2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
13 ENDCLASS(NexuizServerCreateTab)
14 entity makeNexuizServerCreateTab();
19 entity makeNexuizServerCreateTab()
22 me = spawnNexuizServerCreateTab();
23 me.configureDialog(me);
26 void fillNexuizServerCreateTab(entity me)
31 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_dm", "Deathmatch"));
33 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
34 if(e.checked) e0 = NULL;
35 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
36 if(e.checked) e0 = NULL;
37 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
38 if(e.checked) e0 = NULL;
39 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_runematch", "Rune"));
40 if(e.checked) e0 = NULL;
41 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
42 if(e.checked) e0 = NULL;
43 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
44 if(e.checked) e0 = NULL;
45 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
46 if(e.checked) e0 = NULL;
47 me.TD(me, 2, me.columns / 9, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
48 if(e.checked) e0 = NULL;
57 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
59 me.TD(me, me.rows - 5, 3, e = makeNexuizMapList());
62 me.gotoXY(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
63 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Settings:"));
65 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Time limit:"));
66 me.TD(me, 1, 2, e = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override"));
68 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Point limit:"));
69 me.checkboxFraglimit = e;
70 me.TD(me, 1, 2, e = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override"));
71 me.sliderFraglimit = e;
73 me.TD(me, 1, 1, e = makeNexuizButton("Mutators", '0 0 0'));
74 e.onClick = DialogOpenButton_Click;
75 e.onClickEntity = main.mutatorsDialog;
77 me.gotoXY(me, me.rows - 1, 0);
78 me.TD(me, 1, me.columns, e = makeNexuizButton("Start!", '0 0 0'));
80 me.gameTypeChangeNotify(me);
83 void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
85 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
89 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
91 // tell the map list to update
94 gt = MapInfo_CurrentGametype();
95 e = me.sliderFraglimit;
96 l = me.checkboxFraglimit;
99 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_ctf_capture_limit"); break;
100 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
101 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
102 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
103 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
104 default: GameType_ConfigureSliders(e, l, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
106 me.mapListBox.refilter(me.mapListBox);