -1)
830 JoinBestTeam( self, FALSE, FALSE );
834 SV_ChangeTeam(self.killindicator_teamchange - 1);
838 void ClientKill_Now()
840 if(self.killindicator_teamchange)
841 ClientKill_Now_TeamChange();
844 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
846 if(self.killindicator)
848 dprint("Cleaned up after a leaked kill indicator.\n");
849 remove(self.killindicator);
850 self.killindicator = world;
853 void KillIndicator_Think()
855 if (!self.owner.modelindex)
857 self.owner.killindicator = world;
865 ClientKill_Now(); // no oldself needed
871 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
872 if(clienttype(self.owner) == CLIENTTYPE_REAL)
875 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
876 if(self.owner.killindicator_teamchange)
878 if(self.owner.killindicator_teamchange == -1)
879 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
881 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
884 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
886 self.nextthink = time + 1;
891 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
895 killtime = cvar("g_balance_kill_delay");
897 self.killindicator_teamchange = targetteam;
899 if(!self.killindicator)
901 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
907 self.killindicator = spawn();
908 self.killindicator.owner = self;
909 self.killindicator.scale = 0.5;
910 setattachment(self.killindicator, self, "");
911 setorigin(self.killindicator, '0 0 52');
912 self.killindicator.think = KillIndicator_Think;
913 self.killindicator.nextthink = time + (self.lip) * 0.05;
914 self.killindicator.cnt = ceil(killtime);
915 self.killindicator.count = bound(0, ceil(killtime), 10);
916 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
918 for(e = world; (e = find(e, classname, "body")) != world; )
922 e.killindicator = spawn();
923 e.killindicator.owner = e;
924 e.killindicator.scale = 0.5;
925 setattachment(e.killindicator, e, "");
926 setorigin(e.killindicator, '0 0 52');
927 e.killindicator.think = KillIndicator_Think;
928 e.killindicator.nextthink = time + (e.lip) * 0.05;
929 e.killindicator.cnt = ceil(killtime);
934 if(self.killindicator)
937 self.killindicator.colormod = TeamColor(targetteam);
939 self.killindicator.colormod = '0 0 0';
943 void ClientKill (void)
945 ClientKill_TeamChange(0);
948 void DoTeamChange(float destteam)
951 if(!cvar("teamplay"))
954 SetPlayerColors(self, destteam);
957 if(self.classname == "player")
960 CheckAllowedTeams(self);
961 t = FindSmallestTeam(self, TRUE);
964 case COLOR_TEAM1: c0 = c1; break;
965 case COLOR_TEAM2: c0 = c2; break;
966 case COLOR_TEAM3: c0 = c3; break;
967 case COLOR_TEAM4: c0 = c4; break;
974 destteam = COLOR_TEAM1;
978 destteam = COLOR_TEAM2;
982 destteam = COLOR_TEAM3;
986 destteam = COLOR_TEAM4;
992 if(destteam == self.team && !self.killindicator)
994 ClientKill_TeamChange(destteam);
997 void FixClientCvars(entity e)
999 // send prediction settings to the client
1000 stuffcmd(e, "\nin_bindmap 0 0\n");
1002 * we no longer need to stuff this. Remove this comment block if you feel
1003 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1004 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1005 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1006 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1007 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1008 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1009 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1010 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1011 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1012 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1013 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1014 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1015 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1016 stuffcmd(e, "cl_movement_edgefriction 1\n");
1024 Called when a client connects to the server
1027 //void ctf_clientconnect();
1028 string ColoredTeamName(float t);
1029 void DecodeLevelParms (void);
1030 //void dom_player_join_team(entity pl);
1031 void ClientConnect (void)
1036 if(self.flags & FL_CLIENT)
1038 print("Warning: ClientConnect, but already connected!\n");
1042 if(Ban_IsClientBanned(self))
1044 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1052 self.classname = "player_joining";
1054 self.flags = self.flags | FL_CLIENT;
1055 self.version_nagtime = time + 10 + random() * 10;
1059 dprint("BUG player count is lower than zero, this cannot happen!\n");
1063 PlayerScore_Attach(self);
1065 bot_clientconnect();
1067 race_PreSpawnObserver();
1070 // dom_player_join_team(self);
1072 //JoinBestTeam(self, FALSE, FALSE);
1074 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1075 self.classname = "observer";
1077 self.classname = "player";
1078 campaign_bots_may_start = 1;
1081 self.playerid = (playerid_last = playerid_last + 1);
1082 if(cvar("sv_eventlog"))
1084 if(clienttype(self) == CLIENTTYPE_REAL)
1088 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname));
1089 s = strcat(":team:", ftos(self.playerid), ":");
1090 s = strcat(s, ftos(self.team));
1093 self.netname_previous = strzone(self.netname);
1095 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1097 bprint ("^4",self.netname);
1098 bprint ("^4 connected");
1100 if(g_domination || g_ctf)
1102 bprint(" and joined the ");
1103 bprint(ColoredTeamName(self.team));
1108 self.welcomemessage_time = 0;
1110 stuffcmd(self, strcat(clientstuff, "\n"));
1111 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1112 stuffcmd(self, "cl_particles_reloadeffects\n");
1114 FixClientCvars(self);
1116 // spawnfunc_waypoint sprites
1117 WaypointSprite_InitClient(self);
1119 // Wazat's grappling hook
1120 SetGrappleHookBindings();
1122 // get autoswitch state from player when he toggles it
1123 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1125 // get version info from player
1126 stuffcmd(self, "cmd clientversion $gameversion\n");
1128 // get other cvars from player
1131 // set cvar for team scoreboard
1135 t = cvar("teamplay");
1136 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1137 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1140 stuffcmd(self, "set teamplay 0\n");
1142 // notify about available teams
1145 CheckAllowedTeams(self);
1146 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1147 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1150 stuffcmd(self, "set _teams_available 0\n");
1152 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1156 self.classname = "observer";
1157 Spawnqueue_Insert(self);
1161 ctf_clientconnect();
1167 bot_relinkplayerlist();
1169 self.spectatortime = time;
1172 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1175 self.jointime = time;
1176 self.allowedTimeouts = cvar("sv_timeout_number");
1178 if(clienttype(self) == CLIENTTYPE_REAL)
1180 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1183 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1185 MapVote_SendData(MSG_ONE);
1186 MapVote_UpdateData(MSG_ONE);
1188 ScoreInfo_Write(MSG_ONE);
1193 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1195 PlayerScore_Add(self, SP_LMS_RANK, 666);
1196 self.frags = -666; // FIXME do we still need this?
1205 Called when a client disconnects from the server
1208 void(entity e) DropFlag;
1209 .entity chatbubbleentity;
1210 .entity teambubbleentity;
1212 //void() ctf_clientdisconnect;
1213 void ClientDisconnect (void)
1217 if not(self.flags & FL_CLIENT)
1219 print("Warning: ClientDisconnect without ClientConnect\n");
1223 bot_clientdisconnect();
1228 if(cvar("sv_eventlog"))
1229 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1230 bprint ("^4",self.netname);
1231 bprint ("^4 disconnected\n");
1233 if (self.chatbubbleentity)
1235 remove (self.chatbubbleentity);
1236 self.chatbubbleentity = world;
1239 if (self.teambubbleentity)
1241 remove (self.teambubbleentity);
1242 self.teambubbleentity = world;
1245 if (self.killindicator)
1247 remove (self.killindicator);
1248 self.killindicator = world;
1251 WaypointSprite_PlayerGone();
1254 kh_Key_DropAll(self, TRUE);
1256 if(self.flagcarried)
1257 DropFlag(self.flagcarried);
1260 self.flags = self.flags - (self.flags & FL_CLIENT);
1261 bot_relinkplayerlist();
1265 if(self.weaponentity)
1266 if(self.weaponentity.lasertarget)
1267 remove(self.weaponentity.lasertarget);
1271 Spawnqueue_Unmark(self);
1272 Spawnqueue_Remove(self);
1276 ctf_clientdisconnect();
1280 PlayerScore_Detach(self);
1282 if(self.netname_previous)
1283 strunzone(self.netname_previous);
1285 ClearPlayerSounds();
1295 void ChatBubbleThink()
1297 self.nextthink = time;
1298 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1300 self.owner.chatbubbleentity = world;
1304 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1305 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1306 self.model = self.mdl;
1311 void UpdateChatBubble()
1313 if (!self.modelindex)
1315 // spawn a chatbubble entity if needed
1316 if (!self.chatbubbleentity)
1318 self.chatbubbleentity = spawn();
1319 self.chatbubbleentity.owner = self;
1320 self.chatbubbleentity.exteriormodeltoclient = self;
1321 self.chatbubbleentity.think = ChatBubbleThink;
1322 self.chatbubbleentity.nextthink = time;
1323 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1324 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1325 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1326 self.chatbubbleentity.model = "";
1327 self.chatbubbleentity.effects = EF_LOWPRECISION;
1332 void TeamBubbleThink()
1334 self.nextthink = time;
1335 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1337 self.owner.teambubbleentity = world;
1341 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1342 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1345 self.model = self.mdl;
1349 float TeamBubble_customizeentityforclient()
1351 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1354 void UpdateTeamBubble()
1356 if (!self.modelindex || !cvar("teamplay"))
1358 // spawn a teambubble entity if needed
1359 if (!self.teambubbleentity && cvar("teamplay"))
1361 self.teambubbleentity = spawn();
1362 self.teambubbleentity.owner = self;
1363 self.teambubbleentity.exteriormodeltoclient = self;
1364 self.teambubbleentity.think = TeamBubbleThink;
1365 self.teambubbleentity.nextthink = time;
1366 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1367 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1368 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1369 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1370 self.teambubbleentity.mdl = self.teambubbleentity.model;
1371 self.teambubbleentity.model = self.teambubbleentity.mdl;
1372 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1373 self.teambubbleentity.effects = EF_LOWPRECISION;
1377 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1378 // added to the model skins
1379 /*void UpdateColorModHack()
1382 c = self.clientcolors & 15;
1383 // LordHavoc: only bothering to support white, green, red, yellow, blue
1384 if (teamplay == 0) self.colormod = '0 0 0';
1385 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1386 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1387 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1388 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1389 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1390 else self.colormod = '1 1 1';
1396 self.effects |= EF_NODRAW; // prevent another CopyBody
1397 PutClientInServer();
1401 * When sv_timeout is used this function returs strings like
1402 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1403 * Called by centerprint functions
1404 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1406 string getTimeoutText(float addOneSecond) {
1407 if (!cvar("sv_timeout") || !timeoutStatus)
1410 local string retStr;
1411 if (timeoutStatus == 1) {
1412 if (addOneSecond == 1) {
1413 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1416 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1420 else if (timeoutStatus == 2) {
1422 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1423 //don't show messages like "Timeout ends in 0 seconds"...
1424 if ((remainingTimeoutTime + 1) > 0)
1430 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1431 //don't show messages like "Timeout ends in 0 seconds"...
1432 if (remainingTimeoutTime > 0)
1441 void player_powerups (void)
1445 if (self.items & IT_STRENGTH)
1447 if (time > self.strength_finished)
1449 if (g_minstagib_invis_alpha > 0)
1451 self.alpha = default_player_alpha;
1452 self.exteriorweaponentity.alpha = default_weapon_alpha;
1453 self.effects = self.effects | EF_FULLBRIGHT;
1457 self.effects -= self.effects & EF_NODRAW;
1459 self.items = self.items - (self.items & IT_STRENGTH);
1460 sprint(self, "^3Invisibility has worn off\n");
1465 if (time < self.strength_finished)
1467 if (g_minstagib_invis_alpha > 0)
1469 self.alpha = g_minstagib_invis_alpha;
1470 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1471 self.effects -= self.effects & EF_FULLBRIGHT;
1475 self.effects = self.effects | EF_NODRAW;
1477 self.items = self.items | IT_STRENGTH;
1478 sprint(self, "^3You are invisible\n");
1482 if (self.items & IT_INVINCIBLE)
1484 if (time > self.invincible_finished)
1486 self.items = self.items - (self.items & IT_INVINCIBLE);
1487 sprint(self, "^3Speed has worn off\n");
1492 if (time < self.invincible_finished)
1494 self.items = self.items | IT_INVINCIBLE;
1495 sprint(self, "^3You are on speed\n");
1501 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1502 if (self.items & IT_STRENGTH)
1504 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1505 if (time > self.strength_finished)
1507 self.items = self.items - (self.items & IT_STRENGTH);
1508 sprint(self, "^3Strength has worn off\n");
1513 if (time < self.strength_finished)
1515 self.items = self.items | IT_STRENGTH;
1516 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1519 if (self.items & IT_INVINCIBLE)
1521 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1522 if (time > self.invincible_finished)
1524 self.items = self.items - (self.items & IT_INVINCIBLE);
1525 sprint(self, "^3Shield has worn off\n");
1530 if (time < self.invincible_finished)
1532 self.items = self.items | IT_INVINCIBLE;
1533 sprint(self, "^3Shield surrounds you\n");
1537 if (cvar("g_fullbrightplayers"))
1538 self.effects = self.effects | EF_FULLBRIGHT;
1540 // midair gamemode: damage only while in the air
1541 // if in midair mode, being on ground grants temporary invulnerability
1542 // (this is so that multishot weapon don't clear the ground flag on the
1543 // first damage in the frame, leaving the player vulnerable to the
1544 // remaining hits in the same frame)
1545 if (self.flags & FL_ONGROUND)
1547 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1549 if (time > restart_countdown)
1550 if (time < self.spawnshieldtime)
1551 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1554 float CalcRegen(float current, float stable, float regenfactor)
1556 if(current > stable)
1558 else if(current > stable - 0.25) // when close enough, "snap"
1561 return min(stable, current + (stable - current) * regenfactor * frametime);
1564 void player_regen (void)
1566 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1567 maxh = cvar("g_balance_health_stable");
1568 maxa = cvar("g_balance_armor_stable");
1569 limith = cvar("g_balance_health_limit");
1570 limita = cvar("g_balance_armor_limit");
1572 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1575 max_mod = regen_mod = rot_mod = limit_mod = 1;
1577 if (self.runes & RUNE_REGEN)
1579 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1581 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1582 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1583 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1587 regen_mod = cvar("g_balance_rune_regen_regenrate");
1588 max_mod = cvar("g_balance_rune_regen_hpmod");
1589 limit_mod = cvar("g_balance_rune_regen_limitmod");
1592 else if (self.runes & CURSE_VENOM)
1594 max_mod = cvar("g_balance_curse_venom_hpmod");
1595 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1596 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1598 rot_mod = cvar("g_balance_curse_venom_rotrate");
1599 limit_mod = cvar("g_balance_curse_venom_limitmod");
1600 //if (!self.runes & RUNE_REGEN)
1601 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1603 maxh = maxh * max_mod;
1604 //maxa = maxa * max_mod;
1605 limith = limith * limit_mod;
1606 limita = limita * limit_mod;
1608 if (self.armorvalue > maxa)
1610 if (time > self.pauserotarmor_finished)
1612 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1613 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1616 else if (self.armorvalue < maxa)
1618 if (time > self.pauseregen_finished)
1620 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1621 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1624 if (self.health > maxh)
1626 if (time > self.pauserothealth_finished)
1628 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1629 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1632 else if (self.health < maxh)
1634 if (time > self.pauseregen_finished)
1636 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1637 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1641 if (self.health > limith)
1642 self.health = limith;
1643 if (self.armorvalue > limita)
1644 self.armorvalue = limita;
1646 // if player rotted to death... die!
1648 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1652 float zoomstate_set;
1653 void SetZoomState(float z)
1655 if(z != self.zoomstate)
1658 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1659 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1660 WriteByte(MSG_ONE, z);
1667 ======================
1668 spectate mode routines
1669 ======================
1671 void SpectateCopy(entity spectatee) {
1672 self.armortype = spectatee.armortype;
1673 self.armorvalue = spectatee.armorvalue;
1674 self.currentammo = spectatee.currentammo;
1675 self.effects = spectatee.effects;
1676 self.health = spectatee.health;
1678 self.items = spectatee.items;
1679 self.weapons = spectatee.weapons;
1680 self.punchangle = spectatee.punchangle;
1681 self.view_ofs = spectatee.view_ofs;
1682 self.v_angle = spectatee.v_angle;
1683 self.velocity = spectatee.velocity;
1684 self.dmg_take = spectatee.dmg_take;
1685 self.dmg_save = spectatee.dmg_save;
1686 self.dmg_inflictor = spectatee.dmg_inflictor;
1687 self.angles = spectatee.v_angle;
1688 self.fixangle = TRUE;
1689 setorigin(self, spectatee.origin);
1690 setsize(self, spectatee.mins, spectatee.maxs);
1691 SetZoomState(spectatee.zoomstate);
1694 float SpectateUpdate() {
1698 if (self == self.enemy)
1701 if(self.enemy.flags & FL_NOTARGET)
1704 SpectateCopy(self.enemy);
1709 float SpectateNext() {
1710 other = find(self.enemy, classname, "player");
1712 other = find(other, classname, "player");
1717 if(self.enemy.classname == "player") {
1719 WriteByte(MSG_ONE, SVC_SETVIEW);
1720 WriteEntity(MSG_ONE, self.enemy);
1721 self.wantswelcomemessage = 1;
1722 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1723 if(!SpectateUpdate())
1724 PutObserverInServer();
1733 ShowRespawnCountdown()
1735 Update a respawn countdown display.
1738 void ShowRespawnCountdown()
1741 if(self.deadflag == DEAD_NO) // just respawned?
1745 number = ceil(self.death_time - time);
1748 if(number <= self.respawn_countdown)
1750 self.respawn_countdown = number - 1;
1751 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1752 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1757 void LeaveSpectatorMode()
1759 if(isJoinAllowed()) {
1760 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1761 self.classname = "player";
1762 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1763 JoinBestTeam(self, FALSE, TRUE);
1764 if(cvar("g_campaign"))
1765 campaign_bots_may_start = 1;
1766 PutClientInServer();
1767 if(!(self.flags & FL_NOTARGET))
1768 bprint ("^4", self.netname, "^4 is playing now\n");
1769 centerprint(self,"");
1772 stuffcmd(self,"menu_showteamselect\n");
1777 //player may not join because of g_maxplayers is set
1778 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1783 * Determines whether the player is allowed to join. This depends on cvar
1784 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1785 * it checks whether the number of currently playing players exceeds g_maxplayers.
1786 * @return bool TRUE if the player is allowed to join, false otherwise
1788 float isJoinAllowed() {
1789 if (!cvar("g_maxplayers"))
1793 local float currentlyPlaying;
1794 FOR_EACH_REALPLAYER(e) {
1795 if(e.classname == "player")
1796 currentlyPlaying += 1;
1798 if(currentlyPlaying < cvar("g_maxplayers"))
1805 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1806 * g_maxplayers_spectator_blocktime seconds
1808 void checkSpectatorBlock() {
1809 if(self.classname == "spectator" || self.classname == "observer") {
1810 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1811 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1817 float vercmp_recursive(string v1, string v2)
1823 dot1 = strstrofs(v1, ".", 0);
1824 dot2 = strstrofs(v2, ".", 0);
1828 s1 = substring(v1, 0, dot1);
1832 s2 = substring(v2, 0, dot2);
1834 r = stof(s1) - stof(s2);
1838 r = strcasecmp(s1, s2);
1851 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1854 float vercmp(string v1, string v2)
1856 if(strcasecmp(v1, v2) == 0) // early out check
1858 return vercmp_recursive(v1, v2);
1861 void ObserverThink()
1863 if (self.flags & FL_JUMPRELEASED) {
1864 if (self.BUTTON_JUMP && !self.version_mismatch) {
1865 self.welcomemessage_time = 0;
1866 self.flags = self.flags - FL_JUMPRELEASED;
1867 LeaveSpectatorMode();
1869 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1870 self.welcomemessage_time = 0;
1871 self.flags = self.flags - FL_JUMPRELEASED;
1872 if(SpectateNext() == 1) {
1873 self.classname = "spectator";
1877 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1878 self.flags = self.flags | FL_JUMPRELEASED;
1881 if(self.BUTTON_ZOOM)
1882 self.wantswelcomemessage = 0;
1883 if(self.wantswelcomemessage)
1884 PrintWelcomeMessage(self);
1887 void SpectatorThink()
1889 if (self.flags & FL_JUMPRELEASED) {
1890 if (self.BUTTON_JUMP && !self.version_mismatch) {
1891 self.welcomemessage_time = 0;
1892 self.flags = self.flags - FL_JUMPRELEASED;
1893 LeaveSpectatorMode();
1895 } else if(self.BUTTON_ATCK) {
1896 self.welcomemessage_time = 0;
1897 self.flags = self.flags - FL_JUMPRELEASED;
1898 if(SpectateNext() == 1) {
1899 self.classname = "spectator";
1901 self.classname = "observer";
1902 PutClientInServer();
1904 } else if (self.BUTTON_ATCK2) {
1905 self.welcomemessage_time = 0;
1906 self.flags = self.flags - FL_JUMPRELEASED;
1907 self.classname = "observer";
1908 PutClientInServer();
1910 if(!SpectateUpdate())
1911 PutObserverInServer();
1914 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1915 self.flags = self.flags | FL_JUMPRELEASED;
1918 if(self.BUTTON_ZOOM)
1919 self.wantswelcomemessage = 0;
1920 if(self.wantswelcomemessage)
1921 PrintWelcomeMessage(self);
1922 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1929 Called every frame for each client before the physics are run
1932 void() ctf_setstatus;
1933 .float vote_nagtime;
1934 .float spectatee_status;
1935 void PlayerPreThink (void)
1937 self.stat_sys_ticrate = cvar("sys_ticrate");
1939 checkSpectatorBlock();
1943 if(self.netname_previous != self.netname)
1945 if(cvar("sv_eventlog"))
1946 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
1947 if(self.netname_previous)
1948 strunzone(self.netname_previous);
1949 self.netname_previous = strzone(self.netname);
1953 if(self.version_nagtime)
1954 if(self.cvar_g_nexuizversion)
1955 if(time > self.version_nagtime)
1957 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1959 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1961 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1962 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1967 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1970 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1971 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1975 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1976 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1980 self.version_nagtime = 0;
1984 if(self.cvar_scr_centertime)
1985 if(time > self.vote_nagtime)
1988 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
1992 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
1994 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
1995 self.max_armorvalue = 0;
1999 antilag_record(self);
2001 if(self.classname == "player") {
2002 // if(self.netname == "Wazat")
2003 // bprint(self.classname, "\n");
2005 CheckRules_Player();
2007 if(self.BUTTON_INFO)
2008 PrintWelcomeMessage(self);
2010 if(g_lms || !cvar("sv_spectate"))
2011 if((time - self.jointime) <= cvar("welcome_message_time"))
2012 PrintWelcomeMessage(self);
2014 if (intermission_running)
2016 IntermissionThink (); // otherwise a button could be missed between
2017 return; // the think tics
2020 if(self.teleport_time)
2021 if(time > self.teleport_time)
2023 self.teleport_time = 0;
2024 self.effects = self.effects - (self.effects & EF_NODRAW);
2025 if(self.weaponentity)
2026 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2029 Nixnex_GiveCurrentWeapon();
2031 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2032 UpdateSelectedPlayer();
2034 //don't allow the player to turn around while game is paused!
2035 if(timeoutStatus == 2) {
2036 self.v_angle = self.lastV_angle;
2037 self.angles = self.lastV_angle;
2038 self.fixangle = TRUE;
2041 if (self.deadflag != DEAD_NO)
2043 float button_pressed, force_respawn;
2045 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2046 force_respawn = (g_lms || cvar("g_forced_respawn"));
2047 if (self.deadflag == DEAD_DYING)
2050 self.deadflag = DEAD_RESPAWNING;
2051 else if(!button_pressed)
2052 self.deadflag = DEAD_DEAD;
2054 else if (self.deadflag == DEAD_DEAD)
2057 self.deadflag = DEAD_RESPAWNABLE;
2059 else if (self.deadflag == DEAD_RESPAWNABLE)
2062 self.deadflag = DEAD_RESPAWNING;
2064 else if (self.deadflag == DEAD_RESPAWNING)
2066 if(time > self.death_time)
2068 self.death_time = time + 1; // only retry once a second
2072 ShowRespawnCountdown();
2076 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2080 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2081 dist = self.oldorigin - self.origin;
2083 self.lms_traveled_distance += fabs(vlen(dist));
2085 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2087 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2088 self.lms_traveled_distance = 0;
2091 if(time > self.lms_nextcheck)
2093 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2094 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2096 centerprint(self, cvar_string("g_lms_campcheck_message"));
2097 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2098 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2099 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2101 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2102 self.lms_traveled_distance = 0;
2106 if (self.BUTTON_CROUCH && !self.hook.state)
2111 self.view_ofs = PL_CROUCH_VIEW_OFS;
2112 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2113 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2120 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2121 if (!trace_startsolid)
2123 self.crouch = FALSE;
2124 self.view_ofs = PL_VIEW_OFS;
2125 setsize (self, PL_MIN, PL_MAX);
2132 GrapplingHookFrame();
2141 minstagib_ammocheck();
2146 //self.angles_y=self.v_angle_y + 90; // temp
2148 //if (TetrisPreFrame()) return;
2149 } else if(gameover) {
2150 if (intermission_running)
2151 IntermissionThink (); // otherwise a button could be missed between
2153 } else if(self.classname == "observer") {
2155 } else if(self.classname == "spectator") {
2160 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && !g_minstagib && self.weapon == WEP_NEX));
2162 float oldspectatee_status;
2163 oldspectatee_status = self.spectatee_status;
2164 if(self.classname == "spectator")
2165 self.spectatee_status = num_for_edict(self.enemy);
2166 else if(self.classname == "observer")
2167 self.spectatee_status = num_for_edict(self);
2169 self.spectatee_status = 0;
2170 if(self.spectatee_status != oldspectatee_status)
2173 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2174 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2175 WriteByte(MSG_ONE, self.spectatee_status);
2177 race_InitSpectator();
2186 Called every frame for each client after the physics are run
2189 .float idlekick_lasttimeleft;
2190 .float race_penalty;
2191 .float race_penalty_nagged;
2192 void PlayerPostThink (void)
2194 // Savage: Check for nameless players
2195 if (strlen(self.netname) < 1) {
2196 self.netname = "Player";
2197 stuffcmd(self, "seta _cl_name Player\n");
2203 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2206 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2207 announce(self, "announcer/robotic/terminated.ogg");
2211 else if(timeleft <= 10)
2213 if(timeleft != self.idlekick_lasttimeleft)
2215 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2216 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2221 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2223 self.idlekick_lasttimeleft = timeleft;
2226 if(self.classname == "player") {
2227 CheckRules_Player();
2232 if (intermission_running)
2233 return; // intermission or finale
2235 //PrintWelcomeMessage(self);
2236 //if (TetrisPostFrame()) return;
2238 // restart countdown
2239 if (restart_countdown) {
2240 if(time < restart_countdown) {
2241 if (!cvar("sv_ready_restart_after_countdown"))
2243 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2245 if(time < restart_countdown - 2)
2247 if(!self.race_penalty_nagged)
2249 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2250 self.race_penalty_nagged = 1;
2253 else if(!self.race_penalty)
2255 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2256 self.race_penalty = time + 5;
2259 self.movetype = MOVETYPE_NONE;
2260 self.velocity = '0 0 0';
2261 self.avelocity = '0 0 0';
2262 self.movement = '0 0 0';
2265 else if (time < self.race_penalty)
2267 self.movetype = MOVETYPE_NONE;
2268 self.velocity = '0 0 0';
2269 self.avelocity = '0 0 0';
2270 self.movement = '0 0 0';
2274 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2275 if (!cvar("sv_ready_restart_after_countdown"))
2277 if(self.movetype == MOVETYPE_NONE)
2279 self.movetype = MOVETYPE_WALK;
2281 self.race_penalty = 0;
2282 self.race_penalty_nagged = 0;
2287 } else if (self.classname == "observer") {
2289 } else if (self.classname == "spectator") {
2295 for(i = 0; i < 1000; ++i)
2298 end = self.origin + '0 0 1024' + 512 * randomvec();
2299 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2300 if(trace_fraction < 1)
2301 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2303 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");