2 // _campaign_index: index of CURRENT map
3 // _campaign_name: name of the current campaign
4 // g_campaign(name)_index: index of current LAST map (saved)
5 // g_campaign_skill: bot skill offset
9 string campaign_index_var;
10 float checkrules_equality;
12 void CampaignBailout(string s)
14 cvar_set("g_campaign", "0");
15 print("campaign initialization failed: ", s, "\n");
19 void CampaignPreInit()
23 campaign_level = cvar("_campaign_index");
24 campaign_name = strzone(cvar_string("_campaign_name"));
25 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
26 CampaignFile_Load(campaign_level, 2);
27 if(campaign_entries < 1)
28 return CampaignBailout("unknown map");
29 cvar_set("bot_number", ftos(campaign_bots[0]));
31 baseskill = cvar("g_campaign_skill");
32 baseskill = baseskill + campaign_botskill[0];
35 cvar_set("skill", ftos(baseskill));
37 cvar_set("sv_public", "0");
38 cvar_set("pausable", "1");
40 title = campaign_shortdesc[0];
41 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
42 campaign_message = strzone(strcat("\n\n\n\n\n\n\n\n\n\n^1\n", title, "\n^3\n", wordwrap(campaign_longdesc[0], 50), "\n\n^1press jump to enter the game"));
47 void CampaignPostInit()
49 // now some sanity checks
50 string thismapname, wantedmapname;
51 thismapname = GetMapname();
52 wantedmapname = campaign_gametype[0];
53 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
54 return CampaignBailout("wrong game type!");
55 wantedmapname = campaign_mapname[0];
56 if(wantedmapname != thismapname)
57 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
58 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
59 cvar_set("timelimit", "0");
62 void CampaignSaveCvar(string cvarname, float value)
69 registercvar(cvarname, ftos(value));
70 cvar_set(cvarname, ftos(value));
71 // note: cvarname must be remembered
73 fh = fopen("campaign.cfg", FILE_READ);
77 while((l = fgets(fh)))
79 len = tokenize_sane(l);
84 if(argv(1) == cvarname)
86 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
90 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
91 fh = fopen("campaign.cfg", FILE_WRITE);
98 error("Cannot write to campaign file");
102 void CampaignPreIntermission()
107 local string savevar;
111 head = findchain(classname, "player");
114 if(clienttype(head) == CLIENTTYPE_REAL)
124 if(won == 1 && lost == 0 && checkrules_equality == 0)
127 bprint("The current level has been WON.\n");
133 bprint("The current level has been LOST.\n");
139 if(campaign_entries < 2)
142 savevar = strcat("g_campaign", campaign_name, "_won");
143 CampaignSaveCvar(savevar, 1);
144 // advance level (for menu to show it right)
145 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
147 else if(campaign_level == cvar(campaign_index_var))
150 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
155 void CampaignPostIntermission()
157 // NOTE: campaign_won is 0 or 1, that is, points to the next level
159 if(campaign_won && campaign_entries < 2)
162 localcmd("togglemenu 1\n");
163 CampaignFile_Unload();
167 CampaignSetup(campaign_won);
168 CampaignFile_Unload();
169 strunzone(campaign_message);
170 strunzone(campaign_index_var);
171 strunzone(campaign_name);
177 void CampaignLevelWarp(float n)
181 CampaignFile_Unload();
182 CampaignFile_Load(n, 1);
186 error("Sorry, cheater. You are NOT WELCOME.");
187 CampaignFile_Unload();