2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
8 float AI_STATUS_WAYPOINT_PERSONAL_LINKING = 64; // Waiting for the personal waypoint to be linked
9 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 128; // Going to a personal waypoint
10 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 256; // Personal waypoint reached
11 #ifdef BOT_JETPACK_NAVIGATION
12 float AI_STATUS_JETPACK_FLYING = 512;
13 float AI_STATUS_JETPACK_LANDING = 1024;
16 // utilities for path debugging
17 #ifdef DEBUG_TRACEWALK
19 float DEBUG_NODE_SUCCESS = 1;
20 float DEBUG_NODE_WARNING = 2;
21 float DEBUG_NODE_FAIL = 3;
25 void debugresetnodes()
27 debuglastnode = '0 0 0';
30 void debugnode(vector node)
32 if not(self.classname=="player")
35 if(debuglastnode=='0 0 0')
41 te_lightning2(world, node, debuglastnode);
45 void debugnodestatus(vector position, float status)
51 case DEBUG_NODE_SUCCESS:
54 case DEBUG_NODE_WARNING:
64 te_customflash(position, 40, 2, color);
69 // rough simulation of walking from one point to another to test if a path
70 // can be traveled, used for waypoint linking and havocbot
73 float bot_navigation_movemode;
74 float navigation_testtracewalk;
75 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
81 local float totaldist;
84 local float ignorehazards;
87 #ifdef DEBUG_TRACEWALK
95 dist = totaldist = vlen(move);
96 dir = normalize(move);
98 ignorehazards = FALSE;
100 // Analyze starting point
101 traceline(start, start, MOVE_NORMAL, e);
102 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
103 ignorehazards = TRUE;
106 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
107 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
109 ignorehazards = TRUE;
113 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
114 if (trace_startsolid)
117 #ifdef DEBUG_TRACEWALK
118 debugnodestatus(start, DEBUG_NODE_FAIL);
120 //print("tracewalk: ", vtos(start), " is a bad start\n");
125 yaw = vectoyaw(move);
129 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
132 #ifdef DEBUG_TRACEWALK
133 debugnodestatus(org, DEBUG_NODE_SUCCESS);
135 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
138 #ifdef DEBUG_TRACEWALK
146 dist = dist - stepdist;
147 traceline(org, org, MOVE_NORMAL, e);
150 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
152 // hazards blocking path
153 #ifdef DEBUG_TRACEWALK
154 debugnodestatus(org, DEBUG_NODE_FAIL);
156 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
160 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
162 move = normalize(end - org);
163 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
165 #ifdef DEBUG_TRACEWALK
166 debugnode(trace_endpos);
169 if (trace_fraction < 1)
172 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
173 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
175 #ifdef DEBUG_TRACEWALK
178 if(pointcontents(org) == CONTENT_EMPTY)
182 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
184 #ifdef DEBUG_TRACEWALK
185 debugnodestatus(org, DEBUG_NODE_FAIL);
188 //print("tracewalk: ", vtos(start), " failed under water\n");
198 move = dir * stepdist + org;
199 tracebox(org, m1, m2, move, movemode, e);
201 #ifdef DEBUG_TRACEWALK
202 debugnode(trace_endpos);
206 if (trace_fraction < 1)
208 // check if we can walk over this obstacle
209 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
210 if (trace_fraction < 1 || trace_startsolid)
212 #ifdef DEBUG_TRACEWALK
213 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
217 traceline( org, move, movemode, e);
218 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
220 local vector nextmove;
222 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
224 nextmove = move + (dir * stepdist);
225 traceline( move, nextmove, movemode, e);
231 #ifdef DEBUG_TRACEWALK
232 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
234 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
235 //te_explosion(trace_endpos);
236 //print(ftos(e.dphitcontentsmask), "\n");
237 return FALSE; // failed
246 // trace down from stepheight as far as possible and move there,
247 // if this starts in solid we try again without the stepup, and
248 // if that also fails we assume it is a wall
249 // (this is the same logic as the Quake walkmove function used)
250 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
252 // moved successfully
256 c = pointcontents(org + '0 0 1');
257 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
267 //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
269 // moved but didn't arrive at the intended destination
270 #ifdef DEBUG_TRACEWALK
271 debugnodestatus(org, DEBUG_NODE_FAIL);
278 // grenade tracing to decide the best pitch to fire at
281 entity tracetossfaketarget;
283 // traces multiple trajectories to find one that will impact the target
284 // 'end' vector is the place it aims for,
285 // returns TRUE only if it hit targ (don't target non-solid entities)
286 vector findtrajectory_velocity;
287 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
289 local float c, savesolid, shottime;
290 local vector dir, end, v;
292 return FALSE; // could cause division by zero if calculated
293 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
294 return FALSE; // could never hit it
296 tracetossent = spawn();
297 tracetossent.owner = ignore;
298 setsize(tracetossent, m1, m2);
299 savesolid = targ.solid;
300 targ.solid = SOLID_NOT;
301 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
302 v = targ.velocity * shottime + targ.origin;
303 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
305 end = v + (targ.mins + targ.maxs) * 0.5;
306 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
309 targ.solid = savesolid;
313 if (!tracetossfaketarget)
314 tracetossfaketarget = spawn();
315 tracetossfaketarget.solid = savesolid;
316 tracetossfaketarget.movetype = targ.movetype;
317 setmodel(tracetossfaketarget, targ.model); // no low precision
318 tracetossfaketarget.model = targ.model;
319 tracetossfaketarget.modelindex = targ.modelindex;
320 setsize(tracetossfaketarget, targ.mins, targ.maxs);
321 setorigin(tracetossfaketarget, v);
324 dir = normalize(end - org);
325 while (c < 10) // 10 traces
327 setorigin(tracetossent, org); // reset
328 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
329 tracetoss(tracetossent, ignore); // love builtin functions...
330 if (trace_ent == tracetossfaketarget) // done
332 targ.solid = savesolid;
335 tracetossfaketarget.solid = SOLID_NOT;
336 tracetossfaketarget.movetype = MOVETYPE_NONE;
337 tracetossfaketarget.model = "";
338 tracetossfaketarget.modelindex = 0;
339 // relink to remove it from physics considerations
340 setorigin(tracetossfaketarget, v);
344 dir_z = dir_z + 0.1; // aim up a little more
347 targ.solid = savesolid;
350 tracetossfaketarget.solid = SOLID_NOT;
351 tracetossfaketarget.movetype = MOVETYPE_NONE;
352 tracetossfaketarget.model = "";
353 tracetossfaketarget.modelindex = 0;
354 // relink to remove it from physics considerations
355 setorigin(tracetossfaketarget, v);
357 // leave a valid one even if it won't reach
358 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
366 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
368 // upto 5 queued messages
372 .entity lag1_entity1;
381 .entity lag2_entity1;
390 .entity lag3_entity1;
399 .entity lag4_entity1;
408 .entity lag5_entity1;
416 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
417 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
418 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
419 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
420 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
423 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
425 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
426 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
427 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
428 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
429 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
430 // no room for it (what is the best thing to do here??)
435 // Random skill system
436 .float bot_thinkskill;
437 .float bot_mouseskill;
438 .float bot_predictionskill;
439 .float bot_offsetskill;
442 // spawnfunc_waypoint navigation system
444 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
445 // waypointscore = 0.7 / waypointdistance
447 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
448 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
449 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
450 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
451 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
452 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
453 .float wpfire, wpcost, wpconsidered;
456 .vector wpnearestpoint;
459 // stack of current goals (the last one of which may be an item or other
460 // desirable object, the rest are typically waypoints to reach it)
461 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
462 .entity goalstack04, goalstack05, goalstack06, goalstack07;
463 .entity goalstack08, goalstack09, goalstack10, goalstack11;
464 .entity goalstack12, goalstack13, goalstack14, goalstack15;
465 .entity goalstack16, goalstack17, goalstack18, goalstack19;
466 .entity goalstack20, goalstack21, goalstack22, goalstack23;
467 .entity goalstack24, goalstack25, goalstack26, goalstack27;
468 .entity goalstack28, goalstack29, goalstack30, goalstack31;
470 .entity nearestwaypoint;
471 .float nearestwaypointtimeout;
473 // used during navigation_goalrating_begin/end sessions
474 #define MAX_BESTGOALS 3
475 float bestgoalswindex;
476 float bestgoalsrindex;
477 float navigation_bestrating;
478 entity navigation_bestgoals[MAX_BESTGOALS];
479 .float navigation_hasgoals;
481 /////////////////////////////////////////////////////////////////////////////
482 // spawnfunc_waypoint management
483 /////////////////////////////////////////////////////////////////////////////
485 // waypoints with this flag are not saved, they are automatically generated
486 // waypoints like jump pads, teleporters, and items
487 float WAYPOINTFLAG_GENERATED = 8388608;
488 float WAYPOINTFLAG_ITEM = 4194304;
489 float WAYPOINTFLAG_TELEPORT = 2097152;
490 float WAYPOINTFLAG_NORELINK = 1048576;
491 float WAYPOINTFLAG_PERSONAL = 524288;
493 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
494 void waypoint_addlink(entity from, entity to)
500 if (from.wpflags & WAYPOINTFLAG_NORELINK)
503 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
504 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
505 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
506 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
507 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
508 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
509 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
510 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
512 if (to.wpisbox || from.wpisbox)
514 // if either is a box we have to find the nearest points on them to
515 // calculate the distance properly
516 local vector v1, v2, m1, m2;
520 v1_x = bound(m1_x, v1_x, m2_x);
521 v1_y = bound(m1_y, v1_y, m2_y);
522 v1_z = bound(m1_z, v1_z, m2_z);
526 v2_x = bound(m1_x, v2_x, m2_x);
527 v2_y = bound(m1_y, v2_y, m2_y);
528 v2_z = bound(m1_z, v2_z, m2_z);
533 c = vlen(to.origin - from.origin);
535 if (from.wp31mincost < c) return;
536 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
537 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
538 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
539 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
540 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
541 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
542 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
543 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
544 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
545 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
546 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
547 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
548 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
549 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
550 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
551 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
552 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
553 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
554 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
555 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
556 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
557 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
558 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
559 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
560 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
561 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
562 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
563 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
564 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
565 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
566 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
567 from.wp00 = to;from.wp00mincost = c;return;
570 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
571 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
573 // relink this spawnfunc_waypoint
574 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
576 void waypoint_think()
579 local vector sv, sm1, sm2, ev, em1, em2, dv;
581 stepheightvec = cvar("sv_stepheight") * '0 0 1';
582 bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
584 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
585 sm1 = self.origin + self.mins;
586 sm2 = self.origin + self.maxs;
587 for(e = world; (e = find(e, classname, "waypoint")); )
589 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
591 waypoint_addlink(self, e);
592 waypoint_addlink(e, self);
597 if(!checkpvs(self.origin, e))
603 sv_x = bound(sm1_x, sv_x, sm2_x);
604 sv_y = bound(sm1_y, sv_y, sm2_y);
605 sv_z = bound(sm1_z, sv_z, sm2_z);
607 em1 = e.origin + e.mins;
608 em2 = e.origin + e.maxs;
609 ev_x = bound(em1_x, ev_x, em2_x);
610 ev_y = bound(em1_y, ev_y, em2_y);
611 ev_z = bound(em1_z, ev_z, em2_z);
614 if (vlen(dv) >= 1050) // max search distance in XY
616 ++relink_lengthculled;
619 navigation_testtracewalk = 0;
622 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
623 if (!trace_startsolid)
625 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
626 sv = trace_endpos + '0 0 1';
631 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
632 if (!trace_startsolid)
634 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
635 ev = trace_endpos + '0 0 1';
638 //traceline(self.origin, e.origin, FALSE, world);
639 //if (trace_fraction == 1)
640 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
641 waypoint_addlink(self, e);
643 relink_walkculled += 0.5;
644 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
645 waypoint_addlink(e, self);
647 relink_walkculled += 0.5;
650 navigation_testtracewalk = 0;
651 self.wplinked = TRUE;
654 void waypoint_clearlinks(entity wp)
656 // clear links to other waypoints
659 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
660 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
661 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
662 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
666 // tell a spawnfunc_waypoint to relink
667 void waypoint_schedulerelink(entity wp)
671 // TODO: add some sort of visible box in edit mode for box waypoints
672 if (cvar("g_waypointeditor"))
677 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
679 if (wp.wpflags & WAYPOINTFLAG_ITEM)
680 wp.colormod = '1 0 0';
681 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
682 wp.colormod = '1 1 0';
684 wp.colormod = '1 1 1';
688 wp.wpisbox = vlen(wp.size) > 0;
690 if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
692 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
693 waypoint_clearlinks(wp);
694 // schedule an actual relink on next frame
695 wp.think = waypoint_think;
697 wp.effects = EF_LOWPRECISION;
700 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
701 // them back to it as well
702 // (suitable for spawnfunc_waypoint editor)
703 entity waypoint_spawn(vector m1, vector m2, float f)
707 w = find(world, classname, "waypoint");
709 if not(f & WAYPOINTFLAG_PERSONAL)
712 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
713 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
715 w = find(w, classname, "waypoint");
719 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
720 w.classname = "waypoint";
722 setorigin(w, (m1 + m2) * 0.5);
723 setsize(w, m1 - w.origin, m2 - w.origin);
724 if (vlen(w.size) > 0)
727 if(!(f & WAYPOINTFLAG_GENERATED))
730 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
731 if (trace_fraction < 1)
732 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
734 // check if the start position is stuck
735 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
736 if (trace_startsolid)
738 org = w.origin + '0 0 26';
739 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
742 org = w.origin + '2 2 2';
743 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
746 org = w.origin + '-2 -2 2';
747 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
750 org = w.origin + '-2 2 2';
751 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
754 org = w.origin + '2 -2 2';
755 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
758 // this WP is in solid, refuse it
759 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
767 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
770 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
773 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
779 if(trace_fraction == 1)
781 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
785 trace_endpos_z += 0.1; // don't trust the trace fully
786 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
787 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
788 setorigin(w, trace_endpos);
792 waypoint_clearlinks(w);
793 //waypoint_schedulerelink(w);
795 if (cvar("g_waypointeditor"))
799 setmodel(w, "models/runematch/rune.mdl"); w.effects = EF_LOWPRECISION;
801 if (w.wpflags & WAYPOINTFLAG_ITEM)
802 w.colormod = '1 0 0';
803 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
804 w.colormod = '1 1 0';
806 w.colormod = '1 1 1';
814 // spawnfunc_waypoint map entity
815 void spawnfunc_waypoint()
817 setorigin(self, self.origin);
818 // schedule a relink after other waypoints have had a chance to spawn
819 waypoint_clearlinks(self);
820 //waypoint_schedulerelink(self);
823 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
824 void waypoint_remove(entity e)
826 // tell all linked waypoints that they need to relink
827 waypoint_schedulerelink(e.wp00);
828 waypoint_schedulerelink(e.wp01);
829 waypoint_schedulerelink(e.wp02);
830 waypoint_schedulerelink(e.wp03);
831 waypoint_schedulerelink(e.wp04);
832 waypoint_schedulerelink(e.wp05);
833 waypoint_schedulerelink(e.wp06);
834 waypoint_schedulerelink(e.wp07);
835 waypoint_schedulerelink(e.wp08);
836 waypoint_schedulerelink(e.wp09);
837 waypoint_schedulerelink(e.wp10);
838 waypoint_schedulerelink(e.wp11);
839 waypoint_schedulerelink(e.wp12);
840 waypoint_schedulerelink(e.wp13);
841 waypoint_schedulerelink(e.wp14);
842 waypoint_schedulerelink(e.wp15);
843 waypoint_schedulerelink(e.wp16);
844 waypoint_schedulerelink(e.wp17);
845 waypoint_schedulerelink(e.wp18);
846 waypoint_schedulerelink(e.wp19);
847 waypoint_schedulerelink(e.wp20);
848 waypoint_schedulerelink(e.wp21);
849 waypoint_schedulerelink(e.wp22);
850 waypoint_schedulerelink(e.wp23);
851 waypoint_schedulerelink(e.wp24);
852 waypoint_schedulerelink(e.wp25);
853 waypoint_schedulerelink(e.wp26);
854 waypoint_schedulerelink(e.wp27);
855 waypoint_schedulerelink(e.wp28);
856 waypoint_schedulerelink(e.wp29);
857 waypoint_schedulerelink(e.wp30);
858 waypoint_schedulerelink(e.wp31);
859 // and now remove the spawnfunc_waypoint
863 // empties the map of waypoints
864 void waypoint_removeall()
866 local entity head, next;
867 head = findchain(classname, "waypoint");
876 // tell all waypoints to relink
877 // (is this useful at all?)
878 void waypoint_schedulerelinkall()
881 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
882 head = findchain(classname, "waypoint");
885 waypoint_schedulerelink(head);
890 // Load waypoint links from file
891 float botframe_cachedwaypointlinks;
892 float waypoint_load_links()
894 local string filename, s;
895 local float file, tokens, c, found;
896 local entity wp_from, wp_to;
897 local vector wp_to_pos, wp_from_pos;
898 filename = strcat("maps/", mapname);
899 filename = strcat(filename, ".waypoints.cache");
900 file = fopen(filename, FILE_READ);
904 dprint("waypoint links load from ");
916 tokens = tokenizebyseparator(s, "*");
925 wp_from_pos = stov(argv(0));
926 wp_to_pos = stov(argv(1));
928 // Search "from" waypoint
929 if(wp_from.origin!=wp_from_pos)
931 wp_from = findradius(wp_from_pos, 1);
935 if(vlen(wp_from.origin-wp_from_pos)<1)
936 if(wp_from.classname == "waypoint")
941 wp_from = wp_from.chain;
946 // can't find that waypoint
952 // Search "to" waypoint
953 wp_to = findradius(wp_to_pos, 1);
957 if(vlen(wp_to.origin-wp_to_pos)<1)
958 if(wp_to.classname == "waypoint")
968 // can't find that waypoint
974 waypoint_addlink(wp_from, wp_to);
981 dprint(" waypoint links from maps/");
983 dprint(".waypoints.cache\n");
985 botframe_cachedwaypointlinks = TRUE;
989 float botframe_loadedforcedlinks;
990 void waypoint_load_links_hardwired()
992 local string filename, s;
993 local float file, tokens, c, found;
994 local entity wp_from, wp_to;
995 local vector wp_to_pos, wp_from_pos;
996 filename = strcat("maps/", mapname);
997 filename = strcat(filename, ".waypoints.hardwired");
998 file = fopen(filename, FILE_READ);
1000 botframe_loadedforcedlinks = TRUE;
1004 dprint("waypoint links load from ");
1006 dprint(" failed\n");
1016 if(substring(s, 0, 2)=="//")
1019 if(substring(s, 0, 1)=="#")
1022 tokens = tokenizebyseparator(s, "*");
1027 wp_from_pos = stov(argv(0));
1028 wp_to_pos = stov(argv(1));
1030 // Search "from" waypoint
1031 if(wp_from.origin!=wp_from_pos)
1033 wp_from = findradius(wp_from_pos, 1);
1037 if(vlen(wp_from.origin-wp_from_pos)<1)
1038 if(wp_from.classname == "waypoint")
1043 wp_from = wp_from.chain;
1048 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1053 // Search "to" waypoint
1054 wp_to = findradius(wp_to_pos, 1);
1058 if(vlen(wp_to.origin-wp_to_pos)<1)
1059 if(wp_to.classname == "waypoint")
1064 wp_to = wp_to.chain;
1069 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1074 waypoint_addlink(wp_from, wp_to);
1081 dprint(" waypoint links from maps/");
1083 dprint(".waypoints.hardwired\n");
1087 // Save all waypoint links to a file
1088 void waypoint_save_links()
1090 local string filename, s;
1091 local float file, c, i;
1092 local entity w, link;
1093 filename = strcat("maps/", mapname);
1094 filename = strcat(filename, ".waypoints.cache");
1095 file = fopen(filename, FILE_WRITE);
1098 print("waypoint links save to ");
1103 w = findchain(classname, "waypoint");
1111 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1112 case 00:link = w.wp00; break;
1113 case 01:link = w.wp01; break;
1114 case 02:link = w.wp02; break;
1115 case 03:link = w.wp03; break;
1116 case 04:link = w.wp04; break;
1117 case 05:link = w.wp05; break;
1118 case 06:link = w.wp06; break;
1119 case 07:link = w.wp07; break;
1120 case 08:link = w.wp08; break;
1121 case 09:link = w.wp09; break;
1122 case 10:link = w.wp10; break;
1123 case 11:link = w.wp11; break;
1124 case 12:link = w.wp12; break;
1125 case 13:link = w.wp13; break;
1126 case 14:link = w.wp14; break;
1127 case 15:link = w.wp15; break;
1128 case 16:link = w.wp16; break;
1129 case 17:link = w.wp17; break;
1130 case 18:link = w.wp18; break;
1131 case 19:link = w.wp19; break;
1132 case 20:link = w.wp20; break;
1133 case 21:link = w.wp21; break;
1134 case 22:link = w.wp22; break;
1135 case 23:link = w.wp23; break;
1136 case 24:link = w.wp24; break;
1137 case 25:link = w.wp25; break;
1138 case 26:link = w.wp26; break;
1139 case 27:link = w.wp27; break;
1140 case 28:link = w.wp28; break;
1141 case 29:link = w.wp29; break;
1142 case 30:link = w.wp30; break;
1143 case 31:link = w.wp31; break;
1149 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1156 botframe_cachedwaypointlinks = TRUE;
1160 print(" waypoints links to maps/");
1162 print(".waypoints.cache\n");
1165 // save waypoints to gamedir/data/maps/mapname.waypoints
1166 void waypoint_saveall()
1168 local string filename, s;
1169 local float file, c;
1171 filename = strcat("maps/", mapname);
1172 filename = strcat(filename, ".waypoints");
1173 file = fopen(filename, FILE_WRITE);
1177 w = findchain(classname, "waypoint");
1180 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1182 s = strcat(vtos(w.origin + w.mins), "\n");
1183 s = strcat(s, vtos(w.origin + w.maxs));
1184 s = strcat(s, "\n");
1185 s = strcat(s, ftos(w.wpflags));
1186 s = strcat(s, "\n");
1195 bprint(" waypoints to maps/");
1197 bprint(".waypoints\n");
1201 bprint("waypoint save to ");
1203 bprint(" failed\n");
1205 waypoint_save_links();
1206 botframe_loadedforcedlinks = FALSE;
1209 // load waypoints from file
1210 float waypoint_loadall()
1212 local string filename, s;
1213 local float file, cwp, cwb, fl;
1214 local vector m1, m2;
1217 filename = strcat("maps/", mapname);
1218 filename = strcat(filename, ".waypoints");
1219 file = fopen(filename, FILE_READ);
1236 waypoint_spawn(m1, m2, fl);
1245 dprint(" waypoints and ");
1247 dprint(" wayboxes from maps/");
1249 dprint(".waypoints\n");
1253 dprint("waypoint load from ");
1255 dprint(" failed\n");
1260 void waypoint_spawnforitem(entity e)
1265 if(!bot_waypoints_for_items)
1269 org = (e.absmax + e.absmin) * 0.5;
1271 // Fix the waypoint altitude if necessary
1272 traceline(org, org + '0 0 -65535', TRUE, e);
1274 org_z - trace_endpos_z > PL_MAX_z - PL_MIN_z + 10 // If middle of entiy is above player heigth
1275 || org_z - trace_endpos_z < (PL_MAX_z - PL_MIN_z) * 0.5 // or below half player height
1277 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1279 // TODO: Cleaner solution
1280 if(e.classname!="item_flag_team")
1281 e.nearestwaypointtimeout = time + 1000000000;
1283 // don't spawn an item spawnfunc_waypoint if it already exists
1284 w = findchain(classname, "waypoint");
1289 if (boxesoverlap(org, org, w.absmin, w.absmax))
1291 e.nearestwaypoint = w;
1297 if (vlen(w.origin - org) < 16)
1299 e.nearestwaypoint = w;
1305 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1308 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1312 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1313 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1314 // one way link to the destination
1316 w.wp00mincost = timetaken; // this is just for jump pads
1317 // the teleporter's nearest spawnfunc_waypoint is this one
1318 // (teleporters are not goals, so this is probably useless)
1319 e.nearestwaypoint = w;
1320 e.nearestwaypointtimeout = time + 1000000000;
1323 entity waypoint_spawnpersonal(vector position)
1327 // drop the waypoint to a proper location:
1328 // first move it up by a player height
1329 // then move it down to hit the floor with player bbox size
1330 traceline(position, position + '0 0 1' * (PL_MAX_z - PL_MIN_z), MOVE_NOMONSTERS, world);
1331 tracebox(trace_endpos, PL_MIN, PL_MAX, trace_endpos + '0 0 -1024', MOVE_NOMONSTERS, world);
1332 if(trace_fraction < 1)
1333 position = trace_endpos;
1335 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
1336 w.nearestwaypoint = world;
1337 w.nearestwaypointtimeout = 0;
1340 waypoint_schedulerelink(w);
1345 /////////////////////////////////////////////////////////////////////////////
1347 /////////////////////////////////////////////////////////////////////////////
1349 // completely empty the goal stack, used when deciding where to go
1350 void navigation_clearroute()
1352 //print("bot ", etos(self), " clear\n");
1353 self.navigation_hasgoals = FALSE;
1354 self.goalcurrent = world;
1355 self.goalstack01 = world;
1356 self.goalstack02 = world;
1357 self.goalstack03 = world;
1358 self.goalstack04 = world;
1359 self.goalstack05 = world;
1360 self.goalstack06 = world;
1361 self.goalstack07 = world;
1362 self.goalstack08 = world;
1363 self.goalstack09 = world;
1364 self.goalstack10 = world;
1365 self.goalstack11 = world;
1366 self.goalstack12 = world;
1367 self.goalstack13 = world;
1368 self.goalstack14 = world;
1369 self.goalstack15 = world;
1370 self.goalstack16 = world;
1371 self.goalstack17 = world;
1372 self.goalstack18 = world;
1373 self.goalstack19 = world;
1374 self.goalstack20 = world;
1375 self.goalstack21 = world;
1376 self.goalstack22 = world;
1377 self.goalstack23 = world;
1378 self.goalstack24 = world;
1379 self.goalstack25 = world;
1380 self.goalstack26 = world;
1381 self.goalstack27 = world;
1382 self.goalstack28 = world;
1383 self.goalstack29 = world;
1384 self.goalstack30 = world;
1385 self.goalstack31 = world;
1388 // add a new goal at the beginning of the stack
1389 // (in other words: add a new prerequisite before going to the later goals)
1390 void navigation_pushroute(entity e)
1392 //print("bot ", etos(self), " push ", etos(e), "\n");
1393 self.goalstack31 = self.goalstack30;
1394 self.goalstack30 = self.goalstack29;
1395 self.goalstack29 = self.goalstack28;
1396 self.goalstack28 = self.goalstack27;
1397 self.goalstack27 = self.goalstack26;
1398 self.goalstack26 = self.goalstack25;
1399 self.goalstack25 = self.goalstack24;
1400 self.goalstack24 = self.goalstack23;
1401 self.goalstack23 = self.goalstack22;
1402 self.goalstack22 = self.goalstack21;
1403 self.goalstack21 = self.goalstack20;
1404 self.goalstack20 = self.goalstack19;
1405 self.goalstack19 = self.goalstack18;
1406 self.goalstack18 = self.goalstack17;
1407 self.goalstack17 = self.goalstack16;
1408 self.goalstack16 = self.goalstack15;
1409 self.goalstack15 = self.goalstack14;
1410 self.goalstack14 = self.goalstack13;
1411 self.goalstack13 = self.goalstack12;
1412 self.goalstack12 = self.goalstack11;
1413 self.goalstack11 = self.goalstack10;
1414 self.goalstack10 = self.goalstack09;
1415 self.goalstack09 = self.goalstack08;
1416 self.goalstack08 = self.goalstack07;
1417 self.goalstack07 = self.goalstack06;
1418 self.goalstack06 = self.goalstack05;
1419 self.goalstack05 = self.goalstack04;
1420 self.goalstack04 = self.goalstack03;
1421 self.goalstack03 = self.goalstack02;
1422 self.goalstack02 = self.goalstack01;
1423 self.goalstack01 = self.goalcurrent;
1424 self.goalcurrent = e;
1427 // remove first goal from stack
1428 // (in other words: remove a prerequisite for reaching the later goals)
1429 // (used when a spawnfunc_waypoint is reached)
1430 void navigation_poproute()
1432 //print("bot ", etos(self), " pop\n");
1433 self.goalcurrent = self.goalstack01;
1434 self.goalstack01 = self.goalstack02;
1435 self.goalstack02 = self.goalstack03;
1436 self.goalstack03 = self.goalstack04;
1437 self.goalstack04 = self.goalstack05;
1438 self.goalstack05 = self.goalstack06;
1439 self.goalstack06 = self.goalstack07;
1440 self.goalstack07 = self.goalstack08;
1441 self.goalstack08 = self.goalstack09;
1442 self.goalstack09 = self.goalstack10;
1443 self.goalstack10 = self.goalstack11;
1444 self.goalstack11 = self.goalstack12;
1445 self.goalstack12 = self.goalstack13;
1446 self.goalstack13 = self.goalstack14;
1447 self.goalstack14 = self.goalstack15;
1448 self.goalstack15 = self.goalstack16;
1449 self.goalstack16 = self.goalstack17;
1450 self.goalstack17 = self.goalstack18;
1451 self.goalstack18 = self.goalstack19;
1452 self.goalstack19 = self.goalstack20;
1453 self.goalstack20 = self.goalstack21;
1454 self.goalstack21 = self.goalstack22;
1455 self.goalstack22 = self.goalstack23;
1456 self.goalstack23 = self.goalstack24;
1457 self.goalstack24 = self.goalstack25;
1458 self.goalstack25 = self.goalstack26;
1459 self.goalstack26 = self.goalstack27;
1460 self.goalstack27 = self.goalstack28;
1461 self.goalstack28 = self.goalstack29;
1462 self.goalstack29 = self.goalstack30;
1463 self.goalstack30 = self.goalstack31;
1464 self.goalstack31 = world;
1467 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1468 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
1470 local entity waylist, w, best;
1471 local float dist, bestdist;
1472 local vector v, org, pm1, pm2;
1473 pm1 = ent.origin + PL_MIN;
1474 pm2 = ent.origin + PL_MAX;
1475 waylist = findchain(classname, "waypoint");
1477 // do two scans, because box test is cheaper
1481 // if object is touching spawnfunc_waypoint
1483 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1488 org = ent.origin + (ent.mins_z - PL_MIN_z) * '0 0 1';
1490 org = org + ent.tag_entity.origin;
1491 if (navigation_testtracewalk)
1497 // box check failed, try walk
1501 // if object can walk from spawnfunc_waypoint
1506 local vector wm1, wm2;
1507 wm1 = w.origin + w.mins;
1508 wm2 = w.origin + w.maxs;
1509 v_x = bound(wm1_x, org_x, wm2_x);
1510 v_y = bound(wm1_y, org_y, wm2_y);
1511 v_z = bound(wm1_z, org_z, wm2_z);
1515 dist = vlen(v - org);
1516 if (bestdist > dist)
1518 traceline(v, org, TRUE, ent);
1519 if (trace_fraction == 1)
1523 //print("^1can I reach ", vtos(org), " from ", vtos(v), "?\n");
1524 if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
1532 if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
1546 // finds the waypoints near the bot initiating a navigation query
1547 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1550 local vector v, m1, m2, diff;
1552 // navigation_testtracewalk = TRUE;
1557 if (!head.wpconsidered)
1561 m1 = head.origin + head.mins;
1562 m2 = head.origin + head.maxs;
1564 v_x = bound(m1_x, v_x, m2_x);
1565 v_y = bound(m1_y, v_y, m2_y);
1566 v_z = bound(m1_z, v_z, m2_z);
1570 diff = v - self.origin;
1571 diff_z = max(0, diff_z);
1572 if (vlen(diff) < maxdist)
1574 head.wpconsidered = TRUE;
1575 if (tracewalk(self, self.origin, self.mins, self.maxs, v, bot_navigation_movemode))
1577 head.wpnearestpoint = v;
1578 head.wpcost = vlen(v - self.origin) + head.dmg;
1587 //navigation_testtracewalk = FALSE;
1591 // updates a path link if a spawnfunc_waypoint link is better than the current one
1592 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1601 v_x = bound(m1_x, p_x, m2_x);
1602 v_y = bound(m1_y, p_y, m2_y);
1603 v_z = bound(m1_z, p_z, m2_z);
1607 cost2 = cost2 + vlen(v);
1608 if (wp.wpcost > cost2)
1613 wp.wpnearestpoint = v;
1617 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1618 void navigation_markroutes()
1620 local entity w, wp, waylist;
1621 local float searching, cost, cost2;
1623 w = waylist = findchain(classname, "waypoint");
1626 w.wpconsidered = FALSE;
1627 w.wpnearestpoint = '0 0 0';
1628 w.wpcost = 10000000;
1634 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1635 // as this search is expensive we will use lower values if the bot is on the air
1636 local float i, increment, maxdistance;
1637 if(self.flags & FL_ONGROUND)
1640 maxdistance = 50000;
1648 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1662 p = w.wpnearestpoint;
1663 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1664 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1665 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1666 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1667 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1668 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1669 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1670 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1671 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1672 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1673 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1674 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1675 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1676 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1677 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1678 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1679 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1680 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1681 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1682 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1683 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1684 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1685 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1686 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1687 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1688 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1689 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1690 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1691 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1692 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1693 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1694 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1695 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1702 void navigation_bestgoals_reset()
1706 bestgoalswindex = 0;
1707 bestgoalsrindex = 0;
1709 for(i=0;i>MAX_BESTGOALS-1;++i)
1711 navigation_bestgoals[i] = world;
1715 void navigation_add_bestgoal(entity goal)
1717 if(bestgoalsrindex>0)
1721 if(bestgoalsrindex==MAX_BESTGOALS)
1722 bestgoalsrindex = 0;
1725 if(bestgoalswindex==MAX_BESTGOALS)
1728 if(bestgoalsrindex==0)
1732 navigation_bestgoals[bestgoalswindex] = goal;
1737 entity navigation_get_bestgoal()
1741 ent = navigation_bestgoals[bestgoalsrindex];
1742 navigation_bestgoals[bestgoalsrindex] = world;
1746 if(bestgoalsrindex==MAX_BESTGOALS)
1747 bestgoalsrindex = 0;
1752 #ifdef BOT_JETPACK_NAVIGATION
1753 // fields required for jetpack navigation
1754 .entity navigation_jetpack_goal;
1755 .vector navigation_jetpack_point;
1758 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1759 .void() havocbot_role;
1760 void() havocbot_role_ctf_offense;
1761 void navigation_routerating(entity e, float f, float rangebias)
1766 #ifdef BOT_JETPACK_NAVIGATION
1767 // Evaluate path using jetpack
1769 if(self.items & IT_JETPACK)
1770 if(cvar("bot_ai_navigation_jetpack"))
1771 if(vlen(self.origin - e.origin) > cvar("bot_ai_navigation_jetpack_mindistance"))
1773 vector pointa, pointb;
1775 // dprint("jetpack ai: evaluating path for ", e.classname,"\n");
1778 traceline(self.origin, self.origin + '0 0 65535', MOVE_NORMAL, self);
1779 pointa = trace_endpos - '0 0 1';
1782 traceline(e.origin, e.origin + '0 0 65535', MOVE_NORMAL, e);
1783 pointb = trace_endpos - '0 0 1';
1785 // Can I see these two points from the sky?
1786 traceline(pointa, pointb, MOVE_NORMAL, self);
1788 if(trace_fraction==1)
1790 // dprint("jetpack ai: can bridge these two points\n");
1792 // Lower the altitude of these points as much as possible
1793 local float zdistance, xydistance, cost, t, fuel;
1794 local vector down, npa, npb;
1796 down = '0 0 -1' * (PL_MAX_z - PL_MIN_z) * 10;
1799 npa = pointa + down;
1800 npb = pointb + down;
1802 if(npa_z<=self.absmax_z)
1805 if(npb_z<=e.absmax_z)
1808 traceline(npa, npb, MOVE_NORMAL, self);
1809 if(trace_fraction==1)
1815 while(trace_fraction == 1);
1818 // Rough estimation of fuel consumption
1819 // (ignores acceleration and current xyz velocity)
1820 xydistance = vlen(pointa - pointb);
1821 zdistance = fabs(pointa_z - self.origin_z);
1823 t = zdistance / cvar("g_jetpack_maxspeed_up");
1824 t += xydistance / cvar("g_jetpack_maxspeed_side");
1825 fuel = t * cvar("g_jetpack_fuel") * 0.8;
1827 // dprint("jetpack ai: required fuel ", ftos(fuel), " self.ammo_fuel ", ftos(self.ammo_fuel),"\n");
1830 if(self.ammo_fuel>fuel)
1833 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
1834 // - between air and ground speeds)
1836 cost = xydistance / (cvar("g_jetpack_maxspeed_side")/cvar("sv_maxspeed"));
1837 cost += zdistance / (cvar("g_jetpack_maxspeed_up")/cvar("sv_maxspeed"));
1840 // Compare against other goals
1841 f = f * rangebias / (rangebias + cost);
1843 if (navigation_bestrating < f)
1845 // dprint("jetpack path: added goal", e.classname, " (with rating ", ftos(f), ")\n");
1846 navigation_bestrating = f;
1847 navigation_add_bestgoal(e);
1848 self.navigation_jetpack_goal = e;
1849 self.navigation_jetpack_point = pointb;
1857 //te_wizspike(e.origin);
1860 // update the cached spawnfunc_waypoint link on a dynamic item entity
1861 if (time > e.nearestwaypointtimeout)
1863 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1865 // TODO: Cleaner solution, probably handling this timeout from ctf.qc
1866 if(e.classname=="item_flag_team")
1867 e.nearestwaypointtimeout = time + 2;
1869 e.nearestwaypointtimeout = time + random() * 3 + 5;
1872 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1873 if (e.nearestwaypoint)
1874 if (e.nearestwaypoint.wpcost < 10000000)
1876 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1877 // dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1878 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1879 //if (self.havocbot_role == havocbot_role_ctf_offense)
1880 //dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
1882 if (navigation_bestrating < f)
1884 // dprint("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")\n");
1885 navigation_bestrating = f;
1886 navigation_add_bestgoal(e);
1892 // adds an item to the the goal stack with the path to a given item
1893 float navigation_routetogoal(entity e, vector startposition)
1895 self.goalentity = e;
1897 // if there is no goal, just exit
1901 self.navigation_hasgoals = TRUE;
1903 // put the entity on the goal stack
1904 navigation_pushroute(e);
1906 #ifdef BOT_JETPACK_NAVIGATION
1908 if(e==self.navigation_jetpack_goal)
1912 // if it can reach the goal there is nothing more to do
1913 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, bot_navigation_movemode))
1916 // see if there are waypoints describing a path to the item
1917 e = e.nearestwaypoint;
1923 // add the spawnfunc_waypoint to the path
1924 navigation_pushroute(e);
1934 void navigation_routetogoals()
1938 navigation_clearroute();
1940 g1 = navigation_get_bestgoal();
1944 g2 = navigation_get_bestgoal();
1948 navigation_routetogoal(g1, self.origin);
1952 if(navigation_routetogoal(g1, g2.origin))
1959 navigation_clearroute();
1965 // removes any currently touching waypoints from the goal stack
1966 // (this is how bots detect if they have reached a goal)
1967 .float lastteleporttime;
1969 void navigation_poptouchedgoals()
1971 local vector org, m1, m2;
1973 m1 = org + self.mins;
1974 m2 = org + self.maxs;
1976 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1978 if(self.lastteleporttime>0)
1979 if(time-self.lastteleporttime<0.15)
1981 navigation_poproute();
1986 // Loose goal touching check when running
1987 if(self.aistatus & AI_STATUS_RUNNING)
1988 if(self.goalcurrent.classname=="waypoint")
1990 if(vlen(self.origin - self.goalcurrent.origin)<150)
1992 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1993 if(trace_fraction==1)
1995 // Detect personal waypoints
1996 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1997 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1999 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
2000 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
2003 navigation_poproute();
2008 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
2010 // Detect personal waypoints
2011 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
2012 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
2014 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
2015 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
2018 navigation_poproute();
2022 // begin a goal selection session (queries spawnfunc_waypoint network)
2023 void navigation_goalrating_start()
2025 #ifdef BOT_JETPACK_NAVIGATION
2026 self.navigation_jetpack_goal = world;
2028 navigation_bestrating = -1;
2029 self.navigation_hasgoals = FALSE;
2030 navigation_bestgoals_reset();
2031 navigation_markroutes();
2034 // ends a goal selection session (updates goal stack to the best goal)
2035 void navigation_goalrating_end()
2037 navigation_routetogoals();
2038 // dprint("best goal ", self.goalcurrent.classname , "\n");
2040 // Hack: if it can't walk to any goal just move blindly to the first visible waypoint
2041 if not (self.navigation_hasgoals)
2043 dprint(self.netname, " can't walk to any goal, going to a near waypoint\n");
2047 RandomSelection_Init();
2048 head = findradius(self.origin,1000);
2051 if(head.classname=="waypoint")
2052 if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
2053 if(vlen(self.origin-head.origin)>100)
2054 if(checkpvs(self.view_ofs,head))
2055 RandomSelection_Add(head, 0, string_null, 1 + (vlen(self.origin-head.origin)<500), 0);
2058 if(RandomSelection_chosen_ent)
2059 navigation_routetogoal(RandomSelection_chosen_ent, self.origin);
2061 self.navigation_hasgoals = FALSE; // Reset this value
2066 //////////////////////////////////////////////////////////////////////////////
2067 // general bot functions
2068 //////////////////////////////////////////////////////////////////////////////
2070 .float isbot; // true if this client is actually a bot
2075 .string netname_freeme;
2076 .string playermodel_freeme;
2077 .string playerskin_freeme;
2082 .float bot_preferredcolors;
2086 .float bot_dodgerating;
2088 //.float bot_painintensity;
2089 .float bot_firetimer;
2090 //.float bot_oldhealth;
2093 .entity bot_aimtarg;
2094 .float bot_aimlatency;
2095 .vector bot_aimselforigin;
2096 .vector bot_aimselfvelocity;
2097 .vector bot_aimtargorigin;
2098 .vector bot_aimtargvelocity;
2101 .float(entity player, entity item) bot_pickupevalfunc;
2102 .float bot_pickupbasevalue;
2104 .float bot_strategytime;
2106 // used for aiming currently
2107 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
2111 .float bot_forced_team;
2112 .float bot_config_loaded;
2114 void bot_setnameandstuff()
2117 float file, tokens, prio;
2120 string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
2121 string name, prefix, suffix;
2123 if(cvar("g_campaign"))
2130 prefix = cvar_string("bot_prefix");
2131 suffix = cvar_string("bot_suffix");
2134 file = fopen(cvar_string("bot_config_file"), FILE_READ);
2137 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
2140 RandomSelection_Init();
2143 readfile = fgets(file);
2146 if(substring(readfile, 0, 2) == "//")
2148 if(substring(readfile, 0, 1) == "#")
2150 tokens = tokenizebyseparator(readfile, "\t");
2155 if(strcat(prefix, s, suffix) == p.netname)
2161 RandomSelection_Add(world, 0, readfile, 1, prio);
2163 readfile = RandomSelection_chosen_string;
2167 tokens = tokenizebyseparator(readfile, "\t");
2168 if(argv(0) != "") bot_name = argv(0);
2169 else bot_name = "Bot";
2171 if(argv(1) != "") bot_model = argv(1);
2172 else bot_model = "marine";
2174 if(argv(2) != "") bot_skin = argv(2);
2175 else bot_skin = "0";
2177 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
2178 else bot_shirt = ftos(floor(random() * 15));
2180 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
2181 else bot_pants = ftos(floor(random() * 15));
2183 self.bot_forced_team = stof(argv(5));
2184 self.bot_config_loaded = TRUE;
2186 // this is really only a default, JoinBestTeam is called later
2187 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
2188 self.bot_preferredcolors = self.clientcolors;
2191 if (cvar("bot_usemodelnames"))
2196 // pick the model and skin
2197 if(substring(bot_model, -4, 1) != ".")
2198 bot_model = strcat(bot_model, ".zym");
2199 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
2200 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
2202 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
2205 float bot_custom_weapon;
2206 float bot_distance_far;
2207 float bot_distance_close;
2209 float bot_weapons_far[WEP_LAST];
2210 float bot_weapons_mid[WEP_LAST];
2211 float bot_weapons_close[WEP_LAST];
2213 void bot_custom_weapon_priority_setup()
2215 local float tokens, i, c, w;
2217 bot_custom_weapon = FALSE;
2219 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2220 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2221 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2222 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2227 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2232 bot_distance_far = stof(argv(0));
2233 bot_distance_close = stof(argv(1));
2235 if(bot_distance_far < bot_distance_close){
2236 bot_distance_far = stof(argv(1));
2237 bot_distance_close = stof(argv(0));
2240 // Initialize list of weapons
2241 bot_weapons_far[0] = -1;
2242 bot_weapons_mid[0] = -1;
2243 bot_weapons_close[0] = -1;
2245 // Parse far distance weapon priorities
2246 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2249 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2251 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2252 bot_weapons_far[c] = w;
2257 bot_weapons_far[c] = -1;
2259 // Parse mid distance weapon priorities
2260 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2263 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2265 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2266 bot_weapons_mid[c] = w;
2271 bot_weapons_mid[c] = -1;
2273 // Parse close distance weapon priorities
2274 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2277 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2279 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2280 bot_weapons_close[c] = w;
2285 bot_weapons_close[c] = -1;
2287 bot_custom_weapon = TRUE;
2294 //dprint("bot_endgame\n");
2298 setcolor(e, e.bot_preferredcolors);
2301 // if dynamic waypoints are ever implemented, save them here
2304 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2305 float bot_shouldattack(entity e)
2307 if (e.team == self.team)
2317 if(clienttype(e) == CLIENTTYPE_BOT)
2326 if(e.items & IT_STRENGTH)
2328 if(e.flags & FL_NOTARGET)
2333 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2335 if(self.flags & FL_INWATER)
2337 self.bot_aimtarg = world;
2340 self.bot_aimtarg = e1;
2341 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2342 self.bot_aimselforigin = v1;
2343 self.bot_aimselfvelocity = v2;
2344 self.bot_aimtargorigin = v3;
2345 self.bot_aimtargvelocity = v4;
2347 self.bot_canfire = (random() < 0.8);
2349 self.bot_canfire = (random() < 0.9);
2351 self.bot_canfire = (random() < 0.95);
2353 self.bot_canfire = 1;
2356 .float bot_nextthink;
2357 .float bot_badaimtime;
2358 .float bot_aimthinktime;
2359 .float bot_prevaimtime;
2360 .vector bot_mouseaim;
2361 .vector bot_badaimoffset;
2362 .vector bot_1st_order_aimfilter;
2363 .vector bot_2nd_order_aimfilter;
2364 .vector bot_3th_order_aimfilter;
2365 .vector bot_4th_order_aimfilter;
2366 .vector bot_5th_order_aimfilter;
2367 .vector bot_olddesiredang;
2368 float bot_aimdir(vector v, float maxfiredeviation)
2370 local float dist, delta_t, blend;
2371 local vector desiredang, diffang;
2373 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2374 // make sure v_angle is sane first
2375 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2378 // get the desired angles to aim at
2379 //dprint(" at:", vtos(v));
2381 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2382 if (time >= self.bot_badaimtime)
2384 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2385 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2387 desiredang = vectoangles(v) + self.bot_badaimoffset;
2388 //dprint(" desired:", vtos(desiredang));
2389 if (desiredang_x >= 180)
2390 desiredang_x = desiredang_x - 360;
2391 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2392 desiredang_z = self.v_angle_z;
2393 //dprint(" / ", vtos(desiredang));
2395 //// pain throws off aim
2396 //if (self.bot_painintensity)
2398 // // shake from pain
2399 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2402 // calculate turn angles
2403 diffang = (desiredang - self.bot_olddesiredang);
2405 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2406 if (diffang_y >= 180)
2407 diffang_y = diffang_y - 360;
2408 self.bot_olddesiredang = desiredang;
2409 //dprint(" diff:", vtos(diffang));
2411 delta_t = time-self.bot_prevaimtime;
2412 self.bot_prevaimtime = time;
2413 // Here we will try to anticipate the comming aiming direction
2414 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2415 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2416 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2417 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2418 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2419 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2420 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2421 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2422 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2423 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2425 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2426 blend = bound(0,skill,10)*0.1;
2427 desiredang = desiredang + blend *
2429 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2430 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2431 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2432 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2433 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2436 // calculate turn angles
2437 diffang = desiredang - self.bot_mouseaim;
2439 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2440 if (diffang_y >= 180)
2441 diffang_y = diffang_y - 360;
2442 //dprint(" diff:", vtos(diffang));
2444 if (time >= self.bot_aimthinktime)
2446 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2447 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2450 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2452 diffang = self.bot_mouseaim - desiredang;
2454 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2455 if (diffang_y >= 180)
2456 diffang_y = diffang_y - 360;
2457 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2459 // calculate turn angles
2460 diffang = desiredang - self.v_angle;
2462 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2463 if (diffang_y >= 180)
2464 diffang_y = diffang_y - 360;
2465 //dprint(" diff:", vtos(diffang));
2468 dist = vlen(diffang);
2469 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2472 local float r, fixedrate, blendrate;
2473 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2474 blendrate = cvar("bot_ai_aimskill_blendrate");
2475 r = max(fixedrate, blendrate);
2476 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2477 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2478 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2479 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2480 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2482 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2483 //dprint(" turn:", vtos(self.v_angle));
2485 makevectors(self.v_angle);
2486 shotorg = self.origin + self.view_ofs;
2487 shotdir = v_forward;
2489 //dprint(" dir:", vtos(v_forward));
2490 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2492 // calculate turn angles again
2493 //diffang = desiredang - self.v_angle;
2494 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2495 //if (diffang_y >= 180)
2496 // diffang_y = diffang_y - 360;
2498 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2500 // decide whether to fire this time
2501 // note the maxfiredeviation is in degrees so this has to convert to radians first
2502 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2503 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2504 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2505 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2506 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2507 //dprint(ftos(maxfiredeviation),"\n");
2508 //dprint(" diff:", vtos(diffang), "\n");
2510 return self.bot_canfire && (time < self.bot_firetimer);
2513 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2515 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2516 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2519 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2525 dprint("bot_aim(", ftos(shotspeed));
2526 dprint(", ", ftos(shotspeedupward));
2527 dprint(", ", ftos(maxshottime));
2528 dprint(", ", ftos(applygravity));
2531 shotspeed *= g_weaponspeedfactor;
2532 shotspeedupward *= g_weaponspeedfactor;
2535 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2536 shotspeed = 1000000;
2540 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2543 makevectors(self.v_angle);
2544 shotorg = self.origin + self.view_ofs;
2545 shotdir = v_forward;
2546 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2547 local float distanceratio;
2548 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2549 distanceratio = bound(0,distanceratio,1);
2550 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2551 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2552 if (applygravity && self.bot_aimtarg)
2554 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2556 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2560 f = bot_aimdir(v - shotorg, r);
2561 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2562 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2563 if (trace_ent.takedamage)
2564 if (trace_fraction < 1)
2565 if (!bot_shouldattack(trace_ent))
2567 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2568 if (trace_fraction < 1)
2569 if (trace_ent != self.enemy)
2570 if (!bot_shouldattack(trace_ent))
2573 if (r > maxshottime * shotspeed)
2578 // TODO: move this painintensity code to the player damage code
2581 if (self.bot_nextthink > time)
2584 self.flags &~= FL_GODMODE;
2586 self.flags |= FL_GODMODE;
2588 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2589 //if (self.bot_painintensity > 0)
2590 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2592 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2593 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2595 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2597 self.nextthink = time + 0.5;
2603 self.v_angle = self.angles;
2605 self.fixangle = FALSE;
2610 self.dmg_inflictor = world;
2612 // calculate an aiming latency based on the skill setting
2613 // (simulated network latency + naturally delayed reflexes)
2614 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2615 // minimum ping 20+10 random
2616 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2617 // skill 10 = ping 0.2 (adrenaline)
2618 // skill 0 = ping 0.7 (slightly drunk)
2621 self.BUTTON_ATCK = 0;
2623 self.BUTTON_JUMP = 0;
2624 self.BUTTON_ATCK2 = 0;
2625 self.BUTTON_ZOOM = 0;
2626 self.BUTTON_CROUCH = 0;
2627 self.BUTTON_HOOK = 0;
2628 self.BUTTON_INFO = 0;
2630 self.BUTTON_CHAT = 0;
2631 self.BUTTON_USE = 0;
2633 // if dead, just wait until we can respawn
2636 if (self.deadflag == DEAD_DEAD)
2638 self.BUTTON_JUMP = 1; // press jump to respawn
2639 self.bot_strategytime = 0;
2643 // now call the current bot AI (havocbot for example)
2647 entity bot_strategytoken;
2648 float bot_strategytoken_taken;
2651 void bot_relinkplayerlist()
2654 local entity prevbot;
2657 player_list = e = findchainflags(flags, FL_CLIENT);
2662 player_count = player_count + 1;
2663 e.nextplayer = e.chain;
2664 if (clienttype(e) == CLIENTTYPE_BOT)
2667 prevbot.nextbot = e;
2671 bot_list.nextbot = world;
2674 currentbots = currentbots + 1;
2678 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2679 bot_strategytoken = bot_list;
2680 bot_strategytoken_taken = TRUE;
2683 void() havocbot_setupbot;
2684 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2686 void bot_clientdisconnect()
2688 if (clienttype(self) != CLIENTTYPE_BOT)
2690 if(self.netname_freeme)
2691 strunzone(self.netname_freeme);
2692 if(self.playermodel_freeme)
2693 strunzone(self.playermodel_freeme);
2694 if(self.playerskin_freeme)
2695 strunzone(self.playerskin_freeme);
2696 self.netname_freeme = string_null;
2697 self.playermodel_freeme = string_null;
2698 self.playerskin_freeme = string_null;
2701 void bot_clientconnect()
2703 if (clienttype(self) != CLIENTTYPE_BOT)
2705 self.bot_preferredcolors = self.clientcolors;
2706 self.bot_nextthink = time - random();
2707 self.lag_func = bot_lagfunc;
2709 self.createdtime = self.nextthink;
2711 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
2712 bot_setnameandstuff();
2714 if(self.bot_forced_team==1)
2715 self.team = COLOR_TEAM1;
2716 else if(self.bot_forced_team==2)
2717 self.team = COLOR_TEAM2;
2718 else if(self.bot_forced_team==3)
2719 self.team = COLOR_TEAM3;
2720 else if(self.bot_forced_team==4)
2721 self.team = COLOR_TEAM4;
2723 JoinBestTeam(self, FALSE, TRUE);
2725 havocbot_setupbot();
2726 self.bot_mouseskill=random()-0.5;
2727 self.bot_thinkskill=random()-0.5;
2728 self.bot_predictionskill=random()-0.5;
2729 self.bot_offsetskill=random()-0.5;
2734 local entity oldself, bot;
2735 bot = spawnclient();
2738 currentbots = currentbots + 1;
2741 bot_setnameandstuff();
2743 PutClientInServer();
2749 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2750 void bot_removefromlargestteam()
2752 local float besttime, bestcount, thiscount;
2753 local entity best, head;
2754 CheckAllowedTeams(world);
2755 GetTeamCounts(world);
2756 head = findchainfloat(isbot, TRUE);
2760 besttime = head.createdtime;
2764 if(head.team == COLOR_TEAM1)
2766 else if(head.team == COLOR_TEAM2)
2768 else if(head.team == COLOR_TEAM3)
2770 else if(head.team == COLOR_TEAM4)
2774 if (thiscount > bestcount)
2776 bestcount = thiscount;
2777 besttime = head.createdtime;
2780 else if (thiscount == bestcount && besttime < head.createdtime)
2782 besttime = head.createdtime;
2787 currentbots = currentbots - 1;
2791 void bot_removenewest()
2793 local float besttime;
2794 local entity best, head;
2798 bot_removefromlargestteam();
2802 head = findchainfloat(isbot, TRUE);
2806 besttime = head.createdtime;
2809 if (besttime < head.createdtime)
2811 besttime = head.createdtime;
2816 currentbots = currentbots - 1;
2820 float botframe_waypointeditorlightningtime;
2821 void botframe_showwaypointlinks()
2823 local entity player, head, w;
2824 if (time < botframe_waypointeditorlightningtime)
2826 botframe_waypointeditorlightningtime = time + 0.5;
2827 player = find(world, classname, "player");
2831 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2833 //navigation_testtracewalk = TRUE;
2834 head = navigation_findnearestwaypoint(player, FALSE);
2835 // print("currently selected WP is ", etos(head), "\n");
2836 //navigation_testtracewalk = FALSE;
2839 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2840 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2841 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2842 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2843 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2844 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2845 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2846 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2847 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2848 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2849 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2850 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2851 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2852 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2853 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2854 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2855 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2856 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2857 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2858 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2859 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2860 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2861 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2862 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2863 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2864 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2865 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2866 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2867 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2868 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2869 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2870 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2871 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2874 player = find(player, classname, "player");
2878 entity botframe_dangerwaypoint;
2879 void botframe_updatedangerousobjects(float maxupdate)
2881 local entity head, bot_dodgelist;
2882 local vector m1, m2, v;
2883 local float c, d, danger;
2885 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2886 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2887 while (botframe_dangerwaypoint != world)
2890 m1 = botframe_dangerwaypoint.mins;
2891 m2 = botframe_dangerwaypoint.maxs;
2892 head = bot_dodgelist;
2896 v_x = bound(m1_x, v_x, m2_x);
2897 v_y = bound(m1_y, v_y, m2_y);
2898 v_z = bound(m1_z, v_z, m2_z);
2899 d = head.bot_dodgerating - vlen(head.origin - v);
2902 traceline(head.origin, v, TRUE, world);
2903 if (trace_fraction == 1)
2904 danger = danger + d;
2908 botframe_dangerwaypoint.dmg = danger;
2912 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2917 float botframe_spawnedwaypoints;
2918 float botframe_nextthink;
2919 float botframe_nextdangertime;
2921 float autoskill_nextthink;
2922 .float totalfrags_lastcheck;
2923 void autoskill(float factor)
2931 FOR_EACH_PLAYER(head)
2933 if(clienttype(head) == CLIENTTYPE_REAL)
2934 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2936 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2939 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2940 dprint("best bot got ", ftos(bestbot), "; ");
2941 if(bestbot < 0 || bestplayer < 0)
2943 dprint("not doing anything\n");
2944 // don't return, let it reset all counters below
2946 else if(bestbot <= bestplayer * factor - 2)
2948 if(cvar("skill") < 17)
2950 dprint("2 frags difference, increasing skill\n");
2951 cvar_set("skill", ftos(cvar("skill") + 1));
2952 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2955 else if(bestbot >= bestplayer * factor + 2)
2957 if(cvar("skill") > 0)
2959 dprint("2 frags difference, decreasing skill\n");
2960 cvar_set("skill", ftos(cvar("skill") - 1));
2961 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2966 dprint("not doing anything\n");
2968 // don't reset counters, wait for them to accumulate
2971 FOR_EACH_PLAYER(head)
2972 head.totalfrags_lastcheck = head.totalfrags;
2975 float bot_cvar_nextthink;
2976 void bot_serverframe()
2978 float realplayers, bots, activerealplayers;
2981 if (intermission_running)
2987 stepheightvec = cvar("sv_stepheight") * '0 0 1';
2988 bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
2990 if(time > autoskill_nextthink)
2993 a = cvar("skill_auto");
2996 autoskill_nextthink = time + 5;
2999 activerealplayers = 0;
3002 FOR_EACH_REALCLIENT(head)
3004 if(head.classname == "player" || g_lms || g_arena)
3005 ++activerealplayers;
3009 // add/remove bots if needed to make sure there are at least
3010 // minplayers+bot_number, or remove all bots if no one is playing
3011 // But don't remove bots immediately on level change, as the real players
3012 // usually haven't rejoined yet
3013 bots_would_leave = FALSE;
3014 if ((realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5)))
3016 float realminplayers, minplayers;
3017 realminplayers = cvar("minplayers");
3018 minplayers = max(0, floor(realminplayers));
3020 float realminbots, minbots;
3021 if(cvar("bot_vs_human"))
3022 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
3024 realminbots = cvar("bot_number");
3025 minbots = max(0, floor(realminbots));
3027 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
3029 bots_would_leave = TRUE;
3033 // if there are no players, remove bots
3037 bot_ignore_bots = cvar("bot_ignore_bots");
3039 // only add one bot per frame to avoid utter chaos
3040 if(time > botframe_nextthink)
3042 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
3043 while (currentbots < bots)
3045 if (bot_spawn() == world)
3047 bprint("Can not add bot, server full.\n");
3048 botframe_nextthink = time + 10;
3052 while (currentbots > bots)
3056 if(botframe_spawnedwaypoints)
3058 if(cvar("waypoint_benchmark"))
3062 if (currentbots > 0 || cvar("g_waypointeditor"))
3063 if (botframe_spawnedwaypoints)
3065 if(botframe_cachedwaypointlinks)
3067 if(!botframe_loadedforcedlinks)
3068 waypoint_load_links_hardwired();
3072 // TODO: Make this check cleaner
3073 local entity wp = findchain(classname, "waypoint");
3074 if(time - wp.nextthink > 10)
3075 waypoint_save_links();
3080 botframe_spawnedwaypoints = TRUE;
3082 if(!waypoint_load_links())
3083 waypoint_schedulerelinkall();
3088 // cycle the goal token from one bot to the next each frame
3089 // (this prevents them from all doing spawnfunc_waypoint searches on the same
3090 // frame, which causes choppy framerates)
3091 if (bot_strategytoken_taken)
3093 bot_strategytoken_taken = FALSE;
3094 if (bot_strategytoken)
3095 bot_strategytoken = bot_strategytoken.nextbot;
3096 if (!bot_strategytoken)
3097 bot_strategytoken = bot_list;
3100 if (botframe_nextdangertime < time)
3102 local float interval;
3103 interval = cvar("bot_ai_dangerdetectioninterval");
3104 if (botframe_nextdangertime < time - interval * 1.5)
3105 botframe_nextdangertime = time;
3106 botframe_nextdangertime = botframe_nextdangertime + interval;
3107 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
3111 if (cvar("g_waypointeditor"))
3112 botframe_showwaypointlinks();
3114 if(time > bot_cvar_nextthink)
3117 bot_custom_weapon_priority_setup();
3118 bot_cvar_nextthink = time + 5;