2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, sliderTimelimit, entity, NULL)
13 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
14 ENDCLASS(NexuizServerCreateTab)
15 entity makeNexuizServerCreateTab();
20 entity makeNexuizServerCreateTab()
23 me = spawnNexuizServerCreateTab();
24 me.configureDialog(me);
28 void fillNexuizServerCreateTab(entity me)
34 n = 8 + 2 * !!cvar("developer");
35 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
37 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
38 if(e.checked) e0 = NULL;
39 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
40 if(e.checked) e0 = NULL;
41 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
42 if(e.checked) e0 = NULL;
43 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Rune"));
44 if(e.checked) e0 = NULL;
45 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Dom"));
46 if(e.checked) e0 = NULL;
47 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
48 if(e.checked) e0 = NULL;
49 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
50 if(e.checked) e0 = NULL;
53 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
54 if(e.checked) e0 = NULL;
55 me.TD(me, 2, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
56 if(e.checked) e0 = NULL;
60 //print("NO CHECK\n");
66 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
68 me.TD(me, me.rows - 6, 3, e = makeNexuizMapList());
70 me.gotoXY(me, me.rows - 2, 0);
72 me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
73 e.onClick = MapList_All;
74 e.onClickEntity = me.mapListBox;
75 me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
76 e.onClick = MapList_None;
77 e.onClickEntity = me.mapListBox;
80 me.gotoXY(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
81 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Settings:"));
83 me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
84 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
85 me.TD(me, 1, 2, me.sliderTimelimit);
88 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
90 me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
91 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
92 me.checkboxFraglimit = e;
93 me.TD(me, 1, 2, me.sliderFraglimit);
96 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
98 me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
99 e.onClick = DialogOpenButton_Click;
100 e.onClickEntity = main.mutatorsDialog;
101 main.mutatorsDialog.refilterEntity = me.mapListBox;
103 me.gotoXY(me, me.rows - 1, 0);
104 me.TD(me, 1, me.columns, e = makeNexuizButton("Start!", '0 0 0'));
105 e.onClick = MapList_LoadMap;
106 e.onClickEntity = me.mapListBox;
107 me.mapListBox.startButton = e;
109 me.gameTypeChangeNotify(me);
112 void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
114 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
115 l.setText(l, pLabel);
118 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
120 // tell the map list to update
123 gt = MapInfo_CurrentGametype();
124 e = me.sliderFraglimit;
125 l = me.checkboxFraglimit;
128 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_ctf_capture_limit"); break;
129 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
130 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
131 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
132 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
133 default: GameType_ConfigureSliders(e, l, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
135 me.mapListBox.refilter(me.mapListBox);