]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/menu/skin-customizables.inc
menu background: allow different aspect-fixing modes: letterbox, crop, width, height...
[divverent/nexuiz.git] / data / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
5 print "\n";
6 while(<DATA>)
7 {
8         chomp;
9         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
10         {
11                 printf "%-31s %s\n", $1, $2;
12         }
13         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
14         {
15                 # printf "//   uses \"$2\" images\n";
16                 printf "%-31s %s\n", $1, $2;
17         }
18         elsif(/^$/)
19         {
20                 print "\n";
21         }
22         elsif(/^\s+\/\/ (.*)$/)
23         {
24                 print "// $1\n";
25         }
26         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
27         {
28         }
29         else
30         {
31                 print "!!! $_\n";
32         }
33 }
34 __DATA__
35 #endif
36 SKINBEGIN
37         // font sizes (used for everything)
38         SKINFLOAT(FONTSIZE_NORMAL, 12);
39         SKINFLOAT(HEIGHT_NORMAL, 1.5);
40         SKINFLOAT(FONTSIZE_TITLE, 16);
41         SKINFLOAT(HEIGHT_TITLE, 1.5);
42         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
43
44         // tooltips
45         SKINSTRING(GFX_TOOLTIP, "tooltip");
46         SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47         SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48         SKINFLOAT(FONTSIZE_TOOLTIP, 12);
49         SKINFLOAT(ALPHA_TOOLTIP, 0.7);
50         SKINFLOAT(WIDTH_TOOLTIP, 0.3);
51         SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
52
53         // the individual dialog background colors
54         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
55         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
56         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
57         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
58         SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
59         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
60         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
61         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
62         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
63         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
64         SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
65         SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
66         SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
67         SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
68
69         // nexposee positions of windows (they are the scale transformation
70         // centers, NOT the actual positions of the windows!)
71         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
72         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
73         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
74         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
75         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
76
77         // mouse
78         SKINSTRING(GFX_CURSOR, "cursor");
79         SKINVECTOR(SIZE_CURSOR, '32 32 0');
80         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
81         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
82
83         // general
84         SKINSTRING(GFX_BACKGROUND, "background");
85         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
86         // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
87         SKINSTRING(ALIGN_BACKGROUND, "5");
88         SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
89         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
90         SKINFLOAT(ALPHA_DISABLED, 0.2);
91         SKINFLOAT(ALPHA_BEHIND, 0.5);
92         SKINFLOAT(ALPHA_TEXT, 0.7);
93
94         // item: button
95         SKINSTRING(GFX_BUTTON, "button");
96         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
97         SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
98         SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
99         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
100         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
101         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
102         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
103
104         // item: campaign
105         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
106         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
107         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
108         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
109         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
110         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
111         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
112
113         // item: checkbox
114         SKINSTRING(GFX_CHECKBOX, "checkbox");
115         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
116         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
117         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
118         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
119
120         // item: color picker
121         SKINSTRING(GFX_COLORPICKER, "colorpicker");
122         SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
123
124         // item: credits list
125         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
126         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
127         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
128         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
129         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
130         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
131         SKINFLOAT(ROWS_CREDITS, 20);
132         SKINFLOAT(WIDTH_CREDITS, 0.5);
133
134         // item: crosshair button
135         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
136
137         // item: cvar list
138         SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
139         SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
140         SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
141         SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
142         SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
143
144         // item: dialog
145         SKINSTRING(GFX_DIALOGBORDER, "border");
146         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
147         SKINFLOAT(MARGIN_TOP, 8);
148         SKINFLOAT(MARGIN_BOTTOM, 8);
149         SKINFLOAT(MARGIN_LEFT, 8);
150         SKINFLOAT(MARGIN_RIGHT, 8);
151         SKINFLOAT(MARGIN_COLUMNS, 4);
152         SKINFLOAT(MARGIN_ROWS, 4);
153         SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
154
155         // item: input box
156         SKINSTRING(GFX_INPUTBOX, "inputbox");
157         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
158         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
159         SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
160
161         // item: key grabber
162         SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
163         SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
164         SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
165         SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
166
167         // item: list box
168         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
169         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
170         SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
171         SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
172         SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
173         SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
174
175         // item: map list
176         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
177         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
178         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
179         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
180         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
181         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
182
183         // item: nexposee
184         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
185
186         // item: player color button
187         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
188         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
189
190         // item: player model
191         SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
192         SKINFLOAT(ALPHA_MODELTITLE, 1);
193
194         // item: player name editor
195         SKINSTRING(GFX_CHARMAP, "charmap");
196         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
197
198         // item: radio button
199         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
200         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
201         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
202         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
203         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
204
205         // item: scrollbar
206         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
207         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
208         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
209         SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
210         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
211         SKINFLOAT(WIDTH_SCROLLBAR, 16);
212
213         // item: server list
214         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
215         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
216         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
217         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
218         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
219         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
220         SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
221         SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
222
223         // item: server info
224         SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
225         SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
226
227         // item: skin list
228         SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
229         SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
230
231         // item: slider
232         SKINSTRING(GFX_SLIDER, "slider");
233         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
234         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
235         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
236         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
237         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
238         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
239         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
240 SKINEND