1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
22 if(cvar("developer") == 42)
23 draw_currentSkin = "qcsrc/menu-div0test/xawskin";
25 draw_currentSkin = "qcsrc/menu-div0test/defaultskin";
26 // TODO load SKIN constants from file later
28 draw_setMousePointer("cursor");
30 main = spawnMainWindow(); main.configureMainWindow(main);
32 main.resizeNotify(main, draw_shift, draw_scale, draw_shift, draw_scale);
37 void(float key, float ascii) m_keyup =
42 main.keyUp(main, key, ascii, menuShiftState);
43 if(key >= K_MOUSE1 && key <= K_MOUSE3)
45 --mouseButtonsPressed;
46 if(!mouseButtonsPressed)
47 main.mouseRelease(main, menuMousePos);
48 if(mouseButtonsPressed < 0)
50 mouseButtonsPressed = 0;
51 print("Warning: released an already released button\n");
54 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
55 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
56 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
59 void(float key, float ascii) m_keydown =
68 e.keyGrabbed(e, key, ascii);
73 if(!main.keyDown(main, key, ascii, menuShiftState))
75 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
76 m_hide(); // disable menu on unhandled ESC
77 if(key >= K_MOUSE1 && key <= K_MOUSE3)
78 if(!mouseButtonsPressed)
79 main.mousePress(main, menuMousePos);
81 if(key >= K_MOUSE1 && key <= K_MOUSE3)
83 ++mouseButtonsPressed;
84 if(mouseButtonsPressed > 10)
86 mouseButtonsPressed = 10;
87 print("Warning: pressed an already pressed button\n");
90 if(key == K_ALT) menuShiftState |= S_ALT;
91 if(key == K_CTRL) menuShiftState |= S_CTRL;
92 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
100 realFrametime = frametime = min(0.2, t - menuPrevTime);
105 if(getkeydest() != KEY_MENU || getmousetarget() != MT_MENU)
108 if(cvar("cl_capturevideo"))
109 frametime = 1 / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
111 prevMenuAlpha = menuAlpha;
113 menuAlpha = min(1, menuAlpha + frametime * 5);
115 menuAlpha = max(0, menuAlpha - frametime * 5);
119 if(prevMenuAlpha > 0)
120 main.initializeDialog(main, main.firstChild);
127 gamestatus = gamestatus | GAME_ISSERVER;
128 if(clientstate() == CS_CONNECTED)
129 gamestatus = gamestatus | GAME_CONNECTED;
130 if(cvar("developer"))
131 gamestatus = gamestatus | GAME_DEVELOPER;
134 draw_alpha *= menuAlpha;
137 dMouse = getmousepos();
138 dMouse *= frametime / realFrametime; // for capturevideo
139 if(dMouse != '0 0 0')
141 dMouse = globalToBoxSize(dMouse, draw_scale);
142 menuMousePos += dMouse * 1; // TODO use a cvar here
143 menuMousePos_x = bound(0, menuMousePos_x, 1);
144 menuMousePos_y = bound(0, menuMousePos_y, 1);
145 if(mouseButtonsPressed)
146 main.mouseDrag(main, menuMousePos);
148 main.mouseMove(main, menuMousePos);
151 draw_drawMousePointer(menuMousePos);
160 if(mouseButtonsPressed)
161 main.mouseRelease(main, menuMousePos);
162 mouseButtonsPressed = 0;
164 setkeydest(KEY_MENU);
165 setmousetarget(MT_MENU);
167 main.focusEnter(main);
168 main.showNotify(main);
174 setkeydest(KEY_GAME);
175 setmousetarget(MT_CLIENT);
177 main.focusLeave(main);
178 main.hideNotify(main);
194 void(string itemname) m_goto =
197 if(itemname == "") // this can be called by GameCommand
199 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
203 main.initializeDialog(main, main.firstChild);
209 e = findstring(NULL, name, itemname);
210 if(e && e.parent == main)
213 main.initializeDialog(main, e);