2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
8 float AI_STATUS_WAYPOINT_PERSONAL_LINKING = 64; // Waiting for the personal waypoint to be linked
9 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 128; // Going to a personal waypoint
10 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 256; // Personal waypoint reached
12 // utilities for path debugging
13 #ifdef DEBUG_TRACEWALK
15 float DEBUG_NODE_SUCCESS = 1;
16 float DEBUG_NODE_WARNING = 2;
17 float DEBUG_NODE_FAIL = 3;
21 void debugresetnodes()
23 debuglastnode = '0 0 0';
26 void debugnode(vector node)
28 if not(self.classname=="player")
31 if(debuglastnode=='0 0 0')
37 te_lightning2(world, node, debuglastnode);
41 void debugnodestatus(vector position, float status)
47 case DEBUG_NODE_SUCCESS:
50 case DEBUG_NODE_WARNING:
60 te_customflash(position, 40, 2, color);
65 // rough simulation of walking from one point to another to test if a path
66 // can be traveled, used for waypoint linking and havocbot
69 float bot_navigation_movemode;
70 float navigation_testtracewalk;
71 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
77 local float totaldist;
80 local float ignorehazards;
83 #ifdef DEBUG_TRACEWALK
91 dist = totaldist = vlen(move);
92 dir = normalize(move);
94 ignorehazards = FALSE;
96 // Analyze starting point
97 traceline(start, start, MOVE_NORMAL, e);
98 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
102 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
103 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
105 ignorehazards = TRUE;
109 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
110 if (trace_startsolid)
113 #ifdef DEBUG_TRACEWALK
114 debugnodestatus(start, DEBUG_NODE_FAIL);
116 //print("tracewalk: ", vtos(start), " is a bad start\n");
121 yaw = vectoyaw(move);
125 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
128 #ifdef DEBUG_TRACEWALK
129 debugnodestatus(org, DEBUG_NODE_SUCCESS);
131 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
134 #ifdef DEBUG_TRACEWALK
142 dist = dist - stepdist;
143 traceline(org, org, MOVE_NORMAL, e);
146 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
148 // hazards blocking path
149 #ifdef DEBUG_TRACEWALK
150 debugnodestatus(org, DEBUG_NODE_FAIL);
152 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
156 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
158 move = normalize(end - org);
159 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
161 #ifdef DEBUG_TRACEWALK
162 debugnode(trace_endpos);
165 if (trace_fraction < 1)
168 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
169 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
171 #ifdef DEBUG_TRACEWALK
174 if(pointcontents(org) == CONTENT_EMPTY)
178 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
180 #ifdef DEBUG_TRACEWALK
181 debugnodestatus(org, DEBUG_NODE_FAIL);
184 //print("tracewalk: ", vtos(start), " failed under water\n");
194 move = dir * stepdist + org;
195 tracebox(org, m1, m2, move, movemode, e);
197 #ifdef DEBUG_TRACEWALK
198 debugnode(trace_endpos);
202 if (trace_fraction < 1)
204 // check if we can walk over this obstacle
205 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
206 if (trace_fraction < 1 || trace_startsolid)
208 #ifdef DEBUG_TRACEWALK
209 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
213 traceline( org, move, movemode, e);
214 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
216 local vector nextmove;
218 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
220 nextmove = move + (dir * stepdist);
221 traceline( move, nextmove, movemode, e);
227 #ifdef DEBUG_TRACEWALK
228 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
230 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
231 //te_explosion(trace_endpos);
232 //print(ftos(e.dphitcontentsmask), "\n");
233 return FALSE; // failed
242 // trace down from stepheight as far as possible and move there,
243 // if this starts in solid we try again without the stepup, and
244 // if that also fails we assume it is a wall
245 // (this is the same logic as the Quake walkmove function used)
246 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
248 // moved successfully
252 c = pointcontents(org + '0 0 1');
253 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
263 //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
265 // moved but didn't arrive at the intended destination
266 #ifdef DEBUG_TRACEWALK
267 debugnodestatus(org, DEBUG_NODE_FAIL);
274 // grenade tracing to decide the best pitch to fire at
277 entity tracetossfaketarget;
279 // traces multiple trajectories to find one that will impact the target
280 // 'end' vector is the place it aims for,
281 // returns TRUE only if it hit targ (don't target non-solid entities)
282 vector findtrajectory_velocity;
283 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
285 local float c, savesolid, shottime;
286 local vector dir, end, v;
288 return FALSE; // could cause division by zero if calculated
289 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
290 return FALSE; // could never hit it
292 tracetossent = spawn();
293 tracetossent.owner = ignore;
294 setsize(tracetossent, m1, m2);
295 savesolid = targ.solid;
296 targ.solid = SOLID_NOT;
297 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
298 v = targ.velocity * shottime + targ.origin;
299 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
301 end = v + (targ.mins + targ.maxs) * 0.5;
302 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
305 targ.solid = savesolid;
309 if (!tracetossfaketarget)
310 tracetossfaketarget = spawn();
311 tracetossfaketarget.solid = savesolid;
312 tracetossfaketarget.movetype = targ.movetype;
313 setmodel(tracetossfaketarget, targ.model); // no low precision
314 tracetossfaketarget.model = targ.model;
315 tracetossfaketarget.modelindex = targ.modelindex;
316 setsize(tracetossfaketarget, targ.mins, targ.maxs);
317 setorigin(tracetossfaketarget, v);
320 dir = normalize(end - org);
321 while (c < 10) // 10 traces
323 setorigin(tracetossent, org); // reset
324 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
325 tracetoss(tracetossent, ignore); // love builtin functions...
326 if (trace_ent == tracetossfaketarget) // done
328 targ.solid = savesolid;
331 tracetossfaketarget.solid = SOLID_NOT;
332 tracetossfaketarget.movetype = MOVETYPE_NONE;
333 tracetossfaketarget.model = "";
334 tracetossfaketarget.modelindex = 0;
335 // relink to remove it from physics considerations
336 setorigin(tracetossfaketarget, v);
340 dir_z = dir_z + 0.1; // aim up a little more
343 targ.solid = savesolid;
346 tracetossfaketarget.solid = SOLID_NOT;
347 tracetossfaketarget.movetype = MOVETYPE_NONE;
348 tracetossfaketarget.model = "";
349 tracetossfaketarget.modelindex = 0;
350 // relink to remove it from physics considerations
351 setorigin(tracetossfaketarget, v);
353 // leave a valid one even if it won't reach
354 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
362 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
364 // upto 5 queued messages
368 .entity lag1_entity1;
377 .entity lag2_entity1;
386 .entity lag3_entity1;
395 .entity lag4_entity1;
404 .entity lag5_entity1;
412 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
413 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
414 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
415 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
416 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
419 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
421 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
422 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
423 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
424 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
425 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
426 // no room for it (what is the best thing to do here??)
431 // Random skill system
432 .float bot_thinkskill;
433 .float bot_mouseskill;
434 .float bot_predictionskill;
435 .float bot_offsetskill;
438 // spawnfunc_waypoint navigation system
440 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
441 // waypointscore = 0.7 / waypointdistance
443 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
444 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
445 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
446 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
447 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
448 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
449 .float wpfire, wpcost, wpconsidered;
452 .vector wpnearestpoint;
455 // stack of current goals (the last one of which may be an item or other
456 // desirable object, the rest are typically waypoints to reach it)
457 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
458 .entity goalstack04, goalstack05, goalstack06, goalstack07;
459 .entity goalstack08, goalstack09, goalstack10, goalstack11;
460 .entity goalstack12, goalstack13, goalstack14, goalstack15;
461 .entity goalstack16, goalstack17, goalstack18, goalstack19;
462 .entity goalstack20, goalstack21, goalstack22, goalstack23;
463 .entity goalstack24, goalstack25, goalstack26, goalstack27;
464 .entity goalstack28, goalstack29, goalstack30, goalstack31;
466 .entity nearestwaypoint;
467 .float nearestwaypointtimeout;
469 // used during navigation_goalrating_begin/end sessions
470 #define MAX_BESTGOALS 3
471 float bestgoalswindex;
472 float bestgoalsrindex;
473 float navigation_bestrating;
474 entity navigation_bestgoals[MAX_BESTGOALS];
475 .float navigation_hasgoals;
477 /////////////////////////////////////////////////////////////////////////////
478 // spawnfunc_waypoint management
479 /////////////////////////////////////////////////////////////////////////////
481 // waypoints with this flag are not saved, they are automatically generated
482 // waypoints like jump pads, teleporters, and items
483 float WAYPOINTFLAG_GENERATED = 8388608;
484 float WAYPOINTFLAG_ITEM = 4194304;
485 float WAYPOINTFLAG_TELEPORT = 2097152;
486 float WAYPOINTFLAG_NORELINK = 1048576;
487 float WAYPOINTFLAG_PERSONAL = 524288;
489 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
490 void waypoint_addlink(entity from, entity to)
496 if (from.wpflags & WAYPOINTFLAG_NORELINK)
499 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
500 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
501 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
502 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
503 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
504 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
505 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
506 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
508 if (to.wpisbox || from.wpisbox)
510 // if either is a box we have to find the nearest points on them to
511 // calculate the distance properly
512 local vector v1, v2, m1, m2;
516 v1_x = bound(m1_x, v1_x, m2_x);
517 v1_y = bound(m1_y, v1_y, m2_y);
518 v1_z = bound(m1_z, v1_z, m2_z);
522 v2_x = bound(m1_x, v2_x, m2_x);
523 v2_y = bound(m1_y, v2_y, m2_y);
524 v2_z = bound(m1_z, v2_z, m2_z);
529 c = vlen(to.origin - from.origin);
531 if (from.wp31mincost < c) return;
532 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
533 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
534 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
535 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
536 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
537 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
538 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
539 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
540 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
541 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
542 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
543 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
544 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
545 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
546 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
547 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
548 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
549 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
550 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
551 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
552 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
553 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
554 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
555 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
556 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
557 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
558 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
559 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
560 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
561 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
562 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
563 from.wp00 = to;from.wp00mincost = c;return;
566 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
567 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
569 // relink this spawnfunc_waypoint
570 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
572 void waypoint_think()
575 local vector sv, sm1, sm2, ev, em1, em2, dv;
577 stepheightvec = cvar("sv_stepheight") * '0 0 1';
578 bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
580 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
581 sm1 = self.origin + self.mins;
582 sm2 = self.origin + self.maxs;
583 for(e = world; (e = find(e, classname, "waypoint")); )
585 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
587 waypoint_addlink(self, e);
588 waypoint_addlink(e, self);
593 if(!checkpvs(self.origin, e))
599 sv_x = bound(sm1_x, sv_x, sm2_x);
600 sv_y = bound(sm1_y, sv_y, sm2_y);
601 sv_z = bound(sm1_z, sv_z, sm2_z);
603 em1 = e.origin + e.mins;
604 em2 = e.origin + e.maxs;
605 ev_x = bound(em1_x, ev_x, em2_x);
606 ev_y = bound(em1_y, ev_y, em2_y);
607 ev_z = bound(em1_z, ev_z, em2_z);
610 if (vlen(dv) >= 1050) // max search distance in XY
612 ++relink_lengthculled;
615 navigation_testtracewalk = 0;
618 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
619 if (!trace_startsolid)
621 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
622 sv = trace_endpos + '0 0 1';
627 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
628 if (!trace_startsolid)
630 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
631 ev = trace_endpos + '0 0 1';
634 //traceline(self.origin, e.origin, FALSE, world);
635 //if (trace_fraction == 1)
636 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
637 waypoint_addlink(self, e);
639 relink_walkculled += 0.5;
640 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
641 waypoint_addlink(e, self);
643 relink_walkculled += 0.5;
646 navigation_testtracewalk = 0;
647 self.wplinked = TRUE;
650 void waypoint_clearlinks(entity wp)
652 // clear links to other waypoints
655 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
656 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
657 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
658 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
662 // tell a spawnfunc_waypoint to relink
663 void waypoint_schedulerelink(entity wp)
667 // TODO: add some sort of visible box in edit mode for box waypoints
668 if (cvar("g_waypointeditor"))
673 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
675 if (wp.wpflags & WAYPOINTFLAG_ITEM)
676 wp.colormod = '1 0 0';
677 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
678 wp.colormod = '1 1 0';
680 wp.colormod = '1 1 1';
684 wp.wpisbox = vlen(wp.size) > 0;
686 if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
688 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
689 waypoint_clearlinks(wp);
690 // schedule an actual relink on next frame
691 wp.think = waypoint_think;
693 wp.effects = EF_LOWPRECISION;
696 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
697 // them back to it as well
698 // (suitable for spawnfunc_waypoint editor)
699 entity waypoint_spawn(vector m1, vector m2, float f)
703 w = find(world, classname, "waypoint");
705 if not(f & WAYPOINTFLAG_PERSONAL)
708 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
709 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
711 w = find(w, classname, "waypoint");
715 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
716 w.classname = "waypoint";
718 setorigin(w, (m1 + m2) * 0.5);
719 setsize(w, m1 - w.origin, m2 - w.origin);
720 if (vlen(w.size) > 0)
723 if(!(f & WAYPOINTFLAG_GENERATED))
726 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
727 if (trace_fraction < 1)
728 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
730 // check if the start position is stuck
731 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
732 if (trace_startsolid)
734 org = w.origin + '0 0 26';
735 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
738 org = w.origin + '2 2 2';
739 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
742 org = w.origin + '-2 -2 2';
743 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
746 org = w.origin + '-2 2 2';
747 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
750 org = w.origin + '2 -2 2';
751 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
754 // this WP is in solid, refuse it
755 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
763 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
766 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
769 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
775 if(trace_fraction == 1)
777 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
781 trace_endpos_z += 0.1; // don't trust the trace fully
782 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
783 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
784 setorigin(w, trace_endpos);
788 waypoint_clearlinks(w);
789 //waypoint_schedulerelink(w);
791 if (cvar("g_waypointeditor"))
795 setmodel(w, "models/runematch/rune.mdl"); w.effects = EF_LOWPRECISION;
797 if (w.wpflags & WAYPOINTFLAG_ITEM)
798 w.colormod = '1 0 0';
799 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
800 w.colormod = '1 1 0';
802 w.colormod = '1 1 1';
810 // spawnfunc_waypoint map entity
811 void spawnfunc_waypoint()
813 setorigin(self, self.origin);
814 // schedule a relink after other waypoints have had a chance to spawn
815 waypoint_clearlinks(self);
816 //waypoint_schedulerelink(self);
819 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
820 void waypoint_remove(entity e)
822 // tell all linked waypoints that they need to relink
823 waypoint_schedulerelink(e.wp00);
824 waypoint_schedulerelink(e.wp01);
825 waypoint_schedulerelink(e.wp02);
826 waypoint_schedulerelink(e.wp03);
827 waypoint_schedulerelink(e.wp04);
828 waypoint_schedulerelink(e.wp05);
829 waypoint_schedulerelink(e.wp06);
830 waypoint_schedulerelink(e.wp07);
831 waypoint_schedulerelink(e.wp08);
832 waypoint_schedulerelink(e.wp09);
833 waypoint_schedulerelink(e.wp10);
834 waypoint_schedulerelink(e.wp11);
835 waypoint_schedulerelink(e.wp12);
836 waypoint_schedulerelink(e.wp13);
837 waypoint_schedulerelink(e.wp14);
838 waypoint_schedulerelink(e.wp15);
839 waypoint_schedulerelink(e.wp16);
840 waypoint_schedulerelink(e.wp17);
841 waypoint_schedulerelink(e.wp18);
842 waypoint_schedulerelink(e.wp19);
843 waypoint_schedulerelink(e.wp20);
844 waypoint_schedulerelink(e.wp21);
845 waypoint_schedulerelink(e.wp22);
846 waypoint_schedulerelink(e.wp23);
847 waypoint_schedulerelink(e.wp24);
848 waypoint_schedulerelink(e.wp25);
849 waypoint_schedulerelink(e.wp26);
850 waypoint_schedulerelink(e.wp27);
851 waypoint_schedulerelink(e.wp28);
852 waypoint_schedulerelink(e.wp29);
853 waypoint_schedulerelink(e.wp30);
854 waypoint_schedulerelink(e.wp31);
855 // and now remove the spawnfunc_waypoint
859 // empties the map of waypoints
860 void waypoint_removeall()
862 local entity head, next;
863 head = findchain(classname, "waypoint");
872 // tell all waypoints to relink
873 // (is this useful at all?)
874 void waypoint_schedulerelinkall()
877 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
878 head = findchain(classname, "waypoint");
881 waypoint_schedulerelink(head);
886 // Load waypoint links from file
887 float botframe_cachedwaypointlinks;
888 float waypoint_load_links()
890 local string filename, s;
891 local float file, tokens, c, found;
892 local entity wp_from, wp_to;
893 local vector wp_to_pos, wp_from_pos;
894 filename = strcat("maps/", mapname);
895 filename = strcat(filename, ".waypoints.cache");
896 file = fopen(filename, FILE_READ);
900 dprint("waypoint links load from ");
912 tokens = tokenizebyseparator(s, "*");
921 wp_from_pos = stov(argv(0));
922 wp_to_pos = stov(argv(1));
924 // Search "from" waypoint
925 if(wp_from.origin!=wp_from_pos)
927 wp_from = findradius(wp_from_pos, 1);
931 if(vlen(wp_from.origin-wp_from_pos)<1)
932 if(wp_from.classname == "waypoint")
937 wp_from = wp_from.chain;
942 // can't find that waypoint
948 // Search "to" waypoint
949 wp_to = findradius(wp_to_pos, 1);
953 if(vlen(wp_to.origin-wp_to_pos)<1)
954 if(wp_to.classname == "waypoint")
964 // can't find that waypoint
970 waypoint_addlink(wp_from, wp_to);
977 dprint(" waypoint links from maps/");
979 dprint(".waypoints.cache\n");
981 botframe_cachedwaypointlinks = TRUE;
985 float botframe_loadedforcedlinks;
986 void waypoint_load_links_hardwired()
988 local string filename, s;
989 local float file, tokens, c, found;
990 local entity wp_from, wp_to;
991 local vector wp_to_pos, wp_from_pos;
992 filename = strcat("maps/", mapname);
993 filename = strcat(filename, ".waypoints.hardwired");
994 file = fopen(filename, FILE_READ);
996 botframe_loadedforcedlinks = TRUE;
1000 dprint("waypoint links load from ");
1002 dprint(" failed\n");
1012 if(substring(s, 0, 2)=="//")
1015 if(substring(s, 0, 1)=="#")
1018 tokens = tokenizebyseparator(s, "*");
1023 wp_from_pos = stov(argv(0));
1024 wp_to_pos = stov(argv(1));
1026 // Search "from" waypoint
1027 if(wp_from.origin!=wp_from_pos)
1029 wp_from = findradius(wp_from_pos, 1);
1033 if(vlen(wp_from.origin-wp_from_pos)<1)
1034 if(wp_from.classname == "waypoint")
1039 wp_from = wp_from.chain;
1044 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1049 // Search "to" waypoint
1050 wp_to = findradius(wp_to_pos, 1);
1054 if(vlen(wp_to.origin-wp_to_pos)<1)
1055 if(wp_to.classname == "waypoint")
1060 wp_to = wp_to.chain;
1065 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1070 waypoint_addlink(wp_from, wp_to);
1077 dprint(" waypoint links from maps/");
1079 dprint(".waypoints.hardwired\n");
1083 // Save all waypoint links to a file
1084 void waypoint_save_links()
1086 local string filename, s;
1087 local float file, c, i;
1088 local entity w, link;
1089 filename = strcat("maps/", mapname);
1090 filename = strcat(filename, ".waypoints.cache");
1091 file = fopen(filename, FILE_WRITE);
1094 print("waypoint links save to ");
1099 w = findchain(classname, "waypoint");
1107 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1108 case 00:link = w.wp00; break;
1109 case 01:link = w.wp01; break;
1110 case 02:link = w.wp02; break;
1111 case 03:link = w.wp03; break;
1112 case 04:link = w.wp04; break;
1113 case 05:link = w.wp05; break;
1114 case 06:link = w.wp06; break;
1115 case 07:link = w.wp07; break;
1116 case 08:link = w.wp08; break;
1117 case 09:link = w.wp09; break;
1118 case 10:link = w.wp10; break;
1119 case 11:link = w.wp11; break;
1120 case 12:link = w.wp12; break;
1121 case 13:link = w.wp13; break;
1122 case 14:link = w.wp14; break;
1123 case 15:link = w.wp15; break;
1124 case 16:link = w.wp16; break;
1125 case 17:link = w.wp17; break;
1126 case 18:link = w.wp18; break;
1127 case 19:link = w.wp19; break;
1128 case 20:link = w.wp20; break;
1129 case 21:link = w.wp21; break;
1130 case 22:link = w.wp22; break;
1131 case 23:link = w.wp23; break;
1132 case 24:link = w.wp24; break;
1133 case 25:link = w.wp25; break;
1134 case 26:link = w.wp26; break;
1135 case 27:link = w.wp27; break;
1136 case 28:link = w.wp28; break;
1137 case 29:link = w.wp29; break;
1138 case 30:link = w.wp30; break;
1139 case 31:link = w.wp31; break;
1145 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1152 botframe_cachedwaypointlinks = TRUE;
1156 print(" waypoints links to maps/");
1158 print(".waypoints.cache\n");
1161 // save waypoints to gamedir/data/maps/mapname.waypoints
1162 void waypoint_saveall()
1164 local string filename, s;
1165 local float file, c;
1167 filename = strcat("maps/", mapname);
1168 filename = strcat(filename, ".waypoints");
1169 file = fopen(filename, FILE_WRITE);
1173 w = findchain(classname, "waypoint");
1176 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1178 s = strcat(vtos(w.origin + w.mins), "\n");
1179 s = strcat(s, vtos(w.origin + w.maxs));
1180 s = strcat(s, "\n");
1181 s = strcat(s, ftos(w.wpflags));
1182 s = strcat(s, "\n");
1191 bprint(" waypoints to maps/");
1193 bprint(".waypoints\n");
1197 bprint("waypoint save to ");
1199 bprint(" failed\n");
1201 waypoint_save_links();
1202 botframe_loadedforcedlinks = FALSE;
1205 // load waypoints from file
1206 float waypoint_loadall()
1208 local string filename, s;
1209 local float file, cwp, cwb, fl;
1210 local vector m1, m2;
1213 filename = strcat("maps/", mapname);
1214 filename = strcat(filename, ".waypoints");
1215 file = fopen(filename, FILE_READ);
1232 waypoint_spawn(m1, m2, fl);
1241 dprint(" waypoints and ");
1243 dprint(" wayboxes from maps/");
1245 dprint(".waypoints\n");
1249 dprint("waypoint load from ");
1251 dprint(" failed\n");
1256 void waypoint_spawnforitem(entity e)
1261 if(!bot_waypoints_for_items)
1265 org = (e.absmax + e.absmin) * 0.5;
1267 // Fix the waypoint altitude if necessary
1268 traceline(org, org + '0 0 -65535', TRUE, e);
1270 org_z - trace_endpos_z > PL_MAX_z - PL_MIN_z + 10 // If middle of entiy is above player heigth
1271 || org_z - trace_endpos_z < (PL_MAX_z - PL_MIN_z) * 0.5 // or below half player height
1273 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1275 // TODO: Cleaner solution
1276 if(e.classname!="item_flag_team")
1277 e.nearestwaypointtimeout = time + 1000000000;
1279 // don't spawn an item spawnfunc_waypoint if it already exists
1280 w = findchain(classname, "waypoint");
1285 if (boxesoverlap(org, org, w.absmin, w.absmax))
1287 e.nearestwaypoint = w;
1293 if (vlen(w.origin - org) < 16)
1295 e.nearestwaypoint = w;
1301 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1304 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1308 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1309 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1310 // one way link to the destination
1312 w.wp00mincost = timetaken; // this is just for jump pads
1313 // the teleporter's nearest spawnfunc_waypoint is this one
1314 // (teleporters are not goals, so this is probably useless)
1315 e.nearestwaypoint = w;
1316 e.nearestwaypointtimeout = time + 1000000000;
1319 entity waypoint_spawnpersonal(vector position)
1323 // drop the waypoint to a proper location:
1324 // first move it up by a player height
1325 // then move it down to hit the floor with player bbox size
1326 traceline(position, position + '0 0 1' * (PL_MAX_z - PL_MIN_z), MOVE_NOMONSTERS, world);
1327 tracebox(trace_endpos, PL_MIN, PL_MAX, trace_endpos + '0 0 -1024', MOVE_NOMONSTERS, world);
1328 if(trace_fraction < 1)
1329 position = trace_endpos;
1331 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
1332 w.nearestwaypoint = world;
1333 w.nearestwaypointtimeout = 0;
1336 waypoint_schedulerelink(w);
1341 /////////////////////////////////////////////////////////////////////////////
1343 /////////////////////////////////////////////////////////////////////////////
1345 // completely empty the goal stack, used when deciding where to go
1346 void navigation_clearroute()
1348 //print("bot ", etos(self), " clear\n");
1349 self.navigation_hasgoals = FALSE;
1350 self.goalcurrent = world;
1351 self.goalstack01 = world;
1352 self.goalstack02 = world;
1353 self.goalstack03 = world;
1354 self.goalstack04 = world;
1355 self.goalstack05 = world;
1356 self.goalstack06 = world;
1357 self.goalstack07 = world;
1358 self.goalstack08 = world;
1359 self.goalstack09 = world;
1360 self.goalstack10 = world;
1361 self.goalstack11 = world;
1362 self.goalstack12 = world;
1363 self.goalstack13 = world;
1364 self.goalstack14 = world;
1365 self.goalstack15 = world;
1366 self.goalstack16 = world;
1367 self.goalstack17 = world;
1368 self.goalstack18 = world;
1369 self.goalstack19 = world;
1370 self.goalstack20 = world;
1371 self.goalstack21 = world;
1372 self.goalstack22 = world;
1373 self.goalstack23 = world;
1374 self.goalstack24 = world;
1375 self.goalstack25 = world;
1376 self.goalstack26 = world;
1377 self.goalstack27 = world;
1378 self.goalstack28 = world;
1379 self.goalstack29 = world;
1380 self.goalstack30 = world;
1381 self.goalstack31 = world;
1384 // add a new goal at the beginning of the stack
1385 // (in other words: add a new prerequisite before going to the later goals)
1386 void navigation_pushroute(entity e)
1388 //print("bot ", etos(self), " push ", etos(e), "\n");
1389 self.goalstack31 = self.goalstack30;
1390 self.goalstack30 = self.goalstack29;
1391 self.goalstack29 = self.goalstack28;
1392 self.goalstack28 = self.goalstack27;
1393 self.goalstack27 = self.goalstack26;
1394 self.goalstack26 = self.goalstack25;
1395 self.goalstack25 = self.goalstack24;
1396 self.goalstack24 = self.goalstack23;
1397 self.goalstack23 = self.goalstack22;
1398 self.goalstack22 = self.goalstack21;
1399 self.goalstack21 = self.goalstack20;
1400 self.goalstack20 = self.goalstack19;
1401 self.goalstack19 = self.goalstack18;
1402 self.goalstack18 = self.goalstack17;
1403 self.goalstack17 = self.goalstack16;
1404 self.goalstack16 = self.goalstack15;
1405 self.goalstack15 = self.goalstack14;
1406 self.goalstack14 = self.goalstack13;
1407 self.goalstack13 = self.goalstack12;
1408 self.goalstack12 = self.goalstack11;
1409 self.goalstack11 = self.goalstack10;
1410 self.goalstack10 = self.goalstack09;
1411 self.goalstack09 = self.goalstack08;
1412 self.goalstack08 = self.goalstack07;
1413 self.goalstack07 = self.goalstack06;
1414 self.goalstack06 = self.goalstack05;
1415 self.goalstack05 = self.goalstack04;
1416 self.goalstack04 = self.goalstack03;
1417 self.goalstack03 = self.goalstack02;
1418 self.goalstack02 = self.goalstack01;
1419 self.goalstack01 = self.goalcurrent;
1420 self.goalcurrent = e;
1423 // remove first goal from stack
1424 // (in other words: remove a prerequisite for reaching the later goals)
1425 // (used when a spawnfunc_waypoint is reached)
1426 void navigation_poproute()
1428 //print("bot ", etos(self), " pop\n");
1429 self.goalcurrent = self.goalstack01;
1430 self.goalstack01 = self.goalstack02;
1431 self.goalstack02 = self.goalstack03;
1432 self.goalstack03 = self.goalstack04;
1433 self.goalstack04 = self.goalstack05;
1434 self.goalstack05 = self.goalstack06;
1435 self.goalstack06 = self.goalstack07;
1436 self.goalstack07 = self.goalstack08;
1437 self.goalstack08 = self.goalstack09;
1438 self.goalstack09 = self.goalstack10;
1439 self.goalstack10 = self.goalstack11;
1440 self.goalstack11 = self.goalstack12;
1441 self.goalstack12 = self.goalstack13;
1442 self.goalstack13 = self.goalstack14;
1443 self.goalstack14 = self.goalstack15;
1444 self.goalstack15 = self.goalstack16;
1445 self.goalstack16 = self.goalstack17;
1446 self.goalstack17 = self.goalstack18;
1447 self.goalstack18 = self.goalstack19;
1448 self.goalstack19 = self.goalstack20;
1449 self.goalstack20 = self.goalstack21;
1450 self.goalstack21 = self.goalstack22;
1451 self.goalstack22 = self.goalstack23;
1452 self.goalstack23 = self.goalstack24;
1453 self.goalstack24 = self.goalstack25;
1454 self.goalstack25 = self.goalstack26;
1455 self.goalstack26 = self.goalstack27;
1456 self.goalstack27 = self.goalstack28;
1457 self.goalstack28 = self.goalstack29;
1458 self.goalstack29 = self.goalstack30;
1459 self.goalstack30 = self.goalstack31;
1460 self.goalstack31 = world;
1463 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1464 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
1466 local entity waylist, w, best;
1467 local float dist, bestdist;
1468 local vector v, org, pm1, pm2;
1469 pm1 = ent.origin + PL_MIN;
1470 pm2 = ent.origin + PL_MAX;
1471 waylist = findchain(classname, "waypoint");
1473 // do two scans, because box test is cheaper
1477 // if object is touching spawnfunc_waypoint
1479 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1484 org = ent.origin + (ent.mins_z - PL_MIN_z) * '0 0 1';
1486 org = org + ent.tag_entity.origin;
1487 if (navigation_testtracewalk)
1493 // box check failed, try walk
1497 // if object can walk from spawnfunc_waypoint
1502 local vector wm1, wm2;
1503 wm1 = w.origin + w.mins;
1504 wm2 = w.origin + w.maxs;
1505 v_x = bound(wm1_x, org_x, wm2_x);
1506 v_y = bound(wm1_y, org_y, wm2_y);
1507 v_z = bound(wm1_z, org_z, wm2_z);
1511 dist = vlen(v - org);
1512 if (bestdist > dist)
1514 traceline(v, org, TRUE, ent);
1515 if (trace_fraction == 1)
1519 //print("^1can I reach ", vtos(org), " from ", vtos(v), "?\n");
1520 if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
1528 if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
1542 // finds the waypoints near the bot initiating a navigation query
1543 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1546 local vector v, m1, m2, diff;
1548 // navigation_testtracewalk = TRUE;
1553 if (!head.wpconsidered)
1557 m1 = head.origin + head.mins;
1558 m2 = head.origin + head.maxs;
1560 v_x = bound(m1_x, v_x, m2_x);
1561 v_y = bound(m1_y, v_y, m2_y);
1562 v_z = bound(m1_z, v_z, m2_z);
1566 diff = v - self.origin;
1567 diff_z = max(0, diff_z);
1568 if (vlen(diff) < maxdist)
1570 head.wpconsidered = TRUE;
1571 if (tracewalk(self, self.origin, self.mins, self.maxs, v, bot_navigation_movemode))
1573 head.wpnearestpoint = v;
1574 head.wpcost = vlen(v - self.origin) + head.dmg;
1583 //navigation_testtracewalk = FALSE;
1587 // updates a path link if a spawnfunc_waypoint link is better than the current one
1588 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1597 v_x = bound(m1_x, p_x, m2_x);
1598 v_y = bound(m1_y, p_y, m2_y);
1599 v_z = bound(m1_z, p_z, m2_z);
1603 cost2 = cost2 + vlen(v);
1604 if (wp.wpcost > cost2)
1609 wp.wpnearestpoint = v;
1613 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1614 void navigation_markroutes()
1616 local entity w, wp, waylist;
1617 local float searching, cost, cost2;
1619 w = waylist = findchain(classname, "waypoint");
1622 w.wpconsidered = FALSE;
1623 w.wpnearestpoint = '0 0 0';
1624 w.wpcost = 10000000;
1630 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1631 // as this search is expensive we will use lower values if the bot is on the air
1632 local float i, increment, maxdistance;
1633 if(self.flags & FL_ONGROUND)
1636 maxdistance = 50000;
1644 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1658 p = w.wpnearestpoint;
1659 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1660 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1661 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1662 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1663 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1664 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1665 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1666 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1667 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1668 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1669 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1670 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1671 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1672 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1673 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1674 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1675 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1676 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1677 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1678 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1679 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1680 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1681 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1682 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1683 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1684 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1685 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1686 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1687 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1688 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1689 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1690 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1691 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1698 void navigation_bestgoals_reset()
1702 bestgoalswindex = 0;
1703 bestgoalsrindex = 0;
1705 for(i=0;i>MAX_BESTGOALS-1;++i)
1707 navigation_bestgoals[i] = world;
1711 void navigation_add_bestgoal(entity goal)
1713 if(bestgoalsrindex>0)
1717 if(bestgoalsrindex==MAX_BESTGOALS)
1718 bestgoalsrindex = 0;
1721 if(bestgoalswindex==MAX_BESTGOALS)
1724 if(bestgoalsrindex==0)
1728 navigation_bestgoals[bestgoalswindex] = goal;
1733 entity navigation_get_bestgoal()
1737 ent = navigation_bestgoals[bestgoalsrindex];
1738 navigation_bestgoals[bestgoalsrindex] = world;
1742 if(bestgoalsrindex==MAX_BESTGOALS)
1743 bestgoalsrindex = 0;
1748 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1749 .void() havocbot_role;
1750 void() havocbot_role_ctf_offense;
1751 void navigation_routerating(entity e, float f, float rangebias)
1755 //te_wizspike(e.origin);
1758 // update the cached spawnfunc_waypoint link on a dynamic item entity
1759 if (time > e.nearestwaypointtimeout)
1761 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1763 // TODO: Cleaner solution, probably handling this timeout from ctf.qc
1764 if(e.classname=="item_flag_team")
1765 e.nearestwaypointtimeout = time + 2;
1767 e.nearestwaypointtimeout = time + random() * 3 + 5;
1770 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1771 if (e.nearestwaypoint)
1772 if (e.nearestwaypoint.wpcost < 10000000)
1774 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1775 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1776 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1777 //if (self.havocbot_role == havocbot_role_ctf_offense)
1778 //dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
1780 if (navigation_bestrating < f)
1782 navigation_bestrating = f;
1783 navigation_add_bestgoal(e);
1789 // adds an item to the the goal stack with the path to a given item
1790 float navigation_routetogoal(entity e, vector startposition)
1792 self.goalentity = e;
1794 // if there is no goal, just exit
1798 self.navigation_hasgoals = TRUE;
1800 // put the entity on the goal stack
1801 navigation_pushroute(e);
1803 // if it can reach the goal there is nothing more to do
1804 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, bot_navigation_movemode))
1807 // see if there are waypoints describing a path to the item
1808 e = e.nearestwaypoint;
1814 // add the spawnfunc_waypoint to the path
1815 navigation_pushroute(e);
1825 void navigation_routetogoals()
1829 navigation_clearroute();
1831 g1 = navigation_get_bestgoal();
1835 g2 = navigation_get_bestgoal();
1839 navigation_routetogoal(g1, self.origin);
1843 if(navigation_routetogoal(g1, g2.origin))
1850 navigation_clearroute();
1856 // removes any currently touching waypoints from the goal stack
1857 // (this is how bots detect if they have reached a goal)
1858 .float lastteleporttime;
1860 void navigation_poptouchedgoals()
1862 local vector org, m1, m2;
1864 m1 = org + self.mins;
1865 m2 = org + self.maxs;
1867 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1869 if(self.lastteleporttime>0)
1870 if(time-self.lastteleporttime<0.15)
1872 navigation_poproute();
1877 // Loose goal touching check when running
1878 if(self.aistatus & AI_STATUS_RUNNING)
1879 if(self.goalcurrent.classname=="waypoint")
1881 if(vlen(self.origin - self.goalcurrent.origin)<150)
1883 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1884 if(trace_fraction==1)
1886 // Detect personal waypoints
1887 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1888 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1890 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1891 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1894 navigation_poproute();
1899 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1901 // Detect personal waypoints
1902 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1903 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1905 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1906 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1909 navigation_poproute();
1913 // begin a goal selection session (queries spawnfunc_waypoint network)
1914 void navigation_goalrating_start()
1916 navigation_bestrating = -1;
1917 self.navigation_hasgoals = FALSE;
1918 navigation_bestgoals_reset();
1919 navigation_markroutes();
1922 // ends a goal selection session (updates goal stack to the best goal)
1923 void navigation_goalrating_end()
1925 navigation_routetogoals();
1927 // Hack: if it can't walk to any goal just move blindly to the first visible waypoint
1928 if not (self.navigation_hasgoals)
1930 dprint(self.netname, " can't walk to any goal, going to a near waypoint\n");
1934 RandomSelection_Init();
1935 head = findradius(self.origin,1000);
1938 if(head.classname=="waypoint")
1939 if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
1940 if(vlen(self.origin-head.origin)>100)
1941 if(checkpvs(self.view_ofs,head))
1942 RandomSelection_Add(head, 0, string_null, 1 + (vlen(self.origin-head.origin)<500), 0);
1945 if(RandomSelection_chosen_ent)
1946 navigation_routetogoal(RandomSelection_chosen_ent, self.origin);
1948 self.navigation_hasgoals = FALSE; // Reset this value
1953 //////////////////////////////////////////////////////////////////////////////
1954 // general bot functions
1955 //////////////////////////////////////////////////////////////////////////////
1957 .float isbot; // true if this client is actually a bot
1962 .string netname_freeme;
1963 .string playermodel_freeme;
1964 .string playerskin_freeme;
1969 .float bot_preferredcolors;
1973 .float bot_dodgerating;
1975 //.float bot_painintensity;
1976 .float bot_firetimer;
1977 //.float bot_oldhealth;
1980 .entity bot_aimtarg;
1981 .float bot_aimlatency;
1982 .vector bot_aimselforigin;
1983 .vector bot_aimselfvelocity;
1984 .vector bot_aimtargorigin;
1985 .vector bot_aimtargvelocity;
1988 .float(entity player, entity item) bot_pickupevalfunc;
1989 .float bot_pickupbasevalue;
1991 .float bot_strategytime;
1993 // used for aiming currently
1994 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1998 .float bot_forced_team;
1999 .float bot_config_loaded;
2001 void bot_setnameandstuff()
2004 float file, tokens, prio;
2007 string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
2008 string name, prefix, suffix;
2010 if(cvar("g_campaign"))
2017 prefix = cvar_string("bot_prefix");
2018 suffix = cvar_string("bot_suffix");
2021 file = fopen(cvar_string("bot_config_file"), FILE_READ);
2024 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
2027 RandomSelection_Init();
2030 readfile = fgets(file);
2033 if(substring(readfile, 0, 2) == "//")
2035 if(substring(readfile, 0, 1) == "#")
2037 tokens = tokenizebyseparator(readfile, "\t");
2042 if(strcat(prefix, s, suffix) == p.netname)
2048 RandomSelection_Add(world, 0, readfile, 1, prio);
2050 readfile = RandomSelection_chosen_string;
2054 tokens = tokenizebyseparator(readfile, "\t");
2055 if(argv(0) != "") bot_name = argv(0);
2056 else bot_name = "Bot";
2058 if(argv(1) != "") bot_model = argv(1);
2059 else bot_model = "marine";
2061 if(argv(2) != "") bot_skin = argv(2);
2062 else bot_skin = "0";
2064 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
2065 else bot_shirt = ftos(floor(random() * 15));
2067 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
2068 else bot_pants = ftos(floor(random() * 15));
2070 self.bot_forced_team = stof(argv(5));
2071 self.bot_config_loaded = TRUE;
2073 // this is really only a default, JoinBestTeam is called later
2074 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
2075 self.bot_preferredcolors = self.clientcolors;
2078 if (cvar("bot_usemodelnames"))
2083 // pick the model and skin
2084 if(substring(bot_model, -4, 1) != ".")
2085 bot_model = strcat(bot_model, ".zym");
2086 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
2087 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
2089 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
2092 float bot_custom_weapon;
2093 float bot_distance_far;
2094 float bot_distance_close;
2096 float bot_weapons_far[WEP_LAST];
2097 float bot_weapons_mid[WEP_LAST];
2098 float bot_weapons_close[WEP_LAST];
2100 void bot_custom_weapon_priority_setup()
2102 local float tokens, i, c, w;
2104 bot_custom_weapon = FALSE;
2106 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2107 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2108 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2109 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2114 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2119 bot_distance_far = stof(argv(0));
2120 bot_distance_close = stof(argv(1));
2122 if(bot_distance_far < bot_distance_close){
2123 bot_distance_far = stof(argv(1));
2124 bot_distance_close = stof(argv(0));
2127 // Initialize list of weapons
2128 bot_weapons_far[0] = -1;
2129 bot_weapons_mid[0] = -1;
2130 bot_weapons_close[0] = -1;
2132 // Parse far distance weapon priorities
2133 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2136 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2138 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2139 bot_weapons_far[c] = w;
2144 bot_weapons_far[c] = -1;
2146 // Parse mid distance weapon priorities
2147 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2150 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2152 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2153 bot_weapons_mid[c] = w;
2158 bot_weapons_mid[c] = -1;
2160 // Parse close distance weapon priorities
2161 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2164 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2166 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2167 bot_weapons_close[c] = w;
2172 bot_weapons_close[c] = -1;
2174 bot_custom_weapon = TRUE;
2181 //dprint("bot_endgame\n");
2185 setcolor(e, e.bot_preferredcolors);
2188 // if dynamic waypoints are ever implemented, save them here
2191 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2192 float bot_shouldattack(entity e)
2194 if (e.team == self.team)
2204 if(clienttype(e) == CLIENTTYPE_BOT)
2213 if(e.items & IT_STRENGTH)
2215 if(e.flags & FL_NOTARGET)
2220 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2222 if(self.flags & FL_INWATER)
2224 self.bot_aimtarg = world;
2227 self.bot_aimtarg = e1;
2228 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2229 self.bot_aimselforigin = v1;
2230 self.bot_aimselfvelocity = v2;
2231 self.bot_aimtargorigin = v3;
2232 self.bot_aimtargvelocity = v4;
2234 self.bot_canfire = (random() < 0.8);
2236 self.bot_canfire = (random() < 0.9);
2238 self.bot_canfire = (random() < 0.95);
2240 self.bot_canfire = 1;
2243 .float bot_nextthink;
2244 .float bot_badaimtime;
2245 .float bot_aimthinktime;
2246 .float bot_prevaimtime;
2247 .vector bot_mouseaim;
2248 .vector bot_badaimoffset;
2249 .vector bot_1st_order_aimfilter;
2250 .vector bot_2nd_order_aimfilter;
2251 .vector bot_3th_order_aimfilter;
2252 .vector bot_4th_order_aimfilter;
2253 .vector bot_5th_order_aimfilter;
2254 .vector bot_olddesiredang;
2255 float bot_aimdir(vector v, float maxfiredeviation)
2257 local float dist, delta_t, blend;
2258 local vector desiredang, diffang;
2260 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2261 // make sure v_angle is sane first
2262 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2265 // get the desired angles to aim at
2266 //dprint(" at:", vtos(v));
2268 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2269 if (time >= self.bot_badaimtime)
2271 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2272 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2274 desiredang = vectoangles(v) + self.bot_badaimoffset;
2275 //dprint(" desired:", vtos(desiredang));
2276 if (desiredang_x >= 180)
2277 desiredang_x = desiredang_x - 360;
2278 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2279 desiredang_z = self.v_angle_z;
2280 //dprint(" / ", vtos(desiredang));
2282 //// pain throws off aim
2283 //if (self.bot_painintensity)
2285 // // shake from pain
2286 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2289 // calculate turn angles
2290 diffang = (desiredang - self.bot_olddesiredang);
2292 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2293 if (diffang_y >= 180)
2294 diffang_y = diffang_y - 360;
2295 self.bot_olddesiredang = desiredang;
2296 //dprint(" diff:", vtos(diffang));
2298 delta_t = time-self.bot_prevaimtime;
2299 self.bot_prevaimtime = time;
2300 // Here we will try to anticipate the comming aiming direction
2301 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2302 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2303 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2304 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2305 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2306 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2307 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2308 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2309 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2310 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2312 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2313 blend = bound(0,skill,10)*0.1;
2314 desiredang = desiredang + blend *
2316 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2317 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2318 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2319 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2320 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2323 // calculate turn angles
2324 diffang = desiredang - self.bot_mouseaim;
2326 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2327 if (diffang_y >= 180)
2328 diffang_y = diffang_y - 360;
2329 //dprint(" diff:", vtos(diffang));
2331 if (time >= self.bot_aimthinktime)
2333 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2334 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2337 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2339 diffang = self.bot_mouseaim - desiredang;
2341 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2342 if (diffang_y >= 180)
2343 diffang_y = diffang_y - 360;
2344 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2346 // calculate turn angles
2347 diffang = desiredang - self.v_angle;
2349 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2350 if (diffang_y >= 180)
2351 diffang_y = diffang_y - 360;
2352 //dprint(" diff:", vtos(diffang));
2355 dist = vlen(diffang);
2356 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2359 local float r, fixedrate, blendrate;
2360 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2361 blendrate = cvar("bot_ai_aimskill_blendrate");
2362 r = max(fixedrate, blendrate);
2363 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2364 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2365 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2366 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2367 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2369 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2370 //dprint(" turn:", vtos(self.v_angle));
2372 makevectors(self.v_angle);
2373 shotorg = self.origin + self.view_ofs;
2374 shotdir = v_forward;
2376 //dprint(" dir:", vtos(v_forward));
2377 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2379 // calculate turn angles again
2380 //diffang = desiredang - self.v_angle;
2381 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2382 //if (diffang_y >= 180)
2383 // diffang_y = diffang_y - 360;
2385 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2387 // decide whether to fire this time
2388 // note the maxfiredeviation is in degrees so this has to convert to radians first
2389 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2390 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2391 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2392 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2393 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2394 //dprint(ftos(maxfiredeviation),"\n");
2395 //dprint(" diff:", vtos(diffang), "\n");
2397 return self.bot_canfire && (time < self.bot_firetimer);
2400 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2402 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2403 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2406 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2412 dprint("bot_aim(", ftos(shotspeed));
2413 dprint(", ", ftos(shotspeedupward));
2414 dprint(", ", ftos(maxshottime));
2415 dprint(", ", ftos(applygravity));
2420 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2421 shotspeed = 1000000;
2425 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2428 makevectors(self.v_angle);
2429 shotorg = self.origin + self.view_ofs;
2430 shotdir = v_forward;
2431 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2432 local float distanceratio;
2433 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2434 distanceratio = bound(0,distanceratio,1);
2435 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2436 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2437 if (applygravity && self.bot_aimtarg)
2439 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2441 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2445 f = bot_aimdir(v - shotorg, r);
2446 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2447 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2448 if (trace_ent.takedamage)
2449 if (trace_fraction < 1)
2450 if (!bot_shouldattack(trace_ent))
2452 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2453 if (trace_fraction < 1)
2454 if (trace_ent != self.enemy)
2455 if (!bot_shouldattack(trace_ent))
2458 if (r > maxshottime * shotspeed)
2463 // TODO: move this painintensity code to the player damage code
2466 if (self.bot_nextthink > time)
2469 self.flags &~= FL_GODMODE;
2471 self.flags |= FL_GODMODE;
2473 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2474 //if (self.bot_painintensity > 0)
2475 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2477 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2478 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2480 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2482 self.nextthink = time + 0.5;
2488 self.v_angle = self.angles;
2490 self.fixangle = FALSE;
2495 self.dmg_inflictor = world;
2497 // calculate an aiming latency based on the skill setting
2498 // (simulated network latency + naturally delayed reflexes)
2499 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2500 // minimum ping 20+10 random
2501 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2502 // skill 10 = ping 0.2 (adrenaline)
2503 // skill 0 = ping 0.7 (slightly drunk)
2506 self.BUTTON_ATCK = 0;
2508 self.BUTTON_JUMP = 0;
2509 self.BUTTON_ATCK2 = 0;
2510 self.BUTTON_ZOOM = 0;
2511 self.BUTTON_CROUCH = 0;
2512 self.BUTTON_HOOK = 0;
2513 self.BUTTON_INFO = 0;
2515 self.BUTTON_CHAT = 0;
2516 self.BUTTON_USE = 0;
2518 // if dead, just wait until we can respawn
2521 if (self.deadflag == DEAD_DEAD)
2523 self.BUTTON_JUMP = 1; // press jump to respawn
2524 self.bot_strategytime = 0;
2528 // now call the current bot AI (havocbot for example)
2532 entity bot_strategytoken;
2533 float bot_strategytoken_taken;
2536 void bot_relinkplayerlist()
2539 local entity prevbot;
2542 player_list = e = findchainflags(flags, FL_CLIENT);
2547 player_count = player_count + 1;
2548 e.nextplayer = e.chain;
2549 if (clienttype(e) == CLIENTTYPE_BOT)
2552 prevbot.nextbot = e;
2556 bot_list.nextbot = world;
2559 currentbots = currentbots + 1;
2563 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2564 bot_strategytoken = bot_list;
2565 bot_strategytoken_taken = TRUE;
2568 void() havocbot_setupbot;
2569 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2571 void bot_clientdisconnect()
2573 if (clienttype(self) != CLIENTTYPE_BOT)
2575 if(self.netname_freeme)
2576 strunzone(self.netname_freeme);
2577 if(self.playermodel_freeme)
2578 strunzone(self.playermodel_freeme);
2579 if(self.playerskin_freeme)
2580 strunzone(self.playerskin_freeme);
2581 self.netname_freeme = string_null;
2582 self.playermodel_freeme = string_null;
2583 self.playerskin_freeme = string_null;
2586 void bot_clientconnect()
2588 if (clienttype(self) != CLIENTTYPE_BOT)
2590 self.bot_preferredcolors = self.clientcolors;
2591 self.bot_nextthink = time - random();
2592 self.lag_func = bot_lagfunc;
2594 self.createdtime = self.nextthink;
2596 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
2597 bot_setnameandstuff();
2599 if(self.bot_forced_team==1)
2600 self.team = COLOR_TEAM1;
2601 else if(self.bot_forced_team==2)
2602 self.team = COLOR_TEAM2;
2603 else if(self.bot_forced_team==3)
2604 self.team = COLOR_TEAM3;
2605 else if(self.bot_forced_team==4)
2606 self.team = COLOR_TEAM4;
2608 JoinBestTeam(self, FALSE, TRUE);
2610 havocbot_setupbot();
2611 self.bot_mouseskill=random()-0.5;
2612 self.bot_thinkskill=random()-0.5;
2613 self.bot_predictionskill=random()-0.5;
2614 self.bot_offsetskill=random()-0.5;
2619 local entity oldself, bot;
2620 bot = spawnclient();
2623 currentbots = currentbots + 1;
2626 bot_setnameandstuff();
2628 PutClientInServer();
2634 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2635 void bot_removefromlargestteam()
2637 local float besttime, bestcount, thiscount;
2638 local entity best, head;
2639 CheckAllowedTeams(world);
2640 GetTeamCounts(world);
2641 head = findchainfloat(isbot, TRUE);
2645 besttime = head.createdtime;
2649 if(head.team == COLOR_TEAM1)
2651 else if(head.team == COLOR_TEAM2)
2653 else if(head.team == COLOR_TEAM3)
2655 else if(head.team == COLOR_TEAM4)
2659 if (thiscount > bestcount)
2661 bestcount = thiscount;
2662 besttime = head.createdtime;
2665 else if (thiscount == bestcount && besttime < head.createdtime)
2667 besttime = head.createdtime;
2672 currentbots = currentbots - 1;
2676 void bot_removenewest()
2678 local float besttime;
2679 local entity best, head;
2683 bot_removefromlargestteam();
2687 head = findchainfloat(isbot, TRUE);
2691 besttime = head.createdtime;
2694 if (besttime < head.createdtime)
2696 besttime = head.createdtime;
2701 currentbots = currentbots - 1;
2705 float botframe_waypointeditorlightningtime;
2706 void botframe_showwaypointlinks()
2708 local entity player, head, w;
2709 if (time < botframe_waypointeditorlightningtime)
2711 botframe_waypointeditorlightningtime = time + 0.5;
2712 player = find(world, classname, "player");
2716 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2718 //navigation_testtracewalk = TRUE;
2719 head = navigation_findnearestwaypoint(player, FALSE);
2720 // print("currently selected WP is ", etos(head), "\n");
2721 //navigation_testtracewalk = FALSE;
2724 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2725 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2726 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2727 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2728 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2729 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2730 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2731 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2732 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2733 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2734 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2735 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2736 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2737 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2738 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2739 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2740 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2741 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2742 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2743 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2744 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2745 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2746 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2747 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2748 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2749 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2750 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2751 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2752 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2753 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2754 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2755 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2756 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2759 player = find(player, classname, "player");
2763 entity botframe_dangerwaypoint;
2764 void botframe_updatedangerousobjects(float maxupdate)
2766 local entity head, bot_dodgelist;
2767 local vector m1, m2, v;
2768 local float c, d, danger;
2770 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2771 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2772 while (botframe_dangerwaypoint != world)
2775 m1 = botframe_dangerwaypoint.mins;
2776 m2 = botframe_dangerwaypoint.maxs;
2777 head = bot_dodgelist;
2781 v_x = bound(m1_x, v_x, m2_x);
2782 v_y = bound(m1_y, v_y, m2_y);
2783 v_z = bound(m1_z, v_z, m2_z);
2784 d = head.bot_dodgerating - vlen(head.origin - v);
2787 traceline(head.origin, v, TRUE, world);
2788 if (trace_fraction == 1)
2789 danger = danger + d;
2793 botframe_dangerwaypoint.dmg = danger;
2797 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2802 float botframe_spawnedwaypoints;
2803 float botframe_nextthink;
2804 float botframe_nextdangertime;
2806 float autoskill_nextthink;
2807 .float totalfrags_lastcheck;
2808 void autoskill(float factor)
2816 FOR_EACH_PLAYER(head)
2818 if(clienttype(head) == CLIENTTYPE_REAL)
2819 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2821 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2824 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2825 dprint("best bot got ", ftos(bestbot), "; ");
2826 if(bestbot < 0 || bestplayer < 0)
2828 dprint("not doing anything\n");
2829 // don't return, let it reset all counters below
2831 else if(bestbot <= bestplayer * factor - 2)
2833 if(cvar("skill") < 17)
2835 dprint("2 frags difference, increasing skill\n");
2836 cvar_set("skill", ftos(cvar("skill") + 1));
2837 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2840 else if(bestbot >= bestplayer * factor + 2)
2842 if(cvar("skill") > 0)
2844 dprint("2 frags difference, decreasing skill\n");
2845 cvar_set("skill", ftos(cvar("skill") - 1));
2846 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2851 dprint("not doing anything\n");
2853 // don't reset counters, wait for them to accumulate
2856 FOR_EACH_PLAYER(head)
2857 head.totalfrags_lastcheck = head.totalfrags;
2860 float bot_cvar_nextthink;
2861 void bot_serverframe()
2863 float realplayers, bots, activerealplayers;
2866 if (intermission_running)
2872 stepheightvec = cvar("sv_stepheight") * '0 0 1';
2873 bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
2875 if(time > autoskill_nextthink)
2878 a = cvar("skill_auto");
2881 autoskill_nextthink = time + 5;
2884 activerealplayers = 0;
2887 FOR_EACH_REALCLIENT(head)
2889 if(head.classname == "player" || g_lms || g_arena)
2890 ++activerealplayers;
2894 // add/remove bots if needed to make sure there are at least
2895 // minplayers+bot_number, or remove all bots if no one is playing
2896 // But don't remove bots immediately on level change, as the real players
2897 // usually haven't rejoined yet
2898 bots_would_leave = FALSE;
2899 if ((realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5)))
2901 float realminplayers, minplayers;
2902 realminplayers = cvar("minplayers");
2903 minplayers = max(0, floor(realminplayers));
2905 float realminbots, minbots;
2906 if(cvar("bot_vs_human"))
2907 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2909 realminbots = cvar("bot_number");
2910 minbots = max(0, floor(realminbots));
2912 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2914 bots_would_leave = TRUE;
2918 // if there are no players, remove bots
2922 bot_ignore_bots = cvar("bot_ignore_bots");
2924 // only add one bot per frame to avoid utter chaos
2925 if(time > botframe_nextthink)
2927 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2928 while (currentbots < bots)
2930 if (bot_spawn() == world)
2932 bprint("Can not add bot, server full.\n");
2933 botframe_nextthink = time + 10;
2937 while (currentbots > bots)
2941 if(botframe_spawnedwaypoints)
2943 if(cvar("waypoint_benchmark"))
2947 if (currentbots > 0 || cvar("g_waypointeditor"))
2948 if (botframe_spawnedwaypoints)
2950 if(botframe_cachedwaypointlinks)
2952 if(!botframe_loadedforcedlinks)
2953 waypoint_load_links_hardwired();
2957 // TODO: Make this check cleaner
2958 local entity wp = findchain(classname, "waypoint");
2959 if(time - wp.nextthink > 10)
2960 waypoint_save_links();
2965 botframe_spawnedwaypoints = TRUE;
2967 if(!waypoint_load_links())
2968 waypoint_schedulerelinkall();
2973 // cycle the goal token from one bot to the next each frame
2974 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2975 // frame, which causes choppy framerates)
2976 if (bot_strategytoken_taken)
2978 bot_strategytoken_taken = FALSE;
2979 if (bot_strategytoken)
2980 bot_strategytoken = bot_strategytoken.nextbot;
2981 if (!bot_strategytoken)
2982 bot_strategytoken = bot_list;
2985 if (botframe_nextdangertime < time)
2987 local float interval;
2988 interval = cvar("bot_ai_dangerdetectioninterval");
2989 if (botframe_nextdangertime < time - interval * 1.5)
2990 botframe_nextdangertime = time;
2991 botframe_nextdangertime = botframe_nextdangertime + interval;
2992 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2996 if (cvar("g_waypointeditor"))
2997 botframe_showwaypointlinks();
2999 if(time > bot_cvar_nextthink)
3002 bot_custom_weapon_priority_setup();
3003 bot_cvar_nextthink = time + 5;