2 CLASS(NexuizPlayerList) EXTENDS(NexuizListBox)
3 ATTRIB(NexuizPlayerList, rowsPerItem, float, 1)
4 METHOD(NexuizPlayerList, resizeNotify, void(entity, vector, vector, vector, vector))
5 METHOD(NexuizPlayerList, drawListBoxItem, void(entity, float, vector, float))
6 ATTRIB(NexuizPlayerList, realFontSize, vector, '0 0 0')
7 ATTRIB(NexuizPlayerList, columnNameOrigin, float, 0)
8 ATTRIB(NexuizPlayerList, columnNameSize, float, 0)
9 ATTRIB(NexuizPlayerList, columnScoreOrigin, float, 0)
10 ATTRIB(NexuizPlayerList, columnScoreSize, float, 0)
11 ATTRIB(NexuizPlayerList, realUpperMargin, float, 0)
12 ATTRIB(NexuizPlayerList, origin, vector, '0 0 0')
13 ATTRIB(NexuizPlayerList, itemAbsSize, vector, '0 0 0')
14 METHOD(NexuizPlayerList, setPlayerList, void(entity, string))
15 METHOD(NexuizPlayerList, getPlayerList, string(entity, float, float))
16 ATTRIB(NexuizPlayerList, playerList, float, -1)
17 ENDCLASS(NexuizPlayerList)
18 entity makeNexuizPlayerList();
23 #define PLAYERPARM_SCORE 0
24 #define PLAYERPARM_PING 1
25 #define PLAYERPARM_TEAM 2
26 #define PLAYERPARM_NAME 3
27 #define PLAYERPARM_COUNT 4
29 entity makeNexuizPlayerList()
32 me = spawnNexuizPlayerList();
33 me.configureNexuizListBox(me);
37 void setPlayerListNexuizPlayerList(entity me, string plist)
39 dprint(plist,"------------\n");
45 me.nItems = tokenizebyseparator(plist, "\n");
46 for(i = 0; i < me.nItems; ++i)
48 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME, argv(i)); // -666 100 "^4Nex ^2Player"
51 for(i = 0; i < me.nItems; ++i)
53 s = bufstr_get(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME);
58 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_SCORE, argv(0)); // -666
59 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_PING, argv(1)); // 100
60 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_TEAM, argv(2)); // 0 for spec, else 1, 2, 3, 4
61 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME, argv(3)); // ^4Nex ^2Player
65 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_SCORE, argv(0)); // -666
66 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_PING, argv(1)); // 100
67 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_TEAM, "-1");
68 bufstr_set(buf, i * PLAYERPARM_COUNT + PLAYERPARM_NAME, argv(2)); // ^4Nex ^2Player
74 string getPlayerListNexuizPlayerList(entity me, float i, float key)
76 return bufstr_get(me.playerList, i * PLAYERPARM_COUNT + key);
79 void resizeNotifyNexuizPlayerList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
81 me.itemAbsSize = '0 0 0';
82 resizeNotifyNexuizListBox(me, relOrigin, relSize, absOrigin, absSize);
84 me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
85 me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
86 me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
88 // this list does 1 char left and right margin
89 me.columnScoreSize = 3 * me.realFontSize_x;
90 me.columnNameSize = 1 - 3 * me.realFontSize_x - me.columnScoreSize;
92 me.columnNameOrigin = me.realFontSize_x;
93 me.columnScoreOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize_x;
96 void drawListBoxItemNexuizPlayerList(entity me, float i, vector absSize, float isSelected)
103 t = stof(me.getPlayerList(me, i, PLAYERPARM_TEAM));
105 rgb = colormapPaletteColor(4, 0);
107 rgb = colormapPaletteColor(13, 0);
109 rgb = colormapPaletteColor(12, 0);
111 rgb = colormapPaletteColor(9, 0);
115 s = me.getPlayerList(me, i, PLAYERPARM_NAME);
116 score = me.getPlayerList(me, i, PLAYERPARM_SCORE);
118 if(substring(score, strlen(score) - 10, 10) == ":spectator")
124 if((t = strstrofs(score, ":", 0)) >= 0)
125 score = substring(score, 0, t);
126 if((t = strstrofs(score, ",", 0)) >= 0)
127 score = substring(score, 0, t);
130 s = draw_TextShortenToWidth(s, (me.columnNameSize / me.realFontSize_x), 1);
131 score = draw_TextShortenToWidth(score, me.columnScoreSize / me.realFontSize_x, 0);
133 draw_Text(me.realUpperMargin2 * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 1) * me.realFontSize_x)) * eX, s, me.realFontSize, '1 1 1', 1, 1);
134 draw_Text(me.realUpperMargin2 * eY + (me.columnScoreOrigin + 1.00 * (me.columnScoreSize - draw_TextWidth(score, 1) * me.realFontSize_x)) * eX, score, me.realFontSize, rgb, 1, 0);