2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
9 // utilities for path debugging
10 #ifdef DEBUG_TRACEWALK
12 float DEBUG_NODE_SUCCESS = 1;
13 float DEBUG_NODE_WARNING = 2;
14 float DEBUG_NODE_FAIL = 3;
18 void debugresetnodes()
20 debuglastnode = '0 0 0';
23 void debugnode(vector node)
25 if not(self.classname=="player")
28 if(debuglastnode=='0 0 0')
34 te_lightning2(world, node, debuglastnode);
38 void debugnodestatus(vector position, float status)
44 case DEBUG_NODE_SUCCESS:
47 case DEBUG_NODE_WARNING:
57 te_customflash(position, 40, 2, color);
62 // rough simulation of walking from one point to another to test if a path
63 // can be traveled, used for waypoint linking and havocbot
66 float navigation_testtracewalk;
67 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
73 local float totaldist;
76 local float ignorehazards;
79 #ifdef DEBUG_TRACEWALK
87 dist = totaldist = vlen(move);
88 dir = normalize(move);
90 ignorehazards = FALSE;
92 // Analyze starting point
93 traceline(start, start, MOVE_NORMAL, e);
94 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
98 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
99 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
101 ignorehazards = TRUE;
105 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
106 if (trace_startsolid)
109 #ifdef DEBUG_TRACEWALK
110 debugnodestatus(start, DEBUG_NODE_FAIL);
116 yaw = vectoyaw(move);
120 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
123 #ifdef DEBUG_TRACEWALK
124 debugnodestatus(org, DEBUG_NODE_SUCCESS);
128 #ifdef DEBUG_TRACEWALK
136 dist = dist - stepdist;
137 traceline(org, org, MOVE_NORMAL, e);
140 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
142 // hazards blocking path
143 #ifdef DEBUG_TRACEWALK
144 debugnodestatus(org, DEBUG_NODE_FAIL);
149 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
151 move = normalize(end - org);
152 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
154 #ifdef DEBUG_TRACEWALK
155 debugnode(trace_endpos);
158 if (trace_fraction < 1)
161 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
162 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
164 #ifdef DEBUG_TRACEWALK
167 if(pointcontents(org) == CONTENT_EMPTY)
171 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
173 #ifdef DEBUG_TRACEWALK
174 debugnodestatus(org, DEBUG_NODE_FAIL);
186 move = dir * stepdist + org;
187 tracebox(org, m1, m2, move, movemode, e);
189 #ifdef DEBUG_TRACEWALK
190 debugnode(trace_endpos);
194 if (trace_fraction < 1)
196 // check if we can walk over this obstacle
197 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
198 if (trace_fraction < 1 || trace_startsolid)
200 #ifdef DEBUG_TRACEWALK
201 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
205 traceline( org, move, movemode, e);
206 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
208 local vector nextmove;
210 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
212 nextmove = move + (dir * stepdist);
213 traceline( move, nextmove, movemode, e);
219 #ifdef DEBUG_TRACEWALK
220 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
222 return FALSE; // failed
231 // trace down from stepheight as far as possible and move there,
232 // if this starts in solid we try again without the stepup, and
233 // if that also fails we assume it is a wall
234 // (this is the same logic as the Quake walkmove function used)
235 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
237 // moved successfully
241 c = pointcontents(org + '0 0 1');
242 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
252 // moved but didn't arrive at the intended destination
253 #ifdef DEBUG_TRACEWALK
254 debugnodestatus(org, DEBUG_NODE_FAIL);
261 // grenade tracing to decide the best pitch to fire at
264 entity tracetossfaketarget;
266 // traces multiple trajectories to find one that will impact the target
267 // 'end' vector is the place it aims for,
268 // returns TRUE only if it hit targ (don't target non-solid entities)
269 vector findtrajectory_velocity;
270 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
272 local float c, savesolid, shottime;
273 local vector dir, end, v;
275 return FALSE; // could cause division by zero if calculated
276 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
277 return FALSE; // could never hit it
279 tracetossent = spawn();
280 tracetossent.owner = ignore;
281 setsize(tracetossent, m1, m2);
282 savesolid = targ.solid;
283 targ.solid = SOLID_NOT;
284 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
285 v = targ.velocity * shottime + targ.origin;
286 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
288 end = v + (targ.mins + targ.maxs) * 0.5;
289 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
292 targ.solid = savesolid;
296 if (!tracetossfaketarget)
297 tracetossfaketarget = spawn();
298 tracetossfaketarget.solid = savesolid;
299 tracetossfaketarget.movetype = targ.movetype;
300 setmodel(tracetossfaketarget, targ.model); // no low precision
301 tracetossfaketarget.model = targ.model;
302 tracetossfaketarget.modelindex = targ.modelindex;
303 setsize(tracetossfaketarget, targ.mins, targ.maxs);
304 setorigin(tracetossfaketarget, v);
307 dir = normalize(end - org);
308 while (c < 10) // 10 traces
310 setorigin(tracetossent, org); // reset
311 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
312 tracetoss(tracetossent, ignore); // love builtin functions...
313 if (trace_ent == tracetossfaketarget) // done
315 targ.solid = savesolid;
318 tracetossfaketarget.solid = SOLID_NOT;
319 tracetossfaketarget.movetype = MOVETYPE_NONE;
320 tracetossfaketarget.model = "";
321 tracetossfaketarget.modelindex = 0;
322 // relink to remove it from physics considerations
323 setorigin(tracetossfaketarget, v);
327 dir_z = dir_z + 0.1; // aim up a little more
330 targ.solid = savesolid;
333 tracetossfaketarget.solid = SOLID_NOT;
334 tracetossfaketarget.movetype = MOVETYPE_NONE;
335 tracetossfaketarget.model = "";
336 tracetossfaketarget.modelindex = 0;
337 // relink to remove it from physics considerations
338 setorigin(tracetossfaketarget, v);
340 // leave a valid one even if it won't reach
341 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
349 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
351 // upto 5 queued messages
355 .entity lag1_entity1;
364 .entity lag2_entity1;
373 .entity lag3_entity1;
382 .entity lag4_entity1;
391 .entity lag5_entity1;
399 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
400 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
401 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
402 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
403 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
406 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
408 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
409 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
410 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
411 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
412 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
413 // no room for it (what is the best thing to do here??)
418 // Random skill system
419 .float bot_thinkskill;
420 .float bot_mouseskill;
421 .float bot_predictionskill;
422 .float bot_offsetskill;
425 // spawnfunc_waypoint navigation system
427 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
428 // waypointscore = 0.7 / waypointdistance
430 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
431 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
432 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
433 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
434 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
435 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
436 .float wpfire, wpcost, wpconsidered;
439 .vector wpnearestpoint;
441 // stack of current goals (the last one of which may be an item or other
442 // desirable object, the rest are typically waypoints to reach it)
443 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
444 .entity goalstack04, goalstack05, goalstack06, goalstack07;
445 .entity goalstack08, goalstack09, goalstack10, goalstack11;
446 .entity goalstack12, goalstack13, goalstack14, goalstack15;
447 .entity goalstack16, goalstack17, goalstack18, goalstack19;
448 .entity goalstack20, goalstack21, goalstack22, goalstack23;
449 .entity goalstack24, goalstack25, goalstack26, goalstack27;
450 .entity goalstack28, goalstack29, goalstack30, goalstack31;
452 .entity nearestwaypoint;
453 .float nearestwaypointtimeout;
455 // used during navigation_goalrating_begin/end sessions
456 float navigation_bestrating;
457 entity navigation_bestgoal;
458 entity navigation_alternativegoal;
459 .entity alternativegoal;
464 /////////////////////////////////////////////////////////////////////////////
465 // spawnfunc_waypoint management
466 /////////////////////////////////////////////////////////////////////////////
468 // waypoints with this flag are not saved, they are automatically generated
469 // waypoints like jump pads, teleporters, and items
470 float WAYPOINTFLAG_GENERATED = 8388608;
471 float WAYPOINTFLAG_ITEM = 4194304;
472 float WAYPOINTFLAG_TELEPORT = 2097152;
473 float WAYPOINTFLAG_NORELINK = 1048576;
475 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
476 void waypoint_addlink(entity from, entity to)
482 if (from.wpflags & WAYPOINTFLAG_NORELINK)
485 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
486 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
487 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
488 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
489 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
490 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
491 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
492 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
494 if (to.wpisbox || from.wpisbox)
496 // if either is a box we have to find the nearest points on them to
497 // calculate the distance properly
498 local vector v1, v2, m1, m2;
502 v1_x = bound(m1_x, v1_x, m2_x);
503 v1_y = bound(m1_y, v1_y, m2_y);
504 v1_z = bound(m1_z, v1_z, m2_z);
508 v2_x = bound(m1_x, v2_x, m2_x);
509 v2_y = bound(m1_y, v2_y, m2_y);
510 v2_z = bound(m1_z, v2_z, m2_z);
515 c = vlen(to.origin - from.origin);
517 if (from.wp31mincost < c) return;
518 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
519 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
520 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
521 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
522 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
523 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
524 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
525 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
526 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
527 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
528 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
529 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
530 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
531 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
532 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
533 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
534 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
535 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
536 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
537 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
538 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
539 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
540 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
541 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
542 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
543 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
544 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
545 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
546 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
547 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
548 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
549 from.wp00 = to;from.wp00mincost = c;return;
552 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
553 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
555 // relink this spawnfunc_waypoint
556 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
558 void waypoint_think()
561 local vector sv, sm1, sm2, ev, em1, em2, dv;
562 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
563 sm1 = self.origin + self.mins;
564 sm2 = self.origin + self.maxs;
565 stepheightvec = cvar("sv_stepheight") * '0 0 1';
566 for(e = world; (e = find(e, classname, "waypoint")); )
568 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
570 waypoint_addlink(self, e);
571 waypoint_addlink(e, self);
576 if(!checkpvs(self.origin, e))
582 sv_x = bound(sm1_x, sv_x, sm2_x);
583 sv_y = bound(sm1_y, sv_y, sm2_y);
584 sv_z = bound(sm1_z, sv_z, sm2_z);
586 em1 = e.origin + e.mins;
587 em2 = e.origin + e.maxs;
588 ev_x = bound(em1_x, ev_x, em2_x);
589 ev_y = bound(em1_y, ev_y, em2_y);
590 ev_z = bound(em1_z, ev_z, em2_z);
593 if (vlen(dv) >= 1050) // max search distance in XY
595 ++relink_lengthculled;
598 navigation_testtracewalk = 0;
601 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
602 if (!trace_startsolid)
604 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
605 sv = trace_endpos + '0 0 1';
610 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
611 if (!trace_startsolid)
613 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
614 ev = trace_endpos + '0 0 1';
617 //traceline(self.origin, e.origin, FALSE, world);
618 //if (trace_fraction == 1)
619 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
620 waypoint_addlink(self, e);
622 relink_walkculled += 0.5;
623 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
624 waypoint_addlink(e, self);
626 relink_walkculled += 0.5;
629 navigation_testtracewalk = 0;
632 void waypoint_clearlinks(entity wp)
634 // clear links to other waypoints
637 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
638 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
639 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
640 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
643 // tell a spawnfunc_waypoint to relink
644 void waypoint_schedulerelink(entity wp)
648 // TODO: add some sort of visible box in edit mode for box waypoints
649 if (cvar("g_waypointeditor"))
654 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
656 if (wp.wpflags & WAYPOINTFLAG_ITEM)
657 wp.colormod = '1 0 0';
658 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
659 wp.colormod = '1 1 0';
661 wp.colormod = '1 1 1';
665 wp.wpisbox = vlen(wp.size) > 0;
668 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
669 waypoint_clearlinks(wp);
670 // schedule an actual relink on next frame
671 wp.think = waypoint_think;
673 wp.effects = EF_LOWPRECISION;
676 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
677 // them back to it as well
678 // (suitable for spawnfunc_waypoint editor)
679 entity waypoint_spawn(vector m1, vector m2, float f)
683 w = find(world, classname, "waypoint");
686 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
687 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
689 w = find(w, classname, "waypoint");
692 w.classname = "waypoint";
694 setorigin(w, (m1 + m2) * 0.5);
695 setsize(w, m1 - w.origin, m2 - w.origin);
696 if (vlen(w.size) > 0)
699 if(!(f & WAYPOINTFLAG_GENERATED))
702 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
703 if (trace_fraction < 1)
704 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
706 // check if the start position is stuck
707 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
708 if (trace_startsolid)
710 org = w.origin + '0 0 26';
711 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
714 org = w.origin + '2 2 2';
715 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
718 org = w.origin + '-2 -2 2';
719 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
722 org = w.origin + '-2 2 2';
723 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
726 org = w.origin + '2 -2 2';
727 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
730 // this WP is in solid, refuse it
731 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
739 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
742 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
745 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
751 if(trace_fraction == 1)
753 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
757 trace_endpos_z += 0.1; // don't trust the trace fully
758 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
759 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
760 setorigin(w, trace_endpos);
764 waypoint_clearlinks(w);
765 //waypoint_schedulerelink(w);
769 // spawnfunc_waypoint map entity
770 void spawnfunc_waypoint()
772 setorigin(self, self.origin);
773 // schedule a relink after other waypoints have had a chance to spawn
774 waypoint_clearlinks(self);
775 //waypoint_schedulerelink(self);
778 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
779 void waypoint_remove(entity e)
781 // tell all linked waypoints that they need to relink
782 waypoint_schedulerelink(e.wp00);
783 waypoint_schedulerelink(e.wp01);
784 waypoint_schedulerelink(e.wp02);
785 waypoint_schedulerelink(e.wp03);
786 waypoint_schedulerelink(e.wp04);
787 waypoint_schedulerelink(e.wp05);
788 waypoint_schedulerelink(e.wp06);
789 waypoint_schedulerelink(e.wp07);
790 waypoint_schedulerelink(e.wp08);
791 waypoint_schedulerelink(e.wp09);
792 waypoint_schedulerelink(e.wp10);
793 waypoint_schedulerelink(e.wp11);
794 waypoint_schedulerelink(e.wp12);
795 waypoint_schedulerelink(e.wp13);
796 waypoint_schedulerelink(e.wp14);
797 waypoint_schedulerelink(e.wp15);
798 waypoint_schedulerelink(e.wp16);
799 waypoint_schedulerelink(e.wp17);
800 waypoint_schedulerelink(e.wp18);
801 waypoint_schedulerelink(e.wp19);
802 waypoint_schedulerelink(e.wp20);
803 waypoint_schedulerelink(e.wp21);
804 waypoint_schedulerelink(e.wp22);
805 waypoint_schedulerelink(e.wp23);
806 waypoint_schedulerelink(e.wp24);
807 waypoint_schedulerelink(e.wp25);
808 waypoint_schedulerelink(e.wp26);
809 waypoint_schedulerelink(e.wp27);
810 waypoint_schedulerelink(e.wp28);
811 waypoint_schedulerelink(e.wp29);
812 waypoint_schedulerelink(e.wp30);
813 waypoint_schedulerelink(e.wp31);
814 // and now remove the spawnfunc_waypoint
818 // empties the map of waypoints
819 void waypoint_removeall()
821 local entity head, next;
822 head = findchain(classname, "waypoint");
831 // tell all waypoints to relink
832 // (is this useful at all?)
833 void waypoint_schedulerelinkall()
836 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
837 head = findchain(classname, "waypoint");
840 waypoint_schedulerelink(head);
845 // Load waypoint links from file
846 float botframe_cachedwaypointlinks;
847 float waypoint_load_links()
849 local string filename, s;
850 local float file, tokens, c, found;
851 local entity wp_from, wp_to;
852 local vector wp_to_pos, wp_from_pos;
853 filename = strcat("maps/", mapname);
854 filename = strcat(filename, ".waypoints.cache");
855 file = fopen(filename, FILE_READ);
859 dprint("waypoint links load from ");
871 tokens = tokenizebyseparator(s, "*");
880 wp_from_pos = stov(argv(0));
881 wp_to_pos = stov(argv(1));
883 // Search "from" waypoint
884 if(wp_from.origin!=wp_from_pos)
886 wp_from = findradius(wp_from_pos, 1);
890 if(vlen(wp_from.origin-wp_from_pos)<1)
891 if(wp_from.classname == "waypoint")
896 wp_from = wp_from.chain;
901 // can't find that waypoint
907 // Search "to" waypoint
908 wp_to = findradius(wp_to_pos, 1);
912 if(vlen(wp_to.origin-wp_to_pos)<1)
913 if(wp_to.classname == "waypoint")
923 // can't find that waypoint
929 waypoint_addlink(wp_from, wp_to);
936 dprint(" waypoint links from maps/");
938 dprint(".waypoints.cache\n");
940 botframe_cachedwaypointlinks = TRUE;
945 // Save all waypoint links to a file
946 void waypoint_save_links()
948 local string filename, s;
949 local float file, c, i;
950 local entity w, link;
951 filename = strcat("maps/", mapname);
952 filename = strcat(filename, ".waypoints.cache");
953 file = fopen(filename, FILE_WRITE);
956 print("waypoint links save to ");
961 w = findchain(classname, "waypoint");
969 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
970 case 00:link = w.wp00; break;
971 case 01:link = w.wp01; break;
972 case 02:link = w.wp02; break;
973 case 03:link = w.wp03; break;
974 case 04:link = w.wp04; break;
975 case 05:link = w.wp05; break;
976 case 06:link = w.wp06; break;
977 case 07:link = w.wp07; break;
978 case 08:link = w.wp08; break;
979 case 09:link = w.wp09; break;
980 case 10:link = w.wp10; break;
981 case 11:link = w.wp11; break;
982 case 12:link = w.wp12; break;
983 case 13:link = w.wp13; break;
984 case 14:link = w.wp14; break;
985 case 15:link = w.wp15; break;
986 case 16:link = w.wp16; break;
987 case 17:link = w.wp17; break;
988 case 18:link = w.wp18; break;
989 case 19:link = w.wp19; break;
990 case 20:link = w.wp20; break;
991 case 21:link = w.wp21; break;
992 case 22:link = w.wp22; break;
993 case 23:link = w.wp23; break;
994 case 24:link = w.wp24; break;
995 case 25:link = w.wp25; break;
996 case 26:link = w.wp26; break;
997 case 27:link = w.wp27; break;
998 case 28:link = w.wp28; break;
999 case 29:link = w.wp29; break;
1000 case 30:link = w.wp30; break;
1001 case 31:link = w.wp31; break;
1007 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1014 botframe_cachedwaypointlinks = TRUE;
1018 print(" waypoints links to maps/");
1020 print(".waypoints.cache\n");
1023 // save waypoints to gamedir/data/maps/mapname.waypoints
1024 void waypoint_saveall()
1026 local string filename, s;
1027 local float file, c;
1029 filename = strcat("maps/", mapname);
1030 filename = strcat(filename, ".waypoints");
1031 file = fopen(filename, FILE_WRITE);
1035 w = findchain(classname, "waypoint");
1038 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1040 s = strcat(vtos(w.origin + w.mins), "\n");
1041 s = strcat(s, vtos(w.origin + w.maxs));
1042 s = strcat(s, "\n");
1043 s = strcat(s, ftos(w.wpflags));
1044 s = strcat(s, "\n");
1053 bprint(" waypoints to maps/");
1055 bprint(".waypoints\n");
1059 bprint("waypoint save to ");
1061 bprint(" failed\n");
1063 waypoint_save_links();
1066 // load waypoints from file
1067 float waypoint_loadall()
1069 local string filename, s;
1070 local float file, cwp, cwb, fl;
1071 local vector m1, m2;
1074 filename = strcat("maps/", mapname);
1075 filename = strcat(filename, ".waypoints");
1076 file = fopen(filename, FILE_READ);
1093 waypoint_spawn(m1, m2, fl);
1102 dprint(" waypoints and ");
1104 dprint(" wayboxes from maps/");
1106 dprint(".waypoints\n");
1110 dprint("waypoint load from ");
1112 dprint(" failed\n");
1117 void waypoint_spawnforitem(entity e)
1122 if(!bot_waypoints_for_items)
1125 org = e.origin + (e.mins + e.maxs) * 0.5;
1126 org_z = e.origin_z + e.mins_z - PL_MIN_z + 1;
1127 e.nearestwaypointtimeout = time + 1000000000;
1128 // don't spawn an item spawnfunc_waypoint if it already exists
1129 w = findchain(classname, "waypoint");
1134 if (boxesoverlap(org, org, w.absmin, w.absmax))
1136 e.nearestwaypoint = w;
1142 if (vlen(w.origin - org) < 16)
1144 e.nearestwaypoint = w;
1150 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1153 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1157 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1158 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1159 // one way link to the destination
1161 w.wp00mincost = timetaken; // this is just for jump pads
1162 // the teleporter's nearest spawnfunc_waypoint is this one
1163 // (teleporters are not goals, so this is probably useless)
1164 e.nearestwaypoint = w;
1165 e.nearestwaypointtimeout = time + 1000000000;
1172 /////////////////////////////////////////////////////////////////////////////
1174 /////////////////////////////////////////////////////////////////////////////
1176 // completely empty the goal stack, used when deciding where to go
1177 void navigation_clearroute()
1179 self.goalcurrent = world;
1180 self.goalstack01 = world;
1181 self.goalstack02 = world;
1182 self.goalstack03 = world;
1183 self.goalstack04 = world;
1184 self.goalstack05 = world;
1185 self.goalstack06 = world;
1186 self.goalstack07 = world;
1187 self.goalstack08 = world;
1188 self.goalstack09 = world;
1189 self.goalstack10 = world;
1190 self.goalstack11 = world;
1191 self.goalstack12 = world;
1192 self.goalstack13 = world;
1193 self.goalstack14 = world;
1194 self.goalstack15 = world;
1195 self.goalstack16 = world;
1196 self.goalstack17 = world;
1197 self.goalstack18 = world;
1198 self.goalstack19 = world;
1199 self.goalstack20 = world;
1200 self.goalstack21 = world;
1201 self.goalstack22 = world;
1202 self.goalstack23 = world;
1203 self.goalstack24 = world;
1204 self.goalstack25 = world;
1205 self.goalstack26 = world;
1206 self.goalstack27 = world;
1207 self.goalstack28 = world;
1208 self.goalstack29 = world;
1209 self.goalstack30 = world;
1210 self.goalstack31 = world;
1213 // add a new goal at the beginning of the stack
1214 // (in other words: add a new prerequisite before going to the later goals)
1215 void navigation_pushroute(entity e)
1217 self.goalstack31 = self.goalstack30;
1218 self.goalstack30 = self.goalstack29;
1219 self.goalstack29 = self.goalstack28;
1220 self.goalstack28 = self.goalstack27;
1221 self.goalstack27 = self.goalstack26;
1222 self.goalstack26 = self.goalstack25;
1223 self.goalstack25 = self.goalstack24;
1224 self.goalstack24 = self.goalstack23;
1225 self.goalstack23 = self.goalstack22;
1226 self.goalstack22 = self.goalstack21;
1227 self.goalstack21 = self.goalstack20;
1228 self.goalstack20 = self.goalstack19;
1229 self.goalstack19 = self.goalstack18;
1230 self.goalstack18 = self.goalstack17;
1231 self.goalstack17 = self.goalstack16;
1232 self.goalstack16 = self.goalstack15;
1233 self.goalstack15 = self.goalstack14;
1234 self.goalstack14 = self.goalstack13;
1235 self.goalstack13 = self.goalstack12;
1236 self.goalstack12 = self.goalstack11;
1237 self.goalstack11 = self.goalstack10;
1238 self.goalstack10 = self.goalstack09;
1239 self.goalstack09 = self.goalstack08;
1240 self.goalstack08 = self.goalstack07;
1241 self.goalstack07 = self.goalstack06;
1242 self.goalstack06 = self.goalstack05;
1243 self.goalstack05 = self.goalstack04;
1244 self.goalstack04 = self.goalstack03;
1245 self.goalstack03 = self.goalstack02;
1246 self.goalstack02 = self.goalstack01;
1247 self.goalstack01 = self.goalcurrent;
1248 self.goalcurrent = e;
1251 // remove first goal from stack
1252 // (in other words: remove a prerequisite for reaching the later goals)
1253 // (used when a spawnfunc_waypoint is reached)
1254 void navigation_poproute()
1256 self.goalcurrent = self.goalstack01;
1257 self.goalstack01 = self.goalstack02;
1258 self.goalstack02 = self.goalstack03;
1259 self.goalstack03 = self.goalstack04;
1260 self.goalstack04 = self.goalstack05;
1261 self.goalstack05 = self.goalstack06;
1262 self.goalstack06 = self.goalstack07;
1263 self.goalstack07 = self.goalstack08;
1264 self.goalstack08 = self.goalstack09;
1265 self.goalstack09 = self.goalstack10;
1266 self.goalstack10 = self.goalstack11;
1267 self.goalstack11 = self.goalstack12;
1268 self.goalstack12 = self.goalstack13;
1269 self.goalstack13 = self.goalstack14;
1270 self.goalstack14 = self.goalstack15;
1271 self.goalstack15 = self.goalstack16;
1272 self.goalstack16 = self.goalstack17;
1273 self.goalstack17 = self.goalstack18;
1274 self.goalstack18 = self.goalstack19;
1275 self.goalstack19 = self.goalstack20;
1276 self.goalstack20 = self.goalstack21;
1277 self.goalstack21 = self.goalstack22;
1278 self.goalstack22 = self.goalstack23;
1279 self.goalstack23 = self.goalstack24;
1280 self.goalstack24 = self.goalstack25;
1281 self.goalstack25 = self.goalstack26;
1282 self.goalstack26 = self.goalstack27;
1283 self.goalstack27 = self.goalstack28;
1284 self.goalstack28 = self.goalstack29;
1285 self.goalstack29 = self.goalstack30;
1286 self.goalstack30 = self.goalstack31;
1287 self.goalstack31 = world;
1290 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1291 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1293 local entity waylist, w, best;
1294 local float dist, bestdist;
1295 local vector v, org, pm1, pm2;
1296 pm1 = player.origin + PL_MIN;
1297 pm2 = player.origin + PL_MAX;
1298 waylist = findchain(classname, "waypoint");
1299 // do two scans, because box test is cheaper
1303 // if object is touching spawnfunc_waypoint
1304 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1309 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1310 if(player.tag_entity)
1311 org = org + player.tag_entity.origin;
1312 if (navigation_testtracewalk)
1317 // box check failed, try walk
1321 // if object can walk from spawnfunc_waypoint
1324 local vector wm1, wm2;
1325 wm1 = w.origin + w.mins;
1326 wm2 = w.origin + w.maxs;
1327 v_x = bound(wm1_x, org_x, wm2_x);
1328 v_y = bound(wm1_y, org_y, wm2_y);
1329 v_z = bound(wm1_z, org_z, wm2_z);
1333 dist = vlen(v - org);
1334 if (bestdist > dist)
1338 traceline(v, org, TRUE, player);
1339 if (trace_fraction == 1)
1340 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1348 traceline(v, org, TRUE, player);
1349 if (trace_fraction == 1)
1350 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1362 // finds the waypoints near the bot initiating a navigation query
1363 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1366 local vector v, m1, m2, diff;
1368 // navigation_testtracewalk = TRUE;
1373 if (!head.wpconsidered)
1377 m1 = head.origin + head.mins;
1378 m2 = head.origin + head.maxs;
1380 v_x = bound(m1_x, v_x, m2_x);
1381 v_y = bound(m1_y, v_y, m2_y);
1382 v_z = bound(m1_z, v_z, m2_z);
1386 diff = v - self.origin;
1387 diff_z = max(0, diff_z);
1388 if (vlen(diff) < maxdist)
1390 head.wpconsidered = TRUE;
1391 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1393 head.wpnearestpoint = v;
1394 head.wpcost = vlen(v - self.origin) + head.dmg;
1403 //navigation_testtracewalk = FALSE;
1407 // updates a path link if a spawnfunc_waypoint link is better than the current one
1408 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1417 v_x = bound(m1_x, p_x, m2_x);
1418 v_y = bound(m1_y, p_y, m2_y);
1419 v_z = bound(m1_z, p_z, m2_z);
1423 cost2 = cost2 + vlen(v);
1424 if (wp.wpcost > cost2)
1429 wp.wpnearestpoint = v;
1433 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1434 void navigation_markroutes()
1436 local entity w, wp, waylist;
1437 local float searching, cost, cost2;
1439 w = waylist = findchain(classname, "waypoint");
1442 w.wpconsidered = FALSE;
1443 w.wpnearestpoint = '0 0 0';
1444 w.wpcost = 10000000;
1450 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1451 // as this search is expensive we will use lower values if the bot is on the air
1452 local float i, increment, maxdistance;
1453 if(self.flags & FL_ONGROUND)
1456 maxdistance = 50000;
1464 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1478 p = w.wpnearestpoint;
1479 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1480 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1481 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1482 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1483 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1484 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1485 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1486 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1487 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1488 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1489 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1490 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1491 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1492 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1493 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1494 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1495 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1496 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1497 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1498 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1499 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1500 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1501 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1502 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1503 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1504 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1505 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1506 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1507 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1508 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1509 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1510 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1511 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1518 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1519 .void() havocbot_role;
1520 void() havocbot_role_ctf_offense;
1521 void navigation_routerating(entity e, float f, float rangebias)
1525 //te_wizspike(e.origin);
1528 // update the cached spawnfunc_waypoint link on a dynamic item entity
1529 if (time > e.nearestwaypointtimeout)
1531 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1532 e.nearestwaypointtimeout = time + random() * 3 + 5;
1534 //dprint(e.classname, " ", ftos(f));
1535 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1536 if (e.nearestwaypoint)
1537 if (e.nearestwaypoint.wpcost < 10000000)
1539 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1540 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1541 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1542 //if (self.havocbot_role == havocbot_role_ctf_offense)
1543 // dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1545 if (navigation_bestrating < f)
1547 navigation_alternativegoal = navigation_bestgoal;
1548 navigation_bestrating = f;
1549 navigation_bestgoal = e;
1555 // replaces the goal stack with the path to a given item
1556 void navigation_routetogoal(entity e)
1558 // if already going to this goal, don't stop
1559 //if (self.goalentity == e)
1561 // clear the route and add the new one
1562 navigation_clearroute();
1563 self.goalentity = e;
1564 // if there is no goal, just exit
1567 // put the entity on the goal stack as the only item
1568 navigation_pushroute(e);
1569 //te_smallflash((e.absmin + e.absmax) * 0.5);
1570 //bprint("navigation_routetogoal(");
1574 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1575 //if (trace_fraction == 1)
1576 if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1578 // see if there are waypoints describing a path to the item
1579 e = e.nearestwaypoint;
1584 //te_smallflash((e.absmin + e.absmax) * 0.5);
1585 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1586 //if (trace_fraction == 1)
1587 //if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1589 // add the spawnfunc_waypoint to the path
1590 navigation_pushroute(e);
1596 // removes any currently touching waypoints from the goal stack
1597 // (this is how bots detect if they have reached a goal)
1598 void navigation_poptouchedgoals()
1600 local vector org, m1, m2;
1601 org = self.origin;// + self.velocity * 0.1;
1602 m1 = org + self.mins;
1603 m2 = org + self.maxs;
1605 // Loose goal touching check for running state
1606 if(self.aistatus & AI_STATUS_RUNNING)
1607 if(self.goalcurrent.classname=="waypoint")
1609 if(vlen(self.origin - self.goalcurrent.origin)<150)
1611 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1612 if(trace_fraction==1)
1614 navigation_poproute();
1619 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1620 navigation_poproute();
1623 // begin a goal selection session (queries spawnfunc_waypoint network)
1624 void navigation_goalrating_start()
1626 navigation_bestrating = -1;
1627 navigation_bestgoal = world;
1628 navigation_markroutes();
1631 // ends a goal selection session (updates goal stack to the best goal)
1632 void navigation_goalrating_end()
1634 if (self.havocbot_role == havocbot_role_ctf_offense)
1635 dprint(navigation_bestgoal.classname, " (with rating ", ftos(navigation_bestrating), ")\n");
1636 self.alternativegoal = navigation_alternativegoal;
1637 navigation_routetogoal(navigation_bestgoal);
1641 //////////////////////////////////////////////////////////////////////////////
1642 // general bot functions
1643 //////////////////////////////////////////////////////////////////////////////
1645 .float isbot; // true if this client is actually a bot
1650 .string netname_freeme;
1655 .float bot_preferredcolors;
1659 .float bot_dodgerating;
1661 //.float bot_painintensity;
1662 .float bot_firetimer;
1663 //.float bot_oldhealth;
1666 .entity bot_aimtarg;
1667 .float bot_aimlatency;
1668 .vector bot_aimselforigin;
1669 .vector bot_aimselfvelocity;
1670 .vector bot_aimtargorigin;
1671 .vector bot_aimtargvelocity;
1674 .float(entity player, entity item) bot_pickupevalfunc;
1675 .float bot_pickupbasevalue;
1677 .float bot_strategytime;
1679 // used for aiming currently
1680 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1684 const float BOTSKINS = 19;
1685 const float BOTNAMES = 32;
1686 string bot_namefornumber(float r)
1688 if (r < 1) return "Thunderstorm";
1689 if (r < 2) return "Darkness";
1690 if (r < 3) return "Scorcher";
1691 if (r < 4) return "Paranoia";
1692 if (r < 5) return "Eureka";
1693 if (r < 6) return "Mystery";
1694 if (r < 7) return "Toxic";
1695 if (r < 8) return "Dominion";
1696 if (r < 9) return "Pegasus";
1697 if (r < 10) return "Sensible";
1698 if (r < 11) return "Gator";
1699 if (r < 12) return "Kangaroo";
1700 if (r < 13) return "Deadline";
1701 if (r < 14) return "Frosty";
1702 if (r < 15) return "Roadkill";
1703 if (r < 16) return "Death";
1704 if (r < 17) return "Panic";
1705 if (r < 18) return "Discovery";
1706 if (r < 19) return "Shadow";
1707 if (r < 20) return "Acidic";
1708 if (r < 21) return "Dominator";
1709 if (r < 22) return "Hellfire";
1710 if (r < 23) return "Necrotic";
1711 if (r < 24) return "Newbie";
1712 if (r < 25) return "Spellbinder";
1713 if (r < 26) return "Lion";
1714 if (r < 27) return "Controlled";
1715 if (r < 28) return "Airhead";
1716 if (r < 29) return "Delirium";
1717 if (r < 30) return "Resurrection";
1718 if (r < 31) return "Danger";
1722 string bot_skinfornumber(float r)
1724 if (r < 1) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "0";return "Carni" ;}
1725 else if (r < 2) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "1";return "Armored Carni" ;}
1726 else if (r < 3) {self.playermodel = "models/player/crash.zym" ;self.playerskin = "0";return "Quark" ;}
1727 else if (r < 4) {self.playermodel = "models/player/grunt.zym" ;self.playerskin = "0";return "Grunt" ;}
1728 else if (r < 5) {self.playermodel = "models/player/headhunter.zym" ;self.playerskin = "0";return "HeadHunter" ;}
1729 else if (r < 6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1730 else if (r < 7) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "0";return "Lurk" ;}
1731 else if (r < 8) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "1";return "Reptile" ;}
1732 else if (r < 9) {self.playermodel = "models/player/lycanthrope.zym" ;self.playerskin = "0";return "Lycanthrope" ;}
1733 else if (r < 10) {self.playermodel = "models/player/marine.zym" ;self.playerskin = "0";return "Marine" ;}
1734 else if (r < 11) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "0";return "Nexus" ;}
1735 else if (r < 12) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "1";return "Mulder" ;}
1736 else if (r < 13) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "2";return "Xolar" ;}
1737 else if (r < 14) {self.playermodel = "models/player/pyria.zym" ;self.playerskin = "0";return "Pyria" ;}
1738 else if (r < 15) {self.playermodel = "models/player/shock.zym" ;self.playerskin = "0";return "Shock" ;}
1739 else if (r < 16) {self.playermodel = "models/player/skadi.zym" ;self.playerskin = "0";return "Skadi" ;}
1740 else if (r < 17) {self.playermodel = "models/player/specop.zym" ;self.playerskin = "0";return "Specop" ;}
1741 else {self.playermodel = "models/player/visitant.zym" ;self.playerskin = "0";return "Fricka" ;}
1744 void bot_setnameandstuff()
1746 local string name, prefix, suffix;
1747 local float r, b, shirt, pants;
1749 prefix = cvar_string("bot_prefix");
1750 suffix = cvar_string("bot_suffix");
1752 // this is really only a default, JoinBestTeam is called later
1753 pants = floor(random() * 15);
1754 shirt = floor(random() * 15);
1756 setcolor(self, shirt * 16 + pants);
1757 self.bot_preferredcolors = self.clientcolors;
1759 // now pick a name...
1761 if (cvar("bot_usemodelnames"))
1763 // first see if all skins are taken
1767 name = bot_skinfornumber(b);
1770 while (b < BOTSKINS && find(world, netname, name));
1772 // randomly pick a skin, if it's taken either repeat until we find one,
1773 // or give up if we already know all skins are taken
1776 r = floor(random() * BOTSKINS);
1777 name = bot_skinfornumber(r);
1779 while (b < BOTSKINS && find(world, netname, name));
1783 // first see if all names are taken
1787 name = bot_namefornumber(b);
1790 while (b < BOTNAMES && find(world, netname, name));
1792 // randomly pick a name, if it's taken either repeat until we find one,
1793 // or give up if we already know all names are taken
1796 r = floor(random() * BOTNAMES);
1797 name = bot_namefornumber(r);
1799 while (b < BOTNAMES && find(world, netname, name));
1801 // randomly pick a skin
1802 bot_skinfornumber(floor(random() * BOTSKINS));
1804 if(!cvar("g_campaign"))
1805 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
1807 self.netname = name;
1810 float bot_custom_weapon;
1811 float bot_distance_far;
1812 float bot_distance_close;
1814 float bot_weapons_far[WEP_LAST];
1815 float bot_weapons_mid[WEP_LAST];
1816 float bot_weapons_close[WEP_LAST];
1818 void bot_custom_weapon_priority_setup()
1820 local float tokens, i, c, w;
1822 bot_custom_weapon = FALSE;
1824 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
1825 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
1826 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
1827 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
1832 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
1837 bot_distance_far = stof(argv(0));
1838 bot_distance_close = stof(argv(1));
1840 if(bot_distance_far < bot_distance_close){
1841 bot_distance_far = stof(argv(1));
1842 bot_distance_close = stof(argv(0));
1845 // Initialize list of weapons
1846 bot_weapons_far[0] = -1;
1847 bot_weapons_mid[0] = -1;
1848 bot_weapons_close[0] = -1;
1850 // Parse far distance weapon priorities
1851 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
1854 for(i=0; i < tokens && c < WEP_COUNT; ++i){
1856 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1857 bot_weapons_far[c] = w;
1862 bot_weapons_far[c] = -1;
1864 // Parse mid distance weapon priorities
1865 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
1868 for(i=0; i < tokens && c < WEP_COUNT; ++i){
1870 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1871 bot_weapons_mid[c] = w;
1876 bot_weapons_mid[c] = -1;
1878 // Parse close distance weapon priorities
1879 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
1882 for(i=0; i < tokens && i < WEP_COUNT; ++i){
1884 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1885 bot_weapons_close[c] = w;
1890 bot_weapons_close[c] = -1;
1892 bot_custom_weapon = TRUE;
1899 //dprint("bot_endgame\n");
1903 setcolor(e, e.bot_preferredcolors);
1906 // if dynamic waypoints are ever implemented, save them here
1909 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
1910 float bot_shouldattack(entity e)
1912 if (e.team == self.team)
1922 if(clienttype(e) == CLIENTTYPE_BOT)
1931 if(e.items & IT_STRENGTH)
1933 if(e.flags & FL_NOTARGET)
1938 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
1940 if(self.flags & FL_INWATER)
1942 self.bot_aimtarg = world;
1945 self.bot_aimtarg = e1;
1946 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
1947 self.bot_aimselforigin = v1;
1948 self.bot_aimselfvelocity = v2;
1949 self.bot_aimtargorigin = v3;
1950 self.bot_aimtargvelocity = v4;
1952 self.bot_canfire = (random() < 0.8);
1954 self.bot_canfire = (random() < 0.9);
1956 self.bot_canfire = (random() < 0.95);
1958 self.bot_canfire = 1;
1961 .float bot_nextthink;
1962 .float bot_badaimtime;
1963 .float bot_aimthinktime;
1964 .float bot_prevaimtime;
1965 .vector bot_mouseaim;
1966 .vector bot_badaimoffset;
1967 .vector bot_1st_order_aimfilter;
1968 .vector bot_2nd_order_aimfilter;
1969 .vector bot_3th_order_aimfilter;
1970 .vector bot_4th_order_aimfilter;
1971 .vector bot_5th_order_aimfilter;
1972 .vector bot_olddesiredang;
1973 float bot_aimdir(vector v, float maxfiredeviation)
1975 local float dist, delta_t, blend;
1976 local vector desiredang, diffang;
1978 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
1979 // make sure v_angle is sane first
1980 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
1983 // get the desired angles to aim at
1984 //dprint(" at:", vtos(v));
1986 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
1987 if (time >= self.bot_badaimtime)
1989 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
1990 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
1992 desiredang = vectoangles(v) + self.bot_badaimoffset;
1993 //dprint(" desired:", vtos(desiredang));
1994 if (desiredang_x >= 180)
1995 desiredang_x = desiredang_x - 360;
1996 desiredang_x = bound(-90, 0 - desiredang_x, 90);
1997 desiredang_z = self.v_angle_z;
1998 //dprint(" / ", vtos(desiredang));
2000 //// pain throws off aim
2001 //if (self.bot_painintensity)
2003 // // shake from pain
2004 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2007 // calculate turn angles
2008 diffang = (desiredang - self.bot_olddesiredang);
2010 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2011 if (diffang_y >= 180)
2012 diffang_y = diffang_y - 360;
2013 self.bot_olddesiredang = desiredang;
2014 //dprint(" diff:", vtos(diffang));
2016 delta_t = time-self.bot_prevaimtime;
2017 self.bot_prevaimtime = time;
2018 // Here we will try to anticipate the comming aiming direction
2019 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2020 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2021 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2022 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2023 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2024 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2025 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2026 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2027 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2028 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2030 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2031 blend = bound(0,skill,10)*0.1;
2032 desiredang = desiredang + blend *
2034 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2035 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2036 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2037 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2038 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2041 // calculate turn angles
2042 diffang = desiredang - self.bot_mouseaim;
2044 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2045 if (diffang_y >= 180)
2046 diffang_y = diffang_y - 360;
2047 //dprint(" diff:", vtos(diffang));
2049 if (time >= self.bot_aimthinktime)
2051 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2052 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2055 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2057 diffang = self.bot_mouseaim - desiredang;
2059 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2060 if (diffang_y >= 180)
2061 diffang_y = diffang_y - 360;
2062 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2064 // calculate turn angles
2065 diffang = desiredang - self.v_angle;
2067 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2068 if (diffang_y >= 180)
2069 diffang_y = diffang_y - 360;
2070 //dprint(" diff:", vtos(diffang));
2073 dist = vlen(diffang);
2074 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2077 local float r, fixedrate, blendrate;
2078 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2079 blendrate = cvar("bot_ai_aimskill_blendrate");
2080 r = max(fixedrate, blendrate);
2081 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2082 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2083 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2084 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2085 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2087 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2088 //dprint(" turn:", vtos(self.v_angle));
2090 makevectors(self.v_angle);
2091 shotorg = self.origin + self.view_ofs;
2092 shotdir = v_forward;
2094 //dprint(" dir:", vtos(v_forward));
2095 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2097 // calculate turn angles again
2098 //diffang = desiredang - self.v_angle;
2099 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2100 //if (diffang_y >= 180)
2101 // diffang_y = diffang_y - 360;
2103 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2105 // decide whether to fire this time
2106 // note the maxfiredeviation is in degrees so this has to convert to radians first
2107 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2108 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2109 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2110 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2111 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2112 //dprint(ftos(maxfiredeviation),"\n");
2113 //dprint(" diff:", vtos(diffang), "\n");
2115 return self.bot_canfire && (time < self.bot_firetimer);
2118 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2120 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2121 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2124 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2130 dprint("bot_aim(", ftos(shotspeed));
2131 dprint(", ", ftos(shotspeedupward));
2132 dprint(", ", ftos(maxshottime));
2133 dprint(", ", ftos(applygravity));
2138 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2139 shotspeed = 1000000;
2143 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2146 makevectors(self.v_angle);
2147 shotorg = self.origin + self.view_ofs;
2148 shotdir = v_forward;
2149 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2150 local float distanceratio;
2151 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2152 distanceratio = bound(0,distanceratio,1);
2153 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2154 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2155 if (applygravity && self.bot_aimtarg)
2157 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2159 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2163 f = bot_aimdir(v - shotorg, r);
2164 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2165 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2166 if (trace_ent.takedamage)
2167 if (trace_fraction < 1)
2168 if (!bot_shouldattack(trace_ent))
2170 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2171 if (trace_fraction < 1)
2172 if (trace_ent != self.enemy)
2173 if (!bot_shouldattack(trace_ent))
2176 if (r > maxshottime * shotspeed)
2181 // TODO: move this painintensity code to the player damage code
2184 if (self.bot_nextthink > time)
2186 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2187 //if (self.bot_painintensity > 0)
2188 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2190 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2191 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2193 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2195 self.nextthink = time + 0.5;
2201 self.v_angle = self.angles;
2203 self.fixangle = FALSE;
2208 self.dmg_inflictor = world;
2210 // calculate an aiming latency based on the skill setting
2211 // (simulated network latency + naturally delayed reflexes)
2212 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2213 // minimum ping 20+10 random
2214 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2215 // skill 10 = ping 0.2 (adrenaline)
2216 // skill 0 = ping 0.7 (slightly drunk)
2219 self.BUTTON_ATCK = 0;
2221 self.BUTTON_JUMP = 0;
2222 self.BUTTON_ATCK2 = 0;
2223 self.BUTTON_ZOOM = 0;
2224 self.BUTTON_CROUCH = 0;
2225 self.BUTTON_HOOK = 0;
2226 self.BUTTON_INFO = 0;
2228 self.BUTTON_CHAT = 0;
2229 self.BUTTON_USE = 0;
2231 // if dead, just wait until we can respawn
2234 if (self.deadflag == DEAD_DEAD)
2236 self.BUTTON_JUMP = 1; // press jump to respawn
2237 self.bot_strategytime = 0;
2242 // now call the current bot AI (havocbot for example)
2246 entity bot_strategytoken;
2247 float bot_strategytoken_taken;
2250 void bot_relinkplayerlist()
2253 local entity prevbot;
2256 player_list = e = findchainflags(flags, FL_CLIENT);
2261 player_count = player_count + 1;
2262 e.nextplayer = e.chain;
2263 if (clienttype(e) == CLIENTTYPE_BOT)
2266 prevbot.nextbot = e;
2270 currentbots = currentbots + 1;
2274 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2275 bot_strategytoken = bot_list;
2276 bot_strategytoken_taken = TRUE;
2279 void() havocbot_setupbot;
2280 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2282 void bot_clientdisconnect()
2284 if (clienttype(self) != CLIENTTYPE_BOT)
2286 if(self.netname_freeme)
2287 strunzone(self.netname_freeme);
2288 self.netname_freeme = string_null;
2291 void bot_clientconnect()
2293 if (clienttype(self) != CLIENTTYPE_BOT)
2295 self.bot_preferredcolors = self.clientcolors;
2296 self.bot_nextthink = time - random();
2297 self.lag_func = bot_lagfunc;
2299 self.createdtime = self.nextthink;
2300 JoinBestTeam(self, FALSE, TRUE);
2301 havocbot_setupbot();
2302 self.bot_mouseskill=random()-0.5;
2303 self.bot_thinkskill=random()-0.5;
2304 self.bot_predictionskill=random()-0.5;
2305 self.bot_offsetskill=random()-0.5;
2310 local entity oldself, bot;
2311 bot = spawnclient();
2314 currentbots = currentbots + 1;
2317 bot_setnameandstuff();
2319 PutClientInServer();
2325 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2326 void bot_removefromlargestteam()
2328 local float besttime, bestcount, thiscount;
2329 local entity best, head;
2330 CheckAllowedTeams(world);
2331 GetTeamCounts(world);
2332 head = findchainfloat(isbot, TRUE);
2336 besttime = head.createdtime;
2340 if(head.team == COLOR_TEAM1)
2342 else if(head.team == COLOR_TEAM2)
2344 else if(head.team == COLOR_TEAM3)
2346 else if(head.team == COLOR_TEAM4)
2350 if (thiscount > bestcount)
2352 bestcount = thiscount;
2353 besttime = head.createdtime;
2356 else if (thiscount == bestcount && besttime < head.createdtime)
2358 besttime = head.createdtime;
2363 currentbots = currentbots - 1;
2367 void bot_removenewest()
2369 local float besttime;
2370 local entity best, head;
2374 bot_removefromlargestteam();
2378 head = findchainfloat(isbot, TRUE);
2382 besttime = head.createdtime;
2385 if (besttime < head.createdtime)
2387 besttime = head.createdtime;
2392 currentbots = currentbots - 1;
2396 float botframe_waypointeditorlightningtime;
2397 void botframe_showwaypointlinks()
2399 local entity player, head, w;
2400 if (time < botframe_waypointeditorlightningtime)
2402 botframe_waypointeditorlightningtime = time + 0.5;
2403 player = find(world, classname, "player");
2407 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2409 //navigation_testtracewalk = TRUE;
2410 head = navigation_findnearestwaypoint(player, FALSE);
2411 //navigation_testtracewalk = FALSE;
2414 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2415 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2416 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2417 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2418 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2419 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2420 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2421 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2422 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2423 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2424 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2425 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2426 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2427 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2428 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2429 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2430 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2431 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2432 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2433 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2434 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2435 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2436 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2437 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2438 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2439 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2440 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2441 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2442 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2443 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2444 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2445 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2446 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2449 player = find(player, classname, "player");
2453 entity botframe_dangerwaypoint;
2454 void botframe_updatedangerousobjects(float maxupdate)
2456 local entity head, bot_dodgelist;
2457 local vector m1, m2, v;
2458 local float c, d, danger;
2460 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2461 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2462 while (botframe_dangerwaypoint != world)
2465 m1 = botframe_dangerwaypoint.mins;
2466 m2 = botframe_dangerwaypoint.maxs;
2467 head = bot_dodgelist;
2471 v_x = bound(m1_x, v_x, m2_x);
2472 v_y = bound(m1_y, v_y, m2_y);
2473 v_z = bound(m1_z, v_z, m2_z);
2474 d = head.bot_dodgerating - vlen(head.origin - v);
2477 traceline(head.origin, v, TRUE, world);
2478 if (trace_fraction == 1)
2479 danger = danger + d;
2483 botframe_dangerwaypoint.dmg = danger;
2487 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2492 float botframe_spawnedwaypoints;
2493 float botframe_nextthink;
2494 float botframe_nextdangertime;
2496 float autoskill_nextthink;
2497 .float totalfrags_lastcheck;
2498 void autoskill(float factor)
2506 FOR_EACH_PLAYER(head)
2508 if(clienttype(head) == CLIENTTYPE_REAL)
2509 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2511 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2514 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2515 dprint("best bot got ", ftos(bestbot), "; ");
2516 if(bestbot < 0 || bestplayer < 0)
2518 dprint("not doing anything\n");
2519 // don't return, let it reset all counters below
2521 else if(bestbot <= bestplayer * factor - 2)
2523 if(cvar("skill") < 17)
2525 dprint("2 frags difference, increasing skill\n");
2526 cvar_set("skill", ftos(cvar("skill") + 1));
2527 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2530 else if(bestbot >= bestplayer * factor + 2)
2532 if(cvar("skill") > 0)
2534 dprint("2 frags difference, decreasing skill\n");
2535 cvar_set("skill", ftos(cvar("skill") - 1));
2536 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2541 dprint("not doing anything\n");
2543 // don't reset counters, wait for them to accumulate
2546 FOR_EACH_PLAYER(head)
2547 head.totalfrags_lastcheck = head.totalfrags;
2550 float bot_cvar_nextthink;
2551 void bot_serverframe()
2553 float realplayers, bots, activerealplayers;
2556 if (intermission_running)
2562 if(time > autoskill_nextthink)
2565 a = cvar("skill_auto");
2568 autoskill_nextthink = time + 5;
2571 activerealplayers = 0;
2574 FOR_EACH_REALCLIENT(head)
2576 if(head.classname == "player" || g_lms || g_arena)
2577 ++activerealplayers;
2581 // add/remove bots if needed to make sure there are at least
2582 // minplayers+bot_number, or remove all bots if no one is playing
2583 // But don't remove bots immediately on level change, as the real players
2584 // usually haven't rejoined yet
2585 bots_would_leave = FALSE;
2586 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2588 float realminplayers, minplayers;
2589 realminplayers = cvar("minplayers");
2590 minplayers = max(0, floor(realminplayers));
2592 float realminbots, minbots;
2593 if(cvar("bot_vs_human"))
2594 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2596 realminbots = cvar("bot_number");
2597 minbots = max(0, floor(realminbots));
2599 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2601 bots_would_leave = TRUE;
2605 // if there are no players, remove bots
2609 bot_ignore_bots = cvar("bot_ignore_bots");
2611 // only add one bot per frame to avoid utter chaos
2612 if(time > botframe_nextthink)
2614 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2615 while (currentbots < bots)
2617 if (bot_spawn() == world)
2619 bprint("Can not add bot, server full.\n");
2620 botframe_nextthink = time + 10;
2624 while (currentbots > bots)
2628 if(botframe_spawnedwaypoints)
2630 if(cvar("waypoint_benchmark"))
2634 if (currentbots > 0 || cvar("g_waypointeditor"))
2635 if (botframe_spawnedwaypoints)
2637 if(!botframe_cachedwaypointlinks)
2639 // TODO: Make this check cleaner
2640 local entity wp = findchain(classname, "waypoint");
2641 if(time - wp.nextthink > 10)
2642 waypoint_save_links();
2647 botframe_spawnedwaypoints = TRUE;
2649 if(!waypoint_load_links())
2650 waypoint_schedulerelinkall();
2655 // cycle the goal token from one bot to the next each frame
2656 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2657 // frame, which causes choppy framerates)
2658 if (bot_strategytoken_taken)
2660 bot_strategytoken_taken = FALSE;
2661 if (bot_strategytoken)
2662 bot_strategytoken = bot_strategytoken.nextbot;
2663 if (!bot_strategytoken)
2664 bot_strategytoken = bot_list;
2667 if (botframe_nextdangertime < time)
2669 local float interval;
2670 interval = cvar("bot_ai_dangerdetectioninterval");
2671 if (botframe_nextdangertime < time - interval * 1.5)
2672 botframe_nextdangertime = time;
2673 botframe_nextdangertime = botframe_nextdangertime + interval;
2674 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2678 if (cvar("g_waypointeditor"))
2679 botframe_showwaypointlinks();
2681 if(time > bot_cvar_nextthink)
2684 bot_custom_weapon_priority_setup();
2685 bot_cvar_nextthink = time + 5;