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1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
5 print "\n";
6 while(<DATA>)
7 {
8         chomp;
9         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
10         {
11                 printf "%-31s %s\n", $1, $2;
12         }
13         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
14         {
15                 printf "//   uses \"$2\" images\n";
16         }
17         elsif(/^$/)
18         {
19                 print "\n";
20         }
21         elsif(/^\s+\/\/ (.*)$/)
22         {
23                 print "// $1\n";
24         }
25         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
26         {
27         }
28         else
29         {
30                 print "!!! $_\n";
31         }
32 }
33 __DATA__
34 #endif
35 SKINBEGIN
36         // font sizes (used for everything)
37         SKINFLOAT(FONTSIZE_NORMAL, 12);
38         SKINFLOAT(HEIGHT_NORMAL, 1.5);
39         SKINFLOAT(FONTSIZE_TITLE, 16);
40         SKINFLOAT(HEIGHT_TITLE, 1.5);
41         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
42
43         // the individual dialog background colors
44         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
45         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
46         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
47         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
48         SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
49         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
50         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
51         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
52         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
53         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
54         SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
55         SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
56         SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
57         SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
58
59         // nexposee positions of windows (they are the scale transformation
60         // centers, NOT the actual positions of the windows!)
61         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
62         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
63         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
64         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
65         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
66
67         // mouse
68         SKINSTRING(GFX_CURSOR, "cursor");
69         SKINVECTOR(SIZE_CURSOR, '32 32 0');
70         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
71         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
72
73         // general
74         SKINSTRING(GFX_BACKGROUND, "background");
75         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
76         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
77         SKINFLOAT(ALPHA_DISABLED, 0.2);
78         SKINFLOAT(ALPHA_BEHIND, 0.5);
79         SKINFLOAT(ALPHA_TEXT, 0.7);
80
81         // item: button
82         SKINSTRING(GFX_BUTTON, "button");
83         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
84         SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
85         SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
86         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
87         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
88         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
89         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
90
91         // item: campaign
92         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
93         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
94         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
95         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
96         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
97         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
98         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
99
100         // item: checkbox
101         SKINSTRING(GFX_CHECKBOX, "checkbox");
102         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
103         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
104         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
105         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
106
107         // item: color picker
108         SKINSTRING(GFX_COLORPICKER, "colorpicker");
109         SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
110
111         // item: credits list
112         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
113         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
114         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
115         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
116         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
117         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
118         SKINFLOAT(ROWS_CREDITS, 20);
119         SKINFLOAT(WIDTH_CREDITS, 0.5);
120
121         // item: crosshair button
122         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
123
124         // item: cvar list
125         SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
126         SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
127         SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
128         SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
129         SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
130
131         // item: dialog
132         SKINSTRING(GFX_DIALOGBORDER, "border");
133         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
134         SKINFLOAT(MARGIN_TOP, 8);
135         SKINFLOAT(MARGIN_BOTTOM, 8);
136         SKINFLOAT(MARGIN_LEFT, 8);
137         SKINFLOAT(MARGIN_RIGHT, 8);
138         SKINFLOAT(MARGIN_COLUMNS, 4);
139         SKINFLOAT(MARGIN_ROWS, 4);
140         SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
141
142         // item: input box
143         SKINSTRING(GFX_INPUTBOX, "inputbox");
144         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
145         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
146         SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
147
148         // item: key grabber
149         SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
150         SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
151         SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
152         SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
153
154         // item: list box
155         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
156         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
157         SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
158         SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
159
160         // item: map list
161         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
162         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
163         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
164         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
165         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
166         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
167
168         // item: nexposee
169         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
170
171         // item: player color button
172         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
173         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
174
175         // item: player model
176         SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
177         SKINFLOAT(ALPHA_MODELTITLE, 1);
178
179         // item: player name editor
180         SKINSTRING(GFX_CHARMAP, "charmap");
181         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
182
183         // item: radio button
184         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
185         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
186         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
187         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
188         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
189
190         // item: scrollbar
191         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
192         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
193         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
194         SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
195         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
196         SKINFLOAT(WIDTH_SCROLLBAR, 16);
197
198         // item: server list
199         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
200         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
201         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
202         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
203         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
204         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
205         SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
206         SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
207
208         // item: server info
209         SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
210         SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
211
212         // item: skin list
213         SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
214         SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
215
216         // item: slider
217         SKINSTRING(GFX_SLIDER, "slider");
218         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
219         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
220         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
221         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
222         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
223         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
224         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
225 SKINEND