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support for team select dialog, disabled buttons and grid layout; updated mbuiltin.qc
[divverent/nexuiz.git] / data / qcsrc / menu-div0test / item / modalcontroller.c
1 #ifdef INTERFACE
2 CLASS(ModalController) EXTENDS(Container)
3         METHOD(ModalController, resizeNotify, void(entity, vector, vector, vector, vector))
4         METHOD(ModalController, draw, void(entity))
5         METHOD(ModalController, open, void(entity))
6         METHOD(ModalController, addItem, void(entity, entity, vector, vector, float))
7         METHOD(ModalController, showChild, void(entity, entity, vector, vector, float))
8         METHOD(ModalController, hideChild, void(entity, entity, float))
9         METHOD(ModalController, hideAll, void(entity, float))
10         METHOD(ModalController, addItem, void(entity, entity, vector, vector, float))
11         METHOD(ModalController, addTab, void(entity, entity, entity))
12
13         METHOD(ModalController, initializeDialog, void(entity, entity))
14
15         METHOD(ModalController, switchState, void(entity, entity, float, float))
16         ATTRIB(ModalController, origin, vector, '0 0 0')
17         ATTRIB(ModalController, size, vector, '0 0 0')
18         ATTRIB(ModalController, previousButton, entity, NULL)
19         ATTRIB(ModalController, fadedAlpha, float, 0.3)
20 ENDCLASS(ModalController)
21
22 .vector origin;
23 .vector size;
24 void TabButton_Click(entity button, entity tab); // assumes a button has set the above fields to its own absolute origin, its size, and the tab to activate
25 void DialogOpenButton_Click(entity button, entity tab); // assumes a button has set the above fields to its own absolute origin, its size, and the tab to activate
26 void DialogCloseButton_Click(entity button, entity tab); // assumes a button has set the above fields to the tab to close
27 #endif
28
29 #ifdef IMPLEMENTATION
30
31 // modal dialog controller
32 // handles a stack of dialog elements
33 // each element can have one of the following states:
34 //   0: hidden (fading out)
35 //   1: visible (zooming in)
36 //   2: greyed out (inactive)
37 // While an animation is running, no item has focus. When an animation is done,
38 // the topmost item gets focus.
39 // The items are assumed to be added in overlapping order, that is, the lowest
40 // window must get added first.
41 //
42 // Possible uses:
43 // - to control a modal dialog:
44 //   - show modal dialog: me.showChild(me, childItem, buttonAbsOrigin, buttonAbsSize, 0) // childItem also gets focus
45 //   - dismiss modal dialog: me.hideChild(me, childItem, 0) // childItem fades out and relinquishes focus
46 //   - show first screen in m_show: me.hideAll(me, 1); me.showChild(me, me.firstChild, '0 0 0', '0 0 0', 1);
47 // - to show a temporary dialog instead of the menu (teamselect): me.hideAll(me, 1); me.showChild(me, teamSelectDialog, '0 0 0', '0 0 0', 1);
48 // - as a tabbed dialog control:
49 //   - to initialize: me.hideAll(me, 1); me.showChild(me, me.firstChild, '0 0 0', '0 0 0', 1);
50 //   - to show a tab: me.hideChild(me, currentTab, 0); me.showChild(me, newTab, buttonAbsOrigin, buttonAbsSize, 0);
51
52 .vector ModalController_initialSize;
53 .vector ModalController_initialOrigin;
54 .float ModalController_initialAlpha;
55 .vector ModalController_buttonSize;
56 .vector ModalController_buttonOrigin;
57 .float ModalController_state;
58 .float ModalController_factor;
59 .entity ModalController_controllingButton;
60
61 void initializeDialogModalController(entity me, entity root)
62 {
63         me.hideAll(me, 1);
64         me.showChild(me, root, '0 0 0', '0 0 0', 1); // someone else animates for us
65 }
66
67 void TabButton_Click(entity button, entity tab)
68 {
69         if(tab.ModalController_state == 1)
70                 return;
71         tab.parent.hideAll(tab.parent, 0);
72         button.forcePressed = 1;
73         tab.ModalController_controllingButton = button;
74         tab.parent.showChild(tab.parent, tab, button.origin, button.size, 0);
75 }
76
77 void DialogOpenButton_Click(entity button, entity tab)
78 {
79         if(tab.ModalController_state)
80                 return;
81         button.forcePressed = 1;
82         tab.ModalController_controllingButton = button;
83         tab.parent.showChild(tab.parent, tab, button.origin, button.size, 0);
84 }
85
86 void DialogCloseButton_Click(entity button, entity tab)
87 {
88         tab.parent.hideChild(tab.parent, tab, 0);
89 }
90
91 void resizeNotifyModalController(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
92 {
93         me.origin = absOrigin;
94         me.size = absSize;
95         me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, ModalController_initialOrigin, ModalController_initialSize);
96 }
97
98 void switchStateModalController(entity me, entity other, float state, float skipAnimation)
99 {
100         float previousState;
101         previousState = other.ModalController_state;
102         if(state == previousState)
103                 return;
104         other.ModalController_state = state;
105         switch(state)
106         {
107                 case 0:
108                         other.ModalController_factor = 1 - other.Container_alpha / other.ModalController_initialAlpha;
109                         // fading out
110                         break;
111                 case 1:
112                         other.ModalController_factor = other.Container_alpha / other.ModalController_initialAlpha;
113                         if(previousState == 0 && !skipAnimation)
114                         {
115                                 other.Container_origin = other.ModalController_buttonOrigin;
116                                 other.Container_size = other.ModalController_buttonSize;
117                         }
118                         // zooming in
119                         break;
120                 case 2:
121                         other.ModalController_factor = bound(0, (1 - other.Container_alpha / other.ModalController_initialAlpha) / me.fadedAlpha, 1);
122                         // fading out halfway
123                         break;
124         }
125         if(skipAnimation)
126                 other.ModalController_factor = 1;
127 }
128
129 void openModalController(entity me)
130 {
131         // just swallow the event; will handle opening another way
132 }
133
134 void drawModalController(entity me)
135 {
136         entity e;
137         entity front;
138         float animating;
139         float f; // animation factor
140         float df; // animation step size
141         float prevFactor, targetFactor;
142         vector targetOrigin, targetSize; float targetAlpha;
143         animating = 0;
144
145         for(e = me.firstChild; e; e = e.nextSibling)
146                 if(e.ModalController_state)
147                 {
148                         if(front)
149                                 me.switchState(me, front, 2, 0);
150                         front = e;
151                 }
152         if(front)
153                 me.switchState(me, front, 1, 0);
154
155         df = frametime * 3; // animation speed
156
157         for(e = me.firstChild; e; e = e.nextSibling)
158         {
159                 f = (e.ModalController_factor = min(1, e.ModalController_factor + df));
160                 if(e.ModalController_state)
161                         if(f < 1)
162                                 animating = 1;
163
164                 if(f < 1)
165                 {
166                         prevFactor   = (1 - f) / (1 - f + df);
167                         targetFactor =     df  / (1 - f + df);
168                 }
169                 else
170                 {
171                         prevFactor = 0;
172                         targetFactor = 1;
173                 }
174
175                 if(e.ModalController_state == 2)
176                 {
177                         // fading out partially
178                         targetOrigin = e.Container_origin; // stay as is
179                         targetSize = e.Container_size; // stay as is
180                         targetAlpha = me.fadedAlpha * e.ModalController_initialAlpha;
181                 }
182                 else if(e.ModalController_state == 1)
183                 {
184                         // zooming in
185                         targetOrigin = e.ModalController_initialOrigin;
186                         targetSize = e.ModalController_initialSize;
187                         targetAlpha = e.ModalController_initialAlpha;
188                 }
189                 else
190                 {
191                         // fading out
192                         if(f < 1)
193                                 animating = 1;
194                         targetOrigin = e.Container_origin; // stay as is
195                         targetSize = e.Container_size; // stay as is
196                         targetAlpha = 0;
197                 }
198
199                 if(f == 1)
200                 {
201                         e.Container_origin = targetOrigin;
202                         e.Container_size = targetSize;
203                         e.Container_alpha = targetAlpha;
204                 }
205                 else
206                 {
207                         e.Container_origin = e.Container_origin * prevFactor + targetOrigin * targetFactor;
208                         e.Container_size   = e.Container_size   * prevFactor + targetSize   * targetFactor;
209                         e.Container_alpha  = e.Container_alpha  * prevFactor + targetAlpha  * targetFactor;
210                 }
211                 // assume: o == to * f_prev + X * (1 - f_prev)
212                 // make:   o' = to * f  + X * (1 - f)
213                 // -->
214                 // X == (o - to * f_prev) / (1 - f_prev)
215                 // o' = to * f + (o - to * f_prev) / (1 - f_prev) * (1 - f)
216                 // --> (maxima)
217                 // o' = (to * (f - f_prev) + o * (1 - f)) / (1 - f_prev)
218         }
219         if(animating || !me.focused)
220                 me.setFocus(me, NULL);
221         else
222                 me.setFocus(me, front);
223         drawContainer(me);
224 };
225
226 void addTabModalController(entity me, entity other, entity tabButton)
227 {
228         me.addItem(me, other, '0 0 0', '1 1 1', 1);
229         tabButton.onClick = TabButton_Click;
230         tabButton.onClickEntity = other;
231         if(other == me.firstChild)
232         {
233                 tabButton.forcePressed = 1;
234                 other.ModalController_controllingButton = tabButton;
235                 me.showChild(me, other, '0 0 0', '0 0 0', 1);
236         }
237 }
238
239 void addItemModalController(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
240 {
241         other.ModalController_initialSize = theSize;
242         other.ModalController_initialOrigin = theOrigin;
243         other.ModalController_initialAlpha = theAlpha;
244         addItemContainer(me, other, theOrigin, theSize, theAlpha);
245         if(other != me.firstChild)
246                 other.Container_alpha = 0;
247 }
248
249 void showChildModalController(entity me, entity other, vector theOrigin, vector theSize, float skipAnimation)
250 {
251         if(other.ModalController_state == 0)
252         {
253                 me.setFocus(me, NULL);
254                 other.ModalController_buttonOrigin = globalToBox(theOrigin, me.origin, me.size);
255                 other.ModalController_buttonSize = globalToBoxSize(theSize, me.size);
256                 me.switchState(me, other, 1, skipAnimation);
257                 other.open(other);
258         } // zoom in from button (factor increases)
259 }
260
261 void hideAllModalController(entity me, float skipAnimation)
262 {
263         entity e;
264         for(e = me.firstChild; e; e = e.nextSibling)
265                 me.hideChild(me, e, skipAnimation);
266 }
267
268 void hideChildModalController(entity me, entity other, float skipAnimation)
269 {
270         if(other.ModalController_state)
271         {
272                 me.setFocus(me, NULL);
273                 me.switchState(me, other, 0, skipAnimation);
274                 if(other.ModalController_controllingButton)
275                 {
276                         other.ModalController_controllingButton.forcePressed = 0;
277                         other.ModalController_controllingButton = NULL;
278                 }
279         } // just alpha fade out (factor increases and decreases alpha)
280 }
281 #endif