2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 printf "// uses \"$2\" images\n";
21 elsif(/^\s+\/\/ (.*)$/)
25 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
36 // font sizes (used for everything)
37 SKINFLOAT(FONTSIZE_NORMAL, 12);
38 SKINFLOAT(HEIGHT_NORMAL, 1.5);
39 SKINFLOAT(FONTSIZE_TITLE, 16);
40 SKINFLOAT(HEIGHT_TITLE, 1.5);
41 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
44 SKINSTRING(GFX_TOOLTIP, "tooltip");
45 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
46 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
47 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
48 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
49 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
50 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
52 // the individual dialog background colors
53 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
54 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
55 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
56 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
57 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
58 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
59 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
60 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
61 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
62 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
63 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
64 SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
65 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
66 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
68 // nexposee positions of windows (they are the scale transformation
69 // centers, NOT the actual positions of the windows!)
70 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
71 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
72 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
73 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
74 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
77 SKINSTRING(GFX_CURSOR, "cursor");
78 SKINVECTOR(SIZE_CURSOR, '32 32 0');
79 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
80 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
83 SKINSTRING(GFX_BACKGROUND, "background");
84 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
85 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
86 SKINFLOAT(ALPHA_DISABLED, 0.2);
87 SKINFLOAT(ALPHA_BEHIND, 0.5);
88 SKINFLOAT(ALPHA_TEXT, 0.7);
91 SKINSTRING(GFX_BUTTON, "button");
92 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
93 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
94 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
95 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
96 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
97 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
98 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
101 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
102 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
103 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
104 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
105 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
106 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
107 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
110 SKINSTRING(GFX_CHECKBOX, "checkbox");
111 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
112 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
113 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
114 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
116 // item: color picker
117 SKINSTRING(GFX_COLORPICKER, "colorpicker");
118 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
120 // item: credits list
121 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
122 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
123 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
124 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
125 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
126 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
127 SKINFLOAT(ROWS_CREDITS, 20);
128 SKINFLOAT(WIDTH_CREDITS, 0.5);
130 // item: crosshair button
131 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
134 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
135 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
136 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
137 SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
138 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
141 SKINSTRING(GFX_DIALOGBORDER, "border");
142 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
143 SKINFLOAT(MARGIN_TOP, 8);
144 SKINFLOAT(MARGIN_BOTTOM, 8);
145 SKINFLOAT(MARGIN_LEFT, 8);
146 SKINFLOAT(MARGIN_RIGHT, 8);
147 SKINFLOAT(MARGIN_COLUMNS, 4);
148 SKINFLOAT(MARGIN_ROWS, 4);
149 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
152 SKINSTRING(GFX_INPUTBOX, "inputbox");
153 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
154 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
155 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
158 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
159 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
160 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
161 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
164 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
165 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
166 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
167 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
170 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
171 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
172 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
173 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
174 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
175 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
178 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
180 // item: player color button
181 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
182 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
184 // item: player model
185 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
186 SKINFLOAT(ALPHA_MODELTITLE, 1);
188 // item: player name editor
189 SKINSTRING(GFX_CHARMAP, "charmap");
190 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
192 // item: radio button
193 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
194 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
195 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
196 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
197 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
200 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
201 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
202 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
203 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
204 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
205 SKINFLOAT(WIDTH_SCROLLBAR, 16);
208 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
209 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
210 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
211 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
212 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
213 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
214 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
215 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
218 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
219 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
222 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
223 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
226 SKINSTRING(GFX_SLIDER, "slider");
227 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
228 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
229 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
230 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
231 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
232 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
233 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');