1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuLoadedMaplist;
16 float menuNotTheFirstFrame;
25 void() m_init_delayed =
32 menuLoadedMaplist = 0;
34 if(!MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 1))
36 menuLoadedMaplist = 1;
40 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
41 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
44 draw_currentSkin = "gfx/menu/default";
45 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
47 draw_currentSkin = strzone(draw_currentSkin);
48 while((s = fgets(fh)))
50 Skin_ApplySetting(argv(0), argv(1));
53 draw_setMousePointer("cursor");
55 main = spawnMainWindow(); main.configureMainWindow(main);
57 main.resizeNotify(main, draw_shift, draw_scale, draw_shift, draw_scale);
62 m_display(); // delayed menu display
65 void(float key, float ascii) m_keyup =
67 if(!menuLoadedMaplist)
72 main.keyUp(main, key, ascii, menuShiftState);
73 if(key >= K_MOUSE1 && key <= K_MOUSE3)
75 --mouseButtonsPressed;
76 if(!mouseButtonsPressed)
77 main.mouseRelease(main, menuMousePos);
78 if(mouseButtonsPressed < 0)
80 mouseButtonsPressed = 0;
81 print("Warning: released an already released button\n");
84 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
85 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
86 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
89 void(float key, float ascii) m_keydown =
91 if(!menuLoadedMaplist)
100 e.keyGrabbed(e, key, ascii);
105 if(!main.keyDown(main, key, ascii, menuShiftState))
107 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
108 m_hide(); // disable menu on unhandled ESC
109 if(key >= K_MOUSE1 && key <= K_MOUSE3)
110 if(!mouseButtonsPressed)
111 main.mousePress(main, menuMousePos);
113 if(key >= K_MOUSE1 && key <= K_MOUSE3)
115 ++mouseButtonsPressed;
116 if(mouseButtonsPressed > 10)
118 mouseButtonsPressed = 10;
119 print("Warning: pressed an already pressed button\n");
122 if(key == K_ALT) menuShiftState |= S_ALT;
123 if(key == K_CTRL) menuShiftState |= S_CTRL;
124 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
132 if(!menuNotTheFirstFrame)
134 menuNotTheFirstFrame = 1;
136 if(!cvar("menu_video_played"))
138 localcmd("set menu_video_played 1; cd loop 1; play sound/announcer/male/welcome.ogg\n");
139 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
142 if(!menuLoadedMaplist)
144 // TODO draw an info image about this situation
149 realFrametime = frametime = min(0.2, t - menuPrevTime);
155 if(getmousetarget() == MT_MENU && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
156 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
161 if(cvar("cl_capturevideo"))
162 frametime = 1 / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
167 gamestatus = gamestatus | GAME_ISSERVER;
168 if(clientstate() == CS_CONNECTED)
169 gamestatus = gamestatus | GAME_CONNECTED;
170 if(cvar("developer"))
171 gamestatus = gamestatus | GAME_DEVELOPER;
173 prevMenuAlpha = menuAlpha;
176 if(menuAlpha == 0 && menuLogoAlpha < 2)
178 menuLogoAlpha = menuLogoAlpha + frametime * 2;
182 menuAlpha = min(1, menuAlpha + frametime * 5);
188 menuAlpha = max(0, menuAlpha - frametime * 5);
194 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
198 sz = draw_PictureSize(SKINGFX_BACKGROUND);
199 // keep aspect of image
200 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
202 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
203 // match up the height
205 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
209 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
210 // match up the width
212 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
214 draw_Picture('0.5 0.5 0' - 0.5 * isz, SKINGFX_BACKGROUND, isz, '1 1 1', bound(0, menuLogoAlpha, 1));
219 if(prevMenuAlpha > 0)
220 main.initializeDialog(main, main.firstChild);
224 draw_alpha *= menuAlpha;
229 dMouse = getmousepos();
230 dMouse *= frametime / realFrametime; // for capturevideo
231 if(dMouse != '0 0 0')
233 dMouse = globalToBoxSize(dMouse, draw_scale);
234 menuMousePos += dMouse * 1; // TODO use a cvar here
235 menuMousePos_x = bound(0, menuMousePos_x, 1);
236 menuMousePos_y = bound(0, menuMousePos_y, 1);
237 if(mouseButtonsPressed)
238 main.mouseDrag(main, menuMousePos);
240 main.mouseMove(main, menuMousePos);
244 draw_drawMousePointer(menuMousePos);
252 setkeydest(KEY_MENU);
253 setmousetarget(MT_MENU);
255 if(!menuLoadedMaplist)
258 if(mouseButtonsPressed)
259 main.mouseRelease(main, menuMousePos);
260 mouseButtonsPressed = 0;
262 main.focusEnter(main);
263 main.showNotify(main);
269 setkeydest(KEY_GAME);
270 setmousetarget(MT_CLIENT);
272 if(!menuLoadedMaplist)
275 main.focusLeave(main);
276 main.hideNotify(main);
292 void(string itemname) m_goto =
295 if(!menuLoadedMaplist)
297 if(itemname == "") // this can be called by GameCommand
299 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
303 main.initializeDialog(main, main.firstChild);
309 e = findstring(NULL, name, itemname);
310 if(e && e.parent == main)
313 main.initializeDialog(main, e);