2 "Perl code to convert this to a skinvalues.txt file.";
6 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
8 printf "%-31s %s\n", $1, $2;
10 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
12 printf "// uses \"$2\" images\n";
18 elsif(/^\s+\/\/ (.*)$/)
22 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
33 // font sizes (used for everything)
34 SKINFLOAT(FONTSIZE_NORMAL, 12);
35 SKINFLOAT(HEIGHT_NORMAL, 1.5);
36 SKINFLOAT(FONTSIZE_TITLE, 16);
37 SKINFLOAT(HEIGHT_TITLE, 1.5);
38 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
40 // the individual dialog background colors
41 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
42 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
43 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
44 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
45 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
46 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
47 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
48 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
49 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
50 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
52 // nexposee positions of windows (they are the scale transformation
53 // centers, NOT the actual positions of the windows!)
54 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
55 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
56 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
57 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
58 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
61 SKINSTRING(GFX_CURSOR, "cursor");
62 SKINVECTOR(SIZE_CURSOR, '32 32 0');
63 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
64 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
67 SKINSTRING(GFX_BACKGROUND, "background");
68 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
69 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
70 SKINFLOAT(ALPHA_DISABLED, 0.2);
71 SKINFLOAT(ALPHA_BEHIND, 0.5);
72 SKINFLOAT(ALPHA_TEXT, 0.7);
75 SKINSTRING(GFX_BUTTON, "button");
76 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
77 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
78 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
79 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
80 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
81 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
82 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
85 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
86 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
87 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
88 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
89 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
90 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
91 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
94 SKINSTRING(GFX_CHECKBOX, "checkbox");
95 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
96 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
97 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
98 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
100 // item: credits list
101 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
102 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
103 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
104 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
105 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
106 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
107 SKINFLOAT(ROWS_CREDITS, 20);
108 SKINFLOAT(WIDTH_CREDITS, 0.5);
110 // item: crosshair button
111 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
114 SKINSTRING(GFX_DIALOGBORDER, "border");
115 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
116 SKINFLOAT(MARGIN_TOP, 8);
117 SKINFLOAT(MARGIN_BOTTOM, 8);
118 SKINFLOAT(MARGIN_LEFT, 8);
119 SKINFLOAT(MARGIN_RIGHT, 8);
120 SKINFLOAT(MARGIN_COLUMNS, 4);
121 SKINFLOAT(MARGIN_ROWS, 4);
122 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
125 SKINSTRING(GFX_INPUTBOX, "inputbox");
126 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
127 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
128 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
131 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
132 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
133 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
134 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
137 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
138 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
139 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
140 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
143 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
144 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
145 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
146 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
147 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
148 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
151 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
153 // item: player color button
154 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
155 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
157 // item: player model
158 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
159 SKINFLOAT(ALPHA_MODELTITLE, 1);
161 // item: player name editor
162 SKINSTRING(GFX_CHARMAP, "charmap");
163 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
165 // item: radio button
166 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
167 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
168 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
169 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
170 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
173 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
174 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
175 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
176 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
177 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
178 SKINFLOAT(WIDTH_SCROLLBAR, 16);
181 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
182 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
183 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
184 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
185 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
186 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
187 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
188 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
191 SKINSTRING(GFX_SLIDER, "slider");
192 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
193 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
194 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
195 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
196 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
197 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
198 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');