2 CLASS(MainWindow) EXTENDS(ModalController)
3 METHOD(MainWindow, configureMainWindow, void(entity))
4 ATTRIB(MainWindow, mutatorsDialog, entity, NULL)
5 ATTRIB(MainWindow, weaponsDialog, entity, NULL)
6 ATTRIB(MainWindow, mapInfoDialog, entity, NULL)
7 ATTRIB(MainWindow, userbindEditDialog, entity, NULL)
8 ATTRIB(MainWindow, winnerDialog, entity, NULL)
9 ATTRIB(MainWindow, radarDialog, entity, NULL)
10 ATTRIB(MainWindow, mainNexposee, entity, NULL)
11 ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND)
17 void DemoButton_Click(entity me, entity other)
19 if(me.text == "Do not press this button again!")
20 DialogOpenButton_Click(me, other);
22 me.setText(me, "Do not press this button again!");
25 void configureMainWindowMainWindow(entity me)
29 i = spawnNexuizTeamSelectDialog();
31 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
33 me.mutatorsDialog = i = spawnNexuizMutatorsDialog();
35 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
37 me.mapInfoDialog = i = spawnNexuizMapInfoDialog();
39 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
41 me.userbindEditDialog = i = spawnNexuizUserbindEditDialog();
43 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
45 me.winnerDialog = i = spawnNexuizWinnerDialog();
47 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
49 me.weaponsDialog = i = spawnNexuizWeaponsDialog();
51 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
53 me.radarDialog = i = spawnNexuizRadarDialog();
55 me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
57 me.mainNexposee = n = spawnNexuizNexposee();
59 if(checkextension("DP_GECKO_SUPPORT"))
61 i = spawnNexuizNewsDialog();
63 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
64 n.setNexposee(n, i, '0.1 0.1 0', SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
67 i = spawnNexuizSingleplayerDialog();
69 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
70 n.setNexposee(n, i, SKINPOSITION_DIALOG_SINGLEPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
72 i = spawnNexuizMultiplayerDialog();
74 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
75 n.setNexposee(n, i, SKINPOSITION_DIALOG_MULTIPLAYER, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
77 i = spawnNexuizSettingsDialog();
79 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
80 n.setNexposee(n, i, SKINPOSITION_DIALOG_SETTINGS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
82 i = spawnNexuizCreditsDialog();
84 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
85 n.setNexposee(n, i, SKINPOSITION_DIALOG_CREDITS, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
86 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
88 i = spawnNexuizQuitDialog();
90 n.addItemCentered(n, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
91 n.setNexposee(n, i, SKINPOSITION_DIALOG_QUIT, SKINALPHAS_MAINMENU_x, SKINALPHAS_MAINMENU_y);
92 n.pullNexposee(n, i, eY * (SKINHEIGHT_TITLE * SKINFONTSIZE_TITLE / conheight));
93 me.addItem(me, n, '0 0 0', '1 1 0', SKINALPHAS_MAINMENU_z);
94 me.moveItemAfter(me, n, NULL);
96 me.initializeDialog(me, n);
100 // click. The C-word so you can grep for it.