2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title <TITLE>\n";
4 print "author <AUTHOR>\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 printf "// uses \"$2\" images\n";
21 elsif(/^\s+\/\/ (.*)$/)
25 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
36 // font sizes (used for everything)
37 SKINFLOAT(FONTSIZE_NORMAL, 12);
38 SKINFLOAT(HEIGHT_NORMAL, 1.5);
39 SKINFLOAT(FONTSIZE_TITLE, 16);
40 SKINFLOAT(HEIGHT_TITLE, 1.5);
41 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
43 // the individual dialog background colors
44 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
45 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
46 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
47 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
48 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
49 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
50 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
51 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
52 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
53 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
54 SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
55 SKINVECTOR(COLOR_DIALOG_DEMOBROSWER, '0.7 0.7 1');
57 // nexposee positions of windows (they are the scale transformation
58 // centers, NOT the actual positions of the windows!)
59 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
60 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
61 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
62 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
63 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
66 SKINSTRING(GFX_CURSOR, "cursor");
67 SKINVECTOR(SIZE_CURSOR, '32 32 0');
68 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
69 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
72 SKINSTRING(GFX_BACKGROUND, "background");
73 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
74 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
75 SKINFLOAT(ALPHA_DISABLED, 0.2);
76 SKINFLOAT(ALPHA_BEHIND, 0.5);
77 SKINFLOAT(ALPHA_TEXT, 0.7);
80 SKINSTRING(GFX_BUTTON, "button");
81 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
82 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
83 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
84 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
85 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
86 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
87 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
90 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
91 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
92 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
93 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
94 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
95 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
96 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
99 SKINSTRING(GFX_CHECKBOX, "checkbox");
100 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
101 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
102 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
103 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
105 // item: credits list
106 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
107 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
108 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
109 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
110 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
111 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
112 SKINFLOAT(ROWS_CREDITS, 20);
113 SKINFLOAT(WIDTH_CREDITS, 0.5);
115 // item: crosshair button
116 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
119 SKINSTRING(GFX_DIALOGBORDER, "border");
120 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
121 SKINFLOAT(MARGIN_TOP, 8);
122 SKINFLOAT(MARGIN_BOTTOM, 8);
123 SKINFLOAT(MARGIN_LEFT, 8);
124 SKINFLOAT(MARGIN_RIGHT, 8);
125 SKINFLOAT(MARGIN_COLUMNS, 4);
126 SKINFLOAT(MARGIN_ROWS, 4);
127 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
130 SKINSTRING(GFX_INPUTBOX, "inputbox");
131 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
132 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
133 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
136 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
137 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
138 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
139 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
142 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
143 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
144 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
145 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
148 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
149 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
150 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
151 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
152 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
153 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
156 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
158 // item: player color button
159 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
160 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
162 // item: player model
163 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
164 SKINFLOAT(ALPHA_MODELTITLE, 1);
166 // item: player name editor
167 SKINSTRING(GFX_CHARMAP, "charmap");
168 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
170 // item: radio button
171 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
172 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
173 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
174 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
175 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
178 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
179 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
180 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
181 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
182 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
183 SKINFLOAT(WIDTH_SCROLLBAR, 16);
186 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
187 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
188 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
189 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
190 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
191 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
192 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
193 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
196 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
197 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
200 SKINSTRING(GFX_SLIDER, "slider");
201 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
202 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
203 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
204 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
205 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
206 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
207 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');