2 CLASS(NexuizPlayerSettingsTab) EXTENDS(NexuizTab)
3 METHOD(NexuizPlayerSettingsTab, fill, void(entity))
4 METHOD(NexuizPlayerSettingsTab, draw, void(entity))
5 ATTRIB(NexuizPlayerSettingsTab, title, string, "Player Setup")
6 ATTRIB(NexuizPlayerSettingsTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizPlayerSettingsTab, rows, float, 22)
8 ATTRIB(NexuizPlayerSettingsTab, columns, float, 6.5)
9 ATTRIB(NexuizPlayerSettingsTab, playerNameLabel, entity, NULL)
10 ATTRIB(NexuizPlayerSettingsTab, playerNameLabelAlpha, float, 0)
11 ENDCLASS(NexuizPlayerSettingsTab)
12 entity makeNexuizPlayerSettingsTab();
16 entity makeNexuizPlayerSettingsTab()
19 me = spawnNexuizPlayerSettingsTab();
20 me.configureDialog(me);
23 void drawNexuizPlayerSettingsTab(entity me)
25 if(cvar_string("_cl_name") == "Player")
26 me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
28 me.playerNameLabel.alpha = me.playerNameLabelAlpha;
31 string getPlayerName(entity me)
33 return cvar_string("_cl_name");
35 void fillNexuizPlayerSettingsTab(entity me)
37 entity e, pms, sl, eName, e0, box;
41 eName.toString = getPlayerName;
44 me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
45 me.playerNameLabelAlpha = me.playerNameLabel.alpha;
46 me.TD(me, 1, 2.5, e = makeNexuizTextLabel(0, string_null));
52 me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
53 box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
56 me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
57 me.TD(me, 5, 2, e = makeNexuizCharmap(box));
63 pms = makeNexuizPlayerModelSelector();
65 me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
66 e.onClick = PlayerModelSelector_Prev_Click;
67 e.onClickEntity = pms;
68 me.TD(me, me.rows - me.currentRow - 1, 1.9, pms);
69 me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
70 e.onClick = PlayerModelSelector_Next_Click;
71 e.onClickEntity = pms;
72 me.gotoRC(me, 8, 0.1);
73 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Skin colors"));
74 me.gotoRC(me, 9, 0.2); me.setFirstColumn(me, me.currentColumn);
75 n = 16 - !cvar("developer");
76 for(i = 0; i < n; ++i)
78 me.gotoRC(me, 8 + i * 0.75, 0.1);
80 me.TDNoMargin(me, 1, (2 / n) + 0.1, e = makeNexuizColorButton(1, 0, i), '1 0 0');
82 me.gotoRC(me, 9, 0.45); me.setFirstColumn(me, me.currentColumn);
83 for(i = 0; i < n; ++i)
85 me.gotoRC(me, 8 + i * 0.75, 0.4);
87 me.TDNoMargin(me, 1, (2 / n) + 0.1, e = makeNexuizColorButton(2, 1, i), '1 0 0');
90 me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
91 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of View:"));
92 me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
94 sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
95 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
99 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Factor:"));
100 me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
102 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Sens.:"));
103 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "cl_zoomsensitivity"));
105 sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
106 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
110 me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
111 e.onClick = DialogOpenButton_Click;
112 e.onClickEntity = main.weaponsDialog;
113 me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
114 e0.textEntity = main.weaponsDialog;
118 me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs"));
120 me.TD(me, 1, 3, e = makeNexuizCheckBox(1, "crosshair_color_override", "Per weapon crosshair colors"));
121 setDependent(e, "crosshair_per_weapon", 1, 1);
123 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
124 for(i = 1; i <= 10; ++i) {
125 me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '0 0 0');
126 setDependent(e, "crosshair_per_weapon", 0, 0);
130 for(i = 11; i <= 20; ++i) {
131 me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '0 0 0');
132 setDependent(e, "crosshair_per_weapon", 0, 0);
135 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Size:"));
136 me.TD(me, 1, 2, e = makeNexuizSlider(0.40, 2, 0.05, "crosshair_size"));
138 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Alpha:"));
139 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_alpha"));
141 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Red:"));
142 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_red"));
143 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
145 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Green:"));
146 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_green"));
147 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
149 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Blue:"));
150 me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_blue"));
151 setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
154 * not supported by the current csqc code
156 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "HUD size:"));
157 me.TD(me, 1, 2, e = makeNexuizTextSlider("viewsize"));
158 e.addValue(e, "None", "120");
159 e.addValue(e, "Reduced", "110");
160 e.addValue(e, "Full", "100");
161 e.configureNexuizTextSliderValues(e);
165 me.TD(me, 1, 2.8, e = makeNexuizCheckBox(1, "sbar_hudselector", "Use old-style HUD layout"));
166 setDependent(e, "viewsize", 0, 110);
169 me.TD(me, 1, 2, e = makeNexuizButton("Radar & Waypoints...", '0 0 0'));
170 e.onClick = DialogOpenButton_Click;
171 e.onClickEntity = main.radarDialog;
175 me.gotoRC(me, me.rows - 1, 0);
176 me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames", COMMANDBUTTON_APPLY));